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* ''VideoGame/FinalFantasyXIV'':
** ''A Realm Reborn'' has you fighting the Ultima Weapon, which uses attacks from Ifrit, Titan, and Garuda as well as its own attacks.
** ''Heavensward'' has the final boss(es) use attacks that are similar to the ones used by the bosses in the Crystal Tower raids that took place during ''A Realm Reborn''.
** The final boss of ''Stormblood'' uses attacks from nearly all the primals from ''A Realm Reborn'' as well as its own attacks.
** Ultima, the High Seraph, final boss of the Return to Ivalice raids in ''Stormblood'' reuses attacks from Hashmal, Rofocale, Famfrit, and Belias, bosses from earlier in the raid series.
** [[spoiler:Eulogia]], the final boss of Myths of the Realm in ''Endwalker'' borrows attacks from each of The Twelve. [[spoiler:Which is appropriate because it's all Twelve gods fused into one being]].



* ''VideoGame/FinalFantasyXIV'':
** ''A Realm Reborn'' has you fighting the Ultima Weapon, which uses attacks from Ifrit, Titan, and Garuda as well as its own attacks.
** ''Heavensward'' has the final boss(es) use attacks that are similar to the ones used by the bosses in the Crystal Tower raids that took place during ''A Realm Reborn''.
** The final boss of ''Stormblood'' uses attacks from nearly all the primals from ''A Realm Reborn'' as well as its own attacks.

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Added example(s), Alphabetizing example(s), Crosswicking


* ''Franchise/{{Persona}}'':
** The FinalBoss of ''VideoGame/Persona3'', [[spoiler:Nyx Avatar]], goes through each arcana one at a time; all fourteen phases possessing different resistances and skills which resemble the past twelve Full Moon bosses. In ''VideoGame/Persona3Reload'', it incorporates the attack behaviors and even some of the signature attacks of the Arcana Shadows, especially in its final phase, [[AllYourPowersCombined retaining the ability to use most of these skills at once]].
** Beyond [[spoiler:Nyx]], there is the secret boss, [[spoiler:Elizabeth (or Theodore in the ''Portable'' re-release as the female protagonist)]], whom you have to fight a DuelBoss with ''only'' your main character, and who, like you, can change Personas, thus switching her weaknesses and defenses. You ''better'' know the traits of each of their Personas, their patterns, and be equipped with a good variety of Personas that don't break their rules in order to win.
** ''VideoGame/Persona5Royal'' has the TrueFinalBoss of the Third Semester, [[spoiler:Takuto Maruki]], with his boss fight requiring a full elemental distribution and effective use of the Baton Pass mechanic to break through his defenses. If you don't have it, the boss will only take ScratchDamage and the tendrils will be revived every turn. It also requires a lot of knowledge on the game's mechanics such as types of abilities, technical damage, and StatusEffects.



* ''Franchise/ShinMegamiTensei'':
** Most games tend to have at least one boss like this in each game, but the requirements for each one are not necessarily as specific as many other examples. For example, in ''VideoGame/DigitalDevilSaga'', the final boss of the game requires you to smash orbs floating around it to destroy the boss. These orbs are each resistant to different elements, and the boss acquires said resistances from any orbs that are still standing. You don't need EVERY spell in the game, but you do need a good variety. The most common version of this in the series is a SequentialBoss, where the boss has a set pattern of abilities, and you must plan for all of them. In true ThatOneBoss fashion, some of these bosses require to you get hit at times to avoid enraging them, like [[ThatOneBoss Trumpeter]] in ''VideoGame/ShinMegamiTenseiIIINocturne''.
** [[spoiler:Nyx Avatar]] in ''VideoGame/Persona3'' has you go through each arcana one at a time; while it's not necessary to know what works for each Arcana, it certainly helps.
** And beyond [[spoiler:Nyx]], there is the secret boss, [[spoiler:Elizabeth]], whom you have to fight with ''only'' your main character, and who, like you, can change Personas, thus switching her weaknesses and defenses. You ''better'' know the traits of each of her Personas, and you better learn the partner of her fight and be equipped with a good variety of Personas yourself if you expect to win.

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* ''Franchise/ShinMegamiTensei'':
**
''Franchise/ShinMegamiTensei'': Most games tend to have at least one boss like this in each game, but the requirements for each one are not necessarily as specific as many other examples. For example, in ''VideoGame/DigitalDevilSaga'', the final boss of the game requires you to smash orbs floating around it to destroy the boss. These orbs are each resistant to different elements, and the boss acquires said resistances from any orbs that are still standing. You don't need EVERY spell in the game, but you do need a good variety.examples. The most common version of this in the series is a SequentialBoss, where the boss has a set pattern of abilities, and you must plan for all of them. You don't need EVERY spell in the game, but you do need a good variety.
** In ''VideoGame/DigitalDevilSaga'', the final boss of the game requires you to smash orbs floating around it to destroy the boss. These orbs are each resistant to different elements, and the boss acquires said resistances from any orbs that are still standing.
**
In true ThatOneBoss fashion, some of these bosses require to you get hit at times to avoid enraging them, like [[ThatOneBoss Trumpeter]] in ''VideoGame/ShinMegamiTenseiIIINocturne''.
** [[spoiler:Nyx Avatar]] in ''VideoGame/Persona3'' has you go through each arcana one at a time; while it's not necessary to know what works for each Arcana, it certainly helps.
** And beyond [[spoiler:Nyx]], there is the secret boss, [[spoiler:Elizabeth]], whom you have to fight with ''only'' your main character, and who, like you, can change Personas, thus switching her weaknesses and defenses. You ''better'' know the traits of each of her Personas, and you better learn the partner of her fight and be equipped with a good variety of Personas yourself if you expect to win.
''VideoGame/ShinMegamiTenseiIIINocturne''.
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* ''VideoGame/WinnieThePoohsHomeRunDerby'': Christopher Robin, the last pitcher Pooh goes up to bat against, uses all of the previous pitching styles at random.
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** ''VideoGame/BanjoKazooieNutsAndBolts'': During the final battle, Gruntilda will use increasingle large vehicles and machines, each requiring a different tactic to be defeated.

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** ''VideoGame/BanjoKazooieNutsAndBolts'': During the final battle, Gruntilda will use increasingle increasingly large vehicles and machines, each requiring a different tactic to be defeated.
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* ''VideoGame/NeverGivesUpHerDead'': Downplayed with the final act of the game. You have to use the same robot recording and replaying from Adventureland, and you build a seesaw like you did back in the castle section.
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* The final boss of ''VideoGame/WildARMs3'' has a grand total of ten forms, most of which require the use of one specific spell in your repertoire. Then again, the Clive/Finest Arts trick deals so much damage that it can bypass any other trick you might be having trouble with through sheer brute force.

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* The final boss of ''VideoGame/WildARMs3'' ''VideoGame/WildArms3'' has a grand total of ten forms, most of which require the use of one specific spell in your repertoire. Then again, the Clive/Finest Arts trick deals so much damage that it can bypass any other trick you might be having trouble with through sheer brute force.



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* ''VideoGame/BangOnBallsChronicles'': During the final boss fight against Bob Boss, he mixes up the costumes he used in the movies, causing him to be able to use several different combined attacks based on his previous fights.

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* ''VideoGame/BangOnBallsChronicles'': During the final boss fight against [[RecurringBoss Bob Boss, Boss]], he mixes up the costumes he used in the movies, [[TrappedInTVLand movie worlds]] the majority of the game takes place in, causing him to be able to use several different combined attacks based on his previous fights.
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* ''VideoGame/BangOnBallsChronicles'': During the final boss fight against Bob Boss, he mixes up the costumes he used in the movies, causing him to be able to use several different combined attacks based on his previous fights.
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* The final boss of ''VideoGame/AlteredBeast'' for the [=PS2=] has six forms, each of which requires one of your transformations to take down.

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* The final boss of ''VideoGame/AlteredBeast'' for the [=PS2=] ''VideoGame/AlteredBeast2005'' has six forms, each of which requires one of your transformations to take down.
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Fixed an error regarding italicization.


* VideoGame/PizzaTower: The final fight against Pizzaface/Pizzahead involves the use of just about every combat-related skill in the game, including the Revolver from the Vigilante's fight, throwing enemies into other enemies (required to stun Pizzaface and the Vigilante in this fight), and bringing back all four previous bosses for a BossRush. The following escape sequence down the now-crumbling tower also brings back several level-related gimmicks as well as forcing the player to race down the tower under a strict time limit, which they will fail at if they're not at least competent at barreling through levels at high speed by now.

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* VideoGame/PizzaTower: ''VideoGame/PizzaTower'': The final fight against Pizzaface/Pizzahead involves the use of just about every combat-related skill in the game, including the Revolver from the Vigilante's fight, throwing enemies into other enemies (required to stun Pizzaface and the Vigilante in this fight), and bringing back all four previous bosses for a BossRush. The following escape sequence down the now-crumbling tower also brings back several level-related gimmicks as well as forcing the player to race down the tower under a strict time limit, which they will fail at if they're not at least competent at barreling through levels at high speed by now.
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* The first ''VideoGame/MortalKombat'''s final battle is against Shang Tsung, the EvilSorcerer in charge of the tournament. In addition to throwing sets of three fireballs at you, his main gimmick is [[DittoFighter being able to morph into every fighter you have battled]], up to and including [[TheDragon Goro]], and only by knowing how to take down each one will you be able to end him.

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* The first ''VideoGame/MortalKombat'''s ''VideoGame/MortalKombat1992'''s final battle is against Shang Tsung, the EvilSorcerer in charge of the tournament. In addition to throwing sets of three fireballs at you, his main gimmick is [[DittoFighter being able to morph into every fighter you have battled]], up to and including [[TheDragon Goro]], and only by knowing how to take down each one will you be able to end him.
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[[folder:Fighting Games]]
* The first ''VideoGame/MortalKombat'''s final battle is against Shang Tsung, the EvilSorcerer in charge of the tournament. In addition to throwing sets of three fireballs at you, his main gimmick is [[DittoFighter being able to morph into every fighter you have battled]], up to and including [[TheDragon Goro]], and only by knowing how to take down each one will you be able to end him.
[[/folder]]
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* ''VideoGame/MetalGearRisingRevengeance'': Senator Steven Armstrong uses tactics that echo all of the previous [[QuirkyMiniBossSquad Winds of Destruction]], making those four bosses lead-ups to him. If you haven't mastered parrying, countering, dodging, blade mode and virtually every gameplay mechanic that the game has to offer, he will '''''[[ThatOneBoss wreck]]''''' you.

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* ''VideoGame/MetalGearRisingRevengeance'': Senator Steven Armstrong Armstrong, the BigBad of the game and the FinalBoss that you fight, uses tactics that echo all of the previous [[QuirkyMiniBossSquad Winds of Destruction]], making those four bosses lead-ups to him. If you haven't mastered parrying, countering, dodging, blade mode and virtually every gameplay mechanic that the game has to offer, he will '''''[[ThatOneBoss wreck]]''''' you.
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* The last level of ''VideoGame/FlexboxFroggy'' requires using most of the techniques from previous levels.

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* The second phase of the final battle in ''VideoGame/LonesomeVillage'' does this, as the player has to redo several of the puzzles they've solved throughout the game in succession. The kicker being that, this time, there's a time limit, as you have to complete the puzzles before the boss finishes charging his attacks.



* The second phase of the final battle in ''VideoGame/LonesomeVillage'' does this, as the player has to redo several of the puzzles they've solved throughout the game in succession. The kicker being that, this time, there's a time limit, as you have to complete the puzzles before the boss finishes charging his attacks.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Unlike every other boss in the game, [[spoiler: Ganondorf has no exploitable weaknesses to stagger him. Randomly attacking will result in him either counterattacking or dodging your strikes. The only way to do heavy damage is to read the telegraphed attacks of his whole arsenal and dodge in the right direction at the precise moment to active Flurry Rush, and his second phase demands you to do this ''twice in a row''. In other words, players are required to have mastered the combat system to best Ganondorf.]]
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** ''VideoGame/MetroidDread'': [[spoiler: Raven Beak is a Chozo general armed with the peak of his race's technological might]]. To fight and evade him optimally Samus has to use nearly ''everything'' her arsenal has. One attack is best beaten back by super missiles, storm missiles are excellent for unloading damage on the boss in the tiny openings given as he flies, his speed requires use of both the flash boost and space jump to safely evade, the melee counter can be used to force big openings sooner than they would come naturally, and in the last phase power bombs can be used to outright neutralize the miniature suns that otherwise turn the fight into a periodic space jump evading nightmare. Truly a fitting boss to close out the saga of Samus and the Metroids with.

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** ''VideoGame/MetroidDread'': [[spoiler: Raven [[spoiler:Raven Beak is a Chozo general armed with the peak of his race's technological might]]. To fight and evade him optimally Samus has to use nearly ''everything'' her arsenal has. One attack is best beaten back by super missiles, storm missiles are excellent for unloading damage on the boss in the tiny openings given as he flies, his speed requires use of both the flash boost and space jump to safely evade, the melee counter can be used to force big openings sooner than they would come naturally, and in the last phase power bombs can be used to outright neutralize the miniature suns that otherwise turn the fight into a periodic space jump evading nightmare. Truly a fitting boss to close out the saga of Samus and the Metroids with.




































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* ''VideoGame/DiscoElysium'''s Tribunal is one of these, depending a lot on your ability to explore the gameworld and dig up information and items. First of all, there are only three weapons in the game, all of them require you to make some very specific choices to find them, and you need to have found (and equipped) at least one of them or you're automatically screwed. Your opponents are dressed in military-grade armour, so if you haven't had the chance to inspect any part of it the roll to successfully find a weak spot in it will be harder. Your opponents have a connection to the victim, so the more you know about him the more you can distract the Tribunal and get them off-guard, potentially allowing you to take out one of them first. Finally, your ability to cooperate with your partner Kim will have a good impact on the final skill check of the Tribunal and potentially save him from being shot.

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