Follow TV Tropes

Following

History Main / FinalExamBoss

Go To






* The final battle against Omega in ''VideoGame/MegaManZero 3''. The initial phase is very similar to the first time you face him (in the intro, to be specific), but faster and adds new attacks. His Fusion Omega form is all about mastering the dash-jump. And lastly the GrandFinale against Omega [[spoiler:Zero]], which tests EVERYTHING you know from dashing away, dodging his attacks and either blasting him to oblivion or slashing him to ribbons.

to:

* The final battle against Omega in ''VideoGame/MegaManZero 3''.''VideoGame/MegaManZero3''. The initial phase is very similar to the first time you face him (in the intro, to be specific), but faster and adds new attacks. His Fusion Omega form is all about mastering the dash-jump. And lastly the GrandFinale against Omega [[spoiler:Zero]], which tests EVERYTHING you know from dashing away, dodging his attacks and either blasting him to oblivion or slashing him to ribbons.


Obviously overlaps with ThatOneBoss, SequentialBoss and PuzzleBoss. For the television version, see FinalExamFinale. For the dungeon version, see AllTheWorldsAreAStage.

to:

Obviously overlaps with ThatOneBoss, SequentialBoss and PuzzleBoss. For the television version, see FinalExamFinale. For the dungeon version, see AllTheWorldsAreAStage.
AllTheWorldsAreAStage. For an entire series, see MegamixGame.


* In the ''Franchise/CarmenSandiego'' game "VideoGame/CarmenSandiegosGreatChaseThroughTime", the final stage is more like classic Carmen Sandiego games where you have to go to different time periods and ask the people there where they saw her go next. Normally, they give clues you would not get unless you've been paying attention to the general principles of the setting.

to:

* In the ''Franchise/CarmenSandiego'' game "VideoGame/CarmenSandiegosGreatChaseThroughTime", ''VideoGame/CarmenSandiegosGreatChaseThroughTime'', the final stage is more like classic Carmen Sandiego games where you have to go to different time periods and ask the people there where they saw her go next. Normally, they give clues you would not get unless you've been paying attention to the general principles of the setting.setting.
* The final level of ''VideoGame/JumpStartAdventures4thGradeSapphireFalls'' features a true or false test with questions about all the subjects the rest of the game covered.

Added DiffLines:

* In ''VideoGame/BattleChefBrigade'', Mina's final challenge is a SequentialBoss gauntlet against three members of the Brigade, with each battle taking place in one of the three hunting areas, and the theme ingredients belonging to the strongest monster in the region. The number of judges increases with each trial -- one, then two, then three -- with their favorite flavors encompassing almost all possible gem combinations. The head judge, [[spoiler:Chairman Kamin]], requires a carefully-balanced meal containing an equal number of high-level Fire, Earth, and Water gems.


* El Toro in ''Wrath of the Black Manta''. He only has 4 life boxes, but he can only be hurt by specific ninja arts... in order. If you use the wrong technique, he immediately regenerates to FULL life. More annoyingly, this happens even if you use the right technique, but from the wrong side of the screen!

to:

* El Toro in ''Wrath of the Black Manta''.''VideoGame/WrathOfTheBlackManta''. He only has 4 life boxes, but he can only be hurt by specific ninja arts... in order. If you use the wrong technique, he immediately regenerates to FULL ''full'' life. More annoyingly, this happens even if you use the right technique, but from the wrong side of the screen!


* To beat the sword master in ''VideoGame/TheSecretOfMonkeyIsland'' you have to learn every insult and response in the game, because the answers to her all unique insults are ones that you initially learn as responses to other insults. People in random encounters will sometimes tell you you are ready to face her, before you've actually learnt all the insults. This gets a CallBack in ''VideoGame/TheCurseOfMonkeyIsland'' where you must learn all the insults and rhyming responses to defeat [[FrenchJerk Captain Rottingham]].

to:

* To beat The final level of ''VideoGame/NordAndBertCouldntMakeHeadOrTailOfIt'' incorporates wordplay puzzles from some of the sword master previous levels.
* ''VideoGame/MonkeyIsland'':
** Your best chance of beating the Sword Master
in ''VideoGame/TheSecretOfMonkeyIsland'' you have is to learn every insult and response in the game, because the answers to her all unique all-unique insults are ones that you initially learn as responses to other insults. People in random encounters will sometimes tell you you are ready to face her, before you've actually learnt all the insults. This gets a CallBack
** Similarly,
in ''VideoGame/TheCurseOfMonkeyIsland'' where you must learn all the insults and rhyming responses to defeat [[FrenchJerk Captain Rottingham]].Rottingham]] in insult sword-fighting.


* The final boss of ''VideoGame/{{Wild ARMs 3}}'' has a grand total of ten forms, most of which require the use of one specific spell in your repertoire. Then again, the Clive/Finest Arts trick deals so much damage that it can bypass any other trick you might be having trouble with through sheer brute force. The "Reflect" Spell can also cause a CrowningMomentOfFunny if used against the right boss.

to:

* The final boss of ''VideoGame/{{Wild ARMs 3}}'' has a grand total of ten forms, most of which require the use of one specific spell in your repertoire. Then again, the Clive/Finest Arts trick deals so much damage that it can bypass any other trick you might be having trouble with through sheer brute force. The "Reflect" Spell can also cause a CrowningMomentOfFunny SugarWiki/{{Funny Moment|s}} if used against the right boss.


* The final boss in ''VideoGame/DarkSoulsIII'' - and the Souls series itself - is [[spoiler: the Soul of Cinder]], who utilizes the movesets of ''every'' build option available to players in the first phase, and in the second phase [[spoiler: uses the moveset of Gwyn, Lord of Cinder [[CallBack from the first game]]]].

to:

* The final boss in ''VideoGame/DarkSoulsIII'' - and the Souls series itself - is [[spoiler: the Soul of Cinder]], who utilizes the movesets of ''every'' build option available to players in the first phase, and in the second phase [[spoiler: uses the moveset of Gwyn, Lord of Cinder Cinder, [[CallBack from the final boss of the first game]]]].


* The final boss in ''VideoGame/DarkSoulsIII'' - and the Souls series itself - is [[spoiler: the Soul of Cinder]], who utilizes the movesets of ''every'' build option available to players in the first phase, and in the second phase [[spoiler: uses the moveset of Gwyn, Lord of Cinder [[CallBack from the first game]].

to:

* The final boss in ''VideoGame/DarkSoulsIII'' - and the Souls series itself - is [[spoiler: the Soul of Cinder]], who utilizes the movesets of ''every'' build option available to players in the first phase, and in the second phase [[spoiler: uses the moveset of Gwyn, Lord of Cinder [[CallBack from the first game]].game]]]].

Added DiffLines:

* The final boss in ''VideoGame/DarkSoulsIII'' - and the Souls series itself - is [[spoiler: the Soul of Cinder]], who utilizes the movesets of ''every'' build option available to players in the first phase, and in the second phase [[spoiler: uses the moveset of Gwyn, Lord of Cinder [[CallBack from the first game]].


* The "Hungry Festivities" challenges in ''VideoGame/CookServeDelicious'' play out like this: each challenge centers around a certain dish, and you're required to make one of every possible recipe for that dish while under intense time pressure. Needless to say, unless you've practically memorized said recipes, you don't stand a chance.



* The "Hungry Festivities" challenges in ''VideoGame/CookServeDelicious'' play out like this: each challenge centers around a certain dish, and you're required to make one of every possible recipe for that dish while under intense time pressure. Needless to say, unless you've practically memorized said recipes, you don't stand a chance.


* During the final battle in ''VideoGame/JetForceGemini'', Mizar borrows several attacks and patters from previous bosses in the game. He launches meteoric rocks and places himself from a distance like the Mechantids, uses electric attacks and red-colored {{Shockwave Stomp}}s like Fet Bubb, hovers from one side to another to attack Juno more closely like Lurg in its second phase and, during the final phase, resumes the stationary sequence of attacks like he did in the FinalBossPreview in his fight against Lupus.

to:

* During the final battle in ''VideoGame/JetForceGemini'', Mizar borrows several attacks and patters from previous bosses in the game. He launches meteoric rocks and places himself from a distance like the Mechantids, uses electric attacks and red-colored {{Shockwave Stomp}}s like Fet Bubb, hovers from one side to another to attack Juno more closely like Lurg did against Vela in its second phase and, during the final phase, resumes the stationary sequence of attacks like he did in the FinalBossPreview in his fight against Lupus.



* [[spoiler:Henry]] in ''VideoGame/NoMoreHeroes'' is the pinnacle of real difficulty. You have to manage to learn how to Dark Step, emergency evade, and slash the hell out of him. He manages to be completely fair, despite his various unblockable attacks and his dreaded yet awesome {{One Hit Kill}}, plus the {{Boss Remix}} "We Are Finally Cowboys" blaring in the background. The game actually makes sure that you're (hopefully) at the top of your game by [[spoiler:requiring you to attain all beam katanas before facing off against him.]]

to:

* [[spoiler:Henry]] in ''VideoGame/NoMoreHeroes'' is the pinnacle of real difficulty. You have to manage to learn how to Dark Step, emergency evade, and slash the hell out of him. He manages to be completely fair, despite his various unblockable attacks and his dreaded yet awesome {{One Hit Kill}}, OneHitKill, plus the {{Boss Remix}} BossRemix "We Are Finally Cowboys" blaring in the background. The game actually makes sure that you're (hopefully) at the top of your game by [[spoiler:requiring you to attain all beam katanas before facing off against him.]]



** The final fight in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'' rehashes an old battle wherein you had to use Mystery Seeds and the Switch Hook. Move on to simple swordplay and seed shooting, plus a couple tricks to find out how to move those Dark Links around. Finally, it's time to use bombs, sword, and the seed shooter. Also, Pegasus seeds help a ''lot''. Damn beetle form.

to:

** The final fight in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'' rehashes an old battle wherein you had to use Mystery Seeds and the Switch Hook. Move on to simple swordplay and seed shooting, plus a couple tricks to find out how to move those Dark Links around. Finally, it's time to use bombs, sword, and the seed shooter. Also, Pegasus seeds help a ''lot''. Damn beetle form.



** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' actually has an in-universe justification for the "Final-Exam" element: [[spoiler:Calamity Ganon manifests as a physical amalgamation of the four Blight Ganons you faced before that point (or rather, the Blight Ganons manifested as a limited aspect of Calamity Ganon), and he has all their abilities and weaknesses. In fact, if you skipped any of the Blight Ganon fights in the Divine Beasts before heading to the Sanctum of Hyrule Castle, you'll have to face whichever ones you skipped immediately before facing Calamity Ganon himself.]]
*** ''Breath of the Wild'' also has the BonusBoss introduced in "The Champion's Ballad" [=DLC=], [[spoiler: Monk Maz Koshia]]. He uses some of Thuderblight Ganon's attacks (specifically his flash step and summoning metal objects to electrify), creates clones that need to be dealt with using arrows or bombs, has Guardian lasers and fires the various elemental arrows at you. All this to create a boss that requires a lot of different skills to beat.

to:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
*** The game
actually has an in-universe justification for the "Final-Exam" element: [[spoiler:Calamity Ganon manifests as a physical amalgamation of the four Blight Ganons you faced before that point (or rather, the Blight Ganons manifested as a limited aspect of Calamity Ganon), and he has all their abilities and weaknesses. In fact, if you skipped any of the Blight Ganon fights in the Divine Beasts before heading to the Sanctum of Hyrule Castle, you'll have to face whichever ones you skipped immediately before facing Calamity Ganon himself.]]
*** ''Breath of the Wild'' also has the ** There is a BonusBoss introduced in "The Champion's Ballad" [=DLC=], [[spoiler: Monk Maz Koshia]]. He uses some of Thuderblight Ganon's attacks (specifically his flash step and summoning metal objects to electrify), creates clones that need to be dealt with using arrows or bombs, has Guardian lasers and fires the various elemental arrows at you. All this to create a boss that requires a lot of different skills to beat.



** Pikmin 3 continues this tradition with [[spoiler:the Plasm Wraith. On top of being able to use every hazard in the game against you, its piercing attacks can only be blocked by Rock Pikmin, and it'll often fly up high out of reach of even Yellow Pikmin, forcing you to use Winged Pikmin to attack it. Even ''getting'' to the actual fight requires you to have a good enough grasp on commanding and managing Pikmin.]]

to:

** Pikmin 3 ''Pikmin 3'' continues this tradition with [[spoiler:the Plasm Wraith. On top of being able to use every hazard in the game against you, its piercing attacks can only be blocked by Rock Pikmin, and it'll often fly up high out of reach of even Yellow Pikmin, forcing you to use Winged Pikmin to attack it. Even ''getting'' to the actual fight requires you to have a good enough grasp on commanding and managing Pikmin.]]

Added DiffLines:

* The "Hungry Festivities" challenges in ''VideoGame/CookServeDelicious'' play out like this: each challenge centers around a certain dish, and you're required to make one of every possible recipe for that dish while under intense time pressure. Needless to say, unless you've practically memorized said recipes, you don't stand a chance.


** In almost all of the games for handheld Nintendo consoles, you have to go through a cave called Victory Road before getting to the Pokemon League. This cave usually makes use of all of the HM moves that you acquired throughout the game.

to:

** In almost all of the games for handheld Nintendo consoles, you have to go through a cave called Victory Road before getting to the Pokemon Pokémon League. This cave usually makes use of all of the HM moves that you acquired throughout the game.


%% Please see thread to discuss a new image.

to:

%% Please see start a new thread if you'd like to discuss suggest a new image.



Showing 15 edit(s) of 151

Top

Example of:

/
/

Feedback