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*** Onix, the former TropeNamer, can usually be fought and captured early on in the games. Though they're towering snakes made out of stone, they have low stats in everything but its Defense[[note]]and, to a lesser extent, Speed, which is only relevant to the extent that one Pokémon is faster than another - the actual difference doesn't matter[[/note]]. Even worse, its special defense is absolutely ''horrible'' and being a Rock/Ground-type, granting poor Onix [[ElementalRockPaperScissors crippling weaknesses to two common elements]]; a Grass- or Water-Type attack will usually take it down in one hit unless Onix has Sturdy (which didn't even protect Onix from being knocked out in one hit by regular moves until Gen V). Brock's Onix, in particular, was a particularly glaring example in [[VideoGame/PokemonRedAndBlue the first generation]]. Level 14, stats just high enough to make it a challenging fight... but a Pidgey spamming Sand Attack can make all that negligible due to the fact that its only offensive moves are Tackle and Bide. In the anime, however, Onix are way tougher and have been able to stand up to Water-type and Grass-type attacks without hardly any damage done and even knocked out said Pokémon.
*** For a non-Pokémon example, the highest-level encounter on Victory Road is a Juggler (named Gregory in the remakes) whose sole Pokémon is a level 48 Mr. Mime. This seems pretty scary to deal with, as Mr. Mime is fairly powerful in the first generation--except that in the first generation, nearly all trainers rely on the last four moveslots their Pokémon learn by level-up. In Mr. Mime's case, those last four moveslots are Light Screen, Substitute, Meditate, and Doubleslap. For those not overly familiar with ''Pokémon'', this means that Mr. Mime only has one move that deals any damage, said move is physical when Mr. Mime is a SquishyWizard, and it has terrible damage to begin with. This makes him one of the least threatening encounters in the entire game. (Note that all this is only the case in the originals, as the remakes altered Mr. Mime's movepool.)

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*** Onix, the former TropeNamer, can usually be fought and captured early on in the games. Though they're towering snakes made out of stone, they have low stats in everything but its Defense[[note]]and, to a lesser extent, Speed, which is only relevant to the extent that one Pokémon is faster than another - the actual difference doesn't matter[[/note]]. Even worse, its special defense is absolutely ''horrible'' ''horrible'', and being a Rock/Ground-type, granting poor Onix has [[ElementalRockPaperScissors crippling weaknesses to two common elements]]; a Grass- or Water-Type attack will usually take it down in one hit unless Onix has Sturdy (which didn't even protect Onix from being knocked out in one hit by regular moves until Gen V). Brock's Onix, in particular, was a particularly glaring example in [[VideoGame/PokemonRedAndBlue the first generation]]. Level 14, stats just high enough to make it a challenging fight... but a Pidgey spamming Sand Attack can make all that negligible due to the fact that negligible, because its only offensive moves are Tackle and Bide. [[AdaptationalBadass In the anime, however, however,]] Onix are way tougher and have been able to stand up to Water-type and Grass-type attacks without while taking hardly any damage done damage, and have even knocked out said Pokémon.
*** For a non-Pokémon example, the highest-level encounter on Victory Road is a Juggler (named Gregory in the remakes) whose sole Pokémon is a level 48 Mr. Mime. This seems pretty scary to deal with, as Mr. Mime is fairly powerful in the first generation--except that in the first generation, nearly all trainers rely on the last four moveslots moves their Pokémon learn by level-up. In Mr. Mime's case, those last four moveslots are Light Screen, Substitute, Meditate, and Doubleslap. For those not overly familiar with ''Pokémon'', this means that Mr. Mime only has one move that deals any damage, said move is physical when Mr. Mime is a SquishyWizard, and it has terrible damage to begin with. This makes him one of the least threatening encounters in the entire game. (Note that all this is only the case in the originals, as the remakes altered Mr. Mime's movepool.)



** ''VideoGame/PokemonDiamondAndPearl'' introduces an {{Olympus Mon|s}} called Regigigas, which has an imposing appearance and excellent stats all around, with only Special Attack (which it doesn't use anyway) being below base 100. Unfortunately, it's crippled by [[BlessedWithSuck Slow Start]], an ability that halves its Attack and Speed for 5 turns whenever it enters the field. Even worse, Regigigas is unable to learn near-universal defensive attacks like Protect or Rest in every game before ''Sword and Shield''. As such, what is presented as a powerful legendary Pokémon is in fact one of the most useless ones ever programmed. Of course, use Skill Swap to change its ability or another one such as Worry Seed to replace its ability with Insomnia and look out.

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** ''VideoGame/PokemonDiamondAndPearl'' introduces an {{Olympus Mon|s}} called Regigigas, which has an imposing appearance and excellent stats all around, with only Special Attack (which it doesn't use anyway) being below base 100. Unfortunately, it's crippled by [[BlessedWithSuck Slow Start]], an ability that halves its Attack and Speed for 5 turns whenever it enters the field. Even worse, Regigigas is unable to learn near-universal defensive attacks like Protect or Rest in every game before ''Sword and Shield''. As such, what is presented as a powerful legendary Pokémon is in fact one of the most useless ones ever programmed. Of course, use Skill Swap to change its ability or another one such as Worry Seed to replace its ability with Insomnia Insomnia, and look out.



** The Ace Trainers in the Petalburg City gym in ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' each used a fully evolved Pokémon along and use a battle item to power them up. But because they waste their first turn boosting their Pokémon, players get a free turn to boost their own or simply attack, either of which puts the player at a significant advantage.

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** The Ace Trainers in the Petalburg City gym in ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' each used use a fully evolved Pokémon along and use a battle item to power them up. But because they waste their first turn boosting their Pokémon, players get a free turn to boost their own or simply attack, either of which puts the player at a significant advantage.



* [[VideoGame/{{Warframe}}]]

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* [[VideoGame/{{Warframe}}]]VideoGame/{{Warframe}}

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** The Securitron, fought shortly after, is a towering HumongousMecha that fires missiles, electrocutes your party...and deals little damage, and goes down in a few attacks. Its first encounter doesn't even have the boss music playing. The Securitron mk. II is a little tougher, but still quite easy. [[spoiler:However, the Securitron mk. III is exactly as tough as it looks.]]

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** The Securitron, fought shortly after, is a towering HumongousMecha that fires missiles, missiles and electrocutes your party...and party... but deals little damage, and goes down in a few attacks. Its first encounter doesn't even have the boss music playing. The Securitron mk. II 2 is a little tougher, but still quite easy. [[spoiler:However, the Securitron mk. III 3 is exactly as tough as it looks.]]



** Most of the [[TheJuggernaut Cyclones]], especially the earlier-introduced ones. Cyclones typically have high HP and boast immense DPS which [[InstantDeathRadius easily rips most cats to pieces at melee range]]. However, their short range, slow movement speed, and extreme vulnerability to status effects tends to make them much less threatening than they look. Most of the harder stages featuring Cyclones use them as glorified [[DamageSpongeBoss damage sponges]] to take the heat off of the more threatening support enemies.



** Teacher Cybear, found [[UniqueEnemy exclusively]] on the cat ticket farming stage [[NamesToRunAwayFromReallyFast Forged to Kill]]. He looks even mightier than [=CyberFace=], with a rapid, long-ranged attack that deals [[ThereIsNoKillLikeOverkill 999,999 damage]] per hit, giving him the highest DPS of any enemy in the game. However, he also has single-target attacks and only 50 HP, so a ZergRush of at least 5 meatshields is guaranteed to eventually wear him down.

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** Teacher Cybear, found [[UniqueEnemy exclusively]] on the cat ticket farming stage [[NamesToRunAwayFromReallyFast Forged to Kill]]. He looks even mightier than [=CyberFace=], with a rapid, long-ranged attack that deals [[ThereIsNoKillLikeOverkill 999,999 damage]] per hit, giving him the highest DPS of any enemy in the game. However, he also has single-target attacks and only 50 HP, so a ZergRush of at least 5 meatshields is guaranteed to eventually wear him down.

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** Cacodemons can be impressive too, as they float around, have long-range and short-range attacks, and are tougher than Pinkies, but like them, they are not worse than a nuisance once you gain weapons and deal with worse enemies in the first and second games.
** With the development of circle-strafing and mouse-aiming, even the mighty Cyberdemon has become this, at least in the original game. Later games based on the engine (i.e. ''[[VideoGame/FinalDoom Plutonia Experiment]]'', ''VideoGame/Doom64'') usually used level design perks (i.e. small rooms, tight corridor mazes) to prevent you from simply circle-strafing him to death.
** The Spider Mastermind (Episode 3 endboss) is far easier to defeat than the Cyberdemon (Episode 2 endboss) not least because Episode 3 allows the player to use the original {{BFG}}. In addition, the Cyberdemon has more hitpoints (4000 vs. the Spider Mastermind's 3000). 3000 hit points, incidentally, is ''less'' than the maximum possible damage done on a close-range BFG shot, so unlike the Cyberdemon, the Spider Mastermind can be a OneHitKill for a lucky space marine.

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** Cacodemons can be impressive too, as they float around, have long-range long and short-range attacks, and are tougher than Pinkies, but like them, they are not worse than a nuisance once you gain weapons and deal with worse enemies in the first and second games.
** With the development of circle-strafing and mouse-aiming, even the mighty Cyberdemon has become this, at least in the original game. Later games based on the engine (i.e. ''[[VideoGame/FinalDoom Plutonia Experiment]]'', ''VideoGame/Doom64'') usually used level design perks (i.e. small rooms, tight corridor mazes) to prevent you from simply circle-strafing him to death.
** The Spider Mastermind (Episode 3 endboss) is far easier to defeat than the Cyberdemon (Episode 2 endboss) not least because Episode 3 allows the player to use the original {{BFG}}. In addition, the Cyberdemon has more hitpoints (4000 vs. the Spider Mastermind's 3000). 3000 hit points, incidentally, is ''less'' than the maximum possible damage done on a close-range BFG shot, so unlike the Cyberdemon, the Spider Mastermind can be a OneHitKill for a lucky space marine.
games.



%%** Many quests have similar designs for elite enemies, where an item is used to somehow weaken or greatly damage them before the fight begins.
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** The Demonic Troopers in the ''VideoGame/DoomEternal'' ''Ancient Gods: Part II'' DLC. They're the personal elite guard of the Dark Lord himself, only found within Immora, guarding the very heart of Hell, the very last enemy type introduced in the game, can't be glory killed, and mentioned to be immortal. However, they are pathetically weak taking all that in mind, with horrible aim with a gun that does a pathetic amount of damage, and very low health. They initially had only ''one'' health, meaning a single hit from anything would instantly kill them, making them the absolute weakest enemy in the entire game. They were later buffed a little, but only putting them on par with a normal imp or zombie in strength... which are the most basic {{mook}} enemies.

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** The Demonic Troopers in the ''VideoGame/DoomEternal'' ''Ancient Gods: Part II'' DLC. They're the personal elite guard of the Dark Lord himself, only found within Immora, guarding the very heart of Hell, the very last enemy type introduced in the game, can't be glory killed, and mentioned to be immortal. However, they are pathetically weak taking all that in mind, with horrible aim with a gun that does a pathetic amount of damage, and very low health. They initially had only ''one'' health, meaning a single hit from anything would instantly kill them, making them the absolute weakest enemy in the entire game. They were later buffed a little, but only putting them on par with a normal imp or zombie in strength... which who are [[TheGoomba the most basic {{mook}} enemies.basic]] {{mook}}s in the game.
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** In the early hours of [[VideoGame/{{Doom}} the first game]], Pinkies and Spectres can be tough to deal with, as they move faster than other demons and take a lot of munitions to be killed. However, as your arsenal becomes bigger and you get stronger weapons, you may even consider killing them with the chainsaw. They're even worse in ''VideoGame/Doom2'', as a single well-placed shot from your [[ShortRangeShotgun Super Shotgun]] {{one-hit kill}}s them.

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** In the early hours of [[VideoGame/{{Doom}} the first game]], Pinkies and Spectres can be tough to deal with, as they move faster than other demons and take a lot of munitions to be killed. However, as your arsenal becomes bigger and you get stronger weapons, you may even consider killing them with the chainsaw. They're even worse in ''VideoGame/Doom2'', ''VideoGame/DoomII'', as a single well-placed shot from your [[ShortRangeShotgun Super Shotgun]] {{one-hit {{one hit kill}}s them.

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* ''VideoGame/{{Doom}}'':

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* ''VideoGame/{{Doom}}'':''Franchise/{{Doom}}'':
** In the early hours of [[VideoGame/{{Doom}} the first game]], Pinkies and Spectres can be tough to deal with, as they move faster than other demons and take a lot of munitions to be killed. However, as your arsenal becomes bigger and you get stronger weapons, you may even consider killing them with the chainsaw. They're even worse in ''VideoGame/Doom2'', as a single well-placed shot from your [[ShortRangeShotgun Super Shotgun]] {{one-hit kill}}s them.
** Cacodemons can be impressive too, as they float around, have long-range and short-range attacks, and are tougher than Pinkies, but like them, they are not worse than a nuisance once you gain weapons and deal with worse enemies in the first and second games.

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** Onix, the former TropeNamer, can usually be fought and captured early on in the games. Though they're towering snakes made out of stone, they have low stats in everything but its Defense[[note]]and, to a lesser extent, Speed, which is only relevant to the extent that one Pokémon is faster than another - the actual difference doesn't matter[[/note]]. Even worse, its special defense is absolutely ''horrible'' and being a Rock/Ground-type, granting poor Onix [[ElementalRockPaperScissors crippling weaknesses to two common elements]]; a Grass- or Water-Type attack will usually take it down in one hit unless Onix has Sturdy (which didn't even protect Onix from being knocked out in one hit by regular moves until Gen V). Brock's Onix, in particular, was a particularly glaring example in [[VideoGame/PokemonRedAndBlue the first generation]]. Level 14, stats just high enough to make it a challenging fight... but a Pidgey spamming Sand Attack can make all that negligible due to the fact that its only offensive moves are Tackle and Bide. In the anime, however, Onix are way tougher and have been able to stand up to Water-type and Grass-type attacks without hardly any damage done and even knocked out said Pokémon.

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** ''VideoGame/PokemonRedAndBlue'':
***
Onix, the former TropeNamer, can usually be fought and captured early on in the games. Though they're towering snakes made out of stone, they have low stats in everything but its Defense[[note]]and, to a lesser extent, Speed, which is only relevant to the extent that one Pokémon is faster than another - the actual difference doesn't matter[[/note]]. Even worse, its special defense is absolutely ''horrible'' and being a Rock/Ground-type, granting poor Onix [[ElementalRockPaperScissors crippling weaknesses to two common elements]]; a Grass- or Water-Type attack will usually take it down in one hit unless Onix has Sturdy (which didn't even protect Onix from being knocked out in one hit by regular moves until Gen V). Brock's Onix, in particular, was a particularly glaring example in [[VideoGame/PokemonRedAndBlue the first generation]]. Level 14, stats just high enough to make it a challenging fight... but a Pidgey spamming Sand Attack can make all that negligible due to the fact that its only offensive moves are Tackle and Bide. In the anime, however, Onix are way tougher and have been able to stand up to Water-type and Grass-type attacks without hardly any damage done and even knocked out said Pokémon.Pokémon.
*** For a non-Pokémon example, the highest-level encounter on Victory Road is a Juggler (named Gregory in the remakes) whose sole Pokémon is a level 48 Mr. Mime. This seems pretty scary to deal with, as Mr. Mime is fairly powerful in the first generation--except that in the first generation, nearly all trainers rely on the last four moveslots their Pokémon learn by level-up. In Mr. Mime's case, those last four moveslots are Light Screen, Substitute, Meditate, and Doubleslap. For those not overly familiar with ''Pokémon'', this means that Mr. Mime only has one move that deals any damage, said move is physical when Mr. Mime is a SquishyWizard, and it has terrible damage to begin with. This makes him one of the least threatening encounters in the entire game. (Note that all this is only the case in the originals, as the remakes altered Mr. Mime's movepool.)

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Removed Tekken example. Anyone who's ever actually played the game knows that Kuma and Panda have absolutely no problem hitting their opponents.


* ''VideoGame/{{Tekken}}'':
** This is the reason why [[BearsAreBadNews Kuma/Panda]] is often regarded as a JokeCharacter; it's big and has long, easy combos, but its limbs are too short to actually reach its opponent.
** Azazel in ''Tekken 6'' seems to be very difficult to beat... until you realize he is utterly defenseless against flying kicks.

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* ''VideoGame/{{Tekken}}'':
** This is the reason why [[BearsAreBadNews Kuma/Panda]] is often regarded as a JokeCharacter; it's big and has long, easy combos, but its limbs are too short to actually reach its opponent.
**
''VideoGame/{{Tekken}}'': Azazel in ''Tekken 6'' seems to be very difficult to beat... until you realize he is utterly defenseless against flying kicks.
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Spelling/grammar fix(es)


* ''VideoGame/ChickenWarrior'' had the bomb-throwing chickens. Sure, it's a ranged attack and explosion does hurt a lot ... but the bomb itself slowly travels in a long arc, and the attack itself is telegraphed beforehand, so it's child's play to get out of the way.

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* ''VideoGame/ChickenWarrior'' had the bomb-throwing chickens. Sure, it's a ranged attack and explosion does hurt a lot ... lot...but the bomb itself slowly travels in a long arc, and the attack itself is telegraphed beforehand, so it's child's play to get out of the way.



* ''VideoGame/HalfLife2'' has the Combine Elite, the [[InformedAbility supposedly]] EliteMooks of The Combine Overwatch. While initially built up and looking to be far tougher than the regular Overwatch soldiers, in actual combat, they go down in nearly same number of hits as their regular counterparts do[[note]]Overwatch soldiers have 50 hit points, Elites have 70; this is a difference of three Pulse Rifle rounds.[[/note]] and use the same weapons and AI, with their major difference being that they can use their rifles' secondary fire (essentially a dark energy grenade launcher) while regular troops can't.

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* ''VideoGame/HalfLife2'' has the Combine Elite, the [[InformedAbility supposedly]] EliteMooks of The Combine Overwatch. While initially built up and looking to be far tougher than the regular Overwatch soldiers, in actual combat, they go down in nearly the same number of hits as their regular counterparts do[[note]]Overwatch soldiers have 50 hit points, Elites have 70; this is a difference of three Pulse Rifle rounds.[[/note]] and use the same weapons and AI, with their major difference being that they can use their rifles' secondary fire (essentially a dark energy grenade launcher) while regular troops can't.



** ''VideoGame/Borderlands2'' rebalanced Badass Psychos and made them enemies to be feared. However, it fell into the same trap with the Crystalisks. While they have very large health, they're also slow, easy to hit, and their projectiles both have both low speed and are widely telegraphed.

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** ''VideoGame/Borderlands2'' rebalanced Badass Psychos and made them enemies to be feared. However, it fell into the same trap with the Crystalisks. While they have very large health, they're also slow, easy to hit, and their projectiles both have both low speed and are widely telegraphed.



* The Hunters in ''VideoGame/HaloCombatEvolved'' look like they're quite tough and mean, but thanks to an infamous programming mistake, they go down in one hit to any orange area with a [[BoomHeadshot precision-type weapon]], which they are oh so eager to expose[[note]]Notably, Hunters' status as this is ''canon''; in ''Halo: The Flood'', a novelization of the first game, Chief ''still'' kills them with just one pistol shot each.[[/note]]. However, this mistake was removed in every subsequent ''Franchise/{{Halo}}'' game, and they are now [[BossInMookClothing considerably harder]] to kill. That said, if your reflexes are good enough, it was still possible to [[AchillesHeel get close and just keep punching its back]] from Halo 3 onward, (though you'll also have keep on dodging its retaliatory melee attacks); however, they '''always''' travel in pairs, and often play fire support to other Covenant forces - precluding slow methods of killing them [[CherryTapping until you've almost won anyway]]. Additionally, even the "whack the back" tactic is almost impossible in ''VideoGame/Halo5Guardians''; the Hunters now have ''much'' faster melee attacks and can turn on a dime, meaning that even if you can somehow get directly behind one, it'll turn around and put the hurt on you before you can even react.

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* The Hunters in ''VideoGame/HaloCombatEvolved'' look like they're quite tough and mean, but thanks to an infamous programming mistake, they go down in one hit to any orange area with a [[BoomHeadshot precision-type weapon]], which they are oh so eager to expose[[note]]Notably, Hunters' status as this is ''canon''; in ''Halo: The Flood'', a novelization of the first game, Chief ''still'' kills them with just one pistol shot each.[[/note]]. However, this mistake was removed in every subsequent ''Franchise/{{Halo}}'' game, and they are now [[BossInMookClothing considerably harder]] to kill. That said, if your reflexes are good enough, it was still possible to [[AchillesHeel get close and just keep punching its back]] from Halo 3 onward, (though you'll also have to keep on dodging its retaliatory melee attacks); however, they '''always''' travel in pairs, and often play fire support to other Covenant forces - precluding slow methods of killing them [[CherryTapping until you've almost won anyway]]. Additionally, even the "whack the back" tactic is almost impossible in ''VideoGame/Halo5Guardians''; the Hunters now have ''much'' faster melee attacks and can turn on a dime, meaning that even if you can somehow get directly behind one, it'll turn around and put the hurt on you before you can even react.



** ''VideoGame/CommandAndConquerTiberianSun: Firestorm'' ends with Cabal deploying a huge unit against you: the Core Defender. It's bigger than anything else in the game, has a ton of health and it's armed with two massive lasers that OneHitKill everything but the toughest units, and only take a hit more to kill those as well. Surely it has powerful anti-air defenses as well, right? Who in their right mind would design a massive end-game war machine and not protect it from air attack? Well, Cabal, apparently. Sic a few bombers on the thing and it's an almost effortless kill. You can also lure it over a bridge and just blast the bridge up under it.
** ''VideoGame/CommandAndConquerRedAlert2'' has the Secret Service, bodyguards for the President of the United States -- the Secret Service are supposed to be commando trained operatives who are tasked with VIP protection against any threats, except they prove to be rather weak -- losing in a one-on-one gunfight against a lowly, barely trained, Conscript.

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** ''VideoGame/CommandAndConquerTiberianSun: Firestorm'' ends with Cabal deploying a huge unit against you: the Core Defender. It's bigger than anything else in the game, has a ton of health and it's armed with two massive lasers that OneHitKill everything but the toughest units, and only take a hit more to kill those as well. Surely it has powerful anti-air defenses as well, right? Who in their right mind would design a massive end-game war machine and not protect it from air attack? Well, Cabal, apparently. Sic a few bombers on the thing thing, and it's an almost effortless kill. You can also lure it over a bridge and just blast the bridge up under it.
** ''VideoGame/CommandAndConquerRedAlert2'' has the Secret Service, bodyguards for the President of the United States -- the Secret Service are supposed to be commando trained commando-trained operatives who are tasked with VIP protection against any threats, except they prove to be rather weak -- losing in a one-on-one gunfight against a lowly, barely trained, Conscript.



** The Night Elves have the ability to uproot their tree-buildings [[WhenTreesAttack and use them to attack]]. While they do lots of damage, they move and attack about as fast as a tree grows, not to mention losing the Fortified armor that would make them harder to kill. A player's moment of panic on facing these things for the first time in the campaign last about five seconds.

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** The Night Elves have the ability to uproot their tree-buildings [[WhenTreesAttack and use them to attack]]. While they do lots of damage, they move and attack about as fast as a tree grows, not to mention losing the Fortified armor that would make them harder to kill. A player's moment of panic on facing these things for the first time in the campaign last lasts about five seconds.



---> "They don't pay me enough for this."

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---> "They --->"They don't pay me enough for this."



** Enclave Troopers in ''Fallout 3'' are late-game Fake Ultimate Mooks: they only have from 90 to 180 hit points and on average 30% DR along with 45-80 ratings in their energy weapons stats; along with the fact that they only carry laser and plasma rifles, they're basically just Talon Company mercs with ''slightly'' better armor (and due to the damage threshold mechanic being removed, this doesn't mean much). Compare this to ''VideoGame/Fallout2'', where Enclave Troopers can cut through even the toughest of the end-game groups. Later games seem to suggest this to be a mix of ImprobablePowerDiscrepancy and PowerEqualsRarity (they're standard enemies in ''3'' and extremely rare endgame enemies in ''2''). In ''VideoGame/FalloutNewVegas'', gear from both of the above games show up, and the weapons and armor they used in ''2'' (e.g. plasma caster, plasma defender, gatling laser, Remnants power armor) are all significantly better than the gear they used in ''3'' (e.g. laser rifle, plasma rifle, plasma pistol, and a suit functionally identical to the T-45d). In fact, their standard power armor in ''3'' is only ''slightly'' better than the high-end non power-armored suits in ''New Vegas'', like the reinforced combat armor mark II, the NCR Veteran Ranger combat armor, or the advanced riot armor. The very few Enclave troopers you encounter in ''New Vegas'' also have ''much'' better stats than any of the troopers in ''3'' (350-400 hit points and 100 ratings in every combat stat), which combined with their equipment being much better and the damage threshold mechanic being reintroduced makes them easily as formidable as they were in ''2''. This is despite [[spoiler:them all being 60+ years old!]] In fact, just one ([[spoiler:Orion Moreno]]) is considered a quest-ending MiniBoss fight.
** Deathclaws in general lose their threat if player has the right stats. While most pronounced in ''Fallout 3'', having powered armor also neutered the threat in original games. You could be armed with a meager pistol and just trade shots for a while and wait for a good critical to kill one or the other in one hit. Alternatively, you can just craft a Dart Gun, which can cripple all of a Deathclaws limbs in one shot. ''VideoGame/FalloutNewVegas'', finally remedies this, especially with {{level scaling}} Deathclaws in ''Lonesome Road'', which can kill most any character in one or two(at the most) hits regardless of armor.

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** Enclave Troopers in ''Fallout 3'' are late-game Fake Ultimate Mooks: they only have from 90 to 180 hit points and on average 30% DR along with 45-80 ratings in their energy weapons stats; along with the fact that they only carry laser and plasma rifles, they're basically just Talon Company mercs with ''slightly'' better armor (and due to the damage threshold mechanic being removed, this doesn't mean much). Compare this to ''VideoGame/Fallout2'', where Enclave Troopers can cut through even the toughest of the end-game groups. Later games seem to suggest this to be a mix of ImprobablePowerDiscrepancy and PowerEqualsRarity (they're standard enemies in ''3'' and extremely rare endgame enemies in ''2''). In ''VideoGame/FalloutNewVegas'', gear from both of the above games show up, and the weapons and armor they used in ''2'' (e.g. plasma caster, plasma defender, gatling laser, Remnants power armor) are all significantly better than the gear they used in ''3'' (e.g. laser rifle, plasma rifle, plasma pistol, and a suit functionally identical to the T-45d). In fact, their standard power armor in ''3'' is only ''slightly'' better than the high-end non power-armored non-power-armored suits in ''New Vegas'', like the reinforced combat armor mark II, the NCR Veteran Ranger combat armor, or the advanced riot armor. The very few Enclave troopers you encounter in ''New Vegas'' also have ''much'' better stats than any of the troopers in ''3'' (350-400 hit points and 100 ratings in every combat stat), which combined with their equipment being much better and the damage threshold mechanic being reintroduced makes them easily as formidable as they were in ''2''. This is despite [[spoiler:them all being 60+ years old!]] In fact, just one ([[spoiler:Orion Moreno]]) is considered a quest-ending MiniBoss fight.
** Deathclaws in general lose their threat if the player has the right stats. While most pronounced in ''Fallout 3'', having powered armor also neutered the threat in original games. You could be armed with a meager pistol and just trade shots for a while and wait for a good critical to kill one or the other in one hit. Alternatively, you can just craft a Dart Gun, which can cripple all of a Deathclaws Deathclaw's limbs in one shot. ''VideoGame/FalloutNewVegas'', finally remedies this, especially with {{level scaling}} Deathclaws in ''Lonesome Road'', which can kill most any character in one or two(at the most) hits regardless of armor.



** The boss of ''Old World Blues'', the Giant Robo-Scorpion, has up to 3500 HP depending on the player's level but can be taken out with a single {{critical hit}} from the Tarantula-calibrated Sonic Emitter due to a glitch with the gun itself. Averted otherwise; this thing can tank a lot of damage and atomize you in a couple shots.

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** The boss of ''Old World Blues'', the Giant Robo-Scorpion, has up to 3500 HP depending on the player's level but can be taken out with a single {{critical hit}} from the Tarantula-calibrated Sonic Emitter due to a glitch with the gun itself. Averted otherwise; this thing can tank a lot of damage and atomize you in a couple of shots.



** The Securitron, fought shortly after, is a towering HumongousMecha which fires missiles, electrocutes your party... and deals little damage and goes down in a few attacks. Its first encounter doesn't even have the boss music playing. The Securitron mk. II is a little tougher, but still quite easy. [[spoiler:However, the Securitron mk. III is exactly as tough as it looks.]]
* Krogan enemies in ''VideoGame/MassEffect2''. In ''VideoGame/MassEffect1'', the average krogan mook was a durable LightningBruiser who soaked up tons of damage, regenerated very fast, and would frequently sprint towards the player to beat him to death with a few melee attacks. They usually came armed with shotguns that had a decent range, and could also fire extremely damaging Carnage (long-range balls of plasma). Finally, if you killed one with anything other than [[LiterallyShatteredLives Cryo]], [[KillItWithFire Incendiary]], or [[HollywoodAcid Toxic]] ammo, it would just get up and have to be killed again before it finally stayed dead. In the second game, their speed is drastically reduced, their melee attacks are nowhere near as powerful, and they can't get up after being shot down anymore. Despite their high health, they are very slow, and usually just lumber towards you in a straight line while firing very [[ShortRangeShotgun Short Range Shotguns]] for ScratchDamage. They can still use Carnage as their only long-range attack, but it’s now slower and much easier to dodge. Most people find the supposedly weaker vorcha to be far more dangerous due to their automatic weapons, unpredictable movements, and ridiculously good aim.

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** The Securitron, fought shortly after, is a towering HumongousMecha which that fires missiles, electrocutes your party... party...and deals little damage damage, and goes down in a few attacks. Its first encounter doesn't even have the boss music playing. The Securitron mk. II is a little tougher, but still quite easy. [[spoiler:However, the Securitron mk. III is exactly as tough as it looks.]]
* Krogan enemies in ''VideoGame/MassEffect2''. In ''VideoGame/MassEffect1'', the average krogan mook was a durable LightningBruiser who soaked up tons of damage, regenerated very fast, and would frequently sprint towards toward the player to beat him to death with a few melee attacks. They usually came armed with shotguns that had a decent range, range and could also fire extremely damaging Carnage (long-range balls of plasma). Finally, if you killed one with anything other than [[LiterallyShatteredLives Cryo]], [[KillItWithFire Incendiary]], or [[HollywoodAcid Toxic]] ammo, it would just get up and have to be killed again before it finally stayed dead. In the second game, their speed is drastically reduced, their melee attacks are nowhere near as powerful, and they can't get up after being shot down anymore. Despite their high health, they are very slow, and usually just lumber towards you in a straight line while firing very [[ShortRangeShotgun Short Range Shotguns]] for ScratchDamage. They can still use Carnage as their only long-range attack, but it’s now slower and much easier to dodge. Most people find the supposedly weaker vorcha to be far more dangerous due to their automatic weapons, unpredictable movements, and ridiculously good aim.



* [[InvokedTrope Invoked]] for comedy in ''VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil'' where the first stage's boss is the {{Youkai}} of darkness, deliberately chosen for sounding tough. Emphasis on "sounding" tough, since Rumia is a little girl who fails to be intimidating and presents an easy fight. According to [[AllThereInTheManual extra material]], she isn't even immune to her own power, and when she surrounds herself in darkness she spends most of her time crashing into trees.

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* [[InvokedTrope Invoked]] for comedy in ''VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil'' where the first stage's boss is the {{Youkai}} of darkness, deliberately chosen for sounding tough. Emphasis on "sounding" tough, since Rumia is a little girl who fails to be intimidating and presents an easy fight. According to [[AllThereInTheManual extra material]], she isn't even immune to her own power, and when she surrounds herself in the darkness she spends most of her time crashing into trees.



* ''VideoGame/EndlessNightmare: Shrine'' has the Anubian monsters. Gigantic brutes twice the height of regular zombies, but goes down like a chump and vulnerable to the HeyYouHaymaker like the common enemies. Subverted with the EliteMook version of Anubians however (they can be identified by their golden armor and wields slightly different-looking weapons) - they are vulnerable to instant takedowns, too, but recovers after a second and attacks you back.

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* ''VideoGame/EndlessNightmare: Shrine'' has the Anubian monsters. Gigantic brutes twice the height of regular zombies, but goes down like a chump and is vulnerable to the HeyYouHaymaker like the common enemies. Subverted with the EliteMook version of Anubians however (they can be identified by their golden armor and wields slightly different-looking weapons) - they are vulnerable to instant takedowns, too, but recovers after a second and attacks you back.



** A number of 'mech designs exist that perform this trope. These are often heavy or assault-class 'mechs (so 60 tonnes and up) with unusual or sub-par weapon designs that makes them a lot less fearsome than their size would imply ([[PointBuySystem and usually cost less in BV because of it]]). The prime example for much of the fandom is the ''Charger'', an 80-tonne assault 'mech that is scary fast for its size and has very decent armouring... But its offensive arsenal is five Small Lasers, meaning that unless it can punch you, it is less dangerous than most light 'mechs in the game. The ''Charger'''s only real use in any halfway optimized game is as a fire magnet or a distraction at best.
** The ''Arbiter'' is a 'mech designed to be this trope InUniverse. It's a dirt-cheap 35-tonne light mech made out of the 'mech equivalent of sticks, tissue paper and an old diesel engine, and totes a weapon that physically cannot harm other battlemechs, [but it has a very imposing design that makes it ''look'' [[PaperTiger bigger, heavier and fiercer than it actually is]]. Anyone actually trying to engage it will quickly find it's less dangerous to fight than an ''[[JokeCharacter Urbanmech]]'', but to the unaware the ''Arbiter'''s sheer appearance [[WeaponForIntimidation will probably frighten them into backing off]].

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** A number of 'mech designs exist that perform this trope. These are often heavy or assault-class 'mechs (so 60 tonnes and up) with unusual or sub-par weapon designs that makes make them a lot less fearsome than their size would imply ([[PointBuySystem and usually cost less in BV because of it]]). The prime example for much of the fandom is the ''Charger'', an 80-tonne assault 'mech that is scary fast for its size and has very decent armouring... But its offensive arsenal is five Small Lasers, meaning that unless it can punch you, it is less dangerous than most light 'mechs in the game. The ''Charger'''s only real use in any halfway optimized halfway-optimized game is as a fire magnet or a distraction at best.
** The ''Arbiter'' is a 'mech designed to be this trope InUniverse. It's a dirt-cheap 35-tonne light mech made out of the 'mech equivalent of sticks, tissue paper paper, and an old diesel engine, and totes a weapon that physically cannot harm other battlemechs, [but it has a very imposing design that makes it ''look'' [[PaperTiger bigger, heavier and fiercer than it actually is]]. Anyone actually trying to engage it will quickly find it's less dangerous to fight than an ''[[JokeCharacter Urbanmech]]'', but to the unaware the ''Arbiter'''s sheer appearance [[WeaponForIntimidation will probably frighten them into backing off]].



** Corpus levels has Comba units, which have [[PowerNullifier the ability to seal your abilities]] and are equipped with [[ConfusionFu a variety of different possible weapons and nullification auras]], and are somewhat durable. That being said, the nullification auras do not toggle off all abilities while the field is temporarily active, said weapons are either melee weapons requiring them to get into close combat with a deadly space ninja (you), or are slow moving and easily dodged. Scrambus units are basically the same, but with the ability to jump around on hover skates.

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** Corpus levels has Comba units, which have [[PowerNullifier the ability to seal your abilities]] and are equipped with [[ConfusionFu a variety of different possible weapons and nullification auras]], auras]] and are somewhat durable. That being said, the nullification auras do not toggle off all abilities while the field is temporarily active, said weapons are either melee weapons requiring them to get into close combat with a deadly space ninja (you), (you) or are slow moving slow-moving and easily dodged. Scrambus units are basically the same, same but with the ability to jump around on hover skates.



** [=CyberFace=] first appears on the cat ticket farming stage Steel Visage. It looks absolutely unbeatable at first glance; it moves extremely fast, has a [[OneHitKill 99,999 damage attack]] which fires a gigantic, equally-strong wave attack 90% of the time, deals [[AntiStructure quadruple damage to the Cat Base]], and has the Metal trait, so it takes only 1 damage from non-critical attacks. The catch? It has only 299 HP, so while you won't really be able to perform a DeathOfAThousandCuts on it like you can with some other metal enemies, a single CriticalHit from practically anything will do it in. In later stages, [=CyberFace=] is usually relegated to getting in one hit at best and wiping the field if you don't have any wave blockers, then instantly dying.

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** [=CyberFace=] first appears on the cat ticket farming stage Steel Visage. It looks absolutely unbeatable at first glance; it moves extremely fast, has a [[OneHitKill 99,999 damage attack]] which fires a gigantic, equally-strong equally strong wave attack 90% of the time, deals [[AntiStructure quadruple damage to the Cat Base]], and has the Metal trait, so it takes only 1 damage from non-critical attacks. The catch? It has only 299 HP, so while you won't really be able to perform a DeathOfAThousandCuts on it like you can with some other metal enemies, a single CriticalHit from practically anything will do it in. In later stages, [=CyberFace=] is usually relegated to getting in one hit at best and wiping the field if you don't have any wave blockers, then instantly dying.



* ''Manga/SPYxFamily'': During the Cruise Adventure arc, Yor has to protect [[MafiaPrincess Olka Gretchen]] and her infant son from a CarnivalOfKillers, all of which are supposed to be among the most dangerous of the world. Most of them are easily disposed of by Yor alone (with a bit of help from her boss), especially a couple who try to introduce themselves in a hammy fashion only for Yor to defy TalkingIsAFreeAction and cut them down in a blink.

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* ''Manga/SPYxFamily'': During the Cruise Adventure arc, Yor has to protect [[MafiaPrincess Olka Gretchen]] and her infant son from a CarnivalOfKillers, all of which are supposed to be among the most dangerous of in the world. Most of them are easily disposed of by Yor alone (with a bit of help from her boss), especially a couple who try to introduce themselves in a hammy fashion only for Yor to defy TalkingIsAFreeAction and cut them down in a blink.



* ''FIlm/DDay'' has the villains' intimidating-looking, scary Japanese henchman who's never seen without his katana, and a pro using it as well. Unfortunately, in the climax Ivan happens to be carrying a GrenadeLauncher. Their subsequent confrontation ends as [[LudicrousGibs predictably]] (for the henchman, [[TooDumbToLive who tries attacking a firearm-totting opponent with a sword]]) as you can expect.

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* ''FIlm/DDay'' has the villains' intimidating-looking, scary Japanese henchman who's never seen without his katana, and a pro using it as well. Unfortunately, in the climax climax, Ivan happens to be carrying a GrenadeLauncher. Their subsequent confrontation ends as [[LudicrousGibs predictably]] (for the henchman, [[TooDumbToLive who tries attacking a firearm-totting opponent with a sword]]) as you can expect.



** Later on we get a monster literally called "Ultimate" capable of copying Sazer-X's ElementalPowers. It puts up an impressing showing at first when it beats back the team after copying Beetle-Sazer's lightning powers, only for Shark-Sazer to then use its newfound weakness via the ElementalRockPaperScissors to destroy it.

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** Later on we get a monster literally called "Ultimate" capable of copying Sazer-X's ElementalPowers. It puts up an impressing showing impressive show at first when it beats back the team after copying Beetle-Sazer's lightning powers, only for Shark-Sazer to then use its newfound weakness via the ElementalRockPaperScissors to destroy it.



* Z Putty Patrollers from ''Franchise/PowerRangers''. They were considered EliteMooks, but after the Rangers discovered their weak point, being a large emblem on their chest, they ended up even less effective than the Rita's mooks, who at least occasionally required a protracted fight. The Rangers even managed to defeat the Z-putties when they were temporarily turned into children.

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* Z Putty Patrollers from ''Franchise/PowerRangers''. They were considered EliteMooks, but after the Rangers discovered their weak point, being a large emblem on their chest, they ended up even less effective than the Rita's mooks, who at least occasionally required a protracted fight. The Rangers even managed to defeat the Z-putties when they were temporarily turned into children.



* The Iraqi Republican Guard in the first Gulf War was hyped up in Western media as a battle-hardened, elite, well-equipped force of veterans fresh off a decade-long war with Iran who would put up an incredibly tough fight against the Coalition. In actuality they were ''extremely terrible'' at just about everything to do with soldiering (only slightly less so than the rest of the Iraqi Army), so much so that entire books have been written about how awful they were (most notably "Arabs at War" by Kenneth Pollack). The Americans quickly found this out when they rolled over the Republican Guard with basically no difficulty; ultimately the USA and allies inflicted more than a hundred times as many casualties on the Iraqis as they took, with the Republican Guard offering marginally more resistance at best. Bill Hicks lays out the common perception in the West before and after the war:

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* The Iraqi Republican Guard in the first Gulf War was hyped up in Western media as a battle-hardened, elite, well-equipped force of veterans fresh off a decade-long war with Iran who would put up an incredibly tough fight against the Coalition. In actuality actuality, they were ''extremely terrible'' at just about everything to do with soldiering (only slightly less so than the rest of the Iraqi Army), so much so that entire books have been written about how awful they were (most notably "Arabs at War" by Kenneth Pollack). The Americans quickly found this out when they rolled over the Republican Guard with basically no difficulty; ultimately the USA and allies inflicted more than a hundred times as many casualties on the Iraqis as they took, with the Republican Guard offering marginally more resistance at best. Bill Hicks lays out the common perception in the West before and after the war:
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* [[VideoGame/{{Warframe}}]]
** Corpus levels has Comba units, which have [[PowerNullifier the ability to seal your abilities]] and are equipped with [[ConfusionFu a variety of different possible weapons and nullification auras]], and are somewhat durable. That being said, the nullification auras do not toggle off all abilities while the field is temporarily active, said weapons are either melee weapons requiring them to get into close combat with a deadly space ninja (you), or are slow moving and easily dodged. Scrambus units are basically the same, but with the ability to jump around on hover skates.
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* The Hunters in ''VideoGame/HaloCombatEvolved'' look like they're quite tough and mean, but thanks to an infamous programming mistake, they go down in one hit to any orange area with a [[BoomHeadshot precision-type weapon]], which they are oh so eager to expose[[note]]Notably, Hunters' status as this is ''canon''; in ''Halo: The Flood'', a novelization of the first game, Chief ''still'' kills them with just one pistol shot each.[[/note]]. However, this mistake was removed in every subsequent ''Franchise/{{Halo}}'' game, and they are now [[BossInMookClothing considerably harder]] to kill. That said, if your reflexes are good enough, it was still possible to [[AchillesHeel get close and just keep punching its back]] from Halo 3 onward, (though you'll also have keep on dodging its retaliatory melee attacks); however, they '''always''' [[SwornBrothers travel in pairs]], and often play fire support to other Covenant forces - precluding slow methods of killing them [[CherryTapping until you've almost won anyway]]. Additionally, even the "whack the back" tactic is almost impossible in ''VideoGame/Halo5Guardians''; the Hunters now have ''much'' faster melee attacks and can turn on a dime, meaning that even if you can somehow get directly behind one, it'll turn around and put the hurt on you before you can even react.

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* The Hunters in ''VideoGame/HaloCombatEvolved'' look like they're quite tough and mean, but thanks to an infamous programming mistake, they go down in one hit to any orange area with a [[BoomHeadshot precision-type weapon]], which they are oh so eager to expose[[note]]Notably, Hunters' status as this is ''canon''; in ''Halo: The Flood'', a novelization of the first game, Chief ''still'' kills them with just one pistol shot each.[[/note]]. However, this mistake was removed in every subsequent ''Franchise/{{Halo}}'' game, and they are now [[BossInMookClothing considerably harder]] to kill. That said, if your reflexes are good enough, it was still possible to [[AchillesHeel get close and just keep punching its back]] from Halo 3 onward, (though you'll also have keep on dodging its retaliatory melee attacks); however, they '''always''' [[SwornBrothers travel in pairs]], pairs, and often play fire support to other Covenant forces - precluding slow methods of killing them [[CherryTapping until you've almost won anyway]]. Additionally, even the "whack the back" tactic is almost impossible in ''VideoGame/Halo5Guardians''; the Hunters now have ''much'' faster melee attacks and can turn on a dime, meaning that even if you can somehow get directly behind one, it'll turn around and put the hurt on you before you can even react.
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* The Hunters in ''VideoGame/HaloCombatEvolved'' look like they're quite tough and mean, but thanks to an infamous programming mistake, they go down in one hit to any orange area with a [[BoomHeadshot precision-type weapon]], which they are oh so eager to expose[[note]]Notably, Hunters' status as this is ''canon''; in ''Halo: The Flood'', a novelization of the first game, Chief ''still'' kills them with just one pistol shot each.[[/note]]. However, this mistake was removed in every subsequent ''Franchise/{{Halo}}'' game, and they are now [[BossInMookClothing considerably harder]] to kill. That said, if your reflexes are good enough, it was still possible to [[AchillesHeel get close and just keep punching its back]] from Halo 3 onward, (though you'll also have keep on dodging its retaliatory melee attacks); however, they '''always''' [[BloodBrothers travel in pairs]], and often play fire support to other Covenant forces - precluding slow methods of killing them [[CherryTapping until you've almost won anyway]]. Additionally, even the "whack the back" tactic is almost impossible in ''VideoGame/Halo5Guardians''; the Hunters now have ''much'' faster melee attacks and can turn on a dime, meaning that even if you can somehow get directly behind one, it'll turn around and put the hurt on you before you can even react.

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* The Hunters in ''VideoGame/HaloCombatEvolved'' look like they're quite tough and mean, but thanks to an infamous programming mistake, they go down in one hit to any orange area with a [[BoomHeadshot precision-type weapon]], which they are oh so eager to expose[[note]]Notably, Hunters' status as this is ''canon''; in ''Halo: The Flood'', a novelization of the first game, Chief ''still'' kills them with just one pistol shot each.[[/note]]. However, this mistake was removed in every subsequent ''Franchise/{{Halo}}'' game, and they are now [[BossInMookClothing considerably harder]] to kill. That said, if your reflexes are good enough, it was still possible to [[AchillesHeel get close and just keep punching its back]] from Halo 3 onward, (though you'll also have keep on dodging its retaliatory melee attacks); however, they '''always''' [[BloodBrothers [[SwornBrothers travel in pairs]], and often play fire support to other Covenant forces - precluding slow methods of killing them [[CherryTapping until you've almost won anyway]]. Additionally, even the "whack the back" tactic is almost impossible in ''VideoGame/Halo5Guardians''; the Hunters now have ''much'' faster melee attacks and can turn on a dime, meaning that even if you can somehow get directly behind one, it'll turn around and put the hurt on you before you can even react.
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** Also from Act III of the third game, the [[MightyGlacier Golgor]]. The first one you encounter is given a mini-cutscene of it being summoned by a trio of Fallen shamans and will draw a comment from your character along the line of "what manner of demon is this?", possibly leading players to believe it will be an above-average threat. While it does hit pretty hard, its attacks are slow and fairly easy to dodge once you've learned its attack patterns, and its slow movement speed means ranged attacks can bring it down before it poses a threat.

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** *** Also from Act III of the third game, III, the [[MightyGlacier Golgor]]. The first one you encounter is given a mini-cutscene of it being summoned by a trio of Fallen shamans and will draw a comment from your character along the line of "what manner of demon is this?", possibly leading players to believe it will be an above-average threat. While it does hit pretty hard, its attacks are slow and fairly easy to dodge once you've learned its attack patterns, and its slow movement speed means ranged attacks can bring it down before it poses a threat.
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Quick edit.


** ''CommandVideoGame/CommandAndConquerRedAlert2'' has the Secret Service, bodyguards for the President of the United States -- the Secret Service are supposed to be commando trained operatives who are tasked with VIP protection against any threats, except they prove to be rather weak -- losing in a one-on-one gunfight against a lowly, barely trained, Conscript.

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** ''CommandVideoGame/CommandAndConquerRedAlert2'' ''VideoGame/CommandAndConquerRedAlert2'' has the Secret Service, bodyguards for the President of the United States -- the Secret Service are supposed to be commando trained operatives who are tasked with VIP protection against any threats, except they prove to be rather weak -- losing in a one-on-one gunfight against a lowly, barely trained, Conscript.



* ''[[VideoGame/MagicalVacation Magical Starsign]]'':

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* ''[[VideoGame/MagicalVacation ''VideoGame/MagicalVacation Magical Starsign]]'':Starsign'':

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* ''VideoGame/CommandAndConquer: Tiberian Sun: Firestorm'' ends with Cabal deploying a huge unit against you: the Core Defender. It's bigger than anything else in the game, has a ton of health and it's armed with two massive lasers that OneHitKill everything but the toughest units, and only take a hit more to kill those as well. Surely it has powerful anti-air defenses as well, right? Who in their right mind would design a massive end-game war machine and not protect it from air attack? Well, Cabal, apparently. Sic a few bombers on the thing and it's an almost effortless kill. You can also lure it over a bridge and just blast the bridge up under it.

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* ''VideoGame/CommandAndConquer: Tiberian Sun: ''VideoGame/CommandAndConquer
** ''VideoGame/CommandAndConquerTiberianSun:
Firestorm'' ends with Cabal deploying a huge unit against you: the Core Defender. It's bigger than anything else in the game, has a ton of health and it's armed with two massive lasers that OneHitKill everything but the toughest units, and only take a hit more to kill those as well. Surely it has powerful anti-air defenses as well, right? Who in their right mind would design a massive end-game war machine and not protect it from air attack? Well, Cabal, apparently. Sic a few bombers on the thing and it's an almost effortless kill. You can also lure it over a bridge and just blast the bridge up under it.it.
** ''CommandVideoGame/CommandAndConquerRedAlert2'' has the Secret Service, bodyguards for the President of the United States -- the Secret Service are supposed to be commando trained operatives who are tasked with VIP protection against any threats, except they prove to be rather weak -- losing in a one-on-one gunfight against a lowly, barely trained, Conscript.
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* ''Manga/SPYxFamily'': During the Cruise Adventure arc, Yor has to protect [[MafiaPrincess Olka Gretchen]] and her infant son from a CarnivalOfKillers, all of which are supposed to be among the most dangerous of the world. Most of them are easily disposed of by Yor alone (with a bit of help from her boss), especially a couple who try to introduce themselves in a hammy fashion only for Yor to defy TalkingIsAFreeAction and cut them down in a blink.

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* ''VideoGame/GrandTheftAutoViceCity'' and ''VideoGame/GrandTheftAutoViceCityStories'' has the Vice Squad, these police officers in plainclothes arrive in expensive sports cars, and are said to be the VCPD's elite operatives. They prove to be slightly less threatening than the FBI in a firefight, as the Vice Squad are armed with an Uzi, as opposed to an [=MP5=] (that deals more damage than the former).


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* ''VideoGame/GrandTheftAutoViceCity'' and ''VideoGame/GrandTheftAutoViceCityStories'' has the Vice Squad, these police officers in plainclothes arrive in expensive sports cars, and are said to be the VCPD's elite operatives. They prove to be slightly less threatening than the FBI in a firefight, as the Vice Squad are armed with an Uzi, as opposed to an [=MP5=] (that deals more damage than the former).

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* Battle alphas were some of the most powerful monsters in the first ''VideoGame/{{Geneforge}}'', so it's a bit of a surprise in the beginning of the third game when, after a whole bunch of them kill most of your teachers, one of them attacks you. Not to worry, though--it's already badly wounded, and you can finish it off in a couple of hits. (Full-strength battle alphas don't appear for quite a while longer, and make for much more respectable foes.)

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* Battle alphas were some of the most powerful monsters in the first ''VideoGame/{{Geneforge}}'', so it's a bit of a surprise in the beginning of the third game when, after a whole bunch of them kill most of your teachers, one of them attacks you. Not to worry, though--it's already badly wounded, and you can finish it off in a couple of hits. (Full-strength hits (full-strength battle alphas don't appear for quite a while longer, and make for much more respectable foes.)foes).
* ''VideoGame/GrandTheftAutoViceCity'' and ''VideoGame/GrandTheftAutoViceCityStories'' has the Vice Squad, these police officers in plainclothes arrive in expensive sports cars, and are said to be the VCPD's elite operatives. They prove to be slightly less threatening than the FBI in a firefight, as the Vice Squad are armed with an Uzi, as opposed to an [=MP5=] (that deals more damage than the former).
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removing wiki link, since it is unnecessary


* In ''TabletopGame/YuGiOh'', many cards that appear to be decent boss monsters [[AwesomeButImpractical require either too many resources to be practical or have major weaknesses that any competitive deck can exploit]]. For one example, "[[https://yugipedia.com/wiki/Zushin_the_Sleeping_Giant Zushin Zushin the Sleeping Giant]]" is a high-level monster that can NoSell anything you throw at it and become stronger than anything you attack it with, but its summoning requirements are so specific (it requires protecting low-level monsters for ''10 turns'', practically the length of an entire match of modern ''Yu-Gi-Oh!'') that it's realistically almost unusable.

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* In ''TabletopGame/YuGiOh'', many cards that appear to be decent boss monsters [[AwesomeButImpractical require either too many resources to be practical or have major weaknesses that any competitive deck can exploit]]. For one example, "[[https://yugipedia.com/wiki/Zushin_the_Sleeping_Giant Zushin Zushin "Zushin the Sleeping Giant]]" Giant" is a high-level monster that can NoSell anything you throw at it and become stronger than anything you attack it with, but its summoning requirements are so specific (it requires protecting low-level monsters for ''10 turns'', practically the length of an entire match of modern ''Yu-Gi-Oh!'') that it's realistically almost unusable.
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* In ''TabletopGame/YuGiOh'', many cards that appear to be decent mooks [[AwesomeButImpractical require either too many resources to be practical or have major weaknesses that any competitive deck can exploit]]. For one example, "[[https://yugipedia.com/wiki/Zushin_the_Sleeping_Giant Zushin Zushin the Sleeping Giant]]" is a high-level monster can NoSell anything you try and throw at it and become stronger than anything you try and fight it with, but its summoning requirements are so specific (it requires protecting low-level monsters for ''10 turns'', practically the length of an entire match of modern ''Yu-Gi-Oh!'') that it's realistically almost unusable.

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* In ''TabletopGame/YuGiOh'', many cards that appear to be decent mooks boss monsters [[AwesomeButImpractical require either too many resources to be practical or have major weaknesses that any competitive deck can exploit]]. For one example, "[[https://yugipedia.com/wiki/Zushin_the_Sleeping_Giant Zushin Zushin the Sleeping Giant]]" is a high-level monster that can NoSell anything you try and throw at it and become stronger than anything you try and fight attack it with, but its summoning requirements are so specific (it requires protecting low-level monsters for ''10 turns'', practically the length of an entire match of modern ''Yu-Gi-Oh!'') that it's realistically almost unusable.
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It's not "rude" to express disgust at linking to Fandom, don't support them when better alternatives are available and in the process save people's browsers from their absurd ad assault. Additionally, sources are always helpful so people can actually go see and verify what's being talked about in more detail if they desire, instead of having to manually search it on Google.


* In ''TabletopGame/YuGiOh'', many cards that appear to be decent mooks [[AwesomeButImpractical require either too many resources to be practical or have major weaknesses that any competitive deck can exploit]]. For one example, "Zushin the Sleeping Giant" is a high-level monster can NoSell anything you try and throw at it and become stronger than anything you try and fight it with, but its summoning requirements are so specific (it requires protecting low-level monsters for ''10 turns'', practically the length of an entire match of modern ''Yu-Gi-Oh!'') that it's realistically almost unusable.

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* In ''TabletopGame/YuGiOh'', many cards that appear to be decent mooks [[AwesomeButImpractical require either too many resources to be practical or have major weaknesses that any competitive deck can exploit]]. For one example, "Zushin "[[https://yugipedia.com/wiki/Zushin_the_Sleeping_Giant Zushin Zushin the Sleeping Giant" Giant]]" is a high-level monster can NoSell anything you try and throw at it and become stronger than anything you try and fight it with, but its summoning requirements are so specific (it requires protecting low-level monsters for ''10 turns'', practically the length of an entire match of modern ''Yu-Gi-Oh!'') that it's realistically almost unusable.

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First of all, rude edit. Secondly, this entry doesn't even need wiki pages anyway to get the point across. Doing minor rewriting while fixing unnecessary bullet point.


* In ''TabletopGame/YuGiOh'', many cards that appear to be decent mooks require either too many resources to be practical or have major weaknesses that any competitive deck can exploit.
** For example, [[https://yugipedia.com/wiki/Zushin_the_Sleeping_Giant Zushin the Sleeping Giant.]] could NoSell anything you try and throw at it, and become stronger than anything you try and fight it with... and a summoning requirement that is all but impossible to achieve. You have to wait ten turns for each side while protecting one of the weakest monsters in the game. It's rare for a modern competitive game to even last 5-10, much less 20, turns. Multiple copies can speed it along, but it still takes a small miracle for a mediocre effect. Furthermore, protecting that level one monster is incredibly difficult, and even if you manage to protect it? A single [[https://yugipedia.com/wiki/Kaiju Kaiju]] can remove Zushin from the field.

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* In ''TabletopGame/YuGiOh'', many cards that appear to be decent mooks [[AwesomeButImpractical require either too many resources to be practical or have major weaknesses that any competitive deck can exploit.
**
exploit]]. For one example, [[https://yugipedia.com/wiki/Zushin_the_Sleeping_Giant Zushin "Zushin the Sleeping Giant.]] could Giant" is a high-level monster can NoSell anything you try and throw at it, it and become stronger than anything you try and fight it with... and a with, but its summoning requirement that is all but impossible to achieve. You have to wait ten turns for each side while requirements are so specific (it requires protecting one of the weakest low-level monsters in for ''10 turns'', practically the game. It's rare for a length of an entire match of modern competitive game to even last 5-10, much less 20, turns. Multiple copies can speed it along, but it still takes a small miracle for a mediocre effect. Furthermore, protecting ''Yu-Gi-Oh!'') that level one monster is incredibly difficult, and even if you manage to protect it? A single [[https://yugipedia.com/wiki/Kaiju Kaiju]] can remove Zushin from the field.it's realistically almost unusable.
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Ew Fandom, always link to independent wikis and save people's eyes from being seared by Fandom.


** For example, [[http://yugioh.fandom.com/wiki/Zushin_the_Sleeping_Giant Zushin the Sleeping Giant.]] could NoSell anything you try and throw at it, and become stronger than anything you try and fight it with... and a summoning requirement that is all but impossible to achieve. You have to wait ten turns for each side while protecting one of the weakest monsters in the game. It's rare for a modern competitive game to even last 5-10, much less 20, turns. Multiple copies can speed it along, but it still takes a small miracle for a mediocre effect. Furthermore, protecting that level one monster is incredibly difficult, and even if you manage to protect it? A single [[https://yugioh.fandom.com/wiki/Kaiju Kaiju]] can remove Zushin from the field.

to:

** For example, [[http://yugioh.fandom.[[https://yugipedia.com/wiki/Zushin_the_Sleeping_Giant Zushin the Sleeping Giant.]] could NoSell anything you try and throw at it, and become stronger than anything you try and fight it with... and a summoning requirement that is all but impossible to achieve. You have to wait ten turns for each side while protecting one of the weakest monsters in the game. It's rare for a modern competitive game to even last 5-10, much less 20, turns. Multiple copies can speed it along, but it still takes a small miracle for a mediocre effect. Furthermore, protecting that level one monster is incredibly difficult, and even if you manage to protect it? A single [[https://yugioh.fandom.[[https://yugipedia.com/wiki/Kaiju Kaiju]] can remove Zushin from the field.
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Per TRS. Just For Pun was moved to Just For Fun/ and renamed to JustForFun.Punny Trope Names. Moving any humorous potholes to Pun or its subtropes.


* ''Webcomic/SuperEffective'' from ''Webcomic/VGCats'' plays the trope straight in [[http://www.vgcats.com/super/?strip_id=34 this strip,]] complete with Gym Leader Brock who's completely shocked to see his "ULTIMATE rock type, Onix!" get completely [[JustForPun Rock Blocked]].

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* ''Webcomic/SuperEffective'' from ''Webcomic/VGCats'' plays the trope straight in [[http://www.vgcats.com/super/?strip_id=34 this strip,]] complete with Gym Leader Brock who's completely shocked to see his "ULTIMATE rock type, Onix!" get completely [[JustForPun [[{{Pun}} Rock Blocked]].
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** The Demonic Troopers in the ''VideoGame/DoomEternal'' ''Ancient Gods: Part II'' DLC. They're the personal elite guard of the Dark Lord himself, only found within Immora, guarding the very heart of Hell, the very last enemy type introduced in the game, can't be glory killed, and mentioned to be immortal. However, they are pathetically weak taking all that in mind, with horrible aim with a gun that does a pathetic amount of damage, and very low health. They initially had only ''one'' health, meaning a single hit from anything would instantly kill them, making them the absolute weakest enemy in the entire game. They were later buffed a little, but only putting them on par with a normal imp or zombie in strength... which are the most basic {{mook}} enemies.
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* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "Spike at your Service", a group of [[WhenTreesAttack Timberwolves]] combines into a giant Timberwolf with a crown... which instantly collapses when a small rock is thrown at it.
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* ''VideoGame/CommandAndConquer: Tiberian Sun: Firestorm'' ends with Cabal deploying a huge unit against you: the Core Defender. It's bigger than anything else in the game, has a ton of health and it's armed with two massive lasers that OneHitKill everything but the toughest units, and only take a hit more to kill those as well. Surely it has powerful anti-air defenses as well, right? I mean, who in their right mind would design a massive end-game war machine and not protect it from air attack? Well, Cabal, apparently. Sic a few bombers on the thing and it's an almost effortless kill. You can also lure it over a bridge and just blast the bridge up under it.

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* ''VideoGame/CommandAndConquer: Tiberian Sun: Firestorm'' ends with Cabal deploying a huge unit against you: the Core Defender. It's bigger than anything else in the game, has a ton of health and it's armed with two massive lasers that OneHitKill everything but the toughest units, and only take a hit more to kill those as well. Surely it has powerful anti-air defenses as well, right? I mean, who Who in their right mind would design a massive end-game war machine and not protect it from air attack? Well, Cabal, apparently. Sic a few bombers on the thing and it's an almost effortless kill. You can also lure it over a bridge and just blast the bridge up under it.
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** For example, [[http://yugioh.fandom.com/wiki/Zushin_the_Sleeping_Giant Zushin the Sleeping Giant.]] could NoSell anything you try and throw at it, and stronger than anything you try and fight it with... and a summoning requirement that is all but impossible to achieve. You have to wait ten turns for each side while protecting one of the weakest monsters in the game. It's rare for a modern competitive game to even last 5-10, much less 20, turns. Multiple copies can speed it along, but it still takes a small miracle for a mediocre effect. Furthermore, protecting that level one monster is incredibly difficult, and even if you manage to protect it? A single [[https://yugioh.fandom.com/wiki/Kaiju Kaiju]] can remove Zushin from the field.

to:

** For example, [[http://yugioh.fandom.com/wiki/Zushin_the_Sleeping_Giant Zushin the Sleeping Giant.]] could NoSell anything you try and throw at it, and become stronger than anything you try and fight it with... and a summoning requirement that is all but impossible to achieve. You have to wait ten turns for each side while protecting one of the weakest monsters in the game. It's rare for a modern competitive game to even last 5-10, much less 20, turns. Multiple copies can speed it along, but it still takes a small miracle for a mediocre effect. Furthermore, protecting that level one monster is incredibly difficult, and even if you manage to protect it? A single [[https://yugioh.fandom.com/wiki/Kaiju Kaiju]] can remove Zushin from the field.
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Removed a first boss example of Mega Man ZX. Warm-up bosses are a different trope.


* ''VideoGame/MegaManZX'' had a giant mechanical snake in the forest as its first boss. Complete with a cutscene where it looks even ''more'' imposing. It is the easiest boss in the game, with a predictable attack pattern and clearly telegraphed attacks.

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