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* The Deadlands in ''Literature/AnOutcastInAnotherWorld''. One phrase of advice is given: don’t go there. They’re later revealed to be [[spoiler:Blighted zones, where all life and matter quickly decays, and the air is toxic]].

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* The Deadlands in ''Literature/AnOutcastInAnotherWorld''. One phrase of advice is given: don’t go there. They’re later revealed to be [[spoiler:Blighted zones, where all life and matter quickly decays, and the air is toxic]]. No one can live in those areas, and the simple advice given to the main character when he asks about them is 'don't go there'.

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* The Deadlands in ''Literature/AnOutcastInAnotherWorld''. One phrase of advice is given: don’t go there. They’re later revealed to be [[spoiler:Blighted zones, where all life and matter quickly decays, and the air is toxic]].


* In the ''Series/Supernatural'' episode "Recap/SupernaturalS01E09Home", Mary Winchester is killed by Azazael as her wound has infected with a telekinetic poltergeist inside her old home, which terrorizes anyone who is inside it. [[spoiler:But when Mary sacrifices herself to defeat the poltergeist, they cancel each other out.]]

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* In the ''Series/Supernatural'' ''Series/{{Supernatural}}'' episode "Recap/SupernaturalS01E09Home", Mary Winchester is killed by Azazael as her wound has infected with a telekinetic poltergeist inside her old home, which terrorizes anyone who is inside it. [[spoiler:But when Mary sacrifices herself to defeat the poltergeist, they cancel each other out.]]


* Simialar to the ''Tabletopgame/{{Deadlands}}'' example above, some highly dangerous entities can come into existence on the battlefronts of Ancient Rome, both World Wars, and Vietnam, in Pinnacle Entertainment Groups' ''TabletopGame/SavageWorlds'' settings for alternate dark fantasy versions of those eras. The horror and anguish of war seems to simply create them there.

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* Simialar Similar to the ''Tabletopgame/{{Deadlands}}'' example above, some highly dangerous entities can come into existence on the battlefronts of Ancient Rome, both World Wars, and Vietnam, in Pinnacle Entertainment Groups' ''TabletopGame/SavageWorlds'' settings for alternate dark fantasy versions of those eras. The horror and anguish of war seems to simply create them there.

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** There is a kind of highly destructive glom, an amalgamation of reanimated remains - organic and mechanical - which can arise out of the carnage of battlefields, and are more destructive than other types due to some of their contents being weapons, so many battlefields are given a wide berth. They're not the only things that can spawn in such areas.


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* Simialar to the ''Tabletopgame/{{Deadlands}}'' example above, some highly dangerous entities can come into existence on the battlefronts of Ancient Rome, both World Wars, and Vietnam, in Pinnacle Entertainment Groups' ''TabletopGame/SavageWorlds'' settings for alternate dark fantasy versions of those eras. The horror and anguish of war seems to simply create them there.


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* ''WebVideo/AmysCrypt'' often posits this theory for unexplained phenomena and ghost stories, which is fitting as they have had episodes set in prisons, hospitals, reform schools, quarantine stations and Port Arthur.

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[[folder: WebOriginal]]
* In ''WebOriginal/HumperMonkeysGhostStory,'' the barracks Monkey calls home used to be one of the places the Waffen SS trained their {{Torture Technician}}s. The place is thouroughly haunted, causing the strange deaths of about one NCO a month. It also has the requisite areas of palpable hostility, strange sounds at midnight, nightmare-inducing qualities, and electrical phenomena (to whit, phonecalls on disconnected lines consisting of panting) associated with haunted houses.
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* [[TheCorruption The Blight]] from ''Franchise/DragonAge'' corrupts everything it touches. Even after the Archdemon is dead the lands the Darkspawn ravaged never fully recover as a result of the corrupting effects.

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* [[TheCorruption The Blight]] from ''Franchise/DragonAge'' corrupts everything it touches. Even after the Archdemon is dead the lands the Darkspawn ravaged never fully recover as a result of the corrupting effects. Some areas of the Anderfels are so ravaged by the Blight that not only does noting grow/live there, but also ''corpses don't decompose''. No insects, grubs, or even bacteria can exist in such wasted places.
** ''VideoGame/DragonAgeOriginsAwakening'': The Baroness of the Blackmarsh was an Elizabeth Bathory {{Expy}} in life, and she actually became a demon to torment people further after her (deserved) death, filling the Blackmarsh with evil. While the Blackmarsh itself was able to recover after her second death, both of the people who lived upon the grounds where her house once stood died mysterious deaths. After the second one, no one ever built a house or lived on that spot again.


* A MaybeMagicMaybeMundane example is in ''Literature/ASongOfIceAndFire'': the castle of Harrenhal was built by a tyrannical king ([[{{Egopolis}} named Harren]]), who died right there when a dragon roasted him. Since then, no one manages to hold this castle for long, every family that gets ownership of it winds up being destroyed in one way or another, and everyone thinks of Harrenhal as an unholy and cursed place. The possible rational explanation for that is that the castle is too big for any non-royal feudal lord to properly maintain, and hard to defend properly because of the never-repaired damage caused by the dragon.

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* A MaybeMagicMaybeMundane example is in ''Literature/ASongOfIceAndFire'': the castle of Harrenhal was built by a tyrannical king ([[{{Egopolis}} named Harren]]), who died right there when a dragon roasted him. Since then, no one manages to hold this castle for long, every family that gets ownership of it winds up being destroyed in one way or another, and everyone thinks of Harrenhal as an unholy and cursed place. The possible rational explanation for that is that the castle is too big for any non-royal feudal lord to properly maintain, and hard to defend properly because of the location as well as the never-repaired damage caused by the dragon.


* In ''VideoGame/TotalWarWarhammerII'', the special Landmarks buildings associated with [[TheNecromancer Nagash]], both in his Black Pyramid and his fortress, gives an extreme amoutn of Undead corruption to the regin they're in, representing how the Arch-Necromancer's magic forever tainted the place.

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* In ''VideoGame/TotalWarWarhammerII'', the special Landmarks buildings associated with [[TheNecromancer Nagash]], both in his Black Pyramid and his fortress, gives an extreme amoutn a very high amount of Undead corruption to the regin region they're in, representing how the Arch-Necromancer's magic forever tainted the place.

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* In ''VideoGame/TotalWarWarhammerII'', the special Landmarks buildings associated with [[TheNecromancer Nagash]], both in his Black Pyramid and his fortress, gives an extreme amoutn of Undead corruption to the regin they're in, representing how the Arch-Necromancer's magic forever tainted the place.

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** This trope could also be seen in the first game when going from Phobos to Deimos. The facilities on Deimos show various signs of demonic influence-rivers of blood and magma, vines growing on the walls, a [[RedSkyTakeWarning blood-red sky]], and demonic symbols inscribed in various places. It all builds up to TheReveal that [[spoiler:Deimos has been transported to Hell]].

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* Likewise the home of Fred and Rose West, infamous British serial killers and child abusers. Not only was the building razed and the land turned into a memorial garden, but the street was cordoned off while the demolition work was undertaken and the rubble was taken away under police guard and buried in landfill to deter CreepySouvenir hunters. The county did not ''quite'' go so far as to ask the local vicar to make a referral to the diocese's exorcism taskforce, but one suspects it must have been under consideration.

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* In the ''Series/Supernatural'' episode "Recap/SupernaturalS01E09Home", Mary Winchester is killed by Azazael as her wound has infected with a telekinetic poltergeist inside her old home, which terrorizes anyone who is inside it. [[spoiler:But when Mary sacrifices herself to defeat the poltergeist, they cancel each other out.]]


* In ''Film/JuOn'' (and its American remake ''Film/TheGrudge''), it is established that when a particularly violent death full of rage and fear occurs in a place, that rage and fear becomes permanently bound to that location as a ''ju-on'' (or "curse" to English speakers). This ju-on takes the form of an [[StringyHairedGhostGirl Onryō]], the VengefulGhost of the murder-victim that stalks and kills anyone unfortunate enough to enter their house. The sequels go on to elaborate that the victims of the curse themselves become similar ghosts and a new curse is born in the location they died in, becoming something like a supernatural plague.

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* In ''Film/JuOn'' ''Film/{{Juon}}'' (and its American remake ''Film/TheGrudge''), it is established that when a particularly violent death full of rage and fear occurs in a place, that rage and fear becomes permanently bound to that location as a ''ju-on'' (or "curse" to English speakers). This ju-on takes the form of an [[StringyHairedGhostGirl Onryō]], the VengefulGhost of the murder-victim that stalks and kills anyone unfortunate enough to enter their house. The sequels go on to elaborate that the victims of the curse themselves become similar ghosts and a new curse is born in the location they died in, becoming something like a supernatural plague.

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[[folder:Films -- Live-Action]]
* In ''Film/JuOn'' (and its American remake ''Film/TheGrudge''), it is established that when a particularly violent death full of rage and fear occurs in a place, that rage and fear becomes permanently bound to that location as a ''ju-on'' (or "curse" to English speakers). This ju-on takes the form of an [[StringyHairedGhostGirl Onryō]], the VengefulGhost of the murder-victim that stalks and kills anyone unfortunate enough to enter their house. The sequels go on to elaborate that the victims of the curse themselves become similar ghosts and a new curse is born in the location they died in, becoming something like a supernatural plague.
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