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* TentacledTerror
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**''VideoGame/DarkestDungeon2'', the sequel, has Foetor. Foetor used to be a huge farmland, until mysterious meat began to pop up everywhere, filling the land with tentacle-like growths of rotting meat everywhere, mutating farmers and landlords into terrible, gluttonous monstrosities.
**[[spoiler: The main antagonists of every act are evil, gigantic, sentient organs that are personification's of Scholar's flaws and sins. There is a giant chained brain, a draconic set of lungs, a huge mass of eyes and many arms clumped together into one entity. The final boss, Body Of Work, is an amalgamation of these abominations with the addition of sentient, acid spitting gut. Each of these monstrosities spread the misery and chaos across the world and so must be killed to prevent the EndOfTheWorldAsWeKnowIt. ]]
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* The [[spoiler:Pigman Pods]] from ''VideoGame/TheReturn'' have tentacles made of what looks like flesh, and the same stuff coats their interiors. [[spoiler:The Mothership]] is entirely made of the stuff.
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* TaintedVeins
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* ''Anime/{{Lensman}}'' anime -- The Boskone ships are depicted as more organic than their opponents.

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* ''Anime/{{Lensman}}'' ''Literature/{{Lensman}}'' anime -- The Boskone ships are depicted as more organic than their opponents.
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* ''Franchise/StarTrek'' -- Species 8472, also known as the Undine, are introduced as the only threat to the hitherto biggest threat (the Borg). Their ships are organic and the (CGI) aliens themselves look "more organic" than the usual Rubber Forehead Alien because they don't wear clothes, have extra limbs and strange eyes with complicated irides.

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* ''Franchise/StarTrek'' -- Species 8472, also known as the Undine, are introduced in "[[Recap/StarTrekVoyagerS3E25S4E1Scorpion Scorpion]]" as the only threat to the hitherto biggest threat (the Borg). Their ships are organic and the (CGI) aliens themselves look "more organic" than the usual Rubber Forehead Alien because they don't wear clothes, have extra limbs and strange eyes with complicated irides.

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Example Indentation In Trope Lists: All tropes in a list should be at the same level of indentation, and in alphabetical order. Sub-tropes should not be listed in sub-bullets beneath their parent tropes.


* ButterFace: Character has a good-looking body, but a ghastly-looking face.



** SpawnBroodling



** ButterFace: Character has a good-looking body, but a ghastly-looking face.
** CreepyCrossdresser: Men who dress in drag look creepy.
** GrotesqueCute: Cute beings who are violent.
** NoYay: Romantic subtext that comes off as disturbing or disgusting because of who the characters are and the unsavory nature of the kind of relationship they would be having.



* GrotesqueCute: Cute beings who are violent.



* ParasiteZombie



** SyntheticPlague



** ParasiteZombie

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** ParasiteZombie* SpawnBroodling
* SyntheticPlague



** SceneryGorn



* SceneryGorn



* ''VideoGame/BioHazardBattle'' -- The whole game, especially the organic rocket and the final level. Your characters are LivingShips, so it's not all evil.
* ''VideoGame/BioMetal'' -- Borderline- The titular enemies may look metallic grey, but they are more like a cross between flesh and metal.

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* ''VideoGame/BioHazardBattle'' -- The whole game, especially the organic rocket and the final level. Your characters are LivingShips, {{Living Ship}}s, so it's not all evil.
* ''VideoGame/BioMetal'' ''VideoGame/{{BIOMETAL}}'' -- Borderline- The titular enemies may look metallic grey, but they are more like a cross between flesh and metal.



* ''VideoGame/{{Dota 2}}'' -- Pudge, the Butcher, who looks nothing short of a FleshGolem, with certain internal organs sticking out of the gaps in his stitched body.

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* ''VideoGame/{{Dota 2}}'' ''VideoGame/Dota2'' -- Pudge, the Butcher, who looks nothing short of a FleshGolem, with certain internal organs sticking out of the gaps in his stitched body.



* ''VideoGame/{{Starcraft}}'' series -- Aspects of the Zerg that do not fit neatly into other tropes: the way that buildings pulsate when they are being constructed, their sound effects (especially if liquids are involved), the Overmind's influence is represented by a big eye. Then there's the growing tissue sample in ''VideoGame/StarcraftII''...

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* ''VideoGame/{{Starcraft}}'' ''Franchise/StarCraft'' series -- Aspects of the Zerg that do not fit neatly into other tropes: the way that buildings pulsate when they are being constructed, their sound effects (especially if liquids are involved), the Overmind's influence is represented by a big eye. Then there's the growing tissue sample in ''VideoGame/StarcraftII''...''VideoGame/StarCraftII''...

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