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But in some games, you can be injured by the strangest and most mundane of things. All manner of inanimate objects seem primed and ready to hurt you, especially if the setting doesn't allow for more extravagant opponents. Stumbling onto a flying ''soccer ball'' hurts just as much as being run over by a car. In some cases, just to really hammer the point home that the game's creators are [[KillerGameMaster true bastards]], your character will be a OneHitPointWonder, and the slightest injury will make you [[LudicrousGibs explode into a fountain of blood]].

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But in some games, you can be injured by the strangest and most mundane of things. All manner of inanimate objects seem seems primed and ready to hurt you, especially if the setting doesn't allow for more extravagant opponents. Stumbling onto a flying ''soccer ball'' hurts just as much as being run over by a car. In some cases, just to really hammer the point home that the game's creators are [[KillerGameMaster true bastards]], your character will be a OneHitPointWonder, and the slightest injury will make you [[LudicrousGibs explode into a fountain of blood]].



* Enemies in ''VideoGame/LegacyOfKainSoulReaver2'' had the rather alarming tendency to forget who they were fighting and come after you. This is even worse when demons and demon hunters become best of friends for the amount of time it takes to kill your character.

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* Enemies in ''VideoGame/LegacyOfKainSoulReaver2'' had the rather alarming tendency to forget who they were fighting and come after you. This is even worse when demons and demon hunters become the best of friends for the amount of time it takes to kill your character.



-->''Well this is bound to be a lovely resurrection party... Oh Christ, it's one of those guys with a whip again. He'll probably whip all the party guests to death, snuff out our candles, and steal our food.''

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-->''Well this is bound to be a lovely resurrection party... Oh Oh, Christ, it's one of those guys with a whip again. He'll probably whip all the party guests to death, snuff out our candles, and steal our food.''



* Strangely, in ''VideoGame/{{Rambo}}'' for UsefulNotes/{{N|intendoEntertainmentSystem}}ES, the entire wildlife hates Rambo. That includes {{Giant Spider}}s, tigers, flamingos, flies and birds.
* ''VideoGame/{{Aquaria}}'' advertises over 175 unique creatures to discover. This is a list of the ones that are harmless: small fish, some (but not all) eels, a couple species of jellyfish, macaws, and monkeys. Everything else hates you, and wishes to feast upon your delicious, juicy corpse.

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* Strangely, in ''VideoGame/{{Rambo}}'' for UsefulNotes/{{N|intendoEntertainmentSystem}}ES, the entire wildlife hates Rambo. That includes {{Giant Spider}}s, tigers, flamingos, flies flies, and birds.
* ''VideoGame/{{Aquaria}}'' advertises over 175 unique creatures to discover. This is a list of the ones that are harmless: small fish, some (but not all) eels, a couple species of jellyfish, macaws, and monkeys. Everything else hates you, you and wishes to feast upon your delicious, juicy corpse.



* Besides cars, motorcycles, trucks, snakes and alligators trying to kill him, ''VideoGame/{{Frogger}}'' also demonstrates SuperDrowningSkills.

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* Besides cars, motorcycles, trucks, snakes snakes, and alligators trying to kill him, ''VideoGame/{{Frogger}}'' also demonstrates SuperDrowningSkills.



** The Infogrames staff must have played this game before coding ''Franchise/{{Tintin}} in Tibet''. In the hotel level alone, you could get CollisionDamage (and lose one of your four hit points) from waiters carrying a platter, maids vacuuming the floor, luggage carelessly knocked over by said maids, and little dogs that don't bite. Oh, and the timer too.

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** The Infogrames staff must have played this game before coding ''Franchise/{{Tintin}} in Tibet''. In the hotel level alone, you could get CollisionDamage (and lose one of your four hit points) from waiters carrying a platter, maids vacuuming the floor, luggage carelessly knocked over by said maids, maids and little dogs that don't bite. Oh, and the timer too.



** ''VideoGame/LeisureSuitLarry'', which ''should'' be a nonviolent mature game, has so many ways to kill your character. Especially the second game: there's ''at least'' five ways to die at the hands of KGB agents, four ways to die from the "helicopter girls", three ''separate'' ways to die from "Mama Bimbo", two {{lethal chef}}s, and a guy named Carlos, who, thanks to U.S. foreign aid, has many extra bullets that he enjoys firing for amusement - on ''you''. Throw in many {{unwinnable}} situations, and you are in for a very frustrating game.
** ''VideoGame/LeisureSuitLarry 2'' is designed in such a way that you ''have'' to die. For example, at one point of the game, you have to take a hair pin out of a plate of food. However, the only way to know of the hair pin is to choke from it. Also, in a later point of the game, the KGB agents even say: "Caught again!" Why do they even bother?

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** ''VideoGame/LeisureSuitLarry'', which ''should'' be a nonviolent mature game, has so many ways to kill your character. Especially the second game: there's ''at least'' five ways to die at the hands of KGB agents, four ways to die from the "helicopter girls", three ''separate'' ways to die from "Mama Bimbo", two {{lethal chef}}s, and a guy named Carlos, who, thanks to U.S. foreign aid, has many extra bullets that he enjoys firing for amusement - on ''you''. Throw in many {{unwinnable}} situations, situations and you are in for a very frustrating game.
** ''VideoGame/LeisureSuitLarry 2'' is designed in such a way that you ''have'' to die. For example, at one point of the game, you have to take a hair pin out of a plate of food. However, the only way to know of the hair pin is to choke from it. Also, in at a later point of in the game, the KGB agents even say: "Caught again!" Why do they even bother?



* Wonderfully inverted in ''VideoGame/TheNeverhood'', where there was only '''one way in the whole game''' to die: jumping into a big pit with a sign over it that said "[[SchmuckBait Do not jump in this pit]]. [[ExactlyWhatItSaysOnTheTin You will die]]." It was even lampshaded in the manual, where it explained that there was only one way to die in the game, and that it was well signposted.

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* Wonderfully inverted in ''VideoGame/TheNeverhood'', where there was only '''one way in the whole game''' to die: jumping into a big pit with a sign over it that said "[[SchmuckBait Do not jump in this pit]]. [[ExactlyWhatItSaysOnTheTin You will die]]." It was even lampshaded in the manual, where it explained that there was only one way to die in the game, game and that it was well signposted.



** Another example of this sort of thing can be found in ''VideoGame/FarCry2''. Ostensibly you are a mercenary working for one side in a civil war in Africa. They try to {{handwave}} it in game by claiming you're a disposable asset that nobody knows about. In reality even when working a mission for one side you will be attacked by both sides. Constantly.

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** Another example of this sort of thing can be found in ''VideoGame/FarCry2''. Ostensibly you are a mercenary working for one side in a civil war in Africa. They try to {{handwave}} it in game in-game by claiming you're a disposable asset that nobody knows about. In reality reality, even when working a mission for one side you will be attacked by both sides. Constantly.



* The 80s light gun arcade game ''Who Dunit'' requires you to not only guide a detective through a mansion, but protect him from things like pimps throwing their hats at him and beach balls bouncing all over the place. This is because anything that touches him will instantly skeletonize him, leaving his soul drifting away--including the ''beach balls!''

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* The 80s light gun arcade game ''Who Dunit'' requires you to not only guide a detective through a mansion, mansion but protect him from things like pimps throwing their hats at him and beach balls bouncing all over the place. This is because anything that touches him will instantly skeletonize him, leaving his soul drifting away--including the ''beach balls!''



* Pretty much every object in the games on the ''VideoGame/Action52'' multicart is trying to kill you. Elton John kills you (Non Human). Money kills you (Streemerz). File cabinets kill you (French Baker). The floor kills you (Meong). Pasta kills you (Alfredo, only playable via some emulators). Bowling balls kill you (Hambo). Dildos kill you (Thrusters). You'll wish that the game would self destruct and kill you in real life.

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* Pretty much every object in the games on the ''VideoGame/Action52'' multicart is trying to kill you. Elton John kills you (Non Human).(Non-Human). Money kills you (Streemerz). File cabinets kill you (French Baker). The floor kills you (Meong). Pasta kills you (Alfredo, only playable via some emulators). Bowling balls kill you (Hambo). Dildos kill you (Thrusters). You'll wish that the game would self destruct and kill you in real life.



* {{Invoked|Trope}} by the title screen in ''VideoGame/{{Dweep}}'', which shows deadly lasers, bombs, wrenches, carrots etc. all launching towards the carefree Dweep. Also counts as [[CoversAlwaysLie Title Screens Always Lie]]--half of this stuff isn't even in the game, and most of the rest is harmless.
* ''VideoGame/FeedingFrenzy'' 's high seas are ''filled'' with creatures that are out to have you as their dinner. Tunas, swordfishes, sharks, dories, pufferfishes, ''oysters''... As long as it is bigger than you, it '''will''' eat you. Add mines, mutant fishes and pelicans to the mix and the entire ocean becomes one giant deathtrap.

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* {{Invoked|Trope}} by the title screen in ''VideoGame/{{Dweep}}'', which shows deadly lasers, bombs, wrenches, carrots carrots, etc. all launching towards the carefree Dweep. Also counts as [[CoversAlwaysLie Title Screens Always Lie]]--half of this stuff isn't even in the game, and most of the rest is harmless.
* ''VideoGame/FeedingFrenzy'' 's ''VideoGame/FeedingFrenzy'''s high seas are ''filled'' with creatures that are out to have you as their dinner. Tunas, swordfishes, sharks, dories, pufferfishes, ''oysters''... As long as it is bigger than you, it '''will''' eat you. Add mines, mutant fishes and pelicans to the mix and the entire ocean becomes one giant deathtrap.






** "Crimbo" 2010 introduced exciting new enemies, such as the Tedious Spreadsheet, the Hideous Slideshow and the Water Cooler. Oh yes, and there were elves climbing out of the toilets, too.

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** "Crimbo" 2010 introduced exciting new enemies, such as the Tedious Spreadsheet, the Hideous Slideshow Slideshow, and the Water Cooler. Oh yes, and there were elves climbing out of the toilets, too.



* ''VideoGame/HeartOfDarkness'', being ''Another World'''s SpiritualSuccessor, is of course rife with death around every corner as well, but made [[UpToEleven even more disturbing]] by completely averting InfantImmortality, as the protagonist is a pre-teen boy.

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* ''VideoGame/HeartOfDarkness'', being ''Another World'''s SpiritualSuccessor, is of course rife with death around every corner as well, well but made [[UpToEleven even more disturbing]] by completely averting InfantImmortality, as the protagonist is a pre-teen boy.



-->MANOS is an homage to all of the cheesy games you remember from your childhood! Remember how every film and cartoon had itís own platform game adaptation? How concepts in the film were made completely nonsensical for the case of gameplay? When every man, woman, child, animal and inanimate object were out to kill Marty [=McFly=], Freddy Krueger filled the streets with bats, ghosts and frankenstein monsters and Darth Vader would casually transform into a scorpion? MANOS will take you back to the fantastically absurd movie adaptations of the past!

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-->MANOS is an homage to all of the cheesy games you remember from your childhood! Remember how every film and cartoon had itís its own platform game adaptation? How concepts in the film were made completely nonsensical for the case of gameplay? When every man, woman, child, animal animal, and inanimate object were out to kill Marty [=McFly=], Freddy Krueger filled the streets with bats, ghosts and frankenstein monsters and Darth Vader would casually transform into a scorpion? MANOS will take you back to the fantastically absurd movie adaptations of the past!



* ''Sunday Funday'' puts you up against plumbers, disco dancers, businessmen, joggers, big-headed women wearing pearl necklaces... All of them want you dead for the terrible crime of ''going to Sunday School''. This game was a 'Christianized' {{retool}} of an earlier title, ''Menace Beach''. All they did was change the storyline ('rescue your girlfriend' is now 'get to Sunday School') and the sprites (from somewhat more acceptably threatening ninjas, evil clowns etc. to more innocuous yet equally threatening enemies).

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* ''Sunday Funday'' puts you up against plumbers, disco dancers, businessmen, joggers, big-headed women wearing pearl necklaces... All of them want you dead for the terrible crime of ''going to Sunday School''. This game was a 'Christianized' {{retool}} of an earlier title, ''Menace Beach''. All they did was change the storyline ('rescue your girlfriend' is now 'get to Sunday School') and the sprites (from somewhat more acceptably threatening ninjas, evil clowns clowns, etc. to more innocuous yet equally threatening enemies).



* In ''VideoGame/{{Resident Evil|1}}'' and it remake, not only did the player have to deal with numerous monsters and zombies, but also a fair amount of death traps, the most famous of which was the DescendingCeiling that triggered from picking up the shotgun.

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* In ''VideoGame/{{Resident Evil|1}}'' and it its remake, not only did the player have to deal with numerous monsters and zombies, but also a fair amount of death traps, the most famous of which was the DescendingCeiling that triggered from picking up the shotgun.



** In ''Baby Moses'', you have giant spiders, birds and men throwing bricks at you.

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** In ''Baby Moses'', you have giant spiders, birds birds, and men throwing bricks at you.



* ''Bible Buffet'': the food is trying to kill you. Walking vegetables, eggs that blow themselves up, snowmen, ice creams, french fries and your other average food stuff. Plus test tubes and kitchenware.

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* ''Bible Buffet'': the food is trying to kill you. Walking vegetables, eggs that blow themselves up, snowmen, ice creams, french fries fries, and your other average food stuff. Plus test tubes and kitchenware.



* In Konami's ''VideoGame/NoahsArk'', the entire wildlife except the selected 7 animals whom you must rescue don't greet you well. The animals include giant snails, spiders, giant frogs, penguins, fish, jellyfish, birds, scorpions, giant AsteroidsMonster lizards, kangaroos, ostriches and dolphins. A lot of them can shoot projectiles at you.
** Other enemies are weirder like water plugs, deadly ice cubes, flying tigers, squares that fall from the sky, volcanic debris and mummies. Some hazards too like spikeballs and cacti that is deadly on touch.

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* In Konami's ''VideoGame/NoahsArk'', the entire wildlife except the selected 7 animals whom you must rescue don't greet you well. The animals include giant snails, spiders, giant frogs, penguins, fish, jellyfish, birds, scorpions, giant AsteroidsMonster lizards, kangaroos, ostriches ostriches, and dolphins. A lot of them can shoot projectiles at you.
** Other enemies are weirder like water plugs, deadly ice cubes, flying tigers, squares that fall from the sky, volcanic debris and mummies. Some hazards too like spikeballs and cacti that is are deadly on touch.



* In addition to the usual dangers of radiation, zombies and wild animals you'll find in ''VideoGame/RadiationIsland'', there are environmental "anomalies": clouds of fire, lightning, water, or just plain death that at times are easy to spot, and at other times can simply appear on top of you without warning. Later on in the game you encounter anomalies that can move around, patrolling areas you want to pass through, and even passing through buildings. Worst are the ones that imprison you in place, or follow you until you die.

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* In addition to the usual dangers of radiation, zombies and wild animals you'll find in ''VideoGame/RadiationIsland'', there are environmental "anomalies": clouds of fire, lightning, water, or just plain death that at times are easy to spot, and at other times can simply appear on top of you without warning. Later on in the game game, you encounter anomalies that can move around, patrolling areas you want to pass through, and even passing through buildings. Worst are the ones that imprison you in place, place or follow you until you die.



* ''Literature/{{Another}}'': There's nothing safe to anyone. Elevators have smashed people, umbrellas have pierced eyes, windows have exploded to stick every glass fragment in a person, boulders will fall randomly from mountains to kill you, even just standing in you room will get you killed when a car with a wrecking ball falls down the street. Nobody and nowhere is safe.

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* ''Literature/{{Another}}'': There's nothing safe to anyone. Elevators have smashed people, umbrellas have pierced eyes, windows have exploded to stick every glass fragment in a person, boulders will fall randomly from mountains to kill you, even just standing in you your room will get you killed when a car with a wrecking ball falls down the street. Nobody and nowhere is safe.



* ''Manga/InnocentsShounenJuujigun'': Hugo tries to make sure of this. From sending bandits after the kids, to getting the village they were staying in burned down, to turning ''the entire Catholic Church against them'', Hugo doesn't give the kids a shadow of a chance at recovery.

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* ''Manga/InnocentsShounenJuujigun'': Hugo tries to make sure of this. From sending bandits after the kids, kids to getting the village they were staying in burned down, to turning ''the entire Catholic Church against them'', Hugo doesn't give the kids a shadow of a chance at recovery.









* ''FanFic/EscapeFromTheMoon'': [[spoiler: Pretty much the entire space station where the story takes place, from the showers, camera, airlocks and even the food, is full of {{Death Trap}}s]].
* ''FanFic/LetTheGalaxyBurn'': Moat Cailin. A planet-wide swamp, it contains vicious crocodiles, alligators and lizard-lions, a massive number of ''extremely'' venomous snakes, all sorts of flowers that release pollen that is lethal to breath in and more deadly illnesses that you can even conceive. Oh, and multiple almost-impossible-to-assault fortresses, ancient machinery that makes it impossible for a warship to carry out OrbitalBombardment. There's mention of a 250,000-strong force that landed on the planet, which was reduced to a few hundreds of starved and deathly-ill survivors in just one month. Some characters muse that, to define DeathWorld, the words "Moat Cailin" would be more than enough.

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* ''FanFic/EscapeFromTheMoon'': [[spoiler: Pretty much the entire space station where the story takes place, from the showers, camera, airlocks airlocks, and even the food, is full of {{Death Trap}}s]].
* ''FanFic/LetTheGalaxyBurn'': Moat Cailin. A planet-wide swamp, it contains vicious crocodiles, alligators and lizard-lions, a massive number of ''extremely'' venomous snakes, all sorts of flowers that release pollen that is lethal to breath breathe in and more deadly illnesses that you can even conceive. Oh, and multiple almost-impossible-to-assault fortresses, ancient machinery that makes it impossible for a warship to carry out OrbitalBombardment. There's mention of a 250,000-strong force that landed on the planet, which was reduced to a few hundreds of starved and deathly-ill survivors in just one month. Some characters muse that, to define DeathWorld, the words "Moat Cailin" would be more than enough.



** Many other planes of existence fit this as well. The Plane of Negative Energy drains your life force, and if it kills you there's no way to resurrect you because your body will crumble to dust, which then vanishes. The Plane of Positive Energy feels wonderful, until you discover that if your hit points (which constantly increase there) reaches double your normal maximum, you ''explode''. Then there's the Plane of Elemental Fire, which is ExactlyWhatItSaysOnTheTin. The Planes of Elemental Water, Earth, and Air are similar for the other elements, making it difficult to find a place you can just ''survive'' for a few minutes without life supporting magic in most Planes. The places where these six planes meet form Para- and Quasi-Elemental Planes, which typically combine the most lethal aspects of each of their parent Planes. Going into the Outer Planes (which more or less correspond to possible Afterlife destinations), there are entire dimensions filled with hideous monsters that want nothing more than to chew on your soul for all eternity (and there are no less than ''seven'' of these Planes), even more so than they want to kill the denizens of the other similar Planes. There's an entire plane of pure chaos, where only a strong mind can allow you to impose a small bubble of order around yourself to survive in. Even the relatively benign residents of some of the Planes may attack you if you have a different alignment, or if you violate some obscure rule of behavior that you have no way of knowing about.
* ''TabletopGame/DarkSun'' is a strong contender for the most kill-happy of all D&D campaign ever published. Players are instructed to create a character tree of ''four'' characters who are assumed to know each other, because death is so expected in the settings. The game starts with your characters at level 3, instead of 1-- simply living a life in this hellhole ''qualifies'' as adventuring. Few other campaign settings can net you the honor of being brutally murdered by ''psionic vermin''.

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** Many other planes of existence fit this as well. The Plane of Negative Energy drains your life force, and if it kills you there's no way to resurrect you because your body will crumble to dust, which then vanishes. The Plane of Positive Energy feels wonderful, wonderful until you discover that if your hit points (which constantly increase there) reaches double your normal maximum, you ''explode''. Then there's the Plane of Elemental Fire, which is ExactlyWhatItSaysOnTheTin. The Planes of Elemental Water, Earth, and Air are similar for the other elements, making it difficult to find a place you can just ''survive'' for a few minutes without life supporting magic in most Planes. The places where these six planes meet form Para- and Quasi-Elemental Planes, which typically combine the most lethal aspects of each of their parent Planes. Going into the Outer Planes (which more or less correspond to possible Afterlife destinations), there are entire dimensions filled with hideous monsters that want nothing more than to chew on your soul for all eternity (and there are no less than ''seven'' of these Planes), even more so than they want to kill the denizens of the other similar Planes. There's an entire plane of pure chaos, where only a strong mind can allow you to impose a small bubble of order around yourself to survive in. Even the relatively benign residents of some of the Planes may attack you if you have a different alignment, or if you violate some obscure rule of behavior that you have no way of knowing about.
* ''TabletopGame/DarkSun'' is a strong contender for the most kill-happy of all D&D campaign ever published. Players are instructed to create a character tree of ''four'' characters who are assumed to know each other, other because death is so expected in the settings. The game starts with your characters at level 3, instead of 1-- simply living a life in this hellhole ''qualifies'' as adventuring. Few other campaign settings can net you the honor of being brutally murdered by ''psionic vermin''.



** ''TabletopGame/{{Necromunda}}'' is set mostly within the [[UnderCity underhive]] of [[MegaCity Hive Primus]], an incredibly hostile environment full of mutant tribes, hostile fauna and poisonous fungus. Even the terrain itself is insanely hazardous with industrial pollution poisoning entire areas and hive quakes threatening to bury the unwary beneath a near infinite amount of rubble. The 1st and 2nd Edition of the game included expanded rules for fighting in such a hostile environment with random events such as toxic fog, swarms of dangerous vermin and deluges of pure acid interrupting a battle. The third ''Necromunda: Gang War'' supplement for 3rd Edition meanwhile includes random events such as hive quakes, disease outbreaks and outbreaks of dangerous flora that can affect all gangs involved in a campaign at the same time.
** In ''TabletopGame/{{Warhammer}}'' the jungles of Lustria were magically altered by the Lizardmen to slow the advance of Chaos across the continent. Effectively every living thing in the jungles exists to kill trespassers. Plants are carnivorous, stinging insects can pierce armor, blood sucking flies can turn a human to a husk in seconds, carnosaurs stalk the jungles as the apex predator because they hunted dragons to extinction, every pond and river hides some murderous horror. Oh, and then there are the Lizardmen themselves who have ancient Slann mages that wield tremendous power and Saurus Old-Bloods with millennia of combat experience.

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** ''TabletopGame/{{Necromunda}}'' is set mostly within the [[UnderCity underhive]] of [[MegaCity Hive Primus]], an incredibly hostile environment full of mutant tribes, hostile fauna and poisonous fungus. Even the terrain itself is insanely hazardous with industrial pollution poisoning entire areas and hive quakes threatening to bury the unwary beneath a near infinite near-infinite amount of rubble. The 1st and 2nd Edition of the game included expanded rules for fighting in such a hostile environment with random events such as toxic fog, swarms of dangerous vermin and deluges of pure acid interrupting a battle. The third ''Necromunda: Gang War'' supplement for 3rd Edition meanwhile includes random events such as hive quakes, disease outbreaks and outbreaks of dangerous flora that can affect all gangs involved in a campaign at the same time.
** In ''TabletopGame/{{Warhammer}}'' the jungles of Lustria were magically altered by the Lizardmen to slow the advance of Chaos across the continent. Effectively every living thing in the jungles exists to kill trespassers. Plants are carnivorous, stinging insects can pierce armor, blood sucking blood-sucking flies can turn a human to a husk in seconds, carnosaurs stalk the jungles as the apex predator because they hunted dragons to extinction, every pond and river hides some murderous horror. Oh, and then there are the Lizardmen themselves who have ancient Slann mages that wield tremendous power and Saurus Old-Bloods with millennia of combat experience.

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* In ''Webcomic/{{Freefall}}'', Sam is convinced that everything outside the safe(ish) boundaries of an atmosphere is trying to kill him. He's not ''wrong'', but as Hazel explains, it's not that space is ''trying'' to kill him. Space is just relentlessly opportunistic. Sam also has a few problems with animals: as he's a comparatively simple life form next to us, he's effectively a walking seafood buffet. This leads to some concerns with [[ArsonMurderAndJaywalking wolves, sharks, miniature dogs, cows, goldfish...]]

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* This is how [[LandDownunder the Australian Outback]] is portrayed in ''WesternAnimation/{{Bilby}}''. From bushfires and [[QuicksandSucks quicksand]] to all sorts of predators and [[AnimalStampede stampeding herbivores]], the bilby has to constantly run for his life.


* ''Film/{{Jumanji}}'s'' titular boardgame runs on this. Everything it summons tries to kill, or at least seriously injure, the players. Animals, insects, birds, plants, a GreatWhiteHunter and eventually even the ''weather'' are all deadly obstacles the game throws at the cast.

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* ''Film/{{Jumanji}}'s'' titular boardgame runs on this. Everything it summons tries to kill, or at least seriously injure, the players. Animals, insects, birds, plants, a GreatWhiteHunter an EgomaniacHunter who is HuntingTheMostDangerousGame and eventually even the ''weather'' are all deadly obstacles the game throws at the cast.

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*The titular world of ''WesternAnimation/{{Amphibia}}'' is full of dangers, most notably giant insects and birds (sometimes even ''plants'') that will try to eat you, but even smaller critters often turn out to be potentially deadly.
-->'''Hop Pop:''' Don't let the bedbugs bite! Seriously, they can drain a body in seconds.

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* In ''Film/ChildsPlay2019'', Chucky takes advantage of his ability to interface with Kaslan products to turn everything the MegaCorp produces into a deadly weapon, from toys to cars to lawnmowers to thermostats.


* ''Pinball/{{Paragon}}'' is set in a a HeroicFantasy world of muscular {{Barbarian Hero}}es, maidens wearing {{Chainmail Bikini}}s, and lush landscapes with lovely names like the Valley of Demons and the Beast's Lair, with giant griffons and other {{Hybrid Monster}}s galore.

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* ''Pinball/{{Paragon}}'' is set in a a HeroicFantasy world of muscular {{Barbarian Hero}}es, maidens wearing {{Chainmail Bikini}}s, and lush landscapes with lovely names like the Valley of Demons and the Beast's Lair, with giant griffons and other {{Hybrid Monster}}s galore.


* There's only a handful of creatures in the ''VideoGame/MonsterHunter'' series that don't try to kill you on sight, and all of the ones that do make the players their sole targets once they've noticed them, disregarding each other's presence and defying common sense for the sake of the attacking them. The little knee-high Jaggi, for instance, consider dealing with you a much higher priority then not getting accidentally trampled, roasted, or subjected to some other manner of pain by whatever enormous monster you're fighting with (And they pretty much always will). In their defense, nearly every creature in the game can(and most likely will) be killed for parts to make more weapons, armor, or hunting gear, so it's really more of a survival tactic.

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* There's only a handful of creatures in the ''VideoGame/MonsterHunter'' series that don't try to kill you on sight, and all of the ones that do make the players their sole targets once they've noticed them, disregarding each other's presence and defying common sense for the sake of the attacking them. The little knee-high Jaggi, for instance, consider dealing with you a much higher priority then than not getting accidentally trampled, roasted, or subjected to some other manner of pain by whatever enormous monster you're fighting with (And (and they pretty much always will). In their defense, nearly every creature in the game can(and can (and most likely will) be killed for parts to make more weapons, armor, or hunting gear, so it's really more of a survival tactic.

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** Generally, with Artix Entertainment, it's a safe bet to blame [[CloudCuckoolander Cysero]].

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* Andy Phillips' games are renowned for being NintendoHard, but ''VideoGame/TimeAllThingsComeToAnEnd'' is especially difficult. There are many ways to meet a sticky end, but the 2065 period (the ''very first area'' you visit after the prologue) is a dystopian future where pretty much every encounter is potentially lethal: a knife-wielding female thug, a taxi driver who shoots you should you not pay his fare, trigger-happy police officers, lethal automated security defences. The list goes on.

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* ''VideoGame/{{STALKER}}'' features an alternate Chernobyl which isn't irradiated, but instead it is horribly eldritch [[spoiler:as a result of a failed Soviet experiment to tap into the human consciousness and eliminate TheEvilsOfFreeWill]]. The Zone wants every human inside its boundaries dead [[spoiler:and that's literally because the place is actually fucking alive and sentient and worse, it is slowly spreading to encompass the whole world]]. If the roving gangs of bandits and mercenaries robbing and killing people weren't bad enough, there's also zombified soldiers and Stalkers, poor saps who have had their higher brain function burned out and now exist in a state of perpetual AndIMustScream. Every single animal besides the crows are severely mutated and hostile, and there are a few horribly mutated people too. There are regular psionic storms called Emissions, if you are caught outside during one then you will simply ''drop dead''. There's a special kind of mutant called a Controller that can ''[[GrandTheftMe take over your mind and get you to kill yourself]]''. Even simply walking down the street can get you killed because there are invisible anomalies where one wrong step can see you instantly incinerated, electrocuted or [[LudicrousGibs crushed under the weight of your own hair as the local gravity suddenly increases by five hundred times]]. Welcome to the Zone.


* Most of ''VideoGame/EccoTheDolphin'''s foes are logical for a dolphin -- sharks and jellyfish for the most part. The angry crabs and giant water spiders are a bit weird, but the {{Prehistoria}} levels take it to the extreme with ''trilobites'' and giant seahorses who ''shoot their young at you''.
* Enemies in ''VideoGame/LegacyOfKain: Soul Reaver 2'' had the rather alarming tendency to forget who they were fighting and come after you. This is even worse when demons and demon hunters become best of friends for the amount of time it takes to kill your character.

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* Most of ''VideoGame/EccoTheDolphin'''s VideoGame/EccoTheDolphin's foes are logical for a dolphin -- sharks and jellyfish for the most part. The angry crabs and giant water spiders are a bit weird, but the {{Prehistoria}} levels take it to the extreme with ''trilobites'' and giant seahorses who ''shoot their young at you''.
* Enemies in ''VideoGame/LegacyOfKain: Soul Reaver 2'' ''VideoGame/LegacyOfKainSoulReaver2'' had the rather alarming tendency to forget who they were fighting and come after you. This is even worse when demons and demon hunters become best of friends for the amount of time it takes to kill your character.



* ''[[VideoGame/GanbareGoemon Legend of the Mystical Ninja]]'', in addition to having ordinary citizens of peaceful, feudal Japanese towns trying to kill you, has a particularly mean enemy: deer. The deer deal out a ridiculous amount of damage, they bound around very quickly and haphazardly so they're difficult to dodge, and worst of all, ''you lose health if you hurt them''. [[VideoGameCrueltyPunishment Because you're beating up on deer, you jerk]].
** This leads to a rather assholish trap in Stage 2. After visiting a certain fortune teller, she'll tell you that she sees bad luck in your future. Cue the player walking outside to find themselves ''completely surrounded'' by deer.
* The ''Franchise/{{Castlevania}}'' series loves this trope. Sure, you're going up against Dracula so monsters like skeletons and zombies are obvious. The (empty) coffins in ''VideoGame/SuperCastlevaniaIV'' fit with the theme, though common sense doesn't explain why they would be so aggressive. But armadillos, frogs, toads, birds, bats, snakes, plants, [[LethalChef chefs]], {{b|attleButler}}utlers, [[NinjaMaid maids]], and sometimes [[{{Brainwashed}} previous teammates]] all want you dead. Most of Dracula's [[OffstageVillainy villainy is informed/off screen]], so it makes you wonder if the Belmonts and company are [[AlternativeCharacterInterpretation actually just colossal jerks who no one likes]].

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* ''[[VideoGame/GanbareGoemon Legend of the Mystical Ninja]]'', in addition to having ordinary citizens of peaceful, feudal Japanese towns trying to kill you, has a particularly mean enemy: deer. The deer deal out a ridiculous amount of damage, they bound around very quickly and haphazardly so they're difficult to dodge, and worst of all, ''you lose health if you hurt them''. [[VideoGameCrueltyPunishment Because you're beating up on deer, you jerk]].
**
jerk]]. This leads to a rather assholish trap in Stage 2. After visiting a certain fortune teller, she'll tell you that she sees bad luck in your future. Cue the player walking outside to find themselves ''completely surrounded'' by deer.
* The ''Franchise/{{Castlevania}}'' series loves this trope. Sure, you're going up against Dracula {{Dracula}} so monsters like skeletons and zombies are obvious. The (empty) coffins in ''VideoGame/SuperCastlevaniaIV'' fit with the theme, though common sense doesn't explain why they would be so aggressive. But armadillos, frogs, toads, birds, bats, snakes, plants, [[LethalChef chefs]], {{b|attleButler}}utlers, [[NinjaMaid maids]], and sometimes [[{{Brainwashed}} previous teammates]] all want you dead. Most of Dracula's [[OffstageVillainy villainy is informed/off screen]], so it makes you wonder if the Belmonts and company are [[AlternativeCharacterInterpretation actually just colossal jerks who no one likes]].



* The enemies of the SNES game of ''Film/TheWizardOfOz'' include birds, [[StalactiteSpite stalactitish]] lemons, cactus cats, plants on unicycles, chattery teeth, hands of grandfather clocks, walking chairs, blobs, flying blue elephants, dripping water, bouncing pumpkins, and buzzsaws. Plus rats.
* Strangely, in NES ''{{Rambo}}'' game, the entire wildlife hates Rambo. That includes GiantSpider, tigers, flamingos, flies and birds.

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* The enemies of the SNES game of ''Film/TheWizardOfOz'' ''VideoGame/TheWizardOfOz'' include birds, [[StalactiteSpite stalactitish]] {{stalactit|eSpite}}ish lemons, cactus cats, plants on unicycles, chattery teeth, hands of grandfather clocks, walking chairs, blobs, flying blue elephants, dripping water, bouncing pumpkins, and buzzsaws. Plus rats.
* Strangely, in NES ''{{Rambo}}'' game, ''VideoGame/{{Rambo}}'' for UsefulNotes/{{N|intendoEntertainmentSystem}}ES, the entire wildlife hates Rambo. That includes GiantSpider, {{Giant Spider}}s, tigers, flamingos, flies and birds.



* The ''Franchise/JurassicPark'' game on the Sega Genesis. Cute little lizards who take half your health, climbing ropes who are vertical poison ivies, Pteronodon carrying you back to the top at the cost of half your health... Also goes with NintendoHard.

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* The ''Franchise/JurassicPark'' game on the Sega Genesis.UsefulNotes/SegaGenesis. Cute little lizards who take half your health, climbing ropes who are vertical poison ivies, Pteronodon carrying you back to the top at the cost of half your health... Also goes with NintendoHard.



* ''VideoGame/{{Bomberman}}'' runs with this trope in every game since the beginning. The BigBad's {{mooks}}, bugs, statues, rocks, fish, robots, floor tiles, [[HoistByHisOwnPetard your own bombs]], [[PoisonMushroom items]], and standard stage hazards. It really gets ridiculous though, with butterflies, snowflakes, penguins, clowns, FunnyAnimal mice holding balloons, panda[=/=]umbrella... [[BuffySpeak things]], snowmen, trees, and even wandering clouds who pour down ''raindrops''. No matter how cute and innocuous it looks, if it doesn't [[WhaleEgg hatch from a giant egg]], it will kill you (or [[PowerupMount your]] [[KangaroosRepresentAustralia kangaroo]][=/=][[EverythingsBetterWithDinosaurs dinosaur]]) on contact.

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* ''VideoGame/{{Bomberman}}'' runs with this trope in every game since the beginning. The BigBad's {{mooks}}, bugs, statues, rocks, fish, robots, floor tiles, [[HoistByHisOwnPetard your own bombs]], [[PoisonMushroom items]], and standard stage hazards. It really gets ridiculous though, with butterflies, snowflakes, penguins, clowns, FunnyAnimal mice holding balloons, panda[=/=]umbrella... [[BuffySpeak things]], snowmen, trees, and even wandering clouds who pour down ''raindrops''. No matter how cute and innocuous it looks, if it doesn't [[WhaleEgg hatch from a giant egg]], it will kill you (or [[PowerupMount your]] [[KangaroosRepresentAustralia kangaroo]][=/=][[EverythingsBetterWithDinosaurs {{kangaroo|sRepresentAustralia}}[=/=][[EverythingsBetterWithDinosaurs dinosaur]]) on contact.



* The ''VideoGame/SuperStarWars'' games make the laser-filled war they are based on look subtle. It is not enough that an [[RespawningEnemies endless swarm]] of every last bad guy, background extra, and random prop in the ''Star Wars'' universe is out to furiously murder you. There are just as many original threats and every set piece has been turned into a hazard-filled DeathWorld. You have no [[MercyInvincibility mercy invincibility]] so [[GoddamnBats anything can destroy you]].
** To give an example, the very first level of ''Super Empire Strikes Back'' starts you off in a SlippySlideyIceWorld covered in instant death spikes, [[LeapOfFaith leaps of faith]], [[StuffBlowingUp exploding cliffs]], spontaneously generating giant snowballs, sentient ice crystals that grow or launch themselves at you, rocket squirrels, giant boars, mynocs, porcupines, fire-breathing plants, and an entire army of Imperial Probe Droids that all swarm the screen at once. [[FromBadToWorse It gets worse from there]].

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* The ''VideoGame/SuperStarWars'' games make the laser-filled war they are based on look subtle. It is not enough that an [[RespawningEnemies endless swarm]] of every last bad guy, background extra, and random prop in the ''Star Wars'' ''Franchise/StarWars'' universe is out to furiously murder you. There are just as many original threats and every set piece has been turned into a hazard-filled DeathWorld. You have no [[MercyInvincibility mercy invincibility]] {{mercy invincibility}} so [[GoddamnBats [[GoddamnedBats anything can destroy you]].
**
you]]. To give an example, the very first level of ''Super Empire Strikes Back'' starts you off in a SlippySlideyIceWorld covered in instant death spikes, [[LeapOfFaith leaps of faith]], [[StuffBlowingUp exploding cliffs]], spontaneously generating giant snowballs, sentient ice crystals that grow or launch themselves at you, rocket squirrels, giant boars, mynocs, porcupines, fire-breathing plants, and an entire army of Imperial Probe Droids that all swarm the screen at once. [[FromBadToWorse It gets worse from there]].



* The video game adaptation of ''VideoGame/TheHitchhikersGuideToTheGalaxy'' is one of the most notoriously hard text adventures ever made, with ludicrous instakills all over the place and a plethora of (often very lengthy) dead ends if you miss little details. Most players get themselves killed in three or four different and hilariously unfair ways before they can even figure out how to leave Earth in the opening scene.
** Though some deaths are worth trying just because they are funny/awesome. For example, if you enter Marvin's quarters, [[spoiler: the room is so depressing you instantly die]]

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* The video game adaptation of ''VideoGame/TheHitchhikersGuideToTheGalaxy'' is one of the most notoriously hard text adventures ever made, with ludicrous instakills all over the place and a plethora of (often very lengthy) dead ends if you miss little details. Most players get themselves killed in three or four different and hilariously unfair ways before they can even figure out how to leave Earth in the opening scene.
**
scene. Though some deaths are worth trying just because they are funny/awesome. For example, if you enter Marvin's quarters, [[spoiler: the room is so depressing you instantly die]]die]].



* In ''VideoGame/ReturnToCastleWolfenstein'', when you stumble on a fight between zombies and Germans, both sides immediately forget each other and make a beeline for you. During UsefulNotes/WW2 the US Army and the Wehrmacht were not on the best possible terms, but they might make a temporary alliance against the undead.
* The Hunter Primal a hunting simulator game also can be considered to fall in this trope, since almost everything on Primal Eden (the island in which the games take place) is dead set to kill you. Carnivorous dinosaurs like {{Tyrannosaurus rex}}, Velociraptor, Utahraptor and ''PteroSoarer/Quetzalcoatlus'' are set to hunt down the player and generally ignore any other wildlife around it, even the Herbivorous Triceratops will attack and kill you if you spook him.
** It is worth noting that certain kinds of mushrooms and plants are poisonous upon contact or when eaten, falling from a certain height will also kill you as will falling in water too deep to wade through.

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* In ''VideoGame/ReturnToCastleWolfenstein'', when you stumble on a fight between zombies and Germans, both sides immediately forget each other and make a beeline for you. During UsefulNotes/WW2 UsefulNotes/WorldWarII the US Army and the Wehrmacht were not on the best possible terms, but they might make a temporary alliance against the undead.
* The Hunter Primal a hunting simulator game also can be considered to fall in this trope, since almost everything on Primal Eden (the island in which the games take place) is dead set to kill you. Carnivorous dinosaurs like {{Tyrannosaurus rex}}, Velociraptor, Utahraptor and ''PteroSoarer/Quetzalcoatlus'' are set to hunt down the player and generally ignore any other wildlife around it, even the Herbivorous Triceratops will attack and kill you if you spook him.
**
him. It is worth noting that certain kinds of mushrooms and plants are poisonous upon contact or when eaten, falling from a certain height will also kill you as will falling in water too deep to wade through.



* {{Invoked}} by the title screen in ''VideoGame/{{Dweep}}'', which shows deadly lasers, bombs, wrenches, carrots etc. all launching towards the carefree Dweep. Also counts as [[CoversAlwaysLie Title Screens Always Lie]]--half of this stuff isn't even in the game, and most of the rest is harmless.

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* {{Invoked}} {{Invoked|Trope}} by the title screen in ''VideoGame/{{Dweep}}'', which shows deadly lasers, bombs, wrenches, carrots etc. all launching towards the carefree Dweep. Also counts as [[CoversAlwaysLie Title Screens Always Lie]]--half of this stuff isn't even in the game, and most of the rest is harmless.



* This is pretty much the entire plot of ''[[Website/GaiaOnline zOMG]]'', which features enemies called "the Animated".
** Not to mention the cute pink balls of fluff that can kill you with ''one'' hit.
* The MUD ''[[http://www.aardwolf.com/ Aardwolf]]'' takes this trope to utterly ludicrous levels, as some magically enchanted areas have AWizardDidIt (literally) related creatures, from the traditional walking broom to irritated neck-ties, nightstands, gardening equipment, cabinets, violent cacti, and man-eating pot pies. ''TabletopGame/DungeonsAndDragons'' wishes it had gotten this crazy with mimics and evil sorcerer aides. To make matters worse (read: funnier), a generic {{NPC}} creator was used in the construction of this MUD. So it's not uncommon to see people walking around with Boots skinned from A Lampshade or A Helm skinned from A Shovel.

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* This is pretty much the entire plot of ''[[Website/GaiaOnline zOMG]]'', which features enemies called "the Animated".
**
Animated". Not to mention the cute pink balls of fluff that can kill you with ''one'' hit.
* The MUD ''[[http://www.aardwolf.com/ Aardwolf]]'' takes this trope to utterly ludicrous levels, as some magically enchanted areas have AWizardDidIt (literally) related creatures, from the traditional walking broom to irritated neck-ties, nightstands, gardening equipment, cabinets, violent cacti, and man-eating pot pies. ''TabletopGame/DungeonsAndDragons'' wishes it had gotten this crazy with mimics and evil sorcerer aides. To make matters worse (read: funnier), a generic {{NPC}} {{N|onPlayerCharacter}}PC creator was used in the construction of this MUD. So it's not uncommon to see people walking around with Boots skinned from A Lampshade or A Helm skinned from A Shovel.



* ''VideoGame/SuperMarioBros'': One instance you're stomping flying Bloopers, another has you running from unkillable Chinese ''vampires'', the next has you being stalked by ''candle fires'', and then you find yourself chased by an ''angry sun''. Yes... ''even the sun wants to kill you''. Is the princess really worth braving all ''that''?!

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* ''VideoGame/SuperMarioBros'': ''Franchise/SuperMarioBros'': One instance you're stomping flying Bloopers, another has you running from unkillable Chinese ''vampires'', the next has you being stalked by ''candle fires'', and then you find yourself chased by an ''angry sun''. Yes... ''even the sun wants to kill you''. Is the princess really worth braving all ''that''?!



** The ''Barbie'' game for the NES is even worse: pizzas, jellyfish (complete with creepy music), clothing, water spouts, kites, tennis balls, skates, soda...

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** The ''Barbie'' game ''VideoGame/{{Barbie}}'' for the NES is even worse: pizzas, jellyfish (complete with creepy music), clothing, water spouts, kites, tennis balls, skates, soda...



* The ''WesternAnimation/TinyToonAdventures'' NES game should qualify for this. During the game, Buster and his companions repeatedly get killed by rats, crabs, fish, pirates, hedgehogs, owls, squirrels, bees, dogs, cats, [[AdaptationalVillainy Sweetie Pie]] (who, while a bully, is a good guy in canon), slime, pails, footballs, eyeballs, pens, coins, and of course, GoddamnedBats.

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* The ''WesternAnimation/TinyToonAdventures'' ''VideoGame/TinyToonAdventures'' NES game should qualify for this. During the game, Buster and his companions repeatedly get killed by rats, crabs, fish, pirates, hedgehogs, owls, squirrels, bees, dogs, cats, [[AdaptationalVillainy Sweetie Pie]] (who, while a bully, is a good guy in canon), slime, pails, footballs, eyeballs, pens, coins, and of course, GoddamnedBats.



* ''VideoGame/BackToTheFuture II and III''. Enemies include giant snails, fish, mutant frogs, birds, bouncing balls, dinosaurs, bullet-shooting clouds, pipe monsters, ghosts, walking trashcans and in certain areas, books, test tubes, teddy bears, heart symbols, graduation hats, and screwdrivers. The list goes on.
* The NES ''Film/{{Hook}}'' game has obviously pirates. However, besides these, you also have {{Giant Spider}}s, {{Bedsheet Ghost}}s, levitating yogas, bees, giant acorns, penguins, dragons, innocent-looking fish, dynamite sticks on balloons, boulders out of nowhere and parrots for whatever reason.

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* ''VideoGame/BackToTheFuture II and III''.''VideoGame/BackToTheFuturePartIIAndIII''. Enemies include giant snails, fish, mutant frogs, birds, bouncing balls, dinosaurs, bullet-shooting clouds, pipe monsters, ghosts, walking trashcans and in certain areas, books, test tubes, teddy bears, heart symbols, graduation hats, and screwdrivers. The list goes on.
* The NES ''Film/{{Hook}}'' game has obviously has pirates. However, besides these, you also have {{Giant Spider}}s, {{Bedsheet Ghost}}s, levitating yogas, bees, giant acorns, penguins, dragons, innocent-looking fish, dynamite sticks on balloons, boulders out of nowhere and parrots for whatever reason.



* ''Videogame/ANightmareOnElmStreetNES'' video game had some strange enemies attacking you. When you're in the dreamworld, getting attacked by skeletons and spiders with a human head is [[JustifiedTrope justified]]. However, it doesn't explain why in non-dream world {{Giant Spider}}s, [[RodentsOfUnusualSize Giant Rats]], rocks falling from the sky, bats (some of which drop stones), snakes, {{Frankensteins Monster}}s and jutting spikes are after you.

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* ''Videogame/ANightmareOnElmStreetNES'' video game had some strange enemies attacking you. When you're in the dreamworld, getting attacked by skeletons and spiders with a human head is [[JustifiedTrope justified]].{{justified|Trope}}. However, it doesn't explain why in non-dream world {{Giant Spider}}s, [[RodentsOfUnusualSize Giant Rats]], rocks falling from the sky, bats (some of which drop stones), snakes, {{Frankensteins Monster}}s and jutting spikes are after you.



* In the original ''Blues Brothers'' film, many things were after the protagonists. However, in its NES game, there were also alligators, spikes, spikeballs, mutant slugs, giant spiders and much more.

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* In the original ''Blues Brothers'' film, ''Film/TheBluesBrothers'', many things were after the protagonists. However, in its NES game, there were also alligators, spikes, spikeballs, mutant slugs, giant spiders and much more.



* In ''VideoGame/DrJekyllAndMrHyde'''s NES game, almost everyone in the town is after doctor Jekyll. Ladies charge at him, kids shoot their slingshots at him, the whole wildlife hates him, guys in top hats drop live bombs next to him, gravedigger dishes dirt at him, singers drop notes at him and so on. Night stages also have strange monsters attacking Mr Hyde.

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* In ''VideoGame/DrJekyllAndMrHyde'''s NES game, almost everyone in the town is after doctor Jekyll. Ladies charge at him, kids shoot their slingshots at him, the whole wildlife hates him, guys in top hats drop live bombs next to him, gravedigger dishes dirt at him, singers drop notes at him and so on. Night stages also have strange monsters attacking Mr Mr. Hyde.



* ''VideoGame/MontyPythonsFlyingCircus'' has many bad things trying to kill Mr Gumby, including but not limited to dead parrots, Vikings on unicycles, pillow-tossing members of the Spanish Inquisition, piggy banks, vicious gangs of "Keep Left" signs and bouncing black spots.

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* ''VideoGame/MontyPythonsFlyingCircus'' has many bad things trying to kill Mr Gumby, including but not limited to dead parrots, Vikings vikings on unicycles, pillow-tossing members of the Spanish Inquisition, piggy banks, vicious gangs of "Keep Left" signs and bouncing black spots.



** The game sort of jokes about this: there's an {{NPC}} who claims she got badly wounded by a mouse. It's a legit warning: Rowdy Mice have a high chance of dealing [[CriticalHit SMAAAASH!!]] attacks.
** And this is just ''VideoGame/EarthBound''. The entire ''Franchise/{{Mother}}'' series includes as enemies: MORE exploding trees, [[VideoGame/{{Mother 3}} ghost amour, potato bugs, walking bushes, electric guitars]], [[VideoGame/{{MOTHER1}} a doll, LAMPS]], giant robots, more mushrooms, more zombies, men's room signs, and to top it off, a walking statue with an obscene amount of HP.

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** The game sort of jokes about this: there's an {{NPC}} {{N|onPlayerCharacter}}PC who claims she got badly wounded by a mouse. It's a legit warning: Rowdy Mice have a high chance of dealing [[CriticalHit SMAAAASH!!]] attacks.
** And this is just ''VideoGame/EarthBound''. The entire ''Franchise/{{Mother}}'' ''VideoGame/{{Mother}}'' series includes as enemies: MORE exploding trees, [[VideoGame/{{Mother 3}} ghost amour, potato bugs, walking bushes, electric guitars]], [[VideoGame/{{MOTHER1}} a doll, LAMPS]], giant robots, more mushrooms, more zombies, men's room signs, and to top it off, a walking statue with an obscene amount of HP.



* ''VideoGame/AdventureQuest'', the online Flash RPG, has odd monsters like giant Salt Shakers, Doom Cola Machines, and Candy Golems. Speaking of, the [[DemonicSpiders horror]] that is the [[IncrediblyLamePun Am-Bush]]. It is a bush. That ambushes you. Nobody seems to be entirely clear on [[RuleOfFunny why]].

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* ''VideoGame/AdventureQuest'', the online Flash RPG, has odd monsters like giant Salt Shakers, Doom Cola Machines, and Candy Golems. Speaking of, the [[DemonicSpiders horror]] that is the [[IncrediblyLamePun [[{{Pun}} Am-Bush]]. It is a bush. That ambushes you. Nobody seems to be entirely clear on [[RuleOfFunny why]].



* The plot of ''VideoGame/CitizensOfEarth'' partially involves the Vice President of the Earth investigating why everything is trying to kill him. You start off fighting killer protesters, then move on to deer with telephones on their head, stop signs, traffic cones with crabs in them, hippies, [[GirlScoutsAreEvil girl scouts]], toasters, unpopped popcorn kernels... Near the end, you find out that the reason for this is that [[spoiler: some aliens made a miscalculation with their ship's warp engine and ended up stranded near Earth, without enough energy to get back. Since their technology is [[EmotionEater powered by happiness]], they contacted the world's leader (You) to ask him what humans like, so that their happiness would give their ship enough energy to return. But instead, they got a response from your secretary, the real BigBad of the game, who lied to them and told them that dangerous things are what humans enjoy. So the aliens started creating dangerous things, mainly by combining animals and objects together, and released them on Earth]].

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* The plot of ''VideoGame/CitizensOfEarth'' partially involves the Vice President of the Earth investigating why everything is trying to kill him. You start off fighting killer protesters, then move on to deer with telephones on their head, stop signs, traffic cones with crabs in them, hippies, [[GirlScoutsAreEvil girl scouts]], {{girl scouts|AreEvil}}, toasters, unpopped popcorn kernels... Near the end, you find out that the reason for this is that [[spoiler: some aliens made a miscalculation with their ship's warp engine and ended up stranded near Earth, without enough energy to get back. Since their technology is [[EmotionEater powered by happiness]], they contacted the world's leader (You) to ask him what humans like, so that their happiness would give their ship enough energy to return. But instead, they got a response from your secretary, the real BigBad of the game, who lied to them and told them that dangerous things are what humans enjoy. So the aliens started creating dangerous things, mainly by combining animals and objects together, and released them on Earth]].



* In the VideoGame/{{Mario}} fangame ''VideoGame/MarioTheMusicBox'', Played with but exaggerated in the sheer number of ways you can get a game over (all of which obviously result in death). There are some things that look like they may not kill you, some things that look like they are obviously going to kill you, and some things that are (in)active at certain points of the game with certan characters. Justified in that the house is cursed to where several vengeful spirits want the playable cast dead, [[PlayerPunch and the other killers aren't just the NPCs]].
* ''VideoGame/{{Resident Evil 1}}'' and it remake, not only did the player have to deal with numerous monsters and zombies, but also a fair amount of death traps, the most famous of which was the DescendingCeiling that triggered from picking up the shotgun.
* The ''VideoGame/FearEffect'' series had, in addition to all sorts of different enemies trying to kill you (humans, robots, zombies, ghosts, demons, ect.) but also a ton of hazards and traps, and even instant death scenarios that could be triggered by making the wrong decision.

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* In the VideoGame/{{Mario}} [[Franchise/SuperMarioBros Mario]] fangame ''VideoGame/MarioTheMusicBox'', Played with but exaggerated in the sheer number of ways you can get a game over (all of which obviously result in death). There are some things that look like they may not kill you, some things that look like they are obviously going to kill you, and some things that are (in)active at certain points of the game with certan certain characters. Justified in that the house is cursed to where several vengeful spirits want the playable cast dead, [[PlayerPunch and the other killers aren't just the NPCs]].
* In ''VideoGame/{{Resident Evil 1}}'' Evil|1}}'' and it remake, not only did the player have to deal with numerous monsters and zombies, but also a fair amount of death traps, the most famous of which was the DescendingCeiling that triggered from picking up the shotgun.
* The ''VideoGame/FearEffect'' series had, in addition to all sorts of different enemies trying to kill you (humans, robots, zombies, ghosts, demons, ect.etc.) but also a ton of hazards and traps, and even instant death scenarios that could be triggered by making the wrong decision.



* While ''VideoGame/{{Minecraft}}'''s Creative Mode mostly avoids this, Survival Mode plays the trope straight with things from [[EverythingsDeaderWithZombies Zombies]], GiantSpiders, [[DemBones Skeleton Archers]], [[ActionBomb Cree]][[MascotMook pers]], [[OurGhostsAreDifferent Ghasts]], [[EliteMook Wither]] [[DemBones Skeletons]], [[FinalBoss The Enderdragon]], [[BonusBoss The Wither]], and [[EldritchAbomination Ender]][[HumanoidAbomination men]] to FallingDamage, [[SuperDrowningSkills drowning]], [[BuriedAlive suffocation]], [[KillItWithFire fire]], [[LavaPit lava]], and StandardStatusEffects can kill you, which, given that ContinuingIsPainful, can be a serious annoyance (or [[FinalDeath permanent]] if you play on [[HarderThanHard Hardcore Mode]]). And that's not getting into what [[VideoGameCrueltyPotential player-made traps]] can do to you...

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* While ''VideoGame/{{Minecraft}}'''s Creative Mode mostly avoids this, Survival Mode plays the trope straight with things from [[EverythingsDeaderWithZombies Zombies]], GiantSpiders, {{Giant Spider}}s, [[DemBones Skeleton Archers]], [[ActionBomb Cree]][[MascotMook pers]], [[OurGhostsAreDifferent Ghasts]], [[EliteMook [[EliteMooks Wither]] [[DemBones Skeletons]], [[FinalBoss The Enderdragon]], [[BonusBoss The Wither]], and [[EldritchAbomination Ender]][[HumanoidAbomination men]] to FallingDamage, [[SuperDrowningSkills drowning]], [[BuriedAlive suffocation]], [[KillItWithFire fire]], [[LavaPit lava]], and StandardStatusEffects can kill you, which, given that ContinuingIsPainful, can be a serious annoyance (or [[FinalDeath permanent]] if you play on [[HarderThanHard Hardcore Mode]]). And that's not getting into what [[VideoGameCrueltyPotential player-made traps]] can do to you...



* ''FanFic/EscapeFromTheMoon'': [[spoiler: Pretty much the entire space station where the story takes place, from the showers, camera, airlocks and even the food, is full of {{Death Trap}}s.]]

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* ''FanFic/EscapeFromTheMoon'': [[spoiler: Pretty much the entire space station where the story takes place, from the showers, camera, airlocks and even the food, is full of {{Death Trap}}s.]]Trap}}s]].



* In the canonical ''Literature/{{Discworld}}'', [[UsefulNotes/{{Australia}} Fourecks]] is indeed a country where everything is out to kill you. Creator/AAPessimal illustrated that other parts of the Disc run it a close second: the flora and fauna of [[UsefulNotes/SouthAfrica Rimwards Howondaland]] would come as close as a [[RugbyIsSlaughter match between the Springboeks and the Wallabies]], for instance. Elsewhere, in Aceria ( where {{Eagleland}} meets CanadaEh), a useless family liability who likes big game hunting is despatched to get him out of the way, in the hope the wildlife here will prove to be far bigger game than he can handle. As the wildlife in Aceria goes up to and including yeti-like creatures with rather big feet...

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* In the canonical ''Literature/{{Discworld}}'', [[UsefulNotes/{{Australia}} Fourecks]] is indeed a country where everything is out to kill you. Creator/AAPessimal illustrated that other parts of the Disc run it a close second: the flora and fauna of [[UsefulNotes/SouthAfrica Rimwards Howondaland]] would come as close as a [[RugbyIsSlaughter match between the Springboeks and the Wallabies]], for instance. Elsewhere, in Aceria ( where {{Eagleland}} meets CanadaEh), a useless family liability who likes big game hunting is despatched dispatched to get him out of the way, in the hope the wildlife here will prove to be far bigger game than he can handle. As the wildlife in Aceria goes up to and including yeti-like creatures with rather big feet...



* ''Film/TheHungerGames'': Driven home more in the film than the book, where we can see the Gamemakers controlling everything, up to making ''burning trees fall on command.''
** In ''Film/TheHungerGamesMockingjayPart2'', the Capitol is a minefield with deadly (and sadistic) traps every ten steps.

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* ''Film/TheHungerGames'': Driven home more in the film than the book, where we can see the Gamemakers controlling everything, up to making ''burning trees fall on command.''
**
'' In ''Film/TheHungerGamesMockingjayPart2'', the Capitol is a minefield with deadly (and sadistic) traps every ten steps.



** ''TabletopGame/Warhammer40000'', in a nutshell. While it doesn't show up too much in the tabletop mechanics, it's all over the place in the background fluff. CosmicHorrorStory is one thing, but it's hard to find a list of things that ''won't'' kill you in gruesome ways through no fault of your own. The [[ManEatingPlant plants]], the housepets, the cattle, the ants, the ''[[JudgeJuryAndExecutioner police]]'', [[GaiasVengeance the ground]], [[GaiasLament the air]], even [[DemonicPossession your cellular phone or other household appliences, on a particularly bad day]].
** In ''TabletopGame/DarkHeresy'', there is a seemingly sentient planet mentioned named Phyrr. Sentient as in: Every living thing on this planet, from the grass to the predators to the bacteria in the air will activly fight intruders. And they coordinate.

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** ''TabletopGame/Warhammer40000'', in a nutshell. While it doesn't show up too much in the tabletop mechanics, it's all over the place in the background fluff. CosmicHorrorStory is one thing, but it's hard to find a list of things that ''won't'' kill you in gruesome ways through no fault of your own. The [[ManEatingPlant plants]], the housepets, the cattle, the ants, the ''[[JudgeJuryAndExecutioner police]]'', [[GaiasVengeance the ground]], [[GaiasLament the air]], even [[DemonicPossession your cellular phone or other household appliences, appliances, on a particularly bad day]].
** In ''TabletopGame/DarkHeresy'', there is a seemingly sentient planet mentioned named Phyrr. Sentient as in: Every living thing on this planet, from the grass to the predators to the bacteria in the air will activly actively fight intruders. And they coordinate.



* ''VisualNovel/AmnesiaMemories'' has the heroine in danger of dying to something. Motorcycles or trains are close to running her over, building structures fall upon her, [[{{Yandere}} crazy fangirls]] and [[SplitPersonality Ukyo]] also try to kill her in various ways. [[spoiler:It's revealed that this is because she's actually [[DeadAllAlong dead]] in a timeline, but was resurrected through a matter of time-rewind and alternate universes. As such, the universe considers her existence an anomaly that needs to be 'fixed' by any means necessary.]]

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* ''VisualNovel/AmnesiaMemories'' has the heroine in danger of dying to something. Motorcycles or trains are close to running her over, building structures fall upon her, [[{{Yandere}} crazy fangirls]] and [[SplitPersonality Ukyo]] also try to kill her in various ways. [[spoiler:It's revealed that this is because she's actually [[DeadAllAlong dead]] {{dead|AllAlong}} in a timeline, but was resurrected through a matter of time-rewind and alternate universes. As such, the universe considers her existence an anomaly that needs to be 'fixed' by any means necessary.]]



* Parodied (of course) in ''Webcomic/{{Adventurers}}''. The party encounters an [[http://adventurers.keenspot.com/d/0080.html Inanimate Chair]] and somehow can't run away from it. Ardam gets attacked by a [[http://adventurers.keenspot.com/d/0154.html coffee cup]]. An [[http://adventurers.keenspot.com/d/0343.html encounter]] with [[DancingPants evil pants]] is [[http://adventurers.keenspot.com/d/0344.html immediately followed]] by one with a [[RockMeAsmodeus demonic boombox]]. As Ardam says when [[http://adventurers.keenspot.com/d/20030113.html facing down a killer coffin]], "It really says something about our lives that this doesn't seem at all weird."

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* Parodied (of course) in ''Webcomic/{{Adventurers}}''. The party encounters an [[http://adventurers.[[http://web.archive.org/web/20100820010144/http://adventurers.keenspot.com/d/0080.html Inanimate Chair]] and somehow can't run away from it. Ardam gets attacked by a [[http://adventurers.[[http://web.archive.org/web/20110813214439/http://adventurers.keenspot.com/d/0154.html coffee cup]]. An [[http://adventurers.[[http://web.archive.org/web/20110926045655/http://adventurers.keenspot.com/d/0343.html encounter]] with [[DancingPants evil pants]] is [[http://adventurers.[[http://web.archive.org/web/20110926045700/http://adventurers.keenspot.com/d/0344.html immediately followed]] by one with a [[RockMeAsmodeus demonic boombox]]. As Ardam says when [[http://adventurers.[[http://web.archive.org/web/20111117120521/http://adventurers.keenspot.com/d/20030113.html facing down a killer coffin]], "It really says something about our lives that this doesn't seem at all weird."



* In the webcomic ''Webcomic/SkinHorse'', the Anasigma facility is practically the epitome of this trope: it has ''[[NoOSHACompliance negative]]'' [[NoOSHACompliance OSHA compliance.]] Jonah Yu finds that whenever he dies, he comes back to life at a point he'd previously 'saved' at. This results in a cavalier attitude in regards to the numerous, incredibly silly, contrived, and pointless deaths he subsequently experiences.

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* In the webcomic ''Webcomic/SkinHorse'', the Anasigma facility is practically the epitome of this trope: it has ''[[NoOSHACompliance negative]]'' [[NoOSHACompliance OSHA compliance.]] Jonah Yu finds that whenever he dies, he comes back to life at a point he'd previously 'saved' at. This results in a cavalier attitude in regards to the numerous, incredibly silly, contrived, and pointless deaths he subsequently experiences.



* ''WesternAnimation/{{Kaeloo}}'': This seems to be the case for [[CosmicPlaything the perpetually unlucky Stumpy]]. {{Lampshade| Hanging}}d in one episode where he [[MakesSenseInContext tries to put himself in danger]], and all he does is throw a pebble. This starts off [[DisasterDominoes a chain reaction]] which results in him almost being crushed to death by a boulder.

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* ''WesternAnimation/{{Kaeloo}}'': This seems to be the case for [[CosmicPlaything the perpetually unlucky Stumpy]]. {{Lampshade| Hanging}}d {{Lampshade|Hanging}}d in one episode where he [[MakesSenseInContext [[ItMakesSenseInContext tries to put himself in danger]], and all he does is throw a pebble. This starts off [[DisasterDominoes a chain reaction]] which results in him almost being crushed to death by a boulder.



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* ''LightNovel/KumoDesuGaNaniKa'': Pretty much everything in the Great Elro Labyrinth wants to kill pretty much everything else, and especially Kumoko. Her first experience of her new life was the sight of her gargantuan spider mother grabbing and devouring ''her own hatchlings''. On the other hand, Kumoko is ruthless about hunting and killing anything she encounters as well, as she needs sustenance to stay alive and experience to grow more powerful. The only thing she has any compunctions about killing is another human [[spoiler:and even that will slide if she's threatened]].


* Give so much as a passing graze to any of a town's chickens in ''VideoGame/{{Skyrim}} and '''everybody''' will immediately attempt to murder you. It's difficult enough to justify with soldiers and town guards, but the "smack the clumsy hero down" dance will be joined by such unlikely actors as everyday workers, otherwise mild-mannered shopkeepers and ''old ladies''. All of them, of course, indifferent to the dangers of [[SuicidalOverconfidence threatening a mighty dragon-killing warrior]].

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* Give so much as a passing graze to any of a town's chickens in ''VideoGame/{{Skyrim}} ''VideoGame/{{Skyrim}}'' and '''everybody''' will immediately attempt to murder you. It's difficult enough to justify with soldiers and town guards, but the "smack the clumsy hero down" dance will be joined by such unlikely actors as everyday workers, otherwise mild-mannered shopkeepers and ''old ladies''. All of them, of course, indifferent to the dangers of [[SuicidalOverconfidence threatening a mighty dragon-killing warrior]].


* ''Super 3D Noah's Ark'', it's animals who are after you. Mostly goats.
* In Konami's ''Noah's Ark'', the entire wildlife except the selected 7 animals whom you must rescue don't greet you well. The animals include giant snails, spiders, giant frogs, penguins, fish, jellyfish, birds, scorpions, giant AsteroidsMonster lizards, kangaroos, ostriches and dolphins. A lot of them can shoot projectiles at you.

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* ''Super 3D Noah's Ark'', it's In ''VideoGame/Super3DNoahsArk'', every single animal you meet on the ark tries to kill you (or at least spit at you). The game explains this as the animals who are after you. Mostly goats.
getting cranky due to hunger.
* In Konami's ''Noah's Ark'', ''VideoGame/NoahsArk'', the entire wildlife except the selected 7 animals whom you must rescue don't greet you well. The animals include giant snails, spiders, giant frogs, penguins, fish, jellyfish, birds, scorpions, giant AsteroidsMonster lizards, kangaroos, ostriches and dolphins. A lot of them can shoot projectiles at you.

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