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[[folder: Board Games ]]

* The submarine's special power in ''Axis & Allies''.

[[/folder]]



* MarvelUniverse

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* MarvelUniverseMarvelUniverse:



* ''{{Munchkin}}'' has several cards that can work this way; however, many of them can also be used to force your opponents to escape from battles they're actually capable of winning, which is often the preferable option.

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* ''{{Munchkin}}'' ''TabletopGame/{{Munchkin}}'' has several cards that can work this way; however, many of them can also be used to force your opponents to escape from battles they're actually capable of winning, which is often the preferable option.
* The submarine's special power in ''TabletopGame/AxisAndAllies''.



* ''Franchise/{{Pokemon}}'': the move Teleport and the items Poke Doll and Fluffy Tail (when used in battle) and [[SmokeOut Smoke Ball]] (when held in battle).

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* ''Franchise/{{Pokemon}}'': the ''Franchise/{{Pokemon}}'':
** The
move Teleport and the items Poke Doll and Fluffy Tail (when used in battle) and [[SmokeOut Smoke Ball]] (when held in battle).


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** As of Generation VI, all Ghost-type pokemon can successfully escape from battle, presumably due to a degree of [[IntangibleMan intangibility]].

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One of the StandardRPGItems, or sometimes a skill. Unlike your regular Escape command (which may or may not work, depending on player/monster stats like Agility or [[LuckStat Luck]] or allow the enemy to beat you up without retaliation while your party is busy skidding in place), this is an item/skill that is a ''guaranteed'' escape from any RandomEncounters.

to:

One of the StandardRPGItems, or sometimes a skill. Unlike your regular Escape command (which may or may not work, depending on player/monster stats like Agility or [[LuckStat Luck]] or allow the enemy to beat you up without retaliation while your party is busy skidding in place), this is an item/skill that is a ''guaranteed'' escape from any RandomEncounters.


















[[folder: Literature ]]

* ''Franchise/StarWarsExpandedUniverse'': If you fight Yoda, you have one of these. Usually a combination of Force Speed and distracting Yoda by endangering someone in the vicinity.

[[/folder]]






* The MarioAndLuigi series has a 'Run' option for this. In ''MarioAndLuigiSuperstarSaga'', you had to hammer the A and B buttons to make Mario and Luigi run while coins fell out their pockets, in later games you just hit the run command and immediately flee the battle. As per the norm, it doesn't work in boss battles.

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* The MarioAndLuigi ''MarioAndLuigi'' series has a 'Run' option for this. In ''MarioAndLuigiSuperstarSaga'', you had to hammer the A and B buttons to make Mario and Luigi run while coins fell out their pockets, in later games you just hit the run command and immediately flee the battle. As per the norm, it doesn't work in boss battles.battles.
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Compare EscapeRope, which is used for escaping a DungeonCrawl, and HyperspeedEscape, which is running away very, very quickly. The NinjaLog and SmokeOut are often used to do this.

to:

Compare EscapeRope, which is used for escaping a DungeonCrawl, DungeonCrawler, and HyperspeedEscape, which is running away very, very quickly. The NinjaLog and SmokeOut are often used to do this.
Is there an issue? Send a MessageReason:
None


* ''ZanZarah'' had the garlic extract that scared away any attacking wild faeries but you had to buy it beforehand and it worked only in the sort time between being attacked and the FightWoosh. During a fairy duel, making your way to the miniature sun at the center of the area allowed you to escape random encounters (but not boss battles). In a particular bit of cruelty, the wild faeries could use it, too, if they were losing badly, robbing you of the XP you earned in blood (that is, faery hit points).

to:

* ''ZanZarah'' ''VideoGame/ZanZarahTheHiddenPortal'' had the garlic extract that scared scares away any attacking wild faeries but you had have to buy it beforehand and it worked only works in the sort short time between being attacked and the FightWoosh. During a fairy duel, making your way to the miniature sun at the center of the area allowed allows you to escape random encounters (but not boss battles). In a particular bit of cruelty, the wild faeries could fairies can use it, too, if they were are losing badly, robbing you of the XP you earned in blood (that is, faery fairy hit points).
Is there an issue? Send a MessageReason:
None


* The MarioAndLuigi series has a 'Run' option for this. In MarioAndLuigiSuperstarSaga, you had to hammer the A and B buttons to make Mario and Luigi run while coins fell out their pockets, in later games you just hit the run command and immediately flee the battle. As per the norm, it doesn't work in boss battles.

to:

* The MarioAndLuigi series has a 'Run' option for this. In MarioAndLuigiSuperstarSaga, ''MarioAndLuigiSuperstarSaga'', you had to hammer the A and B buttons to make Mario and Luigi run while coins fell out their pockets, in later games you just hit the run command and immediately flee the battle. As per the norm, it doesn't work in boss battles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The MarioAndLuigi series has a 'Run' option for this. In MarioAndLuigiSuperstarSaga, you had to hammer the A and B buttons to make Mario and Luigi run while coins fell out their pockets, in later games you just hit the run command and immediately flee the battle. As per the norm, it doesn't work in boss battles.

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** ''AlphaFlight'': The original Guardian armor could cancel out the effects of the Earth's rotation, causing it to instantly move westward at the Earth's rotational speed (about 1,000 miles per hour). This allowed the armor's user to essentially vanish from combat in the blink of an eye.

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** ''AlphaFlight'': ''ComicBook/AlphaFlight'': The original Guardian armor could cancel out the effects of the Earth's rotation, causing it to instantly move westward at the Earth's rotational speed (about 1,000 miles per hour). This allowed the armor's user to essentially vanish from combat in the blink of an eye.
eye.




* ''DungeonsAndDragons''

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\n* ''DungeonsAndDragons''''TabletopGame/DungeonsAndDragons''
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* A staple of the ''FinalFantasy'' series, usually in the form of the "Escape" spell or the occasional consumable item, but also:

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* A staple of the ''FinalFantasy'' ''Franchise/FinalFantasy'' series, usually in the form of the "Escape" spell or the occasional consumable item, but also:



** Thieves in ''FinalFantasyV'' can learn the Flee command, which allows you to escape instantaneously without fail. Great for getting past all those damn [[BossInMookClothing Jackanapes]] in Walse Castle.

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** Thieves in ''FinalFantasyV'' ''VideoGame/FinalFantasyV'' can learn the Flee command, which allows you to escape instantaneously without fail. Great for getting past all those damn [[BossInMookClothing Jackanapes]] in Walse Castle.

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** ''VideoGame/FinalFantasyX'' has the Flee command, found near Tidus' starting point on the Sphere Grid.

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** ''VideoGame/FinalFantasyVII'' has the Exit materia, which lets you use the Escape spell to flee from battles. The materia also contains the Remove spell, which is the inverse of Escape by forcing all enemies to be removed from battle. If you somehow use the spell on your own party, it counts as a TotalPartyWipe.
** ''VideoGame/FinalFantasyX'' has the Flee command, found near Tidus' starting point on the Sphere Grid. Unlike the standard Escape command, which only lets that individual party member flee, the Flee command makes the whole party flee at the same time and it never fails unless you're not supposed to flee.
** ''VideoGame/FinalFantasyXII'' is a subversion to the trope. Since all battles take place in real time, there isn't any escape techniques. Holding the flee button forces the party to put away their weapons and their running speed is slightly increased to help them get away from enemies.




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* ''VideoGame/SuperMarioRPG'' has the standard Run Away command, but it can sometimes fail, causing your turn to be wasted. Halfway through the game, you could get the See Ya! item that lets you run away from fights successfully.
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* A staple of the FinalFantasy series, usually in the form of the "Escape" spell or the occasional consumable item, but also:

to:

* A staple of the FinalFantasy ''FinalFantasy'' series, usually in the form of the "Escape" spell or the occasional consumable item, but also:

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* A staple of the FinalFantasy series, usually in the form of the "Escape" spell, but also:

to:

* A staple of the FinalFantasy series, usually in the form of the "Escape" spell, spell or the occasional consumable item, but also:



** There was a similar item in ''VideoGame/FinalFantasyVI''.

to:

** There was a similar Thieves in ''FinalFantasyV'' can learn the Flee command, which allows you to escape instantaneously without fail. Great for getting past all those damn [[BossInMookClothing Jackanapes]] in Walse Castle.
** ''VideoGame/FinalFantasyVI'' has the
item in ''VideoGame/FinalFantasyVI''.variant.

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One of the StandardRPGItems, or sometimes a skill. Unlike your regular Escape command (which may or may not work, depending on player/monster stats like Agility or [[LuckStat Luck]] or allow the enemy to beat you up without retaliation while your party is busy skidding in place), this is an item/skill that is a ''guaranteed'' escape from any RandomEncounters.

to:

One of the StandardRPGItems, or sometimes a skill. Unlike your regular Escape command (which may or may not work, depending on player/monster stats like Agility or [[LuckStat Luck]] or allow the enemy to beat you up without retaliation while your party is busy skidding in place), this is an item/skill that is a ''guaranteed'' escape from any RandomEncounters.



[[AC:BoardGames]]

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[[AC:BoardGames]][[foldercontrol]]

[[folder: Board Games ]]



[[AC:ComicBooks]]

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[[AC:ComicBooks]][[/folder]]

[[folder: Comic Books ]]



[[AC:TabletopGames]]

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[[AC:TabletopGames]][[/folder]]

[[folder: Tabletop Games ]]



[[AC:VideoGames]]

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[[AC:VideoGames]][[/folder]]

[[folder: Video Games ]]



[[AC:WesternAnimation]]

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[[AC:WesternAnimation]][[/folder]]

[[folder: Western Animation ]]



----

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----
[[/folder]]
----
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* On ''ChallengeOfTheGoBots'', the "Astro-Beam" used for ultra-long-range teleportation reverses itself after a certain period, and the bad guys are simply not there any more.

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* On ''ChallengeOfTheGoBots'', ''WesternAnimation/ChallengeOfTheGoBots'', the "Astro-Beam" used for ultra-long-range teleportation reverses itself after a certain period, and the bad guys are simply not there any more.
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None



to:

* ''PaperMario'' and [[PaperMarioTheThousandYearDoor its sequel]] featured a "Run Away" option outside of most scripted fights, though it had a good chance of failing and cost coins (albeit coins that could be picked up afterward).
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* ''{{Pokemon}}'': the move Teleport and the items Poke Doll and Fluffy Tail (when used in battle) and [[SmokeOut Smoke Ball]] (when held in battle).

to:

* ''{{Pokemon}}'': ''Franchise/{{Pokemon}}'': the move Teleport and the items Poke Doll and Fluffy Tail (when used in battle) and [[SmokeOut Smoke Ball]] (when held in battle).
Is there an issue? Send a MessageReason:
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* ''[[{{ptitlei015gc004kw4}} Pokemon]]'': the move Teleport and the items Poke Doll and Fluffy Tail (when used in battle) and [[SmokeOut Smoke Ball]] (when held in battle).

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* ''[[{{ptitlei015gc004kw4}} Pokemon]]'': ''{{Pokemon}}'': the move Teleport and the items Poke Doll and Fluffy Tail (when used in battle) and [[SmokeOut Smoke Ball]] (when held in battle).
Is there an issue? Send a MessageReason:
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** The "Roar" and "Whirlwind" moves are inversions: they end wild Pokemon battles by forcing the ''opponent'' away, rather than the user, therefore working in situations where the user is [[YouWillNotEvadeMe blocked from escaping]]. Starting with [[{{Ptitleh2xwpnnp}} the second generation]], they can also be used in battles against fellow trainers, though not to ''escape''--instead, when the opposing Pokemon runs, one of the trainer's ''other'' Pokemon is [[SwitchOutMove sent out in its stead]].

to:

** The "Roar" and "Whirlwind" moves are inversions: they end wild Pokemon battles by forcing the ''opponent'' away, rather than the user, therefore working in situations where the user is [[YouWillNotEvadeMe blocked from escaping]]. Starting with [[{{Ptitleh2xwpnnp}} [[VideoGame/PokemonGoldAndSilver the second generation]], they can also be used in battles against fellow trainers, though not to ''escape''--instead, when the opposing Pokemon runs, one of the trainer's ''other'' Pokemon is [[SwitchOutMove sent out in its stead]].
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** In ''FinalFantasyIV'', Edge can use a smoke bomb to get the party out of a battle.
** There was a similar item in ''FinalFantasyVI''.
** ''FinalFantasyX'' has the Flee command, found near Tidus' starting point on the Sphere Grid.
* Present in all three ''EtrianOdyssey'' games. In the first two, the Protector can learn the Flee skill, which always escapes the party from any battle where they aren't trapped, and has a chance of dropping them at the last staircase they used. In the third game, the Ninja's "Tonsou Jutsu" skill does the same, but it's no longer a guaranteed escape (merely an increased chance), while the Shogun's [[ExactlyWhatItsaysOnTheTin "Retreat"]] skill simply takes you out of the battle.

to:

** In ''FinalFantasyIV'', ''VideoGame/FinalFantasyIV'', Edge can use a smoke bomb to get the party out of a battle.
** There was a similar item in ''FinalFantasyVI''.
''VideoGame/FinalFantasyVI''.
** ''FinalFantasyX'' ''VideoGame/FinalFantasyX'' has the Flee command, found near Tidus' starting point on the Sphere Grid.
* Present in all three ''EtrianOdyssey'' ''VideoGame/EtrianOdyssey'' games. In the first two, the Protector can learn the Flee skill, which always escapes the party from any battle where they aren't trapped, and has a chance of dropping them at the last staircase they used. In the third game, the Ninja's "Tonsou Jutsu" skill does the same, but it's no longer a guaranteed escape (merely an increased chance), while the Shogun's [[ExactlyWhatItsaysOnTheTin "Retreat"]] skill simply takes you out of the battle.
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* The ''ShiningForce'' series has the "Egress" skill, usually only given to the main character. Since you (usually) cannot replay battles after finishing them, using Egress is one of the keys to LevelGrinding.
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One of the StandardRPGItems, or sometimes a skill. Unlike your regular Escape command (which may or may not work, depending on player/monster stats like Agility or [[LuckStat Luck]]), this is an item/skill that is a ''guaranteed'' escape from any RandomEncounters.

to:

One of the StandardRPGItems, or sometimes a skill. Unlike your regular Escape command (which may or may not work, depending on player/monster stats like Agility or [[LuckStat Luck]]), Luck]] or allow the enemy to beat you up without retaliation while your party is busy skidding in place), this is an item/skill that is a ''guaranteed'' escape from any RandomEncounters.
Is there an issue? Send a MessageReason:
None


** The "Roar" and "Whirlwind" moves are inversions: they end wild Pokemon battles by forcing the ''opponent'' away, rather than the user, therefore working in situations where the user is [[YouWillNotEvadeMe blocked from escaping]]. Starting with [[PokemonGoldAndSilver the second generation]], they can also be used in battles against fellow trainers, though not to ''escape''--instead, when the opposing Pokemon runs, one of the trainer's ''other'' Pokemon is [[SwitchOutMove sent out in its stead]].

to:

** The "Roar" and "Whirlwind" moves are inversions: they end wild Pokemon battles by forcing the ''opponent'' away, rather than the user, therefore working in situations where the user is [[YouWillNotEvadeMe blocked from escaping]]. Starting with [[PokemonGoldAndSilver [[{{Ptitleh2xwpnnp}} the second generation]], they can also be used in battles against fellow trainers, though not to ''escape''--instead, when the opposing Pokemon runs, one of the trainer's ''other'' Pokemon is [[SwitchOutMove sent out in its stead]].
Is there an issue? Send a MessageReason:
None


** The "Roar" and "Whirlwind" moves are inversions: they end wild Pokemon battles by forcing the ''opponent'' away, rather than the user, therefore working in situations where the user is [[YouWillNotEvadeMe blocked from escaping]]. Starting with [[PokemonGoldAndSilver the second generation]], they can also be used in battles against fellow trainers, though not to ''escape''--instead, when the opposing Pokemon runs, one of the trainer's ''other'' Pokemon is sent out in its stead.

to:

** The "Roar" and "Whirlwind" moves are inversions: they end wild Pokemon battles by forcing the ''opponent'' away, rather than the user, therefore working in situations where the user is [[YouWillNotEvadeMe blocked from escaping]]. Starting with [[PokemonGoldAndSilver the second generation]], they can also be used in battles against fellow trainers, though not to ''escape''--instead, when the opposing Pokemon runs, one of the trainer's ''other'' Pokemon is [[SwitchOutMove sent out in its stead.stead]].
Is there an issue? Send a MessageReason:
None


** The "Roar" and "Whirlwind" moves are inversions: they end wild Pokemon battles by forcing the ''opponent'' away, rather than the user, therefore working in situations where the user is [[YouWillNotEvadeMe blocked from escaping]].

to:

** The "Roar" and "Whirlwind" moves are inversions: they end wild Pokemon battles by forcing the ''opponent'' away, rather than the user, therefore working in situations where the user is [[YouWillNotEvadeMe blocked from escaping]]. Starting with [[PokemonGoldAndSilver the second generation]], they can also be used in battles against fellow trainers, though not to ''escape''--instead, when the opposing Pokemon runs, one of the trainer's ''other'' Pokemon is sent out in its stead.
Is there an issue? Send a MessageReason:
None


Compare EscapeRope, which is used for escaping a DungeonCrawl and HyperspeedEscape that is running away very, very quickly. The NinjaLog and SmokeOut are often used to do this.

to:

Compare EscapeRope, which is used for escaping a DungeonCrawl DungeonCrawl, and HyperspeedEscape that HyperspeedEscape, which is running away very, very quickly. The NinjaLog and SmokeOut are often used to do this.



** A similar item in FinalFantasyVI

to:

** A There was a similar item in FinalFantasyVI ''FinalFantasyVI''.
Is there an issue? Send a MessageReason:
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Compare EscapeRope, which is used for escaping a DungeonCrawl. The NinjaLog and SmokeOut are often used to do this.

to:

Compare EscapeRope, which is used for escaping a DungeonCrawl.DungeonCrawl and HyperspeedEscape that is running away very, very quickly. The NinjaLog and SmokeOut are often used to do this.

Added: 131

Changed: 208

Is there an issue? Send a MessageReason:
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* In ''FinalFantasyIV'', Edge can use a smoke bomb to get the party out of a battle.
* ''FinalFantasyX'' has the Flee command, found near Tidus' starting point on the Sphere Grid.

to:

* A staple of the FinalFantasy series, usually in the form of the "Escape" spell, but also:
**
In ''FinalFantasyIV'', Edge can use a smoke bomb to get the party out of a battle.
* ** A similar item in FinalFantasyVI
**
''FinalFantasyX'' has the Flee command, found near Tidus' starting point on the Sphere Grid.
Is there an issue? Send a MessageReason:
None


Compare EscapeRope, which is used for escaping a DungeonCrawl. The NinjaLog is often used to do this.

to:

Compare EscapeRope, which is used for escaping a DungeonCrawl. The NinjaLog is and SmokeOut are often used to do this.
Is there an issue? Send a MessageReason:
None


* ''{{ZanZarah}}'' had the garlic extract that scared away any attacking wild faeries but you had to buy it beforehand and it worked only in the sort time between being attacked and the FightWoosh. During a fairy duel, making your way to the miniature sun at the center of the area allowed you to escape random encounters (but not boss battles). In a particular bit of cruelty, the wild faeries could use it, too, if they were losing badly, robbing you of the XP you earned in blood (that is, faery hit points).

to:

* ''{{ZanZarah}}'' ''ZanZarah'' had the garlic extract that scared away any attacking wild faeries but you had to buy it beforehand and it worked only in the sort time between being attacked and the FightWoosh. During a fairy duel, making your way to the miniature sun at the center of the area allowed you to escape random encounters (but not boss battles). In a particular bit of cruelty, the wild faeries could use it, too, if they were losing badly, robbing you of the XP you earned in blood (that is, faery hit points).
Is there an issue? Send a MessageReason:
None



to:

* ''{{Munchkin}}'' has several cards that can work this way; however, many of them can also be used to force your opponents to escape from battles they're actually capable of winning, which is often the preferable option.
Is there an issue? Send a MessageReason:
None



to:

* ''{{ZanZarah}}'' had the garlic extract that scared away any attacking wild faeries but you had to buy it beforehand and it worked only in the sort time between being attacked and the FightWoosh. During a fairy duel, making your way to the miniature sun at the center of the area allowed you to escape random encounters (but not boss battles). In a particular bit of cruelty, the wild faeries could use it, too, if they were losing badly, robbing you of the XP you earned in blood (that is, faery hit points).

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