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** The reason Earth's stargate goes through all this rigamarole is because it lacks the control console (which they refer to as a DHD, for "Dial Home Device") which is connected to most offworld gates. Without a DHD, they're forced to use a jury-rigged dialing computer and a manual dialing method that involves spinning the inner wheel and locking the chevrons in sequence. Activating a gate with a working DHD can be compared to a touch-tone phone (the chevrons engage as fast as you can hit the buttons), while dialing Earth's gate is more like the old-style rotary pulse dialing.

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** The reason Earth's stargate goes through all this rigamarole is because it lacks the control console (which they refer to as a DHD, for "Dial Home Device") "Dial-Home Device", or "DHD") which is connected to most offworld gates. Without a DHD, they're Earth is forced to use a jury-rigged dialing computer and a manual dialing method that involves spinning manually spin the inner wheel and locking to lock the chevrons in sequence. Activating a gate with a working DHD can be compared to a touch-tone phone (the chevrons engage as fast as you can hit the buttons), However, while dialing Earth's gate is more like the old-style rotary pulse dialing.dialing on a ''rotary'' phone, activating a gate with a working DHD is like using a ''touch-tone'' phone; where the chevrons engage as quickly as you can hit the sequence of constellation buttons.
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* In the ''Manga/OutlawStar'' spin-off ''Anime/AngelLinks'' they run a minute or so launch sequence everytime the main ship launches. If you get bored of the regular launch sequence, they also have a night version.

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* In the ''Manga/OutlawStar'' spin-off ''Anime/AngelLinks'' they run a minute or so launch sequence everytime the main ship launches.launches, which is a ''minimum'' of OncePerEpisode. If you get bored of the regular launch sequence, they also have a night version.
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Renamed to Clone Angst, cutting non-examples, ZCEs, and no-context potholes.


** Chicken Fights anyone?
** All thanks to the {{cloning|Blues}} experiments of a certain doctor.

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** %%** Chicken Fights anyone?
** %%** All thanks to the {{cloning|Blues}} cloning experiments of a certain doctor.
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** ''[[Anime/DigimonAdventureTri Adventure tri.]]'' was '''very''' vicious with this, in particular due to Warp Digivolving (AKA going from Rookie to Mega) no longer being a thing for the series. As a result, you have eight Digimon that all have to go from Rookie to Champion, then Champion to Ultimate, and ''finally'' Ultimate to Mega, with each Digivolution stage having a unique and lengthy sequence.


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** The [[WesternAnimation/HeManAndTheMastersOfTheUniverse2021 2021 reboot of He-Man]] would also have a rather lengthy TransformationSequence (With the invocation of "By the Power of Grayskull, I have the power!" this time around), but this time for ''five characters'' each with their own unique transformation scenes, and later on, the villains themselves would acquire these too, making for rather lengthy sequences of transformations. Though the show did manage to cut down on time by having the transformation sequences either overlap, or have them trimmed down slightly as the series went on. Season 3 in particular actually made very light use of the full-length transformation sequences, and in several occasions didn't even show the sequence at all for some of the transformations.
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* The original Adam West ''Series/Batman1966'' series: "Atomic batteries to power, turbines to speed"... then the rocket engine ignites, they take off out of Bronson Canyon... and off to Gotham City, past that sign stating, "Gotham City 14 miles."

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* The original Adam West ''Series/Batman1966'' series: "Atomic batteries to power, turbines to speed"... then the rocket engine ignites, they take off out of [[BronsonCanyonAndCaves Bronson Canyon...Canyon]]... and off to Gotham City, past that sign stating, "Gotham City 14 miles."
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* ''Anime/LegendOfGalacticHeroes'' does this in one of its prequel series, when Reinhard and Kircheis are preparing to go out in a battle tank.

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* ''Anime/LegendOfGalacticHeroes'' ''Literature/LegendOfTheGalacticHeroes'' does this in one of its prequel series, when Reinhard and Kircheis are preparing to go out in a battle tank.

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Repair, don't respond.


* ''Webcomic/HetaliaAxisPowers'' had that scene with Japan, Italy and Germany on the island and that moment when they realize that the Allies are there. And that fact that they repeated it a million times.
** It was only three times…

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* ''Webcomic/HetaliaAxisPowers'' had that scene with Japan, Italy and Germany on the island and that moment when they realize that the Allies are there. And that fact that they repeated it a million times.
** It was only three times…
several times.
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Loads And Loads Of Characters is a redirect that should not be linked to


* The transformation sequences of the Sailor Senshi in ''Anime/SailorMoon''. Generally you can quickly tell a poor episode script from a better one by seeing if the full transformations are shown, or just shortened versions. Transformations happening offscreen? You might actually have a good story there… They eventually began doing split screens to transform everyone at once, or showing condensed versions, but it would still eat 1-3 minutes out of the climax of each episode. That goes double for the seasons where Sailor Moon had a ''double'' transformation: first to regular Sailor Moon, then an added one to transform into Super Sailor Moon. As the seasons progressed and added [[LoadsAndLoadsOfCharacters more and more Senshi]], it just lengthened out again.

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* The transformation sequences of the Sailor Senshi in ''Anime/SailorMoon''. Generally you can quickly tell a poor episode script from a better one by seeing if the full transformations are shown, or just shortened versions. Transformations happening offscreen? You might actually have a good story there… They eventually began doing split screens to transform everyone at once, or showing condensed versions, but it would still eat 1-3 minutes out of the climax of each episode. That goes double for the seasons where Sailor Moon had a ''double'' transformation: first to regular Sailor Moon, then an added one to transform into Super Sailor Moon. As the seasons progressed and added [[LoadsAndLoadsOfCharacters more and more Senshi]], Senshi, it just lengthened out again.
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* The 2-minute-long spiral staircase sequence in every episode of ''[[Anime/RevolutionaryGirlUtena Utena]]''.

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* The 2-minute-long spiral staircase sequence that precedes duels in every episode of ''[[Anime/RevolutionaryGirlUtena Utena]]''. Utena]]'' is made up of stock footage and establishes a sense of ritual. There are instances where characters go to the dueling arena without the pomp of a duel, and they tend to feel unsettling.
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* The unaired final episode of ''Anime/ExcelSaga'' includes several unnecessarily drawn out moments, include one where Hyatt repeats the words "how exciting" like a BrokenRecord. These were included to deliberately make the episode too long to fit into a regular time slot,

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* The unaired [[BonusEpisode unaired]] final episode of ''Anime/ExcelSaga'' includes several unnecessarily drawn out moments, include one where Hyatt repeats the words "how exciting" like a BrokenRecord. BrokenRecord. These were included to deliberately make the episode too long to fit into a regular the show's time slot,slot.
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* The unaired final episode of ''Anime/ExcelSaga'' includes several unnecessarily drawn out moments, include one where Hyatt repeats the words "how exciting" like a BrokenRecord. These were included to deliberately make the episode too long to fit into a regular time slot,
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The trope isn't 'something the viewers don't like'. Editing to a more appropriate example.


* ''Series/BattlestarGalactica2003'' spent much of its fourth season engaging chevrons by having whole episodes devoted to a disagreement with an obvious logical compromise that any viewer with two brain cells to rub together could come up with in about three minutes.

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* ''Series/BattlestarGalactica2003'' spent much ''Series/BattlestarGalactica2003'': "Jumping" the ship via [[FasterThanLightTravel FTL]] takes as long as the plot demands. In the miniseries it's a lengthy sequence of its fourth season engaging chevrons by having whole Gaeta counting down as the crew brace themselves before the ship moves. In subsequent episodes devoted it's usually reduced to someone shouting "Jump!" and a disagreement with an obvious logical compromise that any viewer with two brain cells to rub together could come up with in about three minutes.quick burst of CGI unless there's something partiuclarly dramatic going on. e.g. they're being chased or someone got lost.
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-->"They started engaging chevrons about how 'terrorists are really, really bad people', so I went to the fridge for a fresh beer."

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-->"They started engaging chevrons about how 'terrorists are really, really bad people', so I went to the fridge for a fresh beer.drink."
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Removing page quote added by frequent ban-evader Johnnyfog.


->''"Sadly, the twenty-minute scene where Archer convinces the computer he does not want a full starship wax done for only an extra 100l of warp plasma had to be cut for time."''
-->-- '''[[http://them0vieblog.com/2015/04/06/star-trek-enterprise-dead-stop-review/ Darren Mooney]]''' on ''Series/StarTrekEnterprise'', "Dead Stop"

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* ''Anime/ShinkonGattaiGodannar'', in keeping with its retro-[[HumongousMecha Super-Robot]]-show style, has an extended sequence for when Dannar and Okusaer take off from the base - the robots' engines are spun up by an external flywheel, the Jet Boys are attached to their backs, a huge runway is raised from beneath the sea, the front of the base opens up, numerous lights flick to green in the control-room, and the pilots flick a sequence of switches, etc. They're about 50% FighterLaunchingSequence, and the rest is this trope. To spice things up, however, they (almost) never use the FULL sequence, and instead vary which parts are shown each time. Keeps it from getting TOO... chevronish?

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* ''Anime/ShinkonGattaiGodannar'', ''Anime/{{Godannar}}'', in keeping with its retro-[[HumongousMecha Super-Robot]]-show style, has an extended sequence for when Dannar and Okusaer take off from the base - the robots' engines are spun up by an external flywheel, the Jet Boys are attached to their backs, a huge runway is raised from beneath the sea, the front of the base opens up, numerous lights flick to green in the control-room, and the pilots flick a sequence of switches, etc. They're about 50% FighterLaunchingSequence, and the rest is this trope. To spice things up, however, they (almost) never use the FULL sequence, and instead vary which parts are shown each time. Keeps it from getting TOO... chevronish?



* ''Videogame/SteelBattalion'' deserves a special mention here because it actually has you, the player, engage your own chevrons. Five switches on the game's almost absurd flight-stick-esque controller were dedicated to being flipped on during the start-up sequence before each mission, then off again between missions.

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* ''Videogame/SteelBattalion'' ''VideoGame/SteelBattalion'' deserves a special mention here because it actually has you, the player, engage your own chevrons. Five switches on the game's almost absurd flight-stick-esque controller were dedicated to being flipped on during the start-up sequence before each mission, then off again between missions.



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]
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* ''Webcomic/AxisPowersHetalia'' had that scene with Japan, Italy and Germany on the island and that moment when they realize that the Allies are there. And that fact that they repeated it a million times.

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* ''Webcomic/AxisPowersHetalia'' ''Webcomic/HetaliaAxisPowers'' had that scene with Japan, Italy and Germany on the island and that moment when they realize that the Allies are there. And that fact that they repeated it a million times.
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** Modern day Family Guy has turned OverlyLongGag and SeinfeldianConversation into a time burning artform, usually with a coating of BetterThanABareBulb on top.
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** ''Stargate SG-1'' also periodically uses a falling-through-the-wormhole animation for similar purposes. It's also the {{Trope Namer|s}}, as despite the movie using the exact same format, it was not really intended as filler, but suspense. On one occasion, when O'Neill while [[TouchedByVorlons under the influence of an Ancient Repository of Knowledge]] rigs the computer to dial an address automatically, Walter goes through with the chevron announcements anyway despite having no control over the dialing. The characters are all thrown for a loop, though, when Walter announces the seventh chevron... and the gate continues to dial an ''eighth'' one. Since at the time it was believed that every stargate in the universe could be reached via a 7-chevron address, this time the announcement actually ''was'' dramatic.
** The reason Earth's stargate goes through it is because it lacks a DHD that is connected to most offworld gates. Without a DHD and using a jury-rigged dialing computer, they use the manual dialing method that involves spinning the inner wheel and locking the chevrons. Dialing a DHD can be compared to a touch-tone phone (i.e. takes several seconds), while dialing Earth's gate is more like the old-style rotary pulse dialing.

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** ''Stargate SG-1'' also periodically uses a falling-through-the-wormhole passing-through-the-wormhole animation for similar purposes. It's also the {{Trope Namer|s}}, as despite the movie using the exact same format, it was not really intended as filler, but suspense. On one occasion, when O'Neill while [[TouchedByVorlons under the influence of an Ancient Repository of Knowledge]] rigs the computer to dial an address automatically, Walter goes through with the chevron announcements anyway despite having no control over the dialing. The characters are all thrown for a loop, though, when Walter announces the seventh chevron... and the gate continues to dial an ''eighth'' one. Since at the time it was believed that every stargate in the universe could be reached via a 7-chevron address, this time the announcement actually ''was'' dramatic.
** The reason Earth's stargate goes through it all this rigamarole is because it lacks the control console (which they refer to as a DHD that DHD, for "Dial Home Device") which is connected to most offworld gates. Without a DHD and using DHD, they're forced to use a jury-rigged dialing computer, they use the computer and a manual dialing method that involves spinning the inner wheel and locking the chevrons. Dialing chevrons in sequence. Activating a gate with a working DHD can be compared to a touch-tone phone (i.e. takes several seconds), (the chevrons engage as fast as you can hit the buttons), while dialing Earth's gate is more like the old-style rotary pulse dialing.
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** The length of transformation became a plot point in ''WesternAnimation/VoltronForce'', when a super-fast {{Robeast}} actually ''attacks Voltron during the transformation'' -- the first time that's ever happened. In a bit of LeaningOnTheFourthWall, they analyze the battle and it's stated it takes Voltron about 36 seconds to combine, exactly the length of both the original series' transformation, and the sequence for this one. Subsequently, they create a new "Flashform" technique that cuts down on the time.
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* ''Anime/DragonBallZ'': There have been episodes in which characters "powered up" (grunted fiercely) for literal minutes at a time. While they did this, the animation would be of the camera panning over one still frame.
-->On tonight's episode of ''Anime/DragonBallZ'', Goku continues powering up to [=SuperSayan=]!

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* ''Anime/DragonBallZ'': There have been episodes in which characters "powered up" (grunted fiercely) for literal minutes at a time. While they did this, the animation would be of the camera panning over one still frame. \n Sometimes it's justified by the sheer high amount of power required to reach what they're aiming for, like Super Saiyan 3, while others...
-->On tonight's episode of ''Anime/DragonBallZ'', Goku continues powering up to [=SuperSayan=]!Super Saiyan!
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---> '''Normandy:''' Stand by shore party. Decontamination in progress... Decontamination in progress... Decontamination in progress... Decontamination in progress...

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---> '''Normandy:''' Stand by shore party. Decontamination in progress... Decontamination in progress... Decontamination in progress... Decontamination in progress...[[note]]Thankfully, more modern gaming rigs load the game fast enough that the ''Normandy'' barely makes it to the first "Decontamination" before loading finishes[[/note]]
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** One of the things ''VideoGame/MassEffectAndromeda'' got flak for was the inexplicably long time it takes to open any door in Kadara Port. This process normally finishes in under a second everywhere else, but on Kadara it can take ten seconds or more. And no, this doesn't actually disguise the loading of the areas behind the doors; they load just as quickly as every other hub in the game. The most common assumption as to the reason behind this is that the "open door" animation was accidentally switched with the "''hack'' door" animation during development. Unsurprisingly, a mod that trims Kadara door opening times down to normal levels is among the most popular on the Nexus.

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** ''VideoGame/MassEffect1'' had another example with the pre-mind-meld speech given by the Asari commando on Feros. Averted later; whenever Liara melds with Shepard all she says beforehand is "Embrace eternity!", and by the end of her romance arc she doesn't even need that much.



** ''VideoGame/MassEffect1'' had another example with the pre-mind-meld speech given by the Asari commando on Feros. Averted later; whenever Liara melds with Shepard all she says beforehand is "Embrace eternity!", and by the end of her romance arc she doesn't even need that much.

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** ''VideoGame/MassEffect1''. Slowest elevators the universe has ever seen. People claim that they hate the game ''for no other reason'' than that those endless elevator-sequences drives them to distraction. Admittedly, when there's some plot relevant announcement or witty comrade banter it's not ''too'' bad, but the rest... egh. The Unreal engine can do much better than that. (Also fixed in the PC version.) Mocked [[http://www.penny-arcade.com/comic/2007/11/16/nitpicking-mass-effect-part-two/ here]] by ''Webcomic/PennyArcade''. Arguably ''the'' worst is the elevator on the Normandy. Going down one level? Almost thirty seconds. No music. No radio. No other characters talking. And then you have to go back up when you want to go somewhere else in the ship!

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** * ''VideoGame/MassEffect1''. Slowest elevators the universe has ever seen. People claim that they hate the game ''for no other reason'' than that those endless elevator-sequences drives them to distraction. Admittedly, when there's some plot relevant announcement or witty comrade banter it's not ''too'' bad, but the rest... egh. The Unreal engine can do much better than that. (Also fixed in the PC version.) Mocked [[http://www.penny-arcade.com/comic/2007/11/16/nitpicking-mass-effect-part-two/ here]] by ''Webcomic/PennyArcade''. Arguably ''the'' worst is the elevator on the Normandy. Going down one level? Almost thirty seconds. No music. No radio. No other characters talking. And then you have to go back up when you want to go somewhere else in the ship!



** ''VideoGame/MetroidPrime'' had load time elevators but they were pretty short due to the quick load time of the Gamecube and awesome because it was the best way to check out suit upgrades. The more annoying version was that doors sometimes stayed closed until the rooms behind them finished loading. In a [[VideoGame/MetroidPrimeTrilogy sub-series]] with much {{Backtracking}}, that got old really fast, especially in ''VideoGame/MetroidPrimeHunters'' where there were {{Timed Mission}}s that kept the timer counting down while you had to wait for the doors to open.
** ''VideoGame/PrinceOfPersiaWarriorWithin'' and ''[[VideoGame/PrinceOfPersiaTheTwoThrones The Two Thrones]]'' played an animation in full when loading, forcing you to watch the entire animation even if the actual load time was a fraction of a second. This could, fortunately, be avoided by manually deleting the videos files in question.

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** * ''VideoGame/MetroidPrime'' had load time elevators but they were pretty short due to the quick load time of the Gamecube and awesome because it was the best way to check out suit upgrades. The more annoying version was that doors sometimes stayed closed until the rooms behind them finished loading. In a [[VideoGame/MetroidPrimeTrilogy sub-series]] with much {{Backtracking}}, that got old really fast, especially in ''VideoGame/MetroidPrimeHunters'' where there were {{Timed Mission}}s that kept the timer counting down while you had to wait for the doors to open.
** ''VideoGame/PrinceOfPersiaWarriorWithin'' and ''[[VideoGame/PrinceOfPersiaTheTwoThrones The Two Thrones]]'' played an animation in full when loading, forcing you to watch the entire animation even if the actual load time was a fraction of a second. This could, fortunately, be avoided by manually deleting the videos files in question.
open.


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* ''VideoGame/PrinceOfPersiaWarriorWithin'' and ''[[VideoGame/PrinceOfPersiaTheTwoThrones The Two Thrones]]'' played an animation in full when loading, forcing you to watch the entire animation even if the actual load time was a fraction of a second. This could, fortunately, be avoided by manually deleting the videos files in question.
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* The original Adam West ''Series/{{Batman}}'' series: "Atomic batteries to power, turbines to speed"... then the rocket engine ignites, they take off out of Bronson Canyon... and off to Gotham City, past that sign stating, "Gotham City 14 miles."

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* The original Adam West ''Series/{{Batman}}'' ''Series/Batman1966'' series: "Atomic batteries to power, turbines to speed"... then the rocket engine ignites, they take off out of Bronson Canyon... and off to Gotham City, past that sign stating, "Gotham City 14 miles."

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** Hawk Moth captures a butterfly, evilizes it, and it flies out his window.[[note]]PlayedForDrama in "[[Recap/MiraculousLadybugS02E01TheCollector The Collector]]", as the sudden aversion of this trope is used to set up a WhamShot.[[/note]]

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** Hawk Moth opens his window, captures a butterfly, evilizes it, and it flies out his the window.[[note]]PlayedForDrama in "[[Recap/MiraculousLadybugS02E01TheCollector The Collector]]", as the sudden aversion of this trope is used to set up a WhamShot.[[/note]]



** Ladybug captures the butterfly and uses her de-evilize sequence.

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** Ladybug captures the butterfly and uses her de-evilize sequence.sequence, and throws the Lucky Charm in the air to create the WorldHealingWave.
** Ladybug and Cat Noir's fist bump (Not always used, however).

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