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* This is part of the game mechanics of the tongue-in-cheek sci-fi role-playing game ''Lasers and Feelings''. Characters have a single stat that determines whether they're better at Lasers (science, technology, and rational thinking) or Feelings (diplomacy, intuition, and passionate action).

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* This is part of the game mechanics of the tongue-in-cheek sci-fi role-playing game ''Lasers and Feelings''. Characters have a single stat that determines whether they're better at Lasers (science, technology, and rational thinking) or Feelings (diplomacy, intuition, and passionate action).action); a low number means your character is better at Lasers (where you want to roll high), a high number means you're better at Feelings (where you want to roll low).


* {{Creator/Amoridere}} explores this in two cases:
** Much of what plays into ''Broken Gate'''s Nezumi being an EmotionlessGirl (after starting off as TheStoic) is this. In guarding the gate, she ignored whatever wasn't related that, her emotions included, making her unable to feel them, until [[spoiler: she dies]].
** In the poem, ''Weakness'', the subject is stoic because, when she was kid, emoting didn't go well for her, so, she suppressed them to not get a punishment. However, she can't sort out how to cope with or express them, so she's stoic to stay composed.

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* {{Creator/Amoridere}} *{{Creator/Amoridere}} explores this in two cases:
** Much
cases (through singular characters):
**Much
of what plays into ''Broken Gate'''s Nezumi being an EmotionlessGirl (after starting off as TheStoic) is this. In guarding the gate, she ignored whatever wasn't related that, her emotions included, making her unable to feel them, them until [[spoiler: she dies]].
** In
dies]] because it would probably be a distraction.
**In
the poem, ''Weakness'', the subject is stoic because, when she was kid, emoting didn't go well for her, so, she suppressed them to not get a punishment.punishment, making otherwise the titular weakness. However, she can't sort out how to cope with or express them, so she's stoic to stay composed.



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*{{Creator/Amoridere}} explores this in two cases:
**Much of what plays into ''Broken Gate'''s Nezumi being an EmotionlessGirl (after starting off as TheStoic) is this. In guarding the gate, she ignored whatever wasn't related that, her emotions included, making her unable to feel them, until [[spoiler: she dies]].
**In the poem, ''Weakness'', the subject is stoic because, when she was kid, emoting didn't go well for her, so, she suppressed them to not get a punishment. However, she can't sort out how to cope with or express them, so she's stoic to stay composed.


* ''Franchise/StarTrek'' [[Franchise/StarTrekNovelVerse Novel Verse]]:

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* ''Franchise/StarTrek'' [[Franchise/StarTrekNovelVerse Novel Verse]]:''Literature/StarTrekNovelVerse'':



* ''Franchise/StarTrek'' [[JustifiedTrope Vulcans have such strong emotions that they'd end up being brutal savages if they didn't control their emotions.]] Romulans, their ancestral cousins, don't suppress their emotions and are indeed [[ProudWarriorRace very passionate and warlike]]. That said, they are highly sophisticated and clever, and quite a few of them are decent chaps. Perhaps ''not'' bottling up helps them control their emotions to some degree?
-->"They'll realize that beneath your unfeeling exterior is a heart that's breaking. [[StoicWoobie Silently, and in more pain than any of us can possibly understand, because that's what it is to be Vulcan!]]" (''Series/StarTrekVoyager'': "Muse").
** The Vulcans were sophisticated and clever too - they clearly got as far as interstellar travel before destroying themselves. Some suspect that the proto-Romulans probably agreed with the followers of Surak that ''something'' had to be done about Vulcan emotion, but strongly disagreed over exactly ''what''. Regardless, they have clearly found some way to manage their emotions, since they are not nearly as warlike as the ancient Vulcans appeared to be. This does somewhat belie the oft-repeated Vulcan [[FalseDichotomy assertion that logic and emotion cannot be reconciled]], but then again, the Romulans are no longer entirely the same species - perhaps they engineered the more volatile emotions out of their population?
** In the ''Starfleet Battles'' spin-off universe, Romulan Culture is stated as having a principle of "Unifying Duty" to serve as an outlet for aggression and passion, where individuals set aside petty jealousies and personal ambition in service to the greater good of the species. While this has allowed the Romulans to avoid descending into barbaric self-destruction, it has also meant they use other species as an outlet for their aggression.
** Inverted in the ''Series/StarTrekTheOriginalSeries'' episode "The Empath"
** ''Series/StarTrekEnterprise'' had an episode where the crew was surprised to meet a sect of Vulcans who believed that as long as you were careful not to let it get away from you, actually emoting was not bad in and of itself; they also ate meat, although it isn't explained how that's totally relevant.
*** Vulcans have been demonstrated in an earlier episode to be culturally vegetarian. The fact that these Vulcans eat meat helps to demonstrates that they are unusual and do not subscribe to the same set of social tabboos as mainstream Vulcans.

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* ''Franchise/StarTrek'' ''Franchise/StarTrek'':
**
[[JustifiedTrope Vulcans have such strong emotions that they'd they're said to end up being brutal savages if they didn't control their emotions.]] emotions]], and, at some point after achieving interstellar travel, reformed their society to swear off emotions. Romulans, their ancestral cousins, don't suppress their emotions and are indeed [[ProudWarriorRace very passionate and warlike]]. That said, they are highly sophisticated and clever, and quite a few of them are decent chaps. Perhaps ''not'' bottling up helps them control their emotions to some degree?
-->"They'll realize that beneath your unfeeling exterior is a heart that's breaking. [[StoicWoobie Silently, and in more pain than any of us can possibly understand, because that's what it is to be Vulcan!]]" (''Series/StarTrekVoyager'': "Muse").
** The
While both Vulcans were sophisticated and clever too - they clearly got as far as interstellar travel before destroying themselves. Some suspect that the proto-Romulans probably agreed with the followers of Surak that ''something'' had to be done about Vulcan emotion, but strongly disagreed over exactly ''what''. Regardless, they have clearly found some way to manage their emotions, since they are not nearly as warlike as the ancient Vulcans appeared to be. This does somewhat belie the oft-repeated Vulcan [[FalseDichotomy assertion that logic and emotion cannot be reconciled]], but then again, the Romulans are no longer entirely the same species - perhaps they engineered the more volatile emotions out of their population?
** In
clever, it's established in the ''Starfleet Battles'' spin-off universe, that Romulan Culture is stated as having a culture has the principle of "Unifying Duty" to serve as an outlet for aggression and passion, where individuals set aside petty jealousies and personal ambition in service to the greater good of the species. While this has allowed the Romulans to avoid descending into barbaric self-destruction, it has also meant they use other species as an outlet for their aggression.
** Inverted in the ''Series/StarTrekTheOriginalSeries'' episode "The Empath"
** ''Series/StarTrekEnterprise'' had an episode where the crew was surprised to meet a sect of Vulcans who believed that as long as you were careful not to let it get away from you, actually emoting was not bad in and of itself; they also ate meat, although it isn't explained how that's totally relevant.
*** Vulcans have been demonstrated in an earlier episode to be culturally vegetarian. The fact that these Vulcans eat meat helps to demonstrates that they are unusual and do not subscribe to the same set of social tabboos as mainstream Vulcans.
aggression.


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%%** Inverted in the ''Series/StarTrekTheOriginalSeries'' episode "The Empath"
** ''Series/StarTrekEnterprise'' had an episode where the crew was surprised to meet a sect of Vulcans who believed that as long as you were careful not to let it get away from you, actually emoting was not bad in and of itself; they also ate meat, although it isn't explained how that's totally relevant.


* The two main attorneys of ''Franchise/AceAttorney'' exemplify this. Defense lawyer Phoenix Wright goes into every case armed with little more than his heartfelt belief in his client's innocence. His rival, prosecutor Miles Edgeworth, is calm, logical, and believes in saying the truth, no matter how unpleasant. It's made clear over the course of the games that both approaches bring a certain clarity and a certain blindness, and that the two of them get better results together than either one would alone.

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* The two main attorneys of ''Franchise/AceAttorney'' exemplify this. Defense lawyer Phoenix Wright goes into every case armed with little more than his heartfelt belief in his client's innocence. His rival, prosecutor Miles Edgeworth, This is calm, logical, and believes in saying the truth, no matter how unpleasant. It's made clear over the course part of the games game mechanics of the tongue-in-cheek sci-fi role-playing game ''Lasers and Feelings''. Characters have a single stat that both approaches bring a certain clarity and a certain blindness, and that the two of them get determines whether they're better results together than either one would alone.at Lasers (science, technology, and rational thinking) or Feelings (diplomacy, intuition, and passionate action).


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* The two main attorneys of ''Franchise/AceAttorney'' exemplify this. Defense lawyer Phoenix Wright goes into every case armed with little more than his heartfelt belief in his client's innocence. His rival, prosecutor Miles Edgeworth, is calm, logical, and believes in saying the truth, no matter how unpleasant. It's made clear over the course of the games that both approaches bring a certain clarity and a certain blindness, and that the two of them get better results together than either one would alone.


* ''VideoGame/ShinMegamiTensei'': This trope is yet another angle to the [[LawfulEvil Law]] Vs. [[ChaoticEvil Chaos]] conflict. ([[CaptainObvious No prizes for guessing which alignment takes which side of this conflict]].) Also a meta-aversion: the games are ''very'' critical of any ideology that favors either Emotions OR Stoicism to the exclusion of the other.

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* ''VideoGame/ShinMegamiTensei'': This trope is yet another angle to the [[LawfulEvil Law]] Vs. [[ChaoticEvil Chaos]] conflict. ([[CaptainObvious No (No prizes for guessing which alignment takes which side of this conflict]].conflict.) Also a meta-aversion: the games are ''very'' critical of any ideology that favors either Emotions OR Stoicism to the exclusion of the other.

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* ''WesternAnimation/ReasonAndEmotion'' is a 1940s Disney cartoon explaining how reasoning and emotions (personified by a professor and a caveman respectively) work. The negative affect of letting emotions run wild uses a RealLife example with UsefulNotes/AdolfHitler and how he started World War II. At the end of the cartoon, Reason and Emotion come to an agreement to balance things out: Reason's job is to think, plan, and discriminate, while Emotion's job is to be a fine, strong emotion that loves his country, freedom, and life.

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[[folder:Web Video]]
* ''WebVideo/MrBuddy'': His video featuring Australia as a {{Franchise/Pokemon}} region shows the legendary Pokémon of that region that use this trope: Lyredala and Dhakkolor, based on the lyrebird and the rainbow serpent of Aboriginal Australian legend respectively. Lyredala is Fairy/Flying and represents emotion, while Dhakkolor is Water/Dragon and represents logic. Team Noble (the villain team of the region) want to use Lyredala to appeal to people's emotions to [[WellIntentionedExtremist keep powerful and potentially dangerous Pokémon away from the public eye]], while the player and the professor of the region counter them with Dhakkolor.
[[/folder]]


* WordOfGod has it that this was originally meant to be the point of ''[[Website/BecomingABetterWriter The Wolf's Will]]''; unfortunately they lose their stoic after the first chapter
** And find a better stoic.

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* WordOfGod has it that this was originally meant to be the point of ''[[Website/BecomingABetterWriter The Wolf's Will]]''; unfortunately they lose their stoic after the first chapter
** And
chapter, but they find a better stoic.stoic later.


** ''Series/StarTrekEnterprise'' had an episode where the crew was surprised to meet a sect of Vulcans who believed that as long as you were careful not to let it get away from you, actually emoting was not bad in and of itself; they also ate meat, although I'm not precisely sure how that's totally relevant.

to:

** ''Series/StarTrekEnterprise'' had an episode where the crew was surprised to meet a sect of Vulcans who believed that as long as you were careful not to let it get away from you, actually emoting was not bad in and of itself; they also ate meat, although I'm not precisely sure it isn't explained how that's totally relevant.


A common theme where 'Emotion' and 'Stoicism' are set up as opposing sides in how to go about in the world. This is true not just for characters, but [[HarmonyVersusDiscipline as a theme in setting.]]

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A common theme where 'Emotion' and 'Stoicism' are set up as opposing sides in how to go about in the world. This is true not just for characters, can take the form of having characters representing 'emotion' and 'stoicism' acting as [[{{Foil}} Foils]] to each other, but also [[HarmonyVersusDiscipline as a theme in the setting.]]


* ''Film/AvengersInfinityWar'': Many heroes allow emotions to get the better of them, and this is one of their {{Fatal Flaw}}s [[spoiler:that leads to their demise.]] Thanos won't let emotions get in the way of his "simple calculus" of [[IDidWhatIHadToDO what needs to be done]] [[spoiler:and wins in the end]].

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* ''Film/AvengersInfinityWar'': Many heroes allow emotions to get the better of them, and this is one of their {{Fatal Flaw}}s [[spoiler:that leads to their demise.]] Thanos won't let emotions get in the way of his "simple calculus" of [[IDidWhatIHadToDO what needs to be done]] [[spoiler:and wins in the end]]. However, the Avengers (through their compassion and outrage) are firmly on the side of good, and Thanos (who suffers from LackOfEmpathy) is a [[KillEmAll genocidal maniac]].


Despite what Captain Emotion and the Emotioneers [[StrawVulcan would have you believe]], being [[TheMcCoy emotional and caring]] is not [[LightIsNotGood in and of itself a good thing.]] In fact, the more emotional and less self controlled a character, [[PassionIsEvil the more likely they are to fall]] to TheDarkSide. Conversely, the more [[TheStoic stoic]], [[TheSpock composed]], and self-denying a character the more likely they are to be good and in line with TheForce.

The reasoning boils down to this: Emotions are raw, powerful, and uncontrollable. A character who lets their heart or libido lead them is not rational and thus prone to temptation. Temptation of course [[EvilIsSexy takes]] [[EvilTastesGood many]] [[EvilFeelsGood forms]], and it is a [[JumpingOffTheSlipperySlope slippery slope]] from there to [[FaceHeelTurn full on villainy.]] On the other hand, heroes who exhibit self control are like a KnightInShiningArmor, able to resist temptation and SmiteEvil. It is worth noting that while evil [[AGlassOfChianti can be refined,]] it is rarely ascetic.

The downsides of extreme Stoicism are LackOfEmpathy and [[CreativeSterility inability]] to act outside [[KnightTemplar personal code]]. A [[TheUnfettered completely composed]] Stoic runs the risk of not letting ''any'' human considerations weigh on their judgement if they are [[ExtremeDoormat capable of any independent action at all]]. In extreme cases it may lead to complete [[TheSlacker lack of motivation]] outside basic needs and [[ItsAllAboutMe disregard towards others]] outside written law.

This is true not just for characters, but [[HarmonyVersusDiscipline as a theme in setting.]] It does not need to be a WorldHalfEmpty, or even have a world with a BalanceBetweenGoodAndEvil, just one where it is more likely that [[LoveHurts Love]] leads to [[LoveMakesYouEvil Evil]] rather than [[LoveRedeems Redemption.]]

The TropeMaker is the Hellenistic Greeks' philosophy of [[http://en.wikipedia.org/wiki/Stoicism Stoicism,]] although they did not encourage self-denial so much as abolishing the source of desire entirely. This is also the goal of Buddhism - the quintessential Stoic did not at all lack emotions, quite the opposite, but rather endeavored not to be driven by their emotions (feel sadness but not grief, feel pleasure but not become addicted to it, etc). It also loosely correlates with the Bible's teachings of controlling the "flesh", which usually involves controlling ones' emotions and urges.

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Despite what Captain Emotion A common theme where 'Emotion' and 'Stoicism' are set up as opposing sides in how to go about in the Emotioneers [[StrawVulcan would have you believe]], being [[TheMcCoy emotional and caring]] world. This is true not [[LightIsNotGood just for characters, but [[HarmonyVersusDiscipline as a theme in and of itself a good thing.]] In fact, setting.]]

Media that favours
the more emotional and less self controlled a character, [[PassionIsEvil 'stoic' side of the more likely they are to fall]] to TheDarkSide. Conversely, the more [[TheStoic stoic]], [[TheSpock composed]], and self-denying a character the more likely they are to be good and in line with TheForce.

The reasoning boils down to this: Emotions are
equation will present emotions as raw, powerful, and uncontrollable. A Here, emotion is directly contrasted with 'logic' and 'self-control', and a character who lets their heart or libido lead them is therefore not rational and thus prone to temptation. Temptation of course [[EvilIsSexy takes]] [[EvilTastesGood many]] [[EvilFeelsGood forms]], and it is a [[JumpingOffTheSlipperySlope slippery slope]] from there to [[FaceHeelTurn full on villainy.]] On villainy]]. The more emotional a character is, the other hand, heroes who exhibit self control [[PassionIsEvil more likely they are like to fall]] to TheDarkSide. Conversely, the more [[TheStoic stoic]], [[TheSpock composed]], and [[KnightInShiningArmor self-denying]] a KnightInShiningArmor, character the more likely they are to be able to resist temptation temptation, stay in line with TheForce, and SmiteEvil. It is worth noting that while evil [[AGlassOfChianti can be refined,]] it is rarely ascetic.

The downsides of extreme Stoicism are
ascetic.

On the other hand, works favouring the 'emotion' side will show stoicism as being linked to
LackOfEmpathy and [[CreativeSterility inability]] to act outside [[KnightTemplar personal code]]. A [[TheUnfettered completely composed]] Stoic runs will run the risk of not letting ''any'' human considerations weigh on their judgement if they are [[ExtremeDoormat capable of any independent action at all]]. In extreme cases it may lead to complete [[TheSlacker lack of motivation]] outside basic needs and [[ItsAllAboutMe disregard towards others]] outside written law. If emotions are portrayed as natural, then suppressing them in order to maintain stoicism will also have dire consequences as a person will eventually reach their [[VillainousBreakdown breaking]] [[HeroicBSOD point]].

This is true not just for characters, but [[HarmonyVersusDiscipline as a theme in setting.]] It does not need to be a WorldHalfEmpty, or even have a world with a BalanceBetweenGoodAndEvil, just one where it is more likely that [[LoveHurts Love]] leads to [[LoveMakesYouEvil Evil]] rather than [[LoveRedeems Redemption.]]

The TropeMaker is the Hellenistic Greeks' philosophy of [[http://en.wikipedia.org/wiki/Stoicism Stoicism,]] although they did not encourage self-denial so much as abolishing the source of desire entirely. This Finding a balance between the two is also the goal of Buddhism - the quintessential Stoic did not at all lack emotions, quite the opposite, but rather endeavored not to be driven by their emotions (feel sadness but not grief, feel pleasure but not become addicted to it, etc). It also loosely correlates with the Bible's teachings of controlling the "flesh", which usually involves controlling ones' emotions and urges.


*** Slaanesh doesn't just rip out their souls, he [[UpToEleven ''eats them''.]] If they feel too much emotion, their afterlife will be spent [[AFateWorseThanDeath as part of a being which can turn people insane just by looking at it, and will be forced to witness all that being's numerous, numerous atrocities, while unable to inform their own people about the being's plans.]] ''Forever.''

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*** Slaanesh doesn't just rip out their souls, he [[UpToEleven ''eats them''.]] ''[[UpToEleven eats them.]]'' If they feel too much emotion, their afterlife will be spent [[AFateWorseThanDeath as part of a being which can turn people insane just by looking at it, and will be forced to witness all that being's numerous, numerous atrocities, while unable to inform their own people about the being's plans.]] ''Forever.''


* ''Series/{{The 100}}'' has this as a recurring debate between Lexa and Clarke. Lexa believes that a leader must turn off their emotions and only make decisions based on ruthless, pragmatic logic. Clarke argues that, unless you're open to forming emotional connections with others, you'll never be able to understand them, and that Lexa hasn't actually gotten rid of her emotions, but merely kept them from outwardly showing.
-->'''Clarke:''' You say having feelings makes me weak, but ''you're'' weak for hiding from them.

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* ''Series/{{The 100}}'' 100}}''
** The show
has this as a recurring debate between Lexa and Clarke. Lexa believes that a leader must turn off their emotions and only make decisions based on ruthless, pragmatic logic. Clarke argues that, unless you're open to forming emotional connections with others, you'll never be able to understand them, and that Lexa hasn't actually gotten rid of her emotions, but merely kept them from outwardly showing.
-->'''Clarke:''' --->'''Clarke:''' You say having feelings makes me weak, but ''you're'' weak for hiding from them.them.
** It's also a recurring contrast between leads Clarke and Bellamy. Despite the above, Clarke is a more logical decision-maker than Bellamy, who tends to run more emotional. It's lampshaded, as they're referred to as the head and the heart respectively.

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