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* ''VideoGame/TheMedium'' is set in an abandoned holiday resort in 1990s Poland, and has different versions of our protagonist in our world and the spirit world. If a path is open on one world but not the other, she usually can't progress until it's open in both worlds.
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I remember Onimusha 3 being an example of this, but my memories of the game are vague. So if anyone more knowledgeable wants to expand on this, feel free.

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* ''VideoGame/Onimusha3DemonSiege'' involves a time travel story where its two protagonists, Samanosuke and Jacques, swap places in time. You bounce back and forth playing the two characters in their respective times, and later gain the ability to send items to the other across time. Certain puzzles are also solved via the time travel gimmick.
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8 ''VideoGame/TheSilentAge'': The protagonist has a {{time machine}} that goes back and forth a fixed forty years, taking him between the present in 1971 and the derelict post-human future.
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Legacy of Kain added in Platformer

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* ''VideoGame/LegacyofKainSoulReaver'' features this as a key feature where the wraith protagonist Raziel can shift between the physical plane and spectral plane, with different enemies being encountered in each, and sometimes the landscape changing.

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* ''VideoGame/SuperMarioBros3'' like SM64 after it, stage 4-6 of Giant Island has a door and a pipe that Mario or Luigi can go into, changing the enemies of the stage from the giant size foes you have been facing all throughout world 4, or into the regular size enemies you see in every other world, as well as resetting the blocks you may have already smashed.
* ''VideoGame/SuperMario64'' features Tiny-Huge Island, where Mario can go through pipes to change size. As a giant, Mario can easily jump up cliffs and doesn't need to worry much about enemies. As a midget, Mario can ride on breezes and enter narrow passages. This is implemented by two different maps of the same island. ''VideoGame/SuperMarioBros3'' has a similar level, where going through doors shrinks the normally enormous enemies to normal size. The environment remains big, however.

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* ''VideoGame/SuperMarioBros3'' like SM64 after it, stage ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioBros3'': Stage
4-6 of Giant Island has a door and a pipe that Mario or Luigi can go into, changing the enemies of the stage from the giant size foes you have been facing all throughout world 4, or into the regular size enemies you see in every other world, as well as resetting the blocks you may have already smashed.
* ** ''VideoGame/SuperMario64'' features Tiny-Huge Island, where Mario can go through pipes to change size. As a giant, Mario can easily jump up cliffs and doesn't need to worry much about enemies. As a midget, Mario can ride on breezes and enter narrow passages. This is implemented by two different maps of the same island. ''VideoGame/SuperMarioBros3'' has a similar level, where going through doors shrinks the normally enormous enemies to normal size. The environment remains big, however.

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* ''VideoGame/TheMagicOfScheherazade'' features two time periods per area (sometimes you go to the future, sometimes to the past) with similar-but-not-identical geography and goals that only exist in the other time period (for example, finding a legendary object or recruiting a new ally).



* ''VideoGame/TheMagicOfScheherazade'' features two time periods per area (sometimes you go to the future, sometimes to the past) with similar-but-not-identical geography and goals that only exist in the other time period (for example, finding a legendary object or recruiting a new ally).
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None

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* ''VideoGame/SuperMarioBros3'' like SM64 after it, stage 4-6 of Giant Island has a door and a pipe that Mario or Luigi can go into, changing the enemies of the stage from the giant size foes you have been facing all throughout world 4, or into the regular size enemies you see in every other world, as well as resetting the blocks you may have already smashed.

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