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** Besides the main winds, which are accessible to more or less all factions, there are a number of lores and traditions unique to specific groups. These include the runic magic of the Dwarfs, which is less powerful but safer than other forms and binds magical effects into specific carved patterns; the Lores of the Big and Little Waaaagh!, used by Orc and Goblin shamans respectively by channeling the psychic power of greenskin hordes; the ice magic of Kislev, which can only be used by women; the Gut Magic of the Ogres, which works by its user eating something and casting a spell related to the thing they consumed; and the Lore of the Wild, used by the Beastmen, which is essentially a corrupted form of the Lore of Beasts.
** ReligionIsMagic and each deity offers a unique set of powers to its priests. These magics are {{mutually exclusive|Magic}} because mortals, though they might pray to various gods [[OddJobGods according to the situation]], can only draw magic from one patron god.

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** Besides the main winds, which are accessible to more or less all factions, there are a number of lores and traditions unique to specific groups. These include the runic magic of the Dwarfs, which is less powerful but safer than other forms and binds magical effects into specific carved patterns; the Lores of the Big and Little Waaaagh!, used by Orc and Goblin shamans respectively by channeling the psychic power of greenskin hordes; the ice magic of Kislev, which can only be used by women; the Gut Magic of the Ogres, which works by its user eating something and casting a spell related to the thing they consumed; and the Lore of the Wild, used by the Beastmen, which is essentially a corrupted form of the Lore of Beasts.
** ReligionIsMagic
Beasts; and each deity offers a unique set of powers to its priests. These magics [[ReligionIsMagic the magic offered by deities]], which are {{mutually exclusive|Magic}} because mortals, though they might pray to various gods [[OddJobGods according to the situation]], can only draw magic from one patron god.god.
** In ''The Old World'', which is set before the Colleges of Magic were established to formalise magic study in human lands, each of the spell lores instead represents a particular approach to the study of magic. A practitioner of Battle Magic, Elementalism or Illusion will draw power from whichever Wind of Magic suits their purpose.
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* ''WesternAnimation/TheOwlHouse'': Magic is divided into different disciplines, and witches and wizards are divided by covens, each dedicated exclusively to one form of magic, and are [[RestrainingBolt magically forced to suppress all other forms]]. Only those who belong to the Emperor's Coven are allowed access to all forms of magic. Eda, one of the main characters, has never joined a coven and is able to use the full magic spectrum, which is implied to be part of the reason she's wanted by the authorities.

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* ''WesternAnimation/TheOwlHouse'': Magic is divided into nine different disciplines, disciplines ([[BlobMonster Abomination]], [[MagicMusic Bard]], [[TheBeastmaster Beast Keeping]], [[DishingOutDirt Construction]], [[HealingHands Healing]], [[MasterOfIllusion Illusion]], [[{{Seers}} Oracle]], [[GreenThumb Plant]], and [[AlchemyIsMagic Potions]]), and witches and wizards are divided by covens, each dedicated exclusively to one form of magic, and are [[RestrainingBolt magically forced to suppress all other forms]]. Only those who belong to the Emperor's Coven are allowed access to all forms of magic. Eda, one of the main characters, has never joined a coven and is able to use the full magic spectrum, which is implied to be part of the primary reason she's wanted by the authorities.

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