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* ''VideoGame/ToontownCorporateClash'': The Pacesetter is already a pretty tough boss, being the last {{Superboss}} out of eight, having a lot of health, and dealing tons of damage. What makes his fight one of the hardest in the game is that the game's clock will speed up every turn, capping at 4x speed. This affects attack animations, timers ([[AntiFrustrationFeatures although the "hurry" sound effect will always play when you have 5 real-time seconds left to pick a gag]]), the music, ''everything''. His OneWingedAngel mode cranks it up even further, making you play the game at 6x speed.
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* The microgames in ''VideoGame/WarioWare'' are ludicrously simple, so this is the main source of challenge. There's also speedup within some boss stages -- a notable example is Kat's boss stage in the original, where red and blue platforms speed up and slow down the game respectively when jumped on.

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* The microgames in ''VideoGame/WarioWare'' are ludicrously simple, so this is the main source of challenge. There's also speedup within some boss stages -- a notable example is Kat's boss stage in the original, where red and blue platforms speed up and slow down the game respectively when jumped on. When replaying characters' stages, the first and second time you clear the boss games results in microgames being promoted to the second and third difficulty level, and subsequent completions of the boss games only increase the speed.
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%%* ''VideoGame/RobotUnicornAttack'' does this.

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%%* * ''VideoGame/RobotUnicornAttack'' does this.starts out slow but as the game goes on, the speed gradually increases.



%%* ''VideoGame/TempleRun'' plays this straight.

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%%* * ''VideoGame/TempleRun'' plays this straight.straight. The longer the player is alive, the faster the main character runs.
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Updating now that rolling strats are more common in NES Tetris.


* ''VideoGame/{{Tetris}}'', the poster child for the FallingBlocks game, is a classic example. In Nintendo's ''Tetris'' games, the pieces will eventually reach fall speeds that are so fast that it is impossible to move a piece to the extreme left or right, resulting in a KillScreen. In SEGA's ''Tetris'' games, the max fall speed is even faster, but to compensate, pieces can land on the stack or the floor and still move around for a short period of time. In ''VideoGame/TetrisTheGrandMaster'', the SpiritualSuccessor to SEGA's games, pieces will eventually hit instant drop speed. Later non-Arika ''Tetris'' games such as ''Tetris DS'' would eventually implement instant-drop speeds.

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* ''VideoGame/{{Tetris}}'', the poster child for the FallingBlocks game, is a classic example. In Nintendo's Creator/{{Nintendo}}'s ''Tetris'' games, the pieces will eventually reach fall speeds that are so fast that it is impossible it's near-impossible to move a piece to the extreme left or right, resulting in a KillScreen. KillScreen for all but the greatest of players. In SEGA's Creator/{{Sega}}'s ''Tetris'' games, the max fall speed is even faster, but to compensate, pieces can land on the stack or the floor and still move around for a short period of time. In ''VideoGame/TetrisTheGrandMaster'', the SpiritualSuccessor to SEGA's games, Arika's ''VideoGame/TetrisTheGrandMaster'' and a few other miscellaneous releases such as ''Tetris DS'', pieces will eventually hit instant drop speed. Later non-Arika ''Tetris'' games such as ''Tetris DS'' would eventually implement instant-drop speeds.speed.



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* Difficulty progression in most of the ''VideoGame/FiveNightsAtFreddys'' games primarily comes from the animatronics showing up at your door at an increasingly fast rate.

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Added an example and alphabetized the non-video game examples


* ''WebVideo/TheIrateGamer'' exaggerates this through ManipulativeEditing -- when he says that the Kool-Aid Man video game for Atari gets faster in later levels, he cues sped up gameplay footage.

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* ''WebVideo/TheIrateGamer'' exaggerates this through ManipulativeEditing -- when he says that In the Kool-Aid Man video {{pinball}} game ''Pinball/FunHouseRudysNightmare'', "Haunted Roller Coaster" (a VideoMode which uses the flipper buttons for Atari gets faster in later levels, he cues sped up gameplay footage.ActionCommands) requires increasingly stringent reaction times as the player progresses.


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* ''WebVideo/TheIrateGamer'' exaggerates this through ManipulativeEditing -- when he says that the Kool-Aid Man video game for Atari gets faster in later levels, he cues sped up gameplay footage.
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* Part of the package in ''VideoGame/{{Burnout}}'', where over the course of the Career Mode you would unlock gradually faster cars. The hardest part about the Super and Special class cars isn't the tracks, but the speed of the cars; you would have less time to react to corners, walls and oncoming traffic.

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* Part of the package in ''VideoGame/{{Burnout}}'', where over the course of the Career Mode you would unlock gradually faster cars. The hardest part about the Super and Special class cars isn't the tracks, but the speed of the cars; speed: you would have less time to react to corners, walls and oncoming traffic.traffic. Luckily with most tracks you get the chance to [[{{Antepiece}} drive around them in a slower class better-suited to them]] before stepping up. For new players some of the hardest challenges in the game are the Preview Events where you're kicked to one of the fastest cars in the game on a track you've never raced on before.



* Zone races in the ''VideoGame/{{Wipeout}}'' series. Your speed increases slowly and gradually, and [[EndlessGame the only way out is to crash.]]

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* Zone races in the ''VideoGame/{{Wipeout}}'' series. Your speed increases slowly and gradually, and [[EndlessGame the only way out is to crash.]] crash]]. Also carries the normal racing game example where you graduate to higher speed classes as you progress through the campaign.
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* ''VideoGame/DancingMonster'' has seven speed settings. Faster speeds make the monster's weak points harder to shoot.
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** In ''Puyo Puyo Tetris 2'''s Boss Raids mode, when you encounter him as a boss, [[Franchise/SonicTheHedgehog Sonic]] has a skill that forces you to drop your Puyos and Tetriminoes ''much'' faster.

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** In ''Puyo ''[[VideoGame/PuyoPuyoTetris2 Puyo Puyo Tetris 2'''s 2]]'''s Boss Raids mode, when you encounter him as a boss, [[Franchise/SonicTheHedgehog Sonic]] has a skill that forces you to drop your Puyos and Tetriminoes ''much'' faster.
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* In Ultra Quickplay in ''VideoGame/TheVoidRainsUponHerHeart'', accelerating their attacks is one of the methods used to overlevel bosses and make them more difficult.

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