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* ''Film/{{Border}}'': This 1997 Bollywood movie is about the Battle of Longewalla fought during the [[UsefulNotes/TheIndoPakistanConflict 1971 Indo-Pak war]] in the Thar desert in Rajasthan. A heavy weapons company defends a remote forward desert outpost close to the Pakistan border, against an onslaught by an entire Pakistani tank battalion.



* Many of the pivotal battles of the [[UsefulNotes/TheIndoPakistanConflict 1965 Indo-Pak war]] were fought in the Athar desert of South Asia. This included the battle of Assal Uttar where a Pakistani armored thrust into Rajasthan India spectacularly failed, followed by a large tank battle at Phillora where an Indian armored thrust into Pakistan succeeded.

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* Many of the pivotal battles of the [[UsefulNotes/TheIndoPakistanConflict 1965 Indo-Pak war]] were fought in the Athar Thar desert of South Asia. This included the battle of Assal Uttar where a Pakistani armored thrust into Rajasthan India spectacularly failed, followed by a large tank battle at Phillora where an Indian armored thrust into Pakistan succeeded.
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* Many of the pivotal battles of the [[UsefulNotes/TheIndiaPakistanConflict 1965 Indo-Pak war]] were fought in the Athar desert of South Asia. This included the battle of Assal Uttar where a Pakistani armored thrust into Rajasthan India spectacularly failed, followed by a large tank battle at Phillora where an Indian armored thrust into Pakistan succeeded.

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* Many of the pivotal battles of the [[UsefulNotes/TheIndiaPakistanConflict [[UsefulNotes/TheIndoPakistanConflict 1965 Indo-Pak war]] were fought in the Athar desert of South Asia. This included the battle of Assal Uttar where a Pakistani armored thrust into Rajasthan India spectacularly failed, followed by a large tank battle at Phillora where an Indian armored thrust into Pakistan succeeded.
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None


* Many of the pivotal battles of the [[UsefulNotes/TheIndoPakistanComflict 1965 Indo-Pak war]] were fought in the Athar desert of South Asia. This included the battle of Assal Uttar where a Pakistani armored thrust into Rajasthan India spectacularly failed, followed by a large tank battle at Phillora where an Indian armored thrust into Pakistan succeeded.

to:

* Many of the pivotal battles of the [[UsefulNotes/TheIndoPakistanComflict [[UsefulNotes/TheIndiaPakistanConflict 1965 Indo-Pak war]] were fought in the Athar desert of South Asia. This included the battle of Assal Uttar where a Pakistani armored thrust into Rajasthan India spectacularly failed, followed by a large tank battle at Phillora where an Indian armored thrust into Pakistan succeeded.
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None

Added DiffLines:

* Many of the pivotal battles of the [[UsefulNotes/TheIndoPakistanComflict 1965 Indo-Pak war]] were fought in the Athar desert of South Asia. This included the battle of Assal Uttar where a Pakistani armored thrust into Rajasthan India spectacularly failed, followed by a large tank battle at Phillora where an Indian armored thrust into Pakistan succeeded.
** The Battle of Longewalla fought in the 1971 Indo-Pak war was also another pivotal battle fought in a desert.
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Compare and contrast with the aforementioned UrbanWarfare, JungleWarfare, and WinterWarfare, where fighting takes place in cities, lush tropical rainforests and jungles, and in the snow, respectively. A lot of 2000s examples of Desert Warfare also overlap with UrbanWarfare, especially if the work is set during UsefulNotes/TheWarOnTerror.

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Compare and contrast with the aforementioned UrbanWarfare, JungleWarfare, and WinterWarfare, and MountainWarfare, where fighting takes place in cities, lush tropical rainforests and jungles, and in the snow, and in alpine environments, respectively. A lot of 2000s examples of Desert Warfare also overlap with UrbanWarfare, especially if the work is set during UsefulNotes/TheWarOnTerror.

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* ''{{Literature/Dune}}'': As shown in the page quote, House Atreides, and later the Fremen, make use of this, as the desert planet of Arrakis is utterly devoid of any water, and air power is risky due to the huge, deadly sandstorms. Desert power is achieved because the Fremen can ride on the great sand-worms instead, and are able to go anywhere they want because they know the desert, unlike the Harkonnen forces.



* As shown in the page quote, in ''{{Literature/Dune}}'', House Atreides, and later the Fremen, make use of this, as the desert planet of Arrakis is utterly devoid of any water, and air power is risky due to the huge, deadly sandstorms. Desert power is achieved because the Fremen can ride on the great sand-worms instead, and are able to go anywhere they want because they know the desert, unlike the Harkonnen forces.

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* As shown in ''Literature/ASongOfIceAndFire'': Dorne adopted this strategy during the page quote, in ''{{Literature/Dune}}'', House Atreides, invasion of Aegon Targaryen. Knowing that their fortresses couldn't stand against the Conquerer's dragons, and later the Fremen, make use of this, as the desert planet of Arrakis is utterly devoid of any water, and air power is risky due to the huge, deadly sandstorms. Desert power is achieved because the Fremen can ride on the great sand-worms instead, and are able to go anywhere they want because they know that large invading armies couldn't keep themselves easily provisioned in the desert, unlike the Harkonnen forces.Dornish abandoned their strongholds and repeatedly used fierce hit-and-run tactics against the Targaryen forces. The initial invasion and subsequent wars took a heavy toll on the Dornish, but this strategy allowed them to remain independent of Targaryen rule for almost 200 years, before they willingly joined the Seven Kingdoms on their own terms.
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Added DiffLines:

* As shown in the page quote, in ''{{Literature/Dune}}'', House Atreides, and later the Fremen, make use of this, as the desert planet of Arrakis is utterly devoid of any water, and air power is risky due to the huge, deadly sandstorms. Desert power is achieved because the Fremen can ride on the great sand-worms instead, and are able to go anywhere they want because they know the desert, unlike the Harkonnen forces.
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Added DiffLines:

** ''VideoGame/MedalOfHonorUnderground'': "Hunting the Desert Fox" takes place in Morocco, North Africa just before Operation ''Torch'' is about to commence. Manon herself is forced to fight the infantry and Panzers of the Afrika Korps, all the while having to signal in the Allied invasion fleet and then make her escape.
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[[folder: Anime, Manga, & Light Novels]]

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[[folder: Anime, Manga, Anime & Light Novels]]Manga]]
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** ''Call of Duty 2: Big Red One'' covers Operation Torch and the Battle of Kasserine Pass.

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** ''Call of Duty 2: Big Red One'' ''VideoGame/CallOfDuty2BigRedOne'' covers Operation Torch and the Battle of Kasserine Pass.
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Fix


These same soldiers also have to deal with constant supply issues in the absence of EasyLogistics, namely with ammunition, fuel, food, and most importantly, water. As mentioned above, tanks are now [[TankGoodness able to move freely and advance quickly]], and this can usually end up with a [[EpicTankOnTankAction massive tank battle]] taking place. Because of this, defending forces will usually set up AntiArmor defenses such as anti-tank artillery, ditches or land mines, usually with tsnks [[MobileShrubbery concealed with camouflage netting]]. While it is easy to lay land mines in the desert, the shifting sand dunes can cover the mines over time. Tank gunners may have trouble sighting their targets due to heat shimmer and mirages.

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These same soldiers also have to deal with constant supply issues in the absence of EasyLogistics, namely with ammunition, fuel, food, and most importantly, water. As mentioned above, tanks are now [[TankGoodness able to move freely and advance quickly]], and this can usually end up with a [[EpicTankOnTankAction massive tank battle]] taking place. Because of this, defending forces will usually set up AntiArmor defenses such as anti-tank artillery, ditches or land mines, usually with tsnks tanks [[MobileShrubbery concealed with camouflage netting]]. While it is easy to lay land mines in the desert, the shifting sand dunes can cover the mines over time. Tank gunners may have trouble sighting their targets due to heat shimmer and mirages.
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Add details


There are no civilians or buildings for miles on end, and so tanks are now given a free rein to advance wherever they please. There are downsides, though; moving tanks produce dust clouds that the enemy can spot. As well, unlike in European woodlands or UrbanWarfare, there's little cover and concealment for tanks, either from ground observers or aerial reconnaissance. [[note]] When tanks stop for the night in the desert or if they need repairs or maintenance, they need to be covered in camouflage netting and if possible, positioned in a low spot that hides the distinctive outline. Any night repairs should be done with shielding of lights and avoiding noise, to reduce the risk of giving away the position. In addition to trying to hide tanks, trucks, and equipment, commanders also try to deceive the enemy by building fake plywood tanks and using convoys to move around empty crates and barrels, in the hopes that reconnaissance will get confused about the actual position. [[/note]]If there are civilians, expect a HiddenElfVillage of tents and mud brick buildings near an oasis, or as 21st century works depict, in major cities or towns surrounded by desert.

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There are no civilians or buildings for miles on end, and so tanks are now given a free rein to advance wherever they please. There are downsides, though; moving tanks produce dust clouds that the enemy can spot. As well, unlike in European woodlands or UrbanWarfare, there's little cover and concealment for tanks, either from ground observers or aerial reconnaissance. [[note]] When tanks stop for the night in the desert or if they need repairs or maintenance, they need to be covered in camouflage netting and if possible, positioned in a low spot that hides the distinctive outline. The tracks leading to the rest spot should be smoothed over. Any night repairs should be done with shielding of lights and avoiding noise, to reduce the risk of giving away the position. In addition to trying to hide tanks, trucks, and equipment, commanders also try to deceive the enemy by building fake plywood tanks and using convoys to move around empty crates and barrels, in the hopes that reconnaissance will get confused about the actual position. [[/note]]If there are civilians, expect a HiddenElfVillage of tents and mud brick buildings near an oasis, or as 21st century works depict, in major cities or towns surrounded by desert.
Is there an issue? Send a MessageReason:
Add details


There are no civilians or buildings for miles on end, and so tanks are now given a free rein to advance wherever they please. There are downsides, though; moving tanks produce dust clouds that the enemy can spot. As well, unlike in European woodlands or UrbanWarfare, there's little cover and concealment for tanks, either from ground observers or aerial reconnaissance. [[note]] When tanks stop for the night in the desert or if they need repairs or maintenance, they need to be covered in camouflage netting and if possible, positioned in a low spot that hides the distinctive outline. Any night repairs should be done with shielding of lights and avoiding noise, to reduce the risk of giving away the position. [[/note]]If there are civilians, expect a HiddenElfVillage of tents and mud brick buildings near an oasis, or as 21st century works depict, in major cities or towns surrounded by desert.

to:

There are no civilians or buildings for miles on end, and so tanks are now given a free rein to advance wherever they please. There are downsides, though; moving tanks produce dust clouds that the enemy can spot. As well, unlike in European woodlands or UrbanWarfare, there's little cover and concealment for tanks, either from ground observers or aerial reconnaissance. [[note]] When tanks stop for the night in the desert or if they need repairs or maintenance, they need to be covered in camouflage netting and if possible, positioned in a low spot that hides the distinctive outline. Any night repairs should be done with shielding of lights and avoiding noise, to reduce the risk of giving away the position. In addition to trying to hide tanks, trucks, and equipment, commanders also try to deceive the enemy by building fake plywood tanks and using convoys to move around empty crates and barrels, in the hopes that reconnaissance will get confused about the actual position. [[/note]]If there are civilians, expect a HiddenElfVillage of tents and mud brick buildings near an oasis, or as 21st century works depict, in major cities or towns surrounded by desert.
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Add details on sand as a problem for equipment


These same soldiers also have to deal with constant supply issues in the absence of EasyLogistics, namely with ammunition, fuel, food, and most importantly, water. As mentioned above, tanks are now [[TankGoodness able to move freely and advance quickly]], and this can usually end up with a [[EpicTankOnTankAction massive tank battle]] taking place. Because of this, defending forces will usually set up AntiArmor defenses such as anti-tank artillery, ditches or land mines, usually [[MobileShrubbery concealed with camouflage netting]]. While it is easy to lay land mines in the desert, the shifting sand dunes can cover the mines over time. Tank gunners may have trouble sighting their targets due to heat shimmer and mirages.

to:

These same soldiers also have to deal with constant supply issues in the absence of EasyLogistics, namely with ammunition, fuel, food, and most importantly, water. As mentioned above, tanks are now [[TankGoodness able to move freely and advance quickly]], and this can usually end up with a [[EpicTankOnTankAction massive tank battle]] taking place. Because of this, defending forces will usually set up AntiArmor defenses such as anti-tank artillery, ditches or land mines, usually with tsnks [[MobileShrubbery concealed with camouflage netting]]. While it is easy to lay land mines in the desert, the shifting sand dunes can cover the mines over time. Tank gunners may have trouble sighting their targets due to heat shimmer and mirages.



While the desert environment is brutal on soldiers, it is also hard on vehicles, weapons and equipment. Tank and half-track engines and hydraulics get overheated. The soft, shifting sand can bog down heavy vehicles. Sand and dust work their way into mechanisms, damaging tracked vehicle sprockets, guns, computer equipment and radios. The heat reduces the lifespan of rubber tires, gaskets and seals. Sand sticks to helicopters and the underside of armored vehicles, adding weight if its not removed regularly. Missile guide rails on launchers can get clogged by sand.

Nineteenth and early 20th century settings may depict [[BleakBorderBase isolated forts]] in the desert. Don't let the walls of the fort lull you into thinking the heroes are safe. Resupplying the fort with water, food and ammunition will be hard. In ancient settings, or settings that don't involve tanks, cavalry charges, usually on horse or camel, but occasionally on chariot, are also common.

Fictional stories that depict desert fighters in loose, long clothing, headscarves, and dark glasses or goggles are TruthInTelevision. These items protect against blistering heat, blowing sand, and blinding sun.

Compare and contrast with the aforementioned UrbanWarfare, JungleWarfare, and WinterWarfare, where fighting takes place in cities, lush tropical rainforests and jungles, and in the snow, respectively. A lot of recent examples of Desert Warfare also overlap with the first one, especially if the work is set during UsefulNotes/TheWarOnTerror.

to:

While the desert environment is brutal on soldiers, it is also hard on vehicles, weapons and equipment. Tank and half-track engines and hydraulics get overheated. The soft, shifting sand can bog down heavy vehicles. Sand and dust work their way into mechanisms, damaging tracked vehicle sprockets, guns, gun actions, computer equipment and radios. The heat reduces the lifespan of rubber tires, gaskets and seals. Sand sticks to helicopters and the underside of armored vehicles, adding weight if its not removed regularly. Missile guide rails on launchers can get clogged by sand.

sand. [[note]] Sand can find its way into gas tanks, so all fuel needs to be filtered. Sand can also get clog up radiators or get drawn into air intakes. Soldiers solve the latter problem by putting nylons over air intakes, makinga makeshift filter.[[/note]]

Nineteenth and early 20th century settings may depict [[BleakBorderBase isolated forts]] in the desert. Don't let the mud brick walls of the fort lull you into thinking the heroes are safe. Resupplying the fort with water, food and ammunition will be hard. In ancient settings, or settings that don't involve tanks, cavalry charges, usually on horse or camel, but occasionally on chariot, are also common.

Fictional stories that depict desert fighters in loose, long clothing, headscarves, and dark glasses and sunglasses or goggles are TruthInTelevision. These items protect against blistering heat, blowing sand, and blinding sun.

Compare and contrast with the aforementioned UrbanWarfare, JungleWarfare, and WinterWarfare, where fighting takes place in cities, lush tropical rainforests and jungles, and in the snow, respectively. A lot of recent 2000s examples of Desert Warfare also overlap with the first one, UrbanWarfare, especially if the work is set during UsefulNotes/TheWarOnTerror.
Is there an issue? Send a MessageReason:
Fix


There are no civilians or buildings for miles on end, and so tanks are now given a free rein to advance wherever they please. There are downsides, though; moving tanks produce dust clouds that the enemy can spot. As well, unlike in European woodlands or UrbanWarfare, there's little cover and concealment for tanks, either from ground observers or aerial reconnaissance. [[note]] When tanks stop for the night in the desert or if they need repairs or maintenance, they need to be coveredin camouflage netting and if possible, positioned in a low spot that hides the distinctive outline. Any night repairs should be done with shielding of lights and avoiding noise, to reduce the risk of giving away the position. [[/note]]If there are civilians, expect a HiddenElfVillage of tents and mud brick buildings near an oasis, or as 21st century works depict, in major cities or towns surrounded by desert.

to:

There are no civilians or buildings for miles on end, and so tanks are now given a free rein to advance wherever they please. There are downsides, though; moving tanks produce dust clouds that the enemy can spot. As well, unlike in European woodlands or UrbanWarfare, there's little cover and concealment for tanks, either from ground observers or aerial reconnaissance. [[note]] When tanks stop for the night in the desert or if they need repairs or maintenance, they need to be coveredin covered in camouflage netting and if possible, positioned in a low spot that hides the distinctive outline. Any night repairs should be done with shielding of lights and avoiding noise, to reduce the risk of giving away the position. [[/note]]If there are civilians, expect a HiddenElfVillage of tents and mud brick buildings near an oasis, or as 21st century works depict, in major cities or towns surrounded by desert.
Is there an issue? Send a MessageReason:
How to park tanks in desert...camouflage nets, use low spot, careful with light and noise at night


There are no civilians or buildings for miles on end, and so tanks are now given a free rein to advance wherever they please. There are downsides, though; moving tanks produce dust clouds that the enemy can spot. As well, unlike in European woodlands, there's little cover and concealment for tanks, either from ground observers or aerial reconnaissance. If there are civilians, expect a HiddenElfVillage near an oasis, or as later works depict, in major cities surrounded by desert.

to:

There are no civilians or buildings for miles on end, and so tanks are now given a free rein to advance wherever they please. There are downsides, though; moving tanks produce dust clouds that the enemy can spot. As well, unlike in European woodlands, woodlands or UrbanWarfare, there's little cover and concealment for tanks, either from ground observers or aerial reconnaissance. If [[note]] When tanks stop for the night in the desert or if they need repairs or maintenance, they need to be coveredin camouflage netting and if possible, positioned in a low spot that hides the distinctive outline. Any night repairs should be done with shielding of lights and avoiding noise, to reduce the risk of giving away the position. [[/note]]If there are civilians, expect a HiddenElfVillage of tents and mud brick buildings near an oasis, or as later 21st century works depict, in major cities or towns surrounded by desert.
Is there an issue? Send a MessageReason:
19th and early 20 C settings may depict forts


In ancient settings, or settings that don't involve tanks, cavalry charges, usually on horse or camel, but occasionally on chariot, are also common.

to:

Nineteenth and early 20th century settings may depict [[BleakBorderBase isolated forts]] in the desert. Don't let the walls of the fort lull you into thinking the heroes are safe. Resupplying the fort with water, food and ammunition will be hard. In ancient settings, or settings that don't involve tanks, cavalry charges, usually on horse or camel, but occasionally on chariot, are also common.
Is there an issue? Send a MessageReason:
Note on aerial reconnaissance


Desert Warfare is ExactlyWhatItSaysOnTheTin, a trope that involves fighting that takes place in a desert. In contrast to JungleWarfare and UrbanWarfare, where fighting takes place mostly in close-quarters, Desert Warfare is a new story altogether. In this kind of scenario, expect [[ElitesAreMoreGlamorous elite soldiers]] trained in fighting in the desert performing long range patrols, usually on specialized tracked or half-tracked vehicles, but also on foot on certain occasions. Given the vast area that soldiers are patrolling and the lack of landmarks, a clichéd scene is an officer peering through binoculars and puzzling over a map.

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Desert Warfare is ExactlyWhatItSaysOnTheTin, a trope that involves fighting that takes place in a desert. In contrast to JungleWarfare and UrbanWarfare, where fighting takes place mostly in close-quarters, Desert Warfare is a new story altogether. In this kind of scenario, expect [[ElitesAreMoreGlamorous elite soldiers]] trained in fighting in the desert performing long range patrols, usually on specialized tracked or half-tracked vehicles, but also on foot on certain occasions. [[note]] Why on foot? In the desert, a stationary, camouflaged dug-in enemy position is hard to spot from aerial reconnaissance and the pilot might blunder into anti-air defenses if they get too close. As such, to investigate a suspected enemy position, it is better to land a bit of a distance away, then probe the area on foot.[[/note]] Given the vast area that soldiers are patrolling and the lack of landmarks, a clichéd scene is an officer peering through binoculars and puzzling over a map.
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Commanders may have more soldiers out of the action due to desert conditions than due to bullet wounds. The sun causes heat exhaustion, sunburn, and fatigue. The wind and the sand it carries blister and burn skin and eyes. The glare strains the eyes and the howling wind tires the ears. The heat and lack of water cause dehydration. With the heat and dust, along with the lack of access to bathing, even a tiny cut can lead to a serious infection. Local fauna include scorpions, snakes, feral dogs (carrying rabies) and rats (spreading disease). In addition to heat stroke and dehydration, soldiers face malaria, typhus, and other diseases.

While the desert environment is brutal on soldiers, it is also hard on vehicles, weapons and equipment. Tank and half-track engines and hydraulics get overheated. The soft, shifting sand can bog down heavy vehicles. Sand and dust work their way into mechanisms, damaging tracked vehicle sprockets, guns, computer equipment and radios. The heat reduces the lifespan of tires, gaskets and seals. Sand sticks to helicopters and the underside of armored vehicles, adding weight if its not removed regularly. Missile guide rails on launchers can get clogged by sand.

to:

Commanders may have more soldiers out of the action due to desert conditions than due to bullet wounds. The sun causes heat exhaustion, sunburn, and fatigue. The wind and the sand it carries blister and burn skin and eyes. The glare strains the eyes and the howling wind tires the ears. The heat and lack of water cause dehydration. With the heat and dust, along with the lack of access to bathing, even a tiny cut can lead to a serious infection. Local fauna include scorpions, snakes, feral dogs (carrying rabies) rabies and fleas) and rats (spreading disease). In addition to heat stroke and dehydration, soldiers face malaria, typhus, dysentery and other diseases.

While the desert environment is brutal on soldiers, it is also hard on vehicles, weapons and equipment. Tank and half-track engines and hydraulics get overheated. The soft, shifting sand can bog down heavy vehicles. Sand and dust work their way into mechanisms, damaging tracked vehicle sprockets, guns, computer equipment and radios. The heat reduces the lifespan of rubber tires, gaskets and seals. Sand sticks to helicopters and the underside of armored vehicles, adding weight if its not removed regularly. Missile guide rails on launchers can get clogged by sand.
Is there an issue? Send a MessageReason:
Add details


These same soldiers also have to deal with constant supply issues in the absence of EasyLogistics, namely with ammunition, fuel, food, and most importantly, water. As mentioned above, tanks are now [[TankGoodness able to move freely and advance quickly]], and this can usually end up with a [[EpicTankOnTankAction massive tank battle]] taking place. Because of this, defending forces will usually set up AntiArmor defenses such as anti-tank artillery, ditches or land mines, usually [[MobileShrubbery concealed with camouflage netting]]. While it is easy to lay lamd mines in the desert, the shifting sand dunes can cover the mines over time.

to:

These same soldiers also have to deal with constant supply issues in the absence of EasyLogistics, namely with ammunition, fuel, food, and most importantly, water. As mentioned above, tanks are now [[TankGoodness able to move freely and advance quickly]], and this can usually end up with a [[EpicTankOnTankAction massive tank battle]] taking place. Because of this, defending forces will usually set up AntiArmor defenses such as anti-tank artillery, ditches or land mines, usually [[MobileShrubbery concealed with camouflage netting]]. While it is easy to lay lamd land mines in the desert, the shifting sand dunes can cover the mines over time.
time. Tank gunners may have trouble sighting their targets due to heat shimmer and mirages.
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Hazards


Commanders may have more soldiers out of the action due to desert conditions than due to wounds. The sun causes heat exhaustion, sunburn, and fatigue. The wind and the sand it carries blister and burn skin and eyes. The glare strains the eyes and the howling wind tires the ears. The heat and lack of water cause dehydration. Local fauna include scorpions, snakes, feral dogs (carrying rabies) and rats (spreading disease). In addition to heat stroke and dehydration, soldiers face malaria, typhus, and other diseases.

to:

Commanders may have more soldiers out of the action due to desert conditions than due to bullet wounds. The sun causes heat exhaustion, sunburn, and fatigue. The wind and the sand it carries blister and burn skin and eyes. The glare strains the eyes and the howling wind tires the ears. The heat and lack of water cause dehydration. With the heat and dust, along with the lack of access to bathing, even a tiny cut can lead to a serious infection. Local fauna include scorpions, snakes, feral dogs (carrying rabies) and rats (spreading disease). In addition to heat stroke and dehydration, soldiers face malaria, typhus, and other diseases.
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Impact on health

Added DiffLines:

Commanders may have more soldiers out of the action due to desert conditions than due to wounds. The sun causes heat exhaustion, sunburn, and fatigue. The wind and the sand it carries blister and burn skin and eyes. The glare strains the eyes and the howling wind tires the ears. The heat and lack of water cause dehydration. Local fauna include scorpions, snakes, feral dogs (carrying rabies) and rats (spreading disease). In addition to heat stroke and dehydration, soldiers face malaria, typhus, and other diseases.
Is there an issue? Send a MessageReason:
Heat


While the desert environment is brutal on soldiers, it is also hard on vehicles, weapons and equipment. Tank and half-track engines and hydraulics get overheated. The soft, shifting sand can bog down heavy vehicles. Sand and dust work their way into mechanisms, damaging tracked vehicle sprockets, guns, computer equipment and radios. Sand sticks to helicopters and the underside of armored vehicles, adding weight if its not removed regularly. Missiles guide rails on launchers can get clogged by sand.

to:

While the desert environment is brutal on soldiers, it is also hard on vehicles, weapons and equipment. Tank and half-track engines and hydraulics get overheated. The soft, shifting sand can bog down heavy vehicles. Sand and dust work their way into mechanisms, damaging tracked vehicle sprockets, guns, computer equipment and radios. The heat reduces the lifespan of tires, gaskets and seals. Sand sticks to helicopters and the underside of armored vehicles, adding weight if its not removed regularly. Missiles Missile guide rails on launchers can get clogged by sand.
Is there an issue? Send a MessageReason:
Add details

Added DiffLines:

Fictional stories that depict desert fighters in loose, long clothing, headscarves, and dark glasses or goggles are TruthInTelevision. These items protect against blistering heat, blowing sand, and blinding sun.
Is there an issue? Send a MessageReason:
Add details


While the desert environment is brutal on soldiers, it is also hard on vehicles and equipment. Tank and half-track engines and hydraulics get overheated. The soft, shifting sand can bog down vehicles. Sand and dust work their way into mechanisms, damaging delicate parts.

to:

While the desert environment is brutal on soldiers, it is also hard on vehicles vehicles, weapons and equipment. Tank and half-track engines and hydraulics get overheated. The soft, shifting sand can bog down heavy vehicles. Sand and dust work their way into mechanisms, damaging delicate parts.
tracked vehicle sprockets, guns, computer equipment and radios. Sand sticks to helicopters and the underside of armored vehicles, adding weight if its not removed regularly. Missiles guide rails on launchers can get clogged by sand.
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Add details


So you have a ThirstyDesert. The heat, blinding glare, and lack of water at in and of itself is already an inconvenience for anyone [[CrossingTheDesert going through it]], but soldiers trekking through one in the middle of a war, now have an additional threat, in this case an enemy force that they must fight. But that isn't the end of their problems. Any warring faction now has to deal with shortages of water and fuel supply, two things that, when crossing through the desert, are a matter of life and death.

to:

So you have a ThirstyDesert. The heat, blinding glare, and lack of water at are in and of itself is already themselves an inconvenience for anyone [[CrossingTheDesert going through it]], but soldiers trekking through one in the middle of a war, now have an additional threat, in this case an enemy force that they must fight. But that isn't the end of their problems. Any warring faction now has to deal with shortages of water and fuel supply, fuel, two things that, when crossing through the desert, that are a matter of life and death.death for a desert army.

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Heat, sand and dust hard on vehicle engines and gear


So you have a ThirstyDesert. The heat, blinding glare, and lack of water at in and of itself is already an inconvenience for anyone [[CrossingTheDesert going through it]], but soldiers trekking through one in the middle of a war, now have an additional threat, in this case an enemy force that they must fight. But that isn't the end of their problems. Any warring faction now has to deal with shortages of water and fuel supply, two things that, when crossing through the desert, are a matter of life and death. There are no civilians for miles on end, and so tanks are now given a free rein to advance wherever they please. When there are civilians, expect a HiddenElfVillage near an oasis, or as later works depict, in major cities surrounded by desert.

to:

So you have a ThirstyDesert. The heat, blinding glare, and lack of water at in and of itself is already an inconvenience for anyone [[CrossingTheDesert going through it]], but soldiers trekking through one in the middle of a war, now have an additional threat, in this case an enemy force that they must fight. But that isn't the end of their problems. Any warring faction now has to deal with shortages of water and fuel supply, two things that, when crossing through the desert, are a matter of life and death.

There are no civilians or buildings for miles on end, and so tanks are now given a free rein to advance wherever they please. When There are downsides, though; moving tanks produce dust clouds that the enemy can spot. As well, unlike in European woodlands, there's little cover and concealment for tanks, either from ground observers or aerial reconnaissance. If there are civilians, expect a HiddenElfVillage near an oasis, or as later works depict, in major cities surrounded by desert.



These same soldiers also have to deal with constant supply issues in the absence of EasyLogistics, namely with ammunition, fuel, food, and most importantly, water. As mentioned above, tanks are now [[TankGoodness able to move freely and advance quickly]], and this can usually end up with a [[EpicTankOnTankAction massive tank battle]] taking place. Because of this, defending forces will usually set up AntiArmor defenses such as anti-tank artillery or land mines, usually [[MobileShrubbery concealed with camouflage netting]].

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These same soldiers also have to deal with constant supply issues in the absence of EasyLogistics, namely with ammunition, fuel, food, and most importantly, water. As mentioned above, tanks are now [[TankGoodness able to move freely and advance quickly]], and this can usually end up with a [[EpicTankOnTankAction massive tank battle]] taking place. Because of this, defending forces will usually set up AntiArmor defenses such as anti-tank artillery artillery, ditches or land mines, usually [[MobileShrubbery concealed with camouflage netting]].netting]]. While it is easy to lay lamd mines in the desert, the shifting sand dunes can cover the mines over time.

While the desert environment is brutal on soldiers, it is also hard on vehicles and equipment. Tank and half-track engines and hydraulics get overheated. The soft, shifting sand can bog down vehicles. Sand and dust work their way into mechanisms, damaging delicate parts.

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So you have a ThirstyDesert. That in and of itself is already an inconvenience for anyone [[CrossingTheDesert going through it]], but for any soldiers trekking through one in the middle of a war, they now have an additional threat, in this case an enemy force that they must fight. But that isn't the end of their problems. Any warring faction now has to deal with shortages of water and fuel supply, two things that, when crossing through the desert, are a matter of life and death. On a positive note is that there are no civilians for miles on end, and that tanks are now given a free rein to advance straight through wherever they please. When there are civilians, expect a HiddenElfVillage near an oasis, or as later works depict, in major cities surrounded by desert.

Desert Warfare is ExactlyWhatItSaysOnTheTin, a trope that involves fighting that takes place in a desert. In contrast to JungleWarfare and UrbanWarfare, where fighting takes place mostly in close-quarters, Desert Warfare is a new story altogether. In this kind of scenario, expect [[ElitesAreMoreGlamorous elite soldiers]] trained in fighting in the desert performing long range patrols, usually on specialized vehicles, but also on foot on certain occasions. These same soldiers also have to deal with constant supply issues in the absence of EasyLogistics, namely with ammunition, fuel, and most importantly, water. As mentioned above, tanks are now [[TankGoodness able to move freely and advance quickly]], and this can usually end up with a [[EpicTankOnTankAction massive tank battle]] taking place. Because of this, defending forces will usually set up AntiArmor defenses such as anti-tank artillery or land mines, usually [[MobileShrubbery concealed with camouflage netting]]. In ancient settings, or settings that don't involve tanks, cavalry charges, usually on horse or camel, but occasionally on chariot, are also common.

Compare and contrast with the aforementioned UrbanWarfare, JungleWarfare, and WinterWarfare, where fighting takes place in cities, lush tropical rainforests and jungles, and in the snow, respectively. Interestingly, a lot of recent examples of Desert Warfare also overlap with the first one, especially if the work is set during UsefulNotes/TheWarOnTerror.

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So you have a ThirstyDesert. That The heat, blinding glare, and lack of water at in and of itself is already an inconvenience for anyone [[CrossingTheDesert going through it]], but for any but soldiers trekking through one in the middle of a war, they war, now have an additional threat, in this case an enemy force that they must fight. But that isn't the end of their problems. Any warring faction now has to deal with shortages of water and fuel supply, two things that, when crossing through the desert, are a matter of life and death. On a positive note is that there There are no civilians for miles on end, and that so tanks are now given a free rein to advance straight through wherever they please. When there are civilians, expect a HiddenElfVillage near an oasis, or as later works depict, in major cities surrounded by desert.

Desert Warfare is ExactlyWhatItSaysOnTheTin, a trope that involves fighting that takes place in a desert. In contrast to JungleWarfare and UrbanWarfare, where fighting takes place mostly in close-quarters, Desert Warfare is a new story altogether. In this kind of scenario, expect [[ElitesAreMoreGlamorous elite soldiers]] trained in fighting in the desert performing long range patrols, usually on specialized tracked or half-tracked vehicles, but also on foot on certain occasions. Given the vast area that soldiers are patrolling and the lack of landmarks, a clichéd scene is an officer peering through binoculars and puzzling over a map.

These same soldiers also have to deal with constant supply issues in the absence of EasyLogistics, namely with ammunition, fuel, food, and most importantly, water. As mentioned above, tanks are now [[TankGoodness able to move freely and advance quickly]], and this can usually end up with a [[EpicTankOnTankAction massive tank battle]] taking place. Because of this, defending forces will usually set up AntiArmor defenses such as anti-tank artillery or land mines, usually [[MobileShrubbery concealed with camouflage netting]].

In ancient settings, or settings that don't involve tanks, cavalry charges, usually on horse or camel, but occasionally on chariot, are also common.

Compare and contrast with the aforementioned UrbanWarfare, JungleWarfare, and WinterWarfare, where fighting takes place in cities, lush tropical rainforests and jungles, and in the snow, respectively. Interestingly, a A lot of recent examples of Desert Warfare also overlap with the first one, especially if the work is set during UsefulNotes/TheWarOnTerror.
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* Many ''VideoGame/WorldOfTanks'' matches will feel like this, particularly the more desolate desert maps like El Halluf, Sand River, or Ghost Town. Tanks will kick up clouds of sand, concealment is limited to whatever scrub grows in the few green spots on the map, and the lack of cover will generally favor tanks that can either dodge quickly or deflect enemy fire with their armor.
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* ''VideoGame/BlackMesa'', being a FanRemake of ''Half-Life'', features intense combat between the Hazardous Environment Combat Unit of the US Marine Corps fighting against the Xen Invasion and the Black Mesa Science Team simultaneously. This fighting is most evident in ''Surface Tension'', where the Marines call in air, artillery, and armored support against the now-reinforced Xen invaders who have themselves brought in heavy units in the form of Gargantuas, Alien Grunts, and Manta Ray craft. Much like in the original, the HECU are eventually forced to retreat from Black Mesa after taking heavy casualties, with air and artillery strikes then directed against the facility.

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* ''VideoGame/BlackMesa'', being a FanRemake of ''Half-Life'', features intense combat between the Hazardous Environment Combat Unit of the US Marine Corps fighting against the Xen Invasion and the Black Mesa Science Team simultaneously.simultaneously in both the Black Mesa Research Facility and the surrounding desert. This fighting is most evident in ''Surface Tension'', where the Marines call in air, artillery, and armored support against the now-reinforced Xen invaders who have themselves brought in heavy units in the form of Gargantuas, Alien Grunts, and Manta Ray craft. Much like in the original, the HECU are eventually forced to retreat from Black Mesa after taking heavy casualties, with air and artillery strikes then directed against the facility.

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