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Per the main page text: "When applying this trope to video games, it should only be done when dealing with such repairs as a plot point, as opposed to game mechanics centering on unit healing or repair."


* Seen, too, in ''Film/{{Das Boot}}'', when the U-96 is in the depths of the Gibraltar Strait.

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* Seen, too, in ''Film/{{Das Boot}}'', ''Film/DasBoot'', when the U-96 is in the depths of the Gibraltar Strait.



* ''VideoGame/WorldOfWarships'' has two variants of this: the Damage Control Party consumable, which is used for putting out fires, fixing floodings, and repairing incapacitated modules such as engines or turrets. The second one, Repair Party, is used for restoring hull integrity, which translates to HP being partially restored.
* ''VideoGame/BattlestationsPacific'' has this as a mechanic on ships as well. In this case, damage control is divided into addressing flooding, putting out fires, repairing damaged guns, etc.



* ''VideoGame/TreasurePlanetBattleAtProcyon'' uses this as a gameplay mechanic, with crew assigned as riggers handling damage control. Riggers can repair the ship, albeit slowly and put out fires. Using more skilled riggers can speed these processes up.

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* Another first episode, this time for ''Series/SeaQuestDSV'', had the titular sub taking a direct from a torpedo. Afterwards, the first officer is talking about the repairs being made. Later a more extensive effort is shown tryign to root out a virus that's been screwing up their computer systems.

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* Another first episode, this time for ''Series/SeaQuestDSV'', had the titular sub taking a direct from a torpedo. Afterwards, the first officer is talking about the repairs being made. Later a more extensive effort is shown tryign trying to root out a virus that's been screwing up their computer systems.


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** The ''Defiant'' gets a notable damage control episode in [[Recap/StarTrekDeepSpaceNineS04E07StarshipDown "Starship Down"]], with the ''Defiant'' needing damage control while playing cat-and-mouse with a [=Jem'Hadar=] ship.


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* The board game ''[[https://boardgamegeek.com/boardgame/2376/wreck-bsm-pandora Wreck of the BSM Pandora]]'' is about fixing the eponymous ship before it explodes as a result of damage from a nearby supernova, while avoiding or neutralising the alien specimens released when she was hit.
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* A common occurrence in the [[Literature/HoratioHornblower Hornblower Saga]], and generally described accurately and in some detail. Hornblower's ships often take damage in battle, and that damage has to be repaired as soon as possible - sometimes while still under fire, lest the enemy gain an advantage and win the fight. Perhaps the most impressive example of this is in ''Beat to Quarters'', when Hornblower's frigate ''Lydia'' is fighting the stronger Spanish ship ''Natividad''. An exchange of fire at close range leaves both ships missing a mast, just before bad weather forces them to separate and lose contact. The one that manages to repair its damage faster will win.
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The first order of the day, aside possibly from dealing with the ''cause'' of the damage, is putting out the fires, tending to the wounded, and repairing the damage so everything can go back to normal. Expect all this to be going on even as the driving crisis that caused everything is still ongoing. The main characters will often be split apart and unable to communicate with each other or rely upon each other directly. Expect at least one character to reach down inside himself and [[TookALevelInBadass find the resolve and resourcefulness]] he needs to solve a major problem without the teammates he normally relies on. TheEngineer and the OldSoldier will be at their best here, leading their men in the dangerous and critical work of getting everything operational again.

The trope draws its name from an expression used on naval and merchant vessels, for urgent repair work that is done while the ship is at sea. If unsuccessful, our characters will often be forced to segue directly into AbandonShip.

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The first order of the day, aside possibly from dealing with the ''cause'' of the damage, is putting out the fires, tending to the wounded, and repairing the damage so everything can go back to normal. Expect all this to be going on even as the driving crisis that caused everything is still ongoing. The main characters will often be split apart and unable to communicate with each other or rely upon each other directly. Expect at least one character to reach down inside himself and [[TookALevelInBadass find the resolve and resourcefulness]] he needs to solve a major problem without the teammates he normally relies on. TheEngineer and the OldSoldier will be at their best here, leading their men in the dangerous and critical work of getting everything operational again.

The trope draws its name from an expression used on naval and merchant vessels, for urgent repair work that is done while the ship is at sea.
again. If unsuccessful, our characters will often be forced to segue directly into AbandonShip.
AbandonShip.

This is of course a real life practice on ships, and particularly warships, which unlike your average merchant or passenger vessel can reasonably expect to get shot at if they ever have to do their jobs for real. In these cases, damage control is the practice of, by preplanned or improvised means, keeping the ship afloat, powered, and moving through the water for as long as possible. How this is done [[UsefulNotes/HistoryOfNavalWarfare has varied throughout history]]. Crews, whether specialized or generalists, will do whatever it takes with whatever is at hand to try to bring their ship home.

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* ''Film/{{Greyhound}}'': After a surface engagement with a U-boat, GREYHOUND's captain, Commander Krause, has a quick discussion with Canadian escort DICKY about their damage. DICKY reports three hits above the waterline that they say will be patched up and they'll be back in the hunt shortly. Later, British destroyer HARRY takes some damage that threatens the ship itself. Her CO says they will do their best, but by morning it's clear the ship will not be saved and they request permission to abandon ship.
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** Shown a ''lot'' in ''Series/StarTrekEnterprise'', most notably after "Azati Prime" after the titular ship [[CurbStompBattle gets the crap beaten out of her by the Xindi]]. Throughout the rest of Season 3, we see lots of repairs going on in the background.

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** Shown a ''lot'' in ''Series/StarTrekEnterprise'', most notably after "Azati Prime" after the titular ship [[CurbStompBattle gets the crap beaten out of her by the Xindi]]. Throughout the rest of Season 3, we see lots of repairs going on in the background.
background, usually done by [[CastTheExpert Paramount set builders dressed as crewmembers]].
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** Notable in ''Series/StarTrekVoyager'' where they had to do many repairs themselves.

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** Notable in ''Series/StarTrekVoyager'' where they ''Series/StarTrekVoyager''. Being a long way from Starfleet the crew had to do many all their repairs themselves.themselves, but thanks to the oft-criticized ResetButton this was never a problem. One exception however is the TwoPartEpisode "Year of Hell" where the entire ship gets so damaged the crew is forced to AbandonShip except for a skeleton crew who spend most of the time trying to fix one fault after another until a (this time justified) temporal reset [[ResetButtonEnding puts everything back to normal]].

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read trope description


* ''Series/Daredevil2015'': All in a day's work for Wilson Fisk, who regularly will have people killed as necessary when any criminal activity that could link to him gets exposed. In fact, his attempts to do damage control are often the very things that end up doing him in. In season 1, his efforts to get rid of Detective Christian Blake for divulging information to Matt Murdock ultimately culminate in Blake's partner Carl Hoffman becoming a witness that Nelson & Murdock use to directly implicate Fisk in ordering Hoffman to kill Blake. In season 3, he orders Dex to attack the ''Bulletin'' to get rid of Jasper Evans so Jasper can't testify to the media about being paid to shank Fisk as part of Fisk's gambit to trick the FBI into letting him out of prison. His efforts to do damage control when Ray Nadeem catches on to him ultimately do him in again after Vanessa decides to have Nadeem killed, consequently validating a posthumous confession video Ray created implicating Fisk in all of his crimes.
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* ''Series/BattlestarGalactica1978'' episode "[[http://en.wikipedia.org/wiki/Fire_in_Space Fire in Space]]". Cylon raiders ram the Galactica in suicide attacks, causing fires to break out throughout the ship. Several of the crew are trapped and Commander Adama is injured.

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* ''Series/BattlestarGalactica1978'' episode "[[http://en.wikipedia.org/wiki/Fire_in_Space "[[Recap/BattlestarGalactica1978FireInSpace Fire in Space]]". Cylon raiders ram the Galactica in suicide attacks, causing fires to break out throughout the ship. Several of the crew are trapped and Commander Adama is injured.
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** The loss of the ''[[https://en.wikipedia.org/w/index.php?title=IJN_Taiho&redirect=no Taiho]]'' illustrates the problems of this system. She was built with a heavy belt armor ''and'' an armored flight deck, and was clearly intended to be able to take several hits and remain functional. Instead, she was sunk by a single sub launched torpedo because of a mistake her damage control team made. The torpedo hit had ruptured a fuel line, causing the enclosed hanger to fill up with fumes. Now, an experianced DC team would have known to cover the fuel with foam from the fire systems to stop the spread of fumes. The ''Taiho's'' teams were not experienced; instead of taking teams from other lost ships the Japanese had filled the ship with fresh recruits, as per doctrine. So while they did know that they had to get the fumes out of the hanger, they didn't know that to stop the spread of fumes you to cover the spill with foam from the fire suppression system. So what happened is the chief damage control officer ordered all of the ships bulkheads opened and the ventilation turned up, spreading the fumes throughout the ship and turning it into a giant fuel air bomb. Eventually those fumes found a spark a caused a massive explosion,[[note]] A senior staff officer on the bridge saw the flight deck heave up, and the sides of the ship blew out[[/note]] dooming the ship. A second explosion a few hours later dealt the coup de grâce, and the ship sunk stern first, taking 1,650 of the 2,150 man crew down with her.

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** The loss of the ''[[https://en.wikipedia.org/w/index.php?title=IJN_Taiho&redirect=no Taiho]]'' illustrates the problems of this system. She was built with a heavy belt armor ''and'' an armored flight deck, and was clearly intended to be able to take several hits and remain functional. Instead, she was sunk by a single sub launched torpedo because of a mistake her damage control team made. The torpedo hit had ruptured a fuel line, causing the enclosed hanger to fill up with fumes. Now, an experianced DC team would have known to cover the fuel with foam from the fire systems to stop the spread of fumes. The ''Taiho's'' teams were not experienced; instead of taking teams from other lost ships the Japanese had filled the ship with fresh recruits, as per doctrine. So while they did know that they had to get the fumes out of the hanger, they didn't know that to stop the spread of fumes you to cover the spill with foam from the fire suppression system. So what happened is the chief damage control officer ordered all of the ships bulkheads opened and the ventilation turned up, spreading the fumes throughout the ship and turning it into a giant fuel air bomb. Eventually those fumes found a spark a and caused a massive explosion,[[note]] A senior staff officer on the bridge saw the flight deck heave up, and the sides of the ship blew out[[/note]] dooming the ship. A second explosion a few hours later dealt the coup de grâce, and the ship sunk stern first, taking 1,650 of the 2,150 man crew down with her.

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** A [[ContinuityNod subtle example]]: Part of the station (one of the fork-like protrutions on the top of the station for handling cargo) is blown off during a battle with an attacking ship in the season 2 finale. In the season 3 intro, the damaged section can be seen re-attached and surrounded by scaffolding.
** The season 4 episode ''Endgame'' has a fleet of ships get crippled [[spoiler: due to the heroes' sabotage]] just before the final battle of the season. The repairwork isn't shown, but is discussed soon after, and later referenced in passing when one of these ships arrives during the final battle [[spoiler: just in time to save the ''Aggamemnon'']].

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** Throughout the entire series, exterior shots of the station will often show a few robots or people in spacesuits doing repair-work or conducting routine maintenance on parts of the hull.
** A [[ContinuityNod subtle example]]: Part of the station (one of the fork-like protrutions protrusions on the top of the station for handling cargo) is blown off during a battle with an attacking ship in the season 2 finale. In the season 3 intro, the damaged section can be seen re-attached and surrounded by scaffolding.
** Given a mention in the season 3 episode ''Severed Dreams''. As soon as the last enemy ship is dealt with, Sheridan calls for a damage report. Lt. Corwin responds that the station's hull integrity has taken a beating and repair crews are already en route. [[spoiler:Unfortunately, ''another'' wave of enemy ships show up.]]
** The season 4 episode ''Endgame'' has a fleet of ships get crippled [[spoiler: due to the heroes' sabotage]] just before the final battle of the season. The repairwork repair-work isn't shown, but is discussed soon after, and later referenced in passing when one of these ships arrives during the final battle [[spoiler: just in time to save the ''Aggamemnon'']].
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** The loss of the ''[[https://en.wikipedia.org/wiki/Japanese_aircraft_carrier_Taih%C5%8D Taiho]]'' illustrates the problems of this system. She was built with a heavy belt armor ''and'' an armored flight deck, and was clearly intended to be able to take several hits and remain functional. Instead, she was sunk by a single sub launched torpedo because of a mistake her damage control team made. The torpedo hit had ruptured a fuel line, causing the enclosed hanger to fill up with fumes. Now, an experianced DC team would have known to cover the fuel with foam from the fire systems to stop the spread of fumes. The ''Taiho's'' teams were not experienced; instead of taking teams from other lost ships the Japanese had filled the ship with fresh recruits, as per doctrine. So while they did know that they had to get the fumes out of the hanger, they didn't know that to stop the spread of fumes you to cover the spill with foam from the fire suppression system. So what happened is the chief damage control officer ordered all of the ships bulkheads opened and the ventilation turned up, spreading the fumes throughout the ship and turning it into a giant fuel air bomb. Eventually those fumes found a spark a caused a massive explosion,[[note]] A senior staff officer on the bridge saw the flight deck heave up, and the sides of the ship blew out[[/note]] dooming the ship. A second explosion a few hours later dealt the coup de grâce, and the ship sunk stern first, taking 1,650 of the 2,150 man crew down with her.

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** The loss of the ''[[https://en.wikipedia.org/wiki/Japanese_aircraft_carrier_Taih%C5%8D org/w/index.php?title=IJN_Taiho&redirect=no Taiho]]'' illustrates the problems of this system. She was built with a heavy belt armor ''and'' an armored flight deck, and was clearly intended to be able to take several hits and remain functional. Instead, she was sunk by a single sub launched torpedo because of a mistake her damage control team made. The torpedo hit had ruptured a fuel line, causing the enclosed hanger to fill up with fumes. Now, an experianced DC team would have known to cover the fuel with foam from the fire systems to stop the spread of fumes. The ''Taiho's'' teams were not experienced; instead of taking teams from other lost ships the Japanese had filled the ship with fresh recruits, as per doctrine. So while they did know that they had to get the fumes out of the hanger, they didn't know that to stop the spread of fumes you to cover the spill with foam from the fire suppression system. So what happened is the chief damage control officer ordered all of the ships bulkheads opened and the ventilation turned up, spreading the fumes throughout the ship and turning it into a giant fuel air bomb. Eventually those fumes found a spark a caused a massive explosion,[[note]] A senior staff officer on the bridge saw the flight deck heave up, and the sides of the ship blew out[[/note]] dooming the ship. A second explosion a few hours later dealt the coup de grâce, and the ship sunk stern first, taking 1,650 of the 2,150 man crew down with her.
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** Just to clear up a few myths here. The United States did have very good Damage Control, but they didn't start out that way, and lost a number of ships during the war (such as the ''[[https://en.wikipedia.org/wiki/USS_Lexington_(CV-2) USS Lexington (CV-2)]]''. Likewise, The Japanese DC teams were not incompetent, and were very well trained. In fact, at the start of hostilities the two Navies were relatively comparable when it came to Damage Control. Both systems had their strengths and weakness. However, the US was ''much'' faster at addressing these problems. Because the USN put more emphasis on standardization, new ideas and techniques spread quickly, offered more cross-training so more of the crew could pitch in, and incorporated more redundancies. The Japanese in turn took a lot longer to adapt and innovate. Part of this was due to the notoriously hierarchical culture present in the Japanese Navy[[note: Crew beatings were not uncommon, sometimes to the point where the poor sap had to be hospitalized[[/note]], and part due to Japanese doctrine put more emphasis on specialization; Crews were trained for ''one'' specific ship and one role on that ship. As the IJN lost more ships, the crews were either lost with the ships, or taken off duty altogether, meaning the knowladge they COULD gained from those losses was never utilized.
** The loss of the ''[[https://en.wikipedia.org/wiki/Japanese_aircraft_carrier_Taih%C5%8D Taiho]]'' illustrates the problems of this system. She was built with a heavy belt armor ''and'' an armored flight deck, and was clearly intended to be able to take several hits and remain functional. Instead, she was sunk by a single sub launched torpedo because of a mistake her damage control team made. The torpedo hit had ruptured a fuel line, causing the enclosed hanger to fill up with fumes. Now, an experianced DC team would have known to cover the fuel with foam from the fire systems to stop the spread of fumes. The ''Taiho's'' teams were not experienced; instead of taking teams from other lost ships the Japanese had filled the ship with fresh recruits, as per doctrine. So while they did know that they had to get the fumes out of the hanger, they didn't know that to stop the spread of fumes you to cover the spill with foam from the fire suppression system. So what happened is the chief damage control officer ordered all of the ships bulkheads opened and the ventilation turned up, spreading the fumes throughout the ship and turning it into a giant fuel air bomb. Eventually those fumes found a spark a caused a massive explosion,[[note: A senior staff officer on the bridge saw the flight deck heave up, and the sides of the ship blew out[[/note]] dooming the ship. A second explosion a few hours later dealt the coup de grâce, and the ship sunk stern first, taking 1,650 of the 2,150 man crew down with her.

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** Just to clear up a few myths here. The United States did have very good Damage Control, but they didn't start out that way, and lost a number of ships during the war (such as the ''[[https://en.wikipedia.org/wiki/USS_Lexington_(CV-2) USS Lexington (CV-2)]]''. Likewise, The Japanese DC teams were not incompetent, and were very well trained. In fact, at the start of hostilities the two Navies were relatively comparable when it came to Damage Control. Both systems had their strengths and weakness. However, the US was ''much'' faster at addressing these problems. Because the USN put more emphasis on standardization, new ideas and techniques spread quickly, offered more cross-training so more of the crew could pitch in, and incorporated more redundancies. The Japanese in turn took a lot longer to adapt and innovate. Part of this was due to the notoriously hierarchical culture present in the Japanese Navy[[note: Navy[[note]] Crew beatings were not uncommon, sometimes to the point where the poor sap had to be hospitalized[[/note]], and part due to Japanese doctrine put more emphasis on specialization; Crews were trained for ''one'' specific ship and one role on that ship. As the IJN lost more ships, the crews were either lost with the ships, or taken off duty altogether, meaning the knowladge they COULD gained from those losses was never utilized.
** The loss of the ''[[https://en.wikipedia.org/wiki/Japanese_aircraft_carrier_Taih%C5%8D Taiho]]'' illustrates the problems of this system. She was built with a heavy belt armor ''and'' an armored flight deck, and was clearly intended to be able to take several hits and remain functional. Instead, she was sunk by a single sub launched torpedo because of a mistake her damage control team made. The torpedo hit had ruptured a fuel line, causing the enclosed hanger to fill up with fumes. Now, an experianced DC team would have known to cover the fuel with foam from the fire systems to stop the spread of fumes. The ''Taiho's'' teams were not experienced; instead of taking teams from other lost ships the Japanese had filled the ship with fresh recruits, as per doctrine. So while they did know that they had to get the fumes out of the hanger, they didn't know that to stop the spread of fumes you to cover the spill with foam from the fire suppression system. So what happened is the chief damage control officer ordered all of the ships bulkheads opened and the ventilation turned up, spreading the fumes throughout the ship and turning it into a giant fuel air bomb. Eventually those fumes found a spark a caused a massive explosion,[[note: explosion,[[note]] A senior staff officer on the bridge saw the flight deck heave up, and the sides of the ship blew out[[/note]] dooming the ship. A second explosion a few hours later dealt the coup de grâce, and the ship sunk stern first, taking 1,650 of the 2,150 man crew down with her.
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** Just to clear up a few myths here. The United States did have very good Damage Control, but they didn't start out that way, and lost a number of ships during the war (such as the ''[[https://en.wikipedia.org/wiki/USS_Lexington_(CV-2) USS Lexington (CV-2)]]''. Likewise, The Japanese DC teams were not incompetent, and were very well trained. In fact, at the start of hostilities the two Navies were relatively comparable when it came to Damage Control. Both systems had their strengths and weakness. However, the US was ''much'' faster at addressing these problems. Because the USN put more emphasis on standardization, new ideas and techniques spread quickly, offered more cross-training so more of the crew could pitch in, and incorporated more redundancies. The Japanese in turn took a lot longer to adapt and innovate. Part of this was due to the notoriously hierarchical culture present in the Japanese Navy[[note: Crew beatings were not uncommon, sometimes to the point where the poor sap had to be hospitalized[[/note]], and part due to Japanese doctrine put more emphasis on specialization; Crews were trained for ''one'' specific ship and one role on that ship. As the IJN lost more ships, the crews were either lost with the ships, or taken off duty altogether, meaning the knowladge they COULD gained from those losses was never utilized.
** The loss of the ''[[https://en.wikipedia.org/wiki/Japanese_aircraft_carrier_Taih%C5%8D Taiho]]'' illustrates the problems of this system. She was built with a heavy belt armor ''and'' an armored flight deck, and was clearly intended to be able to take several hits and remain functional. Instead, she was sunk by a single sub launched torpedo because of a mistake her damage control team made. The torpedo hit had ruptured a fuel line, causing the enclosed hanger to fill up with fumes. Now, an experianced DC team would have known to cover the fuel with foam from the fire systems to stop the spread of fumes. The ''Taiho's'' teams were not experienced; instead of taking teams from other lost ships the Japanese had filled the ship with fresh recruits, as per doctrine. So while they did know that they had to get the fumes out of the hanger, they didn't know that to stop the spread of fumes you to cover the spill with foam from the fire suppression system. So what happened is the chief damage control officer ordered all of the ships bulkheads opened and the ventilation turned up, spreading the fumes throughout the ship and turning it into a giant fuel air bomb. Eventually those fumes found a spark a caused a massive explosion,[[note: A senior staff officer on the bridge saw the flight deck heave up, and the sides of the ship blew out[[/note]] dooming the ship. A second explosion a few hours later dealt the coup de grâce, and the ship sunk stern first, taking 1,650 of the 2,150 man crew down with her.
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* In ''VideoGame/MedalOfHonorPacificAssault'', TheProtagonist, [[SemperFi US Marine Private]] Tommy Conlin, is tasked during the Pearl Harbor attack with helping sailors and other Marines aboard the USS ''West Virginia''. One of these is helping the beleaguered crew control fire and flooding damage in the bowels of the ship, saving it from [[SinkingShipScenario certain doom]] like the ''Arizona'' and ''Oklahoma'' just minutes prior.

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* In ''VideoGame/MedalOfHonorPacificAssault'', TheProtagonist, ''VideoGame/MedalOfHonorPacificAssault'': [[SemperFi US Marine Private]] Tommy Conlin, is tasked during the Pearl Harbor attack with helping sailors and other Marines aboard the USS ''West Virginia''. One of these is helping the beleaguered crew control fire and flooding damage in the bowels of the ship, saving it from [[SinkingShipScenario certain doom]] like the ''Arizona'' and ''Oklahoma'' just minutes prior.
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* ''Series/BetterCallSaul'': Howard spends all of the first two seasons trying to protect HHM, having taken Jimmy to court previously over a plagiarized illboard in the first season. By the end of Jimmy's disciplinary hearing midway through season 3, and Jimmy exposing Chuck's illness for the public record, Howard now also has an apparently delusional partner to deal with, which is a big problem as Chuck has already cost them one client and has just gone on record ranting about his own brother. He also has the confidence of his other clients to deal with, now that document security concerns may come into the open over the Mesa Verde incident. Before the disciplinary hearing, Howard even tries to talk Chuck out of testifying out of concern for all of this, but Chuck doesn't listen to him.
**The prosecution at the Bar hearing doesn't help things. When Robert Alley realizes Chuck is either delusional or lying, he tries to object on the grounds that while Chuck very well may have a mental illness, it is a non-issue. Unfortunately, one of Chuck's berserk buttons is the implication that his disease is all in his head — and then the prosecutor pushes that button even harder by mentioning schizophrenia, and plays right into Jimmy and Kim's defense strategy.
* ''Series/Daredevil2015'': All in a day's work for Wilson Fisk, who regularly will have people killed as necessary when any criminal activity that could link to him gets exposed. In fact, his attempts to do damage control are often the very things that end up doing him in. In season 1, his efforts to get rid of Detective Christian Blake for divulging information to Matt Murdock ultimately culminate in Blake's partner Carl Hoffman becoming a witness that Nelson & Murdock use to directly implicate Fisk in ordering Hoffman to kill Blake. In season 3, he orders Dex to attack the ''Bulletin'' to get rid of Jasper Evans so Jasper can't testify to the media about being paid to shank Fisk as part of Fisk's gambit to trick the FBI into letting him out of prison. His efforts to do damage control when Ray Nadeem catches on to him ultimately do him in again after Vanessa decides to have Nadeem killed, consequently validating a posthumous confession video Ray created implicating Fisk in all of his crimes.
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* In UsefulNotes/WorldWarII, that was one of the US Navy's major advantages compared to the Imperial Japanese Navy. In fact, the superior damage control measures of US Navy ships was so good at making them so durable that the Japanese sometimes mistook enemy ships they previously hit as other ships because they could not conceive of them being able to survive.

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* In UsefulNotes/WorldWarII, that was one of the US Navy's major advantages compared to the Imperial Japanese Navy. In fact, the superior damage control measures of US Navy ships was so good at making them so durable that the Japanese sometimes mistook enemy ships they previously hit as other ships because [[NoOneCouldSurviveThat they could not conceive of them being able to survive.survive]]. By contrast, inferior damage control procedures of the IJN (caused by both design flaws and poor crew response to battle damage) contributed to the loss of several warships like the aircraft carrier ''[[https://en.wikipedia.org/wiki/Japanese_aircraft_carrier_Shinano Shinano]]''.
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* In UsefulNotes/WorldWarII, that was one of the US Navy's major advantages compared to the Imperial Japanese Navy. In fact, the superior damage control measures of US Navy ships was so good at making them so durable that the Japanese sometimes mistook enemy ships they previously hit as other ships because they could not conceive of them being able to survive.
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The first order of the day, aside possibly from dealing with the ''cause'' of the damage, is putting out the fires, tending to the wounded, and repairing the damage so everything can go back to normal. Expect all this to be going on even as the driving crisis that caused everything is still ongoing. The main characters will often be split apart and unable to communicate with each other or rely upon each other directly. Expect at least one character to reach down inside himself and [[TookALevelInBadass find the resolve and resourcefulness]] he needs to solve a major problem without the team mates he normally relies on. TheEngineer and the OldSoldier will be at their best here, leading their men in the dangerous and critical work of getting everything operational again.

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The first order of the day, aside possibly from dealing with the ''cause'' of the damage, is putting out the fires, tending to the wounded, and repairing the damage so everything can go back to normal. Expect all this to be going on even as the driving crisis that caused everything is still ongoing. The main characters will often be split apart and unable to communicate with each other or rely upon each other directly. Expect at least one character to reach down inside himself and [[TookALevelInBadass find the resolve and resourcefulness]] he needs to solve a major problem without the team mates teammates he normally relies on. TheEngineer and the OldSoldier will be at their best here, leading their men in the dangerous and critical work of getting everything operational again.


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May involve a MidairRepair.

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[[caption-width-right:350: Image Source: https://www.ibiblio.org/hyperwar/USN/ships/CV/CV-17_BunkerHill.html]]

-> ''"Problem solved, sir!" ''
-->-- '''Random crewman, ''VideoGame/WorldOfWarships'' '''

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[[caption-width-right:350: Image Source: https://www.[[https://www.ibiblio.org/hyperwar/USN/ships/CV/CV-17_BunkerHill.html]]

-> ''"Problem
html]] ]]

->''"Problem
solved, sir!" ''
sir!"''
-->-- '''Random crewman, ''VideoGame/WorldOfWarships'' '''
crewman''', ''VideoGame/WorldOfWarships''



! Examples:

to:

! Examples:
!!Examples:



* ''Series/BabylonFive'':
** A [[ContinuityNod subtle example]]: Part of the station (one of the fork-like protrutions on the top of the station for handling cargo) is blown off during a battle with an attacking ship in the season 2 finale. In the season 3 intro, the damaged section can be seen re-attached and surrounded by scaffolding.
** The season 4 episode ''Endgame'' has a fleet of ships get crippled [[spoiler: due to the heroes' sabotage]] just before the final battle of the season. The repairwork isn't shown, but is discussed soon after, and later referenced in passing when one of these ships arrives during the final battle [[spoiler: just in time to save the ''Aggamemnon'']].
--->"[[TheEngineer Engineering]], this is [[FourStarBadass General Lefcourt]]. In case you didn't notice, [[GuileHero the enemy]] just pulled our shorts up over our head and tied them into a knot. You will get the ship under control ASAP, or I will come down there and skin the hide off every last one of you."



* ''Series/BattleStarGalactica2003'' had this on more than one occasion, as the ''[[BattleStar Galactica]]'' often came under attack by the Cylons. The [[PilotMovie miniseries]] had many of the damage control personnel get ThrownOutTheAirlock when the Galactica officers were forced to vent the atmosphere from part of the ship in order to put the fires out before it was too late.

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* ''Series/BattleStarGalactica2003'' ''Series/BattlestarGalactica2003'' had this on more than one occasion, as the ''[[BattleStar Galactica]]'' often came under attack by the Cylons. The [[PilotMovie miniseries]] had many of the damage control personnel get ThrownOutTheAirlock when the Galactica officers were forced to vent the atmosphere from part of the ship in order to put the fires out before it was too late.late.
* ''Series/DoctorWho'': In [[Recap/DoctorWho2007CSVoyageOfTheDamned "Voyage of the Damned"]], after the starship ''Titanic'' is heavily damaged, Midshipman Alonzo Frame, the only surviving crewman on the bridge, does what he can to keep the ship in orbit and its power on until the Doctor can make it to the bridge.
* ''Series/{{Firefly}}'': In "Out of Gas", ''Serenity'' is crippled by an explosion which disabled their life support. In this case, the required repairs are implied to be simple enough, but they don't [[ForWantOfANail have the required part]]. Mal sends them off while he waits on the ship for someone to answer their distress call.
* In the first episode of ''Series/LastResort'' the crew of the ''USS Colorado'' are shown repairing the sub after a missile attack.
* Another first episode, this time for ''Series/SeaQuestDSV'', had the titular sub taking a direct from a torpedo. Afterwards, the first officer is talking about the repairs being made. Later a more extensive effort is shown tryign to root out a virus that's been screwing up their computer systems.



* ''Series/BabylonFive'':
** A [[ContinuityNod subtle example]]: Part of the station (one of the fork-like protrutions on the top of the station for handling cargo) is blown off during a battle with an attacking ship in the season 2 finale. In the season 3 intro, the damaged section can be seen re-attached and surrounded by scaffolding.
** The season 4 episode ''Endgame'' has a fleet of ships get crippled [[spoiler: due to the heroes' sabotage]] just before the final battle of the season. The repairwork isn't shown, but is discussed soon after, and later referenced in passing when one of these ships arrives during the final battle [[spoiler: just in time to save the ''Aggamemnon'']].
--->"[[TheEngineer Engineering]], this is [[FourStarBadass General Lefcourt]]. In case you didn't notice, [[GuileHero the enemy]] just pulled our shorts up over our head and tied them into a knot. You will get the ship under control ASAP, or I will come down there and skin the hide off every last one of you."
* In the first episode of ''Series/LastResort'' the crew of the ''USS Colorado'' are shown repairing the sub after a missile attack.
* Another first episode, this time for ''Series/SeaQuestDSV'', had the titular sub taking a direct from a torpedo. Afterwards, the first officer is talking about the repairs being made. Later a more extensive effort is shown tryign to root out a virus that's been screwing up their computer systems.
* ''Series/{{Firefly}}'': In "Out of Gas", ''Serenity'' is crippled by an explosion which disabled their life support. In this case, the required repairs are implied to be simple enough, but they don't [[ForWantOfANail have the required part]]. Mal sends them off while he waits on the ship for someone to answer their distress call.

to:

* ''Series/BabylonFive'':
** A [[ContinuityNod subtle example]]: Part of the station (one of the fork-like protrutions on the top of the station for handling cargo) is blown off during a battle with an attacking ship in the season 2 finale. In the season 3 intro, the damaged section can be seen re-attached and surrounded by scaffolding.
** The season 4 episode ''Endgame'' has a fleet of ships get crippled [[spoiler: due to the heroes' sabotage]] just before the final battle of the season. The repairwork isn't shown, but is discussed soon after, and later referenced in passing when one of these ships arrives during the final battle [[spoiler: just in time to save the ''Aggamemnon'']].
--->"[[TheEngineer Engineering]], this is [[FourStarBadass General Lefcourt]]. In case you didn't notice, [[GuileHero the enemy]] just pulled our shorts up over our head and tied them into a knot. You will get the ship under control ASAP, or I will come down there and skin the hide off every last one of you."
* In the first episode of ''Series/LastResort'' the crew of the ''USS Colorado'' are shown repairing the sub after a missile attack.
* Another first episode, this time for ''Series/SeaQuestDSV'', had the titular sub taking a direct from a torpedo. Afterwards, the first officer is talking about the repairs being made. Later a more extensive effort is shown tryign to root out a virus that's been screwing up their computer systems.
* ''Series/{{Firefly}}'': In "Out of Gas", ''Serenity'' is crippled by an explosion which disabled their life support. In this case, the required repairs are implied to be simple enough, but they don't [[ForWantOfANail have the required part]]. Mal sends them off while he waits on the ship for someone to answer their distress call.


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Added link to Battle at Procyon.

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* ''VideoGame/TreasurePlanetBattleAtProcyon'' uses this as a gameplay mechanic, with crew assigned as riggers handling damage control. Riggers can repair the ship, albeit slowly and put out fires. Using more skilled riggers can speed these processes up.
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** [[TheEngineer Scotty]] pulls a rather impressive one in "The Doomsday Machine" when they encounter the severely damaged starship ''Constellation''. He (along with one or two assistants) successfully gets her moving on impulse power, raises the DeflectorShields, and recharges one of her phaser banks.
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* In ''VideoGame/MedalOfHonorPacificAssault'', TheProtagonist, [[SemperFi US Marine Private]] Tommy Conlin, is tasked during the Pearl Harbor attack with helping sailors and other Marines aboard the USS ''West Virginia''. One of these is helping the beleaguered crew control fire and flooding damage in the bowels of the ship, saving it from [[SinkingShipScenario certain doom]] like the ''Arizona'' and ''Oklahoma'' just minutes prior.

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