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* The Robo-Collector in ''DynamiteHeaddy'' captures Headdy in the opening cutscene. When it appears in-game, it is incapable of doing any damage at all.

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* This trope can be invoked unintentionally. For example, in ''DynamiteHeaddy'', there is a level where you jump from ledge to ledge to climb a tower. The first few ledges are done for you... by an AI that messes it up about 10% of the time and falls off the tower, causing minor damage. For a more straight example: the Robo-Collector in ''DynamiteHeaddy'' captures Headdy in the opening cutscene. When it appears in-game, it is incapable of doing any damage at all.all.
* Another unintentional example: at the end of ''SonicTheHedgehog'', a demo of Sonic playing parts of each level plays during the credits. By [[ButtonMashing mashing all the buttons]] during these parts, you can screw up the demo and even cause Sonic to die (which doesn't affect the credit roll).
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** Even worse is the battle with [[spoiler:Sephiroth]]. With a character that is even minutely above minimum level for the fight, it is an utter ''cakewalk''. [[spoiler:Sephiroth]] did not even ''hit'' this troper. . .until the cutscene showing Zack getting his ass handed to him, to the point of [[spoiler:''total defeat'' at his hands]], requiring [[spoiler: ''completely untrained mook Cloud to beat him for you!'']]

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** Even worse is the battle with [[spoiler:Sephiroth]]. With a character that is even minutely above minimum level for the fight, it is an utter ''cakewalk''. [[spoiler:Sephiroth]] did not even ''hit'' this troper. . .''cakewalk'' ...until the cutscene showing Zack getting his ass handed to him, to the point of [[spoiler:''total defeat'' at his hands]], requiring [[spoiler: ''completely untrained mook Cloud to beat him for you!'']]



** An even more blatant example. In one of the expansion packs you have taken a man prisoner. A large explosion distracts you long enough for him to make a break for it during the cutscene, while you have a gun pointed directly at him. It gets even worse, though. You regain control so quickly after the cutscene that he is still running away. This troper had time to empty ''five'' full clips of SMG ammo into him with no effect. Then he locks you out of a hallway with [[{{WallBanger}} glass doors]].

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** An even more blatant example. In one of the expansion packs you have taken a man prisoner. A large explosion distracts you long enough for him to make a break for it during the cutscene, while you have a gun pointed directly at him. It gets even worse, though. You regain control so quickly after the cutscene that he is still running away. This troper had There is time to empty ''five'' full clips of SMG ammo into him with no effect. Then he locks you out of a hallway with [[{{WallBanger}} glass doors]].
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* The Robo-Collector in ''DynamiteHeaddy'' captures Headdy in the opening cutscene. When it appears in-game, it is incapable of doing any damage at all.
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* The grand champion of OnlyIdiotsMayPass, ''{{EarthBound}}'', features this in the sequence before meeting Jeff - Ness and Paula are suckered into a trap in which they're attacked by a band of zombies and [=KOed=] instantly - never mind that you can pretty easily destroy that many in one or two hits at this stage of the game. Yeah.

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* The grand champion of OnlyIdiotsMayPass, ''{{EarthBound}}'', features this in the sequence before meeting Jeff - Ness and Paula are suckered into a trap in which they're attacked by a band of zombies and [=KOed=] instantly - never mind that you can pretty easily destroy that many in one or two hits at this stage of the game. Yeah.game, even if they're ActuallyFourMooks.
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* In Metroid: OtherM, Samus Aran can't seem to ever freaking shoot something in a cutscene. And she [[spoiler: gets knocked out by just a single shot by Adam]] late in he game. This is after she [[spoiler: stood there in a helpless HeroicBSOD WallBanger as Ridley apparently murdered her best friend]].
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** Not to mention the fact that, by the time any player has made it through the hospital, they should be well capable of blasting a Strogg in a tank before it snags their commanding officer. Or maybe Kane just didn't like that guy much.
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** Also, Zelda has the ability to teleport in this game too.
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* SilentHill: DidYouJustPunchOutCthulhu? Yes indeed, but depending on which of the MultipleEndings you've gotten, things can easily get worse. The protagonists are also prone to passing out between world transitions.
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** [[{{GrandfatherClause}} Adventure Mode is a love letter to Nintendo's gmaing history, though, so...]]
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** Near the end of Baldur's Gate 2 there is a scene where the player character's romantic interest is captured by one of the two main villains in the game, a vampire. There is a very good chance that this romantic interest is a cleric. If by this point the player has already visited the Watcher's Keep dungeon added in the expansion, said cleric will likely be of epic level. For whom the very idea that they would be captured, or in any way threatened by anyone undead is patently absurd. They get captured just the same.
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** Happens again in the after-credits epilogue of ''Logan's Shadow'', where Gabe stupidly gets gunned down by Trinidad.
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Wait, how'd I miss that one? Please read This Troper, Conversation In The Main Page, Justifying Edits...


** In the PC version at least, you retain control until the instant he hits you. I for one saw him just as he came around the corner, and had time to put 3 slugs in his chest with my pistol at point blank range before he hit me. Later in the game, when you actually DO kill this guy, you do so by shooting him once, WITH THIS SAME PISTOL.
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...and that one's a Justifying Edit. Seriously, do people read things and go "no, no, not MY favorite game! I'll put a stop to this slander!"?


** [[JustifiedTrope Justified]], in that he had just relinquished the Triforce of Power right after the second crushing, and still needed to be double-teamed by Link and Zelda to stand a chance against him. And when that got annoying, he KO'd Zelda for about a quarter of the fight with a single backhand.
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...that is more like Conversation In The Main Page. <_<


*** This is more like CutscenePowerToTheMax for [[spoiler: Aegis. Since Ikutsuki explicitly stated from the first time she appeared that he didn't think the entire SEES squad would be able to even harm her.]]
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**In the PC version at least, you retain control until the instant he hits you. I for one saw him just as he came around the corner, and had time to put 3 slugs in his chest with my pistol at point blank range before he hit me. Later in the game, when you actually DO kill this guy, you do so by shooting him once, WITH THIS SAME PISTOL.
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*** It is a flash bang grenade.
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** An even more blatant example. In one of the expansion packs you have taken a man prisoner. A large explosion distracts you long enough for him to make a break for it during the cutscene. However, you regain control so quickly that this troper had time to empty ''five'' full clips of SMG ammo into him with no effect. Then he locks you out of a hallway with [[{{WallBanger}} glass doors]].

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** An even more blatant example. In one of the expansion packs you have taken a man prisoner. A large explosion distracts you long enough for him to make a break for it during the cutscene. However, cutscene, while you have a gun pointed directly at him. It gets even worse, though. You regain control so quickly after the cutscene that this he is still running away. This troper had time to empty ''five'' full clips of SMG ammo into him with no effect. Then he locks you out of a hallway with [[{{WallBanger}} glass doors]].
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** An even more blatant example. In one of the expansion packs you have taken a man prisoner. A large explosion distracts you long enough for him to make a break for it. This troper had time to empty ''five'' full clips of SMG ammo into him. Before he locks you out of a [[{{WallBanger}} glass door]].

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** An even more blatant example. In one of the expansion packs you have taken a man prisoner. A large explosion distracts you long enough for him to make a break for it. This it during the cutscene. However, you regain control so quickly that this troper had time to empty ''five'' full clips of SMG ammo into him. Before him with no effect. Then he locks you out of a hallway with [[{{WallBanger}} glass door]].doors]].
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** An even more blatant example. In one of the expansion packs you have taken a man prisoner. A large explosion distracts you long enough for him to make a break for it. This troper had time to empty ''five'' full clips of SMG ammo into him. Before he locks you out of a [[{{WallBanger}} glass door]].

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->''Leon whips out his [[RevolversAreJustBetter Broken Butterfly]] and blasts the little bastard across the room, thus ending the chapter. Or at least he would, were he not inflicted with the Cutscene Stupidity Bug[[TradeSnark ™]]''

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->''Leon whips out his [[RevolversAreJustBetter Broken Butterfly]] and blasts the little bastard across the room, thus ending the chapter. Or at least he would, were he not inflicted with the Cutscene Stupidity Bug[[TradeSnark ™]]''


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** Not at that range it wouldn't. A shotgun blast that close is usually an instant kill, even for the player character.

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->''Leon whips out his [[RevolversAreJustBetter Broken Butterfly]] and blasts the little bastard across the room, thus ending the chapter. Or at least he would, were he not inflicted with the Cutscene Stupidity Bug[[TradeSnark ™]]''

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->''Leon whips out his [[RevolversAreJustBetter Broken Butterfly]] and blasts the little bastard across the room, thus ending the chapter. Or at least he would, were he not inflicted with the Cutscene Stupidity Bug[[TradeSnark ™]]''


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* ''Enter TheMatrix'': Niobe is ambushed by Vlad from behind, knocked unconscious and taken to use in a ritualistic sacrifice, only to escape and proceed to give him a good beating in-game.
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Adding "Star Wars: The Force Unleashed" example.

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*This appears in ''both'' possible endings for [[TheForceUnleashed Star Wars: The Force Unleashed]]. In the good ending, [[spoiler: Starkiller allows himself to be convinced by his ally Rahm Kota [[WallBanger to spare The Emperor's life]] after he's beaten him in a boss battle, despite Starkiller himself initially predicting (correctly) that The Emperor was only pretending to be completely defeated; then The Emperor attacks and Starkiller [[YouShallNotPass holds him off while the others escape,]] getting killed in an explosion that somehow leaves The Emperor unharmed, and against an opponent that you just beat a minute ago.]] In the evil ending, [[spoiler: The Emperor commands Starkiller to kill a helpless Kota as a final test before becoming a Sith Lord; and, despite the fact that you've already chosen the evil ending and that Starkiller was raised by Darth Vader and has [[RedshirtArmy cut through swathes of enemies]] to get this far, many of them good guys, he rejects the opportunity to seize power and attacks the Emperor; after which he proceeds to get horribly maimed, despite, again, the Emperor's manageable difficulty as an in-game boss fight.]]
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***And then flips it around with a second controller glitch that lets one kill any secondary characters in a cut scene. Doesn't -really- affect the action, but it is satisfying. Glitch, or just lob a time-delayed bomb ahead and step into the cutscene.
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** Rebecca's BadassDecay is sometimes fan-justified because, by the point Chris meets her in ''ResidentEvil'', she has been awake for several days and her team is found dead over the course of the game. But the ''Resident Evil'' series is effectively this trope incarnate, as probably half the boss fights could be avoided if the idiot characters would just shoot the bad guys during their monologues '''before''' they inject themselves with whatever they're holding.
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** [[JustifiedTrope Justified]], in that he had just relinquished the Triforce of Power right after the second crushing, and still needed to be double-teamed by Link and Zelda to stand a chance against him. And when that got annoying, he KO'd Zelda for about a quarter of the fight with a single backhand.
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* ''{{Contra}}: Hard Corps'' sets this up in one scene when [[spoiler:[[MadDoctor the Doctor]]]] tells you that you have no choice but to surrender . . . because you are surrounded by thirteen ordinary guards. However, thanks to ''Hard Corps''' multiple story paths, you can choose to either surrender or fight it out, making CutsceneIncompetence actually ''optional'' in this case. (Although if you do choose to fight, it's against entirely different enemies . . .)

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* ''{{Contra}}: Hard Corps'' sets this up in one scene when [[spoiler:[[MadDoctor the Doctor]]]] tells you that you have no choice but to surrender . . . because you are surrounded by thirteen [[{{Mook}} ordinary guards.guards]]. However, thanks to ''Hard Corps''' multiple story paths, you can choose to either surrender or fight it out, making CutsceneIncompetence actually ''optional'' in this case. (Although if you do choose to fight, it's against entirely different enemies . . .)
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* ''{{Contra}}: Hard Corps'' sets this up in one scene when [[spoiler:[[MadDoctor the Doctor]]]] tells you that you have no choice but to surrender . . . because you are surrounded by thirteen ordinary guards. However, thanks to ''Hard Corps'''s multiple story paths, you can choose to either surrender or fight it out, making CutsceneIncompetence actually ''optional'' in this case. (Although if you do choose to fight, it's against entirely different enemies . . .)

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* ''{{Contra}}: Hard Corps'' sets this up in one scene when [[spoiler:[[MadDoctor the Doctor]]]] tells you that you have no choice but to surrender . . . because you are surrounded by thirteen ordinary guards. However, thanks to ''Hard Corps'''s Corps''' multiple story paths, you can choose to either surrender or fight it out, making CutsceneIncompetence actually ''optional'' in this case. (Although if you do choose to fight, it's against entirely different enemies . . .)
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** Averted in one case: [[spoiler:When Farah falls to her death in the first game, the first thing the Prince does is check the Dagger's sand tank . . . and, to his horror, it's empty.]]


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* ''{{Contra}}: Hard Corps'' sets this up in one scene when [[spoiler:[[MadDoctor the Doctor]]]] tells you that you have no choice but to surrender . . . because you are surrounded by thirteen ordinary guards. However, thanks to ''Hard Corps'''s multiple story paths, you can choose to either surrender or fight it out, making CutsceneIncompetence actually ''optional'' in this case. (Although if you do choose to fight, it's against entirely different enemies . . .)
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*** Admittedly, Link is 7 at the time. And without the Master Sword, very likely to get his pre-pubescent ass handed to him.
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** Even earlier in ''[[TheLegendOfZelda Ocarina of Time]]''. When we first meet Ganondorf Link draws his sword in defiance which Ganondorf rewards with a magic ball. While Link stands still like a ninny, as it is clearly being charged.

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