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http://static.tvtropes.org/pmwiki/pub/images/bozo-bag.jpg
[[caption-width:110:[-The master of counter attacks.-] ]]

--> You're open!
--->--''Ike, Super Smash Bros. Brawl''

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http://static.[[quoteright:110:http://static.tvtropes.org/pmwiki/pub/images/bozo-bag.jpg
[[caption-width:110:[-The
jpg]]
[[caption-width-right:110:[-The
master of counter attacks.-] ]]

--> -> You're open!
--->--''Ike, Super Smash Bros. Brawl''
->--'''Ike''', ''SuperSmashBrothersBrawl''
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* ''BloodlineChampions'' has a multitude of abilities that do this.
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* In the StarWars ExtendedUniverse, there is a [[LaserBlade lightsaber]] style called Sorasu which revolves around waiting for an enemy to make a mistake...or simply get tired.

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* In the StarWars ExtendedUniverse, there is a [[LaserBlade lightsaber]] style called Sorasu Soresu which revolves around waiting for an enemy to make a mistake...or simply get tired.
** It should be mentioned that Obi-Wan Kenobi is a master of this lightsaber style, which made him the council's top choice for the mission to hunt down and defeat [[SpamAttack General Grievous]] in ''RevengeOfTheSith''.
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** The most common tactic in the original ''PrinceOfPersia'' games is to wait for the opponent to attack, then defend and counter the attack. One of the enemies actually utilizes this tactic himself, and will not attack until the prince attacks him first.

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Added FFIV DS and increased info on FFX


** FinalFantasyTacticsAdvance also has several variations: Counter, which works against all physical attacks whether they hit or not; Bonecrusher, which deals 50% more damage than Counter but requires that the attack hits and Strike Back which lets you evade and counter but only against basic attacks. There is a version for spells, too, but only if you have the mana. And against enemies like the flans which are healed by the element they use, this can backfire badly.

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** FinalFantasyTacticsAdvance also has several variations: Counter, which works against all physical attacks whether they hit or not; Bonecrusher, Bonecrusher (commonly considered the most useful), which deals 50% more damage than Counter but requires that the attack hits and Strike Back which lets you evade and counter but only against basic attacks. There is also a version for spells, too, spells too (called "return magic") which hits the enemy with the spell they just used on you, but only if you have the mana. And against enemies like the flans which are healed by the element they use, this can backfire badly.



** The Monk class in {{Final Fantasy III}}'s DS version has the "Retaliate" ability which causes the monk to counterattack with double his normal attack damage every time he is hit with a physical attack that turn.
** The DS remake of FinalFantasyIV has items that teach abilities with one being a counter ability.



** The Monk class in {{Final Fantasy III}}'s DS version has the "Retaliate" ability which causes the monk to counterattack with double his normal attack damage every time he is hit with a physical attack that turn.



** FinalFantasyX allows you to counter ''magic''.

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** FinalFantasyX allows you to counter ''magic''.has the Counter, Evade&Counter and Magic Counter (which counters magic with a physical attack unlike the Tactics Advance example) upgrades/abilities on weapons
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edited FF Tactics advance, more info


** FinalFantasyTacticsAdvance also has several variations, the strongest (but also most situational) being Bonecrusher, which deals more damage than a basic attack. Strike Back on the other hand lets you evade basic attacks and counter. There is a version for spells, too, but only if you have the mana. And against enemies like the flans which are healed by the element they use, this can backfire badly.

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** FinalFantasyTacticsAdvance also has several variations, the strongest (but also most situational) being variations: Counter, which works against all physical attacks whether they hit or not; Bonecrusher, which deals 50% more damage than a basic attack. Counter but requires that the attack hits and Strike Back on the other hand which lets you evade and counter but only against basic attacks and counter.attacks. There is a version for spells, too, but only if you have the mana. And against enemies like the flans which are healed by the element they use, this can backfire badly.
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** The Warrior's Workbook item acquired through a sidequest grants a counter-attack ability to the Warrior class when they're holding the item.
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* In ''[[SaGa2 SaGa 2 / Final Fantasy Legend II]]'', using the "Counter" and "Revenge Sword" items ("Cross Counter" and "Grudge Sword" in Japanese) would allow the character using it to immediately attack any enemy that attacked him/her/it during the turn. Several monsters also have specialized counter abilities.
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* ''DragonQuestIX'' gives you the shield ability Back Atcha, which protects against normal attacks and counters with an attack of your own. Avalible to both ally and foe (the shield using ones), your counter may not always hit the attacker if there are more than one opponents (rather, it'll hit one of them at random).
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* ''GoldenSun'' has the djinn Reflux, which when used will attach to a chosen party member and counter every attack inflicted onto that character during the turn.

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* ''GoldenSun'' has the djinn djinni Reflux, which when used will attach to a chosen party member and counter every attack inflicted onto that character during the turn.
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* ''GoldenSun'' has the djinn Reflux, which when used will attach to a chosen party member and counter every attack inflicted onto that character during the turn.
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**If used right, multiple pairs of Counter Command + Mime can have you counter attack with a LimitBreak equal to how many pairs you have equipped! Even up to 8 [[SpamAttack Omni]][[NoHoldsBarredBeatdown Slashes]] [[GameBreaker can be done in a single turn this way]]. Though the materias in question are one of a kind and you need a lot of LevelGrinding to get multiple copies of them.
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* ''DeusEx'' had a nano aug that would cause explosive munitions to detonate prematurely within a certain range of the aug's user. Leveled up high enough, it can even make missiles blow up inside the launcher when fired.
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* The [[DualWielding Twin Rose]] Style in {{Flipside}} soleley consists of counter attacks. This is parodied in an omake, where, when faced with an oppoent who won't attack (flipside) she's reduced to hurling random objects instead.

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* The [[DualWielding Twin Rose]] Style in {{Flipside}} soleley solely consists of counter attacks. This is parodied in an omake, where, when faced with an oppoent opponent who won't attack (flipside) she's reduced to hurling random objects instead.
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* [[MabinogiFantasyLife Mabinogi]] has the Counterattack skill, which takes an incoming melee attack and sends part of it[[hottip:*:The exact percentage of the attack that gets returned depends on the defender's Counterattack skill rank.]] right back, with the defender's attack added to it. Extremely useful against [[MightyGlacier certain bosses]]

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* [[MabinogiFantasyLife Mabinogi]] has the Counterattack skill, which takes an incoming melee attack and sends part of it[[hottip:*:The exact percentage of the attack that gets returned depends on the defender's Counterattack skill rank.]] right back, with the defender's attack added to it. Extremely useful against [[MightyGlacier certain bosses]]
bosses]].
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* One piece of Sky Masters tech introduced in the DaleBrown book ''Rogue Forces'' is a system that allows a plane to blow up incoming missiles with FrickinLaserBeams, then attempt to fry the missile-launcher as well.

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* * One piece of Sky Masters tech introduced in the DaleBrown book ''Rogue Forces'' is a system that allows a plane to blow up incoming missiles with FrickinLaserBeams, then attempt to fry the missile-launcher as well.
* In the StarWars ExtendedUniverse, there is a [[LaserBlade lightsaber]] style called Sorasu which revolves around waiting for an enemy to make a mistake...or simply get tired.




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* [[MabinogiFantasyLife Mabinogi]] has the Counterattack skill, which takes an incoming melee attack and sends part of it[[hottip:*:The exact percentage of the attack that gets returned depends on the defender's Counterattack skill rank.]] right back, with the defender's attack added to it. Extremely useful against [[MightyGlacier certain bosses]]



* Many armies employ weapons-locating teams equipped with devices designed to locate enemy artillery or rocket positions so that appropriate retaliation can take place.

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* Many armies employ weapons-locating teams equipped with devices designed to locate enemy artillery or rocket positions so that [[StuffBlowingUp appropriate retaliation retaliation]] can take place.
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The patient warrior who waits until their opponent commits to an attack will be rewarded with a good opportunity to smack the other guy, hard. This is the principle behind counter attacks in games and other types of fiction. Often, in exchange for the cost in tactical opportunities (and need for good timing), these attacks will be significantly more powerful than normal attacks or even [[OneHitKill slay the attacker instantly]].

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The patient warrior who waits until their opponent commits to an attack will be rewarded with a good opportunity to smack the other guy, hard. This is the principle behind counter attacks in games and other types of fiction. Often, in exchange for the cost in tactical opportunities (and need for good timing), these attacks will be significantly more powerful than normal attacks or even [[OneHitKill slay the attacker instantly]].
{{One Hit Kill}}s.
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** In Cataclysm several of these attacks are being removed. The parry mechanic is also being altered to reduce damage by 50% for two attacks instead of avoiding it entirely once, which should help healers from a game mechanic perspective but makes no sense as a "parry".
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Fixed link


* In ''MahouSenseiNegima'', Negi does this against [[BoisterousBruiser Rakan]], absorbing his attack then sending it back along with his own lightning spear in a [[XanatosGambit convoluted]] yet [[{{CrowningMoment/MahouSenseiNegima}} awesome fight scene]]. Although [[spoiler: it still wasn't enough to take the lunkhead down.]]

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* In ''MahouSenseiNegima'', Negi does this against [[BoisterousBruiser Rakan]], absorbing his attack then sending it back along with his own lightning spear in a [[XanatosGambit convoluted]] yet [[{{CrowningMoment/MahouSenseiNegima}} awesome [[{{Awesome/MahouSenseiNegima}} awesome]] fight scene]].scene. Although [[spoiler: it still wasn't enough to take the lunkhead down.]]

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* Fable2 has these as a buyable ability although the timing can be tricky.

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* Fable2 ''Fable2'' has these as a buyable ability although the timing can be tricky.



** Also in Smash Bros, is the unique ability to more easily dodge attacks than most fighting games allow. This, and some quick thinking makes coming up with a counter simpler than most other fighting games.

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** Also in Smash Bros, ''Smash Bros'', is the unique ability to more easily dodge attacks than most fighting games allow. This, and some quick thinking makes coming up with a counter simpler than most other fighting games.


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** Carefully timed dodges, blocks, counters, and reversals are the core of ''{{Lugaru}}''[='s=] one-button fighting system.
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* Guild Wars has the skills riposte and deadly riposte which automatically counter any attack used against the character.
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Oops! Didn't notice that she was already listed as an example <<;


* The ''{{Touhou}}'' fighting games has [[NinjaMaid Sakuya's]] Perfect Maid move. When executed, she will momentarily take a [[JojosBizarreAdventure Dio Brando-like]] pose, and if she's hit with a melee attack in that stance, she will instantly teleport away while [[FlechetteStorm surrounding her attacker with a hail of knives]].

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* Half the moveset of [[ArtOfFighting Ryuhaku Todoh]] and [[FatalFury Geese Howard]] revolve around this. [[{{Engrish}} "PUREDIKUTABU!"]]
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* In ''FireEmblem'', if a melee unit attacks another melee unit or a ranged unit attacks another ranged unit, the defending character will counterattack. If the defending unit's speed is high enough, it will attack ''twice''. If the attacking unit's speed is high enough, then''it'' will counterattack after the defending unit does.

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* In ''FireEmblem'', if a melee unit attacks another melee unit or a ranged unit attacks another ranged unit, the defending character will counterattack. If the defending unit's speed is high enough, it will attack ''twice''. If the attacking unit's speed is high enough, then''it'' will counterattack after the defending unit does.
does.
* The ''ShinMegamiTensei'' franchise often provides skills of this nature, even outside the natural "Reflect" abilities that demons/Personas can be imbued with. They usually have names such as "Counter" (low chance,) "Counterstrike "(medium chance,) and "High Counter" (high chance.) When these skills activate, the targeted character receives zero damage and the attacker is hit back with damage ''greater'' than what would have been inflicted, which makes them essential against physical powerhouses with high defenses.
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* The Berserk Fury's pilot, Vega, in {{Zoids}}: New Century, is shown to fight this way. When he gets knocked out while fighting Bit and the Liger Zero in the final episode, the Berserk Fury itself takes over and begins fighting more aggressively, leading to its eventual defeat.

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** Not always. There are times when countering with either sword only knocks an opponent back unless it's followed up by another button press at the correct moment. The hidden blade will always be fatal on the counter attack, though.
** Waiting for the guards to attack one at a time is fine and all, until you encounter the more skilled professional soldiers who will gladly let you sit back and then guard break your weapon and beat the hell out of you.
** Yeah? Well it remains the same in II. There are some enemies who are trained and can block your counters, but it remains the best technique to kill everything.
*** Actually, in 2, the guys with large weapons (Axes, Polearms, Big Swords) cannot be counter-attacked (or at least, not as easily). Instead, there's a different counter attack which is Dodge, Attack. By definition, it's a counter attack, it's just not the counter-attack move.
**** Those enemies can still be disarmed, at which point you can [[HoistByHisOwnPetard kill them with their own weapon]].
**** OR, just time your side step and you're be instantly behind your enemy, which by then, anything kills.

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** Not always. There are times when countering with either sword only knocks an opponent back unless it's followed up by another button press at the correct moment. The hidden blade Hidden Blade will always be fatal on the counter attack, though.
** Waiting
though. As for waiting for the guards to attack one at a time is fine and all, until you encounter guards... the more skilled professional soldiers who will gladly let you sit back -- and then guard break your weapon and beat the hell out of you.
** Yeah? Well it remains In ''II'', the same in II. There are some tougher enemies who are trained (correlating to how much armor they wear) have a different animation when a counterattack isn't lethal and can block your counters, even counterattack ''you'' (albeit without damage), but it remains counters remain the best technique to kill everything.
*** Actually, in 2, the guys with large weapons (Axes, Polearms, Big Swords)
everything. The Brutes (wielding axes or bastard swords) and Seekers (wielding polearms) cannot be counter-attacked (or at least, not as easily). Instead, there's a different counter attack which is Dodge, Attack. By definition, it's a counter attack, it's just not countered by the counter-attack move.
**** Those enemies can still
longsword/mace/hammer (shared weapon slot) or the short blade, but ''can'' be disarmed, countered by said axes, bastard swords, polearms, the Hidden Blade, or disarmed (as a well-timed "counter attack" with your Fists) when using your hands -- at which point you can [[HoistByHisOwnPetard kill them with their own weapon]].
**** OR,
weapon]], or just time your side step step/dodge and you're be instantly behind your enemy, at which by then, anything kills.point any weapon is lethal.
** This is set to be revised in ''Brotherhood'', which is supposed to encourage taking the initiative and attacking first, as the developers felt that the effectiveness of counter kills led to time-consuming encounters due to this encouraging defensive play ''especially'' since you could now block with the Hidden Blade equipped.
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** FinalFantasyX allows you to counter ''magic''.
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** In the second game, Fist weapons add on 2 extra counters and have a higher counter chance, and the Item World can add extra counters to a weapon. The Nekomata class dealt more damage when they countered, and in the third game could counter specials. There are also Geo Blocks that give extra counters.
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* In ''FireEmblem'', if a melee unit attacks another melee unit or a ranged unit attacks another ranged unit, the defending character will counterattack. If the defending unit's speed is high enough, it will attack ''twice''. If the attacking unit's speed is high enough, then''it'' will counterattack after the defending unit does.

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* Some abilities in WorldOfWarcraft work as counters, although they require the defender to dodge an enemy attack. Effects include damage and disarming the enemy.

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* Some abilities in WorldOfWarcraft work as counters, although they most of them require the defender caster to block, dodge an enemy attack. Effects include or parry the attack first. The Parry mechanic also works like this. It prevents the attack from hitting, and causes the person who parried make their next attack faster, in a clear representation of a parry-riposte.
** In Cataclysm several of these attacks are being removed. The parry mechanic is also being altered to reduce
damage and disarming the enemy.by 50% for two attacks instead of avoiding it entirely once, which should help healers from a game mechanic perspective but makes no sense as a "parry".

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