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* ''VideoGame/BanjoKazooie'':
to:
* ''VideoGame/BanjoKazooie'':''Banjo Kazooie'':
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Added DiffLines:
* ''VideoGame/OneHundredAndTwoDalmatiansPuppiesToTheRescue''
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Added example(s)
Added DiffLines:
* ''VideoGame/YellowTaxiGoesVroom''
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None
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* ''VideoGame/AstroBoyOmegaFactor'' (a downplayed 2D example, as the levels are mostly linear, but meeting every character is crucial to upgrading your Omega Factor)
to:
* ''VideoGame/AstroBoyOmegaFactor'' (a ''VideoGame/AstroBoyOmegaFactor'': A downplayed 2D example, as the levels are mostly linear, but meeting every character is crucial to upgrading your Omega Factor)Factor.
Changed line(s) 48 (click to see context) from:
* ''VideoGame/DrawnToLife'' (the first game is a rare 2D example; the player has to retrieve items in order to complete levels, which are very explorable)
to:
* ''VideoGame/DrawnToLife'' (the ''VideoGame/DrawnToLife'': The first game is a rare 2D example; the player has to retrieve items in order to complete levels, which are very explorable)explorable.
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* ''Franchise/SonicTheHedgehog'':
** ''VideoGame/SonicFrontiers''
** ''VideoGame/SonicDreamTeam'' (mission-based, but counts on virtue of the relatively explorable levels)
** ''VideoGame/SonicFrontiers''
** ''VideoGame/SonicDreamTeam'' (mission-based, but counts on virtue of the relatively explorable levels)
to:
* ''Franchise/SonicTheHedgehog'':
** ''VideoGame/SonicFrontiers''
** ''VideoGame/SonicDreamTeam'' (mission-based, but counts on virtue of the relatively explorable levels)''VideoGame/SonicFrontiers''
** ''VideoGame/SonicFrontiers''
** ''VideoGame/SonicDreamTeam'' (mission-based, but counts on virtue of the relatively explorable levels)
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Changed line(s) 53 (click to see context) from:
* ''VideoGame/{{Fez}}'': TwoPointFiveD example with possibly the bare minimum to qualify. You just collect cubes [some of them divided into eight smaller cubes] and anti-cubes; your combined total of cubes and anti-cubes opens certain doors for progress, and determines which ending you get.
to:
* ''VideoGame/{{Fez}}'': A TwoPointFiveD example with possibly the bare minimum to qualify. You just collect cubes [some (some of them divided into eight smaller cubes] cubes) and anti-cubes; your combined total of cubes and anti-cubes opens certain doors for progress, and determines which ending you get.
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** ''VideoGame/BowsersFury'', a side mode included with the Platform/NintendoSwitch UpdatedReRelease of ''VideoGame/SuperMario3DWorld''
to:
** ''VideoGame/BowsersFury'', a side mode included with the Platform/NintendoSwitch UpdatedReRelease of ''VideoGame/SuperMario3DWorld''''VideoGame/BowsersFury''
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** ''VideoGame/SpyroSeasonOfIce'' (This and the other GBA ''Spyro'' games are rare sprite-based examples, relying on IsometricProjection)
to:
** ''VideoGame/SpyroSeasonOfIce'' (This ''VideoGame/SpyroSeasonOfIce'': This and the other GBA ''Spyro'' games are rare sprite-based examples, relying on IsometricProjection)IsometricProjection.
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** ''VideoGame/BanjoKazooieNutsAndBolts'' Downplayed example, as the game focuses more on constructing vehicles than raw platforming. Nevertheless, there is still platforming to be found, the levels are open-ended, there's an huh world, and the game still focuses on collecting Jiggies for progression.
to:
** ''VideoGame/BanjoKazooieNutsAndBolts'' ''VideoGame/BanjoKazooieNutsAndBolts'': Downplayed example, as the game focuses more on constructing vehicles than raw platforming. Nevertheless, there is still platforming to be found, the levels are open-ended, there's an huh world, and the game still focuses on collecting Jiggies for progression.
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Changed line(s) 29 (click to see context) from:
* ''VideoGame/BanjoKazooie'' series
to:
* ''VideoGame/BanjoKazooie'' series''VideoGame/BanjoKazooie'':
Changed line(s) 33 (click to see context) from:
** ''VideoGame/BanjoKazooieNutsAndBolts'' (Downplayed example, as the game focuses more on constructing vehicles than raw platforming; nevertheless, there is still platforming to be found and the game still focuses on collecting Jiggies for progression)
to:
** ''VideoGame/BanjoKazooieNutsAndBolts'' (Downplayed Downplayed example, as the game focuses more on constructing vehicles than raw platforming; nevertheless, platforming. Nevertheless, there is still platforming to be found found, the levels are open-ended, there's an huh world, and the game still focuses on collecting Jiggies for progression)progression.
Is there an issue? Send a MessageReason:
Fixing up this page and removing Yoshi's Crafted World, as the level design is too straightforward and linear; there certain sections of levels that feel like collect-a-thons, but that's all they are: small sections within otherwise linear levels that only show up once in a while.
Changed line(s) 26 (click to see context) from:
* ''VideoGame/AstroBoyOmegaFactor'' (a Downplayed 2D example, as the levels are mostly linear, but meeting every character is crucial to upgrading your Omega Factor)
to:
* ''VideoGame/AstroBoyOmegaFactor'' (a Downplayed downplayed 2D example, as the levels are mostly linear, but meeting every character is crucial to upgrading your Omega Factor)
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* ''VideoGame/Bubsy3D'' (Downplayed in that levels are Point A to Point B but the collectables are needed to get a different ending)
to:
* ''VideoGame/Bubsy3D'' (Downplayed ''VideoGame/Bubsy3D'': Downplayed in that levels are Point A to Point B but the collectables are needed to get a different ending) ending.
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** ''VideoGame/ConkersBadFurDay'' (Downplayed. There are some open areas at the beginning, but, from 1/3rd of the game onwards, it's more or less entirely linear and filled with scripted sequences)
to:
** ''VideoGame/ConkersBadFurDay'' (Downplayed. ''VideoGame/ConkersBadFurDay'': Downplayed. There are some open areas at the beginning, but, from 1/3rd of the game onwards, it's more or less entirely linear and filled with scripted sequences)sequences.
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* ''VideoGame/DrawnToLife'' (The first game is a rare 2D example. The player has to retrieve items in order to complete levels, which are very explorable)
to:
* ''VideoGame/DrawnToLife'' (The (the first game is a rare 2D example. The example; the player has to retrieve items in order to complete levels, which are very explorable)
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* ''VideoGame/{{Fez}}'' (TwoPointFiveD example with possibly the bare minimum to qualify. You just collect cubes [some of them divided into eight smaller cubes] and anti-cubes; your combined total of cubes and anti-cubes opens certain doors for progress, and determines which ending you get)
to:
* ''VideoGame/{{Fez}}'' (TwoPointFiveD ''VideoGame/{{Fez}}'': TwoPointFiveD example with possibly the bare minimum to qualify. You just collect cubes [some of them divided into eight smaller cubes] and anti-cubes; your combined total of cubes and anti-cubes opens certain doors for progress, and determines which ending you get)get.
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* ''VideoGame/{{Gex}}'' (Especially ''Enter The Gecko'' and ''Deep Cover Gecko'')
* ''VideoGame/{{Hargrave}}'': (You need to collect enough energy cells to unlock access to bosses and their weapons, as well as the final section of the game)
* ''VideoGame/{{Hargrave}}'': (You need to collect enough energy cells to unlock access to bosses and their weapons, as well as the final section of the game)
to:
* ''VideoGame/{{Gex}}'' (Especially (especially ''Enter The Gecko'' and ''Deep Cover Gecko'')
* ''VideoGame/{{Hargrave}}'':(You You need to collect enough energy cells to unlock access to bosses and their weapons, as well as the final section of the game) game.
* ''VideoGame/{{Hargrave}}'':
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* ''VideoGame/HavenCallOfTheKing'' (More of an ActionAdventure, but platforming is still highly featured)
to:
* ''VideoGame/HavenCallOfTheKing'' (More (more of an ActionAdventure, but platforming is still highly featured)
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* ''VideoGame/JakAndDaxterThePrecursorLegacy'' (Sequels would abandon the genre altogether in favor of a ''VideoGame/GrandTheftAuto''-like WideOpenSandbox structure)
to:
* ''VideoGame/JakAndDaxterThePrecursorLegacy'' (Sequels ''VideoGame/JakAndDaxterThePrecursorLegacy'': Sequels would abandon the genre altogether in favor of a ''VideoGame/GrandTheftAuto''-like WideOpenSandbox structure)structure.
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* ''VideoGame/{{Psychonauts}}'' (Zigzagged. The game has loads of collectibles, but progress is mostly independent of them. We say "mostly" because there are many instances with obstacles requiring abilities only obtainable under a specific rank. Collecting figments and challenge markers is necessary in order to rank up in the first place)
to:
* ''VideoGame/{{Psychonauts}}'' (Zigzagged.''VideoGame/{{Psychonauts}}'': Zigzagged. The game has loads of collectibles, but progress is mostly independent of them. We say "mostly" because there are many instances with obstacles requiring abilities only obtainable under a specific rank. Collecting figments and challenge markers is necessary in order to rank up in the first place)place.
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* ''VideoGame/Rayman2TheGreatEscape'' (Downplayed. Most levels are linear and you only need to get to the end to complete them, but you do need to collect a certain amount of Yellow Lums to progress in the game, and the [=PS2=] version does have hubs that are explorable to an extent)
to:
* ''VideoGame/Rayman2TheGreatEscape'' (Downplayed.''VideoGame/Rayman2TheGreatEscape'': Downplayed. Most levels are linear and you only need to get to the end to complete them, but you do need to collect a certain amount of Yellow Lums to progress in the game, and the [=PS2=] version does have hubs that are explorable to an extent)
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* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' (Downplayed. Most levels are linear, but the hubs are explorable to an extent, similar to ''Spyro The Dragon''. Sequels would feature open environments, but abandon the mandatory collecting)
* ''Franchise/SonicTheHedgehog''
** ''VideoGame/SonicFrontiers'' (While having prominent elements from modern WideOpenSandbox games, the Starfall Islands are billed as "open zone" rather than "open world" due to them being successively unlocked after beating an island boss, which require Chaos Emeralds to be collected)
** ''VideoGame/SonicDreamTeam'' (Mission-based, but counts on virtue of the relatively explorable levels)
* ''VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman''
* ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'' (Console version only. The [[Platform/GameboyAdvance GBA version]] was more of a standard 2D Platformer, and the PC version was a MinigameGame)
* ''VideoGame/TheSpongebobMovieGame'' (Console version only. The [[Platform/GameboyAdvance GBA version]] was more of a standard 2D Platformer, and the PC version was a point-and-click AdventureGame.)
* ''Franchise/SpyroTheDragon''
* ''Franchise/SonicTheHedgehog''
** ''VideoGame/SonicFrontiers'' (While having prominent elements from modern WideOpenSandbox games, the Starfall Islands are billed as "open zone" rather than "open world" due to them being successively unlocked after beating an island boss, which require Chaos Emeralds to be collected)
** ''VideoGame/SonicDreamTeam'' (Mission-based, but counts on virtue of the relatively explorable levels)
* ''VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman''
* ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'' (Console version only. The [[Platform/GameboyAdvance GBA version]] was more of a standard 2D Platformer, and the PC version was a MinigameGame)
* ''VideoGame/TheSpongebobMovieGame'' (Console version only. The [[Platform/GameboyAdvance GBA version]] was more of a standard 2D Platformer, and the PC version was a point-and-click AdventureGame.)
* ''Franchise/SpyroTheDragon''
to:
* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' (Downplayed.''VideoGame/SlyCooperAndTheThieviusRaccoonus'': Downplayed. Most levels are linear, but the hubs are explorable to an extent, similar to ''Spyro The Dragon''. Sequels would feature open environments, but abandon the mandatory collecting)
collecting.
*''Franchise/SonicTheHedgehog''
''Franchise/SonicTheHedgehog'':
**''VideoGame/SonicFrontiers'' (While having prominent elements from modern WideOpenSandbox games, the Starfall Islands are billed as "open zone" rather than "open world" due to them being successively unlocked after beating an island boss, which require Chaos Emeralds to be collected)
''VideoGame/SonicFrontiers''
** ''VideoGame/SonicDreamTeam''(Mission-based, (mission-based, but counts on virtue of the relatively explorable levels)
* ''Franchise/SpongeBobSquarePants'':
** ''VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman''
* ** ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'' (Console (console version only. The [[Platform/GameboyAdvance GBA version]] was more of a standard 2D Platformer, and the PC version was a MinigameGame)
*only)
** ''VideoGame/TheSpongebobMovieGame''(Console (console version only. The [[Platform/GameboyAdvance GBA version]] was more of a standard 2D Platformer, and the PC version was a point-and-click AdventureGame.)
only)
*''Franchise/SpyroTheDragon''''Franchise/SpyroTheDragon'':
*
**
** ''VideoGame/SonicDreamTeam''
* ''Franchise/SpongeBobSquarePants'':
** ''VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman''
*
** ''VideoGame/TheSpongebobMovieGame''
*
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* ''Franchise/SupeeMarioBros''
to:
* ''Franchise/SupeeMarioBros''''Franchise/SuperMarioBros'':
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** ''VideoGame/SuperMarioGalaxy'' (Downplayed. This and its sequel are officially considered "course-based" instead of "open level-based" by Nintendo, but there are a few explorable areas in both games)
to:
** ''VideoGame/SuperMarioGalaxy'' (Downplayed. ''VideoGame/SuperMarioGalaxy'': Downplayed. This and its sequel are officially considered "course-based" instead of "open level-based" by Nintendo, but there are a few explorable areas in both games)games.
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* ''VideoGame/TYTheTasmanianTiger'' (The first game is a straight forward collect-a-thon. The second and third games take on a more mission-based open world playstyle, but collecting is not mandatory. The fourth game ends up being a linear 2D platformer)
to:
* ''VideoGame/TYTheTasmanianTiger'' (The ''VideoGame/TYTheTasmanianTiger'': The first game is a straight forward collect-a-thon. The second and third games take on a more mission-based open world playstyle, but collecting is not mandatory. The fourth game ends up being a linear 2D platformer)platformer.
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* ''VideoGame/WarioWorld'' (Zigzagged. Linear levels, but with plenty of explorable sidepaths containing mandatory and optional items)
* ''VideoGame/YookaLaylee'' (SpiritualSuccessor to ''Banjo-Kazooie''. Created by former ''Creator/{{Rare}}'' devs)
* ''VideoGame/YoshisStory'' (Rare 2D PlatformGame example. Levels endlessly loop and progress is achievable only by eating enough fruit found both in the main path and side areas)
** ''VideoGame/YoshisCraftedWorld'' (Progress gated by flowers collected. Levels feature branching paths)
* ''VideoGame/YookaLaylee'' (SpiritualSuccessor to ''Banjo-Kazooie''. Created by former ''Creator/{{Rare}}'' devs)
* ''VideoGame/YoshisStory'' (Rare 2D PlatformGame example. Levels endlessly loop and progress is achievable only by eating enough fruit found both in the main path and side areas)
** ''VideoGame/YoshisCraftedWorld'' (Progress gated by flowers collected. Levels feature branching paths)
to:
* ''VideoGame/WarioWorld'' (Zigzagged. ''VideoGame/WarioWorld'': Zigzagged. Linear levels, but with plenty of explorable sidepaths containing mandatory and optional items)
items.
* ''VideoGame/YookaLaylee''(SpiritualSuccessor (a SpiritualSuccessor to ''Banjo-Kazooie''. Created ''Banjo-Kazooie'' created by former ''Creator/{{Rare}}'' devs)
developers)
*''VideoGame/YoshisStory'' (Rare ''VideoGame/YoshisStory'': A rare 2D PlatformGame example. Levels endlessly loop and progress is achievable only by eating enough fruit found both in the main path and side areas)
** ''VideoGame/YoshisCraftedWorld'' (Progress gated by flowers collected. Levels feature branching paths)areas.
* ''VideoGame/YookaLaylee''
*
** ''VideoGame/YoshisCraftedWorld'' (Progress gated by flowers collected. Levels feature branching paths)