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* ''Exalted'' has the city of Chiaroscuro, formerly one of the Solar Exalted's temple cities, in the First Age, every single surface was covered in mirrored glass made to provide this effect throughout all of Creation.
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* ''Exalted'' has the city of Chiaroscuro, formerly one of the Solar Exalted's temple cities, in the First Age, every single surface was covered in mirrored glass made to provide which provides this effect throughout all of Creation.
in abundance.
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[[AC:TabletopGames]]
* ''Exalted'' has the city of Chiaroscuro, formerly one of the Solar Exalted's temple cities, in the First Age, every single surface was covered in mirrored glass made to provide this effect throughout all of Creation.
* ''Exalted'' has the city of Chiaroscuro, formerly one of the Solar Exalted's temple cities, in the First Age, every single surface was covered in mirrored glass made to provide this effect throughout all of Creation.
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* BobAndGeorge: [[http://www.bobandgeorge.com/archives/030328c Such as here]]
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* ''TheFountain'' is possibly the most chiaroscuro film ever made, in terms of brute force of imagery. All the swirly gold things and pitch black backgrounds were achieved with microphotography. Even the ''hospital'' is lit this way, with lots of dimly lit Moroccan screens, making it the most {{awesome but impractical}} hospital one is likely to visit. And also [[WhoTurnedOutTheLights very hard to see on DVD]].
to:
* ''TheFountain'' is possibly the most chiaroscuro film ever made, in terms of brute force of imagery. All the swirly gold things and pitch black backgrounds were achieved with microphotography. Even the ''hospital'' is lit this way, with lots of dimly lit Moroccan screens, making it the most {{awesome but impractical}} hospital one is likely to visit. And also [[WhoTurnedOutTheLights [[WhoForgotTheLights very hard to see on DVD]].see]].
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Contrast HollywoodDarkness, when even the dark isn't dark. See also MoodLighting. Not to be confused with GrimDark, since this is typically used to highlight the [[AWorldHalfFull bright spots]].
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Contrast HollywoodDarkness, when even the dark isn't dark. See also MoodLighting. Not to be confused with GrimDark, since this trope is typically used to highlight the [[AWorldHalfFull bright spots]].
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The term comes from Italian, where it [[ExactlyWhatItSaysOnTheTin means]] "light-dark". Not to be confused with the [[IThoughtItMeant ancient desert city of glass]] from the tabletop RPG ''{{Exalted}}''. Or that rat from ''TheTaleOfDespereaux''. Contrast HollywoodDarkness, when even the dark isn't dark.
See also MoodLighting. Not to be confused with GrimDark, since this is typically used to highlight the [[AWorldHalfFull bright spots]].
See also MoodLighting. Not to be confused with GrimDark, since this is typically used to highlight the [[AWorldHalfFull bright spots]].
to:
The term comes from Italian, where it [[ExactlyWhatItSaysOnTheTin means]] "light-dark". Not to be confused with the [[IThoughtItMeant ancient desert city of glass]] from the tabletop RPG ''{{Exalted}}''. Or that rat from ''TheTaleOfDespereaux''. Contrast HollywoodDarkness, when even the dark isn't dark.
Contrast HollywoodDarkness, when even the dark isn't dark. See also MoodLighting. Not to be confused with GrimDark, since this is typically used to highlight the [[AWorldHalfFull bright spots]].
Contrast HollywoodDarkness, when even the dark isn't dark. See also MoodLighting. Not to be confused with GrimDark, since this is typically used to highlight the [[AWorldHalfFull bright spots]].
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Changed line(s) 17,18 (click to see context) from:
See also MoodLighting. Not to be confused with GrimDark, since this trope is typically used to highlight the [[AWorldHalfFull bright spots]].
to:
See also MoodLighting. Not to be confused with GrimDark, since this trope is typically used to highlight the [[AWorldHalfFull bright spots]].
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The term comes from Italian, where it [[ExactlyWhatItSaysOnTheTin means]] "light-dark". Not to be confused with the [[IThoughtItMeant ancient desert city of glass]] from the tabletop RPG ''{{Exalted}}''. Or that rat from ''TheTaleOfDespereaux''. Contrast HollywoodDarkness, when even the dark isn't dark.
to:
The term comes from Italian, where it [[ExactlyWhatItSaysOnTheTin means]] "light-dark". Not to be confused with the [[IThoughtItMeant ancient desert city of glass]] from the tabletop RPG ''{{Exalted}}''. Or that rat from ''TheTaleOfDespereaux''. Contrast HollywoodDarkness, when even the dark isn't dark.
See also MoodLighting. Not to be confused with GrimDark, since this trope is typically used to highlight the [[AWorldHalfFull bright spots]].
Complete opposite of NuclearCandle. For a video-game-specific trope, see [[WhoForgotTheLights Who Forgot The Lights?]]
See also MoodLighting. Not to be confused with GrimDark, since this trope is typically used to highlight the [[AWorldHalfFull bright spots]].
Complete opposite of NuclearCandle. For a video-game-specific trope, see [[WhoForgotTheLights Who Forgot The Lights?]]
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* ''TheFountain'' is possibly the most chiaroscuro film ever made, in terms of brute force of imagery. All the swirly gold things and pitch black backgrounds were achieved with microphotography. Even the ''hospital'' is lit this way, with lots of dimly lit Moroccan screens, making it the most {{awesome but impractical}} hospital one is likely to visit. And also [[HollywoodDarkness very hard to see]].
to:
* ''TheFountain'' is possibly the most chiaroscuro film ever made, in terms of brute force of imagery. All the swirly gold things and pitch black backgrounds were achieved with microphotography. Even the ''hospital'' is lit this way, with lots of dimly lit Moroccan screens, making it the most {{awesome but impractical}} hospital one is likely to visit. And also [[HollywoodDarkness [[WhoTurnedOutTheLights very hard to see]].see on DVD]].
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Generally speaking, a work that combines dark [[RealIsBrown brown]] or black shadows over much of the image with bright silver and gold (or [[MoodLighting flesh-tone]]) highlights is usually described as chiaroscuro. The origin of this is, of course, the color of the typical light-source in the Renaissance: Many paintings are seemingly lit by a candle, or off-screen by a whole bunch of candles, although narrow beams of sunlight in a dark space and lots of dust also may achieve a beautiful chiaroscuro effect.
The term comes from Italian, where it [[ExactlyWhatItSaysOnTheTin means]] "light-dark". Not to be confused with the [[IThoughtItMeant ancient desert city of glass]] from the tabletop RPG ''{{Exalted}}''. Or that rat from ''TheTaleOfDespereaux''. Contrast HollywoodDarkness, when even the dark isn't dark. The complete inverse of NuclearCandle.
The term comes from Italian, where it [[ExactlyWhatItSaysOnTheTin means]] "light-dark". Not to be confused with the [[IThoughtItMeant ancient desert city of glass]] from the tabletop RPG ''{{Exalted}}''. Or that rat from ''TheTaleOfDespereaux''. Contrast HollywoodDarkness, when even the dark isn't dark. The complete inverse of NuclearCandle.
to:
Generally speaking, a work that combines dark [[RealIsBrown brown]] or black shadows over much of the image with bright silver and gold (or [[MoodLighting flesh-tone]]) highlights is usually described as chiaroscuro. The origin of this is, of course, the color of the typical light-source in the Renaissance: Many paintings are seemingly lit by a candle, or off-screen [[NuclearCandle by a whole bunch of candles, candles]], although narrow beams of sunlight in a dark space and lots of dust also may achieve a beautiful chiaroscuro effect.
The term comes from Italian, where it [[ExactlyWhatItSaysOnTheTin means]] "light-dark". Not to be confused with the [[IThoughtItMeant ancient desert city of glass]] from the tabletop RPG ''{{Exalted}}''. Or that rat from ''TheTaleOfDespereaux''. Contrast HollywoodDarkness, when even the dark isn't dark. The complete inverse of NuclearCandle.
The term comes from Italian, where it [[ExactlyWhatItSaysOnTheTin means]] "light-dark". Not to be confused with the [[IThoughtItMeant ancient desert city of glass]] from the tabletop RPG ''{{Exalted}}''. Or that rat from ''TheTaleOfDespereaux''. Contrast HollywoodDarkness, when even the dark isn't dark.
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Generally speaking, a work that combines dark [[RealIsBrown brown]] or black shadows over much of the image with bright silver and gold (or flesh-tone) highlights is usually described as chiaroscuro. The origin of this is, of course, the color of the typical light-source in the Renaissance: Many paintings are seemingly lit by a candle, or off-screen by a whole bunch of candles, although narrow beams of sunlight in a dark space and lots of dust also may achieve a beautiful chiaroscuro effect.
to:
Generally speaking, a work that combines dark [[RealIsBrown brown]] or black shadows over much of the image with bright silver and gold (or flesh-tone) [[MoodLighting flesh-tone]]) highlights is usually described as chiaroscuro. The origin of this is, of course, the color of the typical light-source in the Renaissance: Many paintings are seemingly lit by a candle, or off-screen by a whole bunch of candles, although narrow beams of sunlight in a dark space and lots of dust also may achieve a beautiful chiaroscuro effect.
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The term comes from Italian, where it [[ExactlyWhatItSaysOnTheTin means]] "light-dark". Not to be confused with the [[IThoughtItMeant ancient desert city of glass]] from the tabletop RPG ''{{Exalted}}''. Or that rat from ''TheTaleOfDespereaux''. Contrast HollywoodDarkness, when even the dark isn't dark.
For the complete opposite, see NuclearCandle.
For the complete opposite, see NuclearCandle.
to:
The term comes from Italian, where it [[ExactlyWhatItSaysOnTheTin means]] "light-dark". Not to be confused with the [[IThoughtItMeant ancient desert city of glass]] from the tabletop RPG ''{{Exalted}}''. Or that rat from ''TheTaleOfDespereaux''. Contrast HollywoodDarkness, when even the dark isn't dark.
For thedark. The complete opposite, see inverse of NuclearCandle.
For the
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Changed line(s) 13,14 (click to see context) from:
Generally speaking, a work that combines dark [[RealIsBrown brown]] or black shadows over much of the image with bright silver and gold or flesh-tone highlights is often described as chiaroscuro. The origin of this is, of course, the color of the typical light-source in the Renaissance: Many paintings are seemingly lit by a candle, or off-screen by a whole bunch of candles, although narrow beams of sunlight in a dark space and lots of dust also may achieve a beautiful chiaroscuro effect.
to:
Generally speaking, a work that combines dark [[RealIsBrown brown]] or black shadows over much of the image with bright silver and gold or flesh-tone (or flesh-tone) highlights is often usually described as chiaroscuro. The origin of this is, of course, the color of the typical light-source in the Renaissance: Many paintings are seemingly lit by a candle, or off-screen by a whole bunch of candles, although narrow beams of sunlight in a dark space and lots of dust also may achieve a beautiful chiaroscuro effect.
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For the complete opposite, see NuclearCandle.
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* TheDreamlandChronicles: [[http://www.thedreamlandchronicles.com/the-dreamland-chronicles/chapter-05/page-275/ in the prison]]
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* TheDreamlandChronicles: [[http://www.TheDreamlandChronicles
**[[http://www.thedreamlandchronicles.com/the-dreamland-chronicles/chapter-05/page-275/ in the prison]]
** [[http://www.thedreamlandchronicles.com/the-dreamland-chronicles/todays-dreamland-chronicles-670/ Or after the wreck]]
**[[http://www.thedreamlandchronicles.com/the-dreamland-chronicles/chapter-05/page-275/ in the prison]]
** [[http://www.thedreamlandchronicles.com/the-dreamland-chronicles/todays-dreamland-chronicles-670/ Or after the wreck]]
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* TheDreamlandChronicles: [[http://www.thedreamlandchronicles.com/the-dreamland-chronicles/chapter-05/page-275/ in the prison]]
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* ''LastOfTheMohicans'', particularly the Fort scenes.
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* ''TheFountain'' is possibly the most chiaroscuro film ever made, in terms of brute force of imagery. All the swirly gold things and pitch black backgrounds were achieved with microphotography. Even the ''hospital'' is lit this way, with lots of dimly lit Moroccan screens, making it the most {{awesome but impractical}} hospital one is likely to visit. It also makes the [=DVD=] [[HollywoodDarkness very hard to see]].
to:
* ''TheFountain'' is possibly the most chiaroscuro film ever made, in terms of brute force of imagery. All the swirly gold things and pitch black backgrounds were achieved with microphotography. Even the ''hospital'' is lit this way, with lots of dimly lit Moroccan screens, making it the most {{awesome but impractical}} hospital one is likely to visit. It And also makes the [=DVD=] [[HollywoodDarkness very hard to see]].
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Changed line(s) 41 (click to see context) from:
* ''TheFountain'' is possibly the most chiaroscuro film ever made, in terms of brute force of imagery. All the swirly gold things and pitch black backgrounds were achieved with microphotography. Even the ''hospital'' is lit this way, with lots of dimly lit Moroccan screens, making it the most {{awesome but impractical}} hospital one is likely to visit.
to:
* ''TheFountain'' is possibly the most chiaroscuro film ever made, in terms of brute force of imagery. All the swirly gold things and pitch black backgrounds were achieved with microphotography. Even the ''hospital'' is lit this way, with lots of dimly lit Moroccan screens, making it the most {{awesome but impractical}} hospital one is likely to visit. It also makes the [=DVD=] [[HollywoodDarkness very hard to see]].
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Generally speaking, a work that combines dark [[RealIsBrown brown]] or black shadows over much of the image with bright silver and gold highlights is often described as chiaroscuro. The origin of this is, of course, the color of the typical light-source in the Renaissance: Many paintings are seemingly lit by a candle, or off-screen by a whole bunch of candles, although narrow beams of sunlight in a dark space and lots of dust also may achieve a beautiful chiaroscuro effect.
to:
Generally speaking, a work that combines dark [[RealIsBrown brown]] or black shadows over much of the image with bright silver and gold or flesh-tone highlights is often described as chiaroscuro. The origin of this is, of course, the color of the typical light-source in the Renaissance: Many paintings are seemingly lit by a candle, or off-screen by a whole bunch of candles, although narrow beams of sunlight in a dark space and lots of dust also may achieve a beautiful chiaroscuro effect.
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Changed line(s) 13,14 (click to see context) from:
Generally speaking, a work that combines dark brown or black shadows over much of the image with bright silver and gold highlights is often described as chiaroscuro. The origin of this is, of course, the color of the typical light-source in the Renaissance: Many paintings are seemingly lit by a candle, or off-screen by a whole bunch of candles, although narrow beams of sunlight in a dark space and lots of dust also may achieve a beautiful chiaroscuro effect.
to:
Generally speaking, a work that combines dark brown [[RealIsBrown brown]] or black shadows over much of the image with bright silver and gold highlights is often described as chiaroscuro. The origin of this is, of course, the color of the typical light-source in the Renaissance: Many paintings are seemingly lit by a candle, or off-screen by a whole bunch of candles, although narrow beams of sunlight in a dark space and lots of dust also may achieve a beautiful chiaroscuro effect.
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* ''BladeRunner'', in the tradition of FilmNoir, helped pave the way for many of the more GrimDark sci-fi films that followed it.
** Partly justified in that everything in [[CrapsackWorld future LA]] seems to be powered by / lit by natural gas flares and strobe lights.
** Partly justified in that everything in [[CrapsackWorld future LA]] seems to be powered by / lit by natural gas flares and strobe lights.
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* ''DarkCity'' uses chiaroscuro lighting in spots to achieve a DieselPunk / FilmNoir effect.
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* ''DarkCity'' uses chiaroscuro lighting in spots to achieve a DieselPunk / FilmNoir Film noir effect.
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* ''BladeRunner'', which helped to pave the way for many of the more GrimDark sci-fi films that followed it.
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Generally speaking, any work that combines dark brown or black shadows over much of the image with bright silver and gold highlights may be described with more or less accuracy as chiaroscuro. The origin of this is, of course, the color of the typical light-source in the Renaissance: Many paintings are seemingly lit by a candle, or off-screen by a whole bunch of candles, although narrow beams of sunlight in a dark space and lots of dust also may achieve a beautiful chiaroscuro effect.
to:
Generally speaking, any a work that combines dark brown or black shadows over much of the image with bright silver and gold highlights may be is often described with more or less accuracy as chiaroscuro. The origin of this is, of course, the color of the typical light-source in the Renaissance: Many paintings are seemingly lit by a candle, or off-screen by a whole bunch of candles, although narrow beams of sunlight in a dark space and lots of dust also may achieve a beautiful chiaroscuro effect.
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[[AC:VideoGames]]
* ''Left4Dead'' uses this to provide atmosphere, light, and to tell players to go. People tend to go towards the light because they can actually see what's there.
** According to the developer blog and commentaries, the maps in L4D were changed to promote, rather than fight against, this natural human inclination. For example, one of the maps that takes place in a city was originally designed to have most of the windows in buildings lit and bright, giving the impression that TheVirus wiped everything out quickly. Changing the buildings to be without power made people move faster and more efficiently to the goal, which remained well-lit.
* In ''NoMoreHeroes'' shadows are ''pitch black,'' even in the light of day.
* HotelDuskRoom215
* Any sequence in an FPS where they make you use a flashlight.
** Also ''{{Doom}} 3''. You use a light, but not along with the gun (FanNickname: "No duct tape on Mars").
* Taken to the extreme in ''MadWorld'' for the Wii, where everything is black and white (and red).
* The Big Reveal in Bioshock does this.
* ''{{Okami}}'' and its sequel ''{{Okamiden}}'' make use of this, which is natural considering the art style is based on Japanese ink paintings. Shadows are pitch black, completely opaque, and flow like ink.
* ''MassEffect 2'' is considerably DarkerAndEdgier than its predecessor, and tends to cover [[FaceFramedInShadow character's faces]] and environments in darker shadows.
* ''Left4Dead'' uses this to provide atmosphere, light, and to tell players to go. People tend to go towards the light because they can actually see what's there.
** According to the developer blog and commentaries, the maps in L4D were changed to promote, rather than fight against, this natural human inclination. For example, one of the maps that takes place in a city was originally designed to have most of the windows in buildings lit and bright, giving the impression that TheVirus wiped everything out quickly. Changing the buildings to be without power made people move faster and more efficiently to the goal, which remained well-lit.
* In ''NoMoreHeroes'' shadows are ''pitch black,'' even in the light of day.
* HotelDuskRoom215
* Any sequence in an FPS where they make you use a flashlight.
** Also ''{{Doom}} 3''. You use a light, but not along with the gun (FanNickname: "No duct tape on Mars").
* Taken to the extreme in ''MadWorld'' for the Wii, where everything is black and white (and red).
* The Big Reveal in Bioshock does this.
* ''{{Okami}}'' and its sequel ''{{Okamiden}}'' make use of this, which is natural considering the art style is based on Japanese ink paintings. Shadows are pitch black, completely opaque, and flow like ink.
* ''MassEffect 2'' is considerably DarkerAndEdgier than its predecessor, and tends to cover [[FaceFramedInShadow character's faces]] and environments in darker shadows.
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* The cellar scene from ''{{Signs}}''. The lightbulb gets broken, so there's several tense seconds of pitch blackness, then they turn on two flashlights, which provide the only light for the remainder of the scene.
* One old version of this was from near the end of ''ApocalypseNow'', when a swinging lightbulb throws the main antagonist's face into (changing) light and shadow.
* One old version of this was from near the end of ''ApocalypseNow'', when a swinging lightbulb throws the main antagonist's face into (changing) light and shadow.
to:
*
* One
* ''DarkCity'' uses chiaroscuro lighting in spots to achieve a DieselPunk / FilmNoir effect.
* The cellar scene from ''{{Signs}}''. The lightbulb gets broken, so there's several tense seconds of pitch blackness, then they turn on two flashlights, which provide the only light for the remainder of the scene.
* The cellar scene from ''{{Signs}}''. The lightbulb gets broken, so there's several tense seconds of pitch blackness, then they turn on two flashlights, which provide the only light for the remainder of the scene.
[[AC:LiveActionTV]]
* {{CSI}} and its spinoffs use this in many scenes, usually accentuated by a strongly colored light.
* ''{{Firefly}}'' made use of this during the scenes where the crew were eating dinner in the ship's dining room.
* Whenever something appropriately dramatic happened in StarTrek (Original Flavor), they framed Kirk's eyes with a band of light, the rest of his face in shadow. It was strange.
* BuffyTheVampireSlayer and {{Angel}} loved this. Is it meant to be scary? Then you can't see a dang thing.
* {{Supernatural}}, especially in the first two seasons, often had [[FaceFramedInShadow faces framed in shadow]]... even outside in the middle of the day.
* {{CSI}} and its spinoffs use this in many scenes, usually accentuated by a strongly colored light.
* ''{{Firefly}}'' made use of this during the scenes where the crew were eating dinner in the ship's dining room.
* Whenever something appropriately dramatic happened in StarTrek (Original Flavor), they framed Kirk's eyes with a band of light, the rest of his face in shadow. It was strange.
* BuffyTheVampireSlayer and {{Angel}} loved this. Is it meant to be scary? Then you can't see a dang thing.
* {{Supernatural}}, especially in the first two seasons, often had [[FaceFramedInShadow faces framed in shadow]]... even outside in the middle of the day.
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[[AC:LiveActionTV]]
* {{CSI}} and its spinoffs use this in many scenes, usually accentuated by a strongly colored light.
* ''{{Firefly}}'' made use of this during the scenes where the crew were eating dinner in the ship's dining room.
* Whenever something appropriately dramatic happened in StarTrek (Original Flavor), they framed Kirk's eyes with a band of light, the rest of his face in shadow. It was strange.
* BuffyTheVampireSlayer and {{Angel}} loved this. Is it meant to be scary? Then you can't see a dang thing.
* {{Supernatural}}, especially in the first two seasons, often had [[FaceFramedInShadow faces framed in shadow]]... even outside in the middle of the day.
* {{CSI}} and its spinoffs use this in many scenes, usually accentuated by a strongly colored light.
* ''{{Firefly}}'' made use of this during the scenes where the crew were eating dinner in the ship's dining room.
* Whenever something appropriately dramatic happened in StarTrek (Original Flavor), they framed Kirk's eyes with a band of light, the rest of his face in shadow. It was strange.
* BuffyTheVampireSlayer and {{Angel}} loved this. Is it meant to be scary? Then you can't see a dang thing.
* {{Supernatural}}, especially in the first two seasons, often had [[FaceFramedInShadow faces framed in shadow]]... even outside in the middle of the day.
to:
*
** According to the developer blog and commentaries, the maps in L4D were changed to promote, rather than fight against, this natural human inclination. For example, one of the maps that takes place in a city was originally designed to have most of the windows in buildings lit and bright, giving the impression that TheVirus wiped everything out quickly. Changing the buildings to be without power made people move faster and more efficiently to the goal, which remained well-lit.
* In ''NoMoreHeroes'' shadows are ''pitch black,'' even in the light of day.
* HotelDuskRoom215
* Any sequence in an FPS where they make you use a flashlight.
** Also ''{{Doom}} 3''. You use a light, but not along with the gun (FanNickname: "No duct tape on Mars").
* Taken to the extreme in ''MadWorld'' for the Wii, where everything is black and white (and red).
* The Big Reveal in Bioshock does this.
* ''{{Okami}}'' and its
* ''{{Firefly}}'' made
* Whenever something appropriately dramatic happened in StarTrek (Original Flavor), they framed Kirk's eyes with a band of light, the rest of his face in shadow. It was strange.
* BuffyTheVampireSlayer
* ''MassEffect 2'' is considerably DarkerAndEdgier than its predecessor, and tends to
* {{Supernatural}}, especially in the first two seasons, often had
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Added DiffLines:
Generally speaking, any work that combines dark brown or black shadows over much of the image with bright silver and gold highlights may be described with more or less accuracy as chiaroscuro. The origin of this is, of course, the color of the typical light-source in the Renaissance: Many paintings are seemingly lit by a candle, or off-screen by a whole bunch of candles, although narrow beams of sunlight in a dark space and lots of dust also may achieve a beautiful chiaroscuro effect.
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szemte@gmail.com
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* The music video for ''In the Air Tonight'' [[http://www.youtube.com/watch?v=YkADj0TPrJA&ob=av2n]] by {{Phil Collins}} which also includes {{Face Framed In Shadow}}.
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A visual trope, using a stark contrast between dark and light in an image, usually for dramatic effect. Generally uses directional lighting and sharp shadows. Developed in the Renaissance for painting and became very popular among Baroque painters (all the way to the school known as "tenebrism"). And never quite vanished since.
to:
A visual trope, using a stark contrast between dark and light in an image, usually for dramatic effect. Generally uses directional lighting and sharp shadows. Developed in the Renaissance for painting and became very popular among Baroque painters (all painters, all the way to the school known as "tenebrism"). "tenebrism". And never quite vanished since.
since. (The OtherWiki has more [[http://en.wikipedia.org/wiki/Chiaroscuro here]].)
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* Used extensively by science-fiction mangaka TsutomuNihei, most notably in the cult favourite ''{{Blame}}''!.
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** To the extent that in many cases it's so dark parts of the film remains un-exposed. This was why it has been problematic to transfer to DVD, as it's very hard for digital mediums to handle pitch black.
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* The classic [[http://www.dailymotion.com/video/x2586n_madonna-vogue_music music video]] for Madonna's "Vogue."
* The front cover for The Scissor Sisters' album "Ta-Dah".
* The front cover for The Scissor Sisters' album "Ta-Dah".
to:
* The classic [[http://www.dailymotion.com/video/x2586n_madonna-vogue_music music video]] for Madonna's {{Madonna}}'s "Vogue."
* The front cover forThe Scissor Sisters' the ScissorSisters' album "Ta-Dah".''Ta-Dah''.
* The front cover for
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Duplicate entries. Within two lines of each another. facepalm.jpg
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* All of Mignola's work is drawn in this style.
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fixed misspelling
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* DoctorHorriblesSingALongBlog has this during the song, On The Rise. While watching from the street, Doctor Horrible sings about how soon "only darkness will remain." While he's doing this, a street light casts light on one side of his face, while the other is completely shadowed. When he mentions that "darkness is on the rise" he steps back, and out of the light, so that the only light striking him is a few feeble glimmers from a hobo fire.
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* DoctorHorriblesSingALongBlog DoctorHorriblesSingAlongBlog has this during the song, On The Rise. While watching from the street, Doctor Horrible sings about how soon "only darkness will remain." While he's doing this, a street light casts light on one side of his face, while the other is completely shadowed. When he mentions that "darkness is on the rise" he steps back, and out of the light, so that the only light striking him is a few feeble glimmers from a hobo fire.