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* The [[SealedEvilInACan RedEye King]] from ''[[VideoGame/StarFox Star Fox Adventures]]''. It took place in a square hallway, and woe betide you if you accidentally ran too far ahead or didn't know which way he was coming from. Beating him involved hiding in holes in the wall, picking up a bomb, and then stepping on a switch in the floor that would cause electricity to literally burst out of the walls and zap that sucker good. And then you had to hit him in the face with the bomb, and run for your life because as soon as he was hit, he was up and after your blood again.
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* The [[SealedEvilInACan RedEye King]] from ''[[VideoGame/StarFox Star Fox Adventures]]''.''VideoGame/StarFoxAdventures''. It took place in a square hallway, and woe betide you if you accidentally ran too far ahead or didn't know which way he was coming from. Beating him involved hiding in holes in the wall, picking up a bomb, and then stepping on a switch in the floor that would cause electricity to literally burst out of the walls and zap that sucker good. And then you had to hit him in the face with the bomb, and run for your life because as soon as he was hit, he was up and after your blood again.
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** For instancw, Scaldera, the second dungeon boss of ''VideoGame/TheLegendOfZeldaSkywardSword'', chases Link up and down a narrow sloping platform, invulnerable and WreathedInFlames. Once Link hits him with a bomb, Scaldera rolls back down the slope and Link must give chase to attack [[GoForTheEye its weakness]].
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* Scaldera, the second dungeon boss of ''VideoGame/TheLegendOfZeldaSkywardSword'', chases Link up and down a narrow sloping platform, invulnerable and WreathedInFlames. Once Link hits him with a bomb, Scaldera rolls back down the slope and Link must give chase to attack [[GoForTheEye its weakness]].
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* The [[SealedEvilInACan RedEye King]] from [[VideoGame/StarFox Star Fox Adventures]]. It took place in a square hallway, and woe betide you if you accidentally ran too far ahead or didn't know which way he was coming from. Beating him involved hiding in holes in the wall, picking up a bomb, and then stepping on a switch in the floor that would cause electricity to literally burst out of the walls and zap that sucker good. And then you had to hit him in the face with the bomb, and run for your life because as soon as he was hit, he was up and after your blood again.
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* The [[SealedEvilInACan RedEye King]] from [[VideoGame/StarFox ''[[VideoGame/StarFox Star Fox Adventures]].Adventures]]''. It took place in a square hallway, and woe betide you if you accidentally ran too far ahead or didn't know which way he was coming from. Beating him involved hiding in holes in the wall, picking up a bomb, and then stepping on a switch in the floor that would cause electricity to literally burst out of the walls and zap that sucker good. And then you had to hit him in the face with the bomb, and run for your life because as soon as he was hit, he was up and after your blood again.
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* The final boss of ''VideoGame/BatmanArkhamOrigins'' pits the Dark Knight against Bane. Problem is, Bane has just injected himself with a dose of TN-1, which has hideously enlarged his physique from that of a pro-bodybuilder to the level he is most recognized for. Batman must duck and weave through vents and around corners and throw him into electric doors before the TN-1 takes full effect and he is able to kill Batman in one punch. The background music doesn't help at all.
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* In ''VideoGame/CrashBandicootTheWrathOfCortex'', there's [[spoiler:a mutated, flaming version of]] [[TheDragon Crunch.]] Crash must run away from Crunch for a while, and soon finds a [[VideoGame/SuperMarioSunshine FLUDD]]-like waterpack, reversing the scenario.
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* In ''VideoGame/CrashBandicootTheWrathOfCortex'', there's [[spoiler:a a mutated, [[PlayingWithFire flaming version of]] version]] of [[TheDragon Crunch.]] Crash must run away from Crunch for a while, and soon finds a [[VideoGame/SuperMarioSunshine FLUDD]]-like waterpack, reversing the scenario.
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* ''The [[WesternAnimation/TheItchyAndScratchyShow Itchy & Scratchy]] Game'' tends to include this trope. Your character - the mouse, Itchy - and the main antagonist - the cat, Scratchy - run around the non-boss levels, after and from each other, while you both amass and deplete weapons of cartoon violence to use against each other.
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* ''The [[WesternAnimation/TheItchyAndScratchyShow [[JustForFun/TheItchyAndScratchyShow Itchy & Scratchy]] Game'' tends to include this trope. Your character - the mouse, Itchy - and the main antagonist - the cat, Scratchy - run around the non-boss levels, after and from each other, while you both amass and deplete weapons of cartoon violence to use against each other.
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* ''VideoGame/SonicTheHedgehog'':
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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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* A great many bosses in ''Zelda'' go along the following: You're in a large, round room. There is a large boss, who chases you around that room. Either you have to outrun the boss and hit him from behind, grab a nearby object and throw at him, or both, with examples such as Great Dodongo and Big Octorok from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', and Goht from ''VideoGame/TheLegendOfZeldaMajorasMask''.
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* A great many bosses in ''Zelda'' ''Franchise/TheLegendOfZelda'' go along the following: You're in a large, round room. There is a large boss, who chases you around that room. Either you have to outrun the boss and hit him from behind, grab a nearby object and throw at him, or both, with examples such as Great Dodongo and Big Octorok from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', and Goht from ''VideoGame/TheLegendOfZeldaMajorasMask''.
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* King Boom Boo from ''VideoGame/SonicAdventure2'' falls under this category. Combine this with ChasingYourTail, as its weakness (A minion holding a switch that exposes sunlight, turning Boom Boo corporeal so he can be hit) always follows the boss's tail.
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* ''VideoGame/SonicTheHedgehog'':
** King Boom Boo from ''VideoGame/SonicAdventure2'' falls under this category. Combine this with ChasingYourTail, as its weakness (A minion holding a switch that exposes sunlight, turning Boom Boo corporeal so he can be hit) always follows the boss's tail.
** King Boom Boo from ''VideoGame/SonicAdventure2'' falls under this category. Combine this with ChasingYourTail, as its weakness (A minion holding a switch that exposes sunlight, turning Boom Boo corporeal so he can be hit) always follows the boss's tail.
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* Scaldera, the second dungeon boss of ''VideoGame/TheLegendOfZeldaSkywardSword'', chases Link up a narrow sloping platform, invulnerable and WreathedInFlames. Once Link hits him with a bomb, Scaldera rolls back down the slope and Link must give chase to attack [[GoForTheEye its weakness]].
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* Scaldera, the second dungeon boss of ''VideoGame/TheLegendOfZeldaSkywardSword'', chases Link up and down a narrow sloping platform, invulnerable and WreathedInFlames. Once Link hits him with a bomb, Scaldera rolls back down the slope and Link must give chase to attack [[GoForTheEye its weakness]].
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* Scaldera, the second dungeon boss of ''VideoGame/TheLegendOfZeldaSkywardSword'', chases Link up a narrow sloping platform, invulnerable and WreathedInFlames. Once Link hits him with a bomb, Scaldera rolls back down the slope and Link must give chase to attack [[GoForTheEye its weakness]].
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%% * The whole game of ''VideoGame/PacMan''.
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* The whole game of ''VideoGame/PacMan''.
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%% * The whole game of ''VideoGame/PacMan''.
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* Scud from ''VideoGame/ToyStory''.
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%% * Scud from ''VideoGame/ToyStory''.
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* The giant Mechaniloid MiniBoss of Earthrock Trilobyte's level in ''VideoGame/MegaManX8'' is an AdvancingBossOfDoom that chases X/Zero/Axl until they reach the top of a cliff where a control panel for crane resides, which is the only means of damaging the boss. After hitting the boss a few times with the crane, it retreats and the heroes have to chase it all the way back to the beginning of the level.
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Editing Tip 3: If you feel the need to preface your example with "Not really an example but..." you know in your heart it's not an example. Don't add it.
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* Not sure if it qualifies, but what about Meta Ridley early in ''VideoGame/MetroidPrime3Corruption''? While Samus is morph-balling about Norion to get to generators he shows up and blocks her way, trying more or less to eat her, which requires her to drop bombs to get him off, ultimately culminating in the falling battle toward the end.
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* ''VideoGame/IronHelix'' features only a single enemy: the ship's automated security drone, which is unrelenting in its pursuit of ''you'', an intruder, which requires you to never stay in one area for very long or it ''will'' find you and kill you. You are only able to stop the drone when you get access to the ship's systems, the exact method of dealing with it changes depending on which difficulty you are playing on.
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* ''VideoGame/TheBindingOfIsaac'': Mask of Infamy is both cat and mouse at the same time. It consists of an invulnerable mask that continuously chases you and a vulnerable heart that you have to chase down and attack in order to deal damage. When the heart dies, the back of the mask becomes a weak point and the fight turns into ChasingYourTail.
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* ''VideoGame/TheBindingOfIsaac'': Mask of Infamy is both cat and mouse at the same time. It consists of an invulnerable mask that continuously chases you and a vulnerable heart that you have to chase down and attack in order to deal damage. When the heart dies, the back of the mask becomes a weak point and the fight turns into ChasingYourTail.ChasingYourTail.
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* The final level of the PlayableEpilogue in ''EccoTheDolphin: Tides of Time''. The [[BigBad Vortex Queen]] is now in an invincible larval state and trying to reach the Time Machine to personally mess up the timeline you just [[NiceJobBreakingItHero spent the whole game fixing]]. You have to chase her through the ruins [[StealthBasedMission without her seeing you]], or else '''[[OneHitKill SMACK]]'''. And then you realize you have to trick her into forcing open doors for you too...
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* The final level of the PlayableEpilogue in ''EccoTheDolphin: ''VideoGame/EccoTheDolphin: Tides of Time''. The [[BigBad Vortex Queen]] is now in an invincible larval state and trying to reach the Time Machine to personally mess up the timeline you just [[NiceJobBreakingItHero spent the whole game fixing]]. You have to chase her through the ruins [[StealthBasedMission without her seeing you]], or else '''[[OneHitKill SMACK]]'''. And then you realize you have to trick her into forcing open doors for you too...
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* Not sure if it qualifies, but what about Meta Ridley early in MetroidPrime 3: Corruption? While Samus is morph-balling about Norion to get to generators he shows up and blocks her way, trying more or less to eat her, which requires her to drop bombs to get him off, ultimately culminating in the falling battle toward the end.
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* Not sure if it qualifies, but what about Meta Ridley early in MetroidPrime 3: Corruption? ''VideoGame/MetroidPrime3Corruption''? While Samus is morph-balling about Norion to get to generators he shows up and blocks her way, trying more or less to eat her, which requires her to drop bombs to get him off, ultimately culminating in the falling battle toward the end.
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In a Cat-and-Mouse Boss, there is a narrow passage, and the Boss is [[NighInvulnerability invincible]], TheHero suddenly finds themselves running for their lives, dodging assorted things and whatnot while [[AdvancingWallOfDoom running from the boss.]] But hey! What's that in the distance? [[SwordOfPlotAdvancement A cheesy gimmick that'll hurt the boss!?]] The tables have been turned, and the boss is now running for ''their'' lives, giving [[TheHero our Hero]] a chance to pummel him. At the end of the corridor, the worst happens; the Boss is powered up and the Hero's weapon is useless. [[DoubleSubversion The tables have been turned once more,]] and the Hero finds himself running again. After a few games of this, the Boss dies for good.
The videogame equivalent of ZigZaggingTrope. A SubTrope of PuzzleBoss. Compare ChasingYourTail.
The videogame equivalent of ZigZaggingTrope. A SubTrope of PuzzleBoss. Compare ChasingYourTail.
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In a Cat-and-Mouse Boss, there is a narrow passage, and the Boss is [[NighInvulnerability invincible]], invincible]]. TheHero suddenly finds themselves running for their lives, dodging assorted things and whatnot while [[AdvancingWallOfDoom running from the boss.]] But hey! What's that in the distance? [[SwordOfPlotAdvancement A cheesy gimmick that'll hurt the boss!?]] The tables have been turned, and the boss is now running for ''their'' lives, giving [[TheHero our Hero]] a chance to pummel him. At the end of the corridor, the worst happens; the Boss is powered up and the Hero's weapon is useless. [[DoubleSubversion The tables have been turned once more,]] and the Hero finds himself running again. After a few games of this, the Boss dies for good.
Thevideogame video game equivalent of a ZigZaggingTrope. A SubTrope of PuzzleBoss. Compare ChasingYourTail.
The
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* King Boom Boo from ''VideoGame/SonicAdventure2'' falls under this category.
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* King Boom Boo from ''VideoGame/SonicAdventure2'' falls under this category. Combine this with ChasingYourTail, as its weakness (A minion holding a switch that exposes sunlight, turning Boom Boo corporeal so he can be hit) always follows the boss's tail.
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* In ''VideoGame/CrashBandicootTheWrathOfCortex'', there's [[spoiler:a mutated, flaming version of]] [[TheDragon Crunch.]] Crash must run away from Crunch for a while, and soon finds a [[SuperMarioSunshine FLUDD]]-like waterpack, reversing the scenario.
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* In ''VideoGame/CrashBandicootTheWrathOfCortex'', there's [[spoiler:a mutated, flaming version of]] [[TheDragon Crunch.]] Crash must run away from Crunch for a while, and soon finds a [[SuperMarioSunshine [[VideoGame/SuperMarioSunshine FLUDD]]-like waterpack, reversing the scenario.
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In a Cat-and-Mouse Boss, there is a narrow passage, and the Boss is [[NighInvulnerability invincible]], TheHero suddenly finds themselves running for their lives, dodging assorted things and whatnot while [[AdvancingWallOfDoom running from the boss.]] But hey! What's that in the distance? [[SwordOfPlotAdvancement A cheesy gimmick that'll hurt the boss!?]] The tables have been turned, and the boss is now running for ''their'' lives, giving [[TheHero our Hero]] a chance to pummel him. At the end of the corridor, the worst happens; the Boss is powered up and the Hero's weapon is useless. [[DoubleSubversion The tables have been turned once more,]] and the Hero finds himself running again. After a few games of cat-and-mouse, the Boss dies for good.
The videogame equivalent of ZigZaggingTrope. A subtrope of PuzzleBoss. Compare ChasingYourTail.
The videogame equivalent of ZigZaggingTrope. A subtrope of PuzzleBoss. Compare ChasingYourTail.
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In a Cat-and-Mouse Boss, there is a narrow passage, and the Boss is [[NighInvulnerability invincible]], TheHero suddenly finds themselves running for their lives, dodging assorted things and whatnot while [[AdvancingWallOfDoom running from the boss.]] But hey! What's that in the distance? [[SwordOfPlotAdvancement A cheesy gimmick that'll hurt the boss!?]] The tables have been turned, and the boss is now running for ''their'' lives, giving [[TheHero our Hero]] a chance to pummel him. At the end of the corridor, the worst happens; the Boss is powered up and the Hero's weapon is useless. [[DoubleSubversion The tables have been turned once more,]] and the Hero finds himself running again. After a few games of cat-and-mouse, this, the Boss dies for good.
The videogame equivalent of ZigZaggingTrope. Asubtrope SubTrope of PuzzleBoss. Compare ChasingYourTail.
The videogame equivalent of ZigZaggingTrope. A
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* The final Bowser battle of ''SuperMario3DLand''.
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* The final Bowser battle of ''SuperMario3DLand''.''VideoGame/SuperMario3DLand'' has ''multiple'' bridges to break.