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* In ''Literature/TheDresdenFiles: Literature/GhostStory'', Harry explains in his InternalMonologue that fire works on pretty much everything, which is why he originally started using it as his preferred combat spell in the first place. It will even kill wandering ghosts, which are almost impossible to even interact with in the mortal world.
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* In ''Literature/TheDresdenFiles: Literature/GhostStory'', Harry explains in his InternalMonologue that fire works on pretty much everything, which is why he originally started using it as his preferred combat spell in the first place. It will even kill wandering ghosts, which are almost impossible to even interact with in the mortal world. Later, he mentions that fire has a spiritual cleansing effect, which is what allows it to work so well on dark magic.
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* In ''Fanfic/ChildOfTheStorm'', it's the most reliable way to kill the ''veidrdraugar''. Harry Dresden uses this quite a lot (and is mentioned to have [[Literature/GravePeril used it on vampires as well]], partially because it's so effective and partially because, well, [[DestructiveSavior he's]] [[RunningGag Harry]] [[MeaningfulName Dresden]].
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* In ''Fanfic/ChildOfTheStorm'', it's the most reliable way to kill the ''veidrdraugar''. ''veidrdraugar'', Norse super-zombies. Harry Dresden uses this quite a lot (and is mentioned to have [[Literature/GravePeril used it on Red Court vampires as well]], well]]), partially because it's so effective and partially because, well, [[DestructiveSavior he's]] [[RunningGag Harry]] [[MeaningfulName Dresden]].Dresden]].
** Harry Thorson takes up this habit in the sequel, ''Ghosts of the Past'', as part of his general habit of PlayingWithFire, using it on Grey Court vampires (classic Dracula types - Red Court are Mayan demons, though just as flammable).
** Harry Thorson takes up this habit in the sequel, ''Ghosts of the Past'', as part of his general habit of PlayingWithFire, using it on Grey Court vampires (classic Dracula types - Red Court are Mayan demons, though just as flammable).
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** Fire is one of two ways to kill a werewolf the other being silver. Werewolves are considered undead in the setting. It's also said to be effective against vampires, but they have such a grab bag of strengths and weaknesses that it's not nearly as reliable.
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** Fire is one of two certain ways to kill a werewolf werewolf, the other being silver. Werewolves are silver (though dismemberment is also implied to do the job - but only if it's ''extremely'' thorough) - werewolves being considered undead in the setting. It's also said to be effective against vampires, but they have such a grab bag of strengths and weaknesses that it's not nearly as reliable.reliable, and other methods are generally easier.
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* In ''Literature/TheDresdenFiles: Literature/GhostStory'', Harry explains in his InternalMonologue that fire pretty much works on everything, which is why he originally started using it as his preferred combat spell in the first place. It will even kill wandering ghosts, which are almost impossible to even interact with in the mortal world.
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* In ''Literature/TheDresdenFiles: Literature/GhostStory'', Harry explains in his InternalMonologue that fire works on pretty much works on everything, which is why he originally started using it as his preferred combat spell in the first place. It will even kill wandering ghosts, which are almost impossible to even interact with in the mortal world.
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[[folder:Anime/Manga]]
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[[folder:Film]]
* At the end of ''Film/NightOfTheLivingDead1968'' and its [[Film/NightOfTheLivingDead1990 1990 remake]] the zombie bodies are burned so they won't re-reanimate..
* At the end of ''Film/NightOfTheLivingDead1968'' and its [[Film/NightOfTheLivingDead1990 1990 remake]] the zombie bodies are burned so they won't re-reanimate..
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* At the end of ''Film/NightOfTheLivingDead1968'' and its [[Film/NightOfTheLivingDead1990 1990 remake]] the zombie bodies are burned so they won't
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[[folder:Webcomics]]
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-->'''Zeke:''' ''(strikes a match)'' [[http://www.youtube.com/watch?v=GqTAnLeMOwY&feature=player_detailpage#t=883s Zack... get the diesel fuel.]]
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-->'''Zeke:''' ''(strikes ''[strikes a match)'' match]'' [[http://www.youtube.com/watch?v=GqTAnLeMOwY&feature=player_detailpage#t=883s Zack... get the diesel fuel.]]
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* In ''Fanfic/ChildOfTheStorm'', it's the most reliable way to kill the ''veidrdraugar''.
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* In ''Fanfic/ChildOfTheStorm'', it's the most reliable way to kill the ''veidrdraugar''. Harry Dresden uses this quite a lot (and is mentioned to have [[Literature/GravePeril used it on vampires as well]], partially because it's so effective and partially because, well, [[DestructiveSavior he's]] [[RunningGag Harry]] [[MeaningfulName Dresden]].
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* Discussed and invoked in ''Literature/HarryPotterAndTheHalfBloodPrince,'' where [[TheArchmage Dumbledore]] explains that, since the dead are creatures of darkness and cold, their greatest fear is fire. Dumbledore then [[CrowningMomentOfAwesome uses a ring of fire]] (in the movie, it became a full-on firestorm for RuleOfCool[=/=]VisualEffectsOfAwesome purposes) to keep them away from Harry.
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** Early editions had mummies susceptible to fire damage -- justified by real-world (and completely dead) Egyptian mummies being covered in flammable resins. One of the ''Grimtooth's Traps'' books combined this with TakingYouWithMe, by stuffing a mummy with a nice big keg of gunpowder.
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** Early editions had mummies susceptible to fire damage -- justified by real-world (and completely dead) Egyptian mummies being covered in flammable resins. One of the ''Grimtooth's Traps'' ''TabletopGame/GrimtoothsTraps'' books combined this with TakingYouWithMe, by stuffing a mummy with a nice big keg of gunpowder.
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Condensing Final Fantasy entries, as this trope is common across almost all FF games with Zombies in them.
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* ''VideoGame/FinalFantasyI'' lists Holy and Fire as the weaknesses of Undead types. Mages usually get a fire spell early enough to use against the undead before the White Mage gets Holy.
* ''VideoGame/FinalFantasyTactics'' also has Holy and Fire as weaknesses for the undead. If you lack the Holy spell, then you can simply resort to lighting them up with whatever fire-based attacks you have.
* ''VideoGame/FinalFantasyTactics'' also has Holy and Fire as weaknesses for the undead. If you lack the Holy spell, then you can simply resort to lighting them up with whatever fire-based attacks you have.
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* ''VideoGame/FinalFantasyI'' lists Holy In many ''Franchise/FinalFantasy'' games, [[PlayingWithFire Fire]]- and Fire as the [[LightEmUp Holy]]-elemental spells are common weaknesses of Undead types. Zombie-type enemies. Black Mages usually get typically learn a fire simple Fire spell early enough to use against in the game to make short work of undead before the monsters, but Holy magic is often a high-tier White Mage gets Holy.
* ''VideoGame/FinalFantasyTactics'' also has Holy and Fire as weaknesses forMagic spell not learned until the undead. If you lack end of the Holy spell, then you can simply resort game, so White Mages often have to lighting them up with whatever fire-based attacks you have.rely on [[ReviveKillsZombie healing magic]] to cause damage.
* ''VideoGame/FinalFantasyTactics'' also has Holy and Fire as weaknesses for
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rationale for ghosts
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Sometimes the internal justification for this trope is that the undead [[HealingFactor regenerate]] (part of the same magic that keeps dead flesh and bones moving at all), and ''all'' monsters who regenerate in the setting are vulnerable to fire, likely due to the fact that fire destroys with a completeness that little else can [[JustForPun match]].
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Sometimes the internal justification for this trope is that the undead [[HealingFactor regenerate]] (part of the same magic that keeps dead flesh and bones moving at all), and ''all'' monsters who regenerate in the setting are vulnerable to fire, likely due to the fact that fire destroys with a completeness that little else can [[JustForPun match]].
match]]. Or, for [[IntangibleMan ghostly undead]], fire and other energy attacks may be less likely to pass through them than physical ones.
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Sometimes the internal justification for this trope is that the undead [[HealingFactor regenerate]], and ''all'' monsters who regenerate in the setting are vulnerable to fire, likely due to the fact that fire destroys with a completeness that little else can match.
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Sometimes the internal justification for this trope is that the undead [[HealingFactor regenerate]], regenerate]] (part of the same magic that keeps dead flesh and bones moving at all), and ''all'' monsters who regenerate in the setting are vulnerable to fire, likely due to the fact that fire destroys with a completeness that little else can match.
[[JustForPun match]].
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* In ''VideoGame/MiddleEarthShadowOfWar'', [[NonHumanUndead undead uruks or ologs]] gain the trait of being WeakToFire if they are nemeses.
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* The skeletal Dry Bones in ''VideoGame/PaperMario'' can only be removed from a fight using fire-based attacks, to which they are particularly vulnerable. The explanation given is that burning them means there's nothing left to be reassembled. Curiously fireballs have little effect on Dry Bones in other games of the ''Franchise/SuperMarioBros'' franchise.
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* The skeletal Dry Bones in ''VideoGame/PaperMario'' can only be removed from a fight using fire-based attacks, to which they are particularly vulnerable. The explanation given is that burning them means there's nothing left to be reassembled. Curiously fireballs have little effect on Dry Bones in other games of the ''Franchise/SuperMarioBros'' franchise.franchise – the best answer to them is in fact ''[[KillItWithIce ice]]''[[labelnote:*]]freeze them with an Ice Flower's ice ball, then either GroundPound or pick up and toss the block they're encased in[[/labelnote]].
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** A particular monster in ''VideoGame/ResidentEvil5'' plays this absolutely straight. The only way to kill it? Incinerate it in the conveniently placed furnace. Bonus points for the window that lets you watch as the creature is immolated.
** Also in ''5'', you can use incendiary grenades and flame ammo for a grenade launcher. While they aren't super awesome zombie killers, setting those walking sacks of walking diseased flesh who are looking at you funny on fire really helps, and if they are far enough away then they will die before they get to you.
** Also in ''5'', you can use incendiary grenades and flame ammo for a grenade launcher. While they aren't super awesome zombie killers, setting those walking sacks of walking diseased flesh who are looking at you funny on fire really helps, and if they are far enough away then they will die before they get to you.
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** A particular monster in ''VideoGame/ResidentEvil5'' In ''VideoGame/ResidentEvil5'', Uroboros plays this absolutely straight. The only best way to kill it? the first boss, which just so happens to be a mass of Uroboros? Incinerate it in the conveniently placed furnace. furnace where the fight takes place. Bonus points for the window that lets you watch as the creature is immolated.
** Also in ''5'',immolated. Also, you can use incendiary grenades and flame ammo for a grenade launcher. the GrenadeLauncher. While they aren't super awesome zombie super-awesome Majini killers, setting those walking sacks of walking diseased flesh who are looking at you funny on fire really helps, and if they are far enough away then they will die before they get to you.
** Also in ''5'',
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* In the ''Literature/OldKingdom'', [[OurZombiesAreDifferent Dead Hands]] and other minor Dead creatures need to have their bodies completely destroyed in order to be stopped, and fire is the best mundane way of accomplishing this. It's less effective against the more powerful forms of Dead, who exist primarily as spirit and don't necessarily need the specific corpses they're attached to (or, for the most powerful, and body at all). Cremating the fallen is also the accepted way of preventing them from rising as the Dead in the first place throughout the Kingdom and adjacent lands.
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* ''Franchise/ANightmareOnElmStreet'': Post-death Freddy Krueger has been set on fire as a way to dispose of him more than once. Whether he ''stays'' dead [[StayingAlive is another matter]], but it's definitely karmic given that this is the way he died in the first place.
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* In ''Franchise/TheElderScrolls'' series, fire-based spells and enchantments are extremely effective against most types of undead, including otherwise [[AntiMagic magic resistant]] types of undead like [[OurVampiresAreDifferent vampires]] and [[OurLichesAreDifferent liches]].
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* Mantorok and Xel'lototh zombies in ''VideoGame/EternalDarkness'' can easily be killed by fire.
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* Mantorok (dried husk) and Xel'lototh (mummy) zombies in ''VideoGame/EternalDarkness'' can easily be killed by fire.
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A subtrope of FirePurifies and WeakToFire. Frequently overlaps FireKeepsItDead, which is where burning prevents creatures from coming back to life in the first place (the overlap is when killing undead with fire also stops them from respawning). Also compare BurnTheWitch, which has similar reasoning behind it.
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A subtrope of FirePurifies and WeakToFire. Frequently overlaps FireKeepsItDead, which is where burning prevents creatures from coming back to life in the first place (the overlap is when killing undead with fire also stops them from respawning). Also compare BurnTheWitch, which has similar reasoning behind it.
it. Contrast InfernalRetaliation, where trying to set an undead on fire simply makes things worse for you.
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** In 3rd Edition, a number of [[PlayingWithFire fire]], [[LightEmUp light]] and [[ThePowerOfTheSun sun]]-based attack spells have extra effects against undead, such as ''wall of fire'' inflicting double damage to them. Notably this is ''not'' due to [[HolyHandGrenade "holy power"]] being mixed in, as usual for anti-undead spells; fire hurts undead regardless of whether its source is good or evil. However the Deathless, {{Good Counterpart}}s of undead, do not take extra damage from these spells.
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** Fire is generally the best way to prevent [[DemonicSpiders Crimson Heads]], given that the tried and true tactic of aiming upwards with the shotgun is no longer a guarantee of head removal.
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* In ''Film/TheReturnOfTheLivingDead'', Burt Wilson and Ernie Kaltenbrunner decide to burn the yellow zombie in the crematorium, since RemovingTheHeadOrDestroyingTheBrain and cutting it up didn't kill it. This, however, goes awry. The soot from the burn mixes with rain, animating everyone in the local graveyard, who then go on a killing/zombifying spree. Cue the ZombieApocalypse! Electricity would have done the job better.
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* In ''Film/TheReturnOfTheLivingDead'', Burt Wilson and Ernie Kaltenbrunner decide to burn the yellow zombie in the crematorium, since RemovingTheHeadOrDestroyingTheBrain and cutting it up didn't kill it. This, however, goes awry.wrong. The soot from the burn mixes with rain, animating everyone in the local graveyard, who then go on a killing/zombifying spree. Cue the ZombieApocalypse! Electricity would have done the job better.
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* ''Film/FreddyVsJason'': Subverted when a teenager tries to kill Jason by dousing him with high-grade alcohol and igniting it. It only pisses Jason off, and the teenager is instead pursued by a ''[[InfernalRetaliation flaming]]'' undead killing machine.
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* ''Film/FreddyVsJason'': Subverted subverted when a teenager tries to kill Jason by dousing drench him with high-grade alcohol and igniting it. It only pisses Jason off, and the teenager is instead pursued by a ''[[InfernalRetaliation flaming]]'' undead killing machine.
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* ''VideoGame/FinalFantasyTactics'' also has Holy and Fire as weaknesses for the undead. If you lack the Holy spell, then you can simply resort to lighting them up with whatever fire-based attacks you have.
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* ''ComicBook/JudgeDredd'':
** During the "Judgment Day" arc, the Mega-City One Judges have to set their own city wall on fire to delay the invasion of zombies from the Cursed Earth.
** Subverted in the case of the Dark Judges, who can only be slowed down by the Lawgiver's incendiary bullets (and Judge Fire is obviously immune). It will destroy the host body, but their spirits can then roam free to find a new one.
** During the "Judgment Day" arc, the Mega-City One Judges have to set their own city wall on fire to delay the invasion of zombies from the Cursed Earth.
** Subverted in the case of the Dark Judges, who can only be slowed down by the Lawgiver's incendiary bullets (and Judge Fire is obviously immune). It will destroy the host body, but their spirits can then roam free to find a new one.
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* ''ComicBook/TwoThousandAD'':
** ''ComicBook/JudgeDredd'':
** *** During the "Judgment Day" arc, the Mega-City One Judges have to set their own city wall on fire to delay the invasion of zombies from the Cursed Earth.
** *** Subverted in the case of the Dark Judges, who can only be slowed down by the Lawgiver's incendiary bullets (and [[KillItWithFire Judge Fire Fire]] is obviously immune). It will destroy the host body, but their spirits can then roam free to find a new one.one.
** ''ComicBook/FiendsOfTheEasternFront'': Hans tries to destroy the vampiric Captain Constanta with a flamethrower while he's still sleeping in his coffin. [[spoiler:It's not enough.]]
** ''ComicBook/JudgeDredd'':
** ''ComicBook/FiendsOfTheEasternFront'': Hans tries to destroy the vampiric Captain Constanta with a flamethrower while he's still sleeping in his coffin. [[spoiler:It's not enough.]]
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* The best way to kill Zombies in the ''VideoGame/{{X-COM}}'' series are with Incendiary/Phosphorous rounds, since these will automatically kill the [[DemonicSpiders Chryssalids/Tentaculats]] inside them.
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* The best way to kill Zombies in the ''VideoGame/{{X-COM}}'' ''VideoGame/{{XCOM}}'' series are with Incendiary/Phosphorous rounds, since these will automatically kill the [[DemonicSpiders Chryssalids/Tentaculats]] inside them.
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A subtrope of FirePurifies. Frequently overlaps FireKeepsItDead, which is where burning prevents creatures from coming back to life in the first place (the overlap is when killing undead with fire also stops them from respawning). Also compare BurnTheWitch, which has similar reasoning behind it.
%%Subtrope [[http://tvtropes.org/pmwiki/discussion.php?id=5w48i55m6ljx7hemzgc3c5je Weak to Fire]]. This line to be commented out on launch
%%Subtrope [[http://tvtropes.org/pmwiki/discussion.php?id=5w48i55m6ljx7hemzgc3c5je Weak to Fire]]. This line to be commented out on launch
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A subtrope of FirePurifies.FirePurifies and WeakToFire. Frequently overlaps FireKeepsItDead, which is where burning prevents creatures from coming back to life in the first place (the overlap is when killing undead with fire also stops them from respawning). Also compare BurnTheWitch, which has similar reasoning behind it.
%%Subtrope [[http://tvtropes.org/pmwiki/discussion.php?id=5w48i55m6ljx7hemzgc3c5je Weak to Fire]]. This line to be commented out on launchit.
%%Subtrope [[http://tvtropes.org/pmwiki/discussion.php?id=5w48i55m6ljx7hemzgc3c5je Weak to Fire]]. This line to be commented out on launch
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* ''Literature/TheSagaOfErikTheRed'': Thorstein Eriksson comes temporarily alive again to reveal that the true cause of the plague in Lysufjord is the ghost of the overseer Gardi, the first man to die that winter in Lysufjord, and that Gardi's corpse must be burnt to stop the epidemic.
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* ''Literature/EyrbyggjaSaga'': To put an end to the ravages of the undead Thorolf Twist-Foot, Thorodd has Thorolf's corpse dug up and burnt on a pyre. This puts an end to Thorolf's hauntings; however, a cow which licks up the ashes of the pyre later gives birth to a possessed bull-calf.
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* ''Literature/EyrbyggjaSaga'': To put an end to stop the ravages of the undead Thorolf Twist-Foot, Thorodd has Thorolf's corpse dug up and burnt on a pyre. This puts an end to Thorolf's hauntings; however, a cow which licks up the ashes of the pyre later gives birth to a possessed bull-calf.bull-calf.
* "Literature/TheGhostOfPhilinnion": The citizens of Amphipolis resolve to burn the body of Philinnion, a young woman who has left her tomb to consort with a young man, to prevent her from coming to life again.
* "Literature/TheGhostOfPhilinnion": The citizens of Amphipolis resolve to burn the body of Philinnion, a young woman who has left her tomb to consort with a young man, to prevent her from coming to life again.
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** Subverted in the case of the Dark Judges, who can only be slowed down by the Lawgiver's incendiary bullets. It will destroy the host body, but their spirits can then roam free to find a new one. Averted altogether for [[ManOnFire Judge Fire]] for obvious reasons.
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** Subverted in the case of the Dark Judges, who can only be slowed down by the Lawgiver's incendiary bullets.bullets (and Judge Fire is obviously immune). It will destroy the host body, but their spirits can then roam free to find a new one. Averted altogether for [[ManOnFire Judge Fire]] for obvious reasons.
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* ''ComicBook/JudgeDredd'': Subverted in the case of the Dark Judges, who can only be slowed down by the Lawgiver's incendiary bullets. It will destroy the host body, but their spirits can then roam free to find a new one. Averted altogether for [[ManOnFire Judge Fire]] for obvious reasons.
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* ''ComicBook/JudgeDredd'': ''ComicBook/JudgeDredd'':
** During the "Judgment Day" arc, the Mega-City One Judges have to set their own city wall on fire to delay the invasion of zombies from the Cursed Earth.
** Subverted in the case of the Dark Judges, who can only be slowed down by the Lawgiver's incendiary bullets. It will destroy the host body, but their spirits can then roam free to find a new one. Averted altogether for [[ManOnFire Judge Fire]] for obvious reasons.
** During the "Judgment Day" arc, the Mega-City One Judges have to set their own city wall on fire to delay the invasion of zombies from the Cursed Earth.
** Subverted in the case of the Dark Judges, who can only be slowed down by the Lawgiver's incendiary bullets. It will destroy the host body, but their spirits can then roam free to find a new one. Averted altogether for [[ManOnFire Judge Fire]] for obvious reasons.
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* OlderThanRadio: The vampires in numerous works of Gothic literature -- including ''Literature/{{Carmilla}}'', ''Literature/VarneyTheVampire'', and ''Literature/{{Dracula}}'' must be destroyed with fire after they're staked and decapitated. The fact that Dracula's body is ''not'' burned when he's killed in the original novel is often cited as a reason for latter-day authors to bring him BackFromTheDead. [[JokerImmunity Again]].
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* OlderThanRadio: The vampires in numerous works of Gothic literature -- including ''Literature/{{Carmilla}}'', ''Literature/VarneyTheVampire'', and ''Literature/{{Dracula}}'' must be destroyed with fire after they're staked and decapitated. The fact that Dracula's body is ''not'' burned when he's killed in the original novel is often cited as a reason for latter-day authors to bring him BackFromTheDead. [[JokerImmunity Again]].
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* ''Literature/EyrbyggjaSaga'': To put an end to the ravages of the undead Thorolf Twist-Foot, Thorodd has Thorolf's corpse dug up and burnt on a pyre. This puts an end to Thorolf's hauntings; however, a cow which licks up the ashes of the pyre later gives birth to a possessed bull-calf.
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* ''VideoGame/JudgeDreddDreddVsDeath'': The game will [[VideoGameCrueltyPunishment punish you]] for using the Lawgiver's incendiary bullet on regular perps, but vampires and zombies are fair game.
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A very common weakness shared among TheUndead is fire. Chopping such creatures into little bits may not stop them, but fire generally will.
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A very common weakness shared among TheUndead is fire. Chopping such creatures into little bits may not stop them, but fire generally will.
will. They also often burn [[MadeOfIncendium more readily than is strictly realistic]].