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%%* ''VideoGame/SonicTheHedgehog'': Most bosses in the 3D games, as well as those in the ''VideoGame/SonicRush'' series, though there are a few bosses that subvert it.%%ZCE. How are these examples?

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%%* ''VideoGame/SonicTheHedgehog'': ''Franchise/SonicTheHedgehog'': Most bosses in the 3D games, as well as those in the ''VideoGame/SonicRush'' series, though there are a few bosses that subvert it.%%ZCE. How are these examples?
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None


* ''VideoGame/SonicTheHedgehog'': Most bosses in 2D games are always vulnerable (with a few exceptions) but either can't be reached immediately, or are protected by their attacks. Usually it's not safe to try attacking, and is better to wait them out.

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* ''VideoGame/SonicTheHedgehog'': ''Franchise/SonicTheHedgehog'': Most bosses in 2D games are always vulnerable (with a few exceptions) but either can't be reached immediately, or are protected by their attacks. Usually it's not safe to try attacking, and is better to wait them out.
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Fix rushed formatting


* ''VideoGame/{{Portal}}'': [[spoiler:[=GLaDOS=]]], who is also a PuzzleBoss. The rocket turret to hit [=GLaDOS=] with is only active while there's a core to detach.]]

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* ''VideoGame/{{Portal}}'': [[spoiler:[=GLaDOS=]]], who is also a PuzzleBoss. [[spoiler: The rocket turret to hit [=GLaDOS=] with is only active while there's a core to detach.]]

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Removed: 213

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Entry on Lego Marvel 2 for Wait Them Out. Existing entries on Final Fantasy XIII and Portal fixed.


** ''VideoGame/FinalFantasyXIII'' has a few bosses (and regular enemies) that are practically invulnerable until they are [[BreakMeter staggered]].
** ''VideoGame/FinalFantasyXIII'': Lots of bosses, though after you max out the crystarium, many of the [[OptionalBoss mission marks]] go down faster if you just go all out instead of trying to work out a stagger.

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** ''VideoGame/FinalFantasyXIII'' has a few bosses (and regular enemies) that are practically invulnerable until they are [[BreakMeter staggered]].
** ''VideoGame/FinalFantasyXIII'': Lots of bosses, though
staggered]]. However, after you max out the crystarium, many of the [[OptionalBoss mission marks]] go down faster if you just go all out instead of trying to work out a stagger.



* ''VideoGame/SuperMarioWorld'': This is a fairly common setup for bosses. in [[GameMod ROM hacks]].

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* ''VideoGame/SuperMarioWorld'': This is a fairly common setup for bosses. bosses in [[GameMod ROM hacks]].




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* ''VideoGame/LegoMarvelSuperHeroes2'': Bosses often have invulnerability periods, represented by a lock over their LifeMeter. Either the player(s) must wait for a moment to attack, or it's a FlunkyBoss whose mooks must be taken out first.



%%* ''VideoGame/{{Portal}}'': [[spoiler:[=GLaDOS=]]], who is also a PuzzleBoss.

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%%* * ''VideoGame/{{Portal}}'': [[spoiler:[=GLaDOS=]]], who is also a PuzzleBoss.PuzzleBoss. The rocket turret to hit [=GLaDOS=] with is only active while there's a core to detach.]]
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Bonus Boss was renamed by TRS


** ''VideoGame/FinalFantasyXIII'': Lots of bosses, though after you max out the crystarium, many of the [[BonusBoss mission marks]] go down faster if you just go all out instead of trying to work out a stagger.

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** ''VideoGame/FinalFantasyXIII'': Lots of bosses, though after you max out the crystarium, many of the [[BonusBoss [[OptionalBoss mission marks]] go down faster if you just go all out instead of trying to work out a stagger.



* ''VideoGame/GriefSyndrome'': The two hardest bosses get a bit of FakeDifficulty from this. [[FinalBoss Walpurgis Night]] has three phases most of the time (with a fourth KaizoTrap phase before the final vulnerable phase), and she is only vulnerable during one of these phases. [[BonusBoss Oktavia von Sekendorf]] likes to pull a DoppelgangerSpin which makes her nigh-impossible to hit when she's ''not'' attacking, and fades into the background for one of her attacks.

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* ''VideoGame/GriefSyndrome'': The two hardest bosses get a bit of FakeDifficulty from this. [[FinalBoss Walpurgis Night]] has three phases most of the time (with a fourth KaizoTrap phase before the final vulnerable phase), and she is only vulnerable during one of these phases. [[BonusBoss [[OptionalBoss Oktavia von Sekendorf]] likes to pull a DoppelgangerSpin which makes her nigh-impossible to hit when she's ''not'' attacking, and fades into the background for one of her attacks.
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* ''VideoGame/SonicTheHedgehog'': Most bosses in 2D games are always vulnerable (with a few exceptions) but either can't be reached immediately, or are protected by their attacks. Usually it's not safe to try attacking, and is better to wait them out, but in some cases [[SpeedRun impatient gamers]] can exploit MercyInvincibility to get all the hits in very quickly at the expense of their rings.

to:

* ''VideoGame/SonicTheHedgehog'': Most bosses in 2D games are always vulnerable (with a few exceptions) but either can't be reached immediately, or are protected by their attacks. Usually it's not safe to try attacking, and is better to wait them out, but in some cases [[SpeedRun impatient gamers]] can exploit MercyInvincibility to get all the hits in very quickly at the expense of their rings.out.

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