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* In ''VideoGame/AkaiKatana'', the FinalBoss fight against Emperor Basho takes place in its own stage, after you defeat [[DualBoss Ran and Ayame]] in the last full-bodied stage of the game.
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[[ExactlyWhatItSaysOnTheTin A level that consists entirely of a]] BossBattle. Usually, this is done for plot reasons, even in games [[ExcusePlot which don't have much.]] A ClimaxBoss and especially the FinalBoss are more likely to have these.

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[[ExactlyWhatItSaysOnTheTin A level that consists entirely of a]] BossBattle. Usually, this is done for plot reasons, even in games [[ExcusePlot which don't have much.]] A ClimaxBoss and especially the FinalBoss are more likely to have these.
these, in order to give more emphasis to them.
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* At the end of each world in ''VideoGame/{{Bug}}'', there is a "Finale" scene which consists of the world's boss battle and nothing else.

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* At the end of each world in ''VideoGame/{{Bug}}'', ''VideoGame/{{Bug|1995}}'', there is a "Finale" scene which consists of the world's boss battle and nothing else.
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** ''VideoGame/FinalFantasyXVI'''s final dungeon, Origin, consists only of a BossRush against the various forms of the final boss.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The Spirit Temple consists of just an arena where you fight the Seized Construct. Granted, reaching the Spirit Temple in the first place involves solving a plethora of puzzles in the Construct Factory and then travelling from there to the Spirit Temple, all of which is about as involved a proper dungeon even if it's not clearly demarcated as such.

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The Spirit Temple consists of just an arena where you fight the Seized Construct. Granted, reaching the Spirit Temple in the first place involves solving a plethora of puzzles in the Construct Factory and then travelling from there to the Spirit Temple, all of which is about as involved as a proper dungeon even if it's not clearly demarcated as such.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The Spirit Temple consists of just an arena where you fight the Seized Construct. Granted, reaching the Spirit Temple in the first place involves solving a plethora of puzzles in the Construct Factory and then travelling from there to the Spirit Temple, all of which is about as involved a proper dungeon even if it's not clearly demarcated as such.
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* ''VideoGame/MonsterHunter'': Almost every Elder Dragon in the series is fought in one of these. Those places are always unavailable otherwise. In the case of the Underwater Ruins in ''[[VideoGame/MonsterHunter3Tri 3 Ultimate]]'', the lair of Ceadeus, it's also the battlefield to fight [[spoiler:Gold Ceadeus]] and [[spoiler:Abyssal Lagiacrus]], both in G Rank. In the event that you fight an Elder Dragon outside of a specialized map (usually the case with the likes of Teostra, Valstrax or Nergigante, just to name a few), most small monsters will leave the map. Certain extremely powerful regular monsters (like Shen Gaoren, Akantor or Ahtal-Ka, most Rare Species of other monsters, etc.) have each a specialized secluded area as well.

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* ''VideoGame/MonsterHunter'': Almost every Elder Dragon in the series is fought in one of these. Those places are always unavailable otherwise. In the case of the Underwater Ruins in ''[[VideoGame/MonsterHunter3Tri 3 Ultimate]]'', the lair of Ceadeus, it's also the battlefield to fight [[spoiler:Gold Ceadeus]] and [[spoiler:Abyssal Lagiacrus]], both in G Rank. In the event that you fight an Elder Dragon outside of a specialized map (usually the case with the likes of Teostra, Valstrax or Nergigante, just to name a few), most small monsters will leave the map.map (and such quests will usually have a reduced time limit from 50 to only 30 to 35 minutes, to discourage side activities like gathering items in the field so the player focuses on fighting the Elder Dragon). Certain extremely powerful regular monsters (like Shen Gaoren, Akantor or Ahtal-Ka, most Rare Species of other monsters, etc.) have each a specialized secluded area as well.

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Relocated the Metroid examples into Action-Adventure, and also crosswicked an example


When taken to extremes this leads to a BossGame, where ''every'' level is a Boss-Only Level. Compare BossBonanza, which is a level devoted to ''several'' bosses. See also BattleshipRaid.

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When taken to extremes this leads to a BossGame, where ''every'' level is a Boss-Only Level. Compare BossBonanza, which is a level devoted to ''several'' bosses. See also BattleshipRaid.
BattleshipRaid and AbsurdlyShortLevel.



* The final level of ''New Film/GhostbustersII'' consists entirely of the fight against Vigo, preceded by a brief segment.



* The final level of ''New Film/GhostbustersII'' consists entirely of the fight against Vigo, preceded by a brief segment.

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* ''Franchise/{{Metroid}}'' examples are very rare, as the bosses often reside at the end (or central part) of large zones, but they exist:
** ''VideoGame/MetroidPrime2Echoes'':
The final level of ''New Film/GhostbustersII'' consists entirely Sky Temple. After Samus goes through the first two rooms, in the third she'll face Emperor Ing. The place is even smaller than its Light Aether counterpart (the Great Temple).
** ''VideoGame/MetroidPrime3Corruption'': The Leviathan Seeds. Getting into them is already a long, dilated process, so all Samus has to do is to go through a wide entrance, a small curvy corridor with an obstacle that is easy to remove, and then reach the heart
of the fight against Vigo, preceded by seed to confront the local Leviathan Guardian.
** ''VideoGame/MetroidDread'': Itorash, the personal ship of the Big Bad, is just the entry room,
a brief segment.save room, and an elevator straight to the Final Boss.



* In the ''VideoGame/MetroidPrimeTrilogy'', there are some boss-only areas, namely the Sky Temple in ''VideoGame/MetroidPrime2Echoes'' and the Leviathan Seed regions in ''VideoGame/MetroidPrime3Corruption''. These are a first for the ''Franchise/{{Metroid}}'' series, as the bosses often reside at the end (or central part) of large zones.

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* Both ''VideoGame/{{Blood}}'' games. The first ends with "The Hall of the Epiphany", which counts by way of the only other enemies being [[BossRush the enemies that acted as bosses previously]]. ''Blood II'' has both Bloody Gideon at the end of Chapter 3, and then the second and third levels of Chapter 4, which consist solely of battles with respectively evil versions of the other Chosen and then the Ancient One.

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* Both ''VideoGame/{{Blood}}'' games. The first games:
** ''VideoGame/Blood1997''
ends with "The Hall of the Epiphany", which counts by way of the only other enemies being [[BossRush the enemies that acted as bosses previously]]. ''Blood II'' previously]].
** ''VideoGame/BloodIITheChosen''
has both Bloody Gideon at the end of Chapter 3, and then the second and third levels of Chapter 4, which consist solely of battles with respectively evil versions of the other Chosen and then the Ancient One.
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[[folder:Roguelikes]]
* In ''{{VideoGame/Sipho}}'', all of the bosses in the game are confined to their own levels designed specifically for the boss.
[[/folder]]
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* ''VideoGame/{{Doom}}'':
** The endings of episodes 2 and 3, respectively Tower of Babel (a fight against the Cyberdemon) and Dis (Spider Mastermind), at least on lower difficulties (higher ones add a couple Lost Souls to the former and Cacodemons and a Baron of Hell to the latter).

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* ''VideoGame/{{Doom}}'':
''Franchise/{{Doom}}'':
** ''VideoGame/{{Doom}}'': The endings of episodes 2 and 3, respectively Tower of Babel (a fight against the Cyberdemon) and Dis (Spider Mastermind), at least on lower difficulties (higher ones add a couple Lost Souls to the former and Cacodemons and a Baron of Hell to the latter).
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Grammatical correction.


* ''VideoGame/XenaWarriorPrincess'' have at least three levels which is just a lengthy boss fight. The fourth stage have her getting ambushed by a {{Cyclops}} as soon as she arrived at the Isle of Kronos, where she must find a way up the cyclops' hill while avoiding flung rocks and battle the cyclops at it's top. When she arrives in hell, Xena is immediately greeted by hell's keeper, Dyzan the dragon, whose battle takes up another whole stage. And finally there's the final level in Mount Olympus, where Xena faces the main villain, Kalabrax, a SequentialBoss who first throws two low-level cultists, then fights Xena directly, before turning OneWingedAngel.

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* ''VideoGame/XenaWarriorPrincess'' have at least three levels which is just a lengthy boss fight. The fourth stage have her getting ambushed by a {{Cyclops}} as soon as she arrived at the Isle of Kronos, where she must find a way up the cyclops' hill while avoiding flung rocks and battle the cyclops at it's its top. When she arrives in hell, Xena is immediately greeted by hell's keeper, Dyzan the dragon, whose battle takes up another whole stage. And finally there's the final level in Mount Olympus, where Xena faces the main villain, Kalabrax, a SequentialBoss who first throws two low-level cultists, then fights Xena directly, before turning OneWingedAngel.
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Crosswicking

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* ''VideoGame/EtrianOdysseyI'': [=B15F=], the final floor of the Azure Rainforest, contains very little except Corotrangul and the stairs down to the Sandy Barrens, essentially making it a four-floor stratum (possibly as an breather given that the stratum already had a mid-boss). There is substantially more to the floor, but it's relegated to a DisconnectedSideArea reached much later.
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* Four out of the five worlds in ''VideoGame/DemonsSouls'' cap off with a level that consists solely of a short run up to a boss arena, and only one of those puts any regular enemies between you and the boss. The exception, Boletarian Palace, puts quite a lot of regular enemies in your way, along with the three toughest black phantoms all in one room and that blue dragon that's been chilling on the hillside this whole time. It's still shorter than any regular level in the game, and the remake mercifully adds a shortcut you can open.
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* The bosses' levels in ''VideoGame/{{Splatoon|1}}'' and ''VideoGame/Splatoon2''. As soon as you arrive to one, you're only a few meters apart from the battlefield.

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* The bosses' levels in ''VideoGame/{{Splatoon|1}}'' and ''VideoGame/Splatoon2''.''Franchise/{{Splatoon}}''. As soon as you arrive to one, you're only a few meters apart from the battlefield.
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* ''VideoGame/SilentScope'' has the Stadium fight against Cobra The Iron Man, which continues to a boss-only version of the Highway stage if he escapes.
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* ''VideoGame/TheWonderful101'': The last level of every operation consists entirely of a multi-phase boss fight, usually against the GEATHJERK officer that had been attacking the area. This is always the third level, except for Operation 007, which only has two levels instead.
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* ''VideoGame/RobotechBattlecry'' has several, many of which involve fighting Kiyora.
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* In ''VideoGame/RedFactionII'', [[BigBad Molov]] has the final level to himself.

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* In ''VideoGame/RedFactionII'', [[BigBad Molov]] has the final level to himself. Before that, [[TheDragon Repta]] gets a level to himself as well.
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* ''VideoGame/{{ULTRAKILL}}'': With the exception of some light platforming or exploration elements, the final level of each [[CirclesOfHell Circle of Hell]] consists only of a fight with that level's boss. This is also the case for [[BrutalBonusLevel the first Prime Sanctum]]. [[spoiler:The only exceptions to the rule so far is 4-4, where V1 takes on a handful of Husks and a Malicious Face after taking care of [[MirrorBoss V2]] [[KilledOffForReal for good]], and P-2 which [[SubvertedTrope starts off as a walk to the boss but then throws the toughest enemy gauntlet the player has faced so far]] - as it tursn out, Hell ''really'' doesn't want you reaching that particular prisoner]].]]

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* ''VideoGame/{{ULTRAKILL}}'': With the exception of some light platforming or exploration elements, the final level of each [[CirclesOfHell Circle of Hell]] consists only of a fight with that level's boss. This is also the case for [[BrutalBonusLevel the first Prime Sanctum]]. [[spoiler:The only exceptions to the rule so far is 4-4, where V1 takes on a handful of Husks and a Malicious Face after taking care of [[MirrorBoss V2]] [[KilledOffForReal for good]], and P-2 which [[SubvertedTrope starts off as a walk to the boss but then throws the toughest enemy gauntlet the player has faced so far]] - as it tursn turns out, Hell ''really'' doesn't want you reaching that particular prisoner]].prisoner.]]
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* ''VideoGame/{{ULTRAKILL}}'': With the exception of some light platforming or exploration elements, the final level of each [[CirclesOfHell Circle of Hell]] consists only of a fight with that level's boss. This is also the case for [[BrutalBonusLevel the first Prime Sanctum]]. [[spoiler:The only exceptions to the rule so far is 4-4, where V1 takes on a handful of Husks and a Malicious Face after taking care of [[MirrorBoss V2]] [[KilledOffForReal for good, and P-2 which starts off as a walk to the boss but then throws the toughest enemy gauntlet the player has faced so far.]].]]

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* ''VideoGame/{{ULTRAKILL}}'': With the exception of some light platforming or exploration elements, the final level of each [[CirclesOfHell Circle of Hell]] consists only of a fight with that level's boss. This is also the case for [[BrutalBonusLevel the first Prime Sanctum]]. [[spoiler:The only exceptions to the rule so far is 4-4, where V1 takes on a handful of Husks and a Malicious Face after taking care of [[MirrorBoss V2]] [[KilledOffForReal for good, good]], and P-2 which [[SubvertedTrope starts off as a walk to the boss but then throws the toughest enemy gauntlet the player has faced so far.]].far]] - as it tursn out, Hell ''really'' doesn't want you reaching that particular prisoner]].]]
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* ''VideoGame/LuigisMansionSeries'':

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* ''VideoGame/LuigisMansionSeries'':''VideoGame/LuigisMansion'':
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* ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge'': The final stage, "Wrath of the Lady", is a two-part boss battle against the Statue of Tyrannt (the Statue of Liberty weaponized by Krang), and then Super Shredder.
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Crosswicking

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* ''VideoGame/GarfieldsNightmare'': The last level of each world consists solely of the boss guarding the end of said world. After Garfield defeats it, the level (and world) ends and the next one begins.
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* ''VideoGame/{{ULTRAKILL}}'': With the exception of some light platforming or exploration elements, the final level of each [[CirclesOfHell Circle of Hell]] consists only of a fight with that level's boss. This is also the case for [[BrutalBonusLevel Prime Sanctums]]. [[spoiler:The only exception to the rule so far is 4-4, where V1 takes on a handful of Husks and a Malicious Face after taking care of [[MirrorBoss V2]] [[KilledOffForReal for good]].]]

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* ''VideoGame/{{ULTRAKILL}}'': With the exception of some light platforming or exploration elements, the final level of each [[CirclesOfHell Circle of Hell]] consists only of a fight with that level's boss. This is also the case for [[BrutalBonusLevel the first Prime Sanctums]]. Sanctum]]. [[spoiler:The only exception exceptions to the rule so far is 4-4, where V1 takes on a handful of Husks and a Malicious Face after taking care of [[MirrorBoss V2]] [[KilledOffForReal for good]].good, and P-2 which starts off as a walk to the boss but then throws the toughest enemy gauntlet the player has faced so far.]].]]
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Added two new examples (one being xcrosswicked from a newly-launched page)

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[[folder:Party Game]]
* ''VideoGame/MarioParty'':
** ''VideoGame/MarioParty2'': The only minigame present in the final world of Mini-Game Coaster in Hard Mode is Shell Shocked, where the player's character has to defeat the three Koopa Kids that [[spoiler:have been impersonating Toad during that mode in that difficulty setting]].
** ''VideoGame/MarioPartyTheTop100'': World 3-4 in Minigame Island consists of only one minigame, Slot Car Derby, and is the only time in the game where Toad takes part in a minigame as one of your opponents.
[[/folder]]
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** In ''VideoGame/FireEmblemThreeHouses'', the last level of [[DownloadableContent Cindered Shadows]] only includes the FinalBoss, the Umbral Beast, [[FlunkyBoss and the minions it summons]].
** In ''VideoGame/FireEmblemEngage'', the Premonition is a one-on-one fight between [[PlayerCharacter Alear]](equipped with Emblem Marth) and [[BigBad Sombron]].
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''VideoGame/DoubleDragonNeon'': The final stage is just a FinalBossNewDimension showdown with Giga Skullmageddon, [[SuspiciousVideoGameGenerosity conveniently preceded by a cache of power-ups]].

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* ''VideoGame/DoubleDragonNeon'': The final stage is just a FinalBossNewDimension showdown with Giga Skullmageddon, [[SuspiciousVideoGameGenerosity conveniently preceded by a cache of power-ups]].
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''VideoGame/DoubleDragonNeon'': The final stage is just a FinalBossNewDimension showdown with Giga Skullmageddon, [[SuspiciousVideoGameGenerosity conveniently preceded by a cache of power-ups]].

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Moved to "Run and Gun" folder


* Mission 6 in ''VideoGame/{{Contra}} Shattered Soldier'' is entirely a SequentialBoss fight, and Mission 7 is the TrueFinalBoss.


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* Mission 6 in ''[[VideoGame/{{Contra}} Contra: Shattered Soldier]]'' is entirely a SequentialBoss fight, and Mission 7 is the TrueFinalBoss.

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