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** Armoured Armadillo will lose his armour if you hit him with his weakness, [[ShockAndAwe Electric Spark]]. This makes him vulnerable all of the time, and completely unable to [[RemovableShell guard]].
** Magna Centipede loses his [[ThatOneAttack abilty to weaken you via magnetizing]] if hit with his weakness, [[ExtraOreDinary Silk Shot]]. He also loses his [[BewareMyStingerTail Magnet Mine attack]] as well.

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** Armoured Armadillo [[VideoGame/MegaManX1 Armored Armadillo]] will lose his armour if you hit him with his weakness, [[ShockAndAwe Electric Spark]]. This makes him vulnerable all of the time, and completely unable to [[RemovableShell guard]].
** [[VideoGame/MegaManX2 Magna Centipede Centipede]] loses his [[ThatOneAttack abilty to weaken you via magnetizing]] if hit with his weakness, [[ExtraOreDinary Silk Shot]]. He also loses his [[BewareMyStingerTail Magnet Mine attack]] as well.
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* VideoGame/MegaManX:

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* VideoGame/MegaManX:''VideoGame/MegaManX'':

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* VideoGame/MegaManX:
** Armoured Armadillo will lose his armour if you hit him with his weakness, [[ShockAndAwe Electric Spark]]. This makes him vulnerable all of the time, and completely unable to [[RemovableShell guard]].
** Magna Centipede loses his [[ThatOneAttack abilty to weaken you via magnetizing]] if hit with his weakness, [[ExtraOreDinary Silk Shot]]. He also loses his [[BewareMyStingerTail Magnet Mine attack]] as well.



** VideoGame/MegaManX:
*** Armoured Armadillo will lose his armour if you hit him with his weakness, [[ShockAndAwe Electric Spark]]. This makes him vulnerable all of the time, and completely unable to [[RemovableShell guard]].
*** Magna Centipede loses his [[ThatOneAttack abilty to weaken you via magnetizing]] if hit with his weakness, [[ExtraOreDinary Silk Shot]]. He also loses his [[BewareMyStingerTail Magnet Mine attack]] as well.
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** "VideoGame/MegaManX":

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** "VideoGame/MegaManX":VideoGame/MegaManX:
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** "VideoGame/MegaManX":
*** Armoured Armadillo will lose his armour if you hit him with his weakness, [[ShockAndAwe Electric Spark]]. This makes him vulnerable all of the time, and completely unable to [[RemovableShell guard]].
*** Magna Centipede loses his [[ThatOneAttack abilty to weaken you via magnetizing]] if hit with his weakness, [[ExtraOreDinary Silk Shot]]. He also loses his [[BewareMyStingerTail Magnet Mine attack]] as well.
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-->--'''VideoGame/{{Iji}}''', logbook by Komato Berserker 05629-92837-50068

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-->--'''VideoGame/{{Iji}}''', -->-- ''VideoGame/{{Iji}}'', logbook by Komato Berserker 05629-92837-50068
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* ''Franchise/{{Touhou}} Lost Branch Of Legend'': If Megumu is bribed 80 of the unnamed game currency, she'll end the battle 80 HitPoints sooner, and if the Bribery card to do that is recovered via Exile reversal methods, she can be bribed repeatedly.

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* ''Franchise/{{Touhou}} ''Franchise/{{Touhou|Project}} Lost Branch Of of Legend'': If Megumu is bribed 80 of the unnamed game currency, she'll end the battle 80 HitPoints sooner, and if the Bribery card to do that is recovered via Exile reversal methods, she can be bribed repeatedly.
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* ''VideoGame/BaldursGateIII'': During the first encounter with the final boss, there is an "impossible roll" (which requires a 99 or higher on 12-sided die.) ''Technically'' a critical hit passes any roll challenge, however if you do this it looks like nothing happens and you still have to run away. After plot happens and you return to face the Final Boss properly; an effect occurs, "Against all odds", which lowers the Final Boss's hp by 10%. You did hurt it after all.

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* ''VideoGame/BaldursGateIII'': During the first encounter with the final boss, there is an "impossible roll" (which requires a 99 or higher on 12-sided 20-sided die.) ''Technically'' a critical hit passes any roll challenge, however if you do this it looks like nothing happens and you still have to run away. After plot happens and you return to face the Final Boss properly; an effect occurs, "Against all odds", which lowers the Final Boss's hp by 10%. You did hurt it after all.
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* ''VideoGame/JimmyAndThePulsatingMass'': Johnny Knives, who uses knives, as his name suggests. His knives can be stolen mid-battle, turning him into the depressed and ineffectual "Johnny No-Knives". [[spoiler:When rematched as "Johnny Katana", stealing his katana will make him break down crying and turn him into "Johnny No-Katana", which will make him unable to attack and make all attacks against him 200% stronger.]]

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* ''VideoGame/JimmyAndThePulsatingMass'': Johnny Knives, who uses knives, as his name suggests. His Knives' knives can be stolen mid-battle, turning him into the depressed and ineffectual "Johnny No-Knives". [[spoiler:When rematched as "Johnny Katana", stealing his katana will make him break down crying and turn him into "Johnny No-Katana", which will make him unable to attack and make all attacks against him 200% stronger.]]
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* ''VideoGame/BanjoTooie'': There are two bosses in HailfirePeaks, the {{Elemental Dragon}}s Chilli Billi and Chilly Willy. You have to defeat both of them separately to earn their Jiggy, but the order in which you face them does not matter. There is, however, a perk that affects their difficulty depending on which one you defeat first: By default, both of them have only six hit points; but once you defeat either of them, the other one will have doubled their health to ''twelve'' by the time you reach him, thus prolonging his boss fight. This doesn't happen in the ReplayMode, because both of them will have only 6 HP no matter what.
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---> '''WVBA Message''': Removal of Doc Louis's chocolate bar may be hazardous to your health. The WVBA is not responsible for any frustration from this point onward.

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---> --> '''WVBA Message''': Removal ''Removal of Doc Louis's chocolate bar may be hazardous to your health. The WVBA is not responsible for any frustration from this point onward.''
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---> '''WVBA Message''': Removal of Doc Louis's chocolate bar may be hazardous to your health. The WVBA is not responsible for any frustration from this point onward.

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