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** Similarly, [[spoiler:The [[PosthumousCharacter Fallen Human]] (whose actual role in the plot beyond their PlotTriggeringDeath is [[WildMassGuessing ambiguous, at best]]) is most prominently associated with both the aforementioned "MEGALOVANIA" and the game's opening tune, "Once Upon a Time". Thanks to a popular fan animation, "Megalo Strike Back"[[note]]a song by Toby Fox that predates ''Undertale'', but like "[[VideoGame/TheHaloweenHack MEGALOVANIA]" was composed for an ''VideoGame/EarthBound1994'' [[https://sleepytimejesse.bandcamp.com/album/i-miss-you-earthbound-2012 fan project]][[/note]] is often considered to be their battle theme.]]

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** Similarly, [[spoiler:The [[PosthumousCharacter Fallen Human]] (whose actual role in the plot beyond their PlotTriggeringDeath is [[WildMassGuessing ambiguous, at best]]) is most prominently associated with both the aforementioned "MEGALOVANIA" and the game's opening tune, "Once Upon a Time". Thanks to a popular fan animation, "Megalo Strike Back"[[note]]a song by Toby Fox that predates ''Undertale'', but like "[[VideoGame/TheHaloweenHack MEGALOVANIA]" MEGALOVANIA]]" was composed for an ''VideoGame/EarthBound1994'' [[https://sleepytimejesse.bandcamp.com/album/i-miss-you-earthbound-2012 fan project]][[/note]] is often considered to be their battle theme.]]
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** Similarly, [[spoiler:The [[PosthumousCharacter Fallen Human]] (whose actual role in the plot beyond their PlotTriggeringDeath is [[WildMassGuessing ambiguous, at best]]) is most prominently associated with both the aforementioned "MEGALOVANIA" and the game's opening tune, "Once Upon a Time". Thanks to a popular fan animation, "Megalo Strike Back"[[note]]a song by Toby Fox that predates ''Undertale'', but like "MEGALOVANIA" was composed for an ''VideoGame/EarthBound1994'' [[https://sleepytimejesse.bandcamp.com/album/i-miss-you-earthbound-2012 fan project]][[/note]] is often considered to be their battle theme.]]

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** Similarly, [[spoiler:The [[PosthumousCharacter Fallen Human]] (whose actual role in the plot beyond their PlotTriggeringDeath is [[WildMassGuessing ambiguous, at best]]) is most prominently associated with both the aforementioned "MEGALOVANIA" and the game's opening tune, "Once Upon a Time". Thanks to a popular fan animation, "Megalo Strike Back"[[note]]a song by Toby Fox that predates ''Undertale'', but like "MEGALOVANIA" "[[VideoGame/TheHaloweenHack MEGALOVANIA]" was composed for an ''VideoGame/EarthBound1994'' [[https://sleepytimejesse.bandcamp.com/album/i-miss-you-earthbound-2012 fan project]][[/note]] is often considered to be their battle theme.]]
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"Megalo Strike Back" was composed for a fan album, not The Haloween Hack


** Similarly, [[spoiler:The [[PosthumousCharacter Fallen Human]] (whose actual role in the plot beyond their PlotTriggeringDeath is [[WildMassGuessing ambiguous, at best]]) is most prominently associated with both the aforementioned "MEGALOVANIA" and the game's opening tune, "Once Upon a Time". Thanks to a popular fan animation, "Megalo Strike Back"[[note]]a song by Toby Fox that predates ''Undertale'', but like "MEGALOVANIA" was composed for an ''VideoGame/EarthBound1994'' [[https://sleepytimejesse.bandcamp.com/album/i-miss-you-earthbound-2012]][[/note]] is often considered to be their battle theme.]]

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** Similarly, [[spoiler:The [[PosthumousCharacter Fallen Human]] (whose actual role in the plot beyond their PlotTriggeringDeath is [[WildMassGuessing ambiguous, at best]]) is most prominently associated with both the aforementioned "MEGALOVANIA" and the game's opening tune, "Once Upon a Time". Thanks to a popular fan animation, "Megalo Strike Back"[[note]]a song by Toby Fox that predates ''Undertale'', but like "MEGALOVANIA" was composed for an ''VideoGame/EarthBound1994'' [[https://sleepytimejesse.bandcamp.com/album/i-miss-you-earthbound-2012]][[/note]] com/album/i-miss-you-earthbound-2012 fan project]][[/note]] is often considered to be their battle theme.]]
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"Megalo Strike Back" was composed for a fan album, not The Haloween Hack


** Similarly, [[spoiler:The [[PosthumousCharacter Fallen Human]] (whose actual role in the plot beyond their PlotTriggeringDeath is [[WildMassGuessing ambiguous, at best]]) is most prominently associated with both the aforementioned "MEGALOVANIA" and the game's opening tune, "Once Upon a Time". Thanks to a popular fan animation, "Megalo Strike Back"[[note]]a song by Toby Fox that predates ''Undertale'', but like "MEGALOVANIA" was composed for an ''VideoGame/EarthBound1994'' [[VideoGame/TheHalloweenHack fan project]][[/note]] is often considered to be their battle theme.]]

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** Similarly, [[spoiler:The [[PosthumousCharacter Fallen Human]] (whose actual role in the plot beyond their PlotTriggeringDeath is [[WildMassGuessing ambiguous, at best]]) is most prominently associated with both the aforementioned "MEGALOVANIA" and the game's opening tune, "Once Upon a Time". Thanks to a popular fan animation, "Megalo Strike Back"[[note]]a song by Toby Fox that predates ''Undertale'', but like "MEGALOVANIA" was composed for an ''VideoGame/EarthBound1994'' [[VideoGame/TheHalloweenHack fan project]][[/note]] [[https://sleepytimejesse.bandcamp.com/album/i-miss-you-earthbound-2012]][[/note]] is often considered to be their battle theme.]]
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None


** Similarly, [[spoiler:The [[PosthumousCharacter Fallen Human]] (whose actual role in the plot beyond their PlotTriggeringDeath is [[WildMassGuessing ambiguous, at best]]) is most prominently associated with both the aforementioned "MEGALOVANIA" and the game's opening tune, "Once Upon a Time". Thanks to a popular fan animation, "Megalo Strike Back"[[note]]a song by Toby Fox that predates ''Undertale'', but like "MEGALOVANIA" was composed for an ''VideoGame/EarthBound1994'' fan project[[/note]] is often considered to be their battle theme.]]

to:

** Similarly, [[spoiler:The [[PosthumousCharacter Fallen Human]] (whose actual role in the plot beyond their PlotTriggeringDeath is [[WildMassGuessing ambiguous, at best]]) is most prominently associated with both the aforementioned "MEGALOVANIA" and the game's opening tune, "Once Upon a Time". Thanks to a popular fan animation, "Megalo Strike Back"[[note]]a song by Toby Fox that predates ''Undertale'', but like "MEGALOVANIA" was composed for an ''VideoGame/EarthBound1994'' [[VideoGame/TheHalloweenHack fan project[[/note]] project]][[/note]] is often considered to be their battle theme.]]
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** Similarly, [[spoiler:[[TheSociopath Chara,]] the [[PosthumousCharacter first fallen human]] (and whose [[GreaterScopeVillain actual]] [[LemonyNarrator role]] in the plot beyond their PlotTriggeringDeath is [[WildMassGuessing ambiguous, at best]]) is most prominently associated with both the aforementioned "MEGALOVANIA" and the game's opening tune, "Once Upon a Time." and even "Megalo Strike Back" which isn't even in Undertale]]

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** Similarly, [[spoiler:[[TheSociopath Chara,]] the [[spoiler:The [[PosthumousCharacter first fallen human]] (and whose [[GreaterScopeVillain actual]] [[LemonyNarrator role]] Fallen Human]] (whose actual role in the plot beyond their PlotTriggeringDeath is [[WildMassGuessing ambiguous, at best]]) is most prominently associated with both the aforementioned "MEGALOVANIA" and the game's opening tune, "Once Upon a Time." and even Time". Thanks to a popular fan animation, "Megalo Strike Back" which isn't even in Undertale]]Back"[[note]]a song by Toby Fox that predates ''Undertale'', but like "MEGALOVANIA" was composed for an ''VideoGame/EarthBound1994'' fan project[[/note]] is often considered to be their battle theme.]]
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** In ''VisualNovel/ApolloJusticeAceAttorney'', whenever Apollo uses his Perceive ability, the music that plays is a slowed-down, distorted version of that game's cross-examination music. In later games, when Apollo uses his Perceive ability, that same piece of music is still used, instead of a variation of those games' cross-examination music.
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** The melody of "Ghost Fight" seems to have been intended as a general mini-boss theme, but ended up being more associated in both the fandom and official materials with perennial EnsembleDarkhorse [[CuteMonsterGirl Muffet]] through her boss fight's remix of it, "Spider Dance", than many of the actual ghost characters. The one ghost that escapes this is the Mad Dummy, who keeps the motif in all of their fights, [[spoiler:including their fight as Mad Mew Mew]].

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** The melody of "Ghost Fight" seems to have been intended as a general mini-boss theme, but ended up being more associated in both the fandom and official materials with perennial EnsembleDarkhorse [[CuteMonsterGirl Muffet]] through her boss fight's remix of it, "Spider Dance", than many of the actual ghost characters. The one ghost that escapes this is the Mad Dummy, who keeps the motif in all of their fights, [[spoiler:including their fight as Mad Mew Mew]]. However, Mad Dummy's use of "Ghost Fight" in and of itself then resulted in an inversion: "Dummy!" was later tied to other characters with doll motifs, such as [[spoiler:the puppet-like Spamton NEO in ''VideoGame/{{Deltarune}}''.]]
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** The melody of "Ghost Fight" seems to have been intended as a general mini-boss theme, but ended up being more associated in both the fandom and official materials with perennial EnsembleDarkhorse [[CuteMonsterGirl Muffet]] than any of the actual ghost characters.

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** The melody of "Ghost Fight" seems to have been intended as a general mini-boss theme, but ended up being more associated in both the fandom and official materials with perennial EnsembleDarkhorse [[CuteMonsterGirl Muffet]] through her boss fight's remix of it, "Spider Dance", than any many of the actual ghost characters.characters. The one ghost that escapes this is the Mad Dummy, who keeps the motif in all of their fights, [[spoiler:including their fight as Mad Mew Mew]].
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Even it is a valid example, the way it’s written needs to describe some sort of change in usage.

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Doesn’t seem bootstrapped if the theme was always meant to represent the Force in general; it doesn’t appeared to have veered off its original purpose.


** ''Duel of the Fates'' had become the leitmotif for the Prequel trilogy as a whole, even though it was primarly scored for ''[[Film/ThePhantomMenace The Phantom Menace]]''. In ''[[Film/AttackOfTheClones Attack of the Clones]]'' and ''[[Film/RevengeOfTheSith Revenge of the Sith]]'', the score was used, respectively, the scene in which Anakin goes to rescue [[spoiler: his mother]] from the Tusken Raiders and for segments of the FinalBattle between [[spoiler: Yoda and Palpatine]]. Although Maul actually has a [[https://starwars.fandom.com/wiki/Darth_Maul%27s_Motif separate motif]] in The Phantom Menace, "Duel of the Fates" has since become his leitmotif [[spoiler:particularly with its use in ''Film/{{Solo}}'']] despite it originally serving as a battle theme.

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** ''Duel of the Fates'' had become the leitmotif for the Prequel trilogy as a whole, even though it was primarly scored for ''[[Film/ThePhantomMenace The Phantom Menace]]''. In ''[[Film/AttackOfTheClones Attack of the Clones]]'' and ''[[Film/RevengeOfTheSith Revenge of the Sith]]'', the score was used, respectively, the scene in which Anakin goes to rescue [[spoiler: his mother]] from the Tusken Raiders and for segments of the FinalBattle between [[spoiler: Yoda [[spoiler:Yoda and Palpatine]]. Although Maul actually has a [[https://starwars.fandom.com/wiki/Darth_Maul%27s_Motif separate motif]] in The Phantom Menace, "Duel of the Fates" has since become his leitmotif [[spoiler:particularly with its use in ''Film/{{Solo}}'']] despite it originally serving as a battle theme.



** "The Force" theme is used whenever a force-sensitive good-guy character does something important that's related to the Force. It is very calming to hear, and usually will get Star Wars fans pumped-up. Examples include the passing (death) of important Jedi or a Jedi's first time meditating. See [[https://starwars.fandom.com/wiki/Binary_Sunset here]] for more info.

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** After this theme appeared in ''VideoGame/SuperSmashBros64'' as his stage theme, it was immediately adopted as the new leitmotif for Fox and his games starting with ''VideoGame/StarFoxAdventures'', ignoring any previously established motifs in ''VideoGame/{{Star Fox|1}}'' (SNES) and ''Star Fox 64''.

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** After this theme appeared in ''VideoGame/SuperSmashBros64'' as his stage The theme, it after being introduced in Star Fox 64, was immediately adopted as the new leitmotif for Fox and his games starting with ''VideoGame/StarFoxAdventures'', ignoring any previously established motifs in ''VideoGame/{{Star Fox|1}}'' (SNES) and ''Star Fox 64''.



** ''VideoGame/SuperSmashBrosMelee'' continued the trend with Venom's Stage [[https://www.youtube.com/watch?v=Sqe3XMO9tEo theme]]. Even though Venom had an entirely different theme in all previous titles (one of which, ironically, was used for Corneria, the other Star Fox stage in the same game), the theme has become so synonymous with the ''Star Fox'' series that it couldn't be helped.
** The original ''VideoGame/StarFox'' Corneria theme is also very popular, though it took ''VideoGame/SuperSmashBros'' three games to finally implement the theme into ''[[VideoGame/SuperSmashBrosBrawl Brawl]]''[='s=] soundtrack.

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** ''VideoGame/SuperSmashBrosMelee'' continued the trend with Venom's Stage [[https://www.youtube.com/watch?v=Sqe3XMO9tEo theme]]. Even though Venom had an entirely different theme in all previous titles (one of which, ironically, was used for Corneria, the other Star Fox stage in the same game), the theme has become so synonymous with the ''Star Fox'' series that it couldn't be helped.
** The original ''VideoGame/StarFox'' Corneria theme is also very popular, though it took ''VideoGame/SuperSmashBros'' three games to finally implement the theme into ''[[VideoGame/SuperSmashBrosBrawl Brawl]]''[='s=] soundtrack.popular.



** In ''VideoGame/SuperSmashBrosBrawl'', Fox gets "Space Armada" from ''Star Fox'' as his leitmotif in the Subspace Emissary, and "Main Theme (Star Fox)" as his Classic Mode credits music. "Area 6" is in the game, but is instead used as ''Falco's'' unlocking battle theme. Likewise, "Main Theme (Star Fox 64)" is used for Falco's Classic Mode credits theme.


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** ''VideoGame/SuperSmashBrosMelee'' continued the Star Fox trend with Venom's Stage [[https://www.youtube.com/watch?v=Sqe3XMO9tEo theme]]. Even though Venom had an entirely different theme in all previous titles (one of which, ironically, was used for Corneria, the other Star Fox stage in the same game), the theme has become so synonymous with the ''Star Fox'' series that it couldn't be helped.
** In ''VideoGame/SuperSmashBrosBrawl'', Fox gets "Space Armada" from ''Star Fox'' as his leitmotif in the Subspace Emissary, and "Main Theme (Star Fox)" as his Classic Mode credits music. "Area 6" is in the game, but is instead used as ''Falco's'' unlocking battle theme. Likewise, "Main Theme (Star Fox 64)" is used for Falco's Classic Mode credits theme.
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** And this comes full circle in ''VideoGame/FateGrandOrder'', where a remix of [[spoiler: "Emiya"]] with Japanese instruments added ends up being the theme playing at the climax of Shimousa when Senji Muramasa unleashes his Noble Phantasm [[spoiler: as he is a Pseudo-Servant using the body of Shirou as a vessel, and this extends to his playable version, too]].
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Bonus Boss was renamed by TRS


** When the Demi-Fiend from ''Nocturne'' appears as a BonusBoss in ''VideoGame/DigitalDevilSaga'', he's accompanied by the basic battle theme from that game. It doubles as a subtle [[TakeThatAudience Take That Player]] moment as well, implying that the Demi-Fiend sees the party as nothing more than another random encounter to walk all over.

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** When the Demi-Fiend from ''Nocturne'' appears as a BonusBoss an OptionalBoss in ''VideoGame/DigitalDevilSaga'', he's accompanied by the basic battle theme from that game. It doubles as a subtle [[TakeThatAudience Take That Player]] moment as well, implying that the Demi-Fiend sees the party as nothing more than another random encounter to walk all over.
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* ''VideoGame/DoubleDragon'': The Mission 3-3 BGM from the NES version of ''VideoGame/DoubleDragon1'' became Skullmageddon's theme in ''VideoGame/DoubleDragonNeon''.
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* In ''VideoGame/OriAndTheWillOfTheWisps'', Ku's leitmotif, heard in "We Named Her Ku", "Ku's First Flight", etc. was derived from the main melody of the Inkwater Marsh BGM, "Separated By The Storm", which Gareth Coker composed well before he had a dedicated theme in mind for the character. The original non-specific Prologue music cues were subsequently discarded and replaced with variations of her theme, including the aforementioned two.

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* In ''VideoGame/OriAndTheWillOfTheWisps'', Ku's leitmotif, heard in "We Named Her Ku", "Ku's First Flight", etc. was derived from the main melody of the Inkwater Marsh BGM, "Separated By The Storm", which Gareth Coker composed well before he had a dedicated theme in mind for the character. The original non-specific Prologue music cues were subsequently discarded and replaced with variations of her theme, including the aforementioned two. Also, the first part of "Up Spirit Caverns Walls" from [[VideoGame/OriAndTheBlindForest the preceding game]] is incorporated into the Upper Inkwater Marsh theme, while the B-section of the former piece was rearranged as Kwolok's leitmotif.
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* ''Series/{{Lost}}'': When it first appeared in "Stranger in a Strange Land", the piece "[[https://m.youtube.com/watch?v=NicmrYVjm3s Ocean's Apart]]" was simply a melancholy tune to accompany the end of the episode. It was later repurposed as Juliet's theme.
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*** ''Anime/KirbyRightBackAtYa'' also used a slower, more dramatic rendition of the "Castle Lololo" theme from ''VideoGame/KirbysDreamLand'' as the theme for Dyna Blade, and the games that released after the anime followed suit (particularly ''VideoGame/KirbyAirRide'' and ''Kirby Super Star Ultra''. However, Kirby games in the mid-2010's eventually decoupled the "Castle Lololo" from Dyna Blade, featuring the theme in other contexts instead.

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*** ''Anime/KirbyRightBackAtYa'' also used a slower, more dramatic rendition of the "Castle Lololo" theme from ''VideoGame/KirbysDreamLand'' as the theme for Dyna Blade, and the games that released after the anime followed suit (particularly ''VideoGame/KirbyAirRide'' and ''Kirby Super Star Ultra''. Ultra''). However, Kirby games in the mid-2010's eventually decoupled the "Castle Lololo" theme from Dyna Blade, featuring the theme in other contexts instead.
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** ** ''Anime/KirbyRightBackAtYa'' also used a slower, more dramatic rendition of the "Castle Lololo" theme from ''VideoGame/KirbysDreamLand'' as the theme for Dyna Blade, and the games that released after the anime followed suit (particularly ''VideoGame/KirbyAirRide'' and ''Kirby Super Star Ultra''. However, Kirby games in the mid-2010's eventually decoupled the "Castle Lololo" from Dyna Blade, featuring the theme in other contexts instead.

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** ** *** ''Anime/KirbyRightBackAtYa'' also used a slower, more dramatic rendition of the "Castle Lololo" theme from ''VideoGame/KirbysDreamLand'' as the theme for Dyna Blade, and the games that released after the anime followed suit (particularly ''VideoGame/KirbyAirRide'' and ''Kirby Super Star Ultra''. However, Kirby games in the mid-2010's eventually decoupled the "Castle Lololo" from Dyna Blade, featuring the theme in other contexts instead.
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** ** ''Anime/KirbyRightBackAtYa'' also used a slower, more dramatic rendition of the "Castle Lololo" theme from ''VideoGame/KirbysDreamLand'' as the theme for Dyna Blade, and the games that released after the anime followed suit (particularly ''VideoGame/KirbyAirRide'' and ''Kirby Super Star Ultra''. However, Kirby games in the mid-2010's eventually decoupled the "Castle Lololo" from Dyna Blade, featuring the theme in other contexts instead.


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*
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* ''Franchise/{{Pokemon}}''
* While OlympusMons in the series have had their own unique leitmotifs since ''[[VideoGame/PokemonGoldAndSilver Pokémon Crystal]]'', the ones hailing from ''VideoGame/PokemonRedAndBlue'' ([[AnIcePerson Articuno]], [[ShockAndAwe Zapdos]], [[PlayingWithFire Moltres]], [[UltimateLifeForm Mewtwo]], and [[SecretCharacter Mew]]) shared the same battle music as all other wild Pokémon, resulting in them getting remixes of the track in later games.

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* ''Franchise/{{Pokemon}}''
*
''Franchise/{{Pokemon}}'':
**
While OlympusMons in the series have had their own unique leitmotifs since ''[[VideoGame/PokemonGoldAndSilver Pokémon Crystal]]'', the ones hailing from ''VideoGame/PokemonRedAndBlue'' ([[AnIcePerson Articuno]], [[ShockAndAwe Zapdos]], [[PlayingWithFire Moltres]], [[UltimateLifeForm Mewtwo]], and [[SecretCharacter Mew]]) shared the same battle music as all other wild Pokémon, resulting in them getting remixes of the track in later games.

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* While OlympusMons in the ''Franchise/{{Pokemon}}'' series have had their own unique leitmotifs since ''[[VideoGame/PokemonGoldAndSilver Pokémon Crystal]]'', the ones hailing from ''VideoGame/PokemonRedAndBlue'' ([[AnIcePerson Articuno]], [[ShockAndAwe Zapdos]], [[PlayingWithFire Moltres]], [[UltimateLifeForm Mewtwo]], and [[SecretCharacter Mew]]) shared the same battle music as all other wild Pokémon, resulting in them getting remixes of the track in later games.

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* ''Franchise/{{Pokemon}}''
* While OlympusMons in the ''Franchise/{{Pokemon}}'' series have had their own unique leitmotifs since ''[[VideoGame/PokemonGoldAndSilver Pokémon Crystal]]'', the ones hailing from ''VideoGame/PokemonRedAndBlue'' ([[AnIcePerson Articuno]], [[ShockAndAwe Zapdos]], [[PlayingWithFire Moltres]], [[UltimateLifeForm Mewtwo]], and [[SecretCharacter Mew]]) shared the same battle music as all other wild Pokémon, resulting in them getting remixes of the track in later games.


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** The Champion Theme from ''VideoGame/PokemonGoldAndSilver'' has become far more associated with Red from ''VideoGame/PokemonRedAndBlue'' than with the champion the theme was composed for, Lance, to the point where the theme has become better known as "Red's theme" amongst the fandom. This is largely thanks to the theme playing in the battle against him on Mt. Silver, which is considered by fans to be one of the best final battles in the series. The games have caught on to this, as after ''[=HeartGold and SoulSilver=]'', the theme would be reused and rearranged for most of Red's future appearances.
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* Due to being one of his most iconic cartoons, MickeyMouse has been increasingly associated with the ''WesternAnimation/SteamboatWillie'' theme. The theme song to [[Series/TheMickeyMouseClub his fan club]] also started referring to him over time once it fell out of the public eye.

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* Due to being one of his most iconic cartoons, MickeyMouse WesternAnimation/MickeyMouse has been increasingly associated with the ''WesternAnimation/SteamboatWillie'' theme. The theme song to [[Series/TheMickeyMouseClub his fan club]] also started referring to him over time once it fell out of the public eye.

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* In ''VideoGame/XenobladeChronicles2'', "Drifting Soul", is an emotional ballad about one's purpoes in the world, and plays during several moments in the game when a major aspect of a character is revealed or their resolve is cemented. It is most famous for playing when [[spoiler:Nia finally embraces her [[CannibalisticSuperpower Flesh-Eater Blade nature]] and confesses to Rex.]] Subsequently, in ''VideoGame/XenobladeChronicles3'', [[spoiler:a battle remix plays when Nia is in the party, essentially cementing it as her leitmotif.]]

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* ''VideoGame/XenobladeChronicles'':
**
In ''VideoGame/XenobladeChronicles2'', "Drifting Soul", is an emotional ballad about one's purpoes in the world, and plays during several moments in the game when a major aspect of a character is revealed or their resolve is cemented. It is most famous for playing when [[spoiler:Nia finally embraces her [[CannibalisticSuperpower Flesh-Eater Blade nature]] and confesses to Rex.]] Subsequently, in ''VideoGame/XenobladeChronicles3'', [[spoiler:a battle remix plays when Nia is in the party, essentially cementing it as her leitmotif.]]
** The UpdatedRerelease of ''VideoGame/XenobladeChronicles1'' features a story expansion following Melia and Shulk called ''Future Connected'', which features a brand new battle theme, to boot. [[spoiler:Like with the example involving ''2'', the battle theme of ''Future Connected'' receives a remix in ''Xenoblade Chronicles 3'' that accompanies the party when Melia joins, likewise making it her own leitmotif.
]]
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** Similarly, [[spoiler:[[TheSociopath Chara,]] the [[PosthumousCharacter first fallen human]] (and whose [[GreaterScopeVillain actual]] [[LemonyNarrator role]] in the plot beyond their PlotTriggeringDeath is [[WildMassGuessing ambiguous, at best]]) is most prominently associated with both the aforementioned "MEGALOVANIA" and the game's opening tune, "Once Upon a Time."]]

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** Similarly, [[spoiler:[[TheSociopath Chara,]] the [[PosthumousCharacter first fallen human]] (and whose [[GreaterScopeVillain actual]] [[LemonyNarrator role]] in the plot beyond their PlotTriggeringDeath is [[WildMassGuessing ambiguous, at best]]) is most prominently associated with both the aforementioned "MEGALOVANIA" and the game's opening tune, "Once Upon a Time."]]" and even "Megalo Strike Back" which isn't even in Undertale]]
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* In ''VideoGame/XenobladeChronicles2'', "Drifting Soul", is an emotional ballad about one's purpoes in the world, and plays during several moments in the game when a major aspect of a character is revealed or their resolve is cemented. It is most famous for playing when [[spoiler:Nia finally embraces her [[CannibalisticSuperpower Flesh-Eater Blade nature]] and confesses to Rex.]] Subsequently, in ''VideoGame/XenobladeChronicles3'', [[spoiler:a battle remix plays when Nia is in the party, essentially cementing it as her leitmotif.]]
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dewicking cut pages


* LetsPlay/TommyInnit often plays the [[VideoGame/AnimalCrossing Able Sisters theme]] during his streams, to the point where they become his leitmotif.
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* In the original ''Film/JurassicPark'', the main theme stood for the park and/or the dinosaurs. As of ''Film/JurassicWorldDominion'', that music seems to instead stand for the returning characters from that first movie, i.e. Grant, Sattler, and Malcolm.
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* In ''Anime/LegendOfGalacticHeroes'' the use of Mahler's Sixth Symphony, first movement has become associated in the minds of fans with character Oskar von Reuenthal.

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* In ''Anime/LegendOfGalacticHeroes'' ''Literature/LegendOfTheGalacticHeroes'' the use of Mahler's Sixth Symphony, first movement has become associated in the minds of fans with character Oskar von Reuenthal.
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** In a fandom example, the theme for Accumula Town, the second town in ''VideoGame/PokemonBlackAndWhite'', has become associated with Furret via MemeticMutation, a Pokémon that wasn't in the regional dex of Black and White.

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