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* This is the stated explanation for the Bag of Holding and the Portable Hole in ''DungeonsAndDragons''. In an attempt to prevent game exploits, sticking one inside the other tears open the portal that leads to the Hammerspace and sucks everything in. Though some more [[RuleofCool enterprising]] players have used this as weapons, to the chagrin of many DMs.

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How is Go-onger anime?


* The eponymous heroes of ''[[SuperSentai Engine Sentai Go-onger]]'' have a bus that contains their entire MissionControl and heroic gear storage in the back.


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* In EngineSentaiGoonger, The Ginjiro-go has a large-sized HQ within.
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**Oh, and it's not just bigger, it's a whole ''lot'' bigger. The control room you see is just a small part. More than once, the Doctor has given incredibly complex directions to reach some offscreen part of the TARDIS. It could be mall-sized.
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* [[HowlsMovingCastle Howl's Moving Castle]] seems to be much larger on the inside than the outside.
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** In the Big Finish audioplay 'The Condemned', they play around a little with the companion's reaction to the interior of the TARDIS. Charley Pollard, who has travelled for some time with the Eighth Doctor encounters his sixth incarnation. On entering the TARDIS, she comments how it's much /smaller/ than she expected (compared to the huge, gothic cathedral look it has by the time of the Eighth Doctor). The Sixth Doctor is quite put out by this.
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* The Warehouse in {{Warehouse 13}} is huge on the outside, but once you're inside it becomes the Warehouse that never ends.
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** It should be added that the house looks pretty huge on the ''outside'', too.

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* Washuu's laboratory in ''TenchiMuyo''.

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* Washuu's laboratory in ''TenchiMuyo''. It's accessed through [[HarryPotter a doorway under the stairs]] at Tenchi's house, but WordOfGod says the laboratory covers ''five planets''.


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* The interior sets for the ''Discovery'' in ''[=~2001: A Space Odyssey~=]'' are 50% too large to fit into its spherical command module. This is suprising considering StanleyKubrick's reputation for perfectionism.
** In ''[=~2010: The Year We Make Contact~=]'', the ''Leonov'''s interior sets aren't even remotely the right shape to fit into its hull. Peter Hyams apparently wanted all of the rooms to be interconnected on the same level in order to film WalkAndTalk shots.
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* [[BeetleBailey Mort Walker's]] comic strip ''Boner's Ark'' takes place on a boat that from the ouside looks like a rowing boat with a deep hull and one tiny cabin. Since it houses dozens, possibly hundreds of [[FurryComic anthropomorphic animals]] (including one tyrannosaurus rex), it's obviously much bigger than that.

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* [[BeetleBailey Mort Walker's]] comic strip ''Boner's Ark'' takes place on a boat that from the ouside outside looks like a rowing boat with a deep hull and one tiny cabin. Since it houses dozens, possibly hundreds of [[FurryComic anthropomorphic animals]] (including one tyrannosaurus rex), it's obviously much bigger than that.



* Some parts of Game/{{Unreal}} suffer this, more or less. However, a certain part of the game takes it to an [[WallBanger unbearable extreme]]. The [[spoiler:Skaarj Mothership]], from outside, isn't bigger than a house, yet once you enter it, you manage to play 6 levels of '''long long LONG''' [[TheMaze confuse mazes]] larger than stadiums (each), all while (in order): Visiting armouries infested with skaarjs, teleporting through portals between sessions of the ship, more mazes, visiting it's [[ElaborateUndergroundBase complex laboratory facilities]], annoying {{Backtracking}}, armouries and jails with even more enemies, [[spoiler:boss fight]], mazes, [[spoiler:[[AlienGeometries baffling giant empty room]], more boss fight]], then you [[spoiler:knock off the ship's light]] to go through MORE MAZES, mini boss fight, a [[spoiler:[[WhiteVoidRoom floating room surrounded by endless emptyness to all sides]], boss fight]]... Let's not forget when you [[spoiler:race through kilometers of colorfull tubes piloting a humongous escape pod]].

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* Some parts of Game/{{Unreal}} suffer this, more or less. However, a certain part of the game takes it to an [[WallBanger unbearable extreme]]. The [[spoiler:Skaarj Mothership]], from outside, isn't bigger than a house, yet once you enter it, you manage to play 6 levels of '''long long LONG''' [[TheMaze confuse mazes]] larger than stadiums (each), all while (in order): Visiting armouries armories infested with skaarjs, teleporting through portals between sessions of the ship, more mazes, visiting it's [[ElaborateUndergroundBase complex laboratory facilities]], annoying {{Backtracking}}, armouries armories and jails with even more enemies, [[spoiler:boss fight]], mazes, [[spoiler:[[AlienGeometries baffling giant empty room]], more boss fight]], then you [[spoiler:knock off the ship's light]] to go through MORE MAZES, mini boss fight, a [[spoiler:[[WhiteVoidRoom floating room surrounded by endless emptyness emptiness to all sides]], boss fight]]... Let's not forget when you [[spoiler:race through kilometers of colorfull colorful tubes piloting a humongous escape pod]].



* Odd as it may seem, {{Eve Online}}. The containers (or "cans") that you buy on the market allow you to store, in the smallest can, 120 cubic meters (m3) worth of stuff, in an item that only takes up 100! The jettisoned containers ("jet cans") also count, as they can hold 27,500 m3 worth of items, from a shuttle that only has a 10 m3 cargohold (at worst, other ships (with the exception of the 0 m3 pod) have a 100 m3 cargohold, minimum)! Partly, this is {{Hand Wave}}d by freight continers having a "compression field" (for the same reason, you can't put livestock, passengers and some foods in them).

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* Odd as it may seem, {{Eve Online}}. The containers (or "cans") that you buy on the market allow you to store, in the smallest can, 120 cubic meters (m3) worth of stuff, in an item that only takes up 100! The jettisoned containers ("jet cans") also count, as they can hold 27,500 m3 worth of items, from a shuttle that only has a 10 m3 cargohold (at worst, other ships (with the exception of the 0 m3 pod) have a 100 m3 cargohold, minimum)! Partly, this is {{Hand Wave}}d by freight continers containers having a "compression field" (for the same reason, you can't put livestock, passengers and some foods in them).



* The Ashleys' clubhouse in {{Recess}} on the outside it just looks like some old tires fused together but on the inside it has a game room, a study room, a tea party room, a tv room,etc.

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* The Ashleys' clubhouse in {{Recess}} on the outside it just looks like some old tires fused together but on the inside it has a game room, a study room, a tea party room, a tv room,etc.TV room, etc.
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*** In the EighthDoctorAdventures, it turns out [[MaybeMagicMaybeMundane he just tears the lining out of his pockets]].


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** In the EighthDoctorAdventures novels, the villain, Sabbath, turns up wearing a suit which is bigger on the inside. [[PaperThinDisguise It functions surprisingly well as a disguise]], proving that although he's maybe twice the Doctor's size, he also just might have twice the Doctor's brainpower. Not only is it slimming, it allows him to unexpectedly pull out a gun.
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* Before the TARDIS, this phenomenon was known as "Hammerspace." It was named from older Looney Tunes and Tom and Jerry cartoons where a character (often a small one, such as Jerry the Mouse or Tweety Bird) would pull a rice mallet several times larger than they were out from nowhere to smack the other person on the head.
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* ''StarTrekEnterprise'': the time traveler's ship.

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* ''StarTrekEnterprise'': the time traveler's ship. Originally, [[WhatCouldHaveBeen the plan was for this episode to be an actual crossover with Doctor Who]], but copyright issues and thematic questions kept that from going past the "Hey, I've got an idea" stage.
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* Sharky's doghouse from {{EektheCat}} on the outside it looks like a regular doghouse but on the inside it's a mansion.
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** Volkswagen Beetles also have this effect. Everybody thinks they're itty bitty peices of crap, but they're actually very roomy.

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** Volkswagen Beetles also have this effect. Everybody thinks they're itty bitty peices itty-bitty pieces of crap, but they're actually very roomy.

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** Another example is Hermione's tiny little beaded handbag in book 7. It fits in her sock, but it contains clothes, books (many, many books), tents, and a framed portrait.

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** Another example is Hermione's tiny little beaded handbag in book 7. It fits in her sock, but it contains clothes, books (many, many books), tents, and a framed portrait.
** Arthur Weasley expands the inside of his Ford Anglia so the entire Weasley family and then some can fit inside comfortably
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* The mansion of mystic hero Doctor Ka, from the ''GlobalGuardiansPBEMUniverse'', has much, much more floor-space than its exterior would suggest. He needs the extra space to contain the angry ghosts...
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* And lets not forget the interior of 'Thunder', the name-giving boat of the [[SarcasmMode award-winning]] show {{Thunder in Paradise}}.

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* And lets not forget the interior of 'Thunder', the name-giving boat [[CoolBoat boat]] of the [[SarcasmMode award-winning]] show {{Thunder in Paradise}}.
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*And lets not forget the interior of 'Thunder', the name-giving boat of the [[SarcasmMode award-winning]] show {{Thunder in Paradise}}.
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* In EdEddnEddy, the Kanker Sister's trailer looks like a normal trailer on the outside, but inside it's a full two-story house, with staircase, large bathroom, and ginormous living room to boot.
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* In an episode of {{PhineasandFerb}}, the boys build a rocket in the backyard with a control center in a small shed. The shed comfortable seats a dozen girls acting as flight control. Phineas remarks that Ferb is just really good with the layout.
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** The same holds true for Evangeline's Resort.
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*** The Third Doctor asked TheBrigadeer (who had been standing there quietly) if he was going to say the line, his answer was "I can damn well see that!"

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*** The Third Doctor asked TheBrigadeer TheBrigadier (who had been standing there quietly) silent ever since they entered) if he was going to say the line, his answer was "I can damn well see that!"
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*** The Third Doctor asked TheBrigadeer (who had been standing there quietly) if he was going to say the line, his answer was "I can damn well see that!"
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* ''KeychainOfCreation'' has a wagon that works like this, because Misho knows [[http://keychain.patternspider.net/archive/koc0109.html magic science]].

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* In the (still animated) beginning of ''{{Enchanted}}'', Giselle gets out of her coach in her wedding dress, and Nathaniel is run over by all the animals that were apparently in the coach with her (even though her dress is so big, it's hard to tell how she fit herself).



* In the (still animated) beginning of ''{{Enchanted}}'', Giselle gets out of her coach in her wedding dress, and Nathaniel is run over by all the animals that were apparently in the coach with her (even though her dress is so big, it's hard to tell how she fit herself).

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* In the (still animated) beginning of ''{{Enchanted}}'', Giselle gets out of her coach in her wedding dress, and Nathaniel is run over by all the animals that were apparently in the coach with her (even though her dress is so big, it's hard to tell how she fit herself).
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* [[ThatGuyWithTheGlasses The Nostalgia Critic]] lampshaded this trope in his review of {{Full House}} (which, in turn, was lampshading this trope).

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* [[ThatGuyWithTheGlasses The Nostalgia Critic]] TheNostalgiaCritic lampshaded this trope in his review of {{Full House}} (which, in turn, was lampshading this trope).
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The hiding spots are just that: small spaces you can hide stuff in.


* Both utilized and subverted in ''{{Firefly}}''. Joss Whedon designed Serenity to be small and cramped. However, in the show, as it is mentioned to be a smuggling ship, there are a near inifinite number of hiding spots, so no one actually knows how big it is.

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* Both utilized and subverted in Averted on ''{{Firefly}}''. Joss Whedon The ship was designed Serenity from the outset to be the same on the inside as on the outside, as well as being just two continuous sets (one for each deck), to establish a greater continuity of space. The viewer will always know where they are, and how that relates to everywhere else. It helps that ''Serenity'''s a rather small and cramped. However, in the show, as it is mentioned to be a smuggling ship, there are a near inifinite number of hiding spots, so no one actually knows how big it is.ship.
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Added Enchanted example



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* In the (still animated) beginning of ''{{Enchanted}}'', Giselle gets out of her coach in her wedding dress, and Nathaniel is run over by all the animals that were apparently in the coach with her (even though her dress is so big, it's hard to tell how she fit herself).

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* ''WorldOfWarcraft'' generally averts this. Instances (that is, dungeons, but they're often not dungeons in story terms) are generally inaccessible aside from the one designated entrance, and are generally underground or in enclosed buildings, but if you go to one that's not an enclosed building and if you find a way to access them anyway you'll generally find that they take up as much space in the outside world as exists inside the instance. However, there are a few exceptions. Most notably, places controlled by mages are likely to be BiggerOnTheInside - Karazhan and the mage tower in Stormwind, for example

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* ''WorldOfWarcraft'' generally averts this. Instances (that is, dungeons, but they're often not dungeons in story terms) are generally inaccessible aside from the one designated entrance, and are generally underground or in enclosed buildings, but if you go to one that's not an enclosed building and if you find a way to access them anyway you'll generally find that they take up as much space in the outside world as exists inside the instance. However, there are a few exceptions. Most notably, places controlled by mages are likely to be bigger on the inside - a notable example is the "Tower of Karazhan", which is positively ''palatial'' inside. The Mage Tower in Stormwind lampshades BiggerOnTheInside - Karazhan and by limiting the mage tower in Stormwind, for exampleitself very strictly to what could be contained inside - but at the top is an explicit portal to a much larger extradimensional space.
** The mage city of Dalaran, on the other hand, completely ''averts'' this trope: it's exactly as large as the outside suggests.


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** In fact, it's a [[OpenSecret little-known fact]] that Walt Disney World's parks, at least, are built well ''above'' ground level, with quite a bit of theatrics going into disguising this. This elevation provides space for the dark rides like the Haunted Mansion, as well as the Utilidors that allow cast members to travel around the park without being seen by the guests.
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** Most notable is K. Lumsy's island. On the outside, it's small enough that one could probably jump on top of it. On the inside, the ceiling is probably at least 20 to 30 times the height of the Kongs. Same goes for the diameter.

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