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* Oakland Athletics general manager Billy Beane, according to the film and the book ''Film/{{Moneyball}}'', considered the usual methods of statistical analysis in baseball to be subjective, unreliable, and relics of a 19th century view, preferring to get use on-base percentage and slugging percentage, which are cheaper on the open market than the traditional indicators. How successful was it? "Moneyball" is now a slang term in baseball, and Beane is depicted in the movie by Creator/BradPitt.

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* Oakland Athletics general manager Billy Beane, according to the film and the book ''Film/{{Moneyball}}'', considered the usual methods of statistical analysis in baseball to be subjective, unreliable, and relics of a 19th century view, preferring to get use on-base percentage and slugging percentage, which are cheaper on the open market than the traditional indicators. How successful was it? "Moneyball" is now a slang term in baseball, and Beane is depicted in the movie by Creator/BradPitt.



* Hall of fame baseball player Cal Ripken Junior, was able to be a very good defensive shortstop in his prime, despite his lack of physical speed, because he studied both opposing batters, and his team's own pitchers, to make sure he was always in the optimal position to make the needed play.

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* Hall of fame baseball player Cal Ripken Junior, Jr. was able to be a very good defensive shortstop in his prime, despite his lack of physical speed, because he studied both opposing batters, and his team's own pitchers, to make sure he was always in the optimal position to make the needed play.


* Holmes attempts this at several points throughout ''Film/HolmesAndWatson'' and fails every time. The scene in the ring is a parody of the boxing scene in ''Film/SherlockHolmes'', which fails because Brawn completely ignores the initial distraction. The others fail to do to a miscalculation (the beehive), being drunk (pissing in the alley) or distraction (the bomb on the ''Titanic'').
* In ''Film/LittleBigLeague'', the 12-year-old ChildProdigy Billy convinces the Minnesota Twins' front office to allow him to field-manage the team by having Mac lay out a hypothetical game scenario for him to make a managerial decision on. Billy first asks for more details about the game situation, and when Mac proclaims Billy's answer to be subpar Billy turns around and points out the flaws in Mac's answer.

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* Holmes attempts this at several points throughout ''Film/HolmesAndWatson'' and fails every time. The scene in the ring is a parody of the boxing scene in ''Film/SherlockHolmes'', which fails because Brawn completely ignores the initial distraction. The others fail to do due to a miscalculation (the beehive), being drunk (pissing in the alley) or a distraction (the bomb on the ''Titanic'').
* In ''Film/LittleBigLeague'', the 12-year-old ChildProdigy Billy convinces the Minnesota Twins' front office to allow him to field-manage the team by having Mac lay out a hypothetical game scenario for him to make a managerial decision on. Billy first asks for more details about the game situation, and when Mac proclaims Billy's answer to be subpar subpar, Billy turns around and points out the flaws in Mac's answer.


* The badass "Tetragrammaton Clerics" of ''Film/{{Equilibrium}}'' are masters of the GunKata: through analysis of thousands of recorded gunfights, they know where bullets are most likely to be at any given time, and they simply aren't in those places. Likewise, they also don't aim so much as they shoot at all the places where people are probably standing. This is [[InformedAbility how it's described]], anyway. The way they do it in practice is to stand mostly-still in the middle of the room and shoot in rigid lines; so unless their targets are always aiming at the Clerics' arms, it's difficult to imagine it working as advertised. The movie does, however, open with a silhouette of a man practicing a much more fluid, much less static form of GunKata; it was originally how they Clerics were supposed to fight, but was later [[ExecutiveMeddling ordered to be changed]].

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* The badass "Tetragrammaton Clerics" of ''Film/{{Equilibrium}}'' are masters of the GunKata: through analysis of thousands of recorded gunfights, they know where bullets are most likely to be at any given time, and they simply aren't in those places. Likewise, they also don't aim so much as they shoot at all the places where people are probably standing. This is [[InformedAbility how it's described]], anyway. The way they do it in practice is to stand mostly-still in the middle of the room and shoot in rigid lines; so unless their targets are always aiming at the Clerics' arms, it's difficult to imagine it working as advertised. The movie does, however, open with a silhouette of a man practicing a much more fluid, much less static form of GunKata; it was originally how they the Clerics were supposed to fight, but was later [[ExecutiveMeddling ordered to be changed]].


** ComicBook/{{Cyclops}} is similarly good at pool, seeing as he's had to memorize complex trigonometric techniques to make sure his optic blasts go wherever he wants. Its implied/stated to be part of his powers.

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** ComicBook/{{Cyclops}} is similarly good at pool, seeing as he's had to memorize complex trigonometric techniques to make sure his optic blasts go wherever he wants. Its It's implied/stated to be part of his powers.



* The Midnighter of ''ComicBook/TheAuthority'' starts every battle by first running the whole thing through the supercomputer in his head a few million times, analysing every possible outcome, so he'll know precisely how the battle will go, and what he'll have to do. He's particularly fond of telling people that he's already beaten them a few million times, so doing it once more will be simple.

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* The Midnighter of ''ComicBook/TheAuthority'' starts every battle by first running the whole thing through the supercomputer in his head a few million times, analysing analyzing every possible outcome, so he'll know precisely how the battle will go, and what he'll have to do. He's particularly fond of telling people that he's already beaten them a few million times, so doing it once more will be simple.



** The [[ComicBook/TheTransformersMegaseries IDW Shockwave]] is no slouch at this either, and not just for calculating probabilities or discovering weakness, either. During a fight with the Dinobots, he is astonished by the irrationality of their attack, and deducts that it's driven by anger, an emotion that he finds irrational and normally pointless. However, once he sees how it seems to drive up their ability to fight, he patches together a "rage" emulator into his mind, and goes absolutely berserk, singlehandedly dominating the Dinobots, and then puts this so-called "anger" on the back-burner for later analysis.
** Skids of ''ComicBook/TransformersMoreThanMeetsTheEye'' has the ability to learn and master new skills quickly. He has used this to analyze opponent's fighting styles and overcome numerous, powerful enemies. However, there is a drawback: Because he learns skills so quickly, he gets bored once he learns everything he can about a subject.

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** The [[ComicBook/TheTransformersMegaseries IDW Shockwave]] is no slouch at this either, and not just for calculating probabilities or discovering weakness, either. During a fight with the Dinobots, he is astonished by the irrationality of their attack, attack and deducts that it's driven by anger, an emotion that he finds irrational and normally pointless. However, once he sees how it seems to drive up their ability to fight, he patches together a "rage" emulator into his mind, mind and goes absolutely berserk, singlehandedly dominating the Dinobots, and then puts this so-called "anger" on the back-burner for later analysis.
** Skids of ''ComicBook/TransformersMoreThanMeetsTheEye'' has the ability to learn and master new skills quickly. He has used this to analyze an opponent's fighting styles and overcome numerous, powerful enemies. However, there is a drawback: Because he learns skills so quickly, he gets bored once he learns everything he can about a subject.



* Destiny Ajaye in the upcoming Top Cow series ''ComicBook/{{Genius}}'' has this ability which she uses to co-ordinate gang warfare on a national scale.

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* Destiny Ajaye in the upcoming Top Cow series ''ComicBook/{{Genius}}'' has this ability which she uses to co-ordinate coordinate gang warfare on a national scale.



* The new ''{{Comicbook/Ms Marvel|2014}}'' has a quite impressive shape shifter powerset, but is also a nerdy teenage girl, so her superheroing style is based around exploiting the laws of physics.

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* The new ''{{Comicbook/Ms Marvel|2014}}'' has a quite impressive shape shifter shapeshifter powerset, but is also a nerdy teenage girl, so her superheroing style is based around exploiting the laws of physics.



** In chapter 5 Rei notices that Shinji and Asuka smell of chlorine, ammonia, dust and each other. Quickly she deduces that: they just had sex; they are together; they are keeping it a secret; and the reasons for the secrecy. And she guesses all that just by sniffing their scent!
** Later Shinji and Asuka realize their mothers are stuck inside their giant robots just by talking about their pasts and their experiences piloting Eva, and comparing notes.

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** In chapter 5 Rei notices that Shinji and Asuka smell of chlorine, ammonia, dust and each other. Quickly she deduces that: they just had sex; they are together; they are keeping it a secret; secret, and the reasons for the secrecy. And she guesses all that just by sniffing their scent!
** Later Shinji and Asuka realize their mothers are stuck inside their giant robots just by talking about their pasts and their experiences piloting Eva, Eva and comparing notes.



* In a ''FanFic/HarryPotterAndTheMethodsOfRationality'' [[http://www.fanfiction.net/s/5782108/64/Harry_Potter_and_the_Methods_of_Rationality omake]] about what it would look like if it was about ''Literature/TheLordOfTheRings'', Frodo implied that, even if [[EvilCannotComprehendGood Evil Could Not Comprehend Good]] intuitively, that won't keep Sauron from figuring it out this way.
* In the Journeyverse story When Titans Clash, Jarod shows this as he is able to quickly determine the nature of his opponents as millenia-old immortals, while defending himself from the same.

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* In a ''FanFic/HarryPotterAndTheMethodsOfRationality'' [[http://www.fanfiction.net/s/5782108/64/Harry_Potter_and_the_Methods_of_Rationality omake]] about what it would look like if it was about ''Literature/TheLordOfTheRings'', Frodo implied that, that even if [[EvilCannotComprehendGood Evil Could Not Comprehend Good]] intuitively, that won't keep Sauron from figuring it out this way.
* In the Journeyverse story When Titans Clash, Jarod shows this as he is able to quickly determine the nature of his opponents as millenia-old immortals, millennia-old immortals while defending himself from the same.



* In the the {{Manga/Naruto}} Self Insert story {{FanFic/Vapors}}, most people think of Aiko as a FragileSpeedster with WhipItGood ninjutsu. But while she doesn't often flaunt it, Aiko is very good at this, as evidenced by her ability to [[spoiler: recreate and improve the Hiraishin on her own,]] successfully plan to take out most of the Akatsuki, learn how to [[spoiler: seal a biju]] in under a month, and direct Danzo's Root seal until she can remove it and reapply it with ease.

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* In the the {{Manga/Naruto}} Self Insert story {{FanFic/Vapors}}, most people think of Aiko as a FragileSpeedster with WhipItGood ninjutsu. But while she doesn't often flaunt it, Aiko is very good at this, as evidenced by her ability to [[spoiler: recreate and improve the Hiraishin on her own,]] successfully plan to take out most of the Akatsuki, learn how to [[spoiler: seal a biju]] in under a month, and direct Danzo's Root seal until she can remove it and reapply it with ease.



* Hinata's new technique in ''[[https://www.fanfiction.net/s/4573620/17/A-Drop-of-Poison A Drop of Poison]]'' relies heavily on trigonometry to calculate how her chakrams will ricochet around an area, eventually building in dozens of the blades flying through the air as she catches and flings them around. While it has a bit of build up time, once she gets going, it's near impossible to approach her due to all the razor sharp metal flying around.

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* Hinata's new technique in ''[[https://www.fanfiction.net/s/4573620/17/A-Drop-of-Poison A Drop of Poison]]'' relies heavily on trigonometry to calculate how her chakrams will ricochet around an area, eventually building in dozens of the blades flying through the air as she catches and flings them around. While it has a bit of build up build-up time, once she gets going, it's near impossible to approach her due to all the razor sharp razor-sharp metal flying around.



* In ''Fanfic/QuirkSequencer'', Nezu quickly figures out Izuku's lying about his Quirk by analyzing his CombinationAttack and figuring out all the discrepancies between his previous uses of PlasmaCannon. This is all before he spots footage of Izuku creating a raven from the ink on his back. On a lesser scale, Izuku's classmates notice how odd it is that his PlasmaCannon usually has no noticeable recoil but othertimes he uses it to get a RecoilBoost. Izuku has to quickly make up an explanation to hide his other Quirks.

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* In ''Fanfic/QuirkSequencer'', Nezu quickly figures out Izuku's lying about his Quirk by analyzing his CombinationAttack and figuring out all the discrepancies between his previous uses of PlasmaCannon. This is all before he spots footage of Izuku creating a raven from the ink on his back. On a lesser scale, Izuku's classmates notice how odd it is that his PlasmaCannon usually has no noticeable recoil but othertimes other times he uses it to get a RecoilBoost. Izuku has to quickly make up an explanation to hide his other Quirks.



* Basil has a very pronounced moment of awesomeness near the end of ''Disney/TheGreatMouseDetective''. He prattles on about some sort of forces and equilibrium, and defeats Ratigan's fiendish Rube Goldberg death machine by setting it off at precisely the right instant, setting off a seemingly unpredictable chain reaction that frees him, his partner, and the little girl.

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* Basil has a very pronounced moment of awesomeness near the end of ''Disney/TheGreatMouseDetective''. He prattles on about some sort of forces and equilibrium, equilibrium and defeats Ratigan's fiendish Rube Goldberg death machine by setting it off at precisely the right instant, setting off a seemingly unpredictable chain reaction that frees him, his partner, and the little girl.



* The Huns in ''Disney/{{Mulan}}'' prove their tracking prowess when [[BigBad Shan Yu]] tosses them a doll his falcon retrieved and asked them "what do you see?" Black pine from the high mountains, a white horse hair from an Imperial stallion, and the scent of sulfur from cannons, means the doll came from a village in the Tung Shao Pass, where an imperial army is waiting to ambush them.

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* The Huns in ''Disney/{{Mulan}}'' prove their tracking prowess when [[BigBad Shan Yu]] tosses them a doll his falcon retrieved and asked them "what do you see?" Black pine from the high mountains, a white horse hair from an Imperial stallion, and the scent of sulfur from cannons, means cannons mean the doll came from a village in the Tung Shao Pass, where an imperial army is waiting to ambush them.



** It's played with in ''Film/RoadTrip''--Ruben calculates that the car will need to be going [[UsefulNotes/AmericanCustomaryMeasurements 50 miles/hour]] to jump the broken bridge. After EL spits over the gap--and causes the bridge to collapse further--he revises it to 75. They make the jump fine...but the car's axles break and, after they all get clear, [[EveryCarIsAPinto it blows up]].

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** It's played with in ''Film/RoadTrip''--Ruben ''Film/RoadTrip'' -- Ruben calculates that the car will need to be going [[UsefulNotes/AmericanCustomaryMeasurements 50 miles/hour]] to jump the broken bridge. After EL spits over the gap--and gap --and causes the bridge to collapse further--he further -- he revises it to 75. They make the jump fine...but the car's axles break and, after they all get clear, [[EveryCarIsAPinto it blows up]].



* For all that the franchise plays it straight with many characters, ''Film/StarTrekIITheWrathOfKhan'' averts it for Khan himself. Spock observers that "he is intelligent, but inexperienced" in space combat, and notes his "two-dimensional thinking". Kirk then proceeds to kick Khan's ass in space combat, defeating or bypassing every single one of Khan's ship's advantages and taking advantage of Khan's unfamiliarity with the equipment and how to use it to best advantage. In this case, raw intelligence simply cannot defeat experience, knowledge, and sheer treachery.

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* For all that the franchise plays it straight with many characters, ''Film/StarTrekIITheWrathOfKhan'' averts it for Khan himself. Spock observers observes that "he is intelligent, but inexperienced" in space combat, and notes his "two-dimensional thinking". Kirk then proceeds to kick Khan's ass in space combat, defeating or bypassing every single one of Khan's ship's advantages and taking advantage of Khan's unfamiliarity with the equipment and how to use it to best advantage. In this case, raw intelligence simply cannot defeat experience, knowledge, and sheer treachery.



* ''Film/TheBourneSeries'': Jason Bourne is a master at this, calmly assessing a situation before springing into action, such as in ''The Bourne Supremacy'', when he stops to study the train schedule in Berlin while being chased by cops.

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* ''Film/TheBourneSeries'': Jason Bourne is a master at this, calmly assessing a situation before springing into action, such as in ''The Bourne Supremacy'', Supremacy'' when he stops to study the train schedule in Berlin while being chased by cops.



* ''Film/SmokinAces2AssassinsBall'': Finbar immediately susses that Ariella is another assassin, and that most of the people in the bar are feds.

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* ''Film/SmokinAces2AssassinsBall'': Finbar immediately susses that Ariella is another assassin, assassin and that most of the people in the bar are feds.



* Holmes attempts this at several points throughout ''Film/HolmesAndWatson'' and fails every time. The scene in the ring is a parody of the boxing scene in ''Film/SherlockHolmes'', which fails because Brawn completely ignores the initial distraction. The others fail do to miscalculation (the beehive), being drunk (pissing in the alley) or distraction (the bomb on the ''Titanic'').

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* Holmes attempts this at several points throughout ''Film/HolmesAndWatson'' and fails every time. The scene in the ring is a parody of the boxing scene in ''Film/SherlockHolmes'', which fails because Brawn completely ignores the initial distraction. The others fail to do to a miscalculation (the beehive), being drunk (pissing in the alley) or distraction (the bomb on the ''Titanic'').



* In ''Literature/ShamanOfTheUndead'', that's Kwiatuszek's job description in WON. Her only magical gift is enhanced analytical skill, and she made herself BadassBureaucrat with it, pretty much becoming ManBehindTheMan in huge organization of wizards who throw fireballs and combat demons on regular basis.

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* In ''Literature/ShamanOfTheUndead'', that's Kwiatuszek's job description in WON. Her only magical gift is enhanced analytical skill, and she made herself BadassBureaucrat with it, pretty much becoming ManBehindTheMan in the huge organization of wizards who throw fireballs and combat demons on a regular basis.



** Grand Admiral Thrawn, from ''Literature/TheThrawnTrilogy'', with the ability to find a species's weakness just by looking at their artwork. And, for that matter, figure out their general biological traits (dominantly left- or right-handed, number of fingers or limbs used, perceptual or biorhythmic flaws) as well as traits of those who created or even just favor a particular piece. Notably another character who was supposed to have his tactical insight couldn't do a number of things Thrawn could, and never so much as looked at a painting.

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** Grand Admiral Thrawn, from ''Literature/TheThrawnTrilogy'', with the ability to find a species's weakness just by looking at their artwork. And, for that matter, figure out their general biological traits (dominantly left- or right-handed, number of fingers or limbs used, perceptual or biorhythmic flaws) as well as traits of those who created or even just favor a particular piece. Notably Notably, another character who was supposed to have his tactical insight couldn't do a number of things Thrawn could, and never so much as looked at a painting.



*** A few pages later, Thrawn says he knows of this ship and this people only by reputation, and that, "The crew complement is smaller than one would expect for a vessel this size. That indicates that they weren't expecting trouble, but instead intended to go straight home. [Thrawn knew while fighting them that they were undercrewed, because...] I deduced it from the fact that their defense was sluggish and mostly ineffectual. They did little but launch missiles. A fully crewed vessel would have had laser gunners in place and would have shifted the defense pattern of their missiles. Clearly, they were expecting their escort to do any fighting that became necessary."

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*** A few pages later, Thrawn says he knows of this ship and this these people only by reputation, and that, "The crew complement is smaller than one would expect for a vessel this size. That indicates that they weren't expecting trouble, but instead intended to go straight home. [Thrawn knew while fighting them that they were undercrewed, because...] I deduced it from the fact that their defense was sluggish and mostly ineffectual. They did little but launch missiles. A fully crewed vessel would have had laser gunners in place and would have shifted the defense pattern of their missiles. Clearly, they were expecting their escort to do any fighting that became necessary."



** In a prequel novel, the first Mentat Gilbertus Albans is forced to aid the fanatic Butlerian movement by its leader Manford Torondo, who has been given 200 mothballed ''Ballista''-class battleships from the days of Butlerian Jihad. On the other side, unbeknownst to Albans, is his top student Draigo Roget, working for Josef Venport, the owner of Venport Holdings. Venport wants to use the abandoned Thinking Machines shipyard to build more ships, but Torondo is determined to destroy any trace of the Machines in the galaxy. As a result, a SpaceBattle ensues with the two Mentats squaring off against one another, commanding the fleets. Ultimately, Albans proves to be the superior strategist. This mirrors their virtual match earlier, when both of them are commanding fleets of hundreds of ships in a video game of sorts throughout the whole system, using gestures to give orders.

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** In a prequel novel, the first Mentat Gilbertus Albans is forced to aid the fanatic Butlerian movement by its leader Manford Torondo, who has been given 200 mothballed ''Ballista''-class battleships from the days of Butlerian Jihad. On the other side, unbeknownst to Albans, is his top student Draigo Roget, working for Josef Venport, the owner of Venport Holdings. Venport wants to use the abandoned Thinking Machines shipyard to build more ships, but Torondo is determined to destroy any trace of the Machines in the galaxy. As a result, a SpaceBattle ensues with the two Mentats squaring off against one another, commanding the fleets. Ultimately, Albans proves to be the superior strategist. This mirrors their virtual match earlier, earlier when both of them are commanding fleets of hundreds of ships in a video game of sorts throughout the whole system, using gestures to give orders.



* In Laura Ingalls Wilder's ''[[Literature/LittleHouseOnThePrairie The Long Winter]]'', the Ingalls family is running out of food. Pa realizes that Almanzo Wilder is still hanging onto his seed grain by hiding it behind a false wall with a plug in the knothole. When Almanzo and his brother ask him how he knew, Pa, an experienced carpenter, answers that the dimensions of their room doesn't match the dimensions of its building, and that there isn't anything else they could keep in such a small space ''and'' need to plug in the knothole.

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* In Laura Ingalls Wilder's ''[[Literature/LittleHouseOnThePrairie The Long Winter]]'', the Ingalls family is running out of food. Pa realizes that Almanzo Wilder is still hanging onto his seed grain by hiding it behind a false wall with a plug in the knothole. When Almanzo and his brother ask him how he knew, Pa, an experienced carpenter, answers that the dimensions of their room doesn't don't match the dimensions of its building, building and that there isn't anything else they could keep in such a small space ''and'' need to plug in the knothole.



* In ''Literature/{{Noob}}'', Fantöm can beat bosses meant for a full PlayerParty due to figuring out their behaviour patterns and planning for them no matter how complex they have been made.

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* In ''Literature/{{Noob}}'', Fantöm can beat bosses meant for a full PlayerParty due to figuring out their behaviour behavior patterns and planning for them no matter how complex they have been made.



* Madame Ahnzhelyk Phonda of ''Literature/{{Safehold}}'', later known as Aivah Pahrsahn, is able to deduce that Ahbraim Zhevons, a man she met in the fourth book, and Merlin Athrawes, who she meets two books later, are the same person through a combination of eidetic memory, careful examination of {{Character Tic}}s, and making note of the times Merlin is absent compared to when she knows other members of his "''seijin'' network" appear in the flesh elsewhere. The only true error in her analysis is attributing Merlin's ability to assume different identities to his status as a ''seijin,'' a type of holy man said to posses supernatural powers. Even that is EntertaininglyWrong, since Merlin uses exactly that idea to explain the abilities he has due to being a RidiculouslyHumanRobot, which no Safeholdian could even conceive of on their own due to Safehold's being in a near-millennium long MedievalStasis.

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* Madame Ahnzhelyk Phonda of ''Literature/{{Safehold}}'', later known as Aivah Pahrsahn, is able to deduce that Ahbraim Zhevons, a man she met in the fourth book, and Merlin Athrawes, who she meets two books later, are the same person through a combination of eidetic memory, careful examination of {{Character Tic}}s, and making note of the times Merlin is absent compared to when she knows other members of his "''seijin'' network" appear in the flesh elsewhere. The only true error in her analysis is attributing Merlin's ability to assume different identities to his status as a ''seijin,'' a type of holy man said to posses possess supernatural powers. Even that is EntertaininglyWrong, since Merlin uses exactly that idea to explain the abilities he has due to being a RidiculouslyHumanRobot, which no Safeholdian could even conceive of on their own due to Safehold's being in a near-millennium long MedievalStasis.



* In ''Literature/InheritanceCycle'', Roran is a BadassNormal and TheDeterminator to be sure, but if he didn't have brains, he'd be a dead a thousand times with everything he faces. One of the big reasons why he lasts so long and why he gets to promoted to captain is precisely because he's this, even if it does occasionally cause him trouble because he won't obey the orders of some of the rockheads around him. During one otherwise ill-fated battle, he manages to save the majority of his troops from his commander's awful strategy and later accomplishes the siege of an entire town in just days that Galbatorix's Empire had been flummoxing the Varden with for months. He is noted for being bold and willing to take risks, but has an uncanny knack of just how to analyze and unbalance the enemy.

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* In ''Literature/InheritanceCycle'', Roran is a BadassNormal and TheDeterminator to be sure, but if he didn't have brains, he'd be a dead a thousand times with everything he faces. One of the big reasons why he lasts so long and why he gets to promoted to captain is precisely because he's this, even if it does occasionally cause him trouble because he won't obey the orders of some of the rockheads around him. During one otherwise ill-fated battle, he manages to save the majority of his troops from his commander's awful strategy and later accomplishes the siege of an entire town in just days that Galbatorix's Empire had been flummoxing the Varden with for months. He is noted for being bold and willing to take risks, risks but has an uncanny knack of just how to analyze and unbalance the enemy.



* The Smart Hero "Exploit weakness" talent from TabletopGame/D20Modern allows him to use his intelligence modifier instead of his dexterity or strength modifier, "as he finds way to outthink his opponent and find weaknesses in his opponent's fighting style" (paraphrased).
* ''TabletopGame/{{Warhammer 40000}}'': Due to the [[FragileSpeedster various]] [[EliteArmy considerations]] that shape Dark Eldar combat philosophy, gathering and utilising intelligence is a big part of the their strategic doctrine. Because of their arcane technologies and standard Eldar {{Magnificent Bastard}}ry, they are very good at it. When the Dark Eldar attack, it is often by complete surprise, with overwhelming force, at a weak-point in the enemy's defenses. This doesn't always work, however; if a particularly GenreSavvy enemy can give them bad info through effective counter-intelligence, they will fail spectacularly. Their reliance on knowing the enemy better than they know themselves [[BreakTheHaughty leaves them highly vulnerable to traps that play on their typical Eldar hubris]].

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* The Smart Hero "Exploit weakness" talent from TabletopGame/D20Modern allows him to use his intelligence modifier instead of his dexterity or strength modifier, "as he finds a way to outthink his opponent and find weaknesses in his opponent's fighting style" (paraphrased).
* ''TabletopGame/{{Warhammer 40000}}'': Due to the [[FragileSpeedster various]] [[EliteArmy considerations]] that shape Dark Eldar combat philosophy, gathering and utilising utilizing intelligence is a big part of the their strategic doctrine. Because of their arcane technologies and standard Eldar {{Magnificent Bastard}}ry, they are very good at it. When the Dark Eldar attack, it is often by complete surprise, with overwhelming force, at a weak-point in the enemy's defenses. This doesn't always work, however; if a particularly GenreSavvy enemy can give them bad info through effective counter-intelligence, they will fail spectacularly. Their reliance on knowing the enemy better than they know themselves [[BreakTheHaughty leaves them highly vulnerable to traps that play on their typical Eldar hubris]].



** Bartolls/Valtols from the OVA and Original Generation Gaiden. Attacks become useless on them after they've been used once, since they can dodge any future attempts of that attack pattern.

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** Bartolls/Valtols from the OVA and Original Generation Gaiden. Attacks become useless on them after they've been used once, once since they can dodge any future attempts of that attack pattern.



*** That's not ''exactly'' true. Rather, Valtolles have +2 Morale on dodging an incoming attack, and their signature ability is "ODE System", which means that all of them have a Morale score equal to the Valtolle on the map with the highest Morale score. Since Morale affects your dodge rate, hit rate, damage given, and damage taken (and possibly critical rate), and since they also gain Morale when they hit you, odds are if you miss one Valtolle, you'll start missing a whole lot more. Fortunately it also means that if you beat them black and blue in one turn they'll suffer a horrible Morale drop, which makes them very easy to kill owing to their paper-thin armor.
* Welkin Gunther from ''VideoGame/ValkyriaChronicles'' achieved this in Operation Cloudburst. He drove his tank through a river, Oregon Trail-style, and all he had to do to make it happen was watch how the grass grew in the shallow parts and ask [[WrenchWench Isara]] to waterproof it. Being a nature lover sure comes in handy, and the surprise attack gave [[TheEmpire the imperial soldiers]] on watch a spooking.

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*** That's not ''exactly'' true. Rather, Valtolles have +2 Morale on dodging an incoming attack, and their signature ability is "ODE System", which means that all of them have a Morale score equal to the Valtolle on the map with the highest Morale score. Since Morale affects your dodge rate, hit rate, damage given, and damage taken (and possibly critical rate), and since they also gain Morale when they hit you, odds are if you miss one Valtolle, you'll start missing a whole lot more. Fortunately Fortunately, it also means that if you beat them black and blue in one turn they'll suffer a horrible Morale drop, which makes them very easy to kill owing to their paper-thin armor.
* Welkin Gunther from ''VideoGame/ValkyriaChronicles'' achieved this in Operation Cloudburst. He drove his tank through a river, Oregon Trail-style, and all he had to do to make it happen was watch how the grass grew in the shallow parts and ask [[WrenchWench Isara]] to waterproof it. Being a nature lover sure comes in handy, and the surprise attack gave [[TheEmpire the imperial soldiers]] on to watch a spooking.



** Also in New Vegas, the Luck stat is explained to be this: the preternatural ability to predict probabilities. It translates to fine-tuning of one's aim to hit particularly vulnerable spots (IE: [[CriticalHit critical hits]]), or what amounts to card-counting, nuanced senses of the roulette wheel or tumblers at casinos. It's not entirely this though, as there are a few "dumb luck" moments, like miraculously performing surgery on [[spoiler:Caesar's brain tumor]] without sufficient medical knowledge, [[ThePasswordIsAlwaysSwordfish randomly guessing the right password]] to call off a robot accosting you, or the inexplicable chances of finding extra ammo or money in containers via two luck-unlocked perks. Mr. House has 10 luck, the maximum possible, which enabled him to predict when the inevitable [[WorldWarIII Great War]] would happen, and was only off by a ''single day''.

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** Also in New Vegas, the Luck stat is explained to be this: the preternatural ability to predict probabilities. It translates to fine-tuning of one's aim to hit particularly vulnerable spots (IE: [[CriticalHit critical hits]]), or what amounts to card-counting, nuanced senses of the roulette wheel or tumblers at casinos. It's not entirely this though, as there are a few "dumb luck" moments, like miraculously performing surgery on [[spoiler:Caesar's brain tumor]] without sufficient medical knowledge, [[ThePasswordIsAlwaysSwordfish randomly guessing the right password]] to call off a robot accosting you, or the inexplicable chances of finding extra ammo or money in containers via two luck-unlocked perks. Mr. House has 10 luck, the maximum possible, which enabled him to predict when the inevitable [[WorldWarIII Great War]] would happen, happen and was only off by a ''single day''.



* If you choose the Dark Side Path in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', observe your character fight Jedi Masters in a one-on-one battle to the death and learn to perfectly copy the enemy's Lightsaber Fighting Style while taunting them and stomping them into the ground afterwards. Probably with their own moves.

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* If you choose the Dark Side Path in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', observe your character fight Jedi Masters in a one-on-one battle to the death and learn to perfectly copy the enemy's Lightsaber Fighting Style while taunting them and stomping them into the ground afterwards.afterward. Probably with their own moves.



* Emerl from the game ''VideoGame/SonicBattle'' is a good example of this. He gains ALL powers of an opponent simply by watching them fight or being beaten up by them. In the final battle, [[spoiler: Emerl takes all of Sonic's abilities, powers them up to the point where some of them instantly KO you, and becomes a star killing machine by seeing Eggman's battle ship in action.]]

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* Emerl from the game ''VideoGame/SonicBattle'' is a good example of this. He gains ALL powers of an opponent simply by watching them fight or being beaten up by them. In the final battle, [[spoiler: Emerl takes all of Sonic's abilities, powers them up to the point where some of them instantly KO you, and becomes a star killing machine by seeing Eggman's battle ship battleship in action.]]



* In ''Videogame/FireEmblemTheSacredStones'', the Dancer Tethys is extremely perceptive and good at catching details (Though this doesn't show in-story since she's a non-combatant.) In example, as a teenager she learned how to dance solely via mentally replaying a famous dancer's moves and practicing them from memory. She also deduces that her friend Marisa only pretends to be a southpaw, when in reality [[IamnotLeftHanded she isn't]]; Marisa is very surprised, meaning that ''no one else'' had managed to see through her.
** ''Videogame/FireEmblemAwakening'' also gives us the player character, Robin, whose skill as a tactician translates into being able to see the statistics and hit percentages and so on of yours and your enemy's units. Basically it's his knowledge that gives the player all the useful information in the user interface.

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* In ''Videogame/FireEmblemTheSacredStones'', the Dancer Tethys is extremely perceptive and good at catching details (Though this doesn't show in-story since she's a non-combatant.) In an example, as a teenager teenager, she learned how to dance solely via mentally replaying a famous dancer's moves and practicing them from memory. She also deduces that her friend Marisa only pretends to be a southpaw, when in reality [[IamnotLeftHanded she isn't]]; Marisa is very surprised, meaning that ''no one else'' had managed to see through her.
** ''Videogame/FireEmblemAwakening'' also gives us the player character, Robin, whose skill as a tactician translates into being able to see the statistics and hit percentages and so on of yours and your enemy's units. Basically Basically, it's his knowledge that gives the player all the useful information in the user interface.



*** There's also another version of the skill dubbed "Mind's Eye (False)". While it confers similar abilities as the (True) version, [[SpiderSense it is purely instinctual and cannot be gained through experience]]: You either have it, or you don't. Two Servants in particular have this skill: Berserker (whose madness keeps him from remembering his experience in life) and Assassin ([[spoiler:who as a fictional hero, never had the chance to earn experience in life]]). In a fight, Assassin was able to tell how long Saber's invisible sword was after observing how she was holding it and feeling the wind from her sword swings.
** In the ''Heaven's Feel'' route, [[spoiler:Shirou]] mimics this skill, and uses it to defeat [[spoiler:Dark Berserker]] in three seconds.
** Both [[spoiler: Archer and Shirou]] also apply this. They subconsciously scan any weapon when they see it, and analyse it down to its creation, its history, its previous usage and the wielder's skill. By compiling all that information and using it to create a copy, they not only produce a projection significantly superior to that of other magi but can also tap into the skills of past wielders to use the weapon more effectively.
** Not exactly as Analyzing as the previous examples, but Shirou in the beginning managed to survive multiple deathblows by Lancer this way. One example being choosing to swing his weapon back just after jumping out of the window to block one, even though he's more-or-less guessing that Lancer would attack him right after, and a misjudgment in timing would result in death.

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*** There's also another version of the skill dubbed "Mind's Eye (False)". While it confers similar abilities as the (True) version, [[SpiderSense it is purely instinctual and cannot be gained through experience]]: You either have it, or you don't. Two Servants Servants, in particular particular, have this skill: Berserker (whose madness keeps him from remembering his experience in life) and Assassin ([[spoiler:who as a fictional hero, never had the chance to earn experience in life]]). In a fight, Assassin was able to tell how long Saber's invisible sword was after observing how she was holding it and feeling the wind from her sword swings.
** In the ''Heaven's Feel'' route, [[spoiler:Shirou]] mimics this skill, skill and uses it to defeat [[spoiler:Dark Berserker]] in three seconds.
** Both [[spoiler: Archer and Shirou]] also apply this. They subconsciously scan any weapon when they see it, it and analyse analyze it down to its creation, its history, its previous usage usage, and the wielder's skill. By compiling all that information and using it to create a copy, they not only produce a projection significantly superior to that of other magi but can also tap into the skills of past wielders to use the weapon more effectively.
** Not exactly as Analyzing as the previous examples, but Shirou Shirou, in the beginning beginning, managed to survive multiple deathblows by Lancer this way. One example being choosing to swing his weapon back just after jumping out of the window to block one, even though he's more-or-less guessing that Lancer would attack him right after, and a misjudgment in timing would result in death.



* [[spoiler: Junko Enoshima and Izuru Kamukura]] of ''Franchise/DanganRonpa''. [[spoiler:They both excel in analytics to the degree where they can predict and plan for nearly anything several steps in advance, but it has also caused them to be bored with the world. Junko relishes in the emotion of despair, because she finds it unpredictable and exciting; eventually convinces Izuru to partake in it as well; and genuinely enjoys inflicting it upon herself, others, and eventually the entire world. Izuru doesn't enjoy despair the way she does, but is instead more interested in watching despair fight hope (which he also finds unpredictable) to see which one is less boring.]]

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* [[spoiler: Junko Enoshima and Izuru Kamukura]] of ''Franchise/DanganRonpa''. [[spoiler:They both excel in analytics to the degree where they can predict and plan for nearly anything several steps in advance, but it has also caused them to be bored with the world. Junko relishes in the emotion of despair, despair because she finds it unpredictable and exciting; eventually convinces Izuru to partake in it as well; and genuinely enjoys inflicting it upon herself, others, and eventually the entire world. Izuru doesn't enjoy despair the way she does, but is instead more interested in watching despair fight hope (which he also finds unpredictable) to see which one is less boring.]]



** And then he aims for the bullet holes in the walls that are already there due to time traveling shenanigans.

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** And then he aims for the bullet holes in the walls that are already there due to time traveling travel shenanigans.



** V does it again [[http://www.giantitp.com/comics/oots0935.html later]]. S/he figures out that the psionic s/he is fighting is low on energy thanks to "a combination of observations, calculations and superior intelligence[[note]]that's ''tactical'' intelligence, i.e. being informed of her capabilities by a disgruntled former ally[[/note]]" and uses this information to intimidate her into [[ScrewThisImOuttaHere leaving the fight]].

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** V does it again [[http://www.giantitp.com/comics/oots0935.html later]]. S/he figures out that the psionic s/he is fighting is low on energy thanks to "a combination of observations, calculations calculations, and superior intelligence[[note]]that's ''tactical'' intelligence, i.e. being informed of her capabilities by a disgruntled former ally[[/note]]" and uses this information to intimidate her into [[ScrewThisImOuttaHere leaving the fight]].



* In the ''Literature/WhateleyUniverse'' canon, Chaka has the ability to see how KiAttacks work simply by watching them, and can immediately duplicate them on her own. Similarly, a character named Loophole can determine the trajectory of bullets, bodies, and the like...and "jump into" anything mechanical or electronic to commune with it, understanding how it works in a matter of moments. Contrast this with Caitlin Bardue, who can understand any magical object/device ''without'' knowing how it works.

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* In the ''Literature/WhateleyUniverse'' canon, Chaka has the ability to see how KiAttacks work simply by watching them, them and can immediately duplicate them on her own. Similarly, a character named Loophole can determine the trajectory of bullets, bodies, and the like...and "jump into" anything mechanical or electronic to commune with it, understanding how it works in a matter of moments. Contrast this with Caitlin Bardue, who can understand any magical object/device ''without'' knowing how it works.



* In ''Webcomic/TheGamer'', the main character gains powers that turn his life into an RPGMechanicsVerse. He can see very one's levels and basic status. While it at first seems to be a lame power, he and everyone around him quickly learn that he can potentially become ungodly powerful in a short amount of time by exploiting the mechanics. He quickly figures out how to exploit grinding, and can even master powerful magic abilities by "reading" books that describe them. We mean that in the ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' sense, in that he need only select "read" from the menu that pops up. The book will then vanish and he'll suddenly be able to skillfully make use of the technique. One of the earliest techniques he unlocks is observation, which lets him see the strengths and weaknesses and the very detailed stats of his enemies in combat.

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* In ''Webcomic/TheGamer'', the main character gains powers that turn his life into an RPGMechanicsVerse. He can see very one's everyone's levels and basic status. While it at first seems to be a lame power, he and everyone around him quickly learn that he can potentially become ungodly powerful in a short amount of time by exploiting the mechanics. He quickly figures out how to exploit grinding, and can even master powerful magic abilities by "reading" books that describe them. We mean that in the ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' sense, in that he need only select "read" from the menu that pops up. The book will then vanish and he'll suddenly be able to skillfully make use of the technique. One of the earliest techniques he unlocks is observation, which lets him see the strengths and weaknesses and the very detailed stats of his enemies in combat.



** It's a little beyond vectors and trajectories. His brain runs a ridiculously complicated mathematical equation that sums up the world, and calculates it in such a way that he can predict the future in ways beyond just physics. Once he develops his "gift" it gets to the point where he starts to have brief flashes of future events completely at random. So he's essentially psychic. With MATH! (Stay in school, kids.)

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** It's a little beyond vectors and trajectories. His brain runs a ridiculously complicated mathematical equation that sums up the world, world and calculates it in such a way that he can predict the future in ways beyond just physics. Once he develops his "gift" it gets to the point where he starts to have brief flashes of future events completely at random. So he's essentially psychic. With MATH! (Stay in school, kids.)



* Rex Salazar from ''WesternAnimation/GeneratorRex'', was able to complicated trigonometry calculations as easy as breathing; he explained to Noah when he scored an A on his first math pop quiz that it was like aiming his cannon. Of course, coming from a family of scientists, is no surprise to see Rex is this intelligent, also able to take all the other high school courses with ease.

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* Rex Salazar from ''WesternAnimation/GeneratorRex'', was able to complicated trigonometry calculations as easy as breathing; he explained to Noah when he scored an A on his first math pop quiz that it was like aiming his cannon. Of course, coming from a family of scientists, scientists is no surprise to see Rex is this intelligent, also able to take all the other high school courses with ease.



* Right at the beginning of episode "The Allergy" of ''WesternAnimation/TheAmazingWorldOfGumball'', there's an AdrenalineTime sequence of analysis performed by Gumball during a pillow fight with his siblings, played out as an homage to the ''Sherlock Holmes'' movies featuring Robert Downey Jr. Gumball predicts Darwin's moves and devises how to counter them, but he fails to account for Anais who suddenly attacks from behind and grounds him, rendering the whole analysis pointless. Their mother, Nicole, then quickly charges to their room to tell them to go to school, but when the school bus stops at their house, she realizes they're running late and performs an analysis of herself as to how to throw the kids out the window to make the bus, only for the boys to simply run straight to the bus normally and to lose her a chance to do a quip--which is done better by her daughter Anais: "You just got schooled".
** In episode "The Parking", Anais pulls another one, this time more detective-y and with descriptive hi-tech graphics and all.
* The Robot Foot Soldiers, or simply the Foot-Bots, from the ''WesternAnimation/TeenageMutantNinjaTurtles(2012)'' also come with function. More specifically, they're programmed with all known traditional Martial Arts/Ninjutsu techniques, meaning they can defeat any ninja, and even better, they're programmed to learn how to read and predict their opponents movements as they fight them, so they eventually learn how to predicting the turtles' unique not-so-ninja-like fighting styles after a single fight, and these go from Mikey's crazy unpredictable dance movements, Donnie's highly calculated attacks using their surroundings to bounce shurikens and Raph's so NOT ninja-like aggressive techniques that involve throwing his sai. In other words,the ''ConfusionFu'' card only works once on them. Of course, this brings up the question, how can they defeat in all following chapters? Well, given [[TheGoodGuysAlwaysWin who they are]], is it really a surprise they can beat the foot-bots even when they can predict their attacks?

to:

* Right at the beginning of the episode "The Allergy" of ''WesternAnimation/TheAmazingWorldOfGumball'', there's an AdrenalineTime sequence of analysis performed by Gumball during a pillow fight with his siblings, played out as an homage to the ''Sherlock Holmes'' movies featuring Robert Downey Jr. Gumball predicts Darwin's moves and devises how to counter them, but he fails to account for Anais who suddenly attacks from behind and grounds him, rendering the whole analysis pointless. Their mother, Nicole, then quickly charges to their room to tell them to go to school, but when the school bus stops at their house, she realizes they're running late and performs an analysis of herself as to how to throw the kids out the window to make the bus, only for the boys to simply run straight to the bus normally and to lose her a chance to do a quip--which is done better by her daughter Anais: "You just got schooled".
** In the episode "The Parking", Anais pulls another one, this time more detective-y and with descriptive hi-tech graphics and all.
* The Robot Foot Soldiers, or simply the Foot-Bots, from the ''WesternAnimation/TeenageMutantNinjaTurtles(2012)'' also come with function. More specifically, they're programmed with all known traditional Martial Arts/Ninjutsu techniques, meaning they can defeat any ninja, and even better, they're programmed to learn how to read and predict their opponents movements as they fight them, so they eventually learn how to predicting predict the turtles' unique not-so-ninja-like fighting styles after a single fight, and these go from Mikey's crazy unpredictable dance movements, Donnie's highly calculated attacks using their surroundings to bounce shurikens and Raph's so NOT ninja-like aggressive techniques that involve throwing his sai. In other words,the words, the ''ConfusionFu'' card only works once on them. Of course, this brings up the question, how can they defeat in all following chapters? Well, given [[TheGoodGuysAlwaysWin who they are]], is it really a surprise they can beat the foot-bots even when they can predict their attacks?



** In real life, fencing has been described as "high speed chess", so fencing itself would fit this trope.

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** In real life, fencing has been described as "high speed "high-speed chess", so fencing itself would fit this trope.



* [[http://en.wikipedia.org/wiki/Frederick_Lindemann,_1st_Viscount_Cherwell Frederick Lindemann, 1st Viscount Cherwell,]] was UsefulNotes/WinstonChurchill's numbers man during World War II; as Churchill was as backwards in math as he excelled at English, the Prof's charts and figures on every aspect of supplies, munitions and manpower cannot be underestimated. But the Prof's ''true'' SugarWiki/MomentOfAwesome came when he studied aircraft tail spins. At a time when no one had survived one, Lindemann figured out a technique by doing the math, then took flying lessons for his solo license, took a plane up, then ''put it in a tail spin before recovering control with his technique,'' which is taught to this day.
** Averted with members of Hitler's staff who filled the same role as Cherwell. Whenever Hitler met with his generals, he had extensive and detailed files prepared by his staff about the state of German industries, manpower, supply situation etc. that no general could defeat his arguments. However, the actual situation on the fronts seldom resembled the official figures, as, even if the figures were correct, difficulties in transportation and deployments often meant that the actual troops had no access to the supplies in question. A case in point, in an argument with one of his generals in early 1942, Hitler showed that sufficient winter gear has been assembled and sent off to the front. Unfortunately for the actual German troops, the lack of rail transport (combined with the change in gauge at the Russian border) meant that most of the winter gear were piled up at train stations and warehouses in Poland.

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* [[http://en.wikipedia.org/wiki/Frederick_Lindemann,_1st_Viscount_Cherwell Frederick Lindemann, 1st Viscount Cherwell,]] was UsefulNotes/WinstonChurchill's numbers man during World War II; as Churchill was as backwards backward in math as he excelled at English, the Prof's charts and figures on every aspect of supplies, munitions and manpower cannot be underestimated. But the Prof's ''true'' SugarWiki/MomentOfAwesome came when he studied aircraft tail spins. tailspins. At a time when no one had survived one, Lindemann figured out a technique by doing the math, then took flying lessons for his solo license, took a plane up, then ''put it in a tail spin tailspin before recovering control with his technique,'' which is taught to this day.
** Averted with members of Hitler's staff who filled the same role as Cherwell. Whenever Hitler met with his generals, he had extensive and detailed files prepared by his staff about the state of German industries, manpower, supply situation situation, etc. that no general could defeat his arguments. However, the actual situation on the fronts seldom resembled the official figures, as, even if the figures were correct, difficulties in transportation and deployments often meant that the actual troops had no access to the supplies in question. A case in point, in an argument with one of his generals in early 1942, Hitler showed that sufficient winter gear has been assembled and sent off to the front. Unfortunately for the actual German troops, the lack of rail transport (combined with the change in gauge at the Russian border) meant that most of the winter gear were was piled up at train stations and warehouses in Poland.



** Another way to consider it is that this is what ''everyone'' who is any good at things does ''all the time''. Practice doesn't lead one to have better intuition, whatever that is: it burns the math into one's unconscious so that the result is "just obvious", in the same way that nobody needs to do complex numeric calculations to coordinate the intricate computational nightmare that is their arms and legs. Having to do the math consciously is arguably being ''too slow''.

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** Another way to consider it is that this is what ''everyone'' who is any good at things does ''all the time''. Practice doesn't lead one to have better intuition, whatever that is: it burns the math into one's unconscious so that the result is "just obvious", in the same way way, that nobody needs to do complex numeric calculations to coordinate the intricate computational nightmare that is their arms and legs. Having to do the math consciously is arguably being ''too slow''.



%%* Enrico Fermi deserves a special mention here - a method of analysis fermi method is named after him. During first atomic bomb test, when the blast reached him he dropped some bits of paper and by measuring the distance they were blown to he calculated the energy yield of the bomb.

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%%* Enrico Fermi deserves a special mention here - a method of analysis fermi method is named after him. During the first atomic bomb test, when the blast reached him he dropped some bits of paper and by measuring the distance they were blown to he calculated the energy yield of the bomb.



* Sniping tends to work this way. It's often described as 90% mathematics and 10% actual shooting. The snipers' spotters also have to be equally proficient, and carry calculation sheets with them as part of standard kit.
** And one knows it is involved when one has to take the rotation of the earth into account along with one's own heart beat.
** And slight precession from the spinning of the bullet. Snipers also often shoot from elevated positions which means that bullet drop becomes a much more complex and counter intuitive calculation.

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* Sniping tends to work this way. It's often described as 90% mathematics and 10% actual shooting. The snipers' spotters also have to be equally proficient, and carry calculation sheets with them as part of the standard kit.
** And one knows it is involved when one has to take the rotation of the earth into account along with one's own heart beat.
heartbeat.
** And slight precession from the spinning of the bullet. Snipers also often shoot from elevated positions which means that bullet drop becomes a much more complex and counter intuitive counter-intuitive calculation.



* Similar to snipers, many aircrew positions, including pilots, gunners, and loadmasters, require substantial skill and practice in math. The pilot has to be able to calculate wind drift, fuel consumption, and a myriad other factors to effectively fly his plane to the destination. The gunner has to be able to quickly do the mental math to have any hope to hit a fast moving enemy fighter from a fast-moving gunnery platform (aerial gunners in WWII were trained in skeet shooting as a primer), and loadmasters have to figure out how much weight can be loaded in which part of the plane along with fuel and passengers. Even a relatively small amount of weight loaded too far off the center of lift can cause a plane to become unflyable.
* In UsefulNotes/WorldWarII the US Army Air Forces established an Office of Statistical Control that studied the effect of aerial bombing missions and how to make them more efficient in weakening the adversary. Part of this effort included a study that indicated that using the B-29 strategic bomber in low level incendiary attacks would prove much more effective than bombing from high altitude for which it had been designed. [[BadassGeneral General Curtis LeMay]] agreed and in the final 7 months of the war the change in tactics devastated the better part of 67 Japanese cities, killing as many as 500,000 and rendering some 5 million more homeless.
* Another example from WWII was the analysis the RAF performed on aircraft returning from combat. They studied the battle damage sustained by their aircraft, made a graph of the various parts of the aircraft, and resolved to reinforce the areas that seemed be shot up the most. Then one bright fellow said they had it completely backwards. Since those areas were found the most on returning aircraft, it was deduced that they were actually the least critical. Areas that needed reinforcement were actually the areas that were lowest on the graph, as the aircraft receiving damage there did not make it home. This was followed and survivability increased.
** The Royal Navy did the same thing in UsefulNotes/WorldWarII with their Operations Research department that mathematically concluded that the best size for convoys is bigger than normal. They came to that conclusion after mathematically analyzing U-boat attacks and determined it was the number of naval escorts that meant the most in defense. By enlarging the convoys with that in mind, they could concentrate more escorts to better defend the cargo ships while the U-boats would be not be able to sink more ships despite the larger concentration of targets because their offensive resources would still be the same, and now they would have to deal with tougher defenses too.

to:

* Similar to snipers, many aircrew positions, including pilots, gunners, and loadmasters, require substantial skill and practice in math. The pilot has to be able to calculate wind drift, fuel consumption, and a myriad other factors to effectively fly his plane to the destination. The gunner has to be able to quickly do the mental math to have any hope to hit a fast moving fast-moving enemy fighter from a fast-moving gunnery platform (aerial gunners in WWII were trained in skeet shooting as a primer), and loadmasters have to figure out how much weight can be loaded in which part of the plane along with fuel and passengers. Even a relatively small amount of weight loaded too far off the center of lift can cause a plane to become unflyable.
* In UsefulNotes/WorldWarII the US Army Air Forces established an Office of Statistical Control that studied the effect of aerial bombing missions and how to make them more efficient in weakening the adversary. Part of this effort included a study that indicated that using the B-29 strategic bomber in low level low-level incendiary attacks would prove much more effective than bombing from high altitude for which it had been designed. [[BadassGeneral General Curtis LeMay]] agreed and in the final 7 months of the war war, the change in tactics devastated the better part of 67 Japanese cities, killing as many as 500,000 and rendering some 5 million more homeless.
* Another example from WWII was the analysis the RAF performed on aircraft returning from combat. They studied the battle damage sustained by their aircraft, made a graph of the various parts of the aircraft, and resolved to reinforce the areas that seemed to be shot up the most. Then one bright fellow said they had it completely backwards.backward. Since those areas were found the most on returning aircraft, it was deduced that they were actually the least critical. Areas that needed reinforcement were actually the areas that were lowest on the graph, as the aircraft receiving damage there did not make it home. This was followed and survivability increased.
** The Royal Navy did the same thing in UsefulNotes/WorldWarII with their Operations Research department that mathematically concluded that the best size for convoys is bigger than normal. They came to that conclusion after mathematically analyzing U-boat attacks and determined it was the number of naval escorts that meant the most in defense. By enlarging the convoys with that in mind, they could concentrate more escorts to better defend the cargo ships while the U-boats would be not be able to sink more ships despite the larger concentration of targets because their offensive resources would still be the same, and now they would have to deal with tougher defenses too.



* UsefulNotes/RichardFeynman told a story of his father reading a book on swimming, and then going in to the water and swimming successfully for the first time in his life. This was intended to demonstrate the power of book learning for his children. It worked.
* In 1994, Canadian computer programmer Daniel Corriveau analysed the Keno drawn numbers of the Montreal Casino and found buried in the seemingly random results a pattern that allowed him to win $620,000 with a single bet. After a few weeks of inquiry, the casino admitted he had beaten the system fair and square. They gave him a cheque for his winnings and hired him to ''fix the problem'' so no one else could pull off what he had just done.

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* UsefulNotes/RichardFeynman told a story of his father reading a book on swimming, and then going in to into the water and swimming successfully for the first time in his life. This was intended to demonstrate the power of book learning for his children. It worked.
* In 1994, Canadian computer programmer Daniel Corriveau analysed analyzed the Keno drawn numbers of the Montreal Casino and found buried in the seemingly random results a pattern that allowed him to win $620,000 with a single bet. After a few weeks of inquiry, the casino admitted he had beaten the system fair and square. They gave him a cheque for his winnings and hired him to ''fix the problem'' so no one else could pull off what he had just done.



* The crew of HMS ''Venturer'' during WWII - ''Venturer'' is the only submarine ever to sink another submarine while both boats were submerged. Not so impressive in modern subs, which are designed to do this, and the only reason it hasn't happened again is because (thank God) a major war hasn't broken out yet. But in a WWII sub, having calculated (i.e, with paper and pencils) a firing solution in three dimensions, a feat previously thought impossible in combat conditions? Awesome.

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* The crew of HMS ''Venturer'' during WWII - ''Venturer'' is the only submarine ever to sink another submarine while both boats were submerged. Not so impressive in modern subs, which are designed to do this, and the only reason it hasn't happened again is because that (thank God) a major war hasn't broken out yet. But in a WWII sub, having calculated (i.e, with paper and pencils) a firing solution in three dimensions, a feat previously thought impossible in combat conditions? Awesome.



* According to most (including [[WordOfGod the man himself]]) this is what made [[UsefulNotes/IceHockey Wayne Gretzky]] so great, despite having admittedly subpar (for an elite level player) physical gifts: he could figure out where the puck was heading on the fly, allowing him be in optimum position for shots on goal (and helping him avoid incoming defenders looking to clobber him).

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* According to most (including [[WordOfGod the man himself]]) this is what made [[UsefulNotes/IceHockey Wayne Gretzky]] so great, despite having admittedly subpar (for an elite level player) physical gifts: he could figure out where the puck was heading on the fly, allowing him to be in optimum position for shots on goal (and helping him avoid incoming defenders looking to clobber him).



** Cracked did [[http://www.cracked.com/article_19664_6-counterintuitive-tricks-to-beating-popular-game-shows.html an article]] on how to win game shows that boils to ''exactly'' this trope. Turned out that even beating ''Jeopardy!'' - allegedly a game completely based around knowing "obscure" trivia - is not a matter of memorizing every trivial fact ever, but rather, to know which parts of ''general knowledge'' trivia you are weak in... and do a bit of really casual reading on ''just'' those areas. The man who figured this out, Roger Craig, did so by feeding hundreds of hours' worth of ''Jeopardy!'' questions into a computer to put together statistics on the kind of questions you're likely to get asked, and then had it spit it out as a graph. Then he proved his theory was right by using said graph to study and subsequently win the game. Twice. Including beating the one-day record and ''then'' winning a [[SugarWiki/MomentOfAwesome quarter million dollars in the Tournament of Champions]].

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** Cracked did [[http://www.cracked.com/article_19664_6-counterintuitive-tricks-to-beating-popular-game-shows.html an article]] on how to win game shows that boils down to ''exactly'' this trope. Turned out that even beating ''Jeopardy!'' - allegedly a game completely based around knowing "obscure" trivia - is not a matter of memorizing every trivial fact ever, but rather, to know which parts of ''general knowledge'' trivia you are weak in... and do a bit of really casual reading on ''just'' those areas. The man who figured this out, Roger Craig, did so by feeding hundreds of hours' worth of ''Jeopardy!'' questions into a computer to put together statistics on the kind of questions you're likely to get asked, and then had it spit it out as a graph. Then he proved his theory was right by using said graph to study and subsequently win the game. Twice. Including beating the one-day record and ''then'' winning a [[SugarWiki/MomentOfAwesome quarter million dollars in the Tournament of Champions]].



** In particular, it was discovered that the Zero's controls tended to lock up at high speeds, and that even with more engine power the Zero was an inherently slow fighter. As a consequence the majority of late-war US fighters could simply choose to outrun the Zero and attack at a more fortuitous moment. But what about sluggish early-war fighters, such as the P-40 Warhawk and F4 Wildcat? It turned out that US aircraft could sustain higher speeds than the Zero in a dive, and so amongst other tactics pilots found that a "boom and zoom" technique - attacking the Zero in pairs, while in a shallow dive, extending away each time - could effectively counter the Zero's superior agility. US pilots only needed to score a few hits on the Zero's thin structure to take it out of the fight.

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** In particular, it was discovered that the Zero's controls tended to lock up at high speeds, speeds and that even with more engine power the Zero was an inherently slow fighter. As a consequence consequence, the majority of late-war US fighters could simply choose to outrun the Zero and attack at a more fortuitous moment. But what about sluggish early-war fighters, such as the P-40 Warhawk and F4 Wildcat? It turned out that US aircraft could sustain higher speeds than the Zero in a dive, and so amongst other tactics tactics, pilots found that a "boom and zoom" technique - attacking the Zero in pairs, while in a shallow dive, extending away each time - could effectively counter the Zero's superior agility. US pilots only needed to score a few hits on the Zero's thin structure to take it out of the fight.



* Greg Maddux was an exceptional control pitcher who had once gone through as many as seventeen seasons with at least fifteen wins. He possessed immensely good command of his pitches, sported excellent discipline, and knew where to find the strike zone consistently that he rarely gave up walks on opposing hitters. But what really puts him here was his uncanny ability to read players just by studying their body language and their mental capacities to figure out what they were about to do. There's a good reason why one of Maddux's nicknames is "The Professor".

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* Greg Maddux was an exceptional control pitcher who had once gone through as many as seventeen seasons with at least fifteen wins. He possessed an immensely good command of his pitches, sported excellent discipline, and knew where to find the strike zone consistently that he rarely gave up walks on opposing hitters. But what really puts him here was his uncanny ability to read players just by studying their body language and their mental capacities to figure out what they were about to do. There's a good reason why one of Maddux's nicknames is "The Professor".

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* ''WesternAnimation/MiraculousLadybug'': While [[TheHero Marinette/Ladybug]]'s [[ThePowerOfCreation Lucky Charm power]] is able to create whatever she needs to solve the current crisis, it's usually something [[ImprobableWeaponUser improbable]], forcing her to quickly formulate a solution using the object and her surroundings (which the show portrays by highlighting what she intends to use in red with black spots, like her suit). Ladybug's analysis skills don't come from her [[TransformationTrinket Miraculous]], either - on at least two occasions, she's used them after losing her powers (once due to a [[IKnowWhatYouFear fear-induced]] PowerNullifier, and once in her civilian form while under LaserGuidedAmnesia), showing that Marinette's just that good.

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* In ''Fanfic/QuirkSequencer'', Nezu quickly figures out Izuku's lying about his Quirk by analyzing his CombinationAttack and figuring out all the discrepancies between his previous uses of PlasmaCannon. This is all before he spots footage of Izuku creating a raven from the ink on his back. On a lesser scale, Izuku's classmates notice how odd it is that his PlasmaCannon usually has no noticeable recoil but othertimes he uses it to get a RecoilBoost. Izuku has to quickly make up an explanation to hide his other Quirks.

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* In ''Film/LittleBigLeague'', the 12-year-old ChildProdigy Billy convinces the Minnesota Twins' front office to allow him to field-manage the team by having Mac lay out a hypothetical game scenario for him to make a managerial decision on. Billy first asks for more details about the game situation, and when Mac proclaims Billy's answer to be subpar Billy turns around and points out the flaws in Mac's answer.
-->'''Mac:''' We’re playing the Yankees. No one out. Scales is on first, great speed. Lou’s up. 2-1 count. Abbott’s on the mound, lefty. Lonnie’s on deck, and remember he’s a switch hitter. What do you do?\\
'''Billy:''' ''[thinking]'' What’s the score?\\
'''Mac:''' Tie game.\\
'''Billy:''' What inning? Home or away?\\
'''Mac:''' 8th. Home.\\
'''Billy:''' Who’s catching? Who’s rested in the bullpen? Who’s up in the 9th for the Yankees?\\
'''Mac:''' Stanley. Everyone. 7-8-9.\\
'''Billy:''' Okay. I let Lou hit away. With Mattingly holding Scales, he’s got that big hole to hit through.\\
'''Mac:''' No. See, that’s what I’m talking about. You got lefty against lefty. Lou’s a good bunter. You only need one run, so you sacrifice the go-ahead run to 2nd with only one out.\\
'''Billy:''' No. You sacrifice him to second, they walk Lonnie and bring in Steve Farr to pitch to Spencer. So you’ve taken the bat out of two best hitters, our 3 and 4 men. And you’ve got Spencer, a righty with no speed against Farr and his palm ball. Which means…\\
'''Mac:''' [[OhCrap Double play.]] (a pause) You could pitch hit for Spencer.\\
'''Billy:''' Now you’ve taken the bat out of our 3, 4, and 5 hitters. Not exactly a great trip through the heart of our order.\\
'''Arthur Goslin:''' Any questions, Mack?\\
'''Mac:''' Yeah. What’s he need me for?


* ''LulusBizarreRebellion:As in Jojo canon,Anubis has the power to memorize and counter any attack after it's used against him once. As Anubis Requiem, this also applies to any plan or technique known by anyone in the radius of Mao's mind reading geass.

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* ''LulusBizarreRebellion:As ''Fanfic/LulusBizarreRebellion'': As in Jojo canon,Anubis canon, Anubis has the power to memorize and counter any attack after it's used against him once. As Anubis Requiem, this also applies to any plan or technique known by anyone in the radius of Mao's mind reading geass.



* Akane and Shampoo show this in a later chapter of DesperatelySeekingRanma. It results in Akane screwing over some crooks before they can even start their heist.

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* Akane and Shampoo show this in a later chapter of DesperatelySeekingRanma.''FanFic/DesperatelySeekingRanma''. It results in Akane screwing over some crooks before they can even start their heist.


->''"Snipers aren't deadly because they carry the biggest guns; they're deadly because they've learned how to weaponize math. ''[...]'' It's factoring in an astronomical number of variables and arriving at a mathematically sound solution, and then using that math to explode ''somebody else's'' head."''

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->''"Snipers aren't deadly because they carry the biggest guns; they're deadly because they've learned how to weaponize math. ''[...]'' It's factoring in an astronomical number of variables and arriving at a mathematically sound solution, and then using that math to explode ''somebody else's'' somebody ''else's'' head."''

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** ''Videogame/FireEmblemAwakening'' also gives us the player character, Robin, whose skill as a tactician translates into being able to see the statistics and hit percentages and so on of yours and your enemy's units. Basically it's his knowledge that gives the player all the useful information in the user interface.


* In {{Film/The Wall 2017}}, this is how Ize manages to locate [[{{ColdSniper}} Juba’s]] hideout. He takes in consideration several factors like the delay between the bullet hitting the ground and the gunshot sound, the angle in which the bullet that hit him entered his leg and, most importantly, the background noise in Juba’s radio call.

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* In {{Film/The ''{{Film/The Wall 2017}}, 2017}}'', this is how Ize manages to locate [[{{ColdSniper}} Juba’s]] hideout. He takes in consideration several factors like the delay between the bullet hitting the ground and the gunshot sound, the angle in which the bullet that hit him entered his leg and, most importantly, the background noise in Juba’s radio call.call.
* Holmes attempts this at several points throughout ''Film/HolmesAndWatson'' and fails every time. The scene in the ring is a parody of the boxing scene in ''Film/SherlockHolmes'', which fails because Brawn completely ignores the initial distraction. The others fail do to miscalculation (the beehive), being drunk (pissing in the alley) or distraction (the bomb on the ''Titanic'').

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* In ''Fanfic/RubyAndNora'', Pyrrha manages to figure out Mercury’s legs are prosthetics before she even uses her semblance on them.


* Franchise/SherlockHolmes has always had shades of this, but the [[Film/SherlockHolmes2009 2009 movie]] makes it explicit by showing his analysis, step by step, of how to beat the living shit out of an opponent. The 2011 sequel, ''[[Film/SherlockHolmesAGameOfShadows A Game of Shadows]]'' takes this even further with [[spoiler:Holmes and Moriarty deadlocked in an Awesome by Analysis duel ''in their minds'' before a single punch is thrown.]]
* Victor Creed, a clawed and beastlike creature with abilities similar to {{Wolverine}} in ''Film/XMenOriginsWolverine'' faces John Wraith, a man who can instantly teleport. Creed [[spoiler:uses his brain, not his mutant power, to predict the exact location of John Wraith's next teleport destination. Creed catches Wraith's spine mid-teleport, and comments on how Wraith's weakness was his predictability]].

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* Franchise/SherlockHolmes has always had shades of this, but the [[Film/SherlockHolmes2009 2009 movie]] makes it explicit by showing his analysis, step by step, of how to beat the living shit out of an opponent. The 2011 sequel, ''[[Film/SherlockHolmesAGameOfShadows A Game of Shadows]]'' takes this even further with [[spoiler:Holmes and Moriarty deadlocked in an Awesome Awesomeness by Analysis duel ''in their minds'' before a single punch is thrown.]]
* Victor Creed, a clawed and beastlike beast-like creature with abilities similar to {{Wolverine}} in ''Film/XMenOriginsWolverine'' faces John Wraith, a man who can instantly teleport. Creed [[spoiler:uses his brain, not his mutant power, to predict the exact location of John Wraith's next teleport destination. Creed catches Wraith's spine mid-teleport, and comments on how Wraith's weakness was his predictability]].


%%* C. Auguste Dupin in Creator/EdgarAllanPoe's early "The Purloined Letter" and "The Murders in Rue Morgue" is practically the UrExample of this trope.



* Done by Blossom against Bell in ''Webcomic/PowerpuffGirlsDoujinshi'' [[http://ppg.snafu-comics.com/index.php?comic_id=282 here]]. Doubles as a [[ShoutOut Shout Out]] to ''Film/SherlockHolmes2009''.

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* Done by Blossom against Bell in ''Webcomic/PowerpuffGirlsDoujinshi'' [[http://ppg.snafu-comics.com/index.php?comic_id=282 here]]. Doubles as a [[ShoutOut Shout Out]] ShoutOut to ''Film/SherlockHolmes2009''.


* ''TabletopGame/DungeonsAndDragons'' has an epic feat called Polyglot that allows you to learn languages - ''by hearing a few words.''
** Not exactly. The feat simply confers knowledge of all languages. Also, it requires superhuman intelligence and fluency in at least five languages.

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* ''TabletopGame/DungeonsAndDragons'' has an epic feat called Polyglot that allows you to learn languages - ''by hearing a few words.''
** Not exactly. The feat simply confers knowledge of all languages. Also, it requires superhuman intelligence and fluency in at least five languages.
''TabletopGame/DungeonsAndDragons'':



** The Duelist prestige class also shifts most of your combat modifiers (defenses, chance to hit, and damage) with certain weapons to Intelligence rather than physical stats, implied to be this.

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** The Duelist prestige class PrestigeClass also shifts most of your combat modifiers (defenses, chance to hit, and damage) with certain weapons to Intelligence rather than physical stats, implied to be this.


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** The "Knowledge Devotion" feat lets a character roll a Knowledge check to analyze creatures they face in combat and grants scaling bonuses to attack and damage rolls based on how successful the check is.

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