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* This is a spell in ''Manga/NegimaMagisterNegiMagi'', designed to keep normal people out of certain areas. It acts as a sort of psychic suggestion. For example, when Asakura wanders near a meeting place for the mages of the academy, she remarks that she wanted to go but suddenly feels like that's the last place she wants to be.


* ''VideoGame/{{Pokemon}}'': The Repel items, which prevent RandomEncounters.

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* ''VideoGame/{{Pokemon}}'': ''Franchise/{{Pokemon}}'': The Repel items, which prevent RandomEncounters.


* ''VideoGame/DivinityOriginalSinII'': The Nameless Isle that holds the Wellspring of Divinity can normally only be located by those chosen as [[GodhoodSeeker Godwoken]] by a deity. By the time of the game, the Gods have [[DeathOfTheOldGods been weakened]] enough to break the Isle's protections.



* ''VideoGame/DivinityOriginalSinII'': The Nameless Isle that holds the Wellspring of Divinity can normally only be located by those chosen as [[GodhoodSeeker Godwoken]] by a deity. By the time of the game, the Gods have [[DeathOfTheOldGods been weakened]] enough to break the Isle's protections.

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* ''VideoGame/DungeonKeeper 2'': Fear Traps prevent enemies from approaching with an aura of [[SupernaturalFearInducer pure terror]], which can even break [[ADungeonIsYou your]] hold over a possessed MeatPuppet. Only FearlessUndead are immune.
* ''VideoGame/DivinityOriginalSinII'': The Nameless Isle that holds the Wellspring of Divinity can normally only be located by those chosen as [[GodhoodSeeker Godwoken]] by a deity. By the time of the game, the Gods have [[DeathOfTheOldGods been weakened]] enough to break the Isle's protections.


Sometimes, you need to keep certain people out of an area, maybe helping your {{Masquerade}} by forcing {{Muggles}} away, or you need one person to leave for some reason, or perhaps you want your own personal zone of privacy. So you use your magic, psychology, or perhaps some really MundaneSolution to ''get'' that privacy. An example of the latter would be the socks on doorknobs creating {{Sexiled}} situations.

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Sometimes, you need to keep certain people out of an area, maybe helping your {{Masquerade}} by forcing {{Muggles}} away, or you need one person to leave for some reason, or perhaps you want your own personal zone of privacy. So you use your magic, psychology, or perhaps some really MundaneSolution to ''get'' that privacy. An example privacy.

The requirement
of the latter would be the socks on doorknobs creating signals to ''create'' {{Sexiled}} situations.
situations, means that {{Sexiled}} is a SubTrope of this, of the usually mundane variety.


* [[https://en.wikipedia.org/wiki/Hostile_architecture Hostile architecture]] is the use of construction and environment to prevent people (specifically, the homeless) from hanging around a particular area. Examples include studs and spikes to prevent people from sitting/lying on flat surfaces, removal/modification of park benches, and sprinklers that turn off occasionally but don't actually water anything. Needless to say, it's quite controversial.

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* [[https://en.wikipedia.org/wiki/Hostile_architecture Hostile architecture]] is the use of construction and environment to prevent people (specifically, the homeless) from hanging around a particular area. Examples include studs and spikes to prevent people from sitting/lying on flat surfaces, removal/modification of park benches, and sprinklers that turn off on occasionally but don't actually water anything. Needless to say, it's quite controversial.


* Military installations that have signs that ''clearly'' state "USE OF DEADLY FORCE AUTHORIZED." for use on trespassers. Usually found at sites that store nuclear weapons.

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* A chain-link fence with barbed or razor wire at the top is generally understood to mean one should keep out of that area unless they have business and permission to be there.
** These fences can also be electrified for good measure.
* Signs posted on a fence are commonly used as a deterrent. "Keep Out", "No Trespassing", and "Beware Of Dog" signs are commonly sold at most stores carrying lawn and garden supplies.
**
Military installations that will have signs that ''clearly'' state "USE OF DEADLY FORCE AUTHORIZED." AUTHORIZED" for use on trespassers. Usually found at sites that store nuclear weapons.weapons.
* The main purpose of having a home-security system in your home is to deter unwanted visitors from entering it. Most home-security companies will also give you a sign to put on the front of your house warning of this system.


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* Creator/MarvelComics: Earth-616 (primary Earth) in the Marvel Universe has this effect applied to it, through the power of sheer word of mouth. When it comes to alien races. Hostile aliens tend to avoid Earth due to its 100% undefeated record when it comes to dealing with invasions. Not so much a ForbiddenZone as a place best avoided unless you want your ass kicked. One alien race even left in a panic when Reed Richards simply told them who he was and where he was from. Doesn't stop a few from trying, though. It never ends well.

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* Creator/MarvelComics: Earth-616 (primary Earth) in the Marvel Universe has this effect applied to it, through the power of sheer word of mouth. When mouth, when it comes to alien races. Hostile aliens tend to avoid Earth due to its 100% undefeated record when it comes to dealing with invasions. Not so much a ForbiddenZone as a place best avoided unless you want your ass kicked. One alien race even left in a panic when Reed Richards simply told them who he was and where he was from. Doesn't stop a few from trying, though. It never ends well.


* In ''Series/MonsterHunter'', the presence of an elder dragon causes all other monsters and wildlife in a region to flee or into hiding. This is due to elder dragons being universally stronger and more powerful than other monsters, and capable of inflicting curbstomp battles on any normal monsters they encounter.

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* In ''Series/MonsterHunter'', ''VideoGame/MonsterHunter'', the presence of an elder dragon causes is enough to cause all other monsters and wildlife in a region an area to flee or go into hiding. This is due to elder dragons being universally stronger and more extremely powerful than other monsters, and capable of inflicting curbstomp battles on any normal monsters they encounter.


* This is a spell in ''Manga/MahouSenseiNegima'', specifically designed to keep those unaware of magic away from certain areas by some kind of mental manipulation. It shows up during the Kyoto Arc where Chisuga makes her escape with Konoka, using talismans that ward off normal humans, and again in the [=MahoraFest=] Arc when the school staff are having a meeting about the World Tree. When the meeting concludes, the spell is lifted and regular people fill the area again.


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* In ''Series/MonsterHunter'', the presence of an elder dragon causes all other monsters and wildlife in a region to flee or into hiding. This is due to elder dragons being universally stronger and more powerful than other monsters, and capable of inflicting curbstomp battles on any normal monsters they encounter.

Added DiffLines:

* This is a spell in ''Manga/MahouSenseiNegima'', specifically designed to keep those unaware of magic away from certain areas by some kind of mental manipulation. It shows up during the Kyoto Arc where Chisuga makes her escape with Konoka, using talismans that ward off normal humans, and again in the [=MahoraFest=] Arc when the school staff are having a meeting about the World Tree. When the meeting concludes, the spell is lifted and regular people fill the area again.

Added DiffLines:

* [[https://en.wikipedia.org/wiki/Hostile_architecture Hostile architecture]] is the use of construction and environment to prevent people (specifically, the homeless) from hanging around a particular area. Examples include studs and spikes to prevent people from sitting/lying on flat surfaces, removal/modification of park benches, and sprinklers that turn off occasionally but don't actually water anything. Needless to say, it's quite controversial.

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* In ''VideoGame/{{Minecraft}}'' various elements can keep certain mobs away to grant you safety. Cats keep Creepers or Phantoms from even approaching. Skeletons avoid Wolves which will hunt them down. Soul Torches and Soul Campfires scare away Piglins, and Warped Fungus cause even aggressive Hoglins to back away.

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* ''VideoGame/MagicAndMayhem'': The fear totem drives away any creatures that approach it.


Or, in video games, this might be how EncounterRepellant works, by literally being repellant. And for all media, SupernaturalRepellent overlaps with this trope if used to create such an effect.

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Or, in video games, this might be how EncounterRepellant works, by literally being repellant.repellant, and not to be confused with AreaOfEffect. And for all media, SupernaturalRepellent overlaps with this trope if used to create such an effect.

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