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* In the UsefulNotes/D20System, used by ''TabletopGame/DungeonsAndDragons'' 3rd-5th edition, ''TabletopGame/D20Modern'', ''TabletopGame/{{Pathfinder}}'', and ''TabletopGame/StarWarsD20'' among others:
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* In the UsefulNotes/D20System, MediaNotes/D20System, used by ''TabletopGame/DungeonsAndDragons'' 3rd-5th edition, ''TabletopGame/D20Modern'', ''TabletopGame/{{Pathfinder}}'', and ''TabletopGame/StarWarsD20'' among others:
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* The first ''VideoGame/{{Diablo}}'', which was based on {{Roguelike}}s, based both melee and ranged hit chances on your Dexterity, and if it was low enough, you could forget about hitting anything with your sword or bow. Thankfully, the Dexterity issue was easy enough to fix with enough Level Ups, particularly since Dexterity also governed block chance and ranged damage.
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* The first ''VideoGame/{{Diablo}}'', ''VideoGame/Diablo1997'', which was based on {{Roguelike}}s, based both melee and ranged hit chances on your Dexterity, and if it was low enough, you could forget about hitting anything with your sword or bow. Thankfully, the Dexterity issue was easy enough to fix with enough Level Ups, particularly since Dexterity also governed block chance and ranged damage.
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Franchise namespace update.
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* The ''VideoGame/{{Fallout}}'' series:
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* The ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' series:
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* ''VideoGame/ViewFromBelow'': Despite the timed hit system for normal attacks, the player's normal attacks have a chance to miss even if the player lands a "Great" or "Perfect" hit. The player can buy an accessory, Blessed Ring, to decrease the miss rate of normal attacks.
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* ''VideoGame/ViewFromBelow'': Despite the timed hit system for normal attacks, the player's normal attacks have a chance to miss even if they press the player lands button in time for a "Great" or "Perfect" hit. The player can buy an accessory, Blessed Ring, to decrease the miss rate of normal attacks.
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* ''VideoGame/ViewFromBelow'': The player's normal attacks have a chance to miss even if the player lands a "Great" or "Perfect" hit. The player can buy an accessory, Blessed Ring, to decrease the miss rate of normal attacks.
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* ''VideoGame/ViewFromBelow'': The Despite the timed hit system for normal attacks, the player's normal attacks have a chance to miss even if the player lands a "Great" or "Perfect" hit. The player can buy an accessory, Blessed Ring, to decrease the miss rate of normal attacks.
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* ''VideoGame/ViewFromBelow'': The player's normal attacks have a chance to miss even if the player lands a "Great" or "Perfect" hit. The player can buy an accessory, Blessed Ring, to decrease the miss rate of normal attacks.