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* All over ''Film/TheMatrix''. One example is when Neo goes to meet Morpheus (and first enters "the Real World.") The movie is pretty blatant with the ''Literature/AliceInWonderland'' refs in that scene.
* The Pale Man's room in ''Film/PansLabyrinth'' has a checkerboard pattern.
* The Pale Man's room in ''Film/PansLabyrinth'' has a checkerboard pattern.
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* All over ''Film/TheMatrix''. One ''Franchise/TheMatrix''.
** The [[Film/TheMatrix first movie]] makes clear {{Shout Out}}s to ''Literature/AliceInWonderland'', and one example of a checkerboard is when Neogoes to meet Morpheus (and first enters "the Real World.") The movie is pretty blatant with informed by MrExposition Morpheus.
** In one DVDCommentary, the''Literature/AliceInWonderland'' refs in creators mention that scene.
checkerboards and grids are an obvious VisualPun on the work's title. A matrix is a rectilinear grid of cells.
* ''Film/PansLabyrinth'': The Pale Man's roomin ''Film/PansLabyrinth'' has a checkerboard pattern.
** The [[Film/TheMatrix first movie]] makes clear {{Shout Out}}s to ''Literature/AliceInWonderland'', and one example of a checkerboard is when Neo
** In one DVDCommentary, the
* ''Film/PansLabyrinth'': The Pale Man's room
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* Due to the ease of generating a checkerboard pattern on an infinite plane, this is a common aspect of early computer-generated images. Compare the classic mirrored sphere on a checkerboard floor. Not to mention the famous checkerball from the early UsefulNotes/{{Amiga}} graphics demo (it was patterned so you could see that it was spinning) -- so famous that it eventually became the platform's official logo.
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* Due to the ease of generating a checkerboard pattern on an infinite plane, this is a common aspect of early computer-generated images. Compare the classic mirrored sphere on a checkerboard floor. Not to mention the famous checkerball from the early UsefulNotes/{{Amiga}} Platform/{{Amiga}} graphics demo (it was patterned so you could see that it was spinning) -- so famous that it eventually became the platform's official logo.
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In ''Anime/YuGiOhVRAINS'' the executives of SOL Tech are named after Chess Pieces, and appear in an appropriately themed virtual space
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* In ''Anime/YuGiOhVRAINS'' ''Anime/YuGiOhVRAINS'', the executives of SOL Tech are named after Chess Pieces, and appear in an appropriately themed virtual space
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In ''Anime/YuGiOhVRAINS'' the executives od SOL Tech are named after Chess Pieces, and appear in an appropriately themed virtual space
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In ''Anime/YuGiOhVRAINS'' the executives od of SOL Tech are named after Chess Pieces, and appear in an appropriately themed virtual space
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In ''Anime/YuGiOhVRAINS'' the executives od SOL Tech are named after Chess Pieces, and appear in an appropriately themed virtual space
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* All over the place in ''Franchise/BlackRockShooter'', be it the {{OVA}}, the game or anything else.
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* All over the place in ''Franchise/BlackRockShooter'', ''Anime/BlackRockShooter'', be it the {{OVA}}, the game or anything else.
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* Seen in [[spoiler: Nightmare's lair]] in ''Anime/KirbyRightBackAtYa''.
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* The Pale Man’s room in ''Film/PansLabyrinth'' has a checkerboard pattern.
* The Devil's office in ''Film/TheDevilsAdvocate''.
* The Devil's office in ''Film/TheDevilsAdvocate''.
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* The Pale Man’s Man's room in ''Film/PansLabyrinth'' has a checkerboard pattern.
* %%* The Devil's office in ''Film/TheDevilsAdvocate''.
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* Notably the afterlife hallways in ''{{Film/Beetlejuice}}'', but shows up other places as well. Combines with stripes and other bold patterns, as well as {{Bizarrchitecture}}.
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* Notably the afterlife hallways in ''{{Film/Beetlejuice}}'', ''Film/{{Beetlejuice}}'', but shows up other places as well. Combines with stripes and other bold patterns, as well as {{Bizarrchitecture}}.
* The Logic Chess sequences in ''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Ace Attorney Investigations 2]]'' take place on a blue checkerboard plane, representing Edgeworth's mental chess matches against witnesses.
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* The bizarre, surrealism-inspired EldritchLocation of VideoGame/{{Cuphead}}'s Funhouse Frazzle has these on the floor and ceiling of its middle section. Checkerboard patterns also appear on the [[LivingStructureMonster walls]] that serve as gatekeepers for the level’s weirder areas.
* Tartarus in ''VideoGame/Persona3''.
* Tartarus in ''VideoGame/Persona3''.
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* The bizarre, surrealism-inspired EldritchLocation of VideoGame/{{Cuphead}}'s ''VideoGame/{{Cuphead}}'''s Funhouse Frazzle has these on the floor and ceiling of its middle section. Checkerboard patterns also appear on the [[LivingStructureMonster walls]] that serve as gatekeepers for the level’s weirder areas.
%% Needs context * Tartarus in ''VideoGame/Persona3''.
%% Needs context * Tartarus in ''VideoGame/Persona3''.
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** ''VideoGame/LuigisMansion1'': The Astral Hall is a mysterious room located in the second floor that features a checkerboard design in the floors as well as the walls. Luigi has to light the candles to make ghosts appear and capture them to reach the Observatory, where he unveils a mystic path reminiscent of outer space.
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** ''VideoGame/LuigisMansion1'': ''VideoGame/LuigisMansion'': The Astral Hall is a mysterious room located in the second floor that features a checkerboard design in the floors as well as the walls. Luigi has to light the candles to make ghosts appear and capture them to reach the Observatory, where he unveils a mystic path reminiscent of outer space.
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* The ''VideoGame/ScottPilgrimVsTheWorld'' game culminates in a BattleInTheCenterOfTheMind with Gideon on a checkerboard floor.
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* The ''VideoGame/ScottPilgrimVsTheWorld'' game ''VideoGame/ScottPilgrimVsTheWorldTheGame'' culminates in a BattleInTheCenterOfTheMind with Gideon on a checkerboard floor.
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[[folder:Visual Novels]]
* The Logic Chess sequences in ''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Ace Attorney Investigations 2]]'' take place on a blue checkerboard plane, representing Edgeworth's mental chess matches against witnesses.
[[/folder]]
* The Logic Chess sequences in ''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Ace Attorney Investigations 2]]'' take place on a blue checkerboard plane, representing Edgeworth's mental chess matches against witnesses.
[[/folder]]
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* When the WesternAnimation/TeenTitans first encounter Mad Mod he is in control of a strange world with a checkerboard pattern. [[spoiler: It's later revealed to be all smoke and mirrors.]]
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* When the WesternAnimation/TeenTitans ''WesternAnimation/{{Teen Titans|2003}}'' first encounter Mad Mod he is in control of a strange world with a checkerboard pattern. [[spoiler: It's later revealed to be all smoke and mirrors.]]
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Widget Series is no longer a trope
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* The ''WebAnimation/HomestarRunner'' [[ShowWithinAShow cartoon within a cartoon]] "Sweet Cuppin' Cakes" is set on a teal checkerboard plain. This is probably the show's [[WidgetSeries least surreal feature]].
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* The ''WebAnimation/HomestarRunner'' [[ShowWithinAShow cartoon within a cartoon]] "Sweet Cuppin' Cakes" is set on a teal checkerboard plain. This is probably the show's [[WidgetSeries [[QuirkyWork least surreal feature]].
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* ''Videogame/Wizard101'': When Novus is still in an unformed state, it looks like a meshwork of purple and beige rectangles, arranged into the approximate shape of the landscape that it will eventually turn into.
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** At the start of episode 9, when [[spoiler:Sayaka [[AndThenJohnWasAZombie becomes a witch]]]], the surroundings turn into a bizarre depression in the ground, with the witch Oktavia in the center. The entire terrain has a black and white checkerboard design. Interestingly, when Kyouko and Madoka return to the barrier to actually ''fight'' Oktavia, the astral checkerboard is completely gone, replaced with [[spoiler:an elaborate concert hall where her familiars are performing a symphony]].
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* After Kazuma dies in ''LightNovel/KonoSuba'', he ends up in some sort of Purgatory, which has checkerboard flooring.
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* After Kazuma dies in ''LightNovel/KonoSuba'', ''Literature/KonoSuba'', he ends up in some sort of Purgatory, which has checkerboard flooring.
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** ''VideoGame/LuigisMansion'': The Astral Hall is a mysterious room located in the second floor that features a checkerboard design in the floors as well as the walls. Luigi has to light the candles to make ghosts appear and capture them to reach the Observatory, where he unveils a mystic path reminiscent of outer space.
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** ''VideoGame/LuigisMansion'': ''VideoGame/LuigisMansion1'': The Astral Hall is a mysterious room located in the second floor that features a checkerboard design in the floors as well as the walls. Luigi has to light the candles to make ghosts appear and capture them to reach the Observatory, where he unveils a mystic path reminiscent of outer space.
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** ''VideoGame/TheLegendOfZeldaLinksAwakening'': The South Face Shrine has this design. It appears earlier in the game as well, but this is the point where it's most appropriate. [[spoiler:It's where Link discovers that the island is part of a dream-made-real, created by the Wind Fish.]]
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** ''VideoGame/TheLegendOfZeldaLinksAwakening'': The South Southern Face Shrine has this design. It appears earlier in the game as well, but this is the point where it's most appropriate. [[spoiler:It's where Link discovers that the island is part of a dream-made-real, created by the Wind Fish.]]