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*** Teddy's in-battle sprite depicts him with a small tattoo on his left bicep, which is absent from his clay model.

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*** Teddy's in-battle sprite depicts him with a small tattoo on his left bicep, which is absent from his clay model. In the Japanese version, he's also depicted holding a knife, which is also absent from his clay model.
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* ''VideoGame/ShovelKnight'': In the official artwork, Mona's eyes are usually depicted as either purely green or yellow-green. In all of her spritework in ''Treasure Trove'', they're consistently depicted as a pure blue.
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* ''VideoGame/CastlevaniaSymphonyOfTheNight'': Richter Belmont's sprites in-game depict him with short hair, similar to his previous appearance in Dracula X. However, his artwork (and even his in-game portrait) show him to have at least shoulder-length hair and be wearing a completely different outfit with a BadassLongcoat, reflecting the TimeSkip that occurs after the prologue. The UpdatedRerelease for Platform/SegaSaturn redrew his sprites in the main scenario to better match his artwork.

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* ''VideoGame/CastlevaniaSymphonyOfTheNight'': Richter Belmont's sprites in-game depict him with short hair, similar to hair as a result of reusing sprites from his previous appearance appearances in Dracula X.''VideoGame/CastlevaniaRondoOfBlood'' and ''VideoGame/CastlevaniaDraculaX''. However, his artwork (and even his in-game portrait) show him to have at least shoulder-length hair and be wearing a completely different outfit with a BadassLongcoat, reflecting the TimeSkip that occurs after the prologue. The UpdatedRerelease for Platform/SegaSaturn redrew his sprites in the main scenario to better match his artwork.

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