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* ''VideoGame/Helldivers'': The NUX-223 Hellbomb is only provided in missions that require the destruction of a stationary enemy structure, which is its primary intended purpose, as its long arming time makes it unreliable against mobile enemies despite its massive damage.

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* ''VideoGame/Helldivers'': ''VideoGame/{{Helldivers}}'': The NUX-223 Hellbomb is only provided in missions that require the destruction of a stationary enemy structure, which is its primary intended purpose, as its long arming time makes it unreliable against mobile enemies despite its massive damage.
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* ''VideoGame/Helldivers'': The NUX-223 Hellbomb is only provided in missions that require the destruction of a stationary enemy structure, which is its primary intended purpose, as its long arming time makes it unreliable against mobile enemies despite its massive damage.
* ''VideoGame/HelldiversII'':
** Explosive weapons and grenades are usually capable of damaging and taking down enemy structures like Terminid Bug Holes and Automaton Fabricators. However, certain structures are too durable to take down, requiring the use of a Hellbomb.
** The NUX-223 Hellbomb is made specifically for destroying structures, even the most durable ones like Automaton Gunship Facilities. The bomb is stationary and takes a good 15 seconds to arm, making it unreliable against non-stationary targets despite usually being a OneHitKill on most enemies. Furthermore, Hellbombs are only provided when a Helldiver is close to a viable structure it can destroy.
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** The Pyro's Homewrecker deals double damage to the structures built by opposing Engineers. Conversely, it's the only non-Engineer weapon that removes the before-mentioned Sappers on ally buildings--in a single hit instead of two. [[BoringButPractical The latter is generally more useful]], as even against buildings the Homewrecker is barely better than the Flame Thrower, whereas destroying Sappers compliment's Pyro's specialty in hunting down Spies.

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** The Pyro's Homewrecker deals double damage to the structures built by opposing Engineers. Conversely, it's the only one of two non-Engineer weapon weapons that removes the before-mentioned Sappers on ally buildings--in a single hit instead of two. [[BoringButPractical The latter is generally more useful]], as even against buildings the Homewrecker is barely better than the Flame Thrower, whereas destroying Sappers compliment's Pyro's specialty in hunting down Spies.

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* ''TabletopGame/DungeonsAndDragons:'' In 5th edition, many big monsters have a passive trait, Siege Monster, which doubles the damage they inflict when attacking objects and structures.

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* ''TabletopGame/DungeonsAndDragons:'' ''TabletopGame/DungeonsAndDragons:''
**
In 5th edition, many big monsters have a passive trait, Siege Monster, which doubles the damage they inflict when attacking objects and structures. structures.
** The Maul of the Titans is a massive club that only a very strong character can wield effectively (minimum of 18 strength required in most editions). It does triple damage to objects and structures.
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* In ''VideoGame/{{Foxhole}}'', while most explosive weapons can deal damage to structures, the most effective damage type to use is Demolition, dealt by explosive charges and 250mm shells. Both of these can only be used at short distances: explosive charges have to be set manually (and the late-game Havoc charge has to have a special detonator placed on top of it,) and 250mm guns have a 25-meter maximum range and have to be fired indirectly.
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** The Spy's Sappers cause an enemy Engineer's structures to become nonfunctional and eventually destroy them if not removed.
** The Spy's Red Tape Recorder downgrades and reverses Engineer's structures' building process.

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** The Spy's Sappers cause an enemy Engineer's structures to become nonfunctional and eventually destroy them if suffer DamageOverTime until destroyed or the Sapper is removed by an Engineer's melee attacks. They're the only weapon the Spy can use without breaking his disguise (which Sentry Guns will not removed.
shoot through through unless they've already locked on or are manually-controlled) .
** The Spy's Red Tape Red-Tape Recorder is a Sapper replacement that, instead of doing damage, downgrades and reverses Engineer's structures' building process.process. If left uninterrupted, the building will be fully deconstructed into an ammunition pickup.



** The Soldier's Cow Mangler 5000 zigzags with dealing reduced damage against Engineer buildings but its ChargedAttack will temporarily disable them by {{EMP}}.
** The Pyro's Homewrecker deals double damage to the structures built by opposing Engineers as well as the before-mentioned Sappers on ally Engineers' buildings.

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** The Soldier's Cow Mangler 5000 zigzags with dealing does greatly reduced damage ''damage'' against Engineer buildings buildings, but its ChargedAttack will temporarily disable them by {{EMP}}.
** The Pyro's Homewrecker deals double damage to the structures built by opposing Engineers as well as Engineers. Conversely, it's the only non-Engineer weapon that removes the before-mentioned Sappers on ally Engineers' buildings.buildings--in a single hit instead of two. [[BoringButPractical The latter is generally more useful]], as even against buildings the Homewrecker is barely better than the Flame Thrower, whereas destroying Sappers compliment's Pyro's specialty in hunting down Spies.
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* ''VideoGame/KingdomRush'' has a few bosses that can destroy your towers, making them especially a huge threat in a TowerDefense game:
** ''Frontiers'': Umbra's EyeBeams attack can destroy towers, and he uses it randomly. Woe betide those who don't have enough gold to replace them.
** ''Origins'': The Spider Goddess uses a beam attack that destroys a tower. Fortunately, she only uses it each time she loses a quarter of her health.
** ''Vengeance'': Malik Hammerfury will use the Hammer of Ages to destroy the towers he moves past. Unlike the two above, any tower destroyed by this ''has its placement spot rendered permanently unusable'', meaning that you cannot build there again.
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** [[MagicMusic Bard, the Wandering Caretaker]], has an interesting play on it with his ultimate ability "Tempered Fate", which causes all units in an area -- enemy, ally, neutral units, ''himself'', and structures including turrets -- to enter "stasis", becoming completely immobile/inactive but also NighInvulnerable for a few seconds. This has a variety of applications, and among them are using it on enemy turrets to briefly shut them down and allow for a safe engage, ''or'' [[InvertedTrope using it on an ally structure and keep it protected from an incoming assault]].
** [[BearsAreBadNews Volibear, the Relentless Storm]], has the ultimate ability "Stormbringer", where he crashes down onto an area, entering a SuperMode ''and'' also briefly shutting down enemy turrets he may land near, [[TheJuggernaut allowing him to more easily divebomb onto opponents and leave them nowhere to hide]].
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* ''VideoGame/LeagueOfLegends'': Clearing the map of its immensely durable and deadly turrets is one of the biggest objectives of each game, and a while some champions are generally better suited to the task over others, a few have abilities [[DemolitionsExpert specifically dedicated to breaking them apart.]]

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* ''VideoGame/LeagueOfLegends'': Clearing the map of its immensely durable and deadly turrets is one of the biggest objectives of each game, and a while some champions are generally better suited to the task over others, a few have abilities [[DemolitionsExpert specifically dedicated to breaking them apart.]]
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* ''VideoGame/Splatoon2'' features the Object Shredder ability, which increases damage to destructible structures (and [[AntiArmor armor]]). It's quite helpful for dealing with enemies who are using weapons that deploy objects such as [[DeployableCover Splash Walls]] and [[BubbleGun Bubble Blower]].

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* ''VideoGame/CommandAndConquerGenerals'': Each faction has an AntiInfantry unit designed to instantly clear out garrisoned civilian structures. The American Rangers can [[FastRoping do a fast rope]] drop from a Chinook onto the building (that also has the benefit of instantly garrisoning them in the building) or shoot a flashbang at it; the Chinese Dragon tank can shoot fire into the windows; and the GLA's Toxin Tractor floods it with a stream of liquid anthrax. To note, the Chinese bunker [[NoSell is immune to these garrison-clearing methods]] and must be destroyed completely to get to the infantry inside.

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* ''VideoGame/CommandAndConquerGenerals'': ''VideoGame/CommandAndConquerGenerals'':
**
Each faction has an AntiInfantry unit designed to instantly clear out garrisoned civilian structures. The American Rangers can [[FastRoping do a fast rope]] drop from a Chinook onto the building (that also has the benefit of instantly garrisoning them in the building) or shoot a flashbang at it; the Chinese Dragon tank can shoot fire into the windows; and the GLA's Toxin Tractor floods it with a stream of liquid anthrax. To note, the Chinese bunker [[NoSell is immune to these garrison-clearing methods]] and must be destroyed completely to get to the infantry inside.inside.
** Each faction also has a ballistic unit, slow-moving but can launch ordinance from afar, far enough out of range from enemy defenses. The heavier artillery units for the Chinese and GLA require a Generals point to unlock in addition to building a late-tier technology structure as a prerequisite, while their lighter artillery units only require the latter. The American Tomahawk missile also only requires said structure to produce.


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** The V4 Rocket Launcher, Athena Cannon, and Wave-Force Cannon act as each faction's artillery unit, ideal for safely attacking enemy defenses outside their attack range.
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* ''VideoGame/HeroesOfTheStorm'':
** Mercenary camps can be captured to add extra oomph to your lane, and can quickly tear down a fort by themselves if the enemy team ignores them. They come in a lot of varieties but are split into two general types: Bruiser camps are bulky and take hits from towers so that your minions can take buildings down without retaliation, while Siege camps are {{Glass Cannon}}s that deal immense damage, usually from outside the tower's range.
** Prior to the role revamp in 2019 and subsequent reworkings for many heroes, Specialist was an entire class of hero dedicated to pushing lanes. Most of them have been refocused to be better at PVP, although shades of their anti-structure design still exist, such as Sylvanas being able to temporarily gain the ability to disable enemy structures rather than having it permanently, or Azmodan still being able to summon a powerful demon but it now instakills enemy minions rather than buffing his minions.
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Bonus Boss was renamed by TRS


** In terms of [[SummonMagic a non-playable summon]], the Rift Herald is a neutral BonusBoss that exists on early stages of the map that [[DefeatMeansFriendship if defeated can be summoned for later]]. As a summon, [[RammingAlwaysWorks she violently rams into the nearest turret]], demolishing two-thirds of a tower's maximum health [[CastFromHitPoints at the cost of her own]]. If played well, she can potentially destroy two or three turrets in one mighty push.

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** In terms of [[SummonMagic a non-playable summon]], the Rift Herald is a neutral BonusBoss OptionalBoss that exists on early stages of the map that [[DefeatMeansFriendship if defeated can be summoned for later]]. As a summon, [[RammingAlwaysWorks she violently rams into the nearest turret]], demolishing two-thirds of a tower's maximum health [[CastFromHitPoints at the cost of her own]]. If played well, she can potentially destroy two or three turrets in one mighty push.

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Attacks, weapons or abilities that are AntiArmor, ArmorPiercingAttack or [[StuffBlowingUp explosive]] can often be one of these. SiegeEngines, especially {{Battering Ram}}s, are very commonly these due to their ability to break buildings with ease.

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Attacks, weapons or abilities that are AntiArmor, ArmorPiercingAttack or [[StuffBlowingUp explosive]] can often be one of these. SiegeEngines, especially {{Battering Ram}}s, are very commonly these due to their ability to break buildings with ease.
ease. A SatchelCharge, if not used in the AntiVehicle or AntiArmor role, can often be utilized for this purpose thanks to the large explosive yield it carries.
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*** First and foremost of these are their "Juggernaut" {{Chicken Walker}}s. The Juggernaut's trio of cannons are so powerful that even the most sturdy structure falls in a few shots, but that same power also requires them to engage stabilizers before firing, and while the elevated position of their barrels give them fantastic range -- Which can reach across the map if coordinates are provided by a [[ColdSniper sniper team]] -- it also burdens them with ArbitraryMinimumRange; fast units can get in before they deploy and shoot them to pieces, safe from retaliation fire. This last point prompted the Steel Talon sub-faction to jury-rig a bunker onto their frame for garrisoning infantry, specifically to protect juggernauts against attackers attempting to close the distance. The resultant 'Behemoth' is still not intended to be used as anything other than a three-barreled wrecking ball, however.

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*** First and foremost of these are their "Juggernaut" {{Chicken Walker}}s. The Juggernaut's trio of cannons are so powerful that even the most sturdy structure falls in a few shots, but that same power also requires them to engage stabilizers before firing, and while the elevated position of their barrels give them fantastic range -- Which can reach across the map if coordinates are provided by a [[ColdSniper sniper team]] -- it also burdens them with ArbitraryMinimumRange; ArbitraryWeaponRange; fast units can get in before they deploy and shoot them to pieces, safe from retaliation fire. This last point prompted the Steel Talon sub-faction to jury-rig a bunker onto their frame for garrisoning infantry, specifically to protect juggernauts against attackers attempting to close the distance. The resultant 'Behemoth' is still not intended to be used as anything other than a three-barreled wrecking ball, however.
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* ''VideoGame/CommandAndConquerGenerals'': Each faction has a unit designed to instantly clear out garrisoned structures: The Ranger can abseil from a Chinook (or shoot a flashbang at it), the Dragon tank can shoot fire into it, the Toxin Tractor does the same but with a stream of liquid anthrax.

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* ''VideoGame/CommandAndConquerGenerals'': Each faction has a an AntiInfantry unit designed to instantly clear out garrisoned structures: civilian structures. The Ranger American Rangers can abseil [[FastRoping do a fast rope]] drop from a Chinook (or onto the building (that also has the benefit of instantly garrisoning them in the building) or shoot a flashbang at it), it; the Chinese Dragon tank can shoot fire into it, the windows; and the GLA's Toxin Tractor does the same but floods it with a stream of liquid anthrax.anthrax. To note, the Chinese bunker [[NoSell is immune to these garrison-clearing methods]] and must be destroyed completely to get to the infantry inside.
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* ''VideoGame/WarcraftII'': The Ballista and Catapult serve as the Alliance and Horde siege weapons, throwing giant arrows/rocks at the enemy, killing weaker units outright (if they're holding still).
* ''VideoGame/WarcraftIII'': Siege damage does extra damage against Fortified armor (the type most buildings use) as well as Unarmored targets yet it deals reduced damage against light armor ([[StrongFleshWeakSteel somehow]]). Every faction has a Siege Engine to deal with towers from beyond attack range, but they also have other specialized units:

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* ''VideoGame/WarcraftII'': ''VideoGame/WarcraftIITidesOfDarkness'': The Ballista and Catapult serve as the Alliance and Horde siege weapons, throwing giant arrows/rocks at the enemy, killing weaker units outright (if they're holding still).
* ''VideoGame/WarcraftIII'': ''VideoGame/WarcraftIIIReignOfChaos'': Siege damage does extra damage against Fortified armor (the type most buildings use) as well as Unarmored targets yet it deals reduced damage against light armor ([[StrongFleshWeakSteel somehow]]). Every faction has a Siege Engine to deal with towers from beyond attack range, but they also have other specialized units:



* In ''VideoGame/UrbanAssault'', the Resistance (the side that you control) gets the Rhino. The Rhino is an ultra-heavy artillery unit that fires nuclear warheads to quickly destroy buildings!! Additionally the Rhino is the only artillery unit in the game, other factions will just have to send enough heavy tanks and bombers to do the job.
* In ''VideoGame/LeagueOfLegends'', clearing the map of its immensely durable and deadly turrets is one of the biggest objectives of each game, and a while some champions are generally better suited to the task over others, a few have abilities [[DemolitionsExpert specifically dedicated to breaking them apart.]]

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* In ''VideoGame/UrbanAssault'', the ''VideoGame/UrbanAssault'': The Resistance (the side that you control) gets the Rhino. The Rhino is an ultra-heavy artillery unit that fires nuclear warheads to quickly destroy buildings!! Additionally the Rhino is the only artillery unit in the game, other factions will just have to send enough heavy tanks and bombers to do the job.
* In ''VideoGame/LeagueOfLegends'', clearing ''VideoGame/LeagueOfLegends'': Clearing the map of its immensely durable and deadly turrets is one of the biggest objectives of each game, and a while some champions are generally better suited to the task over others, a few have abilities [[DemolitionsExpert specifically dedicated to breaking them apart.]]
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* ''VideoGame/WarcraftIII'': Siege damage does extra damage against Fortified armor (the type most buildings use) and reduced damage against light armor ([[StrongFleshWeakSteel somehow]]). Every faction has a Siege Engine to deal with towers from beyond attack range, but they also have other specialized units:

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* ''VideoGame/WarcraftIII'': Siege damage does extra damage against Fortified armor (the type most buildings use) and as well as Unarmored targets yet it deals reduced damage against light armor ([[StrongFleshWeakSteel somehow]]). Every faction has a Siege Engine to deal with towers from beyond attack range, but they also have other specialized units:
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*** The Atlanteans have a unit known as the Destroyer, which is a flamethrower that's strong against buildings but weak against other units.

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*** The Atlanteans have a unit known as the Destroyer, Fire Siphon, which is a flamethrower that's strong against buildings but weak against other units.
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* ''Noblemen: 1896'' from Foursaken Media has the Earthshaker Cannon. These are giant cannons that are hidden inside an army's headquarters. When an army captures a strategic point and collects enough power through it, this will charge the cannon enough for it to rise from its secret compartment. It will fire one shot at the opposing headquarters (and only at the headquarters - no other targets are acceptable). It'll instantly kill the headquarters in early levels and later it'll still take a huge portion of the headquarters health before charging for the next shot.

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* ''Noblemen: 1896'' from Foursaken Media has the Earthshaker Cannon. These are [[SecretWeapon giant cannons that are hidden hidden]] inside an army's headquarters. When an army captures a strategic point and collects enough power through it, this will charge the cannon enough for it to rise from its secret compartment. It will fire one shot at the opposing headquarters (and only at the headquarters - no other targets are acceptable). It'll instantly kill the headquarters in early levels and later it'll still take a huge portion of the headquarters health before charging for the next shot.
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* ''Noblemen: 1896'' from Foursaken Media has the Earthshaker Cannon. These are giant cannons that are hidden inside an army's headquarters. When an army captures a power plant and collects enough power, this will charge the cannon enough for it to rise from its secret compartment. It will fire one shot at the opposing headquarters (and only at the headquarters - no other targets are acceptable). It'll take out over 3/4 of the headquarters health and slowly charge for a finishing shot.

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* ''Noblemen: 1896'' from Foursaken Media has the Earthshaker Cannon. These are giant cannons that are hidden inside an army's headquarters. When an army captures a power plant strategic point and collects enough power, power through it, this will charge the cannon enough for it to rise from its secret compartment. It will fire one shot at the opposing headquarters (and only at the headquarters - no other targets are acceptable). It'll instantly kill the headquarters in early levels and later it'll still take out over 3/4 a huge portion of the headquarters health and slowly charge before charging for a finishing shot. the next shot.
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* ''Noblemen: 1896'' from Foursaken Media has the Earthshaker Cannon. These are giant cannons that are hidden inside an army's headquarters. When an army captures a power plant and collects enough power, this will charge the cannon enough for it to rise from its secret compartment. It will fire one shot at the opposing headquarters (and only at the headquarters - no other targets are acceptable). It'll take out over 3/4 of the headquarters health and slowly charge for a finishing shot.
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Correcting someredlinks.


* ''VideoGame/CommandAndConquerGenerals'': Each faction has a unit designed to instantly clear out garrisoned structures: The Ranger can FastRope from a Chinook (or shoot a flashbang at it), the Dragon tank can shoot fire into it, the Toxin Tractor does the same but with a stream of liquid anthrax.
* ''VideoGame/CommandAndConguerRedAlert3'':

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* ''VideoGame/CommandAndConquerGenerals'': Each faction has a unit designed to instantly clear out garrisoned structures: The Ranger can FastRope abseil from a Chinook (or shoot a flashbang at it), the Dragon tank can shoot fire into it, the Toxin Tractor does the same but with a stream of liquid anthrax.
* ''VideoGame/CommandAndConguerRedAlert3'':''VideoGame/CommandAndConquerRedAlert3'':



** BatteringRams deal huge damage to buildings, but only buildings. They're best deployed in large numbers to ensure some of them make it to the buildings thanks to their slow speed.

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** BatteringRams deal The BatteringRam deals huge damage to buildings, but only buildings. They're best deployed in large numbers to ensure some of them make it to the buildings thanks to their slow speed.
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* ''VideoGame/PlantsVsZombies2ItsAboutTime'':
** Hot Potato's only initial use is to melt ice blocks in the Frostbite Caves, though she also becomes capable of removing octopi in Big Wave Beach once leveled up enough.
** Boingsetta not only bounces zombies back, chills them and slightly damages them, but also deals massive damage to all obstacles on the lawn.
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* ''VideoGame/BrothersInArms'' has the Bazooka team in ''Hell's Highway''. While in theory the bazooka is used for the AntiArmor role, in practice the bazooka is more often that not used instead against enemy fortifications such as sandbags and machine gun nests in buildings.
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* ''TabletopGame/DungeonsAndDragons:'' In 5th edition, many big monsters have a passive trait, Siege Monster, which doubles the damage they inflict when attacking objects and structures.
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* ''TabletopGame/CriticalRoleTaldoreiCampaignSetting'': The Juggernaut sub-class gives Barbarian's the Siege property, allowing them to do double damage to objects. Uniquely, the Juggernaut also gain a randomly-determined bonus to damage against animate objects, robots, and other artificial creatures.
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* ''VideoGame/WorldInConflict'' has a Tactical Aid named Bunker Buster, which drops a penetration bomb on a given location. While pretty much useless against mobile targets (read: enemy units) due to its minuscule area of effect, it is pretty much guaranteed to destroy any destructible structure it hits, from buildings occupied by enemy infantry to bridges (the latter being crucial in controlling where the enemy team can advance).

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* ''VideoGame/WorldInConflict'' has a Tactical Aid named Bunker Buster, "Laser-Guided Bomb", which drops a penetration bomb on a given onto the targeted location. While pretty much useless against mobile targets (read: enemy units) due to its minuscule area of effect, it is pretty much guaranteed to destroy any destructible structure it hits, from buildings occupied by enemy infantry to bridges (the latter being crucial in controlling where the enemy team can advance).advance, though it takes two bombs to fully destroy a bridge).
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** In "Mann vs. Machine" mode, there are [[ActionBomb Sentry Busters]], which specifically target Sentry Guns, run up to them, and explode them (along with anybody in the radius).

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** In "Mann vs. Machine" mode, there are [[ActionBomb Sentry Busters]], which specifically target Sentry Guns, run up to them, and explode them (along with anybody in the radius).radius).
* ''VideoGame/WorldInConflict'' has a Tactical Aid named Bunker Buster, which drops a penetration bomb on a given location. While pretty much useless against mobile targets (read: enemy units) due to its minuscule area of effect, it is pretty much guaranteed to destroy any destructible structure it hits, from buildings occupied by enemy infantry to bridges (the latter being crucial in controlling where the enemy team can advance).
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