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*** The Raider, a wolf-riding orc wielding a BFS with Siege damage. This makes them inefficient at line combat (and are actually weaker than a grunt), but their ability to bring air units to ground keeps them useful. The Fel Orc Raider has Chaos damage and is a full-blown Lightning Bruiser.

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*** The Raider, a wolf-riding orc wielding a BFS with Siege damage. This makes them inefficient at line combat (and are actually weaker than a grunt), but their ability to bring air units to ground keeps them useful. The Fel Orc Raider has Chaos damage and is a full-blown Lightning Bruiser.LightningBruiser.



*** The Lich's ultimate ability causes percentage-based damage over time to anything inside its area of effect, making it great for leveling buildings since they tend to have more health than units and very obviously cannot run away from the spell's damaging area.



*** Glaive Throwers (formerly Ballistae) throw big metal throwing stars and can be upgraded to hit the unit behind it.

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*** Glaive Throwers (formerly Ballistae) throw big metal throwing stars and can be upgraded to hit stars. While not as powerful as the unit behind it.siege options of other races, they're available much earlier.



*** Mountain Giants have the ability to rip a tree from the ground to increase their damage against buildings (and other units).

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*** Mountain Giants have the ability to rip a tree from the ground to increase their damage against buildings (and other units).units, although the tree is subject to the usual Siege damage penalties).


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** Goblin Sappers [[ActionBomb blow themselves up]] to deal damage in an area, hitting buildings for triple their usual damage. A Sapper explosion can level a farm but won't kill a Footman... somehow.


** The Soldier's Battalion's Backup inverts by giving increased resistance against Sentry Gun attacks while active.

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** The Soldier's Battalion's Backup inverts by giving increased resistance against Sentry Gun attacks while active.active (50% reduction compared to the 35% reduction to everything else).


*** The Norse myth unit known as the Mountain Giant (which is available if the player chooses Njord when advancing to the Heroic Age or Hel when advancing to the Mythic Age) is quite effective against buildings, and has a special attack that allows him to deal 120 crush damage to a single building.
*** The Atlanteans have an infantry unit known as the Destroyer, which is strong against buildings but weak against other infantry units.

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*** The Norse myth unit known as the Mountain Giant (which is available if the player chooses Njord when advancing to the Heroic Age or Hel when advancing to the Mythic Age) is quite effective against buildings, and has a special attack that allows him to deal 120 crush damage to a building in a single building.
strike.
*** The Atlanteans have an infantry a unit known as the Destroyer, which is a flamethrower that's strong against buildings but weak against other infantry units.


A weapon for destroying buildings. This type of weapon or unit is commonly found in RealTimeStrategy games where buildings often play a very important role. Oftentimes, an Anti-structure weapon is [[CripplingOverspecialization overspecialized]] at dealing with buildings only, and as such may be vulnerable to other things in the TacticalRockPaperScissors cycle.

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A Sometimes, the enemy that the heroes may face may not be a humanoid, monster, robot, or vehicle, but rather a structure or building. These tend to be very tough to take down thanks to their constructions and foundations, and in many cases either [[MookMaker assemble minions]], [[YouRequireMoreVespeneGas produce vital resources]], [[SapientHouse or even attack on their own]].

This is when an Anti-Structure
weapon for destroying buildings. or unit comes in handy. Whether it destroys foundations, uses an {{EMP}} to disable the structure's electrical supply, or kills the inhabitants inside, it makes structures crumble or turn non-functional in record time.

Attacks, weapons or abilities that are AntiArmor, ArmorPiercingAttack or [[StuffBlowingUp explosive]] can often be one of these. SiegeEngines, especially {{Battering Ram}}s, are very commonly these due to their ability to break buildings with ease.

This type of weapon or unit is commonly found in RealTimeStrategy games where buildings often play a very important role. Oftentimes, an Anti-structure weapon is [[CripplingOverspecialization overspecialized]] at dealing with buildings only, and as such may be vulnerable to other things in the TacticalRockPaperScissors cycle.


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Sometimes, the enemy that the heroes may face may not be a humanoid, monster, robot, or vehicle, but rather a structure or building. These tend to be very tough to take down thanks to their constructions and foundations, and in many cases either [[MookMaker assemble minions]], [[YouRequireMoreVespeneGas produce vital resources]], [[SapientHouse or even attack on their own]].

This is when an Anti-Structure weapon or unit comes in handy. Whether it destroys foundations, uses an {{EMP}} to disable the structure's electrical supply, or kills the inhabitants inside, it makes structures crumble or turn non-functional in record time.

Attacks, weapons or abilities that are AntiArmor, ArmorPiercingAttack or [[StuffBlowingUp explosive]] can often be one of these. SiegeEngines, especially {{Battering Ram}}s, are very commonly these due to their ability to break buildings with ease.

This type of weapon or unit is commonly found in RealTimeStrategy games where buildings often play a very important role. Oftentimes, an Anti-structure weapon is [[CripplingOverspecialization overspecialized]] at dealing with buildings only, and as such may be vulnerable to other things in the TacticalRockPaperScissors cycle.

to:

Sometimes, the enemy that the heroes may face may not be a humanoid, monster, robot, or vehicle, but rather a structure or building. These tend to be very tough to take down thanks to their constructions and foundations, and in many cases either [[MookMaker assemble minions]], [[YouRequireMoreVespeneGas produce vital resources]], [[SapientHouse or even attack on their own]].

This is when an Anti-Structure
A weapon or unit comes in handy. Whether it destroys foundations, uses an {{EMP}} to disable the structure's electrical supply, or kills the inhabitants inside, it makes structures crumble or turn non-functional in record time.

Attacks, weapons or abilities that are AntiArmor, ArmorPiercingAttack or [[StuffBlowingUp explosive]] can often be one of these. SiegeEngines, especially {{Battering Ram}}s, are very commonly these due to their ability to break buildings with ease.

for destroying buildings. This type of weapon or unit is commonly found in RealTimeStrategy games where buildings often play a very important role. Oftentimes, an Anti-structure weapon is [[CripplingOverspecialization overspecialized]] at dealing with buildings only, and as such may be vulnerable to other things in the TacticalRockPaperScissors cycle.



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[[folder:Anime and Manga]]
* ''Manga/WorldTrigger'': InvokedTrope regarding Chika, a PintSizedPowerhouse with more natural [[{{Mana}} Trion]] reserves than any other character. This allows her to use sniper rifles as artillery cannons with frightening destructive force, but she refuses to directly shoot another living being. Enemies start taking advantage of this self-imposed restraint, regarding Chika's abilities as little else besides landscape-rearrangement.
[[/folder]]

[[folder:Film]]
* The primary weapon of the City Destroyers in ''Film/IndependenceDay''. Not only does it wipe out the target building within seconds, it generates a fireball that completely annihilates the surrounding city.
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[[folder:Video Games - Real-Time Strategy]]



[[/folder]]

[[folder:Video Games - Other]]



** In "Mann vs. Machine" mode, there are [[ActionBomb Sentry Busters]], which specifically target Sentry Guns, run up to them, and explode them (along with anybody in the radius).
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[[folder:Real Life]]
* Bunker Busters are bombs designed to penetrate hardened targets or targets buried deep underground, such as military bunkers. A heavy and narrow missile tube allows it to pierce through earth and concrete, where the warhead blows up from the inside.
* [[https://en.wikipedia.org/wiki/Thermobaric_weapon Thermobaric weapons]]. This type of warhead differs from normal explosives by producing a prolonged and extremely destructive blast wave, often destroying the enclosed rooms in the building and whoever is inside them.
[[/folder]]

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** In "Mann vs. Machine" mode, there are [[ActionBomb Sentry Busters]], which specifically target Sentry Guns, run up to them, and explode them (along with anybody in the radius).
[[/folder]]

[[folder:Real Life]]
* Bunker Busters are bombs designed to penetrate hardened targets or targets buried deep underground, such as military bunkers. A heavy and narrow missile tube allows it to pierce through earth and concrete, where the warhead blows up from the inside.
* [[https://en.wikipedia.org/wiki/Thermobaric_weapon Thermobaric weapons]]. This type of warhead differs from normal explosives by producing a prolonged and extremely destructive blast wave, often destroying the enclosed rooms in the building and whoever is inside them.
[[/folder]]
radius).

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* ''[[VideoGame/EuropaUniversalis Europa Universalis IV]]'' feature forts that must be besieged to occupy their surrounding provinces in war. Artillery units provide a significant bonus to your siege speed which becomes particularly important against high level forts, that have such formidable defenses that attempting to besiege them without artillery is almost impossible. Artillery also allows you to fire barrages at the walls to breach them, making direct assaults much easier to pull off.
** Early artillery units also play the [[CripplingOverspecialization overspecialization trope]] straight as their combat ability is very underwhelming relative to their cost, making them only really worth it for sieges. Late game artillery subverts this with a vengeance though, being capable of dealing massive damage from the backline in combat.


** The Spy's Sappers cause an enemy Engineer's structures to become nonfunctional and eventually destroys them if not removed.

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** The Spy's Sappers cause an enemy Engineer's structures to become nonfunctional and eventually destroys destroy them if not removed.


* ''WarcraftIII'': Siege damage does extra damage against Fortified armor (the type most buildings use) and reduced damage against light armor ([[StrongFleshWeakSteel somehow]]). Every faction has a Siege Engine to deal with towers from beyond attack range, but they also have other specialized units:

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* ''WarcraftIII'': ''VideoGame/WarcraftIII'': Siege damage does extra damage against Fortified armor (the type most buildings use) and reduced damage against light armor ([[StrongFleshWeakSteel somehow]]). Every faction has a Siege Engine to deal with towers from beyond attack range, but they also have other specialized units:


* In the ''VideoGame/AgeOfEmpires'' series, every civilization has siege weapons that are effective against buildings, but are weak against cavalry.

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* In the ''VideoGame/AgeOfEmpires'' series, every civilization has siege weapons that are effective against buildings, but are weak against cavalry. The Huns take this further by having AntiStructure cavalry as their Unique Unit.


Sometimes, the enemy that the heroes may face may not be a humanoid, monster, robot, or vehicle, but rather a structure or building. These tend to be very tough to take down thanks to their constructions and foundations, and in many cases either [[MookMaker assemble minions]], [[YouRequireMoreVespeneGas produce vital resources]], or even attack on their own.

to:

Sometimes, the enemy that the heroes may face may not be a humanoid, monster, robot, or vehicle, but rather a structure or building. These tend to be very tough to take down thanks to their constructions and foundations, and in many cases either [[MookMaker assemble minions]], [[YouRequireMoreVespeneGas produce vital resources]], [[SapientHouse or even attack on their own.
own]].


*** Like GDI, NOD also possesses a 'Commando' unit, the other faction's equal in all respects except one: The jetpack of GDI's commando is exchanged for a stealth-generator when stationary. A NOD commando can blow up a structure and be completely untargetable afterwards if detection is not available.

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*** Like GDI, NOD Nod also possesses a 'Commando' unit, the other faction's equal in all respects except one: The jetpack of GDI's commando is exchanged for a stealth-generator when stationary. A NOD Nod commando can blow up a structure and be completely untargetable afterwards if detection is not available.



*** The Expansion, Kane's Wrath, added the 'Spectre'. A dual-mode artillery cannon. Its normal mode is mobile and stealthed, capable of sneaking past opponents before it sets up and lets its single, ''massive'' barrel fire. This cannon is inaccurate and thus best used against structures, but make no mistake; should a mobile unit be hit by a Spectre's shell only the most sturdy vehicles will still be moving afterwards, and they will not be unscathed. Like the Juggernaut and Behemoth, the Spectre can also be fed Coordinates -- this time by beacons placed by [[CyberNinja Shadow Teams]] -- to land shots from across the map.

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*** The Expansion, Kane's Wrath, added the 'Spectre'. A 'Spectre', a dual-mode artillery cannon. Its normal mode is mobile and stealthed, capable of sneaking past opponents before it sets up and lets its single, ''massive'' barrel fire. This cannon is inaccurate and thus best used against structures, but make no mistake; should a mobile unit be hit by a Spectre's shell shell, only the most sturdy vehicles will still be moving afterwards, and they will not be unscathed. Like the Juggernaut and Behemoth, the Spectre can also be fed Coordinates coordinates -- this time by beacons placed by [[CyberNinja Shadow Teams]] -- to land shots from across the map.


** The [[NGOSuperpower Brotherhood of NOD]] -- or simply "NOD" -- the other "good guy" faction, is a much more [[FragileSpeedster subversive faction]] that cannot afford to have as high-profile units as GDI. Make no mistake -- that just means you won't see their wrecking ball units before the building is rubble.

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** The [[NGOSuperpower Brotherhood of NOD]] Nod]] -- or simply "NOD" "Nod" (same as the biblical place) -- the other "good guy" faction, is a much more [[FragileSpeedster subversive faction]] that cannot afford to have as high-profile units as GDI. Make no mistake -- that just means you won't see their wrecking ball units before the building is rubble.

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* In ''VideoGame/UrbanAssault'', the Resistance (the side that you control) gets the Rhino. The Rhino is an ultra-heavy artillery unit that fires nuclear warheads to quickly destroy buildings!! Additionally the Rhino is the only artillery unit in the game, other factions will just have to send enough heavy tanks and bombers to do the job.


* The primary weapon of the City Destroyers in ''Film/IndependenceDay''. Not only does it wipe out the target building within seconds, it generates t

to:

* The primary weapon of the City Destroyers in ''Film/IndependenceDay''. Not only does it wipe out the target building within seconds, it generates ta fireball that completely annihilates the surrounding city.

Added DiffLines:

[[folder:Film]]
* The primary weapon of the City Destroyers in ''Film/IndependenceDay''. Not only does it wipe out the target building within seconds, it generates t
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