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For when the individually-sentient parts of the body are [[AnthropomorphicPersonification depicted as humanoids,]] see AnthropomorphizedAnatomy.

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* The Disney short ''WesternAnimation/InnerWorkings'' anthropomorphizes a man's organs. The main conflict is between [[EmotionsVsStoicism the carefree, party-loving heart and the serious, risk-avoiding brain]]. Other organs like the lungs, the intestines and [[ToiletHumor the urine bladder]] have minor roles.

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* ''VideoGame/CultistSimulator'' has [[AlmightIdiot The Heart Relentless]], who does not permit conclusion. He is the closest thing the setting has to a GodOfGood, as he beats ceaselessly to protect the skin of the world from [[PuppeteerParasite the Worms]] and [[EldritchAbomination the Gods-from-Nowhere]].

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[[folder: Anime and Manga]]
* The plot of ''Manga/{{Chintsubu}}'' is about talking penises with their own thoughts at feelings. Yeah.
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* [[spoiler: Music/MelanieC]]'s left arm comes to live to deliver a punch while helping the narrator with an OffhandBackhand at [[MadScientist Monty]] in ''[[http://fav.me/dd7ow55 Case of the Missing Technology]]''.

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* ''{{VideoGame/Terraria}}'' brings us the Eye and Brain of Cthulhu, two early-game bosses. The Eye returns during the FinalBoss as the [[spoiler:True Eye of Cthulhu]], a minion summoned by the [[spoiler:Moon Lord]]. The Twins would qualify for this trope, except for the fact that [[spoiler:they’re robots]].

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[[folder: Music]]
* Music/LilDicky has his brain appear as a separate entity in the ''Pillow Talking'' video
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** Also averted in the same dlc. Several wandering opponents seem to be animated skeletons wearing body armor. They turn out to be Y-17 Trauma Harnesses, devices designed to fight a defensive action while autonomously evacuating the wounded soldiers wearing them. The suits couldn't tell if the wearer survived the wounds, couldn't tell friend from foe, and couldn't identify where they were supposed to take the wounded. The suit is animated (and hostile); the skeletons are just all that's left of the people they were supposed to protect.

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** Also averted in the same dlc. Several wandering opponents seem to be animated skeletons wearing body armor. They turn out to be Y-17 Trauma Harnesses, devices designed to fight a defensive action while autonomously evacuating the wounded soldiers wearing them. The suits couldn't tell if the wearer survived the wounds, couldn't tell friend from foe, and couldn't identify where they were supposed to take the wounded. The suit is suits are animated (and hostile); the skeletons are just all that's left of the people they were supposed to protect.


** Also averted in the same dlc. Several wandering opponents seem to be animated skeletons wearing body armor. They turn out to be body armor that was designed to fight a defensive action while autonomously evacuating the wounded soldier wearing it. The suits couldn't tell if the wearer survived the wounds, couldn't tell friend from foe, and couldn't identify where they were supposed to take the wounded. The suit is animated (and hostile); the skeleton is just all that's left of the person it was supposed to protect.

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** Also averted in the same dlc. Several wandering opponents seem to be animated skeletons wearing body armor. They turn out to be body armor that was Y-17 Trauma Harnesses, devices designed to fight a defensive action while autonomously evacuating the wounded soldier soldiers wearing it.them. The suits couldn't tell if the wearer survived the wounds, couldn't tell friend from foe, and couldn't identify where they were supposed to take the wounded. The suit is animated (and hostile); the skeleton is skeletons are just all that's left of the person it was people they were supposed to protect.


** Also averted in the same dlc. Several wandering opponent seem to be animated skeletons wearing body armor. They turn out to be body armor that was designed to fight a defensive action while autonomously evacuating the wounded soldier wearing it. The suits couldn't tell if the wearer survived the wounds, couldn't tell friend from foe, and couldn't identify where they were supposed to take the wounded. The suit is animated (and hostile); the skeleton is just all that's left of the person it was supposed to protect.

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** Also averted in the same dlc. Several wandering opponent opponents seem to be animated skeletons wearing body armor. They turn out to be body armor that was designed to fight a defensive action while autonomously evacuating the wounded soldier wearing it. The suits couldn't tell if the wearer survived the wounds, couldn't tell friend from foe, and couldn't identify where they were supposed to take the wounded. The suit is animated (and hostile); the skeleton is just all that's left of the person it was supposed to protect.

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** Also averted in the same dlc. Several wandering opponent seem to be animated skeletons wearing body armor. They turn out to be body armor that was designed to fight a defensive action while autonomously evacuating the wounded soldier wearing it. The suits couldn't tell if the wearer survived the wounds, couldn't tell friend from foe, and couldn't identify where they were supposed to take the wounded. The suit is animated (and hostile); the skeleton is just all that's left of the person it was supposed to protect.


* In ''MonsterPulse'', this is practically the entire premise. A mysterious energy somehow "infects" people and brings a randomly-chosen body part or organ to life as a separate, autonomous being. Unlike most of the examples on this page, they don't have human-level intelligence; they can vocalize and understand orders, but are only a little bit smarter than a well-trained animal.

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* In ''MonsterPulse'', ''Webcomic/MonsterPulse'', this is practically the entire premise. A mysterious energy somehow "infects" people and brings a randomly-chosen body part or organ to life as a separate, autonomous being. Unlike most of the examples on this page, they don't have human-level intelligence; they can vocalize and understand orders, but are only a little bit smarter than a well-trained animal.



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* In ''Webcomic/TeamFortress2 #5: Old Wounds'', Demo hallucinates that his liver, sick of his alcohol-soaked existence, is leaving him for good. It plays out like a breakup scene.
-->"Alright, heart, figure out what the liver did. Lungs, you guard my rectum. Liver ain't welcome here any more."


* The internal enemies in ''BowsersInsideStory'' are things like immune cells, which attack with a body check, and neurons, which attack by way of electric shocks.

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* The internal enemies in ''BowsersInsideStory'' ''VideoGame/MarioAndLuigiBowsersInsideStory'' are things like immune cells, which attack with a body check, and neurons, which attack by way of electric shocks.

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