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* Averted in the ''VideoGame/KisekiSeries'', where every establishment you visit, from stores to street vendors, is a legitimate business that deals with customers besides you on a regular basis. There are many [[AdventureGuild Bracers]] besides you who need to make use of the weapon shops, after all. Some sidequests have you testing new products before they go on the mass-market.

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* Surprisingly averted in the tabletop RPG version of ''TabletopGame/BattleTech'', ''Mechwarrior''. Books contain both availability and price stats for mundane items like food, lodging, transport, and personal items like tablet computers and Bluetooth headsets. It also included a surprisingly exhaustive list of clothing with no military application whatsoever, including differentiating between simple underwear and lingerie!


* Played with in the first two installments of the ''VideoGame/PokemonMysteryDungeon'' series. On one hand, each has a town that seems oddly specific to rescue teams. Some could serve multiple functions, like the bank or Kecleon Shop, but what's an ordinary Pokemon going to do with a Link Shop or a Treasure-Box opening stall? On the other hand, virtually every Pokemon you meet in the towns ''are'' members of various teams, and the main items you use tend to be food items. Averted in the ''Gateway to Infinity'' series, where you'll have to build most of the rescue team shops yourself.

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* Played with in the first two installments of the ''VideoGame/PokemonMysteryDungeon'' series. On one hand, each has a town that seems oddly specific to rescue teams. Some could serve multiple functions, like the bank or Kecleon Shop, but what's an ordinary Pokemon going to do with a Link Shop or a Treasure-Box opening stall? On the other hand, virtually every Pokemon you meet in the towns ''are'' members of various teams, and the main items you use tend to be food items. Averted in the ''Gateway ''Gates to Infinity'' series, where you'll have to build most of the rescue team shops yourself.















* Most ''Franchise/FinalFantasy'' and similar games follow this trope to a T; however, in an interesting addition, ''VideoGame/FinalFantasyVII'' let you spend the insane amount of cash you get while grinding to beat the [[BonusBoss Weapon bonus bosses]] by buying a ''villa''. It's totally useless except for [[BraggingRightsReward Bragging Rights]] (and a place to store a particular useless item you can collect several times).

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* Most ''Franchise/FinalFantasy'' ''VideoGame/FinalFantasy'' and similar games follow this trope to a T; however, in an interesting addition, ''VideoGame/FinalFantasyVII'' let you spend the insane amount of cash you get while grinding to beat the [[BonusBoss Weapon bonus bosses]] by buying a ''villa''. It's totally useless except for [[BraggingRightsReward Bragging Rights]] (and a place to store a particular useless item you can collect several times).


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* In ''VideoGame/{{Moonlighter}}'' it's up to Will to get Rynoka's economy in motion by gauging his prices correctly and investing in the town to get other merchants to come.

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* Averted in ''VideoGame/FinalFantasyXV'', where your characters patronize the same restaurants and convenience stores as everybody else. Given the game's [[LowFantasy rather grounded]] approach, even things like a HealingPotion don't come from any sort of speciality shops - they're mundane sodas and energy drinks given a boost by [[PlayerCharacter Noctis']] RoyaltySuperpower.


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* A justified game mechanic in ''VideoGame/XenobladeChronicles2''. At the start of the game, the global economy is in steep recession due to habitable land quickly disappearing, leading to high prices and limited availability. As you complete sidequests, spend and make money, or even just chat to locals, an areas "Development Level" rises, lowering prices and allowing your mercenary force to help secure new contracts and trade route, leading to further development, new sidequests, and commentary from [=NPCs=] on how the improving economy leads to better quality of life. Eventually, you can start buying the deeds to various shops, giving you certain buffs and a cheery welcome from the shopkeeper.
** You can also buy a lot of mundane items from shops most games would leave out, everything from snacks to board games to cloth. Giving these "lifestyle items" to characters boosts their morale, which translates into stat bonuses for a duration.


* Averted in VideoGame/StoryOfSeasons, where some other villagers are farmers, too, so they likely need the same stuff.



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* Averted in VideoGame/StoryOfSeasons, VideoGame/StoryOfSeasons2014, where some other villagers are farmers, too, so they likely need the same stuff.



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* Averted in ''Monster Girl Quest: Paradox'', where towns contain at least one and often multiple food shops. Food is fairly important in the game, as you can give it to enemies or allies to raise RelationshipValues or use it as ingredients in cooking-related skills. You can even eat it directly to restore some HP, though there are much better options for healing. Additionally, some of the equipment you can buy is tools or clothing that normal people might wear.


* Played with across the ''Franchise/GrandTheftAuto'' series:

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* Played with across the ''Franchise/GrandTheftAuto'' ''VideoGame/GrandTheftAuto'' series:


* Averted in ''Franchise/TheElderScrolls'' games, where you can buy everything from wooden spoons to houses. ''VideoGame/TheElderScrollsVSkyrim'' has general shops filled with normal housing items and dedicated food stores. Of course most shops will have something for adventures, and there is an abundance of weapons, but it a world as dangerous as Skyrim it doesn't seem out of place.

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* Averted in throughout most of ''Franchise/TheElderScrolls'' games, series, where in addition to the normal adventuring fare (weapons, armor, potions, spells, etc.), you can buy everything from wooden spoons to houses. ''VideoGame/TheElderScrollsVSkyrim'' has general find shops filled with normal housing selling items and dedicated food stores. Of course most shops will have something for adventures, and there is an abundance of weapons, but it a world that the average citizenry would want or need (food, drinks, books, VendorTrash, useless decorative clutter, etc.) as dangerous as Skyrim it doesn't seem out of place.well.


* In [[VideoGame/NobundagasAmbition Nobunaga's Ambition 2: Lord of Darkness]] for the SNES, the only things you can buy ACROSS THE WHOLE OF JAPAN are guns, rice, teacups and (in battle situations) horses. Sure, the platform has its programming limitations, but what about sushi? Fish? Bows? Arrows? Sake? Do they all walk around naked? All that gold and huge castles, with no place for the average Japanese to live.

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* In [[VideoGame/NobundagasAmbition ''[[VideoGame/NobundagasAmbition Nobunaga's Ambition 2: Lord of Darkness]] Darkness]]'' for the SNES, the only things you can buy ACROSS THE WHOLE OF JAPAN are guns, rice, teacups and (in battle situations) horses. Sure, the platform has its programming limitations, but what about sushi? Fish? Bows? Arrows? Sake? Do they all walk around naked? All that gold and huge castles, with no place for the average Japanese to live.


* In ''Nobunaga's Ambition 2: Lord of Darkness'' for the SNES, the only things you can buy ACROSS THE WHOLE OF JAPAN are guns, rice, teacups and (in battle situations) horses. Sure, the platform has its programming limitations, but what about sushi? Fish? Bows? Arrows? Sake? Do they all walk around naked? All that gold and huge castles, with no place for the average Japanese to live.

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* In ''Nobunaga's [[VideoGame/NobundagasAmbition Nobunaga's Ambition 2: Lord of Darkness'' Darkness]] for the SNES, the only things you can buy ACROSS THE WHOLE OF JAPAN are guns, rice, teacups and (in battle situations) horses. Sure, the platform has its programming limitations, but what about sushi? Fish? Bows? Arrows? Sake? Do they all walk around naked? All that gold and huge castles, with no place for the average Japanese to live.


* {{Wasteland2)) is a world where everybody needs weapons but food is usually classified as junk. On the other hand, there are still traders for alcoholic drinks and drugs, so no wonder the world is a mess.

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* {{Wasteland2)) Wasteland2 is a world where everybody needs weapons but food is usually classified as junk. On the other hand, there are still traders for alcoholic drinks and drugs, so no wonder the world is a mess.


** Averted hard in ''VideoGame/{{Persona 5}}'', sensibly enough, being set in Tokyo. Most of the shops are grocery stores, music shops, drugstores and general convenience stores, etc., including such things as a shoe repair station (not that you'll need it). Anything out of the ordinary is bought under-the-counter at an extremely shady medical clinic and {{Yakuza}}-affiliated "model weapons shop".

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** Averted hard in ''VideoGame/{{Persona 5}}'', sensibly enough, being set in Tokyo. Most of the shops are grocery stores, music shops, drugstores and general convenience stores, etc., including such things as a shoe repair station (not that you'll need it). Anything out of the ordinary is bought under-the-counter at an extremely shady medical clinic and {{Yakuza}}-affiliated "model weapons shop".

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