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* ''VideoGame/LethalCompany'': The Bracken has dark red skin that blends well in the darkness and try to sneak up on players, giving them a NeckSnap should they succeed. [[ArtificialBrilliance Their AI also tries to avoid being in direct line of sight and will take alternative routes to do so]]. They are entirely silent in their approach, but one look at them will make them hiss and back away for a few seconds.
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fix typo
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* In ''VideoGame/TombRaiderIII'', the India levels are riddled with giant cobras that lurk in the brush and rear up to attack if Lara gets too close. Fortunately, the snakes can't move, so so if Lara is ''very'' careful she can make them rear up, then backflip out of their attack radius and kill them from a safe distance. The Nevada Desert level has similar snakes, probably meant to be rattlesnakes.
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* In ''VideoGame/TombRaiderIII'', the India levels are riddled with giant cobras that lurk in the brush and rear up to attack if Lara gets too close. Fortunately, the snakes can't move, so so if Lara is ''very'' careful she can make them rear up, then backflip out of their attack radius and kill them from a safe distance. The Nevada Desert level has similar snakes, probably meant to be rattlesnakes.
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* In ''VideoGame/TombRaiderIII'', the India levels are riddled with giant cobras that lurk in the brush and rear up to attack if Lara gets too close. Fortunately, the snakes can't move, so so if Lara is ''very'' careful she can make them rear up, then backflip out of their attack radius and kill them from a safe distance. The Nevada Desert level has similar snakes, probably meant to be rattlesnakes.
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* ''VideoGame/HollowKnight'' has the Fool Eaters, ManEatingPlant things that hide in not just floors but walls and ceilings. They only emerge briefly when you enter their attack range, which makes it slightly tricky to grind them to refill your Soul meter.
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* ''VideoGame/HollowKnight'' has ''VideoGame/HollowKnight'': Many of the Greenpath's enemies blend well with the green plants and moss of their land.
** Mosscreeps lie flat and almost invisible against the greenery, and pop out and start moving once the player comes close to them.
** Moss Chargers burst directly out of the ground when the player enters their territories, charge towards him, and vanish back underground to ready another attack.
** Moss Knights hide in thick bushes, waiting to ambush the enemy. It may throw the player off guard during the first scripted Moss Knight encounter, but they can be spotted easily since the "hidden" Moss Knights still have their heads popping out of the bush.
** Fool Eaters, ManEatingPlant things that hide in not just floors but walls and ceilings. They only emerge briefly when you enter their attack range, which makes it slightly tricky to grind them to refill your Soul meter.
** Mosscreeps lie flat and almost invisible against the greenery, and pop out and start moving once the player comes close to them.
** Moss Chargers burst directly out of the ground when the player enters their territories, charge towards him, and vanish back underground to ready another attack.
** Moss Knights hide in thick bushes, waiting to ambush the enemy. It may throw the player off guard during the first scripted Moss Knight encounter, but they can be spotted easily since the "hidden" Moss Knights still have their heads popping out of the bush.
** Fool Eaters, ManEatingPlant things that hide in not just floors but walls and ceilings. They only emerge briefly when you enter their attack range, which makes it slightly tricky to grind them to refill your Soul meter.
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* ''VideoGame/{{Fallout}}'':
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* ''VideoGame/{{Fallout}}'': ''Franchise/{{Fallout}}'':
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** ''VideoGame/CastlevaniaHarmonyOfDissonance'': There's a skeleton enemy who hides inside a {{mirror|Monster}}, and who'll attack you if passed.
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** ''VideoGame/TheLegendOfZeldTwilightPrincess'': Torch slugs often hang on the ceilings of the Goron Mines, dropping down on Link's head when he passes underneath.
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** ''VideoGame/TheLegendOfZeldTwilightPrincess'': ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Torch slugs often hang on the ceilings of the Goron Mines, dropping down on Link's head when he passes underneath.
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** ''VideoGame/TheLegendOfZeldTwilightPrincess'': Torch slugs often hang on the ceilings of the Goron Mines, dropping down on Link's head when he passes underneath.
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*** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' adds Evermeans, treelike enemies that spend most of their time still and rooted in the dirt, looking precisely the same as regular flora up until the moment when Link wanders close enough that they uproot themselves and attack.
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** ''VideoGame/ZeldaIITheAdventureOfLink'': In Saria and Darunia Towns, some of the townspeople turn into Aches after you talk to them. These are fairly easy to avoid, though -- just... don't talk to the random townspeople. They very rarely have anything interesting to say anyway.
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** ''VideoGame/ZeldaIITheAdventureOfLink'': ''VideoGame/ZeldaIITheAdventureOfLink'':
*** In Saria and Darunia Towns, some of the townspeople turn into Aches after you talk to them. These are fairly easy to avoid, though -- just... don't talk to the random townspeople. They very rarely have anything interesting to sayanyway.anyway.
*** Deelers remain hidden in the canopy of forest stages until Link comes close, and then quickly rappel down to attack.
*** In Saria and Darunia Towns, some of the townspeople turn into Aches after you talk to them. These are fairly easy to avoid, though -- just... don't talk to the random townspeople. They very rarely have anything interesting to say
*** Deelers remain hidden in the canopy of forest stages until Link comes close, and then quickly rappel down to attack.
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** ''VideoGame/ZeldaIITheAdventureOfLink'': In Saria and Darunia Towns, some of the townspeople turn into Aches after you talk to them. These are fairly easy to avoid, though -- just... don't talk to the random townspeople. They very rarely have anything interesting to say anyway.
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->''"M. Bush. This bizarre creature is only found in the jungles of Lavalava Island. It pretends to be a bush, but it's actually a hunter waiting to surprise prey. I don't wanna be prey. Do you?"''
-->-- '''Goombario''', ''VideoGame/PaperMario64''
-->-- '''Goombario''', ''VideoGame/PaperMario64''
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[[folder: Action-Adventure]]
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* ''VideoGame/ANNOMutationem'': The Trans Grub at [[AbandonedLaboratory Freeway 42]] hides itself underneath the ground until it senses something on top and then quickly emerges to swallow the target whole.
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** In [[VideoGame/{{Castlevania}} the first game]], the Fish Man pops out of the water in sewer-based levels the moment you get too close to the edge of an overhang.
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** In [[VideoGame/{{Castlevania}} [[VideoGame/CastlevaniaI the first game]], the Fish Man pops out of the water in sewer-based levels the moment you get too close to the edge of an overhang.
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[[folder: Action Games]]
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[[folder: Beat 'em Up]]
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[[folder: Fighting Games]]
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[[folder: First-Person Shooter]]
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* ''VideoGame/MetroidOtherM'' has the Grippers, which pretend to be random flowers growing in the background before jumping out and attacking when you walk past.
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* ''Franchise/{{Metroid}}''
** ''VideoGame/SuperMetroid'': Alcoons hide underground and spring up in front of Samus to impede her progress.
** ''VideoGame/MetroidOtherM'' has the Grippers, which pretend to be random flowers growing in the background before jumping out and attacking when you walk past.
** ''VideoGame/SuperMetroid'': Alcoons hide underground and spring up in front of Samus to impede her progress.
** ''VideoGame/MetroidOtherM'' has the Grippers, which pretend to be random flowers growing in the background before jumping out and attacking when you walk past.
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[[folder: [=MMORPGs=]]]
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[[folder: Platformers]]
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* ''VideoGame/{{Klonoa}}'': In ''Lunatea's Veil'', there's a plant-like monster that lurks within tunnels in the walls and will try to eat Klonoa if he gets too close. A [[MascotMook Moo]] needs to be thrown in its way as bait in order to get past.
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* ''VideoGame/{{Klonoa}}'': In ''Lunatea's Veil'', ''VideoGame/Klonoa2LunateasVeil'', there's a plant-like monster that lurks within tunnels in the walls and will try to eat Klonoa if he gets too close. A [[MascotMook Moo]] needs to be thrown in its way as bait in order to get past.past.
* In ''VideoGame/Sly2BandOfThieves'', at Canada, enemies will occasionally hide in the outhouses to immediately burst out once Sly and his teammates get close enough.
* In ''VideoGame/Sly2BandOfThieves'', at Canada, enemies will occasionally hide in the outhouses to immediately burst out once Sly and his teammates get close enough.
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[[folder: Shoot 'em Ups]]
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[[folder: Wide-Open Sandbox]]
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