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* AscendedFanBoy: Before he got hired, Matt had played, read, and generally devoured anything directly or indirectly related to Black Arts games. He eventually worked his way through QA and became a member of the production team. He also acts as Black Arts' unofficial lore-keeper. If someone needs to know how many variety livestock were in RoGIII, they turn to Matt.

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* AscendedFanBoy: Before he got hired, Matt had played, read, and generally devoured anything directly or indirectly related to Black Arts games. He eventually worked his way through QA and became a member of the production team. He also acts as Black Arts' unofficial lore-keeper. If someone needs to know how many variety varieties of livestock were appeared in RoGIII, ''Realms of Gold III,'' they turn to Matt.

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* BlackBox: WAFFLE is explicitly described as such in the narration, "a black box at the heart of Black Arts." No one really knows how it works except for its now-dead creator.
* DreamingTheTruth: A likely explanation for Russell's {{Helpful Hallucination}}s: Most of the time it seems Russell fell asleep and forgot about it, since after most of the encounters he mentions waking up. Most of their advice (other than one InfoDump about Lisa) concerns things he's seen before and nearly forgotten, such as [[spoiler:Mournblade]].



* HelpfulHallucination: Very early on the four main characters from the Black Arts games start appearing to Russell. This seems to be purely a literary technique since there's no sign of drug use, head injury, or (aside from this) any serious psychological issues. They offer encouragement and occasionally advice. May be a case of ImaginaryFriend as well.
** Most of the time it seems Russell fell asleep and forgot about it since after most of the encounters he mentions waking up.

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* HelpfulHallucination: Very early on the four main characters from the Black Arts games start appearing to Russell. This seems to be purely a literary technique since there's no sign of drug use, head injury, or (aside from this) any serious psychological issues. They offer encouragement and occasionally advice. May be a case of ImaginaryFriend as well.
** Most of the time it seems Russell fell asleep and forgot about it since after most of the encounters he mentions waking up.
well. Or see this page's entry for DreamingTheTruth.
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** Most of the time it seems Russell fell asleep and forgot about it since after most of the encounters he mentions waking up.

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* FirstPersonPerspective



* SaveScumming: In universe. The WAFFLE engine was designed to prevent that. In order to make choices more meaningful, you can't load up previous saves in-game. This apparently turned off a lot of would-be consumers of their games. Also becomes an important plot-point as saved games carry on through all the Black Arts games, even ones that are different genres and time periods.

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* SaveScumming: In universe. The WAFFLE engine was designed to prevent that. In order to make choices more meaningful, you can't load up previous saves in-game. This apparently turned off a lot of would-be consumers of their games. Also becomes an important plot-point as saved games carry on through all the Black Arts games, even ones that are different genres and time periods. This adds tension late in the book when they are trying to squash a bug.
* SecondPersonNarration: While the story is told from FirstPersonPerspective, Russell, the narrator, has a habit of dipping into this when discussing his gaming experiences and describing games in general. In fact, his use of the word "you" could be considered a TitleDrop.
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* ReasonableAuthorityFigure: Don. He apparently never loses his temper, keeps morale up and steered Black Arts through some tough times.

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* ReasonableAuthorityFigure: Don. He apparently never loses his temper, keeps morale up and steered Black Arts through some tough times. Russell seems to look up to him as an older brother when they are in fact the same age.
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* ReasonableAuthorityFigure: Don. He apparently never loses his temper, keeps morale up and steered Black Arts through some tough times.
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** Simon and Darren's summer camp fight was viewed as this by Russell. However, [[spoiler: his friends simply didn't trust him after it became apparent he was somewhat embarrassed to hang out with them and didn't tell him the truth.]]
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** Nobody knows exactly what caused the fight between Simon and Darren. Simon's dead and Darren ain't talkin.



* UpToEleven: The WAFFLE engine. It was originally created by high-schoolers who were trying to program a video game for a school project. Later, teenagers at a computer summer-camp added all sorts of new features. It eventually evolved into something so powerful that nobody at the game studio itself is quite sure how it works after the guy who created it died. Yet, it still powers all of their games.

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* UpToEleven: The WAFFLE engine. It was originally created by high-schoolers who were trying to program a video game for a school project. Later, teenagers at a computer summer-camp added all sorts of new features. It eventually evolved into something so powerful that nobody at the game studio itself is quite sure how it works after the guy who created it died. Yet, it still powers all of their games.
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* FunWithAcronyms: The WAFFLE in WAFFLE engine may have been an acronym, but only Simon knew what it stood for, if anything.

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* FunWithAcronyms: The WAFFLE in WAFFLE engine may have been an acronym, but only engine. Only Simon knew what it stood for, if anything.
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* {{Jerkass}}: Darren engineered a coup behind the scenes to leave Black Arts and take most of their top development staff with him, essentially stabbing his long-time friend Don in the back. [[spoiler: He does help save the day in the end however.]]
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* NoodleIncident: At least two:

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* NoodleIncident: At least two:Multiple examples:
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* ApocalypseHow: At least of the world financial variety if Black Arts can't figure out a way to patch their engine.

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* ApocalypseHow: At least of in regards to the world financial variety world's economy if Black Arts can't figure out a way to patch their engine.
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** Also, Russell never explains the circumstances of him leaving law school.
* SaveScumming: In universe. The WAFFLE engine was designed to prevent that. In order to make choices more meaningful, you can't load up previous saves in-game. This apparently turned off a lot of would-be consumers of their games. Also becomes an important plot-point as saved games carry on through all the Black Arts games, even ones that are different genres and time periods.
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None

Added DiffLines:

* AscendedFanBoy: Before he got hired, Matt had played, read, and generally devoured anything directly or indirectly related to Black Arts games. He eventually worked his way through QA and became a member of the production team. He also acts as Black Arts' unofficial lore-keeper. If someone needs to know how many variety livestock were in RoGIII, they turn to Matt.
Is there an issue? Send a MessageReason:
None


* FunWithAcronyms: The WAFFLE in WAFFLE engine is capitalized, but nobody but Simon knew if it stood for anything.

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* FunWithAcronyms: The WAFFLE in WAFFLE engine is capitalized, may have been an acronym, but nobody but only Simon knew if what it stood for for, if anything.
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* FunWithAcronyms: The WAFFLE in WAFFLE engine is capitalized, but nobody but Simon knew if it stood for anything.



* UpToEleven: The WAFFLE engine. It was originally created by high-schoolers who were trying to program a video game for a school project. Later, teenagers at a computer summer-camp added all sorts of new features. It eventually evolved into something so powerful that nobody at the game studio itself is quite sure how it works after the guy who created it died. Yet, it still powers all of their games.

to:

* UpToEleven: The WAFFLE engine. It was originally created by high-schoolers who were trying to program a video game for a school project. Later, teenagers at a computer summer-camp added all sorts of new features. It eventually evolved into something so powerful that nobody at the game studio itself is quite sure how it works after the guy who created it died. Yet, it still powers all of their games.
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* Noodle Incident: At least two:

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* Noodle Incident: NoodleIncident: At least two:

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* UpToEleven: The WAFFLE engine. It was created by high-schoolers who were trying to program a video game for a school project. It evolved into something so powerful that nobody at the game studio itself is quite sure how it works after the guy who created it died. Yet, it still powers all of their games.

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* Noodle Incident: At least two:
** Nobody knows exactly what caused the fight between Simon and Darren. Simon's dead and Darren ain't talkin.
** Simon's death. It is alluded to, but never spelled out by the narrator.
* UpToEleven: The WAFFLE engine. It was originally created by high-schoolers who were trying to program a video game for a school project. project. Later, teenagers at a computer summer-camp added all sorts of new features. It eventually evolved into something so powerful that nobody at the game studio itself is quite sure how it works after the guy who created it died. Yet, it still powers all of their games.
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** More specifically, as part of the design process, he has to list every single character, object, weapon, action, etc. in the game world. A (very) partial list: "door, horseshoe, catapult, tiara, bucket, stone - large (4'), stone - medium (s'), stone - small (1'), stone - tiny (1).

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** More specifically, as part of the design process, he has to list every single character, object, weapon, action, etc. in the game world. A (very) partial list: "door, horseshoe, catapult, tiara, bucket, stone - large (4'), stone - medium (s'), stone - small (1'), stone - tiny (1).(1).
* UpToEleven: The WAFFLE engine. It was created by high-schoolers who were trying to program a video game for a school project. It evolved into something so powerful that nobody at the game studio itself is quite sure how it works after the guy who created it died. Yet, it still powers all of their games.
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* FictionalCounterpart: Realms of Gold is based on the {{roguelike}} games of the 1980s, only so ahead of its time that games had engines based on it over a decade later.

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* FictionalCounterpart: Realms of Gold is based on the {{roguelike}} RogueLike games of the 1980s, only 1980s. While graphically similar, the simulation engine running it was so ahead of its time that it powered games had engines based on it over a decade later.
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** More specifically, as part of the design process, he has to list every single character, object, weapon, action etc in the game world. A (very) partial list: "door, horseshoe, catapult, tiara, bucket, stone - large (4'), stone - medium (s'), stone - small (1'), stone - tiny (1).

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** More specifically, as part of the design process, he has to list every single character, object, weapon, action etc action, etc. in the game world. A (very) partial list: "door, horseshoe, catapult, tiara, bucket, stone - large (4'), stone - medium (s'), stone - small (1'), stone - tiny (1).
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* LongList: Russell discovers that a good chunk of his duties as a game designer is creating these.

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* LongList: Russell discovers that a good chunk of his duties as a game designer is creating these.these.
** More specifically, as part of the design process, he has to list every single character, object, weapon, action etc in the game world. A (very) partial list: "door, horseshoe, catapult, tiara, bucket, stone - large (4'), stone - medium (s'), stone - small (1'), stone - tiny (1).
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* HackerCave: The Black Arts office is a very stereotypical game development office, consisting mainly of a single large room, half of which is an unused empty wasteland and the other half of which is filled with computers, video games and various toys. A number of the staff stay there for multiple days in a row, sleeping under their desks and living off of snacks from the break room, especially as it gets later into the development cycle.

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* HackerCave: The Black Arts office is a very stereotypical game development office, consisting mainly of a single large room, half of which is an unused empty wasteland and the other half of which is filled with computers, video games and various toys. A number of the staff stay there for multiple days in a row, sleeping under their desks and living off of snacks from the break room, especially as it gets later into the development cycle.cycle.
* LongList: Russell discovers that a good chunk of his duties as a game designer is creating these.
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* FictionalCounterpart: Realms of Gold is based on the {{roguelike}} games of the 1980s, only so ahead of its time that games had engines based on it over a decade later.
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* ApocalypseHow: At least of the world financial variety if Black Arts can't figure out a way to patch their engine.
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* FatAndSkinny: Simon and Darren respectively.
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Russell quickly finds a serious bug in the core game engine, and his attempts to track it down involve both a recapitulation of the history of video games from the early 80s to the late 90s (mostly as re-imagnined through fictional Black Arts games) and contemplation of the troubled relationships between the original group of friends.
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----
!!Provides Examples Of:

* HelpfulHallucination: Very early on the four main characters from the Black Arts games start appearing to Russell. This seems to be purely a literary technique since there's no sign of drug use, head injury, or (aside from this) any serious psychological issues. They offer encouragement and occasionally advice. May be a case of ImaginaryFriend as well.
* HackerCave: The Black Arts office is a very stereotypical game development office, consisting mainly of a single large room, half of which is an unused empty wasteland and the other half of which is filled with computers, video games and various toys. A number of the staff stay there for multiple days in a row, sleeping under their desks and living off of snacks from the break room, especially as it gets later into the development cycle.
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Starting the page

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''You'' is a 2013 novel by Austin Grossman about a fictionalized video game development company.

When Russell Marsh was in high school he ended up friends with a group of nerds. They wrote a video game as a school project which evolved into ''Realms of Gold''. When they graduated two of those friends started Black Arts Games, however Russell Marsh, who had always had a not very secret ambition to become "cool", abandoned his nerdy friends and hobbies and went to law school. Years later Black Arts has become moderately famous while Russell has dropped out of college and has struggled to find a career or vocation. Now, out of desperation to find some kind of meaning in his life, Russell is going back to his old friends and asking them for a job as a video game designer.

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