Follow TV Tropes

Following

History Literature / Xenos

Go To

OR

Added: 1837

Changed: 946

Is there an issue? Send a MessageReason:
adds and edits


* BadassPrincess:
** Aliana el Chanor, adopted princess of Melor. Master of the Life school with CombatMedic and FemmeFatale training.
** Kenara el Laynistina, Lady of the Ferns' House. Life Lady with the appropriate CombatMedic skills.
** Arna "Black", heiress to the Black Wolf totem clan. Black werewolf and Master Hunter. Currently a renegade to said totem clan, though.



** When the Dark lodges decide to make a point, the offender is placed somewhere public, has his arms and legs broken, is eviscerated and an enchanted scepter is planted in the ground through the living body. The resulting artifact serves as a Dark energy beacon while keeping the victim alive, conscious and in debilitating pain until their entire flesh has rotten to dust. This can only be done to Dark cultists or collaborators.

to:

** When the Dark lodges decide to make a point, the offender is placed somewhere public, has his arms and legs broken, is eviscerated and an enchanted scepter is planted in the ground through the living body. The resulting artifact serves as a Dark energy beacon while keeping the victim alive, conscious and in debilitating pain until their entire flesh has rotten to dust. This The ritual actually uses more power than it produces later and can only be done to performed on Dark cultists or collaborators.collaborators; thus it is used solely as an execution by torture.



* DissonantSerenity: the side offect of the legendary Ice Overlord power. While Ice mages are somewhat more likely to enter the TranquilFury state, coming closer to the Ice changes them. According to legends, Ice Overlord Hellaren lost all emotions when drawing upon the Ice in battle, and this is likely to happen to any other Ice Overlord.



* WarriorPrince: Orkhet of Miora, fifth son of the king. Neither willing to join the Church nor to serve Miora nor to participate in the power struggles of his siblings, Orkhet used his personal wealth to found a mercenary group he called "Gray Company". Orkhet became famous for the Gray Company's power, skill and loyalty to him and to each other as well as for being unpredictable in both accepting and declining candidates to his Gray Company. Orkhet's crowning achievement was a bold raid as never seen before: the Gray Company was the second large unit after the Interregnum to enter the Blight. But instead of following a quest with suicidal determination, as the forces of the Council of Loyals did, the Gray Company returned. Orkhet's tactical skill became apparent - he created a unit capable of raiding the Blight for {{Plunder}}.

to:

* WarriorPrince: WarriorPrince:
**
Orkhet of Miora, fifth son of the king. Neither willing to join the Church nor to serve Miora nor to participate in the power struggles of his siblings, Orkhet used his personal wealth to found a mercenary group he called "Gray Company". Orkhet became famous for the Gray Company's power, skill and loyalty to him and to each other as well as for being unpredictable in both accepting and declining candidates to his Gray Company. Orkhet's crowning achievement was a bold raid as never seen before: the Gray Company was the second large unit after the Interregnum to enter the Blight. But instead of following a quest with suicidal determination, as the forces of the Council of Loyals did, the Gray Company returned. Orkhet's tactical skill became apparent - he created a unit capable of raiding the Blight for {{Plunder}}.{{Plunder}}.
** Djayd of Ayra. Skilled MagicKnight, but more of a diplomat due to being the most likely heir to the throne.
** Valud of Soniya. Conspired against older siblings, deported from Soniya, joined the Chasseurs of the Dragons' Ridge. Captured by the elves, Valud managed to escape and return to Soniya.

Added: 2178

Changed: 5605

Removed: 692

Is there an issue? Send a MessageReason:
adds and edits


* AlreadyDoneForYou: Vlad has learned of a tainted silver mine close to the Stoka village. Upon entering the mine, he finds most of the tainted and undead creatures already killed. Justified as the mine has very recently been taken over by a couple of Dark lodge mages who caught and magically enslaved three vampires and then ordered the vampires to make the mine habitable, i.e. to deal with everything that didn't instantly succumb to the Dark mages' control.



* AnIcePerson: secondary Ice school, combining Air and Water.



*** During the festive tourney in Diora, capital of Litiya, the engagement of Shator, heir-prince of Litiya to Asmina, princess of Velariya, is announced as LoveAtFirstSight. Darin, Shator's close friend, notes that the entire affair was arranged in a "civilized manner", i.e. both Shator and Asmina are effectively expected to have lovers for fun and pleasure.
*** Averted with Kert III. and Cheyta of Dekara. Kert, [[spoiler: then a HiddenBackupPrince posing as a minor Borderlander baron]], was wounded during a tourney and submitted to the care of the local Saint Auna's branch. Cheyta, the daughter of a minor noble, was assigned to Kert as a healer, and for them it was LoveAtFirstSight. Vlad, learning their story and checking the personnel list of the nearest Saint Auna's branch, notes that Saint Auna's Order must have a long-standing policy of matching healers with patients, doubling as Arland's largest matchmaking facility.
** Similarly common among nobles for equally political reasons. Werebeast clans have bigger marriage issues than other nobles due to following long-standing pedigree plans to ensure their survival. Several notable Hunters and Rangers of noble and high-noble birth have left their families to avoid marriage.
*** Deconstructed with Arna "Black". Her clan's plans for Arna's future ended as she fell in love with a boy from another clan. Her refusal to submit to marriage within the clan ended with a murder and a duel. Arna is technically a renegade by clan law.

to:

*** During the festive tourney in Diora, capital of Litiya, the engagement of Shator, heir-prince of Litiya Litiya, to Asmina, princess of Velariya, is announced as LoveAtFirstSight. Darin, Shator's close friend, notes that the entire affair was arranged in a "civilized manner", i.e. both Shator and Asmina are effectively expected to produce a heir and also to have lovers for fun and pleasure.
*** Averted with Kert III. and Cheyta of Dekara. Kert, [[spoiler: then a HiddenBackupPrince posing as a minor Borderlander baron]], was wounded during a tourney and submitted to the care of the local Saint Auna's branch. Cheyta, the daughter of a minor noble, was assigned to Kert as a healer, and for them it was LoveAtFirstSight. Vlad, learning their story and checking the personnel list of the nearest Saint Auna's branch, jokingly notes that Saint Auna's Order must have a long-standing policy of matching healers with patients, doubling as Arland's largest matchmaking facility.
** Similarly common among nobles for equally political reasons. Werebeast clans have bigger marriage issues than other nobles due to following long-standing pedigree plans to ensure their survival.survival as a WitchSpecies. Several notable Hunters and Rangers of noble and high-noble birth have left their families to avoid marriage.
*** Deconstructed with Arna "Black". Her clan's plans for Arna's future ended as she fell in love with a boy from another clan. Her refusal to submit to marriage within the clan ended with a her beloved's murder and a duel. Arna's duel with the murderer. Arna was exiled and is technically a renegade by clan law.



*** A peasant kid called Dils lost his entire family at the hands of a Dark lodge. The cultists simply didn't bother to finish off the boy, who survived to become a Death Lord and master Hunter Dils "Gloomy", one of the most powerful Hunters. Dils is known for hunting Dark cultists and human servants of the Fallen, often ignoring mindless tainted monsters and undead.

to:

*** A peasant kid called Dils lost his entire family at the hands of a Dark lodge. The cultists simply didn't bother to finish off the boy, who survived to become a Death Lord and master Hunter Dils "Gloomy", one of the most powerful Hunters. Dils is known for hunting Dark cultists and human servants of the Fallen, often ignoring mindless tainted monsters and undead.



* AnIcePerson: secondary Ice school, combining Air and Water.



* LivingLieDetector: Mind mages detect lies easily. Blood and Life mages can read individuals by monitoring their vitals, but are rarely proficient in doing so. Mind Mages can also defend themselves from detection. Working with MetaphoricallyTrue statements and abusing the ExactWords of the question works unless the Mind mage goes from questioning to [[MindProbe forced memory scanning]].

to:

* LingerieScene: During the conversation with Dara, Ellina telepathically prompts Vlad to drop his chalice and have her dress covered in wine. Then Ellina, playing the vain airhead, performs a freak-out, summoning servants to instantly try saving the dress. As the dress is being cleaned, Ellina reenters the room wearing just her lingerie and jewelry, and prompting several reactions:
** Dara becomes both surprised and envious of Ellina, allowing Ellina, a Mind Lady, to breach Dara's mental defenses.
** Vlad thinks to himself that he has now fulfilled his "mission for the history of Arland" by introducing lingerie to the female population.
* LivingLieDetector: Mind mages detect lies easily. Blood and Life mages can read individuals by monitoring their vitals, but are rarely proficient in doing so.so. Blood mages can usually master the closely related Mind school to some degree, e.g. for this purpose. Mind Mages can also defend themselves from detection. Working with MetaphoricallyTrue statements and abusing the ExactWords of the question works unless the Mind mage goes from questioning to [[MindProbe forced memory scanning]].



** After Vlad beats up several young nobles from Narina in Matvey's inn, sir Berg, the commandant of Belgor, issues a Hunter-Apprentice's amulet to Vlad. This instantly elevates Vlad to membership of the Hunters' Guild and thus to nobility, allowing the nobles to challenge Vlad. For sir Berg, this allows to resolve the situation with Vlad, technically a commoner, assaulting nobles, and is acceptable within the ethics of the Hunters and within the written law of the Orkhet and Narina kingdoms.

to:

** After Vlad beats up several young nobles from Narina in Matvey's inn, sir Berg, the commandant of Belgor, issues a Hunter-Apprentice's amulet to Vlad. This instantly elevates Vlad to membership of the Hunters' Guild and thus to nobility, allowing the nobles to challenge Vlad.Vlad for a duel. For sir Berg, this allows to resolve the situation with Vlad, technically a commoner, assaulting nobles, and is acceptable within the ethics of the Hunters and within the written law of the Orkhet and Narina kingdoms.



* MagicIsMental: with the exception of the clergy and the servants of the Fallen, this holds true. Mages have to learn, understand and downright trust their incantations, gestures, rituals and runes, since merely having a pool of {{Mana}} and the affinity to an element doesn't make a mage. Dunya, Matvey's daughter, has the potential to be a Death Lady, but lacks training. Kolar er Kilam, during his first meeting with Vlad, needs several minutes to cast a simple fireball, as he lived through months of being systematically tortured with a PowerNullifier.
** Dark lodges utilize the trust aspect in breaking captured mages by submitting them to a RestrainingBolt artifact.

to:

* MagicalGesture: foundation of the gestic casting style. Commonly combined with the verbal style, e.g. activating the spell by speaking the incantation and aiming with the gesture simultaneously. Since most mages know at least a bit of gestic casting, properly restraining a mage without one of the rare PowerNullifier artifacts includes binding the limbs and restraining, breaking or outright removing the fingers.
* MagicIsMental: with the exception of the clergy and the servants of the Fallen, this holds true. Mages have to learn, understand and downright trust their incantations, gestures, rituals and runes, since merely having a pool of {{Mana}} and the affinity to an element doesn't make a mage. Dunya, Matvey's daughter, has the potential to be a Death Lady, but lacks training. Kolar er Kilam, during his first meeting with Vlad, needs several minutes to cast a simple fireball, as he lived through months of being systematically tortured with a PowerNullifier.
** Dark lodges utilize the trust aspect in breaking captured mages by submitting them to a
PowerNullifier / RestrainingBolt artifact.



** All mages of the Hunters' Guild are {{MagicKnight}}s by necessity. Non-mages and weak mages compensate by e.g. being werebeasts, using lots of magical amulets and having ImplausibleFencingPowers.

to:

** All mages of the Hunters' Guild are {{MagicKnight}}s by necessity. Non-mages and weak mages compensate by e.g. being werebeasts, using lots of magical amulets and having acquiring ImplausibleFencingPowers.



** Subverted with Aliana el Chanor, adopted princess of Melor. Officially, the king of Melor found a dying woman with a baby in her arms during a hunt. The woman's last request was to raise the child as his own. While Vlad points out how unlikely it was for the king's bodyguards to miss a woman with a newborn child, and popular rumor calls Aliana Torin's bastard child, she is indeed adopted and not related to him by blood.

to:

** Subverted with Aliana el Chanor, adopted princess of Melor. Officially, the king of Melor found a dying woman with a baby in her arms during a hunt. The woman's last request was to raise the child as his own. While Vlad points out how unlikely it was for the king's bodyguards to miss a woman with a newborn child, and popular rumor calls Aliana Torin's bastard child, she child. In this case, Torin told the story close to the facts, and Aliana is indeed adopted and not related to him by blood.adopted.



* {{Mana}}, RegeneratingMana and {{ManaPotion}}s: Mana is used to describe the reserves of magical energy of an individual, but not their skill level. The mana reserves are almost impossible to increase, while skill and experience accumulate. Mages can exhaust themselves and need to recover, as to Vlad's surprise alchemists have not discovered a recipe for mana potions. There are three ways to rapidly recover mana:
** Rare gems called "Taya's Tears" will accumulate mana and, when fully charged, completely recharge any mage upon use. Since the gems work regardless of the user's mana reserves and can not be split among mages, recharging a weaker mage of a crucial element or skill is feasible. "Taya's Tears" are a trademark of Arland's druids, [[spoiler: and actually grow on unique plants]].

to:

* {{Mana}}, RegeneratingMana and {{ManaPotion}}s: Mana is used to describe the reserves of magical energy of an individual, but not their skill level. The Extending your actual mana reserves are almost impossible pool to increase, while skill your natural limit takes time and experience accumulate. training, and the process slows down as you approach said limit. Mages can exhaust themselves and need to recover, as to recover. To Vlad's surprise surprise, alchemists have not discovered a recipe for mana potions. There are three ways to rapidly recover mana:
** Rare gems called "Taya's Tears" will accumulate mana and, when fully charged, completely recharge any mage upon use. Since the gems work regardless of the user's mana reserves and can not cannot be split among mages, recharging a weaker mage of a crucial element or skill is occasionally feasible. "Taya's Tears" are a trademark of Arland's druids, [[spoiler: and actually grow on unique plants]].



** Life Lords and Ladies can essentially bottle their magic into expensive potions known as "Pink Fog". These will completely heal and restore mana; drinking a fraction of the dose works as a partial healing. Life mages are rare, Life Lords and Ladies are even rarer, and producing a "Pink Fog" supposedly exhausts them completely.
* TheMedic: Order of Saint Auna. This Order will accept sentients regardless of race, gender or personal history. The Order of Saint Auna will provide medical help to all sentients at no condition, except for being loyal to the Creator, and at no cost. Saint Auna's Order members will equally walk land and city, welcome and never hindered from entering both field and battlefield.
It is customary to leave donations for the order at any of their branches. Vlad notes that Saint Auna was a genius administrator, and Saint Auna's Order is among the few organizations he genuinely respects.

to:

** Life Lords and Ladies can essentially bottle their pure Life magic into expensive potions known as "Pink Fog". These will completely heal and restore mana; drinking a fraction of the dose works as a partial healing. Life mages are rare, Life Lords and Ladies are even rarer, and producing a "Pink Fog" supposedly exhausts them completely.
* TheMedic: Order of Saint Auna. This Order will accept sentients regardless of race, gender or personal history. The Order of Saint Auna will provide medical help to all sentients at no condition, except for being loyal to the Creator, Creator and at no cost. Saint Auna's Order members will equally walk land enter palace and city, welcome and never hindered from entering both hut, field and battlefield.
** It is customary to leave donations for the order at any of their branches. Vlad notes that Saint Auna was a genius administrator, and Saint Auna's Order is among the few organizations he genuinely respects.



* MedievalStasis: averted. While Arland is to some extent a ScavengerWorld, the time since the Interregnum has seen advances in magical science and changes in political and social issues. The Xenos are a driving force themselves, as e.g. Matvey's grandfather Ongvir became the chancellor of Orkhet and Vlad became the count el Artua.



* PsychicBlockDefense: the Mind school has several degrees of spells and wards to defend a mind from intrusion. One of the most effective wards operates on a catch-22 principle: each part of the ward has to be disabled before the other.
* PsychicRadar: the Mind school has spells and wards to detect sentients. Life, Blood and Water mages can use related spells to detect living beings in general, and Death and Necromancy mages can detect TheUndead.



* RandomlyGifted: Magic runs at random on Arland. About one child in 1000 is born a mage. Among the Hunters' Guild prominent mages Kar "Volcano" is a noble, Ins "Ice" hails from a backwater mountain tribe, Dils "Gloomy" was a peasant boy and Arna "Black" is a werewolf royal and a Water mage. The access to spells seems to be random among clerics, but obviously influences promotion chances. Mages are born more often among nobles, and Mother Erita of Saint Auna's Order tells Vlad that two mages are statistically more likely to have gifted children; [[spoiler: the chance increases if the mages are of the same element]]. Magic seems to run in the genes, as two otherwise unrelated and isolated communities, the Lynx clan and the clan Ins "Ice" came from, both show an increased share of mages.

to:

* RandomlyGifted: justified. Magic runs at random on Arland.Arland follows a complicated inheritance pattern, which allows for some general statements but makes it effectively impossible to correctly predict the birth of a future mage or his / her future power. About one child in 1000 is born a mage. Among the Hunters' Guild prominent mages Kar "Volcano" is a noble, Ins "Ice" hails from a backwater mountain tribe, Dils "Gloomy" was a peasant boy and Arna "Black" is a werewolf royal and a Water mage. The access to divine spells seems to be similarly random among clerics, but obviously influences promotion chances. Mages are born more often among nobles, and clerics. Mother Superior Erita of Saint Auna's Order tells Vlad that two mages are statistically more likely to have gifted children; [[spoiler: the chance increases if the mages are of the same element]]. Magic seems to run in the genes, as two otherwise unrelated and isolated communities, the Lynx clan and the clan Ins "Ice" came from, both show an increased share of mages.children.



* RapeIsASpecialKindOfEvil: [[ZigZaggingTrope Zig-zagged]]. While most nobles and knights' orders play the trope straight, the more cynical characters note that life, even as a sex slave, is preferable to having your soul sacrificed to the Fallen.

to:

* RapeIsASpecialKindOfEvil: [[ZigZaggingTrope Zig-zagged]]. While most nobles and knights' orders play the trope straight, the more cynical characters note that life, life on Baros, even as a sex slave, is preferable to having your soul sacrificed to the Fallen.



* ReallyGetsAround for being a PoliticallyActivePrincess: Aliana el Chanor, princess of Melor. Due to being adopted, she has no claims to the throne whatsoever and seems to live a life of various pleasures as a token royal. Most embassies at the court of Melor have taken the hint and have surprisingly handsome "diplomats" on staff. Unknown to the general public, though, Eliana is a royal envoy, an accomplished Life mage, a trained seductress, spy and assassin, has the potential to become a Saint in her own lifetime and has married [[spoiler: Vlad "Lightning" by the rite of Saint Auna]], later performing a soul bind to her husband. Much to said husband's chagrin, her training as FemmeFatale often takes over.
* ReallySevenHundredYearsOld: Common on the Baros island under the local ReligionOfEvil, as the effect of the regularly performed Life Extension ritual. Said ritual is Fueled by HumanSacrifice in a case of EquivalentExchange, and hence extremely rare everywhere except Baros. Life extension is rarely granted for ruling monarchs, using e.g. a serial killer as the sacrifice.
* RebelliousPrincess: Arna "Black", master Huntress hailing from the Black Wolf clan. Arna fell in love with a White Wolf and declined the arranged marriage set up for her. After the death of the White Wolf, Arna joined the Hunters. Her master title "Black" was obviously assigned due to fighting in the shape of a black she-wolf. Arna ends up in charge of the Artua county, as the original count el Artua deemed a Black Wolf princess fit to rule and correctly deduced that she has been educated to become a ruler of the clan from the start.

to:

* ReallyGetsAround for being a PoliticallyActivePrincess: Aliana el Chanor, princess of Melor. Due to being adopted, she has no claims to the throne whatsoever and seems to live a life of various pleasures as a token royal. Most embassies at the court of Melor have taken the hint and have surprisingly handsome "diplomats" on staff. Unknown to the general public, though, Eliana is a royal envoy, an accomplished Life mage, a trained seductress, spy and assassin, has the potential to become a Saint in her own lifetime and has married [[spoiler: Vlad "Lightning" by the rite of Saint Auna]], later performing a soul bind to her husband. Much to said husband's chagrin, her training as FemmeFatale often sometimes takes over.
* ReallySevenHundredYearsOld: Common on the Baros island under the local ReligionOfEvil, as the effect of the regularly performed Life Extension ritual. Said ritual is Fueled by HumanSacrifice in a case of EquivalentExchange, and hence extremely rare everywhere except Baros. Life extension is rarely granted for ruling monarchs, using e.g. a serial killer as the sacrifice.
else.
* RebelliousPrincess: Arna "Black", master Huntress hailing from the Black Wolf clan. Arna fell in love with a White Wolf and declined the arranged marriage set up for her. After the death of the White Wolf, several murders which ensued, Arna was exiled and joined the Hunters. Her master title "Black" was obviously assigned due to fighting in the shape of a black she-wolf. Arna ends up in charge of the Artua county, as the original Vlad, then count el Artua Artua, deemed a Black Wolf princess fit to rule and correctly deduced that she has been educated to become a ruler of the clan from the start.



* SacredHospitality: standard part of morals among nobles on Arland. Vlad notes that some of the events during the tourney in Diora were likely orchestrated to accuse somebody of breaking the hospitality customs.

to:

* SacredHospitality: standard part of morals among nobles on Arland. Vlad notes that some of the events during the tourney in Diora were likely orchestrated to accuse somebody of breaking the hospitality customs.customs, and his interference allowed the hosts to save face.



* ShockAndAwe: lightning spells are common within the Air school. Air Lord and Master Hunter Tron e.g. has the byname Tron "Thunder".



* SuperpowerfulGenetics: downplayed. About one child in 1000 is born with enough magic to use for work or combat, less than one in 100 has some magic at all. Most people on Arland believe that mages are more likely to beget mages. Mages occur more often among nobles. Some nobles believe that before the Interregnum all nobles were mages.
** Morals on Arland have loosened after the Interregnum, and mages are a coveted resource. As the Hunters' Guild has mages both powerful and untainted, it's common for women to visit Belgor for the chance to bear mage offspring.
** Vlad assumes that isolated societies tend to accumulate magic-enabling genes, and harsh conditions make mages more likely to live long enough or to be chosen as parents. Several cases seem to support this idea:
*** The native tribe of Ice Lord master Hunter Ins "Ice" seems to support this belief; according to Ins, one in three members of his tribe has the potential of Ice magic to at least the bachelor degree. The tribe has been isolated since long before the Interregnum. Tribal legends also claim blood relations to mysterious Ice Overlords.
*** The totem clans of the Wild Island have a higher percentage of mages. The clans, isolated on the Wild Island since the Interregnum, have adopted the policy of raising all children communally and equally, regardless of biological parents, possibly allowing for covertly polygamous mages.
*** The survivors of the original Tariya duchy. As Dark armies attacked, the duke and his court found refuge inside an enormous cave system, which they fortified and expanded until now. As the court had nobles and mages to spare, their descendants have an increased fraction of mages now, although they are beginning to suffer from inbreeding.
** A professor of the university of Riniya performed the required statistical research. According to him, a couple of mages has about one chance in 30 to beget a mage, and one chance in 10 if the mages are of the same School. The professor trusted just one pupil with his results, though.

to:

* SuperpowerfulGenetics: downplayed.averted. About one child in 1000 is born with enough magic to use for work or combat, less than one in 100 has some magic at all. Most people on Arland believe that mages are more likely to beget mages. Mages occur more often among nobles. Some nobles believe that before the Interregnum all nobles were mages.
** Morals on Arland have loosened after the Interregnum, and mages are a coveted resource. As the Hunters' Guild has mages both powerful and untainted, it's common for women to visit Belgor for the chance to bear mage offspring.
**
Vlad assumes that magic follows a natural, although fairly complicated pattern, and that isolated societies tend to would accumulate magic-enabling genes, and genes. Additionally, it stands to reason that harsh conditions make mages more likely to live long enough or to be chosen as parents. Several cases seem to support this idea:
*** ** The native tribe of Ice Lord master Hunter Ins "Ice" seems to support this belief; according to Ins, one in three members of his tribe has the potential of Ice magic to at least the bachelor degree. The tribe has been isolated since long before the Interregnum. Tribal legends also claim blood relations to mysterious Ice Overlords.
*** ** The totem clans of the Wild Island have a higher percentage of mages. The clans, isolated on the Wild Island since the Interregnum, have adopted the policy of raising all children communally and equally, regardless of biological parents, possibly allowing for covertly polygamous mages.
*** ** The survivors of the original Tariya duchy. As Dark armies attacked, the duke and his court found refuge inside an enormous cave system, which they fortified and expanded until now. As the royal court had nobles and mages to spare, their descendants have an increased fraction of mages now, although they are beginning to suffer from inbreeding.
** A professor of the university of Riniya performed the required statistical research. According to him, a couple of mages has about one chance in 30 to beget a mage, and one chance in 10 if the mages are of the same School. The professor trusted just one pupil with his results, though.There are no data on parents sharing some Schools, e.g. if a Blood (Earth + Water) and an Ice (Air+Water) mage would likely beget more Water mages.

Added: 3398

Changed: 4320

Is there an issue? Send a MessageReason:
various adds and edits


** The CommonTongue grafted onto Vlad by Father Estor works by mapping the Arlandian to Russian and vice versa in his head and in his speech. This has the side effect of Vlad hearing noble titles and understanding them by association, e.g. the monarchs of the northern states become kings, princes and dukes while the rulers of the southern states, e.g. Ayra and the White State, become a sultan and a khalif respectively.



* DontFearTheReaper: as Death visits the Stoka castle, she does so to inform Vlad that the results of his mission in Tariya caused some entity to break the "Covenant" in an attempt at his life. Death negates the attack and the immediate second attack against Vlad and does something apparently lethal to the attackers. Then she informs Vlad that while there's a place reserved for him in [[NorseMythology Niflheim]], she's will only accept Vlad's death by the rules and is rather keen to see his story unfold.

to:

* TheDon: Guild-Masters of the night guilds, i.e. thieves' and assassins' guilds, usually fit the role. At least one of them stated aiding the Hunters and the Church falls under EvilVersusOblivion conditions.
* DontFearTheReaper: as Death visits the Stoka castle, she does so to inform Vlad that the results of his mission in Tariya caused some entity to break the "Covenant" in an attempt at his life. Death negates the attack and the immediate second attack against Vlad and does something apparently lethal to the attackers. Then she informs Vlad that while there's a place reserved for him in [[NorseMythology Niflheim]], she's she will only accept Vlad's death by the rules and is rather keen to see his story unfold.



* HappilyAdopted: Aliana el Chanor, adopted princess of Melor. Torin of Melor found Aliana's mother during a hunt, and the mortally wounded woman bequested her daughter's life to him. Torin went to great lengths to raise Aliana, and she is fiercely loyal to both her new family and her new homeland.



** This was how Torin of Melor adopted Aliana - he found her mother dying in the woods and taking care of the baby as his own was the woman's last wish. Contrary to popular rumors about Aliana being Torin's bastard and her mother's death his fault, this actually happened. Vlad is GenreSavvy enough to doubt that a dying woman with a newborn child simply managed to stumble into a king in the guarded forest, though.

to:

** This was how Torin of Melor adopted Aliana - he found her mother dying in the woods and taking care of the baby as his own was the woman's last wish. Contrary to popular rumors about Aliana being Torin's bastard child and her mother's death his fault, this actually happened. Vlad is GenreSavvy enough to doubt that a dying woman with a newborn child simply managed to stumble into a king in the guarded forest, though.forest. [[spoiler: Vlad's not fully wrong here - Torin did find a dying woman. Aliana's mother was an elven fugitive from Satum. She sought to encounter Torin, assuming that Torin's bodyguards would kill or at least stall the elven assassins following her. Aliana's mother was indeed mortally wounded in the ensuing skirmish, and did bequest her daughter to Torin, but Aliana was over a year old already.]]



** Aliana el Chanor, adopted princess of Melor. Officially, the king of Melor found a dying woman with a baby in her arms during a hunt. The woman's last request was to raise the child as his own. The story is suspicious, as Vlad points out how unlikely it was for the king's bodyguards to miss a woman with a newborn child during the sweep of the area.
** Magically gifted children are born more often to mages. Since Belgor has an abnormally high amount of masters and Lords of various magic schools, women often visit the city to become pregnant. This includes married nobles, as the benefit of a mage outweighs the ethical issues and the Hunters' Guild doesn't raise ancestry issues.

to:

** Subverted with Aliana el Chanor, adopted princess of Melor. Officially, the king of Melor found a dying woman with a baby in her arms during a hunt. The woman's last request was to raise the child as his own. The story is suspicious, as While Vlad points out how unlikely it was for the king's bodyguards to miss a woman with a newborn child during the sweep of the area.
child, and popular rumor calls Aliana Torin's bastard child, she is indeed adopted and not related to him by blood.
** Magically gifted children are born more often to mages. Since Belgor has an abnormally high amount of masters and Lords of various magic schools, women often visit the city to become pregnant. This includes married nobles, as the benefit of a mage outweighs the ethical issues and the Hunters' Guild doesn't raise ancestry and parentage issues.



** Averted within the vampire clans. Vampire couples often dissolve after childbirth; female vampires may switch partners and clans. Clans raise all children born on their lands equally.

to:

** Averted within the vampire clans. Vampire couples often dissolve after childbirth; female vampires may switch partners and clans. Clans raise all children born on their lands equally.regardless of parentage.



* NarrativeProfanityFilter with euphemisms, [[CurseCutShort unfinished obscenities]] and requests to PardonMyKlingon: Vlad's speech has frequent euphemisms and first letters or syllables of obscenities. When listening to someone, Vlad comments on people swearing. In addition, a language on Arland seems to exist solely for swearing, and is unrelated to the CommonTongue. On rare occasions that the language is quoted, it sounds entirely illegible.

to:

* NarrativeProfanityFilter with euphemisms, [[CurseCutShort unfinished obscenities]] and requests to PardonMyKlingon: Vlad's speech has frequent euphemisms and first letters or syllables of obscenities. When listening to someone, Vlad comments on people swearing. In addition, a the language of trolls on Arland seems to exist solely lend itself superbly for swearing, and is unrelated to the CommonTongue. On rare occasions that the language is When quoted, it trollish sounds entirely illegible.



** Ol't, a baker in Belgor, has been a grain producer somewhere in the south of Satum. Being a necromancer, he bought corpses of deceased or executed criminals from prisons and cleanly reanimated them to work the fields. Ol't's profits and magic gift called the attention of some inquisitors to him, forcing Ol't to abandon business and seek refuge in Belgor. Vlad persuades him to quit baking and start training as a combat necromancer.

to:

** Ol't, a baker in Belgor, has been a grain producer somewhere in the south of Satum. Being a necromancer, he bought corpses of deceased or executed criminals from prisons and cleanly reanimated them to work the fields. Ol't's profits and magic gift called the attention of some inquisitors to him, forcing Ol't to abandon business and seek refuge in Belgor. Vlad persuades him to quit baking and start training as a combat necromancer.



* NeuralImplanting: a complicated spell from the Life school allows to copy a skill, e.g. fencing, from person to person, including reflexes and muscle memory. In rare cases of compatible magic abilities, a proficiency in a magic school can also be transferred.
** A Life Lord (Life school archmage) serves as a knowledge and skill repository of the Hunters' Guild, and often pesters Vlad to share his experiences and new skills.
** The Black Dragon Guards from the Wild Island made a tradition of this. Every retiring guardsman passes his entire skills and abilities to his successor, adding a life's worth of new skills to the inherited ones.
** Vlad finds himself on the receiving end of an involuntary implanting, as a former Black Dragon offers him the entire skill set. Vlad declines, thus passing a test of character. Turns out that the Black Dragons can perform a forced emergency implanting.

to:

* NeuralImplanting: a complicated spell from the Life school allows to copy a skill, e.g. fencing, from person to person, including reflexes and muscle memory. In rare cases of compatible magic abilities, a proficiency in a magic school can also be transferred.
transferred. While old mercenaries are known to offer their skills for sale, buying skills is very risky and both sellers and Life mages cooperating with them are seen with suspicion.
** A Cheyt "Tenacious", a Life Lord (Life school archmage) and Master Hunter, serves as a knowledge and skill trusted repository of the Hunters' Guild, and often pesters Vlad to share his experiences and new skills.
spells.
** The Black Dragon Guards from the Wild Island made a tradition of this. Every retiring guardsman passes his entire skills and abilities to his successor, adding a life's worth of experience and new skills to the inherited ones.
** Vlad finds himself on the receiving end of an involuntary implanting, as a former fugitive Black Dragon offers him the entire skill set. set as payment for an assassination. As Vlad declines, thus passing a test of character. Turns out that the Black Dragons can perform Dragon calmly states that a) this was a test; b) Vlad passed; c) Vlad's personal morals and character will lead him to clash with the person the Black Dragon wanted dead anyway. Then he performs a forced emergency implanting.implanting on Vlad, removing the needs for both Vlad's agreement and a Life mage's cooperation.



* NotAfraidToDie: Vlad was descibed by Father Estor as not seeking death, but ready to give his life for a reason he deems worthy, which includes material and moral issues.
* NotQuiteFlight: True flight is very expensive in terms of {{Mana}}. Levitation spells are common enough, used e.g. to silently climb walls.
* OnlyOneName: Hunters, Rangers, priests, monks and members of church-related orders go by their rank and a single name. Nobles may keep their family names, but rarely use them. Vlad notes that during a formal introduction, the first affiliation stated is the most important to the person.

to:

* NotAfraidToDie: Vlad was descibed by Father Estor as not seeking death, but ready to give his life for a reason he deems worthy, which includes material and moral issues.
even if the worthiness is only defined within Vlad's morality.
* NotQuiteFlight: True flight is possible for Air mages, but very expensive in terms of {{Mana}}. Levitation spells are far more common enough, and used e.g. to silently climb walls.
walls or move objects.
* NumberTwo: The retired Guild-Masters of the Hunters and the Rangers both serve as second-in-command to the current Guild-Masters. Designated heirs to the throne play this role in most kingdoms.
* AnOfferYouCantRefuse: Druids suffer from severe power loss outside of their native Closed Forest. When matters outside require armed and violent intervention, Druids will usually catch Rangers - who entered the Closed Forest for some reason - and force them to follow the Druids' orders.
** During an interrogation on Baros, Vlad invokes the trope by stating that the assassination of baron el Buera has been ordered by the Druids.
* OnlyOneName: Hunters, Rangers, priests, monks and members of church-related orders go by their rank and rank, a single name.name and an acquired byname. Nobles may keep their family names, but rarely use them. Vlad notes that during a formal introduction, the first affiliation stated is the most important to the person.



*** An elite mercenary unit, called "Gray Hawks", raided the Blight some 800 years ago. Their loot allowed the commander, Orkhet, to found his own kingdom, and his men to become the new kingdom's nobility. The Orkhet kingdom is home to the Hunters' Guild, and the kings remember well how their dynasty began.

to:

*** An elite mercenary unit, called "Gray Hawks", The Gray Company, led by Orkhet of Miora, raided the Blight Blighted Catacombs some 800 years ago. Their They returned - not unscathed, but victorious. The loot allowed the commander, Orkhet, to found made Orkhet richer than kings of his own kingdom, time, and his men rich enough to become rival dukes and counts. Orkhet and the Gray Company proceeded to found a new kingdom, claiming the north-eastern part of Satum. The mostly tainted lands from the borders of Velariya and Litiya in the south to the northern shore of the continent, and from Miora in the east to the Median Mountains in the west, became the new kingdom's nobility. The Orkhet kingdom is home kingdom. Orkhet I, now of Orkhet, proceeded to found the city of Belgor and the Hunters' Guild, Guild. While large parts of northern Orkhet remain tainted and uninhabitable, Orkhet is technically the kings remember well how their dynasty began.largest cohesive country of northern Satum.



* StormingTheCastle: Vlad's subjects, over the course of the series, have become experts at raiding castles. Preferred tactics include finding entrances to secret passages, scaling unguarded walls or bypassing wards with superior stealth spells. Once inside, the storming proceeds by suppressing the castle's mages and instantly going for choke-points and for the chain of command. The advanced tactics, magical superiority and unparalleled discipline shown during raids allowed the more capable heads of secret services on Arland to start making connections between [[IHaveManyNames Vlad "Lightning", Dalv "Jester", Vlad el Artua, Vlad er Joker and Maitre]].

to:

* StormingTheCastle: Vlad's subjects, over the course of the series, have become experts at raiding castles. Preferred tactics include finding entrances to secret passages, scaling unguarded walls or bypassing wards with superior stealth spells. Once inside, the storming proceeds by suppressing the castle's mages and instantly going for choke-points and for the chain of command. The advanced tactics, magical superiority and unparalleled discipline shown during raids have allowed the more capable heads of secret services on Arland to start making connections between [[IHaveManyNames Vlad "Lightning", Dalv "Jester", Vlad el Artua, Vlad er Joker and Maitre]].



* StrongerWithAge:
** Averted with elves - their martial skills are mostly due to centuries of accumulated experience, and humans either dedicated to war or working with inherited skills can match them.
** Zig-zagged with vampires. Vampires don't grow stronger gradually, but reach a threshold of maturity sometime after becoming 50. Surviving a battle with their lives on the line, fighting with full power and beyond and achieving the appropriate mental state may allow a vampire to pass the maturity threshold and become a high-vampire, which amounts to an instant leap in power and several new abilities. High-vampires don't grow stronger anymore, though.



* UrbanLegendLoveLife: both princess Aliana of Melor and dwarven princess Anita of Lazurite are rumored to change lovers like gloves - daily or more often when fashionable. Vlad, through some incidents, happens to learn that both ladies were virgins on their respective wedding nights, and the rumors part of playing the RoyalBrat.
* VillainsDyingGrace: Nork, a master assassin from the Baros island, repents his life after being captured by Hunters. While awaiting his execution, Nork confesses his sins. As a part of his confession, Nork reveals the network of informants who work for the princedom of Baros, his own knowledge about Baros and his insights about corruption within the Church in exchange for a quicker death. Vlad notes that Nork's repentance might have just moved his soul's final destiny from hell to purgatory.

to:

* UrbanLegendLoveLife: both princess Aliana of Melor and dwarven princess Anita of Lazurite are rumored to change lovers like gloves - daily or more often when fashionable. Vlad, through some incidents, happens to learn that both ladies were virgins on their respective wedding nights, and the rumors part of ObfuscatingStupidity and of playing the RoyalBrat.
* VampireMonarch: averted. The vampires of Arland are divided into patriarchal clans. Patriarchs don't have any mystical or supernatural power over the clan, though - the clans work by loyalty and honor.
* VampiresAreRich: averted. Vampire clans were forced to settle the Borderlands between the advancing human states in the south and the tainted goblin and troll tribes in the north, and are mostly fighting for survival. Some of the smaller clans find themselves forced to hire out as mercenaries or even as assassins to survive.
* VillainsDyingGrace: Nork, a master assassin from the Baros island, repents his life after being captured by Hunters. While awaiting his execution, Nork confesses his sins. As a part of his confession, Nork reveals sins, including revealing the network of informants who work for the princedom of Baros, his own knowledge about Baros and his insights about corruption within the Church in exchange for a quicker death.Church. Vlad notes that Nork's repentance might have just moved his soul's final destiny from hell to purgatory.



* WarriorPrince: Orkhet of Miora, fifth son of the king. Neither willing to join the Church nor to serve Miora nor to participate in the power struggles of his siblings, Orkhet used his personal wealth to found a mercenary group he called "Gray Company". Orkhet became famous for the Gray Company's power, skill and loyalty to him and to each other as well as for being unpredictable in both accepting and declining candidates to his Gray Company. Orkhet's crowning achievement was a bold raid as never seen before: the Gray Company was the second large unit after the Interregnum to enter the Blight. But instead of following a quest with suicidal determination, as the forces of the Council of Loyals did, the Gray Company returned. Orkhet's tactical skill became apparent - he created a unit capable of raiding the Blight for {{Plunder}}. The Gray Company emerged from the Blight not unscathed, but victorious. Their loot made Orkhet richer than kings of his time, and his men rich enough to rival dukes and counts. Orkhet and the Gray Company proceeded to found a new kingdom, claiming the north-eastern part of Satum. The mostly tainted lands from the borders of Velariya and Litiya in the south to the northern shore of the continent, and from Miora in the east to the Median Mountains in the west, became the new Orkhet kingdom. Orkhet I, now of Orkhet, proceeded to found the city of Belgor and the Hunters' Guild. While large parts of northern Orkhet remain tainted and uninhabitable, Orkhet is technically the largest cohesive country of northern Satum.

to:

* WarriorPrince: Orkhet of Miora, fifth son of the king. Neither willing to join the Church nor to serve Miora nor to participate in the power struggles of his siblings, Orkhet used his personal wealth to found a mercenary group he called "Gray Company". Orkhet became famous for the Gray Company's power, skill and loyalty to him and to each other as well as for being unpredictable in both accepting and declining candidates to his Gray Company. Orkhet's crowning achievement was a bold raid as never seen before: the Gray Company was the second large unit after the Interregnum to enter the Blight. But instead of following a quest with suicidal determination, as the forces of the Council of Loyals did, the Gray Company returned. Orkhet's tactical skill became apparent - he created a unit capable of raiding the Blight for {{Plunder}}. The Gray Company emerged from the Blight not unscathed, but victorious. Their loot made Orkhet richer than kings of his time, and his men rich enough to rival dukes and counts. Orkhet and the Gray Company proceeded to found a new kingdom, claiming the north-eastern part of Satum. The mostly tainted lands from the borders of Velariya and Litiya in the south to the northern shore of the continent, and from Miora in the east to the Median Mountains in the west, became the new Orkhet kingdom. Orkhet I, now of Orkhet, proceeded to found the city of Belgor and the Hunters' Guild. While large parts of northern Orkhet remain tainted and uninhabitable, Orkhet is technically the largest cohesive country of northern Satum.

Added: 4038

Changed: 342

Is there an issue? Send a MessageReason:
adds & edits


* AnthropomorphicPersonification: Death personally visits the Stoka castle to inform Vlad about the fallout of his mission in Tariya. She manifests as a red-headed teenager girl and introduces herself as [[NorseMythology Hel]].



** Elves, goblins and trolls have completely independent languages. While the goblins and trolls could be explained as introduced to Arland by the Destroyer during the Interregnum, the elven language means that the clerical version of Arland's history has been manipulated or censored.



** During the battle in the Red Caves, Vlad observed Servants to use Light-infused magic instead of the pure power of the Maker. According to Bishop Aner of Belgor, usage of this magic is a heresy and power struggles within the Church regarding this power have contributed to [[spoiler: the beginning of the Interregnum some 1500 years ago]].

to:

** During the battle in the Red Caves, Vlad observed Servants to use Light-infused magic instead of the pure power of the Maker. According to Bishop Aner of Belgor, usage of this magic is a heresy and power heresy. Power struggles within the Church regarding this power have contributed to [[spoiler: the beginning of the Interregnum some 1500 years ago]].ago]].
* CosmicPlaything: Vlad as all Xenos before him. Unknown to Vlad, his arrival on Arland has matched a true prophecy. Vlad becoming a Hunter, the kidnapping and rescue of the She-Wolves, Aliana's quest in the Borderlands, Kenara's life and death with Vlad, and most recently the events in Tariya are all part of Arland's reaction to the Xenos. Vlad has figured out that he's always becoming a catalyst of events. Once a year something happens, and Vlad's actions tip some long-standing conflict from "cold war" into full-scale action.
** Vlad's becoming a Hunter and the duels in Belgor effectively destroyed the labile equilibrium of power and corruption in the Narina kingdom.
** The kidnapping and rescue of the She-Wolves caused the deaths of 6 Catacomb Lords, also triggering conflicts within the church.
** Aliana's quest has unearthed the last surviving Kings' Crown and started the integration of vampire clans with the church.
** Kenara's death caused a fission between elven houses of Ritum and caused a (very carefully hidden) paradigm shift among the druids.
** The events in Tariya have unlocked the pre-Interregnum waterways on Satum and partially broken the isolation of the dragons.



* DontFearTheReaper: as Death visits the Stoka castle, she does so to inform Vlad that the results of his mission in Tariya caused some entity to break the "Covenant" in an attempt at his life. Death negates the attack and the immediate second attack against Vlad and does something apparently lethal to the attackers. Then she informs Vlad that while there's a place reserved for him in [[NorseMythology Niflheim]], she's will only accept Vlad's death by the rules and is rather keen to see his story unfold.



** Vladislav Istrin has accumulated several names over his time on Arland. He's master Hunter Vlad "Lightning", [[spoiler: reincarnated Hellaren, the Ice Tour[[hottip:*:note the similarity between "Istr", Vlad's surname's basis, and "Ice Tour", the way Vlad is called. "Ice Tour" is rendered in latinic letters in the novels.]]]], master Ranger [[SdrawkcabAlias Dalv]] "Jester", baron el Vira, later baron el Stoka, later count el Artua, founder of the Joker magic school Vlad er Joker, Maitre (an otherwise nameless mercenary and assassin), and Slav, a freelancer. Note that due to Vlad and Slav both being short forms of Vladislav, both introductions pass {{LivingLieDetector}}s.

to:

** Vladislav Istrin has accumulated several names over his time on Arland. He's master Hunter Vlad "Lightning", [[spoiler: reincarnated Hellaren, the Ice Tour[[hottip:*:note the similarity between "Istr", Vlad's surname's basis, and "Ice Tour", the way Vlad is called. "Ice Tour" is rendered in latinic letters in the novels.]]]], master Ranger [[SdrawkcabAlias Dalv]] "Jester", baron el Vira, later baron el Stoka, later count el Artua, founder of the Joker magic school Vlad er Joker, Maitre (an otherwise nameless mercenary and assassin), and later Slav, a freelancer. freelancer MagicKnight, and later "mister Hunter"[[hottip:*: the name is inconspicious when spelled out in the CommonTongue.]]. Note that due to Vlad and Slav both being short forms of Vladislav, both introductions pass {{LivingLieDetector}}s.{{LivingLieDetector}}s.
* ImmortalitySeeker: while the life extension rite is rarely allowed and limited to once per person under clerical jurisdiction, there is no technical reason against unlimited use. Dark lodges hence offer the prospect of eternal life to the acolytes. Vlad notes that sufficiently unscrupulous individuals may well employ a Life mage to perform the rite and to alter their appearance every time, going for a permanent MyGrandsonMyself solution.



* LastRequest:
** This was how Torin of Melor adopted Aliana - he found her mother dying in the woods and taking care of the baby as his own was the woman's last wish. Contrary to popular rumors about Aliana being Torin's bastard and her mother's death his fault, this actually happened. Vlad is GenreSavvy enough to doubt that a dying woman with a newborn child simply managed to stumble into a king in the guarded forest, though.
** Eran of Dekara, aware of his son's situation after his impending death, asks Vlad (at that moment baron el Stoka) to accept the position of the "King's Hand" and to stabilize the kingdom. Vlad grudgingly accepts.
** Kenara's last wish is for Vlad to perform the elven marriage rite with her [[WartimeWedding on the battlefield]]. Unknown to Vlad, she uses the formulas of the "eternal union" rite, triggering both magical and political aftereffects.



** During the rite of Saint Auna, Vlad is asked about his marital status. His answer is: "I solemnly state that no woman is my wife [[ExactWords on Arland's soil]]."
** The King's Crowns kill the wearer after twenty years unless either removed or manipulated. While the removal can be performed easily by most clerics, the manipulations require a person possessing a "pure soul" and related to the wearer. The second condition, however, can be fulfilled by marriage.

to:

** During the rite of Saint Auna, Vlad is asked about his marital status. His answer is: "I solemnly state that no woman is my wife [[ExactWords on Arland's soil]].Arland]]."
** The King's Crowns kill the wearer after twenty years unless either removed or manipulated. While the removal can be performed easily by most clerics, the manipulations require a person possessing a "pure soul" and related to the wearer. The second condition, however, can be fulfilled by marriage.marriage to any relative of the wearer.



* NotAfraidToDie: Vlad was descibed by Father Estor as not seeking death, but ready to give his life for a reason he deems worthy, which includes material and moral issues.



* RandomlyGifted: Magic runs at random on Arland. About one child in 1000 is born a mage. Among the Hunters' Guild prominent mages Kar "Volcano" is a noble, Ins "Ice" hails from a backwater mountain tribe, Dils "Gloomy" was a peasant boy and Arna "Black" is a werewolf Water mage. The access to spells seems to be random among clerics, but obviously influences promotion chances. Mages are born more often among nobles, and Mother Erita of Saint Auna's Order tells Vlad that two mages are statistically more likely to have gifted children; [[spoiler: the chance increases if the mages are of the same element]]. Magic seems to run in the genes, as two otherwise unrelated and isolated communities, the Lynx clan and the clan Ins "Ice" came from, both show an increased share of mages, up to one in 100.

to:

* RandomlyGifted: Magic runs at random on Arland. About one child in 1000 is born a mage. Among the Hunters' Guild prominent mages Kar "Volcano" is a noble, Ins "Ice" hails from a backwater mountain tribe, Dils "Gloomy" was a peasant boy and Arna "Black" is a werewolf royal and a Water mage. The access to spells seems to be random among clerics, but obviously influences promotion chances. Mages are born more often among nobles, and Mother Erita of Saint Auna's Order tells Vlad that two mages are statistically more likely to have gifted children; [[spoiler: the chance increases if the mages are of the same element]]. Magic seems to run in the genes, as two otherwise unrelated and isolated communities, the Lynx clan and the clan Ins "Ice" came from, both show an increased share of mages, up to one in 100.mages.



* ReallyGetsAround for being a PoliticallyActivePrincess: Eliana el Chanor, princess of Melor. Due to being adopted, she has no claims to the throne whatsoever and seems to live a life of various pleasures as a token royal. Most embassies at the court of Melor have taken the hint and have surprisingly handsome "diplomats" on staff. Unknown to the general public, though, Eliana is a royal envoy, an accomplished Life mage, a trained seductress, spy and assassin, has the potential to become a Saint in her own lifetime and has married [[spoiler: Vlad "Lightning" by the rite of Saint Auna]], later performing a soul bind to her husband. Much to said husband's chagrin, her training as FemmeFatale often takes over.

to:

* ReallyGetsAround for being a PoliticallyActivePrincess: Eliana Aliana el Chanor, princess of Melor. Due to being adopted, she has no claims to the throne whatsoever and seems to live a life of various pleasures as a token royal. Most embassies at the court of Melor have taken the hint and have surprisingly handsome "diplomats" on staff. Unknown to the general public, though, Eliana is a royal envoy, an accomplished Life mage, a trained seductress, spy and assassin, has the potential to become a Saint in her own lifetime and has married [[spoiler: Vlad "Lightning" by the rite of Saint Auna]], later performing a soul bind to her husband. Much to said husband's chagrin, her training as FemmeFatale often takes over.



** Matvey "Skin" has retired from the Hunters' Guild after the death of his wife and [[spoiler: as a precondition to join the Council of the Loyals]].

to:

** Matvey "Skin" has retired from the Hunters' Guild after the death of his wife and wife. [[spoiler: as a precondition As adviser to join Kar "Volcano" he joined the Council of the Loyals]].



* SlidingScaleOfVampireFriendliness checklist for vampire clans of Arland:

to:

* * SlidingScaleOfUndeadRegeneration: almost anything at type II, with draughrs being type IV.
*
SlidingScaleOfVampireFriendliness checklist for vampire clans of Arland:


Added DiffLines:

* TrojanPrisoner: Vlad pulls this with Aliana, Pat and Isar as prisoners to inflitrate the bkhut's lair.


Added DiffLines:

* WrittenByTheWinners: the history of Arland in general, and the history of the Interregnum, has been sanitized by the church for the general populace.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CombatMedic: Water, Blood and Life mages can use healing spells, but also have considerable combat potential. The effectiveness in both roles greatly varies with the mage's presonality and education.
** Mother Superior Erita of Saint Auna's branch in the Artua county is a retired Dragons' Ridge Chasseur from Ritum. Originally a MagicKnight, she left the Chasseurs and became a healer after a traumatic experience in battle.
** Blood Lady Dara of the Red Caves, Master Ranger Blood mage Kont "Sticky", Master Hunter Life Lord Cheyt "Tenacious" and Life Lady Kenara el Laynistina are all more capable as battle-mages than as healers.
** Aliana el Chanor, adopted princess of Melor, is more capable as healer and alchemist than as battle-mage. This most likely originates in the circumstances of her adoption and details of her upbringing.


Added DiffLines:

* FriendlyNeighborhoodVampire: the Rock clan has made a pact with the county of Artua, moving from TrueNeutral to MonsterAdventurers territory. High-vampires of the clan now perform recon and scouting missions deep into the Borderlands and are paid in blood and gold. While these would have been available from other mercenary work, the Artua county offers the vampires access to civilization and Arland's equivalent of civil rights.


Added DiffLines:

* SlidingScaleOfVampireFriendliness checklist for vampire clans of Arland:
** Blood requirement: Vampires can feed sparingly, don't have to kill, don't have to drain large amounts of blood from victim. Vampires need the blood of sentients, but can live on stored blood. Overall friendly.
** Craving type: Controlled feeling, comparable to how mages feel their {{Mana}} resources. While out of combat and not using vampiric powers, both the craving and the need for blood approach zero. Overall friendly.
** Conversion: Impossible. Vampires are a separate humanoid sentient species who just happen to look like fanged humans. Innate magic of the clans allows to adopt humans as clan members, sharing some abilities with them. Overall friendly.
** Morality shifts: Do not apply for the lack of TheVirus and the lack of conversion. Vampire clans are strongly prejudiced against because of generally serving neither the Maker nor the Destroyer. Commonly seen as threats due to often working as superhuman muscle for the [[MurderInc Gray Order]], Arland's most infamous apolitical assassin fraction. Overall neutral, but can strongly vary by outside influences.
** Super powers: All born vampires are mages, similar to werebeast clans. Vampires are limited to the General school of magic, but can become extremely competent therein. Stronger and faster than humans, better and faster regeneration, comparable to the werebeast clans. Vampires that pass a combined physical and psychical threshold can "evolve" into high-vampires, becoming stronger and faster and gaining limited shape-shifting. Overall friendly.
** Weaknesses: see below. Overall neutral, as their involvement in the conflict between the Church and the Dark forces is involuntary, and the vampires would gladly ignore both sides.
*** Vampires are innately susceptible to Dark mind-control. This is extremely humiliating for them and contributes to the prejudice against them.
*** Vampire clans were driven from human and dwarven lands by the Church. Vampires have left tainted territories where the taint would have caused quick enslavement to the Fallen's servants. Vampire clans remain in the disputed Borderlands, caught between the advancing human states in the south, and the tainted goblins and trolls in the north.
*** Vampires are to some extent xenophobes and prejudiced against other races. This results partially from their experiences with other races and can be changed by outside influences. The Rock clan, failing to prevent a massive Dark enslavement ritual, sides and later allies with the human fraction that helped them.
*** Appearance: human except for the fangs. Prejudice by appearance mostly focuses on goblins, trolls and the undead instead. Overall friendly.


Added DiffLines:

* TranshumanTreachery: Inverted with the Catacomb Lords. They become part demons after loyally serving the Fallen, and most servants of the Fallen consider this the ultimate promotion available to mortals.

Added: 8795

Changed: 2111

Is there an issue? Send a MessageReason:
writing on


* ArrangedMarriage:
** Common among royals, strongly dominated by political interests.
*** Vlad, upon learning of Orkhet V. becoming engaged to a princess of Miora, notes that king Biran of Miora has several daughters, and jokingly adds that there are currently more princesses available than unmarried kings and princes. Lady Loviya notes that among the princesses of Miora, Orkhet's bride was the best choice for him personally.
*** Rashid II of Ayra notes that many decades earlier Loviya, then a princess of Karosa, had several suitors, with him among them. While Rashid states that Loviya had the final word, all the suitors most likely had to be royals first. Loviya chose the king of Litiya, massively influencing Litiya's following history.
*** During the festive tourney in Diora, capital of Litiya, the engagement of Shator, heir-prince of Litiya to Asmina, princess of Velariya, is announced as LoveAtFirstSight. Darin, Shator's close friend, notes that the entire affair was arranged in a "civilized manner", i.e. both Shator and Asmina are effectively expected to have lovers for fun and pleasure.
*** Averted with Kert III. and Cheyta of Dekara. Kert, [[spoiler: then a HiddenBackupPrince posing as a minor Borderlander baron]], was wounded during a tourney and submitted to the care of the local Saint Auna's branch. Cheyta, the daughter of a minor noble, was assigned to Kert as a healer, and for them it was LoveAtFirstSight. Vlad, learning their story and checking the personnel list of the nearest Saint Auna's branch, notes that Saint Auna's Order must have a long-standing policy of matching healers with patients, doubling as Arland's largest matchmaking facility.
** Similarly common among nobles for equally political reasons. Werebeast clans have bigger marriage issues than other nobles due to following long-standing pedigree plans to ensure their survival. Several notable Hunters and Rangers of noble and high-noble birth have left their families to avoid marriage.
*** Deconstructed with Arna "Black". Her clan's plans for Arna's future ended as she fell in love with a boy from another clan. Her refusal to submit to marriage within the clan ended with a murder and a duel. Arna is technically a renegade by clan law.
*** Glavk "Bear" has married according to his clan's plans, fathered 3 children as required by clan law, then got divorced on amiable terms and left the clan for Belgor.
*** Yag "Axe" left his family to avoid an arranged marriage.
** Nobles are rumored to force their vassals or serfs to marry their mistresses, especially upon pregnancy, to prevent inheritance issues.



* CodeName: Vlad and his subordinates have used code names or made-up military titles for some missions. Justified with "Vlad" being a rare name. Justified for Vlad's lieutenants of the Lynx clan, who have changed their names due to their clan's traditions and are now called Second, Third, Fourth and Fifth. While Lynx clan's members are otherwise indistinguishable from natives of Satum, Vlad correctly assumes that their behaviour and names could give him away.

to:

* CodeName: Vlad and his subordinates have used code names or made-up military titles for some missions. Justified with "Vlad" being a rare name. Justified for Vlad's lieutenants of the Lynx clan, who have changed their names due to their clan's traditions and are now called Second, Third, Fourth and Fifth. While Lynx clan's members are otherwise indistinguishable from natives of Satum, Vlad correctly assumes that their behaviour behavior and names could give him away.



** Vlad fondly remembers his close-quarters combat instructor form the russian army, quoting: "What are you doing with the properly executed high kicks? Trying to arouse the enemy with the sight of your testicles? Kick him in the shins instead!"

to:

** Vlad fondly remembers his close-quarters combat instructor form the russian Russian army, quoting: "What are you doing with the properly executed high kicks? Trying to arouse the enemy with the sight of your testicles? Kick him in the shins instead!"



* CommonTongue: All races and nations on Arland share the language given to them by the world's Creator. Priests assigned to the "blighted spots" are also responsible for imprinting the CommonTongue on people appearing there with a clerical spell.

to:

* CommonTongue: All According to the clerical doctrine, all races and nations on Arland share the language given to them by the world's Creator. Maker. Priests assigned to the "blighted spots" are also responsible for imprinting the CommonTongue on people appearing there with a clerical spell.there.



* CoolOldLady: Lady Loviya, Grandmother Queen of Litiya, born princess of Karosa, who became queen by arranged marriage to the king of Litiya. As nobles of Litiya rebelled, Loviya lost her husband, two sons and only daughter in the civil war. The only other royal survivor was her 5-year-old grandson. Loviya took command of the armies and nobles loyal to the dynasty. For two months, Litiya was covered in blood. Loviya reclaimed the throne, exterminated the rebellious noble houses and ruled the country until her grandson came of age. While technically retired, Lady Loviya is a political force in her own right now.
* CorruptChurch: the Order of the Maker's Servants, according to Vlad the closest thing to inquisition on Arland, is engaged in plays for power both within the Church and outside it. Vlad is slightly shocked to find Servants collaborating with an actual Dark lodge in Tariya.

to:

* CoolOldLady: Lady Loviya, Grandmother Queen of Litiya, born princess of Karosa, who became queen by arranged marriage ArrangedMarriage to the king of Litiya. As nobles of Litiya rebelled, Loviya lost her husband, two sons and only daughter in the civil war. The only other royal survivor was her 5-year-old grandson. grandson Sonad. Queen Loviya took command of the armies and nobles loyal to the dynasty. For two months, Litiya was covered in blood. Loviya reclaimed the throne, exterminated the rebellious noble houses and ruled the country until her grandson Sonad came of age. After she retired to a monastery, another rebellion began. Loviya returned to the country to deal with the rebels again. While technically retired, Lady Loviya is a political force in her own right now.
now. She is deeply worried about her grandson's and grand-grandson's future, though.
* CorruptChurch: the Order of the Maker's Servants, according to Vlad the closest thing to inquisition on Arland, is engaged in plays for power both within the Church and outside it. Vlad is slightly shocked to find Servants collaborating with an actual Dark lodge lodges in Tariya.



** The Dark beacon ritual is actually surpassed in terms of cruelty if a follower of the Fallen is executed with Maker's Blood. As Vlad notes that the Maker is supposed to be merciful, Khoriner points out that the effect of Maker's Blood on tainted sentients is a law of nature.



** Played straight with mages of the Blood, Death, Necromancy and Demonology schools - their affiliations and actions depend on personality and history and aren't solely defined by their powers. The Rangers' second-in-command is a Blood mage, Matvey's daughter Dunya, Shedar of the Lynx clan and master Hunter Dils "Gloomy" are Death mages, Ol't from Belgor is a necromancer, but they all work against the forces of the Fallen.

to:

** Played straight with mages of the Blood, Death, Necromancy and Demonology schools - their affiliations and actions depend on personality and history and aren't solely defined by their powers. The Rangers' second-in-command is a Blood mage, Matvey's daughter Dunya, Shedar of the Lynx clan and master Hunter Dils "Gloomy" are Death mages, Ol't er Joker from Belgor the Artua county is a necromancer, but they all work against the forces of the Fallen.Fallen. Secret service units across Arland employ necromancers as well.



* TheDeadHaveNames: the main distinction between the Hunters, Rangers, Maker's Hands, Chaussers, Council of Loyals, Lord's Hounds and night guilds on one hand and the Gray Order, the Sunset Order, Maker's Servants and Dark lodges on the other hand. In their desire for money (Gray Order), power (Sunset Order), fanatical dominance (Maker's Servants) or any combination thereof (Dark lodges) these groups exhibit total disregard for both sentient life and afterlife. [[spoiler: Khoriner of the Lord's Hounds]] confesses that to complete his undercover mission in Tariya, he has played the role of a Dark cultist too well. The confession ends with: "I sacrificed 53 other sentients to the Fallen personally, and ordered 87 more to be sacrificed. I remember every one of them, every face, their pain and their hate."



* DealWithTheDevil: modus operandi of Dark lodges. Worship of the Fallen offers a quick way to power, riches, influence and various benefits. Nork, master assassin from Baros island, initially accepted a little help to avenge his family and then gradually became a Dark battle-mage. Nork repents his life after being captured by Hunters, and as a part of his confession, reveals the network of informants who work for the princedom of Baros, his own knowledge about Baros and his insights about corruption within the Church in exchange for a quick death. Vlad notes that Nork's repentance might have just moved his soul's final destiny from hell to purgatory.

to:

* DealWithTheDevil: modus operandi of Dark lodges. Worship of the Fallen offers a quick way to power, riches, influence and various benefits. Nork, master assassin from Baros island, initially accepted a little help to avenge his family and then gradually became a Dark battle-mage. Nork repents his life after being captured by Hunters, and as a part of his confession, reveals the network of informants who work for the princedom of Baros, his own knowledge about Baros and his insights about corruption within the Church in exchange for a quick death. Vlad notes that Nork's repentance might have just moved his soul's final destiny from hell to purgatory.



* DetectEvil: priests capable of clerical magic can perform a spell called "Test of loyalty to the Creator". The amplified version of the spell also includes a memory scan. The Order of Maker's Servants uses this effect of the amplified spell to gather political and financial secrets etc.

to:

* DetectEvil: priests capable of clerical magic can perform a spell called "Test of loyalty to the Creator". Maker". The basic version tests the recent motivations and emotions of the person. The amplified version of the spell also includes an in-depth memory scan, involving older motivations, deeds and private knowledge. The strongest version, known as "Complete test of loyalty to the Maker", includes a full memory scan. The Order of Maker's Servants (Arland's inquisition) uses this effect of the amplified spell to gather political and financial secrets etc.



* GoodHurtsEvil: During the Interregnum, the Maker and the Destroyer fought upon Arland in corporeal form, and spilled blood. While this has mostly resulted in blessed and tainted locations respectively, some of Maker's Blood was gathered and stored. One such vial is located in the blighted Red Caves in Tariya. Maker's Blood is an opaque white liquid sparkling with white light. Narvion, the grand master of the Dark lodge in the Red Caves and the Fallen's servant for 1500 years, could not even approach the vial with Maker's Blood closer than several dozens of meters. Dara, a much younger and hence less tainted Dark Blood and Mind mage, could actually try to touch the vial for a few seconds, but would need months to recover. Khoriner, one of the youngest and lowest-ranking members of the lodge, could actually carry the vial around and used it to counteract the Dark Flame, an artifact of the Fallen. Vlad, in a moment of doubt about his own morals, uncorks the vial, puts his palm against the opening and tilts the vial. He describes the feeling as a soft and tender touch, noting: "I'm not Dark, maybe not a saint, oh absolutely not a saint, but also not Dark."



** Vlad asked Bishop Aner of Belgor about his opinion regarding vampires. Aner's response was: "Kill them on sight. While they do not serve the Fallen, they are guilty of not serving the Maker." Vlad persuaded Aner to rethink his stance shortly afterwards, though.



** Valit "Lightning", a retired Hunter and Dekara kingdom's loathed and feared, then deposed and recently reinstated head of secret service.

to:

** Valit "Lightning", a retired Hunter and Hunter. Originally Dekara kingdom's loathed and feared, then second-in-command of secret service, deposed under queen Al'sa and recently reinstated as head of said secret service.



* KrakenAndLeviathan: sometime during the Interregnum somebody decided to take control of northern Satum's river system. Northern Satum has only two major rivers, flowing from the West and the East toward the middle of the continent. The rivers meet in the Sweetwater Sea with the Krays island in the middle of the sea's southern part. The Kraken, a partially sapient manifestation of raw Water magic, was summoned at the northern tip of the Sweetwater Sea, effectively ending waterway travels. The Kraken summoning wasn't an act of spite or despair, but a strategic decision, as at least one amulet to control the Kraken survived the Interregnum and upon resurfacing, became the focal point of a 5-sided free-for-all power struggle.

to:

* KrakenAndLeviathan: sometime during the Interregnum somebody decided to take control of northern Satum's river system. Northern Satum has only two major rivers, flowing from the West and the East toward the middle of the continent. The rivers meet in the Sweetwater Sea with the Krays island in the middle of the sea's southern part. The Kraken, a partially sapient omnicidal manifestation of raw Water magic, was summoned at the northern tip of the Sweetwater Sea, effectively ending waterway travels. The Kraken summoning wasn't an act of spite or despair, but a strategic decision, as at least one amulet to control the Kraken survived the Interregnum and upon resurfacing, became the focal point of a 5-sided free-for-all power struggle.



** Arna "Black", master Huntress, later countess er Artua. Her team, the She-Wolves, also qualify, as other female Hunters.

to:

** Arna "Black", master Huntress, later countess er el Artua. Her team, the She-Wolves, also qualify, as other female Hunters.



** The Joker magic school is unusual in training both male and female mages for armed and magical combat. Female students of this school hence become this trope as female {{MagicKnight}}s.
** The chaussers of the Dragons' Ridge on Ritum and the elven empire they oppose both have female warriors. Vlad met a former chasseur, now [[spoiler: mother superior of the Saint Auna's Order's branch]], in the Artua county.

to:

** The Joker magic school is somewhat unusual in training both male and female mages for armed and magical combat. Female students of this school hence become this trope as female {{MagicKnight}}s.
** The chaussers Chaussers of the Dragons' Ridge on Ritum Ritum, and the elven empire they oppose oppose, both have female warriors. Vlad met a former chasseur, retired Chasseur, now [[spoiler: mother superior a Mother Superior of the a branch of Saint Auna's Order's branch]], Order]], in the Artua county.



** After the Slaughtering of Siluien, Vlad reassigned his duties as [[spoiler: baron el Stoka, count el Artua and head of the Joker school]] to Third of the Lynx clan, Arna "Black" and Kolar er Kilam respectively, and entered the Closed Forest with the single desire to take as many druids with him as he could. The druids decided [[spoiler: that Vlad's actions were justified, his destiny on Arland not yet fulfilled, and just let him go.]]
** Vlad mentions the russian proverb "умирать, так с музыкой!" (literally "to die with music", meaning "to go out with a bang") to Nork, a captured assassin from the Baros island after Nork repented, confessed and awaits his execution. Nork, with some surprise, notes that this is the favorite proverb and acceptable modus operandi of Kriy, prince of Baros island.

to:

** After the Slaughtering of Siluien, Vlad reassigned his duties as [[spoiler: baron el Stoka, count el Artua and head of the Joker school]] to Third Second of the Lynx clan, Arna "Black" and Kolar er Kilam respectively, and entered the Closed Forest with the single desire to take as many druids with him as he could. The druids decided [[spoiler: that Vlad's actions were justified, his destiny on Arland not yet fulfilled, and just let him go.]]
** Vlad mentions the russian proverb "умирать, так с музыкой!" (literally "to die with music", meaning "to go out with a bang") to Nork, a captured assassin from the Baros island after Nork repented, confessed and awaits his execution.island. Nork, with some surprise, notes that this is the favorite proverb and acceptable modus operandi of Kriy, prince of Baros island.



* LoopholeAbuse:
** After Vlad beats up several young nobles from Narina in Matvey's inn, sir Berg, the commandant of Belgor, issues a Hunter-Apprentice's amulet to Vlad. This instantly elevates Vlad to membership of the Hunters' Guild and thus to nobility, allowing the nobles to challenge Vlad. For sir Berg, this allows to resolve the situation with Vlad, technically a commoner, assaulting nobles, and is acceptable within the ethics of the Hunters and within the written law of the Orkhet and Narina kingdoms.
** During the first tourney of the Artua county, a Plasma Lord arrived during sunset and issued an open challenge to the Joker school of magic native to the Artua county. His arrival is carefully timed to happen after the mages' tourney ends but before the closing ceremony is held, thus preventing Vlad from fighting him, as Vlad has been appointed as the tourney's referee.
** Vlad responds by simply dropping the referee's mantle, as there is no written rule about the referees upholding their titles after any tourney just for the closing ceremonies.
** During the rite of Saint Auna, Vlad is asked about his marital status. His answer is: "I solemnly state that no woman is my wife [[ExactWords on Arland's soil]]."
** The King's Crowns kill the wearer after twenty years unless either removed or manipulated. While the removal can be performed easily by most clerics, the manipulations require a person possessing a "pure soul" and related to the wearer. The second condition, however, can be fulfilled by marriage.



* MonsterLord: Zombies, skeletons and mummies can undergo a specific ritual, performed by living servants of the Fallen. The ritual yields zombie lords, skeleton lords and mummy lords respectively. All such lords are stronger, faster and more resilient than the basic undead. They are also far smarter, capable of using taint-infused magic and generally serve as field commanders of large units of undead. Without a lord, the respective undead units loose cohesion.



* SacredHospitality: standard part of morals among nobles on Arland. Vlad notes that some of the events during the tourney in Diora were likely orchestrated to accuse somebody of breaking the hospitality customs.



** Vlad, being a history buff of the Middle Ages, knows some general facts about medieval metallurgy as well. He drops bits and hints of knowledge around Korin, a young dwarven smithing genius trying to make a name in Belgor. Korin, having both a steady supply of pre-Interregnum steel, expert Hunters and expert Hunter-affiliated smiths to both guide and goad him, makes several breakthroughs, e.g. rediscovering the damascene steel.

to:

** Vlad, being a history buff of Vlad studied to become an actual metallurgist by trade before the Middle Ages, USSR went pear-shaped and knows some general facts about medieval metallurgy as well. He drops bits and hints of knowledge around Korin, a young dwarven smithing genius trying to make a name in Belgor. Korin, having both a steady supply of pre-Interregnum steel, expert Hunters and expert Hunter-affiliated smiths to both guide and goad him, makes several breakthroughs, e.g. rediscovering the damascene steel.



** Nata's death becomes Vlad's BerserkButton, reinforced by RepressedMemories of another green-eyed girl back home in Russia, who also died in his hands. Reinforced again by the death of [[spoiler: Kenara. These memories now trigger Vlad's emotionless descent into the Ice Overlord state]].

to:

** Nata's death becomes Vlad's BerserkButton, reinforced by RepressedMemories of another green-eyed girl back home in Russia, who also died in his hands. Reinforced again by the death of [[spoiler: Kenara. These memories now trigger Vlad's emotionless descent into the Ice Overlord state]].



* SummonMagic and SummoningRitual: Demonology is a well-known magical school. Results vary with power and time available for the ritual: with a pre-existing summoning circle, a bachelor of Demonology whips up a lesser demon within minutes, and Vlad remarks that a magister of the same school would either have summoned something nastier, or scrammed faster. Demons on Arland are Dark servants of the Fallen and thus very unlikely to attack equally Dark summoners.

to:

* SummonMagic and SummoningRitual: Demonology is a well-known magical school. Results vary with power and time available for the ritual: with a pre-existing summoning circle, a bachelor of Demonology whips up a lesser demon within minutes, and Vlad remarks that a magister of the same school would either have summoned something nastier, or scrammed faster. Demons on Arland are Dark servants of the Fallen and thus very unlikely to attack equally Dark summoners. The Church employs demonologists to banish demons, as this is considerably faster than forcing the demon to retreat by destroying the body.



** The Orkhet kingdom notably has a customized dueling codex to account for the Hunters. All Hunters are treated as nobility, thus exempt from serf laws and allowed to duel with nobles. Hunters are limited in challenging nobles to account for their exceptional skill, and giving regular nobles the chance to avoid confrontation without loosing face. This becomes a plot point as Vlad, shortly after his arrival in Belgor, beats up a group of young foreign nobles in Matvey's inn after they insulted Dunya. Anywhere else on Arland, Vlad would be executed as a commoner for assaulting a noble. Belgor's commandant, sir Berg, finds a solution conforming both to the Hunters' ethics and to the current relations with Narina kingdom the young nobles came from. Sir Berg issues a Hunter's Apprentice's amulet to Vlad, making Vlad an instant member of the Hunters' Guild, an [[LoopholeAbuse instant noble and a legit target for a challenge]]. Several [[DuelToTheDeath duels]] follow.

to:

** The Orkhet kingdom notably has a customized dueling codex to account for the Hunters. All Hunters are treated as nobility, thus exempt from serf laws and allowed to duel with nobles. Hunters are limited in challenging nobles to account for their exceptional skill, and giving regular nobles the chance to avoid confrontation without loosing face. This becomes a plot point as Vlad, shortly after his arrival in Belgor, beats up a group of young foreign nobles in Matvey's inn after they insulted Dunya. Anywhere else on Arland, Vlad would be executed as a commoner for assaulting a noble. Belgor's commandant, sir Berg, finds a solution conforming both to the Hunters' ethics and to the current relations with Narina kingdom the young nobles came from. Sir Berg issues a Hunter's Apprentice's Hunter-Apprentice's amulet to Vlad, making Vlad an instant member of the Hunters' Guild, an [[LoopholeAbuse instant noble and a legit target for a challenge]]. Several [[DuelToTheDeath duels]] follow.follow, ending with a breach of the dueling codex.



* TheTourney: usually held annually by royals. Tourneys usually consist of a jousting tournament, a war-game similar to "capture the flag" between two teams of knights, and a tournament for mages. The winner of the jousting tournament usually wins the honors to proclaim the "fairest lady" among the present noblewomen, although this ceremony most often falls victim to the political interests of the country holding the tourney.
* TranslationConvention: After receiving the CommonTongue by NeuralImplantation, Vlad perceives everything as Russian. After an adaptation period, he is able to switch languages at will, and notes when doing so.
* TrappedInAnotherWorld and YouCantGoHomeAgain: premise of the series. An interlude shows a conversation between two clerics addressing each other as "Es" and "Neer", most likely [[spoiler: Father Estor and the current [[ThePope Maker's Deputy]] ]]. They are discussing the phenomenon of people cropping up in the "blighted spots", which has been happening for several centuries and is well-known enough to have contributed the word "derg", meaning "alien", to the CommonTongue. The Church has often taken interest in these "aliens", [[spoiler: with Vlad's release "into the wild" with the bare minimum of information and no further training being an exception]].

to:

* TheTourney: usually held annually by royals. Tourneys usually consist of a jousting tournament, a war-game similar to "capture the flag" between two teams of knights, and a tournament for mages. The winner of the jousting tournament usually wins the honors to proclaim the "fairest lady" among the present noblewomen, although this noblewomen. This ceremony most often falls victim to the political interests of the country holding the tourney.
* TranslationConvention: After receiving the CommonTongue by NeuralImplantation, NeuralImplanting, Vlad perceives everything as Russian. After an adaptation period, he is able to switch languages at will, and notes when doing so.
* TrappedInAnotherWorld and YouCantGoHomeAgain: premise of the series.
**
An interlude shows a conversation between two clerics addressing each other as "Es" and "Neer", "Nir", most likely [[spoiler: Father Estor and the current [[ThePope Maker's Deputy]] ]]. They are discussing the phenomenon of people cropping up in the "blighted spots", which has been happening for several centuries and is well-known enough to have contributed the word "derg", meaning "alien", to the CommonTongue. The Church has often taken interest in these "aliens", [[spoiler: with Vlad's release "into the wild" with the bare minimum of information and no further training being an exception]].exception]].
** Vampire clans of the Borderlands have legends about their ancient homeworld. Vlad assumes that some fraction "imported" them on Arland shortly after the battle of Tariya.
** Trolls, goblins and other "new" races appeared shortly after the Interregnum as well. Their origin is debatable, and some researchers assume they were brought to Arland by the Fallen.


Added DiffLines:

* VillainsDyingGrace: Nork, a master assassin from the Baros island, repents his life after being captured by Hunters. While awaiting his execution, Nork confesses his sins. As a part of his confession, Nork reveals the network of informants who work for the princedom of Baros, his own knowledge about Baros and his insights about corruption within the Church in exchange for a quicker death. Vlad notes that Nork's repentance might have just moved his soul's final destiny from hell to purgatory.

Added: 3179

Changed: 902

Is there an issue? Send a MessageReason:
adds, edits, corrections from re-reading


* BigBookOfWar:
** "Warrior's Codex" of the Wild Island. Strongly favors HonorBeforeReason.
** "First Strike's Power" by Solar from Koriya, a Fire Lord. Mainly dealing with tactics and strategies of magic in battle. Strongly advocates the idea of a single decisive burst of violence.
** "Power of Weakness" by Karel "Smart", Mind school mage and Hunter. Written as a response and critique to Solar's "First Strike's Power". Advocates the philosophy of finding and exploiting weaknesses instead of relying on pure raw power and brute force.



* BloodKnight: Subverted: Vlad initially describes his fellow Borderlander baron Sheyk el Loran as appearing to seek battle and violence under the flimsiest of excuses, later noting that Sheyk is too smart to be this bloody-minded. Later facing a choice between killing an enemy scout now, letting the scout pass to ambush the entire unit or letting the scout and the unit pass to have them walk into a third-party ambush, Sheyk opts for letting the third-party ambush happen. Vlad notes that Sheyk is fully capable of choosing larger gains over larger bloodshed, but simply prefers larger bloodshed with equal gains.
* BloodMagic: Blood is the secondary school using Earth and Water. Kolar handles this as a profound revelation, yielding a mere: "Really understandable. Water in the human body and the elements composing the body. That's easy." from Vlad. Blood mages are rather rare, as adding the General school would move a mage to the less controversial and far better accepted Mind school.

to:

* BloodKnight: Subverted: Vlad initially describes his fellow Subverted with the Borderlander baron Sheyk el Loran as appearing to seek battle and violence under the flimsiest of excuses, later noting that Sheyk is too smart to be this bloody-minded. Later barons. When facing a choice between killing an enemy scout now, letting the scout pass one enemy go to ambush the entire unit many or letting the scout and the unit pass enemies go to have them walk into end up in a third-party ambush, Sheyk opts most Borderlanders opt for letting the third-party ambush happen. Vlad notes that Sheyk is fully capable of choosing larger gains over larger bloodshed, but simply prefers larger bloodshed with equal gains.
ambush.
* BloodMagic: Blood is the secondary school using Earth and Water. Kolar handles this as a profound revelation, yielding a mere: "Really understandable. Water in the human body and the elements composing the body. That's easy." from Vlad. Blood mages are rather rare, as adding the General school would move a mage to the less controversial and far better accepted Mind school. Blood mages, together with Death mages and Necromancers, very often suffer from prejudice.



* BlueBlood: Nobles use the article "el" with the name of the property as part of the title. For example, the Hunters' guild-master is addressed as Kar, duke el Raysa, but insists to be called Guild-master Kar "Volcano" instead. Vlad notes that nobles are plenty and titles rather common among Hunters; Hunters are proud to EarnYourTitle and will only use hereditary titles when absolutely required by etiquette.

to:

* BlueBlood: Nobles use the article "el" with the name of the property as part of the title. For example, the Hunters' guild-master is addressed as Kar, duke el Raysa, but insists to be called Guild-master Kar "Volcano" instead. Vlad notes that nobles are plenty and titles rather common among Hunters; Hunters are proud to EarnYourTitle and will only use hereditary titles when absolutely required by etiquette. etiquette.
* BodyguardBabes: after the lynx clan swore loyalty to Vlad, several of the clan's female warriors appointed themselves Vlad's bodyguards, possibly aiming at having his children. Vlad nicknames them "Lady-Cats" and includes them in his ItsNotYouItsMyEnemies considerations, carefully avoiding falling for any of them.



* {{Hellhound}}: the bkhuts, shapeshifting demonic spirits, usually take the shapes of a giant, a boar or a dog. The last form has earned them the nickname "Hounds of the Fallen".



* MakingASplash: the primary Water school and the related secondary Storm school.

to:

* MakingASplash: the primary Water school and the related secondary Storm school.and Tsunami schools.
* MamasBabyPapasMaybe: usually solved by Blood mages. Vlad jokingly states that mentioning Blood mages in a court in this context amounts to contempt of royalty and can be punished accordingly.
** Aliana el Chanor, adopted princess of Melor. Officially, the king of Melor found a dying woman with a baby in her arms during a hunt. The woman's last request was to raise the child as his own. The story is suspicious, as Vlad points out how unlikely it was for the king's bodyguards to miss a woman with a newborn child during the sweep of the area.
** Magically gifted children are born more often to mages. Since Belgor has an abnormally high amount of masters and Lords of various magic schools, women often visit the city to become pregnant. This includes married nobles, as the benefit of a mage outweighs the ethical issues and the Hunters' Guild doesn't raise ancestry issues.
** Vlad once finds himself as a designated father-to-be. The situation becomes rather sticky due to the mother being a high-born noble and the now cuckolded husband being royalty. [[spoiler: As the plot succeeded, heiress-princess of the Riara princedom is Vlad's daughter. Laera of Riara resorted to "using" a Hunter after her husband was heavily wounded and rendered infertile]].
** Averted within the vampire clans. Vampire couples often dissolve after childbirth; female vampires may switch partners and clans. Clans raise all children born on their lands equally.
** Averted within the totemic clans on the Wild Island. The clans raise all children equally regardless of mother, father or both being clan members and regardless of exact parenthood in any case.



* NotQuiteFlight: True flight is prohibitively expensive in mana, but levitation spells are common enough, used e.g. to silently climb walls.

to:

* NotQuiteFlight: True flight is prohibitively very expensive in mana, but levitation terms of {{Mana}}. Levitation spells are common enough, used e.g. to silently climb walls.



* OurWerebeastsAreDifferent: Werebeasts of Arland are several separate WitchSpecies with the innate power of VoluntaryShapeshifting, limited to one animal form each. Werebeasts are organized in patriarchal clans, in turn organized by totem. While numerous before the Interregnum, only two totems survived, the Bear and the Wolf. The Bear totem consists of two clans, Cave and Forest Bears. The Wolf totem consists of three clans: White, Gray and Black Wolves. The transformation appears to simply switch the human body [[ShapeshifterBaggage with clothing, armor and weapons]] for the animal body and back again. Equipment remains unchanged on transforming back and forth; dirt, blood and other traces of battle carry over from form to form. This ability is not related to regular magic of the elements, and magic abilities are as random among the werebeasts as among humans, e.g. master Hunter Arna "Black" is a Black Wolf and a mediocre Water mage, and master Hunter Glavk "Bear" is a Cave Bear incapable of magic. The largest problem of the werebeast clans is their survival, since they can [[WitchSpecies only produce healthy offspring with members of the same clan]].

to:

* OurWerebeastsAreDifferent: Werebeasts of Arland are several separate WitchSpecies with the innate power of VoluntaryShapeshifting, limited to one animal form each. Werebeasts are organized in patriarchal clans, in turn organized by totem. While numerous before the Interregnum, only two totems survived, the Bear and the Wolf. The Bear totem consists of two clans, Cave and Forest Bears. The Wolf totem consists of three clans: White, Gray and Black Wolves. The transformation appears to simply switch the human body [[ShapeshifterBaggage with clothing, armor and weapons]] for the animal body and back again. Equipment remains unchanged on transforming back and forth; dirt, blood and other traces of battle carry over from form to form. This ability is not related to regular magic of the elements, and magic abilities are as random among the elements. All werebeasts as among humans, e.g. master are capable of magic, although the power varies. Master Hunter Arna "Black" is a Black Wolf and a mediocre Water mage, and master Hunter Glavk "Bear" is a Cave Bear incapable capable of magic.the "general" school and almost nothing else. The largest problem of the werebeast clans is their survival, since they can [[WitchSpecies only produce healthy offspring with members of the same clan]].



** Vlad, as a baron in the Northern Borderlands neighboring the Dekara kingdom, votes for the Borderlands' barons to join the king's side in the civil war. After the king's army emerges victorious and successfully recaptures the capital from the rebels, the king's chief general grants the Borderlands' barons the rights to plunder the city palaces of those nobles who joined the rebellion.

to:

** Vlad, as a baron in the Northern Borderlands neighboring the Dekara kingdom, votes for the Borderlands' barons to join the king's side in the civil war. After the king's army emerges victorious and successfully recaptures the capital from the rebels, the king's chief general commander-in-chief grants the Borderlands' barons the rights to plunder the city palaces of those nobles who joined the rebellion.rebel nobles.



** According to Kolar er Kilam, this is the result of a failed Element Fusion ritual for Fire mages, as they become an omnicidal manifestation of pure Fire until put down.

to:

** According to Kolar er Kilam, this is the permanent result of a failed Element Fusion ritual. Temporary loss of control during the ritual for Fire mages, as they become an omnicidal manifestation of pure Fire until put down.is expected.


Added DiffLines:

* PraetorianGuard:
** King's Guards in every kingdom. Often units of {{MagicKnight}}s. To add some punch, each King's Guard is at least a a 4-man unit: the Guard himself, two vassal knights or armored infantrymen and a vassal archer.
** Black Dragons of the Wild Island. The Black Dragon clan contains the Wild Island's emperor's bodyguards, in contrast with other clans which are patriarchal tribal communities. The Lynx clan has been banished for the treason of a Black Dragon who came from the Lynx clan.

Added: 3876

Changed: 1192

Is there an issue? Send a MessageReason:
None


* The TranslationConvention is in effect.



* Both the russian "принц" and "князь" translate to "prince". The former is a heir to a kingdom or to an empire, while the latter is the ruler of a princedom.


to:

* Both the russian Russian "принц" and "князь" translate to "prince". The former is a heir to a kingdom or to an empire, while the latter is the ruler of a princedom.

princedom.
* The Russian "гном" corresponds to the English "gnome", but there is no better word for "dwarf". Since Tolkien, dwarves became gnomes in Russian texts. On Arland, there is one mainly subterranean humanoid species, who exhibit tropes of both dwarves and gnomes of western fantasy.



* AerithAndBob: justified as people from our world have appeared on Arland for centuries. After meeting Father Estor and his paladins Lon and Senar, Vlad is surprised to meet Matvey, Matvey's daughter Yevdokiya "Dunya" and later the noblewoman Tanya[[hottip:*:Matvey and Yevdokiya are slightly archaic russian names, Dunya is the common short form of the latter, Tanya is the common short form of Tat'yana]]. Matvey explains that his grandfather came to Arland almost a century ago, and just happens to be Vlad's compatriot from Russia. Tanya's ancestor has also most likely been a Russian and passed down the rule of naming firstborn daughters of the family this way.

to:

* AerithAndBob: justified as people from our world have appeared on Arland for centuries. roughly two millenia. After meeting Father Estor and his paladins Lon and Senar, Vlad is surprised to meet Matvey, Matvey's daughter Yevdokiya "Dunya" and later the noblewoman Tanya[[hottip:*:Matvey and Yevdokiya are slightly archaic russian Russian names, Dunya is the common short form of the latter, Tanya is the common short form of Tat'yana]]. Matvey explains that his grandfather came to Arland almost a century ago, and just happens to be Vlad's compatriot from Russia. Tanya's ancestor has also most likely been a Russian and passed down the rule of naming firstborn daughters of the family this way.way.
** This extends to slang and idioms, and the most observant people notice that something's off with Vlad's manner of speaking. These observers, and Vlad himself, point out Vlad's habit to spread his slang.



* AllTrollsAreDifferent: Trolls are among the new races who appeared after the Interregnum. Large, nasty, hard to kill, possibly brought to Arland by the Fallen. Trolls inhabit the nameless archipelago off the north-eastern end of Satum and to the west of Baros island. Trolls are fully sentient, worship the Fallen and use tainted shamanic magic. Baros island has a permanent alliance with them, profiting from troll raider fleets and paying them mainly with human slaves.



* BerserkButton:
** Insulting the ears for elves. The suggestion that an elven woman uses her ears during intercourse is met with an instant challenge to a DuelToTheDeath.
** The events during the rescue of the She-Wolves for Vlad afterwards. Vlad's sense of guilt and loss push him into a state of TranquilFury, [[spoiler: triggering his Ice Overlord abilities]].
** During a duel, a young noble from Narina calls Arna "Black" a whore and claims that she enters the Blighted Catacombs to sleep with the undead for satisfaction. Matvey reacts with: "[[ThatsGottaHurt He could have died painlessly]]", while Arna proceeds to inflict several wounds on the hapless noble and twist her blades each time.
** Endangering Vlad or Matvey in Dunya's presence after she started learning magic. Dunya tends to react with Lord tier AreaOfEffect Death school spells.
** Downplayed with Borderlander baron Sheyk el Loran. Vlad describes Sheyk as [[BloodKnight seeking violence]] on the slightest hint of a provocation, but actually smart behind the facade.
** Zig-zagged with dwarves: while the more orthodox will take offense at being called "short" or anything in that vein, those who live and work among humans react merely slightly annoyed and address humans as "lanky" for the conversation.



* BloodKnight: Subverted: Vlad initially describes his fellow Borderlander baron Sheyk el Loran as appearing to seek battle and violence under the flimsiest of excuses, later noting that Sheyk is too smart to be this bloody-minded. Later facing a choice between killing an enemy scout now, letting the scout pass to ambush the entire unit or letting the scout and the unit pass to have them walk into a third-party ambush, Sheyk opts for letting the third-party ambush happen. Vlad notes that Sheyk is fully capable of choosing larger gains over larger bloodshed, but simply prefers larger bloodshed with equal gains.



* CodeName: Vlad and his subordinates have used code names or made-up military titles for some missions. Justified with "Vlad" being a rare name. Justified for Vlad's lieutenants of the Lynx clan, who have changed their names due to their clan's traditions and are now called Second, Third, Fourth and Fifth. While Lynx clan's members are otherwise indistinguishable from natives of Satum, Vlad correctly assumes that their behaviour and names could give him away.



* FunctionalMagic: Force Magic: mages cast spells by expending {{Mana}} and regain it by resting or by using various mana-storing artifacts. A BackgroundMagicField permeates the world as {{Mana}} of the appropriate elements, e.g. Earth in a cave, Life in a jungle etc.



* MagicAIsMagicA: magic on Arland has well-understood rules and is taught in universities and schools with people graduating as bachelors and magisters of an element. A mage to make a significant contribution to a school of magic is awarded the title of master. The ability to summon a primary (Earth, Air, Fire, Water) elemental or the equal amounts of {{Mana}} and skill for other schools are acknowledged with the title of a Lord or Lady of an element. Legends tell of people capable of breaking basic rules of magic and having infinite mana resources, called Overlords.
* MagicIsMental: with the exception of the clergy and the servants of the Fallen, this holds true. Mages have to learn, understand and downright trust their incantations, gestures, rituals and runes, since merely having a pool of {{Mana}} and the affinity to an element doesn't make a mage, e.g. Dunya, Matvey's daughter, has the potential to be a Death Lady, but no training.

to:

* MagicAIsMagicA: magic Magic on Arland has well-understood rules and is taught in universities and schools schools, with people graduating as bachelors and magisters of an element. magisters. A mage to make who makes a significant contribution to a school of magic is awarded the title of master. The ability to summon a primary (Earth, Air, Fire, Water) elemental or the equal amounts of {{Mana}} and skill for other schools are acknowledged with the title of a Lord or Lady of an element. Legends tell of people capable of breaking basic rules of magic and having infinite mana resources, called Overlords.
* MagicIsMental: with the exception of the clergy and the servants of the Fallen, this holds true. Mages have to learn, understand and downright trust their incantations, gestures, rituals and runes, since merely having a pool of {{Mana}} and the affinity to an element doesn't make a mage, e.g. mage. Dunya, Matvey's daughter, has the potential to be a Death Lady, but no training.lacks training. Kolar er Kilam, during his first meeting with Vlad, needs several minutes to cast a simple fireball, as he lived through months of being systematically tortured with a PowerNullifier.



* TheNicknamer: downplayed with Vlad. While Vlad often thinks in nicknames, he carefully avoids some of them while speaking to prevent being recognized as a Xenos. Vlad tends to think of elves and dwarves in nicknames, but usually opts not to offend every elf in earshot by calling any of them "hare", "bunny" or "rabbit".



** Since dwarves provide most precious metals on Arland, they have also founded banks, resulting in permanent conflicts of interests between clans of dwarven banks and the influential Merchants' Guild of Krays island.[[hottip:*: the russian word "гном" corresponds to the english "gnome", but there is no better word for "dwarf". Since Tolkien, dwarves became gnomes in russian texts. On Arland, there is no other subterranean humanoid species, and dwarves exhibit tropes of both dwarves and gnomes of western fantasy.]]

to:

** Since dwarves provide most precious metals on Arland, they have also founded banks, resulting in permanent conflicts of interests between clans of dwarven banks and the influential Merchants' Guild of Krays island.[[hottip:*: the russian word "гном" corresponds to the english "gnome", but there is no better word for "dwarf". Since Tolkien, dwarves became gnomes in russian texts. On Arland, there is no other subterranean humanoid species, and dwarves exhibit tropes of both dwarves and gnomes of western fantasy.]]



* SesquipedalianLoquaciousness: After Vlad rescued Gil "Goody" and Kolar er Kilam from the Blight, he asks them about Ruv, the Dark mage who took them captive. Kolar breaks into a paragraph of [[TechnoBabble Magi Babble]]exposition, which Gil sums up as: "If Ruv entered the Blight with active magical shields, he'd attract creatures not forbidden by their Lords from attacking him. Ruv wasn't important enough to be granted safe passage by all Lords, just given a single safe route. So Ruv had no shields up, and was to slow to cast them as you attacked."

to:

* SesquipedalianLoquaciousness: After Vlad rescued Gil "Goody" and Kolar er Kilam from the Blight, he asks them about Ruv, the Dark mage who took them captive. Kolar breaks into a paragraph of [[TechnoBabble Magi Babble]]exposition, {{Magibabble}} exposition, which Gil sums up as: "If Ruv entered the Blight Blighted Catacombs with active magical shields, he'd attract creatures not forbidden by their Lords from attacking him. Ruv wasn't important enough to be granted safe passage by all Lords, just given a single safe route. So Ruv had no shields up, and was to slow to cast them as you attacked."



* TheStrategist: Baron Igar el Tars, supreme commander-in-chief of Dekara. Vlad nicknames him [[AlexanderTheGreat Macedon]] [[Creator/GaiusJuliusCaesar son of Caesar]] [[GenghisKhan of the Genghis clan]], later just "Macedon". Baron el Tars, unwilling to deal with the DeadlyDecadentCourt under Queen Al'sa, retired to his barony. He returned to lead the loyalists during the civil war in Dekara and won the decisive battle on the Field of Vengeance.

to:

* TheStrategist: Baron Igar el Tars, supreme commander-in-chief of Dekara. Vlad nicknames him [[AlexanderTheGreat Macedon]] [[Creator/GaiusJuliusCaesar son of Caesar]] [[GenghisKhan of the Genghis clan]], later just "Macedon". Baron el Tars, unwilling to deal with the DeadlyDecadentCourt under Queen Al'sa, retired to his barony. He returned to lead the loyalists during the civil war in Dekara and won the decisive battle on the Field of Vengeance.Vengeance while outnumbered 2 to 1. Before the battle, another baron describes Igar el Tars as: "He has not commanded dozens of battles, just seven. He has always been vastly outnumbered, but never defeated."



* SuperpowerfulGenetics: About one child in 1000 is born with enough magic to use for work or combat, less than one in 100 has some magic at all. Most people on Arland believe that mages are more likely to beget mages. Mages occur more often among nobles. Some nobles believe that before the Interregnum all nobles were mages.

to:

* SuperpowerfulGenetics: downplayed. About one child in 1000 is born with enough magic to use for work or combat, less than one in 100 has some magic at all. Most people on Arland believe that mages are more likely to beget mages. Mages occur more often among nobles. Some nobles believe that before the Interregnum all nobles were mages.



** The Orkhet kingdom notably has a customized dueling codex to account for the Hunters. All Hunters are treated as nobility, thus exempt from serf laws and allowed to duel with nobles. Hunters are limited in challenging nobles to account for their exceptional skill, and giving regular nobles the chance to avoid confrontation without loosing face. This becomes a plot point as Vlad, shortly after his arrival in Belgor, beats up a group of young foreign nobles in Matvey's inn after they insulted Dunya. Anywhere else on Arland, Vlad would be executed as a commoner for assaulting a noble. Belgor's commandant, sir Berg, finds a solution conforming both to the Hunters' ethics and to the current relations with Narina kingdom the young nobles came from. Sir Berg issues an Apprentice's amulet of the Hunters to Vlad, making Vlad an instant member of the Hunters' Guild, an instant noble and a legit target for a challenge. Several [[DuelToTheDeath duels]] follow.
** During a mission in Litiya, Vlad visits a ball, where he runs into Darin, a friendly knight from Litiya, and Rens and Ley, a couple of fellow Hunters invited to the ball as scions of nobles. A quartet of elves, three men and a woman, visits the ball. As Vlad, Darin, Rens and Ley are about to leave, the elven leader taunts Darin. As Darin is forbidden from challenging the elf due to being [[SacredHospitality a vassal of the host]], Vlad intervenes. Vlad's insults and the suggestion to pay 5 gold pieces to have the elven woman [[BerserkButton use her ears during intercourse]] enrage the 3 male elves enough to challenge Vlad, Rens and Ley. The Hunters proceed to quickly dispatch the elves.

to:

** The Orkhet kingdom notably has a customized dueling codex to account for the Hunters. All Hunters are treated as nobility, thus exempt from serf laws and allowed to duel with nobles. Hunters are limited in challenging nobles to account for their exceptional skill, and giving regular nobles the chance to avoid confrontation without loosing face. This becomes a plot point as Vlad, shortly after his arrival in Belgor, beats up a group of young foreign nobles in Matvey's inn after they insulted Dunya. Anywhere else on Arland, Vlad would be executed as a commoner for assaulting a noble. Belgor's commandant, sir Berg, finds a solution conforming both to the Hunters' ethics and to the current relations with Narina kingdom the young nobles came from. Sir Berg issues an a Hunter's Apprentice's amulet of the Hunters to Vlad, making Vlad an instant member of the Hunters' Guild, an [[LoopholeAbuse instant noble and a legit target for a challenge.challenge]]. Several [[DuelToTheDeath duels]] follow.
** During a mission in Litiya, Vlad visits a ball, where he runs into Darin, a friendly knight from Litiya, he helped and befriended earlier, accompanied by Rens and Ley, a couple of fellow Hunters who were invited to the ball as scions of nobles. A quartet of elves, three men and a woman, visits the ball. As Vlad, Darin, Rens and Ley are about to leave, the elven leader taunts Darin. As Darin is forbidden from challenging the elf due to being [[SacredHospitality a vassal of the host]], Vlad intervenes. Vlad's insults and the suggestion to pay 5 gold pieces to have the elven woman [[BerserkButton use her ears during intercourse]] enrage the 3 male elves enough to challenge Vlad, Rens and Ley. The Hunters proceed to quickly dispatch the elves.


Added DiffLines:

* TranslationConvention: After receiving the CommonTongue by NeuralImplantation, Vlad perceives everything as Russian. After an adaptation period, he is able to switch languages at will, and notes when doing so.

Added: 2648

Changed: 1053

Is there an issue? Send a MessageReason:
None


* TheBeforetimes: the time before the Interregnum, roughly 1500-2000 years ago. Mostly invoked when speaking of Nirum, the continent destroyed during [[GreatOffscreenWar the Interregnum]]. The islands of Baros and Kilam and the Wild Island are remnants of this continent.

to:

* TheBeforetimes: the time before the Interregnum, roughly 1500-2000 years ago. Mostly invoked when speaking of Nirum, the continent destroyed during [[GreatOffscreenWar the Interregnum]]. The islands of Baros and Kilam island and the Wild Island are the largest remnants of this continent.



* MadeASlave: Vlad notes that while slavery has been abolished in the northern kingdoms of Satum, the southern kingdoms and the islands of Krays and Baros accept "permanent employment" agreements without much ruckus. For Baros island's ReligionOfEvil slavery is merely a way to get additional profit form people before they end up on an altar sacrificed to the Fallen.



** All mages of the Hunters' Guild are {{MagicKnight}}s by necessity. Non-mages and weak mages compensate by being werebeasts, using lots of magical amulets and having ImplausibleFencingPowers.

to:

** All mages of the Hunters' Guild are {{MagicKnight}}s by necessity. Non-mages and weak mages compensate by e.g. being werebeasts, using lots of magical amulets and having ImplausibleFencingPowers.



** The Council of Loyals was instrumental in ending the Interregnum and later in banishing the Heart of the Destroyer. Afterwards the Council supposedly was dissolved, but Vlad encounters more and more hints that they have simply moved to the [[AncientTradition background]]. After proving his worth and loyalty again and again, Vlad is treated to the reveal that [[spoiler: both former heads of the Hunters' and the Rangers' Guilds, Matvey "Leather" and Nils "Old Man" are full members, and current heads of the Guilds, Kar "Volcano" and Yens "Quiet One" are acolytes of the Council]].

to:

** The Council of Loyals was instrumental in ending the Interregnum and later in banishing the Heart of the Destroyer. Afterwards the Council supposedly was dissolved, but Vlad encounters more and more hints that they have simply moved to the [[AncientTradition background]]. After proving his worth and loyalty again and again, Vlad is treated to the reveal that [[spoiler: both former heads of the Hunters' and the Rangers' Guilds, Matvey "Leather" and Nils "Old Man" are full members, and current heads of the Guilds, Kar "Volcano" and Yens "Quiet One" "Quiet" are acolytes of the Council]].



* MercyKill: euthanasia is known on Arland and tolerated to different degrees by different fractions.
** Among the unwritten rules of the Hunters stands "if you cannot destroy a slavers' caravan inbound to the Blighted Catacombs, kill the women." Justified by the possible use of women in Catacomb Lords' procreation rituals, which are a FateWorseThanDeath.
** Victims of the mutated bindweed from the Closed Forest will suffer for hours while the plant consumes them. Unless this is used deliberately, killing the person is regarded as mercy.
** Victims of the Dark beacon ritual, used similarly to the mutated bindweed to inflict a slow and painful, CruelAndUnusualDeath, also may invoke the trope. Vlad, aware that the ritual can only be performed of followers of the Fallen, has to [[WhatTheHellHero remind himself]] that leaving those luckless souls serves no purpose and kills them.



** Caused by the Soul Bind spell, described as "the most useless of the most dangerous spells from the Life school" by Kolar er Kilam. Depending on consent of each partner, the amount of shared thoughts and emotions varies, e.g. with a consenting female and unaware male she gets some of his thoughts, while he gets some of her emotions. The danger comes from two additional conditions: firstly, the Soul Bind can only be removed by the Life mage who performed the spell; secondly, the death of one partner permanently removes the bound part of the other. In the above asymmetric case, the death of the male would permanently render the female unable to think, reducing her either to a vegetable state and most likely killing her. On the other hand, the death of the female would permanently render the male unable to experience any emotion, which may not be lethal.

to:

** Caused by the Soul Bind spell, described as "the most useless of the most dangerous spells from the Life school" by Kolar er Kilam. Depending on consent of each partner, the amount of shared thoughts and emotions varies, e.g. with a consenting female and unaware male she gets some of his thoughts, while he gets some of her emotions. The danger comes from two additional conditions: firstly, the Soul Bind can only be removed by the Life mage who performed the spell; secondly, the death of one partner permanently removes the bound part of the other. In the above asymmetric case, the death of the male would permanently render the female unable to think, reducing her either to a vegetable state and most likely killing her. On the other hand, the death of the female would permanently render the male unable to experience any emotion, which may not be lethal.



* {{Necromancer}}: Necromancy is a fourth degree school consisting of Earth, Death and Mind, and overlaps with the Death school. While servants of the Fallen often use necromancy to interact with the undead, necromancy is not exclusively Dark. Necromancers can work in law enforcement or become Hunters due to their proficiency at banishing the undead. Sufficiently ruthless warlords and generals employ necromancers to turn fallen soldiers into readily available cannon fodder.
** Dils "Gloomy" is a Death Lord master Hunter, capable of some Necromancy but specialized in the close combat use of the Death school.
** Ol't, a baker in Belgor, has been a grain producer and bakery owner before. Being a necromancer, he bought corpses of deceased or executed criminals from prisons and cleanly reanimated them to work the fields. Vlad persuades him to quit baking and start training as a combat necromancer. Ol't is weaker than Dils "Gloomy", but capable of e.g. scanning memories from a corpse. During their exploits in Tariya, Vlad and Ol't happen upon a damaged Staff of the Dead, a pre-Interregnum [[AmplifierArtifact Necromancy-enhancing artifact]]. As Ol't manages to repair it, Vlad simply states: "You fixed it - you get to work with it" and later notes that Ol't, while wielding the artifact, would qualify as a Lord of the Dead (archmage necromancer).

to:

* {{Necromancer}}: Necromancy is a fourth degree school consisting of Earth, Death and Mind, and strongly overlaps with the Death school. While servants of the Fallen often use necromancy to interact with the undead, necromancy is not exclusively Dark. Necromancers can work in law enforcement or become Hunters due to their proficiency at banishing the undead. Sufficiently ruthless warlords and generals employ necromancers to turn fallen soldiers into readily available cannon fodder.
** Dils "Gloomy" is a Death Lord master Hunter, capable of some Necromancy but specialized in the close combat use of the Death school.
** Ol't, a baker in Belgor, has been a grain producer and bakery owner before.somewhere in the south of Satum. Being a necromancer, he bought corpses of deceased or executed criminals from prisons and cleanly reanimated them to work the fields. Ol't's profits and magic gift called the attention of some inquisitors to him, forcing Ol't to abandon business and seek refuge in Belgor. Vlad persuades him to quit baking and start training as a combat necromancer. Ol't is weaker than Dils "Gloomy", but capable of e.g. scanning memories from a corpse. During their exploits in Tariya, Vlad and Ol't happen upon a damaged Staff of the Dead, a pre-Interregnum [[AmplifierArtifact Necromancy-enhancing artifact]]. As Ol't manages to repair it, Vlad simply states: "You fixed it - you get to work with it" and later notes that Ol't, while wielding the artifact, would qualify as a Lord of the Dead (archmage necromancer).



** Spell rings, mass-produced by artifactors. A basic steel ring engraved with specific runes and containing a spell of a primary school. Matvey explains that this form follows the function: rings are made of steel as the mana deteriorates weaker metals, e.g. gold. Runes are the only way of permanently binding a spell to the item, which would be impossible with an incantation or a gesture. Primary schools since the speed at which rings loose charge increases drastically with each added element.

to:

** Spell rings, mass-produced by artifactors. A basic steel ring engraved with specific runes and containing a spell of a primary school. Matvey explains that this form follows the function: rings are made of steel as the mana deteriorates weaker softer metals, e.g. gold. Runes are the only way of permanently binding a spell to the item, which would be impossible with an incantation or a gesture. Primary schools are used since the speed at which rings loose charge increases drastically with each added element.



* RitualMagic: averted. Magic on Arland is an [[RandomlyGifted innate gift]], and the word "ritual" describes a method of casting spells by performing a ritual instead of saying incantations or performing gestures only. Complicated rituals may contain runic, verbal, gestic parts as well as sacrifices and geometric figures.

to:

* RitualMagic: averted. Magic Power granted by the Maker or by the Destroyer can be obtained by religious rituals. Other magic on Arland is an [[RandomlyGifted innate gift]], and the word "ritual" describes a method of casting spells by performing a ritual instead of saying incantations or performing gestures only. Complicated rituals may contain runic, verbal, gestic parts as well as sacrifices and geometric figures.gift]] though.


Added DiffLines:

* RoyalBrat: commonly subverted. Many royal children are seen as such, but the majority of them seems to use a large amount of ObfuscatingStupidity. Widowed queen Loviya of Litiya notes that all princes of Melor for several centuries have appeared as superficial hedonists but "suddenly" became competent rulers upon ascending to the throne.


Added DiffLines:

* SexSlave: Common on Baros island, where attractive females are spared from the altars of the Fallen if they agree to prostitution. Vlad, undercover on Baros, suggests searching the slave pens for attractive women to a local gang. Due to a curious case of [[EvenEvilHasStandards gangsters' morals]], the women seen as {{SexSlave}}s would be far better off than regular prostitutes and obviously better off than common slaves.
* ShootTheDog: the Hunters, the Rangers, the Chaussers and the clerics are capable of ColdBloodedTorture when needed.
** After the capture of Gray el Oro, the Hunters need to interrogate him in order to proceed with the rescue of the She-Wolves. As Gray is protected from any magical MindProbe, the Hunters end up with basic physical torture. Vlad notes that while the Hunters are reluctant to proceed, a cleric from the Order of the Maker's Servants is downright aroused with the prospect.
** The slaughterings of Seren and Siluien, while acts of DisproportionateRetribution, are seen as necessary by the Hunters and the Rangers.

Added: 384

Changed: 36

Is there an issue? Send a MessageReason:
None


* AnAxeToGrind: common weapon family on Arland:
** Vlad usually carries 2-4 throwing axes on his back when fully geared for battle.
** [[TheBlacksmith Master blacksmith]] Dorn is a retired master Hunter. His byname, earned by his WeaponOfChoice, is "Pole-axe". Dorn uses a small pole-axe sign as a signature on his wares.
** Master Hunter Yag "Axe" earned his byname in the same fashion.



** Vlad befriends Kerin, a remote relative of the master blacksmith Dorn "Battleaxe". Kerin left the clan's settlement for Belgor after claiming that he has nothing more to learn at home. Those claims seem justified, as with hints from Vlad and old steel taken from various undead in the Blight, Kerin re-discovered the technology to produce bulat, a superior variety of damascene steel.

to:

** Vlad befriends Kerin, a remote relative of the master blacksmith Dorn "Battleaxe".Dorn. Kerin left the clan's settlement for Belgor after claiming that he has nothing more to learn at home. Those claims seem justified, as with hints from Vlad and old steel taken from various undead in the Blight, Kerin re-discovered the technology to produce bulat, a superior variety of damascene steel.



* EpicFlail: Vlad, preparing to enter the Blight for the first time, is looking for a weapon most likely to disable a skeleton or a basic zombie with the first strike. As master blacksmith Dorn "Battleaxe" suggests a [[BladeOnAStick heavy bladed polearm]], Vlad asks about a club on a chain instead. Dorn reacts with some amusement: "A flail, but I don't have one and don't know of another smith who'd have one to sell right now." This causes Kerin, who was previously browsing Dorn's wares, to interrupt them, and offer Vlad a flail he made just to stand out from Belgor's smiths. While a no-name in Belgor, Kerin turns out to be as good as he claimed, and will become Vlad's best friend among the dwarven smiths.

to:

* EpicFlail: Vlad, preparing to enter the Blight for the first time, is looking for a weapon most likely to disable a skeleton or a basic zombie with the first strike. As master blacksmith Dorn "Battleaxe" suggests a [[BladeOnAStick heavy bladed polearm]], Vlad asks about a club on a chain instead. Dorn reacts with some amusement: "A flail, but I don't have one and don't know of another smith who'd have one to sell right now." This causes Kerin, who was previously browsing Dorn's wares, to interrupt them, and offer Vlad a flail he made just to stand out from Belgor's smiths. While a no-name in Belgor, Kerin turns out to be as good as he claimed, and will become Vlad's best friend among the dwarven smiths.



* OurDwarvesAreAllTheSame: averted. Vlad almost suffers a breakdown as the master blacksmith Dorn "Battleaxe" comments on his remote nephew Kerin with the comment of "He's too young at 55 years." It takes some time for Vlad to accept that Dorn and Kerin are dwarves, and Vlad promptly proceeds to recite the common dwarven tropes from Russian fantasy to Dorn and Kerin. The blacksmiths agree that dwarves are usually underground dwellers, masters of mining and smithing and [[StoutStrength very strong]], but they find Vlad's ideas on proper dwarves being short, very broad-shouldered and long-bearded utterly hilarious. Dorn and Kerin comment that Vlad's dwarves would be rather out of place in both mine and smithy. Dwarves are in general shorter than humans, but normally proportioned. Dwarven women are rather feminine and also interested in feminine things, with Kerin's bride Anita being an exception and an exceptional female smith in her own right.

to:

* OurDwarvesAreAllTheSame: averted. Vlad almost suffers a breakdown as the master blacksmith Dorn "Battleaxe" comments on his remote nephew Kerin with the comment of "He's too young at 55 years." It takes some time for Vlad to accept that Dorn and Kerin are dwarves, and Vlad promptly proceeds to recite the common dwarven tropes from Russian fantasy to Dorn and Kerin. The blacksmiths agree that dwarves are usually underground dwellers, masters of mining and smithing and [[StoutStrength very strong]], but they find Vlad's ideas on proper dwarves being short, very broad-shouldered and long-bearded utterly hilarious. Dorn and Kerin comment that Vlad's dwarves would be rather out of place in both mine and smithy. Dwarves are in general shorter than humans, but normally proportioned. Dwarven women are rather feminine and also interested in feminine things, with Kerin's bride Anita being an exception and an exceptional female smith in her own right.

Added: 1888

Changed: 348

Is there an issue? Send a MessageReason:
None


* CruelAndUnusualDeath:
** A trademark of the Druids from the Closed Forest is a mutated bindweed used for executions. The bindweed seed is placed on the living body, takes root and grows to maturity in several hours, using the living body as host and substrate. The victim is kept alive, conscious and in debilitating pain until the bindweed blossoms.
** The common [[SpellBlade Ice Blades]] spell takes a nasty turn when used by an Ice Overlord: the smallest cut on the flesh will start a frozen spot which then grows through the body to leave a frozen statue behind.
** When the Dark lodges decide to make a point, the offender is placed somewhere public, has his arms and legs broken, is eviscerated and an enchanted scepter is planted in the ground through the living body. The resulting artifact serves as a Dark energy beacon while keeping the victim alive, conscious and in debilitating pain until their entire flesh has rotten to dust. This can only be done to Dark cultists or collaborators.



** {{Doppelganger}} spell, used by Saint Auna's Order. While most people think "KillAndReplace" when the spell is mentioned, Saint Auna's Order investigated the effects of a doppelganger on the living original. They found out that the spell does not only replicate the body, but also establishes an empathic connection. The connection is one-way, slowly funneling the Darkest parts of the personality from original to doppelganger. While the doppelgangers were successfully used to treat mental disorders, the potential of abuse and the questionable ethics of creating disposable sentient life finally led to a ban on the technique. Highest-ranking members of Saint Auna's Order are introduced to doppelganger theory after promotion.

to:

** {{Doppelganger}} spell, used by Saint Auna's Order. While most people think "KillAndReplace" when the spell is mentioned, Saint Auna's Order investigated the effects of a doppelganger on the living original. They found out that the spell does not only replicate the body, but also establishes an empathic connection. The connection is one-way, slowly funneling the Darkest darkest parts of the personality from original to doppelganger. While the doppelgangers were successfully used to treat mental disorders, the potential of abuse and the questionable ethics of creating disposable sentient life finally led to a ban on the technique. Highest-ranking members of Saint Auna's Order are introduced to doppelganger theory after promotion.



** As king Eran of Dekara took a new mistress called Al'sa, the court turned into this. As the queen died, allegedly poisoned, and the king married his mistress, she began gathering riches, allies and power. Queen Al'sa arranged for several key persons to either retire or be removed, although not before an old courtier managed to render her infertile with a poison. The rule of queen Al'sa culminates in the civil war in Dekara. Many events before, during and after the civil war bear the signature of a foreign influence, showing that another power is working against the kingdom.

to:

** As king Eran of Dekara took a new mistress called Al'sa, the court turned into this. As the queen died, allegedly poisoned, and the king married his mistress, she began gathering riches, allies and power. Queen Al'sa arranged for several key persons to either retire or be removed, although not before an old courtier managed to render her infertile with a poison.including Dekara's commander-in-chief (retired), chancellor (killed) and head of secret service (killed). The rule of queen Al'sa culminates in the civil war in Dekara. Many events before, during and after the civil war bear the signature of a foreign influence, showing that another power is working against the kingdom.



While those few privy to the plans are awestruck, Vlad notes that by standards of TheNewRussia this is a fairly straightfroward raid technique from the armory of inter-enterprise hostilities.

to:

While those few privy to the plans are awestruck, Vlad notes that by standards of TheNewRussia this is a fairly straightfroward straightforward raid technique from the armory of inter-enterprise hostilities.



* FantasyGunControl: Vlad points out that common MartyStu protagonists in contemporary Russian TrappedInAnotherWorld fantasy are commonly quick to introduce overpowered gunpowder technology to the setting. Vlad also notes that attempting to do so on Arland would pose two major challenges:
# Keeping the very simple technology secret, which would alone cause a competent intelligence agent to grow gray hairs;
# Protecting gunpowder from mages.



* FriendlyTarget: the She-Wolves and Dunya, kidnapped into the Blight. Gil "Goody", attacked by a commando unit of inquisitors. Vlad notes that attacks on those personally close to him follow a pattern and for lack of a name calls the entity responsible "Weaver". Father Estor later reveals that this happens to all Xenos on Arland, and "Weaver" is [[spoiler: Arland itself testing them]], mostly manifested as a conflict with forces of the Fallen.



** After a mission caused too much publicity, Vlad receives nasty letters from various friends and allies. He notes that Lady Loviya's letter is the only one not to contain any profanity at all, and then quotes the nicest phrase of the letter as "Vlad, dearest, since your poor crushed skull must have been pulled from your mother's womb with plumber's pliers by a drunken midwife..."

to:

** After a mission caused too much publicity, Vlad receives nasty letters from various friends and allies. He notes that Lady Loviya's letter is the only one not to contain any no profanity at all, and then quotes the nicest phrase of the letter as "Vlad, dearest, since your poor crushed skull must have been pulled from your mother's womb with plumber's pliers by a drunken midwife..."



** Legends of Hellaren, the only known Ice Overlord, tell that Hellaren's power manifested as the "Ice Blades" spell on his weapons. The smallest wound he would then inflict became lethal instantly, leaving frozen statues. [[spoiler: Vlad, supposedly Hellaren reincarnated, has pulled this off by unleashing the Ice Overlord state]] after crossing his DespairEventHorizon in battle with the Maker's Servants.

to:

** Legends of Hellaren, the only known Ice Overlord, tell that Hellaren's power manifested as the "Ice Blades" spell on his weapons. The smallest wound he would then inflict became lethal instantly, lethal, leaving frozen statues. [[spoiler: Vlad, supposedly Hellaren reincarnated, has pulled this off by unleashing the Ice Overlord state]] after crossing his DespairEventHorizon in battle with the Maker's Servants.statues.

Added: 10538

Changed: 732

Is there an issue? Send a MessageReason:
more adds and edits


The series concerns Vladislav "Vlad" Istrin, who is shown at a very low point in his life. Vlad looks at the only item reminding him of his former life, a combat knife, contemplates suicide, then decides against it and opts for [[UsefulNotes/AlcoholismAndAlcoholAbuse drinking his worries away again]]. He blacks out and comes to it in a strange church, watched by paladins in heavy armor. Vlad first thinks of a very elaborate prank, since some of [[TheNewRussia his rich and influential friends]] would have the resources to pull it off, but then gives it up upon seeing [[MagicalLand two moons in the night sky]].

to:

The series concerns Vladislav "Vlad" Istrin, who is shown at a very low point in his life. Vlad looks at the only item reminding him of his former life, a combat knife, contemplates suicide, then decides against it and opts for [[UsefulNotes/AlcoholismAndAlcoholAbuse drinking his worries away again]]. He blacks out and comes to it in a strange church, watched by paladins [[MedievalEuropeanFantasy warriors in heavy armor.armor]]. Vlad first thinks of a very elaborate prank, since some of [[TheNewRussia his rich and influential friends]] would have the resources to pull it off, but then gives it up upon seeing [[MagicalLand two moons in the night sky]].



* BlackAndWhiteMorality: the Destroyer (black) and the Maker (white), who also personify the egoism of individual power and the altruism of communal responsibility respectively, posing more than a few issues for a strongly hierarchical society.



** A Ranger, accompanied by an elven Life Lady (Life school archmagess, master healer) who carries a debt of life to the Ranger, and some loyal troops happens to save a coven of elven summoners from the House of Swords and their guard detail, including the heir of the House, from a band of desert spirits the summoners have lost control of. The Ranger's unit dispatches the spirits and the Life Lady patches the elves up. During the following night, the Swords, led by their prince, assault the Ranger and his troops, mortally wounding the elven magess. As she lays dying, her final wish is to marry the Ranger to repay at least a part of her debt. The Rangers' Guild recognizes the marriage as valid retroactively and calls for revenge to reinforce the lesson of Seren, lest someone decides that the Guilds no longer care. The Ranger forces assault the city-forest Siluien of Swords, capture the head of the House and his family, kill all armed Swords and take unarmed women and children captive. The head of the House calmly accepts the execution awaiting him and his sons, but asks the Ranger to spare his wife and daughter from the scenes of plundering and raping he believes to follow suit. The Ranger asks the elven lady if she is willing to go free and unharmed in exchange for the women and children of the clan, and the elven lady agrees. Isana, the elven princess, now faces the same choice, but she asks the Ranger to let any innocent elven girl go in her place, willing to submit herself to the destiny awaiting the captive elves. Surprised by Isana's decision, the Ranger has the head of the House, his wife and both sons executed, but orders the captives released on a single condition: Isana has to join Saint Auna's Order for five years. She agrees, ending her House, since by elven traditions Isana sheds her bloodline with her oath to Saint Auna. This event becomes known as the Slaughtering of Siluien. [[spoiler: The Ranger is Vlad, the Life Lady is Kenara.]]

to:

** A Ranger, accompanied by an elven Life Lady (Life school archmagess, master healer) who carries a debt of life to the Ranger, and some loyal troops happens to save a coven of elven summoners from the House of Swords and their guard detail, including the heir of the House, from a band of desert spirits the summoners have lost control of. The Ranger's unit dispatches the spirits and the Life Lady patches the elves up. During the following night, the Swords, led by their prince, assault the Ranger and his troops, mortally wounding the elven magess. As she lays dying, her final wish is to marry the Ranger to repay at least a part of her debt. The Rangers' Guild recognizes the marriage as valid retroactively and calls for revenge to reinforce the lesson of Seren, lest someone decides that the Guilds no longer care. The Ranger forces assault the city-forest Siluien of Swords, capture the head of the House and his family, kill all armed Swords and take unarmed women and children captive. The head of the House calmly accepts the execution awaiting him and his sons, but asks the Ranger to spare his wife and daughter from the scenes of plundering and raping he believes to follow suit. The Ranger asks the elven lady if she is willing to go free and unharmed in exchange for the women and children of the clan, and the elven lady agrees. Isana, Saiana, the elven princess, now faces the same choice, but she asks the Ranger to let any innocent elven girl go in her place, willing to submit herself to the destiny awaiting the captive elves. Surprised by Isana's Saiana's decision, the Ranger has the head of the House, his wife and both sons executed, but orders the captives released on a single condition: Isana Saiana has to join Saint Auna's Order for five years. She agrees, ending her House, since by elven traditions Isana Saiana sheds her bloodline with her oath to Saint Auna. This event becomes known as the Slaughtering of Siluien. [[spoiler: The Ranger is Vlad, the Life Lady is Kenara.]]]]
* DoomMagnet: After the kidnapping of the She-Wolves, Vlad correctly deduces that it's his involvement in lives of others which actively endangers them, e.g. by focusing the attention of Dark lodges. Unknown to Vlad, this has happened to all Xenos before. Father Estor describes the effect as Arland itself testing the Xenos, both rewarding and punishing them for their actions.



* FalseFlagOperation: common on Arland, most often by "unidentified mercenaries".
** Vlad has led a mercenary company who just "happened" to wander along the Litiya-Karosa border in an assault on a fugitive Dark lodge member's castle in Karosa to bring evidence to Litiya.
** Vlad has led his subjects in the raids on the el Trita and el Buera castles without fielding either the el Stoka or the el Artua flags. Notable similarities between these raids and the Slaughtering of Siluien allowed Lady Loviya to correctly deduce that Vlad "Lightning" has led them all under different names.
** Vlad points out that the entire civil war of Dekara was likely funded from outside in an attempt to take Dekara over by either dynasty breakdown or dynasty shift with a following merger by royal marriage. The most obvious part was a company of elven "mercenary" archers joining the rebels.[[hottip:*:Satum elves haven't fought in any human battle for centuries, and Ritum elves are racists fighting a permanent war against all other species on Ritum. A full company of elves in human employ is nigh impossible.]]
** After the battle in the Red Caves Vlad begins plotting an indirect attack on the Merchants' Guild of the Krays Island and on the Order of Sunset, a prominent organization of mercenary mages. Vlad's plans include:
# Break the forgery protection spell of payment certificates as issued by the Merchants' Guild of Krays and enchanted by the Order of Sunset.
# Produce a large amount of forged certificates and turn forged certificates to cash at the Merchants' Guild and at several notable banks, one of which is in on the operation.
# Wait for the banks to declare certificate security as compromised and to stop accepting certificates.
# Buy real certificates under value.
# Have the allied bank issue a security patch and declare all older certificates still safe unless issued by Merchants' Guild of Krays or by Order of Sunset.
# Quietly compensate the losses suffered by the allied bank in step 2.
# Watch the banks, the Merchants' Guild and the Order of Sunset fight each other.
While those few privy to the plans are awestruck, Vlad notes that by standards of TheNewRussia this is a fairly straightfroward raid technique from the armory of inter-enterprise hostilities.



* HiredGuns: in form of hired blades and occasional hired mages:

to:

* HighFantasy checklist:
** Setting: Arland exists in a different [[YearInsideHourOutside accelerated time-stream]] with regards to Earth. The Church's and Dark logdes' leaders are aware of the origin of Xenos.
** Scale: While Vlad is at first most concerned with his own survival, he and all close to him are step by step pulled into the conflict between the Light and Dark forces on Arland. While the Dark forces are working to initiate another Interregnum, the Light ones are working to prevent it.
** Great evil: The Destroyer [[TheScottishTrope a.k.a. the Fallen, the Cursed, the Damned]]. In the clerical doctrine, second son to the world's Creator who went rogue and now desired to destroy worlds.
** Methods: the Destroyer is not even present on Arland. The main conflict unfolds between those loyal to the Maker and those loyal to the Destroyer.
* HiredGuns: in form of hired blades and occasional hired mages:



* HorseOfADifferentColor: A new species, the drakes, was created by the Chimera school with the explicit purpose to replace horses. Worked not entirely as advertised. Drakes are faster, stronger, by far harder to harm or to kill, smart and dangerous. Drakes are also empathic herd predators and form a single lifelong empathic bond with their only owner and rider.

to:

* HorseOfADifferentColor: A new species, the drakes, was created by the Chimera school with the explicit purpose to replace horses.horses in battle. Worked not entirely as advertised. Drakes are faster, stronger, by far harder to harm or to kill, smart and dangerous. Drakes are also empathic herd predators and form a single lifelong empathic bond with their only owner and rider.



** Dark sects use the participation in human sacrifice rituals as both proof of loyalty and source of power.

to:

** Dark sects lodges use the participation in human sacrifice rituals as both proof of loyalty and source of power.



*** Magma mage Kar was the scion of the old, rich and powerful el Raysa family. Magic, power, money and nobility made Kar el Raysa an extremely popular and coveted bachelor, but he fell in love with Selita el Garon, the heiress of an impoverished ancient noble family. The spurned daughter of the el Oro family asked her brother Gray el Oro to get rid of Kar's beloved. Gray el Oro used his position as master of a Dark lodge to do so. Kar's RoaringRampageOfRevenge ended in Belgor, where he joined the Hunters to become the Guild-master Kar "Volcano". After Vlad captured Gray el Oro, who originally took refuge in the Blighted Catacombs, Kar states being in Vlad's debt.

to:

*** Magma mage Kar was the scion of the old, rich and powerful el Raysa family. Magic, power, money and nobility made Kar el Raysa an extremely popular and coveted bachelor, but he fell in love with Selita el Garon, the heiress of an impoverished ancient noble family. The spurned daughter of the el Oro family asked her brother Gray el Oro to [[MurderTheHypotenuse get rid of Kar's beloved.beloved]]. Gray el Oro used his position as master of a Dark lodge to do so. Kar was too late to either save Selita or to catch Gray el Oro or Gray's second-in-command Ol "Butcher" who both fled to the Blight. Kar's RoaringRampageOfRevenge ended in Belgor, where he joined the Hunters to later become the Guild-master Kar "Volcano". After Vlad killed Ol "Butcher" and later captured Gray el Oro, who originally took refuge in the Blighted Catacombs, Kar states being twice in Vlad's debt.



* IfYoureSoEvilEatThisKitten: common practice by Dark lodges all over Arland and on the Baros island ruled by the Dark prince Kriy. Neophytes of Dark lodges are commonly required to perform a HumanSacrifice and to dedicate the soul of their victim to the Destroyer, while on Baros performing such a sacrifice is required to merely enter the castles of Baros for the first time. Vlad notes that this includes everybody, from Kriy's personal advisers to the lowest maid or sweeper in the Baros castles.
** As Kriy of Baros is discussing the employment of the Maitre, a new high-profile assassin, with his advisers, they decide that Maitre's first contract should be to assassinate the Krays Island's Merchants' Guild-master. A contract on either the Hunters' or the Rangers' Guild-master or any Church official would count as directly serving the Fallen; the Maitre would obviously decline.



** Vladislav Istrin has accumulated several names over his time on Arland. He's master Hunter Vlad "Lightning", [[spoiler: reincarnated Hellaren, the Ice Tour[[hottip:*:in Russian, there is a similarity between "Истр", Vlad's surname's basis, and "Ice Tour", the way Vlad is called. "Ice Tour" is rendered in latinic letters in the novels.]]]], master Ranger [[SdrawkcabAlias Dalv]] "Jester", baron el Vira, later baron el Stoka, later count el Artua, founder of the Joker magic school Vlad er Joker, Maitre (an otherwise nameless mercenary and assassin), and Slav, a freelancer. Note that due to Vlad and Slav both being short forms of Vladislav, both introductions pass {{LivingLieDetector}}s.
* InSeriesNickname with TheyCallHimSword, but you have to EarnYourTitle: The Hunters' and Rangers' Guild share a tradition of assigning a byname to a hunter or ranger promoted to master. This nickname is most often related to their WeaponOfChoice or magic school, but may be descriptive in some other way.

to:

** Vladislav Istrin has accumulated several names over his time on Arland. He's master Hunter Vlad "Lightning", [[spoiler: reincarnated Hellaren, the Ice Tour[[hottip:*:in Russian, there is a Tour[[hottip:*:note the similarity between "Истр", "Istr", Vlad's surname's basis, and "Ice Tour", the way Vlad is called. "Ice Tour" is rendered in latinic letters in the novels.]]]], master Ranger [[SdrawkcabAlias Dalv]] "Jester", baron el Vira, later baron el Stoka, later count el Artua, founder of the Joker magic school Vlad er Joker, Maitre (an otherwise nameless mercenary and assassin), and Slav, a freelancer. Note that due to Vlad and Slav both being short forms of Vladislav, both introductions pass {{LivingLieDetector}}s.
* InSeriesNickname with TheyCallHimSword, but you have to EarnYourTitle: The Hunters' and Rangers' Guild share a tradition of assigning a byname to a hunter or ranger promoted to master.Master. This nickname is most often related to their WeaponOfChoice or magic school, but may be descriptive in some other way.



** Vlad has been named "Lightning" as princess Laera of Riara watched the [[SpellBlade lightning spell on his swords]]. Vlad joined the Rangers under the alias "Dalv"; after he killed a bkhut, the Rangers also promoted him to the master rank, nicknaming him "Jester" for his habit to describe enemies as "victims of our next jest".

to:

** Vlad has been named "Lightning" as princess Laera of Riara watched the [[SpellBlade lightning spell on his swords]]. Vlad joined the Rangers under the alias "Dalv"; an alias; after he killed a bkhut, the Rangers also promoted him to the master rank, nicknaming him "Jester" for his habit to describe enemies as "victims of our next jest".



* LovePotion of the [[SingleTargetSexuality Love Only Person X]] kind: the Golden Dust. When used by consenting partners, makes them MindlinkMates, forming a two-way telepathic and empathic link. Since Golden Dust doesn't endanger the life of a user, it will pass common poison detection spells. Golden Dust can be used with multiple partners, although results are rarely nice.
** The single known antidote to Golden Dust doesn't negate the effect completely. When taken by both users, the links are greatly weakened. When used by one person, the resulting mind-link is one-sided, causing one person to adapt a SingleTargetSexuality and the other to gain MoreThanMindControl over the victim. Vlad assumes that this use of Golden Dust caused the ill-fated affair between Eran I of Dekara and Al'sa, ultimately leading to the civil war in Dekara.



* TheMedic: Order of Saint Auna. This Order will accept sentients regardless of race, gender or personal history. The Order of Saint Auna will provide medical help to all sentients at no condition except for being loyal to the Creator and at no cost. It is customary to leave a donation for the order upon leaving their care.

to:

* TheMedic: Order of Saint Auna. This Order will accept sentients regardless of race, gender or personal history. The Order of Saint Auna will provide medical help to all sentients at no condition condition, except for being loyal to the Creator Creator, and at no cost. Saint Auna's Order members will equally walk land and city, welcome and never hindered from entering both field and battlefield.
It is customary to leave a donation donations for the order upon leaving at any of their care.branches. Vlad notes that Saint Auna was a genius administrator, and Saint Auna's Order is among the few organizations he genuinely respects.
* MedievalEuropeanFantasy: Arland has mostly been reorganized into feudal hereditary monarchies after the Interregnum. Vlad, courtesy of the NeuralImplanting of the CommonTongue by Father Estor, has mapped the titles on Arland to those most familiar to him from history and fantasy.



** The Order of the Lord's Hounds. Officially, this Order doesn't exist. They are mentioned during an interlude showing a conversation between two high-ranking clerics regarding the possible corruption of another high-ranking cleric in the Narina kingdom. Members have never been revealed until Vlad encountered a Lord's Hound as an undercover infiltrator in a dark sect. The Hounds deal with corruption within the Church and with missions where any other approach is unlikely to succeed.

to:

** The Order of the Lord's Hounds. Officially, this Order doesn't exist.exist, or never existed at all. They are mentioned during an interlude showing a conversation between two high-ranking clerics regarding the possible corruption of another high-ranking cleric in the Narina kingdom. Members have never been revealed until Vlad encountered a Lord's Hound as an undercover infiltrator in a dark sect.Dark lodge. The Hounds deal with corruption within the Church and with missions where any other approach is unlikely to succeed.



* MindlinkMates: two separate ways to create such a link, both not necessarily between consenting partners:
** Caused by the Soul Bind spell, described as "the most useless of the most dangerous spells from the Life school" by Kolar er Kilam. Depending on consent of each partner, the amount of shared thoughts and emotions varies, e.g. with a consenting female and unaware male she gets some of his thoughts, while he gets some of her emotions. The danger comes from two additional conditions: firstly, the Soul Bind can only be removed by the Life mage who performed the spell; secondly, the death of one partner permanently removes the bound part of the other. In the above asymmetric case, the death of the male would permanently render the female unable to think, reducing her either to a vegetable state and most likely killing her. On the other hand, the death of the female would permanently render the male unable to experience any emotion, which may not be lethal.
** Caused by the Golden Dust. Using an antidote can also result in an asymmetrical bond, but Golden Dust produces a dominance shift in this case - whoever takes the antidote gains MoreThanMindControl over their partner.



* MoreThanMindControl:
** Mind school spells can range from brutal brainwashing to this trope. The latter variety is preferable for both hiding the effects on a person and lessening the chance of control failure.
** Sharing some Golden Dust usually turns people into MindlinkMates. When only one user imbibes the antidote, Golden Dust still initiates the link, but a one-sided one: the person who took the antidote gains MoreThanMindControl over the one(s) who didn't.



* MurderTheHypotenuse:
** Aliana, duchess el Chanor and princess of Melor, [[AltarTheSpeed rushed into a marriage]] by Saint Auna's rite with [[spoiler: Vlad "Lightning", freshly appointed]] a Master Hunter to prevent being kidnapped to be [[ShotgunWedding forcibly married]] to an elven royal from Ritum. The interest in Aliana el Chanor is neither romantic (Ritum elves are [[FantasticRacism racists]]) nor dynastic (Aliana was adopted and hence carries no inheritance chances), but the elves believe that formally introducing her to the family would [[TheProphecy lift crucial restrictions from a pre-Interregnum artifact]]. As Saint Auna's rite allows the newlyweds to obfuscate each other's personalities under any circumstances, the elves start hunting for all males rumored to be romantically involved with Aliana.
** Kar el Raysa, Magma mage and heir to the old, rich and powerful el Raysa family, fell in love with, eloped with and secretly married Selita el Garon, the daughter of an equally old but impoverished el Garon family. The daughter of the el Oro family, spurned by Kar and unaware of the marriage, convinced her brother, Gray el Oro, to murder Selita. As Gray was a Dark lodge's master, he fled the country after the murder to hide in the Blight, and Kar joined the Hunters' Guild.
** Al'sa, second wife to Eran I of Dekara, supposedly had Eran's first wife poisoned. Later events suggest that Al'sa most likely used a LovePotion to win Eran's favor and the entire affair was an attempt to take Dekara over by dynasty shift.



** Isana, last living royal of the elven Swords' House of Ritum. Isana accepts the condition to join Saint Auna's Order and hence to [[DefectorFromDecadence help and heal any sentient being, regardless of race and origin]], in exchange for the safety of her subjects. To put Isana's decision in context, the elves have been fighting a [[AbsoluteXenophobe war of extinction against all other sapients]] for the last millenium, and joining Saint Auna's Order will reduce her from princess to less than a pariah. Vlad notes that regardless of the downfall of their House, survivors of the Swords, spared from rape, slavery and the altars of the Fallen on the Baros island, will worship her as if she were the Creator's next child. [[spoiler: Vlad never intended to sell elves to Baros, instead aiming to show the dissonance between elven royalty and commoners. Isana's decision serves Vlad]] to prove the point that elves may be redeemed.

to:

** Isana, Saiana, last living royal of the elven Swords' House of Ritum. Isana Saiana accepts the condition to join Saint Auna's Order and hence to [[DefectorFromDecadence help and heal any sentient being, regardless of race and origin]], in exchange for the safety of her subjects. To put Isana's Saiana's decision in context, the elves have been fighting a [[AbsoluteXenophobe war of extinction against all other sapients]] for the last millenium, and joining Saint Auna's Order will reduce her from princess to less than a pariah. Vlad notes that regardless of the downfall of their the Swords' House, survivors of the Swords, spared from rape, slavery and the altars of the Fallen on the Baros island, will worship her as if she were the Creator's next child. [[spoiler: Vlad has commanded the Slaughtering of Siluien and took the elves captive, but he]] never intended to sell elves to Baros, instead aiming to show the dissonance between elven royalty and commoners. Isana's Saiana's decision serves Vlad]] to prove the point that elves may be redeemed.


Added DiffLines:

* NeutralNoLonger: before the Borlderlands barons vote on intervening in the civil war of Dekara by joining the loyalists under Eran I, Vlad ends a summary of his reasons to support Eran as follows:\\
"A weak ruler in Dekara is good for us. The rule of Eran I, grateful for our help, is profitable for us. He is a crappy kingling who might forget our help in a year or two. But those who will truly rule, the eastern nobles, they will remember. Many things could be said about the eastern nobles. They are poor, bellicose and rough. They are greedy, unceremonious and impudent. They know what honor is. They are almost like us." The Borderlanders unanimously vote in Eran's favor.


Added DiffLines:

* SealedBadassInACan: The Chain of Elements houses 4 captive primary elementals, allowing the wielder to use Lord tier magic of Earth, Fire, Air and Water within the limits of mana available. Said captive elementals have been imprisoned in the Chain for the last two millenia with an unexpected side effect: interacting with the Chain's wielders and other sentients slowly enhanced them from nigh-feral common elementals to fully sentient beings. The elementals befriend Vlad and enjoy his company, further adavncing in sentience. While now able to break free of the Chain and to return to their respective elements' dimensions, the elementals unanimously decided to stay.

Added: 4244

Changed: 672

Is there an issue? Send a MessageReason:
adds and edits


* BeastOfBattle and SapientSteed: Drakes were created to replace horses on the battlefield, and this part of the task went right - drakes are stronger, faster, hard to kill, fearless, protected by scales harder than steel, naturally resistant to magic, have [[HornAttack sharp horns]], [[BewareMyStingerTail a spiked bone club at the tip of the tail]], sharp hooves and impressive fanged jaws. The downside is that drakes are in the wild aggressive herd predators, don't breed fertile offspring in captivity, and are sapient empaths who upon hatching from the egg form a lifelong bond with the first person they imprint at. If the imprinting misfires, a drake will turn against him or commit suicide; drakes will die with their imprintees or commit suicide if they failed to protect the imprintee.

to:

* BeastOfBattle and SapientSteed: Drakes were created to replace horses on the battlefield, and this part of the task went right - drakes are stronger, faster, hard to kill, fearless, protected by scales harder than steel, naturally resistant to magic, have [[HornAttack sharp horns]], [[BewareMyStingerTail a spiked bone club at the tip of the tail]], sharp hooves and impressive fanged jaws. The downside is that drakes are in the wild aggressive herd predators, don't breed fertile offspring in captivity, and are sapient empaths who upon hatching from the egg form a lifelong bond with the first person they imprint at. If the imprinting misfires, a drake will turn against him the imprintee or commit suicide; drakes will die with their imprintees or commit suicide if they failed to protect the imprintee.



* BlueBlood: Nobles use the article "el" with the name of the property as part of the title. For example, the Hunters' guild-master is addressed as Kar, duke el Raysa, but insists to be called Guild-master Kar "Volcano" instead. Vlad learns that nobles are plenty and titles rather common among Hunters; Hunters are proud to EarnYourTitle and will only use hereditary titles when absolutely required by etiquette.

to:

* BlueBlood: Nobles use the article "el" with the name of the property as part of the title. For example, the Hunters' guild-master is addressed as Kar, duke el Raysa, but insists to be called Guild-master Kar "Volcano" instead. Vlad learns notes that nobles are plenty and titles rather common among Hunters; Hunters are proud to EarnYourTitle and will only use hereditary titles when absolutely required by etiquette.



** Saint Irdis' Order is technically tasked with preaching and political issues, e.g. serving as clerical courtiers. Joining this order requires to have completed some sort of military carreer, though. And the branches are with rare exceptions located on the Ritum continent and involved in the war against the elven empire of Ritum.



* CoolOldLady: Lady Loviya, Grandmother Queen of Litiya, born princess of Karosa, who became queen by arranged marriage to the king of Litiya. As nobles of Litiya rebelled, Loviya lost her husband, two sons and only daughter in the civil war. The only other royal survivor was her 5-year-old grandson. Loviya took command of the armies and nobles loyal to the dynasty. For two months, Litiya was covered in blood. Loviya reclaimed the throne, exterminated the rebellious noble houses and ruled the country until her grandson came of age.
* CorruptChurch: the Order of the Maker's Servants, according to Vlad the closest thing to inquisition on Arland, is engaged in plays for power both within the Church and outside it. Vlad is slightly shocked to find Servants collaborating with an actual Dark lodge.
* CostumePorn: descriptions of armor and weapons. ShownTheirWork, as Igor' Dravin compiled the references into a separate booklet. Includes military tactics in later novels, with footnotes about historical battles, sieges and tourneys.

to:

* CoolOldLady: Lady Loviya, Grandmother Queen of Litiya, born princess of Karosa, who became queen by arranged marriage to the king of Litiya. As nobles of Litiya rebelled, Loviya lost her husband, two sons and only daughter in the civil war. The only other royal survivor was her 5-year-old grandson. Loviya took command of the armies and nobles loyal to the dynasty. For two months, Litiya was covered in blood. Loviya reclaimed the throne, exterminated the rebellious noble houses and ruled the country until her grandson came of age.
age. While technically retired, Lady Loviya is a political force in her own right now.
* CorruptChurch: the Order of the Maker's Servants, according to Vlad the closest thing to inquisition on Arland, is engaged in plays for power both within the Church and outside it. Vlad is slightly shocked to find Servants collaborating with an actual Dark lodge.
lodge in Tariya.
** During the battle in the Red Caves, Vlad observed Servants to use Light-infused magic instead of the pure power of the Maker. According to Bishop Aner of Belgor, usage of this magic is a heresy and power struggles within the Church regarding this power have contributed to [[spoiler: the beginning of the Interregnum some 1500 years ago]].
* CostumePorn: descriptions of armor and weapons. ShownTheirWork, as Igor' Dravin compiled the references into a separate booklet.book. Includes military tactics in later novels, with footnotes about historical battles, sieges and tourneys.



* DangerousForbiddenTechnique:
** Element Fusion ritual. A very old, at least pre-Interregnum, technique which allowed a mage to gain control of Lord-tier abilities. The inherent danger is loosing your personality to the element and becoming an elemental. Earth mages would calcinate and become a stone statue, Water mages dissolve themselves in the nearest body of water, Air mages simply become wind, and Fire mages become a living firestorm until put down. The technique became obsolete after the discovery of safe ways to summon elementals for the same purpose, and is effectively forbidden by most modern schools. According to Ice Lord Ins "Ice", his very backwater and very isolated native tribe's Ice mages still use it, as an improper Element Fusion with Ice isn't immediately lethal.
** {{Doppelganger}} spell, used by Saint Auna's Order. While most people think "KillAndReplace" when the spell is mentioned, Saint Auna's Order investigated the effects of a doppelganger on the living original. They found out that the spell does not only replicate the body, but also establishes an empathic connection. The connection is one-way, slowly funneling the Darkest parts of the personality from original to doppelganger. While the doppelgangers were successfully used to treat mental disorders, the potential of abuse and the questionable ethics of creating disposable sentient life finally led to a ban on the technique. Highest-ranking members of Saint Auna's Order are introduced to doppelganger theory after promotion.



* GetAHoldOfYourselfMan: Vlad suffers a breakdown due to side effects of an emotion-suppressing spell he used during an infiltration. This seems to trigger his RepressedMemories and cause [[spoiler: PowerIncontinence of his Ice Overlord abilities]]. Shedar of the Lynx clan successfully punched some sense back into Vlad right then.



*** Magma mage Kar was the scion of the old, rich and powerful el Raysa family in the Miora kingdom. Magic, power, money and nobility made Kar el Raysa an extremely popular and coveted bachelor, but he fell in love with the daughter of an impoverished noble. The spurned daughter of the el Oro family asked her brother Gray el Oro to get rid of Kar's beloved. Gray el Oro used his position as master of a Dark lodge to do so. Kar's RoaringRampageOfRevenge ended in Belgor, where he joined the Hunters to become the Guild-master Kar "Volcano". After Vlad captured Gray el Oro, who originally took refuge in the Blighted Catacombs, Kar states being in Vlad's debt.

to:

*** Magma mage Kar was the scion of the old, rich and powerful el Raysa family in the Miora kingdom. family. Magic, power, money and nobility made Kar el Raysa an extremely popular and coveted bachelor, but he fell in love with Selita el Garon, the daughter heiress of an impoverished noble.ancient noble family. The spurned daughter of the el Oro family asked her brother Gray el Oro to get rid of Kar's beloved. Gray el Oro used his position as master of a Dark lodge to do so. Kar's RoaringRampageOfRevenge ended in Belgor, where he joined the Hunters to become the Guild-master Kar "Volcano". After Vlad captured Gray el Oro, who originally took refuge in the Blighted Catacombs, Kar states being in Vlad's debt.


Added DiffLines:

* PowerIncontinence:
** According to Kolar er Kilam, this is the result of a failed Element Fusion ritual for Fire mages, as they become an omnicidal manifestation of pure Fire until put down.
** According to Master Hunter and Ice Lord Ins "Ice", this was the trademark issue of the legendary Ice Overlords - they would loose control of their Ice powers during moments of emotional stress. [[spoiler: Vlad, being an Ice Overlord and supposedly Hellaren's reincarnation]], has on several occasions summoned blizzards or frozen the area around himself during such moments.


Added DiffLines:

* RapeIsASpecialKindOfEvil: [[ZigZaggingTrope Zig-zagged]]. While most nobles and knights' orders play the trope straight, the more cynical characters note that life, even as a sex slave, is preferable to having your soul sacrificed to the Fallen.


Added DiffLines:

* SesquipedalianLoquaciousness: After Vlad rescued Gil "Goody" and Kolar er Kilam from the Blight, he asks them about Ruv, the Dark mage who took them captive. Kolar breaks into a paragraph of [[TechnoBabble Magi Babble]]exposition, which Gil sums up as: "If Ruv entered the Blight with active magical shields, he'd attract creatures not forbidden by their Lords from attacking him. Ruv wasn't important enough to be granted safe passage by all Lords, just given a single safe route. So Ruv had no shields up, and was to slow to cast them as you attacked."


Added DiffLines:

* TheStrategist: Baron Igar el Tars, supreme commander-in-chief of Dekara. Vlad nicknames him [[AlexanderTheGreat Macedon]] [[Creator/GaiusJuliusCaesar son of Caesar]] [[GenghisKhan of the Genghis clan]], later just "Macedon". Baron el Tars, unwilling to deal with the DeadlyDecadentCourt under Queen Al'sa, retired to his barony. He returned to lead the loyalists during the civil war in Dekara and won the decisive battle on the Field of Vengeance.

Added: 7118

Changed: 884

Is there an issue? Send a MessageReason:
None




to:

\n* Both the russian "принц" and "князь" translate to "prince". The former is a heir to a kingdom or to an empire, while the latter is the ruler of a princedom.




* AbsentMindedProfessor and TooCleverByHalf: Kolar er Kilam, a runic mage and genius magic theoretician. His efforts to restore pre-Interregnum knowledge caused him to conflict with the Church and the Dawn's Order, Arland's largest and most powerful union of mercenary mages. Kolar has tried to reach the druids of the Closed Forest, but was taken prisoner, hauled to the Blighted Catacombs, his magic was [[BreakTheHaughty broken]] and he was scheduled to be sacrificed. Kolar's luck turns as he's saved by Vlad, then in Belgor identifies Vlad as a potential mage and shows Vlad basic runic spells. Turns out that runic magic works by placing runes in spatial patterns and the forgotten pre-Interregnum knowledge contained at least [[spoiler: Cartesian coordinates and fractions]]. Now Kolar has sworn loyalty to Vlad and pursues his dream to restore magic to it's former glory, gladly forgetting anything else.

to:

* AbsentMindedProfessor and TooCleverByHalf: Kolar er Kilam, a runic mage and genius magic theoretician. His efforts to restore pre-Interregnum knowledge caused him to conflict with the Church and the Dawn's Order, Order of Sunset, Arland's largest and most powerful union of mercenary mages. Kolar has tried to reach the druids of the Closed Forest, but was taken prisoner, hauled to the Blighted Catacombs, his magic was [[BreakTheHaughty broken]] and he was scheduled to be sacrificed. Kolar's luck turns as he's saved by Vlad, then in Belgor identifies Vlad as a potential mage and shows Vlad basic runic spells. Turns out that runic magic works by placing runes in spatial patterns and the forgotten pre-Interregnum knowledge contained at least [[spoiler: Cartesian coordinates and fractions]]. Now Kolar has sworn loyalty to Vlad and pursues his dream to restore magic to it's former glory, gladly forgetting anything else.



** Kenor and Laera, prince and princess of Riara, are wearing a matching set of full plate armor during an attack on their palace.

to:

** Kenor and Laera, prince and princess of Riara, are both wearing a matching set of full plate armor during an attack on their palace.



* CombatPragmatist: motto of the Hunters and Rangers. They are painfully aware of the tainted and blighted nature of their enemies and consider HonorBeforeReason a dangerous fallacy. LetsFightLikeGentlemen is considered an insult, and special rules were added to the dueling codex of the Orkhet kingdom to reduce the losses among nobles from duels with Hunters.
** Vlad fondly remembers his close-quarters combat instructor form the russian army, quoting: "What are you doing with the properly executed high kicks? Trying to arouse the enemy with the sight of your testicles? Kick him in the shins instead!"
** As a group of young nobles insult Dunya in Matvey's inn, they expect Vlad to challenge them. Vlad, unaware of the dueling codex and appropriate laws, proceeds to beat the nobles up, using "dirty" moves to make sure that those who go down stay down.
** During his first duel in Belgor, Vlad closes in on his heavily armored sword-swinging opponent, punches him with a buckler, tackles him to the ground and finishes the duel with a dagger through the helmet's visor. As the nobles stare in shock, Hunters approvingly congratulate Vlad.



* CoolOldLady: Lady Loviya, Grandmother Queen of Litiya, born princess of Karosa, queen of Litiya by arranged marriage to the king of Litiya. As nobles of Litiya rebelled, Loviya lost her husband, two sons and only daughter in the civil war. The only other royal survivor was her 5-year-old grandson. Loviya took command of the armies and nobles loyal to the dynasty. For two months, Litiya was covered in blood. Loviya reclaimed the throne, exterminated the rebellious noble houses and ruled the country until her grandson came of age.

to:

* CoolOldLady: Lady Loviya, Grandmother Queen of Litiya, born princess of Karosa, who became queen of Litiya by arranged marriage to the king of Litiya. As nobles of Litiya rebelled, Loviya lost her husband, two sons and only daughter in the civil war. The only other royal survivor was her 5-year-old grandson. Loviya took command of the armies and nobles loyal to the dynasty. For two months, Litiya was covered in blood. Loviya reclaimed the throne, exterminated the rebellious noble houses and ruled the country until her grandson came of age.



** A Ranger, accompanied by an elven Life Lady (Life school archmagess, master healer) who carries a debt of life to the Ranger, and some loyal troops happens to save a coven of elven summoners from the House of Swords and their guard detail, including the heir of the House, from a band of desert spirits the summoners have lost control of. The Ranger's unit dispatches the spirits and the Life Lady patches the elves up. During the following night, the Swords, led by their prince, assault the Ranger and his troops, mortally wounding the elven magess. As she lays dying, her final wish is to marry the Ranger to repay at least a part of her debt. The Rangers' Guild recognizes the marriage as valid retroactively and calls for revenge to reinforce the lesson of Seren, lest someone decides that the Guilds no longer care. The Ranger forces assault the city-forest Siluen of Swords, capture the head of the House and his family, kill all armed Swords and take unarmed women and children captive. The head of the House calmly accepts the execution awaiting him and his sons, but asks the Ranger to spare his wife and daughter from the scenes of plundering and raping he believes to follow suit. The Ranger asks the elven lady if she is willing to go free and unharmed in exchange for the women and children of the clan, and the elven lady agrees. Isana, the elven princess, now faces the same choice, but she asks the Ranger to let any innocent elven girl go in her place, willing to submit herself to the destiny awaiting the captive elves. Surprised by Isana's decision, the Ranger has the head of the House, his wife and both sons executed, but orders the captives released on a single condition: Isana has to join Saint Auna's Order for five years. She agrees, ending her House, since by elven traditions Isana sheds her bloodline with her oath to Saint Auna. This event becomes known as the Slaughtering of Siluen. [[spoiler: The Ranger is Vlad, the Life Lady is Kenara.]]

to:

** A Ranger, accompanied by an elven Life Lady (Life school archmagess, master healer) who carries a debt of life to the Ranger, and some loyal troops happens to save a coven of elven summoners from the House of Swords and their guard detail, including the heir of the House, from a band of desert spirits the summoners have lost control of. The Ranger's unit dispatches the spirits and the Life Lady patches the elves up. During the following night, the Swords, led by their prince, assault the Ranger and his troops, mortally wounding the elven magess. As she lays dying, her final wish is to marry the Ranger to repay at least a part of her debt. The Rangers' Guild recognizes the marriage as valid retroactively and calls for revenge to reinforce the lesson of Seren, lest someone decides that the Guilds no longer care. The Ranger forces assault the city-forest Siluen Siluien of Swords, capture the head of the House and his family, kill all armed Swords and take unarmed women and children captive. The head of the House calmly accepts the execution awaiting him and his sons, but asks the Ranger to spare his wife and daughter from the scenes of plundering and raping he believes to follow suit. The Ranger asks the elven lady if she is willing to go free and unharmed in exchange for the women and children of the clan, and the elven lady agrees. Isana, the elven princess, now faces the same choice, but she asks the Ranger to let any innocent elven girl go in her place, willing to submit herself to the destiny awaiting the captive elves. Surprised by Isana's decision, the Ranger has the head of the House, his wife and both sons executed, but orders the captives released on a single condition: Isana has to join Saint Auna's Order for five years. She agrees, ending her House, since by elven traditions Isana sheds her bloodline with her oath to Saint Auna. This event becomes known as the Slaughtering of Siluen.Siluien. [[spoiler: The Ranger is Vlad, the Life Lady is Kenara.]]



* HeKnowsTooMuch and LeaveNoWitnesses: common stratagem on Arland. Employed throughout the population, from criminals to royalty.

to:

* HeKnowsTooMuch and LeaveNoWitnesses: common stratagem on Arland. Employed throughout the population, from criminals to royalty. As Khoriner, [[spoiler: Lord's Hound who successfully infiltrated a Dark lodge]], asks Slav, [[spoiler: Vlad posing as a freelancer MagicKnight to infiltrate the same Dark lodge]], what he -Slav- thinks about the delegations from the Sunset Order, the Merchants' Guild of Krays and the Maker's Servants who came to make a deal with the Dark lodge, Slav responds with: "Kill them all. Burn the corpses. Scatter the ashes."



* HeWhoFightsMonsters and BecomingTheMask: a [[spoiler: priest of the Lord's Hounds]] called Khoriner has been sent to infiltrate a dark sect worshiping the Fallen in a remote location in the former County of Tariya. Then he managed to instigate an EnemyCivilWar involving the dark sect from Tariya, another dark sect from Karosa, corrupted Creator's Servants (inquisitors) and corrupted high-ranking members of the Merchants' Guild. Khoriner also timed the events to involve Vlad, Vlad's pupils, a clan of church-approved vampires and a clan of dragons, resulting in the annihilation of both dark sects, the corrupted priests and the corrupted merchants, also preventing a massive demon summoning. Khoriner then committed SuicideByCop, forcing Vlad to kill him. Khoriner confessed that he became too tainted himself; he originally accepted the mission [[spoiler: after emerging from a "blighted spot" decades before Vlad and deciding to use his skills from Earth to benefit the Church]].

to:

* HeWhoFightsMonsters and BecomingTheMask: a [[spoiler: priest of the Lord's Hounds]] called Khoriner has been sent to infiltrate a dark sect worshiping the Fallen in a remote location in the former County duchy of Tariya. Then he managed to instigate an EnemyCivilWar involving the dark sect from Tariya, another dark sect from Karosa, corrupted Creator's Servants (inquisitors) and corrupted high-ranking members of the Merchants' Guild. Khoriner also timed the events to involve Vlad, Vlad's pupils, a clan of church-approved vampires and a clan of dragons, resulting in the annihilation of both dark sects, the corrupted priests and the corrupted merchants, also preventing a massive demon summoning. Khoriner then committed SuicideByCop, forcing Vlad to kill him. Khoriner confessed that he became too tainted himself; he originally accepted the mission [[spoiler: after emerging from a "blighted spot" decades before Vlad and deciding to use his skills from Earth to benefit the Church]].



** Dawn's Order and Blood's League, two large unions of mercenary mages. Disliked for having close to no standards about accepting customers; e.g. in Tariya a department of "dawnies" works for a Dark lodge.

to:

** Dawn's Order of Sunset and Blood's League, two large unions of mercenary mages. Disliked for having close to no standards about accepting customers; e.g. in Tariya a department of "dawnies" "sunsetters" works for a Dark lodge.



* HonorBeforeReason: the default way of thinking and way of life on the Wild Island. Codified in their "Warrior's Codex". Third of the Lynx clan gives an example when told that their lives are the stakes for the current mission: "Our honor is at the stake. Life is nothing - honor is more than life."
** A one-armed tainted Black Dragon from the Wild Island told Vlad, Matvey and Father Estor that it was his adherence to the Warrior's Codex that caused his failure to take down a Dark lodge and ended with the Black Dragon as a tainted cripple.



** The chasseurs of the Dragons' Ridge are united forces of all non-elven states on Ritum, fighting against the elven empire of Ritum in the elves' [[AbsoluteXenophobe war of extermination]] against all other species on the continent. The conflict has focused on the Dragons' Ridge, an impassable mountain range dividing Ritum in two parts. The chasseurs have been holding the choke-point passes of the Dragons' Ridge until the present day.

to:

** The chasseurs of the Dragons' Ridge are united forces of all non-elven states on Ritum, fighting against the elven empire of Ritum in the elves' [[AbsoluteXenophobe war of extermination]] against all other species on the continent. The conflict has focused on the Dragons' Ridge, an impassable mountain range dividing Ritum in two parts. The chasseurs have been holding the choke-point passes of the Dragons' Ridge until the present day.day, and they hate the elves with burning passion.



** The Joker magic school is unusual in training both male and female mages for armed and magical combat. Female students of this school hence become this trope as female {{MagicKnight}}s.
** The chaussers of the Dragons' Ridge on Ritum and the elven empire they oppose both have female warriors. Vlad met a former chasseur, now [[spoiler: mother superior of the Saint Auna's Order's branch]], in the Artua county.
** Dara, Blood Lady and magister-tier Mind mage of the Dark lodge in Tariya.



* TheLastDance:
** A Black Dragon, banished from the Wild Island, got hired by a noble family connected to a Dark lodge. As his failed attempt to destroy the lodge left him crippled and tainted, the Dark lodge members left him for dead. The Black Dragon made it to Belgor to seek out a Hunter who would carry out his vengeance against the Dark lodge.
** After the Slaughtering of Siluien, Vlad reassigned his duties as [[spoiler: baron el Stoka, count el Artua and head of the Joker school]] to Third of the Lynx clan, Arna "Black" and Kolar er Kilam respectively, and entered the Closed Forest with the single desire to take as many druids with him as he could. The druids decided [[spoiler: that Vlad's actions were justified, his destiny on Arland not yet fulfilled, and just let him go.]]
** Vlad mentions the russian proverb "умирать, так с музыкой!" (literally "to die with music", meaning "to go out with a bang") to Nork, a captured assassin from the Baros island after Nork repented, confessed and awaits his execution. Nork, with some surprise, notes that this is the favorite proverb and acceptable modus operandi of Kriy, prince of Baros island.



** All mages of the Hunters' Guild are {{MagicKnight}}s by necessity. Non-mages compensate either by being werebeasts or using ImplausibleFencingPowers.

to:

** All mages of the Hunters' Guild are {{MagicKnight}}s by necessity. Non-mages and weak mages compensate either by being werebeasts or werebeasts, using lots of magical amulets and having ImplausibleFencingPowers.



** Vlad takes his pupils through TrainingFromHell, as most of them started out as either RitualMagic users or came from schools rarely used in direct combat, e.g. Mind or Necromancy.

to:

** Vlad takes his pupils through TrainingFromHell, TrainingFromHell with regular armor and weaponry, as most of them started out as either RitualMagic users or came from schools rarely used in direct combat, e.g. Mind or Necromancy.



* TheMaker: the Creator's first son. The Creator creates worlds, but [[NoSuchThingAsWizardJesus his son made Arland into an inhabitable place and created the sapient species to inhabit it]]. According to the Church doctrine, the Creator's son created dragons, tritons, elves and dwarves, and then shared his soul with his last creation, the humans. Then he showed his works to the Creator and was named the Maker.

to:

* TheMaker: the Creator's first son.son, according to the Church doctrine. The Creator creates worlds, but [[NoSuchThingAsWizardJesus his son made Arland into an inhabitable place and created the sapient species to inhabit it]]. According to the Church doctrine, the Creator's son created dragons, tritons, elves and dwarves, dwarves to rule the elements, and then shared his soul with his last creation, the humans. Then he showed his works to the Creator and was named the Maker.Maker.
* MakeSureHesDead by OffWithHisHead and ChunkySalsaRule:
** Mages often carry Life magic amulets. MageKiller training hence involves beheading the corpse and puncturing the heart of any mage. Reducing the skull and brains to chunks will do in a pinch.
** A demon-lich is a floating skull filled with concentrated power and taint. Killing the demon-lich invariably involves reducing the skull to dust after exhausting the power within.
** Hunters and Rangers will behead their fallen comrades when forced to abandon the corpses, and will do the same with servants of the Fallen. Firstly, this prevents the corpses from becoming zombies. Secondly, this prevents servants of the Fallen from reanimating the fallen as draughrs. Thirdly, this allows sufficiently powerful Death or Necromancy school mages to extract some information from the dead.
** After the chaotic free-for-all battle in the Red Caves, Vlad orders a few subordinates go down there and behead every single corpse before they plunder the area. Justified since a large amount of taint was released in the caves and zombies are likely to rise now.



* OurElvesAreBetter: downplayed. Elves were among the first sapient species created by the Maker, and the Church doctrine describes them as "lords of the land", but they share this status with dragons, tritons and dwarves. Elves are humanoid with pointed ears, but lack the breath-taking beauty Vlad expects from fantasy works. They live in forest cities, but the cities aren't magical or mysterious and can be attacked and conquered, as shown in Siluen. Elves are skilled archers, but this results from longevity and practice, not supernatural abilities or innate gifts - during the decisive battle of the civil war in Dekara, a company of elven archers does some damage, but then falls victim to a well-timed and well-executed cavalry charge led by a few {{MagicKnight}}s. After the Interregnum, the elves on the Ritum continent have adopted an extremely xenophobic and racist world view, leading to a permanent conflict between them and other sapients. Due to the continent's geography, this war has concentrated on the Dragons' Ridge. Elves of Ritum have attempted crusades on Satum, but were defeated and forced off the continent. The elven empire on Ritum is in possession of one of the three surviving King's Crowns, legendary artifacts of pre-Interregnum origin. The indigenous Satum elves have retreated to an isolated enclave, and are tolerated to varying degrees in the human states; they are trying to break the isolation as recent events seem to advance hostilities between the elven empire of Ritum and human states even further.

to:

* OurElvesAreBetter: downplayed. Elves were among the first sapient species created by the Maker, and the Church doctrine describes them as "lords of the land", but they share this status with dragons, tritons and dwarves. Elves are humanoid with pointed ears, but lack the breath-taking beauty Vlad expects from fantasy works. They live in forest cities, but the cities aren't magical or mysterious and can be attacked and conquered, as shown in Siluen.Siluien. Elves are skilled archers, but this results from longevity and practice, not supernatural abilities or innate gifts - during the decisive battle of the civil war in Dekara, a company of elven archers does some damage, but then falls victim to a well-timed and well-executed cavalry charge led by a few {{MagicKnight}}s. After the Interregnum, the elves on the Ritum continent have adopted an extremely xenophobic and racist world view, leading to a permanent conflict between them and other sapients. Due to the continent's geography, this war has concentrated on the Dragons' Ridge. Elves of Ritum have attempted crusades on Satum, but were defeated and forced off the continent. The elven empire on Ritum is in possession of one of the three surviving King's Crowns, legendary artifacts of pre-Interregnum origin. The indigenous Satum elves have retreated to an isolated enclave, and are tolerated to varying degrees in the human states; they are trying to break the isolation as recent events seem to advance hostilities between the elven empire of Ritum and human states even further.



* ScrewYouElves: Due to the events leading to the Slaughtering of Siluen and the reception of this event on the continent of Satum, the overall public opinion slowly shifts towards this trope.

to:

* ScrewYouElves: Due to the events leading to the Slaughtering of Siluen Siluien and the reception of this event on the continent of Satum, the overall public opinion slowly shifts towards this trope.


Added DiffLines:

* StormingTheCastle: Vlad's subjects, over the course of the series, have become experts at raiding castles. Preferred tactics include finding entrances to secret passages, scaling unguarded walls or bypassing wards with superior stealth spells. Once inside, the storming proceeds by suppressing the castle's mages and instantly going for choke-points and for the chain of command. The advanced tactics, magical superiority and unparalleled discipline shown during raids allowed the more capable heads of secret services on Arland to start making connections between [[IHaveManyNames Vlad "Lightning", Dalv "Jester", Vlad el Artua, Vlad er Joker and Maitre]].


Added DiffLines:

* SuperpowerfulGenetics: About one child in 1000 is born with enough magic to use for work or combat, less than one in 100 has some magic at all. Most people on Arland believe that mages are more likely to beget mages. Mages occur more often among nobles. Some nobles believe that before the Interregnum all nobles were mages.
** Morals on Arland have loosened after the Interregnum, and mages are a coveted resource. As the Hunters' Guild has mages both powerful and untainted, it's common for women to visit Belgor for the chance to bear mage offspring.
** Vlad assumes that isolated societies tend to accumulate magic-enabling genes, and harsh conditions make mages more likely to live long enough or to be chosen as parents. Several cases seem to support this idea:
*** The native tribe of Ice Lord master Hunter Ins "Ice" seems to support this belief; according to Ins, one in three members of his tribe has the potential of Ice magic to at least the bachelor degree. The tribe has been isolated since long before the Interregnum. Tribal legends also claim blood relations to mysterious Ice Overlords.
*** The totem clans of the Wild Island have a higher percentage of mages. The clans, isolated on the Wild Island since the Interregnum, have adopted the policy of raising all children communally and equally, regardless of biological parents, possibly allowing for covertly polygamous mages.
*** The survivors of the original Tariya duchy. As Dark armies attacked, the duke and his court found refuge inside an enormous cave system, which they fortified and expanded until now. As the court had nobles and mages to spare, their descendants have an increased fraction of mages now, although they are beginning to suffer from inbreeding.
** A professor of the university of Riniya performed the required statistical research. According to him, a couple of mages has about one chance in 30 to beget a mage, and one chance in 10 if the mages are of the same School. The professor trusted just one pupil with his results, though.

Added: 3646

Changed: 1064

Is there an issue? Send a MessageReason:
None


* AGodIAmNot: Vlad's RepressedMemories feature Hellaren and hint at Hellaren being a dweller [[spoiler: of Asgard]], but Hellaren declines the idea of divinity, claiming some relationship to the [[spoiler: Ice Giants]] instead.



* BagOfHolding: rare artifacts known as "Traveller's Sacks". While most likely invented before the Interregnum, this technology survived within the schools of runic style on the Kilam island. Kolar er Kilam crafted such a Traveller's Sack for Vlad.

to:

* AssassinOutclassin: Vlad's duel with prince Djayd of Ayra is interrupted by a team of Gray Order's assassins. Vlad proceeds to dispatch the assassins, although taking several lethal wounds in the process. Luckily, there are a Life and a Death mage of Lord tier present, who save Vlad's life.
* BagOfHolding: rare artifacts known as "Traveller's "Traveler's Sacks". While most likely invented before the Interregnum, this technology survived within the runic magic schools of runic style on the Kilam island. Kolar er Kilam crafted expressed his gratitude by crafting such a Traveller's Traveler's Sack for Vlad.



** Life mages can control the hatching process and influence or postpone the imprinting. As a cargo of drake eggs is about to be delivered to Keyt "Lively", master Hunter and Life Lord in Belgor, a single egg breaks and the emerging baby drake successfully imprints on Vlad.

to:

** Life mages can control the hatching process and influence or postpone the imprinting. As a cargo of drake eggs is about to be delivered to Keyt "Lively", "Tenacious", master Hunter and Life Lord in Belgor, a single egg breaks and the emerging baby drake successfully imprints on Vlad.



* DungeonBypass: Vlad's preferred modus operandi, as stated: "I've laid siege to a castle by the book once, and didn't like it. I've been in a battle fought by the book once, and didn't like it at all. Find the person responsible, sneak past wards and guards and stick one dagger into just one body - that's always better."



* ElementalPowers: The four classical elements, Water, Fire, Earth and Air, are commonly described as primary. According to Kolar er Kilam, a genius theoretician of magic, Life, Death, Light and Darkness are also primary, although the Church regards describing clerics as mages a heresy. Kolar most likely has a point, though, since servants and creatures of the Fallen can use dark-tainted spells. Clerics from the Order of the Maker's Servants (Arland's inquisition) have used clerical spells against humans while this power supposedly only works against the power of the Fallen.

to:

* ElementalPowers: The four classical elements, Water, Fire, Earth and Air, are commonly described as primary. According to Kolar er Kilam, a genius theoretician of magic, Life, Death, Light and Darkness are also primary, although the Church regards describing clerics as mages a heresy. Kolar most likely has a point, though, since servants and creatures of the Fallen can use dark-tainted spells. Clerics from the Order of the Maker's Servants (Arland's inquisition) have used clerical spells pure Light and Light-enhanced against humans humans, while this power supposedly only works against the power of the Fallen.



** A heavily edited story of a master Ranger's relationship with an elven Life Lady, her death and the following [[DisproportionateRetribution Slaughtering]] [[RoaringRampageOfRevenge of Siluen]] becomes another legend to rival the story of the Hunters' Guild and their Slaughtering of Seren. [[spoiler: The master Ranger was Dalv "Jester", the Life Lady was Kenara]].

to:

** A heavily edited story of a master Ranger's relationship with an elven Life Lady, her death and the following [[DisproportionateRetribution Slaughtering]] [[RoaringRampageOfRevenge of Siluen]] Siluien]] becomes another legend to rival the story of the Hunters' Guild and their Slaughtering of Seren. [[spoiler: The master Ranger was Dalv "Jester", the Life Lady was Kenara]].



* HorseOfADifferentColor: A new species, the drakes, was created by the Chimera school with the stated purpose to replace horses. Worked not entirely as advertised. Drakes are faster, stronger, by far harder to harm or to kill, smart and dangerous. Drakes are also empathic herd predators and form a single lifelong empathic bond with their only owner and rider.

to:

* HorseOfADifferentColor: A new species, the drakes, was created by the Chimera school with the stated explicit purpose to replace horses. Worked not entirely as advertised. Drakes are faster, stronger, by far harder to harm or to kill, smart and dangerous. Drakes are also empathic herd predators and form a single lifelong empathic bond with their only owner and rider.



* HuntingTheMostDangerousGame: Zetr, head of Vlad's guild of assassins, briefs Vlad on two contracts in the Narina kingdom. As Vlad inquires about Zetr's reasoning, Zetr states that one of the nobles has a hobby of buying people designated for sacrifice from a Dark lodge, equipping and arming them before release in a large forest for the pleasure of personally hunting them down. The other target is a rapist SerialKiller.
* IControlMyMinionsThrough: Corruption, Sadism, Revenge and Money in the case of the Fallen. While TheUndead and tainted creatures have no choice in the matter, some humans serve the Fallen willingly and voluntarily.
** Corruption: Dark lodges often offer power, influence and new pleasures. During a tourney in the Artua county, Vlad orders his subjects to withdraw from the mages' tournament with the following reasoning: "No other contestant would match your skill or your experience in this tournament. If you go out to [[CurbStompBattle humiliatingly defeat]] them now, some contestants will start thinking about whoever offers the fastest gain in power, and some of those will end up with Gems of Pain."
** Sadism: as ColdBloodedTorture and HumanSacrifice are essential parts of worship to the Fallen, humans with such inclinations are easily recruited.
** {{Revenge}}: As Arland's inquisitors often abuse their power for worldly gains, victims of their arbitrary rule yield potential recruits for the Dark lodges. Nork, bodyguard and assassin of choice in the service of Kriy of Baros, blindly accepted the help to avenge his family, and then step by step became a Dark mage. Upon witnessing the power of Hunters, he repents.
** Money: Dark lodges are often led by powerful nobles. They offer power, influence and protection.



* KnightFever: Arland's nobility technically goes in tiers, but actual levels of prosperity and power are rather loosely related to the title. Vlad has encountered nobles from kings to knights. Hunters and Rangers completely ignore titles.
** Vlad in his role as baron el Stoka becomes involved in the baron el Ronst's attempt to absorb the Stoka barony and adjacent unclaimed lands to have the barony elevated to a county.
** Vlad later suggests the unification of the northern Borderland baronies into a new county, which obviously requires the agreement of the barons, but also the acknowledgement of the new entity by at least three kingdoms.



* MundaneUtility: During a month-long cross-terrain chase after a fleeing Life mage, Vlad and his companions note that none of them knows any spells to cook, clean or repair clothing, treat minor injuries or simply keep away vermin or mosquitoes. Justified as Hunters rarely spend more than a day in the Blighted Catacombs, and the city of Belgor provides for their day-to-day needs in exchange for their loot and fame.

to:

* MundaneUtility: During a month-long cross-terrain chase after a fleeing Life mage, Vlad and his companions note that none of them knows any spells to cook, clean or repair clothing, treat minor injuries or simply keep away vermin or mosquitoes. Justified as Hunters rarely spend more than a day in the Blighted Catacombs, and the city of Belgor provides for their day-to-day needs in exchange for their loot and fame.



** On rare occasions, {{Revenge}}, UnfinishedBusiness and enough willpower to resist taint can yield a sapient ghost. Vlad encounters the ghost of a powerful and vengeful mage who is haunting the place of his demise and killing wannabe tomb raiders. The deceased obtained four rare, possibly unique artifacts: [[spoiler: a Life Ring, a Chain of Elements, a [[KrakenAndLeviathan Kraken]]-controlling amulet and a key to an intact King's Crown]], hid them in a slightly tainted cave and was ambushed on his way home. Vlad ends up exorcising the ghost and later retrieving the artifacts.

to:

** On rare occasions, {{Revenge}}, UnfinishedBusiness and enough willpower to resist taint can yield a sapient ghost. Vlad encounters the ghost of a powerful and vengeful mage who is haunting the place of his demise and killing wannabe tomb raiders. The deceased obtained four rare, possibly unique rare artifacts: [[spoiler: a Life Ring, a Chain of Elements, a [[KrakenAndLeviathan Kraken]]-controlling amulet and a key to an intact King's Crown]], hid them in a slightly tainted cave and was ambushed on his way home. Vlad ends up exorcising the ghost and later retrieving the artifacts.



* ReallySevenHundredYearsOld: Nork, master assassin from Baros Island. Nork joined the servants of the Fallen to avenge the death of his family at the hands of corrupt Maker's Servants (inquisitors) five centuries ago, but due to his personal moral code, remained human, possibly gaining eternal youth as an unexpected side effect from Dark artifacts.

to:

* ReallySevenHundredYearsOld: Nork, master assassin from Common on the Baros Island. Nork joined island under the servants local ReligionOfEvil, as the effect of the Fallen to avenge regularly performed Life Extension ritual. Said ritual is Fueled by HumanSacrifice in a case of EquivalentExchange, and hence extremely rare everywhere except Baros. Life extension is rarely granted for ruling monarchs, using e.g. a serial killer as the death of his family at the hands of corrupt Maker's Servants (inquisitors) five centuries ago, but due to his personal moral code, remained human, possibly gaining eternal youth as an unexpected side effect from Dark artifacts.sacrifice.



* RoyalsWhoActuallyDoSomething: as Arland is mostly a medieval society, the various royals do the actual ruling. Children of royalty are often diplomats or warlords as the situation demands. Notable contemporary occupations among royals would be the king of Orkhet also being the commander of the Hunters and the prince of Baros island also being the head priest of the island's ReligionOfEvil. Interludes show that some RoyalsWhoActuallyDoSomething use a generous helping of ObfuscatingStupidity to pass of as [[IdleRich lazy]] [[TheHedonist pleasure-obsessed]] brats.

to:

* RoyalsWhoActuallyDoSomething: as Arland is mostly a medieval society, the various royals do the actual ruling. Children of royalty are often diplomats or warlords as the situation demands. Notable contemporary occupations among royals would be the king of Orkhet also being the honorary commander of the Hunters and the prince of Baros island also being the head priest of the island's ReligionOfEvil. Interludes show that some RoyalsWhoActuallyDoSomething use a generous helping of ObfuscatingStupidity to pass of as [[IdleRich lazy]] [[TheHedonist pleasure-obsessed]] brats.[[RoyalBrat brats]].



** Nata's death becomes Vlad's BerserkButton, reinforced by RepressedMemories of another green-eyed girl back home in Russia, dead in his hands. Reinforced again by the death of [[spoiler: Kenara. These memories now trigger Vlad's emotionless descent into the Ice Overlord state]].

to:

** Nata's death becomes Vlad's BerserkButton, reinforced by RepressedMemories of another green-eyed girl back home in Russia, dead who also died in his hands. Reinforced again by the death of [[spoiler: Kenara. These memories now trigger Vlad's emotionless descent into the Ice Overlord state]].



* ThrowingDownTheGauntlet: duels are common among nobles, and the proper rules have long been written down.

to:

* ThrowingDownTheGauntlet: duels are common among nobles, and the proper rules have long since been written down.


Added DiffLines:

* TheTourney: usually held annually by royals. Tourneys usually consist of a jousting tournament, a war-game similar to "capture the flag" between two teams of knights, and a tournament for mages. The winner of the jousting tournament usually wins the honors to proclaim the "fairest lady" among the present noblewomen, although this ceremony most often falls victim to the political interests of the country holding the tourney.

Added: 4337

Changed: 1413

Removed: 346

Is there an issue? Send a MessageReason:
adds and edits


The series concerns Vladislav "Vlad" Istrin, who is shown at a very low point in his life. Vlad looks at the only item reminding him of his former life, a combat knife, contemplates suicide, then decides against it and begins [[UsefulNotes/AlcoholismAndAlcoholAbuse drinking his worries away again]]. He blacks out and comes to it in a strange church, watched by paladins in heavy armor. Vlad first thinks of a very elaborate prank, since some of [[TheNewRussia his rich and influential friends]] would have the resources to pull it off, but then gives it up upon seeing [[MagicalLand two moons in the night sky]].

to:

The series concerns Vladislav "Vlad" Istrin, who is shown at a very low point in his life. Vlad looks at the only item reminding him of his former life, a combat knife, contemplates suicide, then decides against it and begins opts for [[UsefulNotes/AlcoholismAndAlcoholAbuse drinking his worries away again]]. He blacks out and comes to it in a strange church, watched by paladins in heavy armor. Vlad first thinks of a very elaborate prank, since some of [[TheNewRussia his rich and influential friends]] would have the resources to pull it off, but then gives it up upon seeing [[MagicalLand two moons in the night sky]].



* DuelToTheDeath: Only practiced between male nobles. Duels are fought either by steel or by steel and magic. Challenged party chooses the rules. Duels to the blood are possible, but rare. Insults involving family, clan, state or allegiance nearly always result in this trope. Insults to women and children result in duels with next of kin. Proxy fighters are acceptable in some cases, but seen as dishonorable. To prevent a CycleOfRevenge, relatives killed in a proper duel are exempt from vendetta traditions.
** As a group of 7 young nobles from Narina challenge Vlad, he kills the first one and invokes the substitute rule. By this rule, if there are fewer challenged than challengers, the challenged may call for volunteers to join them. Since this happens in Belgor and the fight in Matvey's inn, which led to the challenge, already made city rumors, several master Hunters step in. Five dead young nobles and one breach of the dueling codex ensued.
** During his mission in Litiya Vlad and fellow Hunters Rens and Ley provoked three elves into challenging them. Three dead elves ensued.
** After Vlad's arrival in his lands of the Stoka barony, Vlad learned that a neighbor baron was attempting a hostile takeover of his barony. Upon confrontation with said baron, Vlad uses his opponent's slip of the tongue to challenge him. One dead baron el Ronst, one breach of the dueling codex, another dead baron el Ronst (middle brother to the first one) and an attack on the Stoka village by supporters of el Ronst ensued.
** During a tourney in Vlad's Artua county, a hired assassin Plasma Lord [[LoopholeAbuse arrives during sunset]] and challenges any mage of the county's magical school. Vlad simply declares the tourney's end, officially drops the referee's cloak and takes the challenge. One "Ice Hammer" spell and one dead Plasma Lord follow.



* GuileHero: Vlad is becoming this, as events on Arland put not only his life, but those of his loved ones, his new family, his friends and those loyal to him, in danger. This forces Vlad to move from being a Hunter to becoming the count el Artua. Vlad's modus operandi shifts to intelligence and counterintelligence, assassinations, propaganda and large-scale financial manipulations involving counterfeit currencies.



* HookerWithAHeartOfGold:
** "Mommy" Zhula, long-term brothel keeper in Belgor, and her entire staff. In Belgor, any taint you possess will grow and will manifest. To live and work in Belgor means that you are at peace with your life and your ambitions. While the clerics scowl at the girls, the Hunters accept them.
** Layda, former employee of "Mommy" Zhula, now a waitress in Matvey's inn. Vlad declines her flirts, literally thinking that ItsNotYouItsMyEnemies.



** Dils "Gloomy" is a master necromancer and a master Hunter.
** Ol't, a baker in Belgor, has been a grain producer and bakery owner before. Being a necromancer, he bought corpses of deceased or executed criminals from prisons and reanimated them to do the hard work. Vlad persuades him to quit baking and start training as a combat necromancer. Ol't is weaker than Dils "Gloomy", but hasn't focused his studies on combat necromancy.
** During their exploits in Tariya, Vlad and Ol't happen upon a damaged Staff of the Dead, a pre-Interregnum Necromancy-enhancing artifact. As Ol't manages to repair it, Vlad simply states: "You fixed it - you get to work with it" and later notes that Ol't, while wielding the artifact, would qualify as a Lord of the Dead (archmage necromancer).

to:

** Dils "Gloomy" is a Death Lord master necromancer and a master Hunter.
Hunter, capable of some Necromancy but specialized in the close combat use of the Death school.
** Ol't, a baker in Belgor, has been a grain producer and bakery owner before. Being a necromancer, he bought corpses of deceased or executed criminals from prisons and cleanly reanimated them to do work the hard work.fields. Vlad persuades him to quit baking and start training as a combat necromancer. Ol't is weaker than Dils "Gloomy", but hasn't focused his studies on combat necromancy.
**
capable of e.g. scanning memories from a corpse. During their exploits in Tariya, Vlad and Ol't happen upon a damaged Staff of the Dead, a pre-Interregnum [[AmplifierArtifact Necromancy-enhancing artifact.artifact]]. As Ol't manages to repair it, Vlad simply states: "You fixed it - you get to work with it" and later notes that Ol't, while wielding the artifact, would qualify as a Lord of the Dead (archmage necromancer).



* {{Telepathy}}: Hypnosis and telepathic communication can be performed by all mages, limited by willpower and degree of familiarity with the person, and are thus assigned to the school of General magic. The Mind school specializes in all matters of offensive and defensive telepathy. Most Mind mages work for various investigative and intelligence-related agencies. Emotion and perception manipulations are used by rare combat-oriented Mind mages; Mind school illusionists obviously have a niche in the entertainment industry.

to:

* {{Telepathy}}: Hypnosis and telepathic communication can be performed by all mages, limited by willpower and degree of familiarity with the person, and are thus assigned to the school of General magic. The Mind school specializes in all matters of offensive and defensive telepathy. Most Mind mages work for various investigative and intelligence-related agencies. Emotion and perception manipulations are used by rare combat-oriented Mind mages; Mind school illusionists obviously have a their niche in the entertainment industry.law enforcement, working as crime scene investigators.
** Dragons cannot reproduce sounds of human languages and communicate with humans solely by {{Telepathy}}.



* ThrowingDownTheGauntlet: duels are common among nobles, and the proper rules have long been written down. The Orkhet kingdom notably has a customized dueling codex to account for the Hunters. All Hunters are treated as nobility, thus exempt from serf laws and allowed to duel with nobles. Hunters are limited in challenging nobles to account for their exceptional skill, and giving regular nobles the chance to avoid confrontation without loosing face.
** This becomes a plot point as Vlad, shortly after his arrival in Belgor, beats up a group of young foreign nobles in Matvey's inn after they insulted Dunya. Anywhere else on Arland, Vlad would be executed as a commoner for assaulting a noble. Belgor's commandant, sir Berg, finds a solution conforming both to the Hunters' ethics and to the current relations with Narina kingdom the young nobles came from. Sir Berg issues an Apprentice's amulet of the Hunters to Vlad, making Vlad an instant member of the Hunters' Guild, an instant noble and a legit target for a challenge. Several [[DuelToTheDeath duels]] follow.

to:

* ThrowingDownTheGauntlet: duels are common among nobles, and the proper rules have long been written down.
**
The Orkhet kingdom notably has a customized dueling codex to account for the Hunters. All Hunters are treated as nobility, thus exempt from serf laws and allowed to duel with nobles. Hunters are limited in challenging nobles to account for their exceptional skill, and giving regular nobles the chance to avoid confrontation without loosing face. \n** This becomes a plot point as Vlad, shortly after his arrival in Belgor, beats up a group of young foreign nobles in Matvey's inn after they insulted Dunya. Anywhere else on Arland, Vlad would be executed as a commoner for assaulting a noble. Belgor's commandant, sir Berg, finds a solution conforming both to the Hunters' ethics and to the current relations with Narina kingdom the young nobles came from. Sir Berg issues an Apprentice's amulet of the Hunters to Vlad, making Vlad an instant member of the Hunters' Guild, an instant noble and a legit target for a challenge. Several [[DuelToTheDeath duels]] follow.follow.
** During a mission in Litiya, Vlad visits a ball, where he runs into Darin, a friendly knight from Litiya, and Rens and Ley, a couple of fellow Hunters invited to the ball as scions of nobles. A quartet of elves, three men and a woman, visits the ball. As Vlad, Darin, Rens and Ley are about to leave, the elven leader taunts Darin. As Darin is forbidden from challenging the elf due to being [[SacredHospitality a vassal of the host]], Vlad intervenes. Vlad's insults and the suggestion to pay 5 gold pieces to have the elven woman [[BerserkButton use her ears during intercourse]] enrage the 3 male elves enough to challenge Vlad, Rens and Ley. The Hunters proceed to quickly dispatch the elves.
** Upon arriving in his newly acquired Stoka barony, Vlad learns that another Borderlander, eldest baron el Ronst, is trying to take over the Stoka lands. As baron el Ronst enters the Stoka village, Vlad confronts him with the documents from Orkhet's king Orkhet V., legally assigning Vlad as baron el Stoka. El Ronst reacts by disregarding the documents and calling king Orkhet [[BastardBastard a bastard]], allowing Vlad to challenge him for the insult to Vlad's sovereign.



* TrappedInAnotherWorld and YouCantGoHomeAgain: premise of the series. An interlude shows a conversation between two clerics addressing each other as "Es" and "Neer", most likely [[spoiler: Father Estor and the current [[ThePope Maker's Deputy]] ]]. They are discussing the phenomenon of people cropping up in the "blighted spots", which has been happening for several centuries and is well-known enough to have contributed the word "derg", meaning "alien", to the CommonTongue. The Church has often taken interest in these "aliens", with Vlad's release "into the wild" with the bare minimum of information and no further training being an exception.
* TheUndead: various forms of undead roam the Blighted areas. They vary by power and tactical role. A basic Hunter's manual alone mentions 7 families of undead: [[{{Mummy}} mummies]] (those lacking the skills to become either a lich or a death knight, retain basic intelligence), liches (mages voluntarily becoming undead), death knights (warriors voluntarily becoming undead), sluagh (warriors too cruel, too hateful and too battle-obsessed to die after falling in battle, retain intelligence), draughrs (revenants, raised ritually from fresh corpses, retain personality), zombies and skeletons (corpses raised by Dark taint, basically mindless killers).

to:

* TrappedInAnotherWorld and YouCantGoHomeAgain: premise of the series. An interlude shows a conversation between two clerics addressing each other as "Es" and "Neer", most likely [[spoiler: Father Estor and the current [[ThePope Maker's Deputy]] ]]. They are discussing the phenomenon of people cropping up in the "blighted spots", which has been happening for several centuries and is well-known enough to have contributed the word "derg", meaning "alien", to the CommonTongue. The Church has often taken interest in these "aliens", [[spoiler: with Vlad's release "into the wild" with the bare minimum of information and no further training being an exception.
exception]].
* TheUndead: various forms of undead roam the Blighted areas. They vary by power and tactical role. A basic Hunter's manual alone mentions 7 families of undead: [[{{Mummy}} mummies]] (those lacking the skills to become either a lich or a death knight, retain basic intelligence), liches [[OurLichesAreDifferent liches]] (mages voluntarily becoming undead), death knights (warriors voluntarily becoming undead), sluagh (warriors too cruel, too hateful and too battle-obsessed to die after falling in battle, retain intelligence), draughrs (revenants, raised ritually from fresh corpses, retain personality), zombies [[OurZombiesAreDifferent zombies]] and skeletons (corpses [[DemBones skeletons]] (fresh and decayed corpses raised by Dark taint, basically mindless killers).


Added DiffLines:

* UrbanLegendLoveLife: both princess Aliana of Melor and dwarven princess Anita of Lazurite are rumored to change lovers like gloves - daily or more often when fashionable. Vlad, through some incidents, happens to learn that both ladies were virgins on their respective wedding nights, and the rumors part of playing the RoyalBrat.

Added: 6682

Changed: 576

Is there an issue? Send a MessageReason:
None


* BlueBlood: Nobles use the article "el" with the name of the property as part of the title. For example, the Hunters' guild-master is addressed as Kar, duke el Raysa, and insists to be called Guild-master Kar "Volcano". Vlad learns that nobles are plenty and titles rather common among Hunters; Hunters are proud to EarnTheTitle and will only use hereditary titles when absolutely required by etiquette.

to:

* BlueBlood: Nobles use the article "el" with the name of the property as part of the title. For example, the Hunters' guild-master is addressed as Kar, duke el Raysa, and but insists to be called Guild-master Kar "Volcano". "Volcano" instead. Vlad learns that nobles are plenty and titles rather common among Hunters; Hunters are proud to EarnTheTitle EarnYourTitle and will only use hereditary titles when absolutely required by etiquette.



* TheButcher: Ol the Butcher, survivor of a Dark lodge from the Miora kingdom who took refuge in the Blighted Catacombs.



* DealWithTheDevil: modus operandi of Dark lodges. Worship of the Fallen offers a quick way to power, riches, influence and various benefits. Nork, master assassin from Baros island, initially accepted a little help to avenge his family and then gradually became a Dark battle-mage. Nork repents his life after being captured by Hunters, and as a part of his confession, reveals the network of informants who work for the princedom of Baros, his own knowledge about Baros and his insights about corruption within the Church in exchange for a quick death. Vlad notes that Nork's repentance might have just moved his soul's final destiny from hell to purgatory.



** The various guilds of thieves and assassins will not cooperate with worshipers of the Fallen, making a distinction between worldly sins that you can confess and seek forgiveness for, and transgressions that damn your soul once and for all.
** Attacking any member of the Order of Saint Auna will not be tolerated. After desperate thieves attacked an Auna's Order's healer and were scared off by a passerby warrior, the thieves' guild had sought forgiveness in their own way - by delivering the wannabe robbers' corpses and a generous donation to the Auna's Order's local branch.

to:

** The various guilds of thieves and assassins will not cooperate with worshipers of the Fallen, [[EvilVersusOblivion making a distinction between worldly sins that you can confess and seek forgiveness for, and transgressions that damn your soul once and for all.
all]].
** Attacking any member of the Order of Saint Auna will not be tolerated. After desperate thieves attacked an Auna's Order's healer and were scared off by a passerby warrior, healer, the thieves' guild had sought forgiveness in their own way - by delivering the wannabe robbers' corpses and a generous donation to the Auna's Order's local branch.branch and leaving the wannabe robbers' corpses in the streets for effect.



** Dalv "Jester" led an expedition, including a Fire Lord and a powerful cleric from the Melor kingdom, to recover a legendary artifact from the lair of a bkhoot, an archdemon shapeshifter, killing said bkhoot in the process. Due to the expedition's mission and the artifact being state secrets, Dalv "Jester" became famed for besting the bkhoot and plundering the lair on his own.

to:

** Dalv "Jester" led an expedition, including a Fire Lord and a powerful cleric from the Melor kingdom, to recover a legendary artifact from the lair of a bkhoot, bkhut, an archdemon shapeshifter, killing said bkhoot bkhut in the process. Due to the expedition's mission and the artifact being state secrets, Dalv "Jester" became famed for besting the bkhoot bkhut and plundering the lair on his own.



* FeudingFamilies: Duke Say el Buera tried to invoke this scenario between the el Rad and the el Gnaro families in the Litiya kingdom by tasking a FemmeFatale to seduce the scions of both families. A DuelToTheDeath between the young nobles would have resulted in a CycleOfRevenge, destabilizing the kingdom. Duke el Buera's intent was to incite a conflict between the patriarchs of said families, the kingdom's constable and the kingdom's Grandmaster of knights.



* FluffyTheTerrible: Vlad by chance [[BondCreatures bonded]] to a freshly hatched [[BeastOfBattle black drake]]. As the creature looked like a fuzz-coated something with hooves, Vlad simply named him "Fuzz". Fuzz has since become a majestic scale-armored battle-steed, nigh invulnerable to both steel and spell, and worth a dozen of warriors in battle.



* GoodIsNotNice due to ItsNotYouItsMyEnemies: Vlad is GenreSavvy enough to notice that his loved ones, friends and family have become targets of Dark forces. While the Hunters' and Rangers' Guild can take care of their own, Vlad uses [[IHaveManyNames multiple aliases]] and is always working to prevent his enemies from connecting the dots on him.



* TheHunter: Hunters' Guild, Rangers' Guild, chasseurs of the Dragons' Ridge. Motivations among members of these organizations vary:
** Dark creatures and Dark lodges are a danger to sentients. The Orkhet kingdom and the Church offer various boons to Hunters to keep the Blight in check. Rangers perform similar tasks across the entire northern Satum.
** Many Hunters are driven by revenge.
*** A peasant kid called Dils lost his entire family at the hands of a Dark lodge. The cultists simply didn't bother to finish off the boy, who survived to become a Death Lord and master Hunter Dils "Gloomy", one of the most powerful Hunters. Dils is known for hunting Dark cultists and human servants of the Fallen, often ignoring mindless tainted monsters and undead.
*** Magma mage Kar was the scion of the old, rich and powerful el Raysa family in the Miora kingdom. Magic, power, money and nobility made Kar el Raysa an extremely popular and coveted bachelor, but he fell in love with the daughter of an impoverished noble. The spurned daughter of the el Oro family asked her brother Gray el Oro to get rid of Kar's beloved. Gray el Oro used his position as master of a Dark lodge to do so. Kar's RoaringRampageOfRevenge ended in Belgor, where he joined the Hunters to become the Guild-master Kar "Volcano". After Vlad captured Gray el Oro, who originally took refuge in the Blighted Catacombs, Kar states being in Vlad's debt.
** The chasseurs of the Dragons' Ridge are united forces of all non-elven states on Ritum, fighting against the elven empire of Ritum in the elves' [[AbsoluteXenophobe war of extermination]] against all other species on the continent. The conflict has focused on the Dragons' Ridge, an impassable mountain range dividing Ritum in two parts. The chasseurs have been holding the choke-point passes of the Dragons' Ridge until the present day.
** Some Hunters, e.g. Master Hunters Arna "Black" and Yag "Axe", have joined the Guild to avoid their families. However, Arna has been declared a renegade, whereas Yag did so on peaceful terms and may later leave the Guild to become his family's patriarch, as several noble scions before him.
** Due to common RagnarokProofing available before the Interregnum, large amounts of artifacts and treasures have survived in the World's Temple, which became the Blight, and to lesser extent in other blighted areas. Wannabe treasure hunters often end up as fresh zombies in the Blight, but rare survivors often become Hunters after rethinking their motivations.



* InSeriesNickname with TheyCallHimSword, but you have to EarnTheTitle: The Hunters' and Rangers' Guild share a tradition of assigning a byname to a hunter or ranger promoted to master. This nickname is most often related to their weapon of choice or magic school, but may be descriptive in some other way. Vlad has been named "Lightning" as princess Laera witnessed him kill undead warriors using a lightning spell on his swords. After being promoted to the master rank among Rangers, Vlad also goes by Dalv "Jester".

to:

* InSeriesNickname with TheyCallHimSword, but you have to EarnTheTitle: EarnYourTitle: The Hunters' and Rangers' Guild share a tradition of assigning a byname to a hunter or ranger promoted to master. This nickname is most often related to their weapon of choice WeaponOfChoice or magic school, but may be descriptive in some other way. way.
** WeaponOfChoice examples: Yag "Axe", Net "Spear", Magma mage Kar "Volcano", Ice mage Ins "Ice" etc.
** descriptive nicknames: Werebear Glavk "Bear", Arna "Black" of the Black Wolf clan, Death Lord Dils "Gloomy", master Rangers Gil "Goody" and Niks "Old One" etc.
**
Vlad has been named "Lightning" as princess Laera witnessed him kill undead warriors using a of Riara watched the [[SpellBlade lightning spell on his swords. After being swords]]. Vlad joined the Rangers under the alias "Dalv"; after he killed a bkhut, the Rangers also promoted him to the master rank among Rangers, Vlad also goes by Dalv "Jester".rank, nicknaming him "Jester" for his habit to describe enemies as "victims of our next jest".



* KnightTemplar: common among Maker's Servants, the inquisition branch of the Arland Church.



* OurLichesAreDifferent: Liches are mages who turned to the Fallen seeking immortality. The lich transformation grants undeath and vastly increases the mage's mana reserves and spell power, but lowers intelligence and makes casting complicated spells impossible. Liches accumulate taint and upon reaching some threshold become master-liches; their power grows and their spells become tainted. Repeating the accumulation of taint to a new threshold yields an arch-lich. Arch-liches no longer use elements in their spells, their magic is solely powered by the Fallen's power. Servants of the Fallen can perform a ritual to turn an arch-lich into a demon-lich. A demon-lich is a concentrated pool of taint embedded in the former lich's floating skull.

to:

* OurLichesAreDifferent: Liches are mages who turned to the Fallen seeking immortality. Since the procedure costs the user's soul, the SoulJar issue is avoided entirely. The lich transformation grants undeath and vastly increases the mage's mana reserves and spell power, but lowers intelligence and makes casting complicated spells impossible. Liches accumulate taint and upon reaching some threshold become master-liches; their power grows and their spells become tainted. Repeating the accumulation of taint to a new threshold yields an arch-lich. Arch-liches no longer use elements in their spells, their magic is solely powered by the Fallen's power. Servants of the Fallen can perform a ritual to turn an arch-lich into a demon-lich. A demon-lich is a concentrated pool of taint embedded in the former lich's floating skull.



** After exiting the Blighted Catacombs, Vlad's team rides for Belgor to allow Bishop Aner to exorcise the rescued women and save their lives permanently. The Hunters are intercepted by a fanatic Maker's Servant (a member of Arland's inquisition), accompanied by Servant guards and several Maker's Hands (paladins). The Servant incapacitates the Hunters within a clerical spell's barrier and orders the women executed by piercing their hearts and beheading them, their tainted corpses exorcised and burned on the spot. Vlad unleashes a power he isn't supposed to have and proceeds to break the barrier, slaughter the Servant guards and the Hands and finally kill the inquisitor by breaking the clerical shielding spell.

to:

** After exiting the Blighted Catacombs, Vlad's team rides for Belgor to allow Bishop Aner to exorcise the rescued women and save their lives permanently. The Hunters are intercepted by a [[KnightTemplar fanatic Maker's Servant (a member of Arland's inquisition), inquisition)]], accompanied by Servant guards and several Maker's Hands (paladins). The Servant incapacitates the Hunters within a clerical spell's barrier spell and orders the women executed by piercing their hearts and beheading them, their tainted corpses exorcised and burned on the spot. Vlad unleashes a power he isn't supposed to have and proceeds to break the barrier, slaughter the Servant guards and the Hands and finally kill the inquisitor by breaking the clerical shielding spell.inquisitor.


Added DiffLines:

* ThrowingDownTheGauntlet: duels are common among nobles, and the proper rules have long been written down. The Orkhet kingdom notably has a customized dueling codex to account for the Hunters. All Hunters are treated as nobility, thus exempt from serf laws and allowed to duel with nobles. Hunters are limited in challenging nobles to account for their exceptional skill, and giving regular nobles the chance to avoid confrontation without loosing face.
** This becomes a plot point as Vlad, shortly after his arrival in Belgor, beats up a group of young foreign nobles in Matvey's inn after they insulted Dunya. Anywhere else on Arland, Vlad would be executed as a commoner for assaulting a noble. Belgor's commandant, sir Berg, finds a solution conforming both to the Hunters' ethics and to the current relations with Narina kingdom the young nobles came from. Sir Berg issues an Apprentice's amulet of the Hunters to Vlad, making Vlad an instant member of the Hunters' Guild, an instant noble and a legit target for a challenge. Several [[DuelToTheDeath duels]] follow.


Added DiffLines:

* WarriorMonk:
** Order of the Maker's Hand, essentially the [[ChurchMilitant armed branch]] of the Arland Church. Individual members are respectfully addressed as paladins, colloquially as "handies".
** Order of Saint Irdis a.k.a. Order of Maker's Warriors. Politically active and militant order, which can only be joined by former warriors. Mainly based on Ritum and involved in the war against Ritum's elven empire.
** Clerics of Belgor, due to proximity of the Blight.

Added: 3799

Changed: 45

Is there an issue? Send a MessageReason:
None





* AbsoluteXenophobe: Elven empire on the Ritum continent. During the Interregnum, the elves on Ritum accused all the other sentients of having caused the war and began a war of extinction against them. The sentients of Ritum were forced to retreat behind the Dragons' Ridge, an impassable range of mountains dividing Ritum broken by a single easily defended pass. The war on the Dragons' Ridge has not stopped until now, just lost in intensity. \\

to:

* AbsoluteXenophobe: Elven empire on the Ritum continent. During the Interregnum, the elves on Ritum accused all the other sentients of having caused the war and began a war of extinction against them. The sentients of Ritum were forced to retreat behind the Dragons' Ridge, an impassable range of mountains dividing Ritum broken by a single easily defended pass. The war on the Dragons' Ridge has not stopped until now, just lost in intensity. \\ \\



* AmplifierArtifact:
** Staff of the Dead, pre-Interregnum necromancer tool. Amplifies the abilities of a magister of necromancy to the level of a Lord of the Dead. Can be used by Death school mages to similar effect.
** Chain of Elements. Another relict of the pre-Interregnum era, this artifact houses 4 elementals of the 4 primary schools. The elementals are bound to serve the artifact's owner, allowing to wield the primary schools at Lord tier power for as long as your mana allows. The elementals have been captive for more than 2000 years and used for various purposes, gaining unusual skills and a lot of knowledge.



** As the physical manifestations of the Destroyer and the Maker battled on Arland, their blood fell to the world. The Destroyer's blood caused blights and "blighted spots", tainted and corrupted sentients. The Maker's blood blessed the ground and the sentients. Small portions of the Maker's blood have been intercepted and preserved, becoming powerful beacons of Light. Dark creatures can not approach them, and their proximity hurts servants of the Fallen.

to:

** As the physical manifestations of the Destroyer and the Maker battled on Arland, their blood fell to the world. The Destroyer's blood caused blights and "blighted spots", tainted and corrupted sentients. The Maker's blood blessed the ground and the sentients. Small portions of the Maker's blood have been intercepted found and preserved, becoming powerful beacons of Light. Dark creatures can not approach them, and their proximity hurts servants of the Fallen.



* BagOfHolding: rare artifacts known as "Traveller's Sacks". While most likely invented before the Interregnum, this technology survived within the schools of runic style on the Kilam island. Kolar er Kilam crafted such a Traveller's Sack for Vlad.



* BlueBlood: Nobles use the article "el" with the name of the property as part of the title. For example, the Hunters' guild-master is addressed as Kar, duke el Raysa, and insists to be called Guild-master Kar "Volcano". Vlad learns that nobles are plenty and titles rather common among Hunters; Hunters are proud to EarnTheTitle and will only use hereditary titles when absolutely required by etiquette.



* ChainmailBikini: averted.
** Vlad lampshades the lack of "armored wonderbras" as Arna "Black" is engaged in a duel.
** Warrior clans from the Wild Island are unusual on Arland since their women and men have equal rights in all matters of the clan. All adults fight for the clan, and all are sensibly armored.
** Kenor and Laera, prince and princess of Riara, are wearing a matching set of full plate armor during an attack on their palace.



* OurWerebeastsAreDifferent: Werebeasts of Arland are several separate WitchSpecies with the innate power of VoluntaryShapeshifting, limited to one animal form each. Werebeasts are organized in patriarchal clans, in turn organized by totem. While numerous before the Interregnum, only two totems survived, the Bear and the Wolf. The Bear totem consists of two clans, Cave and Forest Bears. The Wolf totem consists of three clans: White, Gray and Black Wolves. The transformation appears to simply switch the human body [[ShapeshifterBaggage with clothing, armor and weapons]] for the animal body and back again. Equipment remains unchanged on transforming back and forth; dirt, blood and other traces of battle carry over from form to form. This ability is not related to regular magic of the elements, and magic abilities are as random among the werebeasts as among humans, e.g. master Hunter Arna "Black" is a Black Wolf and a mediocre Water mage, and master Hunter Glavk "Bear" is a Bear of unstated clan and incapable of magic. The largest problem of the werebeast clans is their survival, since they can [[WitchSpecies only produce healthy offspring with members of the same clan]].

to:

* OurWerebeastsAreDifferent: Werebeasts of Arland are several separate WitchSpecies with the innate power of VoluntaryShapeshifting, limited to one animal form each. Werebeasts are organized in patriarchal clans, in turn organized by totem. While numerous before the Interregnum, only two totems survived, the Bear and the Wolf. The Bear totem consists of two clans, Cave and Forest Bears. The Wolf totem consists of three clans: White, Gray and Black Wolves. The transformation appears to simply switch the human body [[ShapeshifterBaggage with clothing, armor and weapons]] for the animal body and back again. Equipment remains unchanged on transforming back and forth; dirt, blood and other traces of battle carry over from form to form. This ability is not related to regular magic of the elements, and magic abilities are as random among the werebeasts as among humans, e.g. master Hunter Arna "Black" is a Black Wolf and a mediocre Water mage, and master Hunter Glavk "Bear" is a Cave Bear of unstated clan and incapable of magic. The largest problem of the werebeast clans is their survival, since they can [[WitchSpecies only produce healthy offspring with members of the same clan]].



* ReallyGetsAround for being a PoliticallyActivePrincess: Eliana el Chanor, princess of Melor. Due to being adopted, she has no claims to the throne whatsoever and seems to live a life of various pleasures as a token royal. Most embassies at the court of Melor have taken the hint and have surprisingly handsome "diplomats" on staff. Unknown to the general public, though, Eliana is a royal envoy, an accomplished Life Lady, a trained seductress, spy and assassin, has the potential to become a Saint in her own lifetime and has married [[spoiler: Vlad "Lightning" by the rite of Saint Auna]], later performing a soul bind to her husband. Much to said husband's chagrin, her training as FemmeFatale often takes over.

to:

* ReallyGetsAround for being a PoliticallyActivePrincess: Eliana el Chanor, princess of Melor. Due to being adopted, she has no claims to the throne whatsoever and seems to live a life of various pleasures as a token royal. Most embassies at the court of Melor have taken the hint and have surprisingly handsome "diplomats" on staff. Unknown to the general public, though, Eliana is a royal envoy, an accomplished Life Lady, mage, a trained seductress, spy and assassin, has the potential to become a Saint in her own lifetime and has married [[spoiler: Vlad "Lightning" by the rite of Saint Auna]], later performing a soul bind to her husband. Much to said husband's chagrin, her training as FemmeFatale often takes over.over.
* ReallySevenHundredYearsOld: Nork, master assassin from Baros Island. Nork joined the servants of the Fallen to avenge the death of his family at the hands of corrupt Maker's Servants (inquisitors) five centuries ago, but due to his personal moral code, remained human, possibly gaining eternal youth as an unexpected side effect from Dark artifacts.


Added DiffLines:

* RingOfPower:
** Spell rings, mass-produced by artifactors. A basic steel ring engraved with specific runes and containing a spell of a primary school. Matvey explains that this form follows the function: rings are made of steel as the mana deteriorates weaker metals, e.g. gold. Runes are the only way of permanently binding a spell to the item, which would be impossible with an incantation or a gesture. Primary schools since the speed at which rings loose charge increases drastically with each added element.
** Ring of Life, a pre-Interregnum artifact. The Ring of Life accumulates excessive Life mana from the wielder, up to several times the normal amount of a living body, and discharges it as needed to heal. Killing the wielder of a fully charged Ring of Life requires inflicting several lethal injuries almost simultaneously.


Added DiffLines:

* WizardingSchool: mostly of the university kind. Graduates add the article "er" and the name of the school to their name. Noble mages mostly go by the family title, though.
** Vlad befriends Tanya, a noblewoman from the Riara princedom. Tanya goes by "Tanya el Faso", and Vlad deduces from her style of casting spells that she graduated from the famous university in Riniya. Her full title is "Tanya el Faso er Rino", although openly inquiring about the graduate's title is considered impolite.
** The Kilam island's magical schools are unique on Arland for teaching the runic style of magic. Erana, a graduated noblewoman and a genius of magical theory, goes by "Erana er Kilam", ignoring her family title.
** Mages of sufficient power have founded personal schools. Universities treat graduates from such schools without respect, as education standards and ethics of such small organizations vary.

Added: 2314

Changed: 175

Removed: 867

Is there an issue? Send a MessageReason:
minor adds and edits


* FightingForAHomeland: The Lynx clan was banished, without a chance to return, from their native Wild Island, their chief thought dead. They have lived as wandering [[HiredGuns mercenaries]] until meeting Vlad, declaring him the reincarnation of the Lynx chief and his lands their new home.



* HiddenBackupPrince and NobleFugitive: after the wife of Eran of Dekara died, supposedly poisoned, the king married his mistress Al'sa. Courtiers loyal to the dynasty correctly assumed the life of the only prince to be in danger and faked the prince's demise. As queen Al'sa forced many courtiers to retire, among those was an innocuous Borderlands' baron retiring to his barony outside of Dekara to raise a son. As queen Al'sa was killed during the civil war, and king Eran is on his deathbed without a heir, the Rite of Closest Blood is performed in Dekara, and a young Borderlands' baron crops up.

to:

* HiddenBackupPrince and NobleFugitive: after the wife of Eran of Dekara died, supposedly poisoned, the king married his mistress Al'sa. Courtiers loyal to the dynasty correctly assumed the life of the only prince to be in danger and faked the prince's demise. As queen Al'sa forced many courtiers to retire, among those was an innocuous A low-key Borderlands' baron retiring to died in the capital, but sent his acknowledged bastard son back home, to the barony outside of Dekara to raise a son. Dekara. As queen Al'sa was killed during the civil war, and king Eran is on his deathbed without a heir, the Rite of Closest Blood is performed in Dekara, and a young Borderlands' baron crops up.up.
* HiredGuns: in form of hired blades and occasional hired mages:
** Mercenary companies of different sizes active all over Arland. During the decisive battle of the Dekara civil war, two notable companies, the Merry Company and the Tenacious Company, were hired by the rebels and the loyalists respectively. Vlad compares the relationship between the mercenary companies to the violent rivalry of medieval European German and Swiss mercenary armies, noting that the "dirty war" just became a "bad war" as well.
** Dawn's Order and Blood's League, two large unions of mercenary mages. Disliked for having close to no standards about accepting customers; e.g. in Tariya a department of "dawnies" works for a Dark lodge.



* MindProbe: various spells of the Mind school, with varying degrees of power and damage to subject. Mind mages can obviously resist such probes and construct barriers in minds of others to protect them. Druids of the Closed Forest use a far more unobtrusive variety.



* MurderInc:
** Crime on Arland has been organized for several millenia. Assassins' guilds are organized by kingdoms, and to some degree immersed in local politics.
** The Gray Order is an international organization. This Order's assassins operate in groups of 5, containing a master warrior, usually a high vampire, and magister or Lord tier mages of 4 different elements. Rumors state that the Gray Order always consists of exactly 25 active assassins, grouped in 5 groups as described above. Each group has a dedicated intermediary, and all intermediaries answer personally to the Gray grandmaster. All active members are sleeper agents, living perfectly normal lives between missions. After killing a Gray team, Vlad reveals their corpses to the authorities to find out that e.g. the Water Lord of the team has been a respected professor of Water magic in university of Riniya.



*** An elite mercenary unit, called "Gray Company", raided the Blight some 800 years ago. Their loot allowed the commander, Orkhet, to found his own kingdom, and his men to become the new kingdom's nobility. The Orkhet kingdom is home to the Hunters' Guild, and the kings remember well how their dynasty began.

to:

*** An elite mercenary unit, called "Gray Company", Hawks", raided the Blight some 800 years ago. Their loot allowed the commander, Orkhet, to found his own kingdom, and his men to become the new kingdom's nobility. The Orkhet kingdom is home to the Hunters' Guild, and the kings remember well how their dynasty began.



** Crime on Arland has been organized for several millenia. Assassins' guilds are organized by kingdoms, and to some degree immersed in local politics.
** The Gray Order is an international organization. This Order's assassins operate in groups of 5, containing a master warrior, usually a high vampire, and magister or Lord tier mages of 4 different elements. Rumors state that the Gray Order always consists of exactly 25 active assassins, grouped in 5 groups as described above. Each group has a dedicated intermediary, and all intermediaries answer personally to the Gray grandmaster. All active members are sleeper agents, living perfectly normal lives between missions. After killing a Gray team, Vlad reveals their corpses to the authorities to find out that e.g. the Water Lord of the team has been a respected professor of Water magic in university of Riniya.


Added DiffLines:

* WizardsLiveLonger: averted. The average human lifespan on Arland is about 150 years. Mages are, if anything, at a higher risk to die of unnatural causes before.

Added: 4945

Changed: 211

Is there an issue? Send a MessageReason:
None


* AncientArtifact: anything that survived the Interregnum probably counts, e.g. portals, King's Crowns and Chameleon items.
** As the physical manifestations of the Destroyer and the Maker battled on Arland, their blood fell to the world. The Destroyer's blood caused blights and "blighted spots", tainted and corrupted sentients. The Maker's blood blessed the ground and the sentients. Small portions of the Maker's blood have been intercepted and preserved, becoming powerful beacons of Light. Dark creatures can not approach them, and their proximity hurts servants of the Fallen.



* BladeOnAStick:
** Net "Spear", a master Hunter named after his trademark polearm weapons. Net "Spear" is a rarity among Hunters, as polearms are rarely used in the narrow rooms and corridors of the Blighted Catacombs.
** Shortly after his arrival in the Stoka village, Vlad challenges another Borderlands' baron, el Ronst, to a duel. As baron el Ronst is a master fencer with a heavy zweihander sword, Vlad chooses a halberd. Vlad chops the axe blade into his opponent's leg, then rams the spear blade into the opponent's crotch, then sinks the tooth blade into the opponent's chest as said opponent lies on the ground, and finishes the duel by [[SwordPlant planting the halberd's bottom bayonet into the ground]] through the opponent's helmet and head.



* CostumePorn: descriptions of armor and weapons. ShownTheirWork, as Igor' Dravin compiled the references into a separate booklet. Includes military tactics in later novels, with footnotes about historical battles, sieges and tourneys.



* EpicFlail: Vlad, preparing to enter the Blight for the first time, is looking for a weapon most likely to disable a skeleton or a basic zombie with the first strike. As master blacksmith Dorn "Battleaxe" suggests a [[BladeOnAStick heavy bladed polearm]], Vlad asks about a club on a chain instead. Dorn reacts with some amusement: "A flail, but I don't have one and don't know of another smith who'd have one to sell right now." This causes Kerin, who was previously browsing Dorn's wares, to interrupt them, and offer Vlad a flail he made just to stand out from Belgor's smiths. While a no-name in Belgor, Kerin turns out to be as good as he claimed, and will become Vlad's best friend among the dwarven smiths.
** The flail's description and comments from Vlad: \\
A not too large black handle, about thirty centimeters. A guard about ten centimeters from the end of the handle, a cap with a ring at the other end of the handle. A thin chain and a small diamond-shaped flail, three by six by eight centimeters. Doesn't look like it, but weights a couple of kilograms. Surprisingly, the weight of this tool, a tool to brain your fellow sentients, is concentrated in the flail, the handle and chain weigh next to nothing. Physics come to mind, with the whole business of momentum, leverage and other stuff, and the physics say that a device with the entire weight concentrated at the point of impact achieves the maximal effect. Other melee weapons pale with envy. \\
The chain links are made from double-layered cold-wrought steel, combining hard and soft steel to achieve this pinnacle of medieval metallurgy and weaponsmithing. The handle is made of black-wood, and the flail filled with lead and temm[[hottip:*: temm is a rare metal on Arland, likely a natural mercury-rich amalgam]]. Dorn asks about seams in the flail, and Kerin responds that he, with some difficulties, forged the flail shell in one piece. This demands respect. Forging a shell that normally has to be cast or welded - that's not "with some difficulties", that's ... (Vlad thinks something expletive). Kerin proceeds to show a last resort, pressing a hidden lever on the handle. A 25-centimeter bayonet blade emerges from the handle's bottom end, and retreats into the handle after using the same lever.



* NarrativeProfanityFilter with euphemisms, [[CurseCutShort unfinished obscenities]] and requests to PardonMyKlingon: Vlad's speech has frequent euphemisms and first letters or syllables of obscenities. When listening to someone, Vlad comments on people swearing. In addition, a language on Arland seems to exist solely for swearing, and is unrelated to the CommonTongue. On rare occasions that the language is quoted, it sounds entirely illegible.



** A successful rebellion in the Litiya kingdom almost destroyed the dynasty. The rebels only spared the king's widowed mother and his toddler son. This was a mistake, as the widowed queen found allies and reclaimed the throne in the name of her grandson. She then had all the captured noble rebels executed one after another on the exact date of their rebellion.

to:

** A successful rebellion in the Litiya kingdom almost destroyed the dynasty. The rebels only spared Loviya, the king's widowed mother queen of Litiya, lost her husband and his all their children, but saved her toddler son. This was a mistake, as the widowed queen found allies and reclaimed the throne in the name of her grandson. She then took command of loyal forces and reclaimed the throne. Upon reclaiming the capital, Loviya had all the captured noble rebels executed one after another on the exact date of their rebellion.rebellion.
* RoyalBlood: Usually not much of a deal, unless you involve magic of pre-Interregnum levels.
** The King's Crown can only be safely worn by a ruling monarch, and grants superior protection against poisons and magic. It also influences the wearer for the benefit of their domain. As a safeguard, the King's Crown will kill the wearer after twenty years, unless the wearer peacefully abdicates the throne and retires.
** Blood of anointed royals grants servants of the Fallen protection from the Light magic of the Church. While royal blood is far too rare for common undead or monsters, a Dark lodge plans to graft this protection on a high-tier demon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheBlacksmith: Common job on Arland among humans and dwarves. Belgor, being the residence of the Hunters' Guild, has very strict rules for opening shop there. Blacksmiths have to offer their wares themselves, and can be put on trial if their wares fail in combat. After an item passes quality control by the Guild, a temporary license is issued. Licenses expire if the blacksmith fails to sell at least one item for a year. Selling faultless goods for five years grants the right to open a stall. Twenty years of faultless work grant the right to set up a house, a shop and a personal forge. At Vlad's arrival in Belgor, there are only four personal shops in Belgor. Merchants export large amounts of weapons from Belgor, as even a temporary license of the Guild drastically increase the demand for a smith's wares.
** Vlad befriends Kerin, a remote relative of the master blacksmith Dorn "Battleaxe". Kerin left the clan's settlement for Belgor after claiming that he has nothing more to learn at home. Those claims seem justified, as with hints from Vlad and old steel taken from various undead in the Blight, Kerin re-discovered the technology to produce bulat, a superior variety of damascene steel.


Added DiffLines:

** Since dwarves provide most precious metals on Arland, they have also founded banks, resulting in permanent conflicts of interests between clans of dwarven banks and the influential Merchants' Guild of Krays island.[[hottip:*: the russian word "гном" corresponds to the english "gnome", but there is no better word for "dwarf". Since Tolkien, dwarves became gnomes in russian texts. On Arland, there is no other subterranean humanoid species, and dwarves exhibit tropes of both dwarves and gnomes of western fantasy.]]


Added DiffLines:

* SophisticatedAsHell: Common on Arland, since many nobles have military backgrounds. Matvey's grandfather, Matvey himself and now Vlad actively contribute to the CommonTongue by introducing russian slang and profanity. Vlad's genuinely surprised to hear Aliana, princess of Melor, and Loviya, widow grandmother queen of Litiya, occasionally drop a ClusterFBomb, described by the NarrativeProfanityFilter as language fitting an underpaid mercenary drill sergeant.
** After a mission caused too much publicity, Vlad receives nasty letters from various friends and allies. He notes that Lady Loviya's letter is the only one not to contain any profanity at all, and then quotes the nicest phrase of the letter as "Vlad, dearest, since your poor crushed skull must have been pulled from your mother's womb with plumber's pliers by a drunken midwife..."

Added: 3102

Changed: 447

Is there an issue? Send a MessageReason:
None



to:

* Names and toponymics are given in literal transliteration (replacing letter-by-letter). Spelling would vary if names and toponymics were given in transcription (spelling aimed at correct pronunciation of the name). Example: "Влад" transliterates to "Vlad", but could transcribe to "Vlud", read as "cut" or "gut" or "Vlood", read as "blood", depending on speaker.
* Female names (and by extension names of many countries) end with the letter "я" in the Russian text. Given as "ya" in this article, e.g. Лития = "Litiya".



* BreathWeapon: Dragons breath fire. Only effective defense against dragon fire is being out of range, preferably deep underground.



* HorseOfADifferentColor: A new species, the drakes, was created by the Chimera school with the stated purpose to replace horses. Worked not entirely as advertised. Drakes are faster, stronger, by far harder to harm or to kill, smart and dangerous. Drakes are also empathic herd predators and form a single lifelong empathic bond with their only owner and rider.



** Where the church, the Hunters' and the Rangers' guilds use rare gems for mana storage, the Dark lodges and affiliates use "gems of pain", created and charged with human sacrifices.

to:

** Where the church, common mages, the Hunters' and the Rangers' guilds use rare gems known as "Taya's Tears" for mana storage, the Dark lodges and affiliates use "gems of pain", created and charged with human sacrifices.



* MagicIsMental: with the exception of the clergy and the servants of the Fallen, this holds true. Mages have to learn their incantations, gestures, rituals and runes, since merely having a pool of {{Mana}} and the affinity to an element doesn't make a mage, e.g. Dunya, Matvey's daughter, has the potential to be a Death Lady, but no training.
** Dark lodges utilize this aspect in breaking captured mages by submitting them to a RestrainingBolt artifact.

to:

* MagicIsMental: with the exception of the clergy and the servants of the Fallen, this holds true. Mages have to learn learn, understand and downright trust their incantations, gestures, rituals and runes, since merely having a pool of {{Mana}} and the affinity to an element doesn't make a mage, e.g. Dunya, Matvey's daughter, has the potential to be a Death Lady, but no training.
** Dark lodges utilize this the trust aspect in breaking captured mages by submitting them to a RestrainingBolt artifact.


Added DiffLines:

* MixAndMatchCritters: Trademark of the Chimera school. Two new species were introduced to Arland:
** Drakes, created from horses, dragon blood and dragon semen. Drakes are scaly, have horns and bone-spiked clubs on long tails, lay eggs and eat meat (including tainted) but have hooves, live in herds and can and will carry a rider into battle. Drakes are sapient, but supposedly not truly sentient. A drake hatchling is about the size of a dog, an adult drake slightly bigger than a big horse.
** Gryphons, created obviously from a feline predator and eagles, possibly with dragons involved as well. Large, but meek creatures. Gryphons are easily domesticated and can carry riders and large cargo nets slung from their harnesses. Gryphons are endemic to a small region of the Karosa kingdom and considered a strategic resource.


Added DiffLines:

** Nata's death becomes Vlad's BerserkButton, reinforced by RepressedMemories of another green-eyed girl back home in Russia, dead in his hands. Reinforced again by the death of [[spoiler: Kenara. These memories now trigger Vlad's emotionless descent into the Ice Overlord state]].
* SpellBlade:
** Common technique to cast destructive spells which otherwise would have touch range on melee weapons instead. Vlad earned his byname "Lightning" after an impressive display of skill with such a spell. Ironically, the spell used was "Spark", a weaker cousin of an actual ranged lightning spell.
** Mages can directly infuse a blade with raw mana of an element, allowing the blade to damage magical shields and do elemental damage on contact. Rarely used, but almost a trademark of the Gray Order's high vampires during hit-and-run assassinations. Vlad advises an allied high vampires regarding the use of his species' innate superspeed bursts to profit from this technique when fighting mages: "You can strike the mage's shield six times while he's casting something; it's okay for the fifth hit to crack the shielding spell and the sixth hit to crack the mage's skull." This technique rapidly deteriorates the metal, though.
** Legends of Hellaren, the only known Ice Overlord, tell that Hellaren's power manifested as the "Ice Blades" spell on his weapons. The smallest wound he would then inflict became lethal instantly, leaving frozen statues. [[spoiler: Vlad, supposedly Hellaren reincarnated, has pulled this off by unleashing the Ice Overlord state]] after crossing his DespairEventHorizon in battle with the Maker's Servants.

Added: 3261

Changed: 3068

Is there an issue? Send a MessageReason:
minor adds and edits, some corrections after re-reading


* AbsoluteXenophobe: Elven empire on the Ritum continent. During the Interregnum, the elves on Ritum accused all the other sentients of having caused the war and began a war of extinction against them. The sentients of Ritum were forced to retreat behind the Dragons' Ridge, an impassable range of mountains dividing Ritum broken by a single easily defended pass. The war on the Dragons' Ridge has not stopped until now, just lost in intensity. \\
Shortly after the Interregnum, the elves of Ritum, forced to a standstill on the Dragons' Ridge, began a large-scale series of expeditions to the continent of Satum. They were met in battle by elves native on Satum; Satum's elves were supported by emerging human states, dwarven states and werebeast clans who were aware of the war on Ritum. The elven expeditions from Ritum were defeated. Now the elven empire of Ritum appears to have changed tactics, but not goals.



* AdvancedAncientAcropolis: the Closed Forest where the druids dwell. Druids are survivors and descendants of the mages who didn't join any side during the Interregnum. They pretend to almost never interfere in things outside of the Closed Forest, although recent events seem to have stirred them.

to:

* AdvancedAncientAcropolis: the Closed Forest where the druids dwell. Druids are survivors and descendants of the mages who didn't join any side during the Interregnum. They pretend to almost never very rarely interfere in things outside of the Closed Forest, although recent events seem to have stirred them.



* BeastOfBattle and SapientSteed: Drakes were created to replace horses on the battlefield, and this part of the task went right - drakes are stronger, faster, hard to kill, fearless, armored in scales, naturally resistant to magic, have [[HornAttack sharp horns]], [[BewareMyStingerTail a spiked bone club at the tip of the tail]], sharp hooves and impressive fanged jaws. The downside is that drakes are aggressive predators, don't breed fertile offspring in captivity, and are sapient empaths who form a lifelong bond with the first person they imprint at after hatching from the egg. If the imprint proves wrong, a drake will turn against him.
** Life Lords can control the hatching process and influence or postpone the imprinting. As a cargo of drake eggs is about to be delivered to Keyt "Lively", master Hunter and Life Lord in Belgor, a single egg breaks and the emerging baby drake successfully imprints on Vlad.

to:

* BeastOfBattle and SapientSteed: Drakes were created to replace horses on the battlefield, and this part of the task went right - drakes are stronger, faster, hard to kill, fearless, armored in scales, protected by scales harder than steel, naturally resistant to magic, have [[HornAttack sharp horns]], [[BewareMyStingerTail a spiked bone club at the tip of the tail]], sharp hooves and impressive fanged jaws. The downside is that drakes are in the wild aggressive herd predators, don't breed fertile offspring in captivity, and are sapient empaths who upon hatching from the egg form a lifelong bond with the first person they imprint at after hatching from the egg. at. If the imprint proves wrong, imprinting misfires, a drake will turn against him.
him or commit suicide; drakes will die with their imprintees or commit suicide if they failed to protect the imprintee.
** Life Lords mages can control the hatching process and influence or postpone the imprinting. As a cargo of drake eggs is about to be delivered to Keyt "Lively", master Hunter and Life Lord in Belgor, a single egg breaks and the emerging baby drake successfully imprints on Vlad.



* BlackMagic: while Blood and Death magic and even necromancy can be used for good reasons (it's really important who you're fighting against, not how), the taint and the power of the Fallen fit this trope fully. Granted by the ReligionOfEvil, costing souls, focused through suffering, pain and HumanSacrifice and used to inflict pain, suffering, curses, disfigurement and (un)death.

to:

* BlackMagic: while Blood and Death magic magic, Demonology and even necromancy Necromancy are strongly prejudiced against, but these schools can be used for good reasons (it's reasons. As Father Aner, Bishop of Belgor, says, it's really important who you're fighting against, not how), how. However, the taint and the power of the Fallen fit this trope fully. Granted by the ReligionOfEvil, costing souls, focused through suffering, pain and HumanSacrifice and used to inflict pain, suffering, curses, disfigurement and (un)death.



* ChoiceOfTwoWeapons: Common skill on Arland, as the weaponry and weapon use are very close to Middle Ages on Earth. Required skill among Hunters and Rangers. As an example, Vlad usually carries a [[DualWielding couple of asymmetric swords]], a dozen of throwing knives in a harness, 2-4 light throwing axes, a dagger and a combat knife, using magic to both work at range and [[MagicKnight pack more punch into his comparatively light blades]].

to:

* ChoiceOfTwoWeapons: Common skill on Arland, as the weaponry and weapon use are very close to Middle Ages on Earth. Required skill among Hunters and Rangers. As an example, Vlad usually carries a [[DualWielding couple of asymmetric swords]], a dozen of throwing knives in a harness, 2-4 two light throwing axes, a dagger and a combat knife, using magic to both work at range and [[MagicKnight pack more punch into his comparatively light blades]].



* CoolOldLady and IWasQuiteALooker: Lady Loviya, widowed Grandmother Queen of Litiya kingdom. She, due to already being widowed at the time, was spared by rebels and talked them into sparing her grandson and granting them exile. Lady Loviya then found allies to retake the throne, exterminate the rebellious noble houses and rule the country until her grandson came of age. The means Lady Loviya [[FemmeFatale used to this end]] have earned her the whispered title "Crowned Whore". Vlad comments that even her enemies have learned to emphasize "Crowned" over the years.

to:

* CoolOldLady and IWasQuiteALooker: CoolOldLady: Lady Loviya, widowed Grandmother Queen of Litiya, born princess of Karosa, queen of Litiya kingdom. She, due by arranged marriage to already being widowed at the time, was spared by rebels and talked them into sparing her grandson and granting them exile. Lady king of Litiya. As nobles of Litiya rebelled, Loviya then found allies lost her husband, two sons and only daughter in the civil war. The only other royal survivor was her 5-year-old grandson. Loviya took command of the armies and nobles loyal to retake the dynasty. For two months, Litiya was covered in blood. Loviya reclaimed the throne, exterminate exterminated the rebellious noble houses and rule ruled the country until her grandson came of age. The means Lady Loviya [[FemmeFatale used to this end]] have earned her the whispered title "Crowned Whore". Vlad comments that even her enemies have learned to emphasize "Crowned" over the years.age.



* CrystalDragonJesus: the Church on Arland. Compared to Christianity, the Creator is God, the Maker close to Jesus and the Destroyer obviously Satan. The structure of the Church and the orders within are similar to the catholic church, but the presence of magic and the manifest powers of the Creator and the Destroyer make clerical life at least interesting.

to:

* CrystalDragonJesus: the Church on Arland. Compared to Christianity, the Creator is God, the Maker close to Jesus and the Destroyer obviously Satan. The structure of the Church and the orders within are similar to the catholic church, but the presence of magic and the manifest powers of the Creator and the Destroyer make clerical life interesting at least interesting.least.



* DemBones: Decayed corpses taken by the power of the Fallen may rise as weak undead, commonly known as skeletons. Their power varies with the level of taint around them. Old skeletons evolve into skeleton warriors. Various servants of the Fallen can turn warriors into skeleton knights, increasing speed, strength and martial skill and granting them basic magic skills. Skeleton knights evolve into skeleton mages after killing a certain amount of sentients, gaining taint-amplified basic spells, but loosing melee skills. A skeleton mage can be turned into a skeleton lord. Skeleton lords are strong mages providing local control for lower ranked skeletons, vastly increasing the combat potential of skeleton units.

to:

* DemBones: Decayed corpses taken by the power of the Fallen may rise as weak undead, commonly known as skeletons. Their power varies with the level of taint around them. Old skeletons evolve into skeleton warriors. Various servants of the Fallen can turn warriors into skeleton knights, increasing speed, strength and martial skill and granting them basic magic skills. Skeleton knights evolve into skeleton mages after killing a certain amount of sentients, gaining taint-amplified basic spells, but loosing melee skills. A skeleton mage can be turned into a skeleton lord. Lord. Skeleton lords Lords are strong mages providing local control for lower ranked skeletons, vastly increasing the combat potential of skeleton units.



* DualWielding: Most nobles carry a variation of "sword & dagger" as part of their appropriate attire. Justified by frequent duels and the basic etiquette of not carrying shields or heavy two-handed weapons on formal occasions. {{MagicKnight}}s using the gestic or verbal-gestic casting style (which is the fastest and hence most common in combat) often switch between DualWielding and the [[SwordAndGun Spell and Gun]] approach.
Averted with Hunters, Rangers and Borderlanders. Due to often dealing with undead, mutated or tainted opponents, they often carry something heavy and two-handed instead.

to:

* DualWielding: Most nobles carry a variation of "sword & dagger" as part of their appropriate attire. Justified by frequent duels and the basic etiquette of not carrying shields or heavy two-handed weapons on formal occasions. occasions.
**
{{MagicKnight}}s using the gestic or verbal-gestic casting style (which is the fastest and hence most common in combat) often switch between DualWielding and the [[SwordAndGun Spell Sword and Gun]] approach.
Averted with
Spell]] approach.
**
Hunters, Rangers and Borderlanders. Due Borderlanders differ by preferred weapons. {{MagicKnight}}s among them fight as described above, those without magic often carry something heavy and two-handed instead, due to often dealing with undead, mutated or tainted opponents, they often carry something heavy and two-handed instead.opponents.



* ElementalEmbodiment: The schools of the four classical elements also allow to summon elementals. Those are not too bright, but extremely powerful. Skilled mages enhance the summoning by a telepathic link between summoner and elemental.

to:

* ElementalEmbodiment: The schools of the four classical elements also allow to summon elementals. Those are not too bright, but extremely powerful. Skilled mages enhance the summoning by with a telepathic link between summoner and elemental.



** The various guilds of thieves and murderers will not cooperate with worshipers of the Fallen, making a distinction between worldly sins that you can confess and seek forgiveness for, and transgressions that damn your soul once and for all.

to:

** The various guilds of thieves and murderers assassins will not cooperate with worshipers of the Fallen, making a distinction between worldly sins that you can confess and seek forgiveness for, and transgressions that damn your soul once and for all.



** The Gray Order has declined contracts to assassinate the guild-master of the Krays island merchants' guild, the largest commercial organization on the continent. Maitre, an otherwise nameless assassin, has offended the Gray Order by taking the contract, succeeding and surviving to get paid.

to:

** The Gray Order has declined contracts to assassinate the guild-master of the Krays island island's merchants' guild, the largest commercial organization on the continent. Maitre, an otherwise nameless assassin, has offended the Gray Order by taking the contract, succeeding and surviving to get paid.



** Runic magic, both for spellcasting and for enchanting, works by creating a spatial arrangement of runes, either in the caster's mind, or on the item itself.

to:

** Runic magic, both for spellcasting and for enchanting, works by creating a spatial arrangement of runes, either in the caster's mind, or both mentally and on the item itself.



** In a notable episode, the duke of Tariya has committed treason against the allied dragon clans which had their nests in the mountains surrounding his dukedom. As the dukedom was about to be overrun by forces of the Fallen, the dragon clans were gathering from all over the continent to strike back. As the dukedom has always relied on the isolation behind mountain passes and on the dragons, it had no army to speak of. The human population of the dukedom would fall victim to the Dark armies before the dragons arrived in force. In a desperate move, the duke released an imprisoned Dark mage and provided him with the exact locations and access methods to the dragons' nesting caves, which the Dark armies then attacked. Dragons, arriving in small groups, were killed one by one defending the nests. In the end, the dragons emerged victorious, but took terrible losses. They took revenge on the dukedom by barricading all mountain passes. The dragon survivors also swore an oath of forsaking all future interference in any conflicts with or among other species.
* GreenThumb: common skill among Life mages, practically the trademark of elven or drudic magic. Earth mages don't have this skill and could more accurately be described as "solid state" mages.

to:

** In a notable episode, the duke of Tariya has committed treason against the allied dragon clans which had their nests in the mountains surrounding his dukedom. As the dukedom was about to be overrun by forces of the Fallen, the dragon clans were gathering from all over the continent to strike back. As the dukedom has always relied on the isolation behind mountain passes and on the dragons, it had no army to speak of. The human population of the dukedom would fall victim to the Dark armies before the dragons arrived in force. In a desperate move, the duke released an imprisoned Dark mage and provided him with the exact locations and access methods to the dragons' nesting caves, which the Dark armies then attacked. Dragons, Most of the dragons, arriving in small groups, were killed one by one defending the nests. In the end, the dragons emerged victorious, but took terrible losses. They took revenge on the dukedom by barricading all mountain passes. The dragon survivors also swore an oath of forsaking all future interference in any conflicts with or among other species.
* GreenThumb: common skill among Life mages, practically the trademark of elven or drudic druidic magic. Earth mages don't have this skill and could more accurately be described as "solid state" mages.skill.



* HealingHands: basic skill of Life mages. Water and Blood mages can heal others to some limited extent.
* HealingPotion: elixirs of Life brewed by Life mages. Every Hunter carries at least 2 at all times. Since these elixirs are effectively bottled Life energy, they will also recover stamina and reduce hunger. For messengers it's rare, but not unheard of, to give Life elixirs to horses when delivering crucial information.

to:

* HealingHands: basic skill of Life mages. Water and Blood mages can heal others to some limited extent.
extent. Saint Auna, founder of the eponymous Order, has healed the sick and infirm ones with her touch without being a mage.
* HealingPotion: elixirs of Life brewed by Life mages. Every Hunter carries at least 2 at all times. Since these elixirs are effectively bottled Life energy, they will also recover stamina and reduce hunger. For messengers it's It's rare, but not unheard of, to give Life elixirs to horses when delivering time is running out on crucial information.missions.



* HolyHandGrenade: clerics capable of magic are rather capable of hurting or outright destroying TheUndead and demonic enemies. Hunters and Rangers don't invite clerics for the simple reason that their power attracts tainted and demonic creatures in a large radius. And the Church would like the fact that the supposedly "divine" magic also works when fighting regular people under wraps.

to:

* HolyHandGrenade: clerics capable of magic are rather capable of hurting or outright destroying TheUndead and demonic enemies. Hunters and Rangers don't invite clerics for the simple reason that their power attracts tainted and demonic creatures in a large radius.radius, which would result in a ZergRush on the cleric's position. And the Church would like the fact that the supposedly "divine" magic also works when fighting regular people under wraps.



** Where the church, the Hunters' and the Rangers' guilds use rare gems for mana storage, the Catacomb Lords and affiliates use "gems of pain", created and charged with human sacrifices.

to:

** Where the church, the Hunters' and the Rangers' guilds use rare gems for mana storage, the Catacomb Lords Dark lodges and affiliates use "gems of pain", created and charged with human sacrifices.



** Dark sects use the participation in human sacrifice rituals as both proof of loyalty and blackmail material.

to:

** Dark sects use the participation in human sacrifice rituals as both proof of loyalty and blackmail material.source of power.



** Vladislav Istrin has accumulated several names over his time on Arland. He's master Hunter Vlad "Lightning", [[spoiler: reincarnated Hellaren, the Ice Aurochs[[hottip:*:in Russian, there is a similarity between "Истр", Vlad's surname's basis, and "Ice Tour", the way Vlad is adressed. This name is rendered in latinic letters in the novels.]]]], master Ranger [[SdrawkcabAlias Dalv]] "Jester", baron el Vira, baron el Stoka, count el Artua, founder of the Joker magic school Vlad er Joker, maitre (an otherwise nameless mercenary and assassin), and Slav, a freelancer. Note that due to Vlad and Slav both being short forms of Vladislav, both introductions pass {{LivingLieDetector}}s.
* InSeriesNickname with TheyCallHimSword: The Hunters' and Rangers' Guild share a tradition of assigning a byname to a hunter or ranger promoted to a master level. This nickname is most often related to their weapon of choice or magic school, but may be descriptive in some other way. Vlad has been named "Lightning" as princess Laera witnessed him kill undead warriors using a lightning spell on his swords. After being promoted to the master rank among Rangers, Vlad also goes by Dalv "Jester".

to:

** Vladislav Istrin has accumulated several names over his time on Arland. He's master Hunter Vlad "Lightning", [[spoiler: reincarnated Hellaren, the Ice Aurochs[[hottip:*:in Tour[[hottip:*:in Russian, there is a similarity between "Истр", Vlad's surname's basis, and "Ice Tour", the way Vlad is adressed. This name called. "Ice Tour" is rendered in latinic letters in the novels.]]]], master Ranger [[SdrawkcabAlias Dalv]] "Jester", baron el Vira, later baron el Stoka, later count el Artua, founder of the Joker magic school Vlad er Joker, maitre Maitre (an otherwise nameless mercenary and assassin), and Slav, a freelancer. Note that due to Vlad and Slav both being short forms of Vladislav, both introductions pass {{LivingLieDetector}}s.
* InSeriesNickname with TheyCallHimSword: TheyCallHimSword, but you have to EarnTheTitle: The Hunters' and Rangers' Guild share a tradition of assigning a byname to a hunter or ranger promoted to a master level.master. This nickname is most often related to their weapon of choice or magic school, but may be descriptive in some other way. Vlad has been named "Lightning" as princess Laera witnessed him kill undead warriors using a lightning spell on his swords. After being promoted to the master rank among Rangers, Vlad also goes by Dalv "Jester".



** As Vlad, with some mercenaries and friends, storms a castle, the castle's owner summons a low-tier demon to stall the attackers as he flees into a secret passage. Vlad notes that said owner luckily was just a bachelor of Demonology - a master or magister of the same school would either have run further or taken the same time to summon something much nastier.
* KillAndReplace: the {{Doppelganger}} spell can be used for this purpose as the doppelgängers are permanently loyal to their creator.

to:

** As Vlad, with some mercenaries and friends, storms a castle, the castle's owner summons a low-tier demon to stall the attackers as he flees into a secret passage. Vlad notes that said owner luckily was just a bachelor of Demonology - a master or magister of the same school would either have run further or taken the same time to summon something much nastier.
* KillAndReplace: the {{Doppelganger}} spell can be used for this purpose as the doppelgängers doppelgangers are permanently loyal to their creator.



** Loviya, widow queen of Litiya. She owes Vlad and often provides crucial information generally not available outside of royal families.

to:

** Loviya, widow grandmother queen of Litiya. She owes Vlad and often provides crucial information generally not available outside of royal families.



* KrakenAndLeviathan: sometime during the Interregnum somebody decided to take control of northern Satum's river system. Northern Satum has only two major rivers, flowing from the West and the East toward the middle of the continent. The rivers meet in the Sweetwater Sea with the Krays island in the middle of the sea's southern part. The Kraken, a partially sapient manifestation of raw Water magic, was summoned at the northern tip of the Sweetwater Sea, effectively ending waterway travels. The Kraken summoning wasn't an act of spite or despair, but a strategic decision, as at least one amulet to control the Kraken survived the Interregnum and upon recurfacing, became the focal point of a 5-sided free-for-all power struggle.
* LadyOfWar: Arna "Black", master Huntress, later countess er Artua. Her former team, the She-Wolves, also qualified.

to:

* KrakenAndLeviathan: sometime during the Interregnum somebody decided to take control of northern Satum's river system. Northern Satum has only two major rivers, flowing from the West and the East toward the middle of the continent. The rivers meet in the Sweetwater Sea with the Krays island in the middle of the sea's southern part. The Kraken, a partially sapient manifestation of raw Water magic, was summoned at the northern tip of the Sweetwater Sea, effectively ending waterway travels. The Kraken summoning wasn't an act of spite or despair, but a strategic decision, as at least one amulet to control the Kraken survived the Interregnum and upon recurfacing, resurfacing, became the focal point of a 5-sided free-for-all power struggle.
* LadyOfWar: LadyOfWar:
**
Arna "Black", master Huntress, later countess er Artua. Her former team, the She-Wolves, also qualified.qualify, as other female Hunters.
** The [[ProudWarriorRaceGuy clans of the Wild Island]] are remarkably equal-opportunity in combat compared to the rest of Arland - all children are raised as warriors, thus making the entire female population there [[LadyOfWar Ladies of War]].



* LawOfChromaticSuperiority: Drake eggs are usually green, but on rare occasions there is a black one. From black eggs, equally black drakes hatch, and black drakes are stronger and more aggressive than regular green ones. Abu, a merchant dealing in drake eggs, refers to a black drake as a "demon of murder".

to:

* LawOfChromaticSuperiority: Drake eggs are usually green, but on rare occasions there is a black one. From black eggs, equally black drakes hatch, and black drakes are stronger and more aggressive than regular green ones. Abu, a an experienced merchant dealing in drake eggs, refers to a black drake as a "demon of murder".



* LightEmUp: Magic worked by various clerics usually manifests as blinding white light. The Church claims to be above ElementalPowers and using divine WhiteMagic.
* LivingLieDetector: Mind mages detect lies easily. Blood and Life mages can read individuals by monitoring their vitals, but are rarely proficient in doing so. Mind Mages can defend themselves from detection, but working with MetaphoricallyTrue statements and abusing the ExactWords of the question works unless the Mind mage is actively interrogating you.
* LoyalAnimalCompanion of the BondCreatures variety: Drakes form an empathic bond with the first person they see upon hatching. The bonding is also a test of character, and if the human fails, the drake will try to kill the human, and failing that, will commit suicide.

to:

* LightEmUp: Magic worked by various clerics usually manifests as blinding white light. The Church claims to be above ElementalPowers and using divine WhiteMagic.
WhiteMagic; story events hint otherwise.
* LivingLieDetector: Mind mages detect lies easily. Blood and Life mages can read individuals by monitoring their vitals, but are rarely proficient in doing so. Mind Mages can also defend themselves from detection, but working detection. Working with MetaphoricallyTrue statements and abusing the ExactWords of the question works unless the Mind mage is actively interrogating you.
goes from questioning to [[MindProbe forced memory scanning]].
* LoyalAnimalCompanion of the BondCreatures variety: Drakes form an empathic bond with the first person they see upon hatching. The Should the bonding is also a test of character, and if the human fails, misfire, the drake will try to kill the human, and failing that, will commit suicide.



* MagicAIsMagicA: magic on Arland has well-understood rules and is taught in universities and schools with people graduating as bachelors and magisters of an element. The ability to summon a primary (Earth, Air, Fire, Water) elemental or the equal amounts of {{Mana}} and skill for other schools are acknowledged with the title of a Lord or Lady of an element.

to:

* MagicAIsMagicA: magic on Arland has well-understood rules and is taught in universities and schools with people graduating as bachelors and magisters of an element. A mage to make a significant contribution to a school of magic is awarded the title of master. The ability to summon a primary (Earth, Air, Fire, Water) elemental or the equal amounts of {{Mana}} and skill for other schools are acknowledged with the title of a Lord or Lady of an element. Legends tell of people capable of breaking basic rules of magic and having infinite mana resources, called Overlords.



** Dark lodges utilize this aspect in breaking captured mages by submitting them to a RestrainingBolt artifact.



* MySpeciesDothProtestTooMuch:
** Kenara, elven Lady of the Ferns' House. Kenara has fought alongside humans and became the lover of the Ranger who saved her life, thus invoking a death sentence from her native elven empire of Ritum.
** Isana, last living royal of the elven Swords' House of Ritum. Isana accepts the condition to join Saint Auna's Order and hence to [[DefectorFromDecadence help and heal any sentient being, regardless of race and origin]], in exchange for the safety of her subjects. To put Isana's decision in context, the elves have been fighting a [[AbsoluteXenophobe war of extinction against all other sapients]] for the last millenium, and joining Saint Auna's Order will reduce her from princess to less than a pariah. Vlad notes that regardless of the downfall of their House, survivors of the Swords, spared from rape, slavery and the altars of the Fallen on the Baros island, will worship her as if she were the Creator's next child. [[spoiler: Vlad never intended to sell elves to Baros, instead aiming to show the dissonance between elven royalty and commoners. Isana's decision serves Vlad]] to prove the point that elves may be redeemed.



* NotQuiteFlight: True flight is prohibitively expensive in mana, but levitation spells are common enough, used e.g. to silently climb walls.



* RazorWind: common effect for offensive Air school spells.
** Vlad's "Meat Mincer" spell produces several sharp disks of compressed rotating air. Used to devastating effect on soft targets.
** An Air elemental, unleashed in combat and rather underestimated, leaves enemy corpses cut to fine dry ribbons.



** Loviya, princess of Karosa. An arranged marriage resulted in Loviya becoming the queen of Litiya, then widowed mother queen. After a successful rebellion, Loviya was exiled from Litiya with her surviving toddler grandson, the last legit heir to the throne. During her exile, she fell in love with Prokopiy, a master Hunter from Belgor she believes to be Vlad's grandfather, but chose to remain a queen. Loviya chose the future of her grandson over her own and succeeded in reclaiming the throne. In a rare moment of unveiled truth, she calls Eliana, adopted princess of Melor, literally a "stupid cow" for messing up Eliana's relationship with Vlad, and tells Eliana: "I had no choice. Prokopiy - or my country, Hunter - or my grandson. You obviously understand whom and what I have chosen. You have the choice, don't loose Vlad."

to:

** Loviya, princess of Karosa. An Karosa, in an arranged marriage resulted in to the king of Litiya. Loviya becoming lost her husband, two sons and the queen only daughter in a rebellion of Litiya, then widowed mother queen. After a successful rebellion, Loviya was exiled from Litiya with the nobles, leaving her surviving toddler and her 5-year-old grandson, the last legit heir to the throne. Loviya took command of the remaining loyal forces and loyal nobles, exterminated the rebels and reclaimed the throne. During her exile, time as Queen-regent, she fell in love with Prokopiy, a master Hunter from Belgor she believes to be Vlad's grandfather, but chose to remain a queen. Loviya chose the future of her grandson over her own and succeeded in reclaiming the throne. own. In a rare moment of unveiled truth, she calls Eliana, Aliana, adopted princess of Melor, literally a "stupid cow" for messing up Eliana's the latter's relationship with Vlad, and tells Eliana: Aliana: "I had no choice. Prokopiy - or my country, Hunter - or my grandson. You obviously understand whom and what I have chosen. You have the choice, don't loose Vlad."

Added: 2802

Changed: 2585

Is there an issue? Send a MessageReason:
None


* The RussianNamingConvention is in effect in the novels and in the list of tropes. Also see the AerithAndBob entry.

to:

* The RussianNamingConvention is in effect for first names, both in the novels and in the list of tropes.tropes. Patronymics are used in occasional flashbacks. Also see the AerithAndBob entry.



* BeastOfBattle and SapientSteed: Drakes were created to replace horses on the battlefield, and this part of the task went right - drakes are stronger, faster, hard to kill, fearless, armored in scales, naturally resistant to magic, have [[HornAttack sharp horns]], [[BewareMyStingerTail a spiked bone club at the tip of the tail]], sharp hooves and impressive fanged jaws. The downside is that drakes are aggressive predators, don't breed fertile offspring in captivity, and are sapient empaths who form a lifelong bond with the first person they imprint at after hatching from the egg. If the imprint proves wrong, a drake will turn against him.
** Life Lords can control the hatching process and influence or postpone the imprinting. As a cargo of drake eggs is about to be delivered to Keyt "Lively", master Hunter and Life Lord in Belgor, a single egg breaks and the emerging baby drake successfully imprints on Vlad.



** As king Eran II of Dekara took a new mistress called Al'sa, the court turned into this. As the queen died, allegedly poisoned, and the king married his mistress, she began gathering riches, allies and power. Queen Al'sa arranged for several key persons to either retire or be removed, although not before an old courtier managed to render her infertile with a poison. The rule of queen Al'sa culminates in the civil war in Dekara. Many events before, during and after the civil war bear the signature of a foreign influence, showing that another power is working against the kingdom.

to:

** As king Eran II of Dekara took a new mistress called Al'sa, the court turned into this. As the queen died, allegedly poisoned, and the king married his mistress, she began gathering riches, allies and power. Queen Al'sa arranged for several key persons to either retire or be removed, although not before an old courtier managed to render her infertile with a poison. The rule of queen Al'sa culminates in the civil war in Dekara. Many events before, during and after the civil war bear the signature of a foreign influence, showing that another power is working against the kingdom.



* GodSaveUsFromTheQueen: Al'sa, second wife to Eran II of Dekara. Previously his mistress, Al'sa had the queen poisoned and most likely ordered an attempt at the life of the only heir. With a remarkable degree of control over Eran, Al'sa removed most of the people loyal to the kingdom from the court, although an old courtier, who faithfully served Eran I and Eran II, retaliated by slipping Al'sa a permanent contraceptive potion, thus preventing her from beginning a new dynasty. Al'sa's rule was marked by nepotism and corruption until a rebellion blossomed into civil war.

to:

* GodSaveUsFromTheQueen: Al'sa, second wife to Eran II of Dekara. Previously his mistress, Al'sa had the queen poisoned and most likely ordered an attempt at the life of the only heir. With a remarkable degree of control over Eran, Al'sa removed "removed" most of the people loyal to the kingdom from the court, although an court. An old courtier, who faithfully served Eran I and Eran II, Dekara's kings, retaliated by slipping Al'sa a permanent contraceptive potion, thus preventing her from beginning a new dynasty. potion before succumbing to poison himself. Al'sa's rule was marked by nepotism nepotism, debauchery and corruption until a rebellion blossomed into civil war.



* HiddenBackupPrince and NobleFugitive: after the wife of Eran II of Dekara died, supposedly poisoned, the king married his mistress Al'sa. Courtiers loyal to the dynasty correctly assumed the life of the only prince to be in danger and faked the prince's demise. As queen Al'sa forced many courtiers to retire, among those was an innocuous Borderlands' baron retiring to his barony outside of Dekara to raise a son. As queen Al'sa was killed during the civil war, and king Eran II is on his deathbed without a heir, the Rite of Closest Blood is performed in Dekara, and a young Borderlands' baron crops up.

to:

* HiddenBackupPrince and NobleFugitive: after the wife of Eran II of Dekara died, supposedly poisoned, the king married his mistress Al'sa. Courtiers loyal to the dynasty correctly assumed the life of the only prince to be in danger and faked the prince's demise. As queen Al'sa forced many courtiers to retire, among those was an innocuous Borderlands' baron retiring to his barony outside of Dekara to raise a son. As queen Al'sa was killed during the civil war, and king Eran II is on his deathbed without a heir, the Rite of Closest Blood is performed in Dekara, and a young Borderlands' baron crops up.



* LawOfChromaticSuperiority: Drake eggs are usually green, but on rare occasions there is a black one. From black eggs, equally black drakes hatch, and black drakes are stronger and more aggressive than regular green ones. Abu, a merchant dealing in drake eggs, refers to a black drake as a "demon of murder".



* LoyalAnimalCompanion of the BondCreatures variety: Drakes form an empathic bond with the first person they see upon hatching. The bonding is also a test of character, and if the human fails, the drake will try to kill the human, and failing that, will commit suicide.



* OurGryphonsAreDifferent: Gryphons are likely a creation of the Chimera school, one of the least known schools of magic. Their sole known nesting grounds are in the Karosa kingdom. Gryphons are smart, possibly borderline sentient, and are tamed by the military, making Karosa the only kingdom with a functioning air force. An adult gryphon can comfortably carry a basket or a net with several passengers or a load of cargo. Vlad compares a gryphon flock guarded by several dragons to a cargo helicopter squadron with an escort of gunships. Vlad's drake Fuzzy merely considers them a hard-to-catch delicacy.

to:

* OurGryphonsAreDifferent: Gryphons are likely a creation of the Chimera school, one of the least known schools of magic. Their sole known nesting grounds are in the Karosa kingdom. Gryphons are smart, possibly borderline sentient, and are tamed by the military, making Karosa the only kingdom with a functioning air force. An adult gryphon can comfortably carry a basket or a net with several passengers or a load of cargo. Vlad compares a gryphon flock guarded by several dragons to a cargo helicopter squadron with an escort of gunships. Vlad's drake Fuzzy Fuzz merely considers them a hard-to-catch delicacy.



** Crime on Arland has been organized for several millenia. Kingdoms have their own assassins' guilds.
** The Gray Order is an international organization. This Order always consists of exactly 25 members, grouped in 5 groups of 5, and each unit uses an intermediary to make their deals. Each group contains a master warrior, usually a high vampire, and master mages of the 4 primary elements. All members are sleeper agents living perfectly normal lives between missions. After killing a Gray team, Vlad reveals their corpses to the authorities to find out that the Water mage has been a respected professor of Water magic in one of the best known universities.
** Vlad gets suspicious about Zetr, the village elder of Vlad's Stoka village, since during an attack Zetr shows leadership and martial skill without having a soldiering or mercenary background. Zetr confesses being a wanted fugitive assassin hiding from former associates. Vlad has said associates "removed" and engages Zetr in building Vlad's personal copy of the Gray Order.

to:

** While never keen to admit it, each secret service has a few employees to do the killing.
** Crime on Arland has been organized for several millenia. Kingdoms have their own assassins' guilds.
Assassins' guilds are organized by kingdoms, and to some degree immersed in local politics.
** The Gray Order is an international organization. This Order always consists of exactly 25 members, grouped Order's assassins operate in 5 groups of 5, and each unit uses an intermediary to make their deals. Each group contains containing a master warrior, usually a high vampire, and master magister or Lord tier mages of the 4 primary different elements. Rumors state that the Gray Order always consists of exactly 25 active assassins, grouped in 5 groups as described above. Each group has a dedicated intermediary, and all intermediaries answer personally to the Gray grandmaster. All active members are sleeper agents agents, living perfectly normal lives between missions. After killing a Gray team, Vlad reveals their corpses to the authorities to find out that e.g. the Water mage Lord of the team has been a respected professor of Water magic in one university of the best known universities.
Riniya.
** Vlad gets suspicious about Zetr, the village elder of Vlad's Stoka village, since during an attack Zetr shows leadership and martial skill without having a soldiering or mercenary background. and commercial skills typical for long-time criminals. Zetr confesses being a wanted fugitive fugitive, an assassin hiding from former associates. Vlad has said associates "removed" and engages Zetr in building Vlad's personal copy of the Gray Order.



* ReallyGetsAround for being a PoliticallyActivePrincess: Eliana el Chanor, princess of Melor. Due to being adopted, she has no claims to the throne whatsoever and seems to live a life of various pleasures as a token royal. Most embassies at the court of Melor have surprisingly handsome "diplomats" on staff. Unknown to the general public, Eliana is a royal envoy, an accomplished Life Lady, a trained seductress, spy and assassin, has the potential to become a Saint in her own lifetime and has married [[spoiler: Vlad "Lightning" by the rite of Saint Auna]], later performing a soul bind to her husband. Much to said husband's chagrin, her training as FemmeFatale often takes over.

to:

** The elements appear random. There are hints that a couple of mages of the same element is more likely to have gifted children, and gifted children are more likely to share the common element of the parents.
** The number of elements a mage can access is also random, going from 1 (General school only, common in vampires) up to in rare cases 5 (General, Earth, Fire, Water, Air), e.g. Vlad. Mages of all 4 primary schools are known as "all-purpose".
* ReallyGetsAround for being a PoliticallyActivePrincess: Eliana el Chanor, princess of Melor. Due to being adopted, she has no claims to the throne whatsoever and seems to live a life of various pleasures as a token royal. Most embassies at the court of Melor have taken the hint and have surprisingly handsome "diplomats" on staff. Unknown to the general public, though, Eliana is a royal envoy, an accomplished Life Lady, a trained seductress, spy and assassin, has the potential to become a Saint in her own lifetime and has married [[spoiler: Vlad "Lightning" by the rite of Saint Auna]], later performing a soul bind to her husband. Much to said husband's chagrin, her training as FemmeFatale often takes over.

Added: 6334

Changed: 107

Removed: 381

Is there an issue? Send a MessageReason:
writing on


* CorruptChurch: the Order of the Maker's Servants, according to Vlad the closest thing to inquisition on Arland, is engaged in plays for power both within the Church and outside it. Vlad is slightly shocked to find Servants collaborating with an actual dark sect.

to:

* CorruptChurch: the Order of the Maker's Servants, according to Vlad the closest thing to inquisition on Arland, is engaged in plays for power both within the Church and outside it. Vlad is slightly shocked to find Servants collaborating with an actual dark sect.Dark lodge.
* CrystalDragonJesus: the Church on Arland. Compared to Christianity, the Creator is God, the Maker close to Jesus and the Destroyer obviously Satan. The structure of the Church and the orders within are similar to the catholic church, but the presence of magic and the manifest powers of the Creator and the Destroyer make clerical life at least interesting.



** As king Eyran II of Dekara took a new mistress called Il'sa, the court turned into this. As the queen died, allegedly poisoned, and the king married his mistress, she began gathering riches, allies and power. Queen Il'sa arranged for several key persons to either retire or be removed, although not before an old courtier managed to render her infertile with a poison. The rule of queen Il'sa culminates in the civil war in Dekara. Many events before, during and after the civil war bear the signature of a foreign influence, showing that another power is working against the kingdom.

to:

** As king Eyran Eran II of Dekara took a new mistress called Il'sa, Al'sa, the court turned into this. As the queen died, allegedly poisoned, and the king married his mistress, she began gathering riches, allies and power. Queen Il'sa Al'sa arranged for several key persons to either retire or be removed, although not before an old courtier managed to render her infertile with a poison. The rule of queen Il'sa Al'sa culminates in the civil war in Dekara. Many events before, during and after the civil war bear the signature of a foreign influence, showing that another power is working against the kingdom.



* GodSaveUsFromTheQueen: Al'sa, second wife to Eran II of Dekara. Previously his mistress, Al'sa had the queen poisoned and most likely ordered an attempt at the life of the only heir. With a remarkable degree of control over Eran, Al'sa removed most of the people loyal to the kingdom from the court, although an old courtier, who faithfully served Eran I and Eran II, retaliated by slipping Al'sa a permanent contraceptive potion, thus preventing her from beginning a new dynasty. Al'sa's rule was marked by nepotism and corruption until a rebellion blossomed into civil war.



* HiddenBackupPrince and NobleFugitive: after the wife of Eran II of Dekara died, supposedly poisoned, the king married his mistress Al'sa. Courtiers loyal to the dynasty correctly assumed the life of the only prince to be in danger and faked the prince's demise. As queen Al'sa forced many courtiers to retire, among those was an innocuous Borderlands' baron retiring to his barony outside of Dekara to raise a son. As queen Al'sa was killed during the civil war, and king Eran II is on his deathbed without a heir, the Rite of Closest Blood is performed in Dekara, and a young Borderlands' baron crops up.



** The World's Temple has been among other things a treasury and a museum. Due to reasonably common magical RagnarokProofing, most of the valuables remain intact in the Blighted Catacombs and in other lesser treasuries across the world of Arland. After the Destroyer's Heart was banished from the Catacombs, a new natural phenomenon manifested, called "Blight's Breath". On regular intervals, blighted and tainted creatures, but also tainted items will be teleported into the Catacombs. Hunters and Rangers make their livings partially from finding and cleansing such treasures.

to:

** The World's Temple has been among other things a treasury and a museum. Due to reasonably common magical RagnarokProofing, most of the valuables remain intact in the Blighted Catacombs and in other lesser treasuries across the world of Arland. After the Destroyer's Heart was banished from the Catacombs, a new natural phenomenon manifested, called "Blight's Breath". On regular intervals, blighted and tainted creatures, but also tainted items will be teleported into the Catacombs.
*** An elite mercenary unit, called "Gray Company", raided the Blight some 800 years ago. Their loot allowed the commander, Orkhet, to found his own kingdom, and his men to become the new kingdom's nobility. The Orkhet kingdom is home to the Hunters' Guild, and the kings remember well how their dynasty began.
***
Hunters and Rangers make their livings partially from finding and cleansing such treasures.raids into tainted areas. Hunters concentrate on the Blight itself, while rangers operate all across Satum, preferring the less tainted north-western areas.



** Vlad, as a baron in the Northern Borderlands of the Dekara kingdom, votes for the Borderlands' barons to join the king's side in the civil war. After the king's army emerges victorious and successfully recaptures the capital from the rebels, the king's chief general grants the Borderlands' barons the rights to plunder the city palaces of those nobles who joined the rebellion.


Added DiffLines:

** Vlad, as a baron in the Northern Borderlands neighboring the Dekara kingdom, votes for the Borderlands' barons to join the king's side in the civil war. After the king's army emerges victorious and successfully recaptures the capital from the rebels, the king's chief general grants the Borderlands' barons the rights to plunder the city palaces of those nobles who joined the rebellion.


Added DiffLines:

* WarriorPrince: Orkhet of Miora, fifth son of the king. Neither willing to join the Church nor to serve Miora nor to participate in the power struggles of his siblings, Orkhet used his personal wealth to found a mercenary group he called "Gray Company". Orkhet became famous for the Gray Company's power, skill and loyalty to him and to each other as well as for being unpredictable in both accepting and declining candidates to his Gray Company. Orkhet's crowning achievement was a bold raid as never seen before: the Gray Company was the second large unit after the Interregnum to enter the Blight. But instead of following a quest with suicidal determination, as the forces of the Council of Loyals did, the Gray Company returned. Orkhet's tactical skill became apparent - he created a unit capable of raiding the Blight for {{Plunder}}. The Gray Company emerged from the Blight not unscathed, but victorious. Their loot made Orkhet richer than kings of his time, and his men rich enough to rival dukes and counts. Orkhet and the Gray Company proceeded to found a new kingdom, claiming the north-eastern part of Satum. The mostly tainted lands from the borders of Velariya and Litiya in the south to the northern shore of the continent, and from Miora in the east to the Median Mountains in the west, became the new Orkhet kingdom. Orkhet I, now of Orkhet, proceeded to found the city of Belgor and the Hunters' Guild. While large parts of northern Orkhet remain tainted and uninhabitable, Orkhet is technically the largest cohesive country of northern Satum.


Added DiffLines:

* TheWisePrince:
** Djayd, prince of the Ayra sultanate. A MagicKnight and a skilled diplomat, Djayd also cares more about his country and people than about the power he could grab, and stands out in the DeadlyDecadentCourt of Ayra. For the benefit of outside observers and foreign spies (however futile the distinction), Djayd's leading a conspiracy against his father, as all princes of Ayra do. [[spoiler: Sultan Rashid, as sultans of Ayra often do, has joined Djayd's conspiracy, thus designating Djayd as the preferred heir]].
** Ingar, prince and heir of Melor. Ingar is [[ObfuscatingStupidity rumored to be]] little more than a vivid fan of royal past-times, be they tourneys, hunts, balls or beautiful mistresses, but an interlude shows him a capable diplomat and politician, likely to serve Melor first and himself second.


Added DiffLines:

* TheWomanWearingTheQueenlyMask:
** Kenara el Laynistina, only child to the Lord of the elven Fern's House. She became Lady of this minor House in the elven empire on Ritum. By elven law, her future husband becomes the Fern's Lord, and his House then assimilates the Fern. House mergers between unequal Houses are rare, but the Fern has accumulated and safeguarded a library of magical knowledge and lore, making Kenara a valuable prize. The Swords' House is thus willing to make some morally questionable decisions regarding Kenara's future. Kenara's desperate search for a way to save her House ends on Satum in a confrontation with master Ranger Dalv "Jester".
** Loviya, princess of Karosa. An arranged marriage resulted in Loviya becoming the queen of Litiya, then widowed mother queen. After a successful rebellion, Loviya was exiled from Litiya with her surviving toddler grandson, the last legit heir to the throne. During her exile, she fell in love with Prokopiy, a master Hunter from Belgor she believes to be Vlad's grandfather, but chose to remain a queen. Loviya chose the future of her grandson over her own and succeeded in reclaiming the throne. In a rare moment of unveiled truth, she calls Eliana, adopted princess of Melor, literally a "stupid cow" for messing up Eliana's relationship with Vlad, and tells Eliana: "I had no choice. Prokopiy - or my country, Hunter - or my grandson. You obviously understand whom and what I have chosen. You have the choice, don't loose Vlad."

Added: 3959

Changed: 2769

Removed: 252

Is there an issue? Send a MessageReason:
the writing goes on


* AreaOfEffect: Trademark of powerful magic. Vlad notes that AoE skills don't need aiming.

to:

* AreaOfEffect: Trademark of powerful magic. Vlad notes that AoE skills don't need aiming.Spells with this effect are rarely used in close quarters, but common on battlefields and during besieging or storming a castle. Swarming an area with [[ZergRush numerous weak undead]] to find the opponents and opening up on the location with powerful spells regardless of AreaOfEffect and SplashDamage is a common tactic among Dark mages.
* BearsAreBadNews: averted. The Bear is one of the surviving werebeast totems, and Bear werebeasts from both the Cave and the Forest clan are almost without exception warriors of some fashion. Bear clans' members are regardless of gender large, tall, covered in muscles and universally expected to be TheBigGuy, e.g. master Hunter Glavk "Bear".



* OurZombiesAreDifferent: Fresh corpses tainted by the power of the Fallen or corpses desecrated by certain rites may rise as zombies. Zombies don't have magic and can survive on human flesh in otherwise untainted areas. Tainted zombies are much faster, smarter and stronger than common ones. Upon consuming a certain amount of victims, a zombie becomes a master-zombie, becoming stronger and faster. Master-zombies exclude a lethal poison from their entire corpses. As with skeletons and mummies, a ritual can turn a master-zombie into a zombie lord. Zombie lords are extremely strong, control their own zombie units and can fire bursts of raw taint.

to:

* OurWerebeastsAreDifferent: Werebeasts of Arland are several separate WitchSpecies with the innate power of VoluntaryShapeshifting, limited to one animal form each. Werebeasts are organized in patriarchal clans, in turn organized by totem. While numerous before the Interregnum, only two totems survived, the Bear and the Wolf. The Bear totem consists of two clans, Cave and Forest Bears. The Wolf totem consists of three clans: White, Gray and Black Wolves. The transformation appears to simply switch the human body [[ShapeshifterBaggage with clothing, armor and weapons]] for the animal body and back again. Equipment remains unchanged on transforming back and forth; dirt, blood and other traces of battle carry over from form to form. This ability is not related to regular magic of the elements, and magic abilities are as random among the werebeasts as among humans, e.g. master Hunter Arna "Black" is a Black Wolf and a mediocre Water mage, and master Hunter Glavk "Bear" is a Bear of unstated clan and incapable of magic. The largest problem of the werebeast clans is their survival, since they can [[WitchSpecies only produce healthy offspring with members of the same clan]].
* OurWerewolvesAreDifferent: The Wolf is one of the surviving werebeast totems. Wolf clans' members, regardless of gender, appear beautiful in a predatory way. While often doing something martial for their living, Wolves seem to be less specialized than Bears. Less powerful in combat, Wolves make up for it with being harder to spot and having natural tracker skills.
* OurZombiesAreDifferent: Fresh corpses tainted by the power of the Fallen or corpses desecrated by certain rites may rise as zombies. Zombies don't have magic and magic, but can survive on human flesh in otherwise untainted areas. Tainted zombies are much faster, smarter and stronger than common ones. Upon consuming a certain amount of victims, a zombie becomes a master-zombie, becoming stronger and faster. Master-zombies exclude a lethal poison from their entire corpses. As with skeletons and mummies, a ritual can turn a master-zombie into a zombie lord. Zombie lords are extremely strong, control their own zombie units and can fire bursts of raw taint.



* RebelliousPrincess: Arna "Black", master Huntress. She joined the Hunters to avoid an unwanted marriage. Vlad later decides that she must have been taught to rule and puts her in charge of the Artua county.

to:

* ReallyGetsAround for being a PoliticallyActivePrincess: Eliana el Chanor, princess of Melor. Due to being adopted, she has no claims to the throne whatsoever and seems to live a life of various pleasures as a token royal. Most embassies at the court of Melor have surprisingly handsome "diplomats" on staff. Unknown to the general public, Eliana is a royal envoy, an accomplished Life Lady, a trained seductress, spy and assassin, has the potential to become a Saint in her own lifetime and has married [[spoiler: Vlad "Lightning" by the rite of Saint Auna]], later performing a soul bind to her husband. Much to said husband's chagrin, her training as FemmeFatale often takes over.
* RebelliousPrincess: Arna "Black", master Huntress. She Huntress hailing from the Black Wolf clan. Arna fell in love with a White Wolf and declined the arranged marriage set up for her. After the death of the White Wolf, Arna joined the Hunters Hunters. Her master title "Black" was obviously assigned due to avoid an unwanted marriage. Vlad later decides that she must have been taught to rule and puts her fighting in the shape of a black she-wolf. Arna ends up in charge of the Artua county.county, as the original count el Artua deemed a Black Wolf princess fit to rule and correctly deduced that she has been educated to become a ruler of the clan from the start.



* RoyalsWhoActuallyDoSomething: as Arland is mostly a medieval society, the various royals do the actual ruling. Children of royalty are often diplomats or warlords as the situation demands. Notable contemporary occupations among royals would be the king of Orkhet also being the commander of the Hunters and the prince of Baros island also being the head priest of the island's ReligionOfEvil. Interludes show that some RoyalsWhoActuallyDoSomething use a generous helping of ObfuscatingStupidity to pass of as [[IdleRich lazy]] [[TheHedonist pleasure-obsessed]] brats.



* SecretTestOfCharacter: a retired and incapacitated Black Dragon offers Vlad to buy his skills by NeuralImplanting. Vlad declines and the Black Dragon tells him that he has passed and is worthy to inherit the Black Dragon's skills and oath of revenge.



* ScrewYouElves: Due to the events leading to the Slaughtering of Siluen and the reception of this event on the continent of Satum, the overall public opinion slowly shifts towards this trope.



* SecretTestOfCharacter: a retired and incapacitated Black Dragon offers Vlad to buy his skills by NeuralImplanting. Vlad declines and the Black Dragon tells him that he has passed and is worthy to inherit the Black Dragon's skills and oath of revenge.



* SplashDamage: Vlad has developed a spell to forcibly banish certain kinds of spirits. The banishment is quiet, but the material component of the spirit explodes, often dealing splash damage to other enemies. To Vlad's initial surprise, the explosion carries the effect of the spell, allowing for chain reactions.

to:

* SplashDamage: generally occurs with the more powerful spells.
**
Vlad has developed a spell to forcibly banish certain kinds of spirits. The banishment is quiet, but the material component of the spirit explodes, often dealing splash damage to other enemies. To Vlad's initial surprise, the explosion carries the effect of the spell, allowing for chain reactions. In the seventh novel, Vlad deliberately uses the spell on a large pack of spirits cornering him in a cave system with the full intent to create a massive explosion and a shockwave.


Added DiffLines:

* WitchSpecies: The largest problem of the werebeast clans is their survival, since they can only produce healthy offspring with members of the same clan - the shared totem is '''not''' enough. It's strongly implied that Arna "Black" joined the Hunters after falling in love with a White Wolf and his death at the hands of her Black Wolf relatives. Glavk "Bear" has already fathered 3 Bear cubs, as clan tradition demands. He's hopelessly in love with a human girl, knowing well that even if both his ''and'' her parents agreed to the marriage, he and his beloved would remain childless.

Changed: 1738

Is there an issue? Send a MessageReason:
did some re-reading of relevant chapters, now catching errors


** The clerics of Belgor, due to the city's unique status and the proximity of the Blighted Catacombs, are all proficient warriors.

to:

** The clerics of Belgor, due to the city's unique status and the proximity of the Blighted Catacombs, Blight, are all proficient warriors.



** Played straight with Blood, Death and Necromancy mages - their affiliations and actions depend on personality and history and aren't solely defined by their powers. The Rangers' second-in-command is a Blood mage, Matvey's daughter Dunya and Shedar of the Lynx clan are Death mages, Dils "Gloomy" and Ol't from Belgor are necromancers, but they all work against the forces of the Fallen.
** Played straight with the vampire species. They have some creepy powers and drink blood, but vampires don't serve the Fallen. And since a Dark mage tried to enslave a clan wholesale, said clan joined the Borderlanders and got approved by the Church.

to:

** Played straight with mages of the Blood, Death and Death, Necromancy mages and Demonology schools - their affiliations and actions depend on personality and history and aren't solely defined by their powers. The Rangers' second-in-command is a Blood mage, Matvey's daughter Dunya and Dunya, Shedar of the Lynx clan are Death mages, and master Hunter Dils "Gloomy" and are Death mages, Ol't from Belgor are necromancers, is a necromancer, but they all work against the forces of the Fallen.
** Played straight with the vampire species. They have some creepy powers and drink blood, but vampires don't serve the Fallen. And since a Dark mage tried to enslave a clan wholesale, said clan joined the Borderlanders and got approved by the Church.



** The Ayra sultanate's court is dominated by the sultan's 4 wives. Since they all have at least one son suitable to inherit the throne, the court has descended into a tangle of intrigues and conspirations, culminating in fratricide.

to:

** The Ayra sultanate's court is dominated by the sultan's 4 wives. Since they all have at least one son suitable to inherit the throne, the court has descended into a tangle of intrigues and conspirations, conspiracies, culminating in fratricide.



** A Hunter seeking to obtain a plot of land to retire left his wife, son and daughter at an inn as he visited the required bureaucrats. A group of young noblemen happened to visit the inn and demanded the pretty young girl to "service" them. As Hunters and their families are exempt from serf laws, the family declined. The noblemen raped the girl and killed both her brother and mother. The Hunter beat the truth out of the inn-keeper, but was arrested and hanged under the pretense of revolting against the king. The Hunters' Guild responded by taking the city by storm and slaughtering the families of the responsible nobles, including the royal family who had denied to investigate the case properly. This event became proverbial as the Slaughtering of Seren.
** A Ranger, accompanied by an elven Life Lady (Life school archmagess, master healer) who carries a debt of life to the Ranger, and some loyal troops happens to save a coven of elven summoners and their guard detail from a band of desert spirits the summoners have lost control of. The Ranger's unit dispatches the spirits and the Life Lady patches the elves up. During the following night, the elven coven and guards assault the Hunter and his troops, mortally wounding the elven magess. As she lays dying, her final wish is to marry the Ranger to repay at least a part of her debt. The Rangers' Guild recognizes the marriage as valid retroactively and calls for revenge. While the Ranger in question would have the resources to avenge his own, the guild-master convinces him that the lesson of Seren must be reinforced, lest someone decides that the Guilds no longer care. The Guild's forces assault the territory of the elven clan responsible, destroy the elven army, storm the city-forest, capture the elven royals, kill the men and take women and children captive. As the elven royals face their subjects, the Rangers give them the choice - to be executed or to go free in exchange of having a quarter of their surviving subjects slaughtered for each royal. The elven king, queen and prince damn their subjects, while the princess chooses to save hers. The Rangers proceed by executing king, queen and prince and forcing the princess to join Saint Auna's Order, but spare all the elven survivors. This event becomes known as the Slaughtering of Siluen. [[spoiler: The Ranger is Vlad, the Life Lady is Kenara.]]

to:

** A Hunter seeking to obtain a plot of land to retire left his wife, son and daughter at an inn as he visited the required bureaucrats. A group of young noblemen happened to visit the inn and demanded the pretty young girl to "service" them. As Hunters and their families are exempt from serf laws, the family declined. The noblemen raped the girl and killed both her brother and mother. The Hunter beat the truth out of the inn-keeper, but was arrested and hanged under the pretense of revolting against assaulting the king.prince during an audience. The Hunters' Guild responded by taking the city by storm and slaughtering the families of the responsible nobles, including the royal family who had denied to investigate the case properly. This event became proverbial as the Slaughtering of Seren.
** A Ranger, accompanied by an elven Life Lady (Life school archmagess, master healer) who carries a debt of life to the Ranger, and some loyal troops happens to save a coven of elven summoners from the House of Swords and their guard detail detail, including the heir of the House, from a band of desert spirits the summoners have lost control of. The Ranger's unit dispatches the spirits and the Life Lady patches the elves up. During the following night, the elven coven and guards Swords, led by their prince, assault the Hunter Ranger and his troops, mortally wounding the elven magess. As she lays dying, her final wish is to marry the Ranger to repay at least a part of her debt. The Rangers' Guild recognizes the marriage as valid retroactively and calls for revenge. While the Ranger in question would have the resources revenge to avenge his own, the guild-master convinces him that reinforce the lesson of Seren must be reinforced, Seren, lest someone decides that the Guilds no longer care. The Guild's Ranger forces assault the territory city-forest Siluen of the elven clan responsible, destroy the elven army, storm the city-forest, Swords, capture the elven royals, head of the House and his family, kill the men all armed Swords and take unarmed women and children captive. As The head of the House calmly accepts the execution awaiting him and his sons, but asks the Ranger to spare his wife and daughter from the scenes of plundering and raping he believes to follow suit. The Ranger asks the elven royals face their subjects, the Rangers give them the choice - to be executed or lady if she is willing to go free and unharmed in exchange of having a quarter of their surviving subjects slaughtered for each royal. The the women and children of the clan, and the elven king, queen lady agrees. Isana, the elven princess, now faces the same choice, but she asks the Ranger to let any innocent elven girl go in her place, willing to submit herself to the destiny awaiting the captive elves. Surprised by Isana's decision, the Ranger has the head of the House, his wife and prince damn their subjects, while both sons executed, but orders the princess chooses to save hers. The Rangers proceed by executing king, queen and prince and forcing the princess captives released on a single condition: Isana has to join Saint Auna's Order, but spare all the Order for five years. She agrees, ending her House, since by elven survivors.traditions Isana sheds her bloodline with her oath to Saint Auna. This event becomes known as the Slaughtering of Siluen. [[spoiler: The Ranger is Vlad, the Life Lady is Kenara.]]



** Vlad baron el Stoka, count el Artua, earned the title "Death of the Goblins" after a goblin tribe laid siege to the Stoka castle and was decimated by warriors and mages of the Artua county.

to:

** Vlad baron el Stoka, count el Artua, earned the title "Death of the Goblins" after a goblin tribe laid siege to the Stoka castle and was decimated destroyed by warriors and mages of the Artua county.



** The Gray Order has declined offers to assassinate the guild-master of the Krays island merchants' guild, the largest commercial organization on the continent. Maitre, an otherwise nameless assassin, has offended the Gray Order by taking the contract and succeeding.
** [[spoiler: Vlad's problem is that he is Vlad "Lightning", Dalv "Jester", Vlad count el Artua and "Maitre" all in one person. According to Father Estor, Vlad, as other "aliens" before him]], is a catalyst of changes on Arland - the world itself puts him to the test, using friends, allies and loved ones as the stake, and he must fight to survive.
* GenreSavvy: Since fantasy has rapidly become more popular in modern Russia, Vlad has read his share of it, and also is a knowledgeable fan of medieval history. Vlad, after his introduction to the city of Belgor and to magic, actually complains that he didn't get any Marty Stu superpowers on Arland.
* GeometricMagic: many rituals use circles and patterns, usually including appropriate runes.

to:

** The Gray Order has declined offers contracts to assassinate the guild-master of the Krays island merchants' guild, the largest commercial organization on the continent. Maitre, an otherwise nameless assassin, has offended the Gray Order by taking the contract contract, succeeding and succeeding.
surviving to get paid.
** [[spoiler: Vlad's Vlad Istrin's problem is that he is being Vlad "Lightning", Dalv "Jester", Vlad count el Artua and "Maitre" all in one person. According to Father Estor, Vlad, as other "aliens" before him]], is a catalyst of changes on Arland - the world itself puts him to the test, using friends, loved ones, family, friends and allies and loved ones as the stake, and he must fight to survive.
* GenreSavvy: Since fantasy has rapidly become more popular in modern Russia, Vlad has read his share of it, and also is a knowledgeable fan of medieval history. Vlad, after his introduction to the city of Belgor and to magic, actually jokingly complains that he didn't get any Marty Stu superpowers on Arland.
Arland, e.g. his army training being useless compared to medieval swordsmanship and his mana pool too small to become an archmage.
* GeometricMagic: many rituals use circles circles, stars and patterns, usually including appropriate runes.
Is there an issue? Send a MessageReason:
writing on after page rename

Added DiffLines:

** In a notable episode, the duke of Tariya has committed treason against the allied dragon clans which had their nests in the mountains surrounding his dukedom. As the dukedom was about to be overrun by forces of the Fallen, the dragon clans were gathering from all over the continent to strike back. As the dukedom has always relied on the isolation behind mountain passes and on the dragons, it had no army to speak of. The human population of the dukedom would fall victim to the Dark armies before the dragons arrived in force. In a desperate move, the duke released an imprisoned Dark mage and provided him with the exact locations and access methods to the dragons' nesting caves, which the Dark armies then attacked. Dragons, arriving in small groups, were killed one by one defending the nests. In the end, the dragons emerged victorious, but took terrible losses. They took revenge on the dukedom by barricading all mountain passes. The dragon survivors also swore an oath of forsaking all future interference in any conflicts with or among other species.


Added DiffLines:

* KrakenAndLeviathan: sometime during the Interregnum somebody decided to take control of northern Satum's river system. Northern Satum has only two major rivers, flowing from the West and the East toward the middle of the continent. The rivers meet in the Sweetwater Sea with the Krays island in the middle of the sea's southern part. The Kraken, a partially sapient manifestation of raw Water magic, was summoned at the northern tip of the Sweetwater Sea, effectively ending waterway travels. The Kraken summoning wasn't an act of spite or despair, but a strategic decision, as at least one amulet to control the Kraken survived the Interregnum and upon recurfacing, became the focal point of a 5-sided free-for-all power struggle.


Added DiffLines:

* OurDragonsAreDifferent: Dragons were among the first sapient species created by the Maker, and the Church doctrine describes them as "lords of the sky". Dragons appear as [[GiantFlyer winged]] four-legged reptiles. They are fully sapient, smarter than humans, capable of thinking in multiple independent threads, but incapable of human speech, thus communicating by {{Telepathy}}. Dragon thinking and telepathy are applications of the General school of magic, and the former can be taught to other sapients. Dragon magic was used for RagnarokProofing before the Interregnum. Dragons have the appropriate strength and durability for their size and [[BreathWeapon breath fire]]. Dragons live in clans and subscribe to communnal responsibility: an oath given to any dragon is an oath given to the entire clan, and an oath given by any dragon is an oath given by the entire clan. A dragon wishing to break such an oath would have to shed the clan and go rogue, which is nigh unheard of. Dragons reproduce by laying eggs, and dragon eggs are among the rarest sights on Arland.


Added DiffLines:

* OurElvesAreBetter: downplayed. Elves were among the first sapient species created by the Maker, and the Church doctrine describes them as "lords of the land", but they share this status with dragons, tritons and dwarves. Elves are humanoid with pointed ears, but lack the breath-taking beauty Vlad expects from fantasy works. They live in forest cities, but the cities aren't magical or mysterious and can be attacked and conquered, as shown in Siluen. Elves are skilled archers, but this results from longevity and practice, not supernatural abilities or innate gifts - during the decisive battle of the civil war in Dekara, a company of elven archers does some damage, but then falls victim to a well-timed and well-executed cavalry charge led by a few {{MagicKnight}}s. After the Interregnum, the elves on the Ritum continent have adopted an extremely xenophobic and racist world view, leading to a permanent conflict between them and other sapients. Due to the continent's geography, this war has concentrated on the Dragons' Ridge. Elves of Ritum have attempted crusades on Satum, but were defeated and forced off the continent. The elven empire on Ritum is in possession of one of the three surviving King's Crowns, legendary artifacts of pre-Interregnum origin. The indigenous Satum elves have retreated to an isolated enclave, and are tolerated to varying degrees in the human states; they are trying to break the isolation as recent events seem to advance hostilities between the elven empire of Ritum and human states even further.
* OurGhostsAreDifferent:
** Tainted restless souls become banshees or maylings. Maylings dwell on cemeteries and feed on the life force of sapients buried alife; maylings are restricted to close vicinities of their cemeteries.
** Tainted shadows are souls of humans who were sacrificed to the Fallen. Those who successfully make their peace with the Maker before death don't become tainted shadows. The tainted shadows are proportionate in power to the amount of sins in life, and the strongest ones can inflict curses, kill or possess humans.
** On rare occasions, {{Revenge}}, UnfinishedBusiness and enough willpower to resist taint can yield a sapient ghost. Vlad encounters the ghost of a powerful and vengeful mage who is haunting the place of his demise and killing wannabe tomb raiders. The deceased obtained four rare, possibly unique artifacts: [[spoiler: a Life Ring, a Chain of Elements, a [[KrakenAndLeviathan Kraken]]-controlling amulet and a key to an intact King's Crown]], hid them in a slightly tainted cave and was ambushed on his way home. Vlad ends up exorcising the ghost and later retrieving the artifacts.
* OurGoblinsAreDifferent: Goblins or gobls are a new species introduced to Arland after the Interregnum. It's unknown if goblins are tainted descendants of Arland life or a remnant of the Fallen's otherworldly forces. Goblins are sapient, use tools, weapons and armor, and are capable of speech and of shamanic magic. Goblins are cannibalistic and innately hostile to humans. Their tribes prowl the tainted north-western tip of Satum known simply as the Borderlands and isolated by the Dismal mountains from the rest of the continent. Goblin tribes experience irregular baby booms, and after exhausting the meager resources of the Borderlands, they will storm the mountain passes and attack the Borderland baronies. If the baronies fall, the goblins proceed into the Dekara and Eriya kingdoms. The last time the goblin threat was underestimated, it took the united armies of Dekara, Eriya and their sothern neighbour Mariyena to deal with the goblin hordes.

Added: 869

Changed: 1962

Is there an issue? Send a MessageReason:
None


* CommonTongue: All races and nations on Arland share the language given to them by the world's Creator. Priests assigned to the "blighted spots" are also responsible for imprinting the CommonTongue on people appearing there with a divine spell.

to:

* CommonTongue: All races and nations on Arland share the language given to them by the world's Creator. Priests assigned to the "blighted spots" are also responsible for imprinting the CommonTongue on people appearing there with a divine clerical spell.



* CoolOldLady and IWasQuiteALooker: Lady Loviya, widowed Grandmother Queen of Litiya kingdom. She, due to already being widowed at the time, was spared by rebels and talked them into sparing her grandson and granting them exile. Lady Loviya then found allies to retake the throne, exterminate the rebellious noble houses and rule the country until her grandson came of age. The means Lady Loviya [[FemmeFatale used to this end]] have earned her the whispered title "Crowned Whore". Vlad comments that even her enemies have learned to emphasize "Crowned" over the years.



* DetectEvil: priests capable of divine magic can perform a spell called "Test of loyalty to the Creator". The amplified version of the spell also includes a memory scan. The Order of Maker's Servants uses this effect of the amplified spell to gather political and financial secrets etc.

to:

* DetectEvil: priests capable of divine clerical magic can perform a spell called "Test of loyalty to the Creator". The amplified version of the spell also includes a memory scan. The Order of Maker's Servants uses this effect of the amplified spell to gather political and financial secrets etc.



* ElementalPowers: The four classical elements, Water, Fire, Earth and Air, are commonly described as primary. According to Kolar er Kilam, a genius theoretician of magic, Life, Death, Light and Darkness are also primary, although the Church regards describing clerics as mages a heresy. Kolar most likely has a point, though, since servants and creatures of the Fallen can use dark-tainted spells. Clerics from the Order of the Maker's Servants (Arland's inquisition) have used divine-like spells against humans while this power supposedly only works against the power of the Fallen.

to:

* ElementalPowers: The four classical elements, Water, Fire, Earth and Air, are commonly described as primary. According to Kolar er Kilam, a genius theoretician of magic, Life, Death, Light and Darkness are also primary, although the Church regards describing clerics as mages a heresy. Kolar most likely has a point, though, since servants and creatures of the Fallen can use dark-tainted spells. Clerics from the Order of the Maker's Servants (Arland's inquisition) have used divine-like clerical spells against humans while this power supposedly only works against the power of the Fallen.



* HolyHandGrenade: clerics capable of divine magic are rather capable of hurting or outright destroying TheUndead and demonic enemies. Hunters and Rangers don't invite clerics for the simple reason that their power attracts tainted and demonic creatures in a large radius. And the Church would like the fact that the supposedly divine magic also works when fighting regular people under wraps.

to:

* HolyHandGrenade: clerics capable of divine magic are rather capable of hurting or outright destroying TheUndead and demonic enemies. Hunters and Rangers don't invite clerics for the simple reason that their power attracts tainted and demonic creatures in a large radius. And the Church would like the fact that the supposedly divine "divine" magic also works when fighting regular people under wraps.



* OurDwarvesAreAllTheSame: averted. Vlad almost suffers a breakdown as the master blacksmith Dorn "Battleaxe" comments on his remote nephew Kerin with the comment of "He's too young at 55 years."
Vlad blacks out, comes to it in a couple of minutes and proceeds to recite the common dwarven traits to Dorn and Kerin. The blacksmiths agree that dwarves are underground dwellers, masters of mining and blacksmithing and

to:

* OurDemonsAreDifferent: Demons are otherworldly servants of the Fallen. They dwell on the deeper levels of the Blighted Catacombs. Other demons can be summoned by demonologists. The power and action radius of the summoned depend on the summoner's power. A variation of the summoning ritual uses HumanSacrifice instead. Sacrificing 20 humans would allow a an elemental-tier demon to permanently take a host and remain on Arland until the demon was banished. A Dark lodge is working towards such a sacrifice to obtain several hosted demons to do their bidding; the keystones of the summoning ritual would be [[spoiler: unhatched dragon eggs to serve as hosts, rendering the demons immune to both weapons and magic, and abducted anointed royals, whose blood would render the demons vastly less vulnerable to clerical magic]].
* OurDwarvesAreAllTheSame: averted. Vlad almost suffers a breakdown as the master blacksmith Dorn "Battleaxe" comments on his remote nephew Kerin with the comment of "He's too young at 55 years."
" It takes some time for Vlad blacks out, comes to it in a couple of minutes accept that Dorn and Kerin are dwarves, and Vlad promptly proceeds to recite the common dwarven traits tropes from Russian fantasy to Dorn and Kerin. The blacksmiths agree that dwarves are usually underground dwellers, masters of mining and blacksmithing and
smithing and [[StoutStrength very strong]], but they find Vlad's ideas on proper dwarves being short, very broad-shouldered and long-bearded utterly hilarious. Dorn and Kerin comment that Vlad's dwarves would be rather out of place in both mine and smithy. Dwarves are in general shorter than humans, but normally proportioned. Dwarven women are rather feminine and also interested in feminine things, with Kerin's bride Anita being an exception and an exceptional female smith in her own right.



* RandomlyGifted: Magic runs at random on Arland. About one child in 1000 is born a mage. Among the Hunters' Guild prominent mages Kar "Volcano" is a noble, Ins "Ice" hails from a backwater mountain tribe, Dils "Gloomy" was a peasant boy and Arna "Black" is a werewolf Water mage. The access to divine spells seems to be random among clerics, but obviously influences promotion chances. Mages are born more often among nobles, and Mother Erita of Saint Auna's Order tells Vlad that two mages are statistically more likely to have gifted children; [[spoiler: the chance increases if the mages are of the same element]]. Magic seems to run in the genes, as two otherwise unrelated and isolated communities, the Lynx clan and the clan Ins "Ice" came from, both show an increased share of mages, up to one in 100.

to:

* RandomlyGifted: Magic runs at random on Arland. About one child in 1000 is born a mage. Among the Hunters' Guild prominent mages Kar "Volcano" is a noble, Ins "Ice" hails from a backwater mountain tribe, Dils "Gloomy" was a peasant boy and Arna "Black" is a werewolf Water mage. The access to divine spells seems to be random among clerics, but obviously influences promotion chances. Mages are born more often among nobles, and Mother Erita of Saint Auna's Order tells Vlad that two mages are statistically more likely to have gifted children; [[spoiler: the chance increases if the mages are of the same element]]. Magic seems to run in the genes, as two otherwise unrelated and isolated communities, the Lynx clan and the clan Ins "Ice" came from, both show an increased share of mages, up to one in 100.



* RetiredBadass: Matvey has retired from the Hunters' Guild after the death of his wife and [[spoiler: as a precondition to join the Council of the Loyals]].

to:

* RetiredBadass: RetiredBadass:
**
Matvey "Skin" has retired from the Hunters' Guild after the death of his wife and [[spoiler: as a precondition to join the Council of the Loyals]].Loyals]].
** Dekara kingdom's head of secret service is a retired master Hunter Valit "Lightning", who likes to tease Vlad about sharing the "Lightning" byname.



* RoaringRampageOfRescue: the kidnapping of the She-Wolves (an all-girl Hunter team) and Dunya for the Catacomb Lords' procreation ritual triggers this for the entire city of Belgor. In most cases, Hunters would try to find and MercyKill the women. After an almost suicidal distraction by the Hunters' Guild, Vlad leads a crack team of Hunters into the Catacombs. They find the lair of the Catacomb Lords, destroy the guards and save the women.

to:

* RoaringRampageOfRescue: the kidnapping of the She-Wolves (an all-girl Hunter team) and Dunya for the Catacomb Lords' procreation ritual triggers this for the entire city of Belgor. In most cases, Hunters would try to find and MercyKill the women. After an almost suicidal distraction by the Hunters' Guild, Vlad leads a crack team of Hunters into the Blighted Catacombs. They find the lair of the Catacomb Lords, destroy the guards guards, kill the vulnerable Lords and save the women.



** After exiting the Catacombs, Vlad's team rides for Belgor to allow Bishop Aner to exorcise the rescued women and save their lives permanently. The Hunters are intercepted by a fanatic Creator's Servant (a member of Arland's inquisition), accompanied by Servant guards and several Creator's Hands (paladins). The Servant incapacitates the Hunters within a divine spell's barrier and orders the women executed by piercing their hearts and beheading them, their tainted corpses exorcised and burned on the spot. Vlad unleashes a magic power he isn't supposed to have and proceeds to break the barrier, slaughter the Servant guards and the Hands and finally kill the Servant by breaking the divine shielding spell.
** A successful rebellion in the Litia kingdom almost destroyed the dynasty. The rebels only spared the king's widowed mother and his toddler son. This was a mistake, as the widow queen found allies and reclaimed the throne in the name of her grandson. She then had all the captured noble rebels executed one after another on the exact date of their rebellion.

to:

** After exiting the Blighted Catacombs, Vlad's team rides for Belgor to allow Bishop Aner to exorcise the rescued women and save their lives permanently. The Hunters are intercepted by a fanatic Creator's Maker's Servant (a member of Arland's inquisition), accompanied by Servant guards and several Creator's Maker's Hands (paladins). The Servant incapacitates the Hunters within a divine clerical spell's barrier and orders the women executed by piercing their hearts and beheading them, their tainted corpses exorcised and burned on the spot. Vlad unleashes a magic power he isn't supposed to have and proceeds to break the barrier, slaughter the Servant guards and the Hands and finally kill the Servant inquisitor by breaking the divine clerical shielding spell.
** A successful rebellion in the Litia Litiya kingdom almost destroyed the dynasty. The rebels only spared the king's widowed mother and his toddler son. This was a mistake, as the widow widowed queen found allies and reclaimed the throne in the name of her grandson. She then had all the captured noble rebels executed one after another on the exact date of their rebellion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Xenos (Чужак) is a fantasy novel series by Igor' Dravin (Игорь Дравин), currently containing 7 finished novels.

Translator's notes:
* The title ''Чужак'' could be translated as "alien" or "stranger". ''Xenos'' was chosen to prevent confusion with both the ''Alien'' franchise and various "Stranger" tropes and titles.
* The RussianNamingConvention is in effect in the novels and in the list of tropes. Also see the AerithAndBob entry.

The series concerns Vladislav "Vlad" Istrin, who is shown at a very low point in his life. Vlad looks at the only item reminding him of his former life, a combat knife, contemplates suicide, then decides against it and begins [[UsefulNotes/AlcoholismAndAlcoholAbuse drinking his worries away again]]. He blacks out and comes to it in a strange church, watched by paladins in heavy armor. Vlad first thinks of a very elaborate prank, since some of [[TheNewRussia his rich and influential friends]] would have the resources to pull it off, but then gives it up upon seeing [[MagicalLand two moons in the night sky]].
With a minimum of information, Vlad is left in the care of Matvey, an inn-keeper from the city of Belgor, who decides to introduce Vlad to the city as his nephew.

----
!!The series provides examples of following tropes:

* AerithAndBob: justified as people from our world have appeared on Arland for centuries. After meeting Father Estor and his paladins Lon and Senar, Vlad is surprised to meet Matvey, Matvey's daughter Yevdokiya "Dunya" and later the noblewoman Tanya[[hottip:*:Matvey and Yevdokiya are slightly archaic russian names, Dunya is the common short form of the latter, Tanya is the common short form of Tat'yana]]. Matvey explains that his grandfather came to Arland almost a century ago, and just happens to be Vlad's compatriot from Russia. Tanya's ancestor has also most likely been a Russian and passed down the rule of naming firstborn daughters of the family this way.
* AbsentMindedProfessor and TooCleverByHalf: Kolar er Kilam, a runic mage and genius magic theoretician. His efforts to restore pre-Interregnum knowledge caused him to conflict with the Church and the Dawn's Order, Arland's largest and most powerful union of mercenary mages. Kolar has tried to reach the druids of the Closed Forest, but was taken prisoner, hauled to the Blighted Catacombs, his magic was [[BreakTheHaughty broken]] and he was scheduled to be sacrificed. Kolar's luck turns as he's saved by Vlad, then in Belgor identifies Vlad as a potential mage and shows Vlad basic runic spells. Turns out that runic magic works by placing runes in spatial patterns and the forgotten pre-Interregnum knowledge contained at least [[spoiler: Cartesian coordinates and fractions]]. Now Kolar has sworn loyalty to Vlad and pursues his dream to restore magic to it's former glory, gladly forgetting anything else.
* AchillesHeel: Catacomb Lords are powerless during their procreation ritual and rely on secrecy and guard details.
* AdvancedAncientAcropolis: the Closed Forest where the druids dwell. Druids are survivors and descendants of the mages who didn't join any side during the Interregnum. They pretend to almost never interfere in things outside of the Closed Forest, although recent events seem to have stirred them.
* AnIcePerson: secondary Ice school, combining Air and Water.
* AreaOfEffect: Trademark of powerful magic. Vlad notes that AoE skills don't need aiming.
* TheBeforetimes: the time before the Interregnum, roughly 1500-2000 years ago. Mostly invoked when speaking of Nirum, the continent destroyed during [[GreatOffscreenWar the Interregnum]]. The islands of Baros and Kilam and the Wild Island are remnants of this continent.
* BlackMagic: while Blood and Death magic and even necromancy can be used for good reasons (it's really important who you're fighting against, not how), the taint and the power of the Fallen fit this trope fully. Granted by the ReligionOfEvil, costing souls, focused through suffering, pain and HumanSacrifice and used to inflict pain, suffering, curses, disfigurement and (un)death.
* BloodMagic: Blood is the secondary school using Earth and Water. Kolar handles this as a profound revelation, yielding a mere: "Really understandable. Water in the human body and the elements composing the body. That's easy." from Vlad. Blood mages are rather rare, as adding the General school would move a mage to the less controversial and far better accepted Mind school.
* BlowYouAway: the primary Air school and the secondary Hurricane school. Better-equipped fleets or even single ships will have an Air mage plying his trade on board.
* BoxingLessonsForSuperman: Runic mages are mostly limited to enchanting and siegecraft, since any given runic spell works by imagining or actually making a spatial pattern of runes and lines between them. Since the pattern simultaneously contains all the properties of the spell, i.e. elements, effect, power, direction, duration etc., runic mages are nigh incapable of hitting mobile targets, as a targeting adjustment requires the mage to imagine the runic pattern from scratch in the new alignment. Vlad teaches Kolar everything he remembers from mathematics: fractions, systems of equations, Cartesian coordinates and Euclidian space, and adds something from mnemonics, e.g. the usage of associative markers. This allows Vlad and Kolar to advance the runic style close to pre-Interregnum levels.
* BurnTheWitch: common form of execution all over Arland. As a hidden act of mercy, the criminal may be quickly killed beforehand, then the corpse burned for the show.
* ChoiceOfTwoWeapons: Common skill on Arland, as the weaponry and weapon use are very close to Middle Ages on Earth. Required skill among Hunters and Rangers. As an example, Vlad usually carries a [[DualWielding couple of asymmetric swords]], a dozen of throwing knives in a harness, 2-4 light throwing axes, a dagger and a combat knife, using magic to both work at range and [[MagicKnight pack more punch into his comparatively light blades]].
* ChurchMilitant: the Order of the Maker's Hand, one of the orders of the Arland church. Commonly referred to as "paladins" or derogatorily as "handies".
** The clerics of Belgor, due to the city's unique status and the proximity of the Blighted Catacombs, are all proficient warriors.
* ClapYourHandsIfYouBelieve: According to Kolar, this is the source of the [[ReligionIsMagic clerical magic]].
* ColdBloodedTorture: Among the powers granted by the Fallen are creation and usage of Gems of Pain. Gems of Pain are mana storage units created by slowly and painfully killing hundreds of sentients. The desecrated bodies will then be fed to undead and monsters which don't mind consuming dead soulless husks.
* CommonTongue: All races and nations on Arland share the language given to them by the world's Creator. Priests assigned to the "blighted spots" are also responsible for imprinting the CommonTongue on people appearing there with a divine spell.
* CoolGate: intact pre-Interregnum portals, if you can activate them. The Scarlet Order can and has connected all portals they could access into a PortalNetwork.
* CorruptChurch: the Order of the Maker's Servants, according to Vlad the closest thing to inquisition on Arland, is engaged in plays for power both within the Church and outside it. Vlad is slightly shocked to find Servants collaborating with an actual dark sect.
* DarkIsNotEvil:
** Played straight with Blood, Death and Necromancy mages - their affiliations and actions depend on personality and history and aren't solely defined by their powers. The Rangers' second-in-command is a Blood mage, Matvey's daughter Dunya and Shedar of the Lynx clan are Death mages, Dils "Gloomy" and Ol't from Belgor are necromancers, but they all work against the forces of the Fallen.
** Played straight with the vampire species. They have some creepy powers and drink blood, but vampires don't serve the Fallen. And since a Dark mage tried to enslave a clan wholesale, said clan joined the Borderlanders and got approved by the Church.
** Averted with the taint of the Fallen. Serving the Fallen is a quick way to power, wealth and status as long as you don't mind [[HumanSacrifice sacrificing fellow sentients]] and damning your own soul forever. And in case you dismiss the whole thing as Church propaganda - ask a Lord of the Dead (necromancer archmage); they can actually check on souls of the departed.
* DeadlyDecadentCourt:
** As king Eyran II of Dekara took a new mistress called Il'sa, the court turned into this. As the queen died, allegedly poisoned, and the king married his mistress, she began gathering riches, allies and power. Queen Il'sa arranged for several key persons to either retire or be removed, although not before an old courtier managed to render her infertile with a poison. The rule of queen Il'sa culminates in the civil war in Dekara. Many events before, during and after the civil war bear the signature of a foreign influence, showing that another power is working against the kingdom.
** The Ayra sultanate's court is dominated by the sultan's 4 wives. Since they all have at least one son suitable to inherit the throne, the court has descended into a tangle of intrigues and conspirations, culminating in fratricide.
* DemBones: Decayed corpses taken by the power of the Fallen may rise as weak undead, commonly known as skeletons. Their power varies with the level of taint around them. Old skeletons evolve into skeleton warriors. Various servants of the Fallen can turn warriors into skeleton knights, increasing speed, strength and martial skill and granting them basic magic skills. Skeleton knights evolve into skeleton mages after killing a certain amount of sentients, gaining taint-amplified basic spells, but loosing melee skills. A skeleton mage can be turned into a skeleton lord. Skeleton lords are strong mages providing local control for lower ranked skeletons, vastly increasing the combat potential of skeleton units.
* DetectEvil: priests capable of divine magic can perform a spell called "Test of loyalty to the Creator". The amplified version of the spell also includes a memory scan. The Order of Maker's Servants uses this effect of the amplified spell to gather political and financial secrets etc.
* DishingOutDirt: the Earth primary school and the Sandstorm secondary school. Very common among dwarves. Vlad notes that the best dwarven smiths are to some extent Earth mages.
* DisproportionateRetribution: both the Hunters' and the Rangers' Guilds are willing and capable of fighting entire countries to protect or at least avenge their members and the members' families.
** A Hunter seeking to obtain a plot of land to retire left his wife, son and daughter at an inn as he visited the required bureaucrats. A group of young noblemen happened to visit the inn and demanded the pretty young girl to "service" them. As Hunters and their families are exempt from serf laws, the family declined. The noblemen raped the girl and killed both her brother and mother. The Hunter beat the truth out of the inn-keeper, but was arrested and hanged under the pretense of revolting against the king. The Hunters' Guild responded by taking the city by storm and slaughtering the families of the responsible nobles, including the royal family who had denied to investigate the case properly. This event became proverbial as the Slaughtering of Seren.
** A Ranger, accompanied by an elven Life Lady (Life school archmagess, master healer) who carries a debt of life to the Ranger, and some loyal troops happens to save a coven of elven summoners and their guard detail from a band of desert spirits the summoners have lost control of. The Ranger's unit dispatches the spirits and the Life Lady patches the elves up. During the following night, the elven coven and guards assault the Hunter and his troops, mortally wounding the elven magess. As she lays dying, her final wish is to marry the Ranger to repay at least a part of her debt. The Rangers' Guild recognizes the marriage as valid retroactively and calls for revenge. While the Ranger in question would have the resources to avenge his own, the guild-master convinces him that the lesson of Seren must be reinforced, lest someone decides that the Guilds no longer care. The Guild's forces assault the territory of the elven clan responsible, destroy the elven army, storm the city-forest, capture the elven royals, kill the men and take women and children captive. As the elven royals face their subjects, the Rangers give them the choice - to be executed or to go free in exchange of having a quarter of their surviving subjects slaughtered for each royal. The elven king, queen and prince damn their subjects, while the princess chooses to save hers. The Rangers proceed by executing king, queen and prince and forcing the princess to join Saint Auna's Order, but spare all the elven survivors. This event becomes known as the Slaughtering of Siluen. [[spoiler: The Ranger is Vlad, the Life Lady is Kenara.]]
* DualWielding: Most nobles carry a variation of "sword & dagger" as part of their appropriate attire. Justified by frequent duels and the basic etiquette of not carrying shields or heavy two-handed weapons on formal occasions. {{MagicKnight}}s using the gestic or verbal-gestic casting style (which is the fastest and hence most common in combat) often switch between DualWielding and the [[SwordAndGun Spell and Gun]] approach.
Averted with Hunters, Rangers and Borderlanders. Due to often dealing with undead, mutated or tainted opponents, they often carry something heavy and two-handed instead.
* ElementalBaggage: averted. Some schools, e.g. Sandstorm and Hurricane, can only be used in appropriate areas. Fire, Air and their combination, Plasma, are popular due to not having the problem. Life mages are at their strongest in a dense forest and weakened in a desert. Death mages and Necromancers are weak unless sentients very recently died or very regularly came to rest in the area; they are drastically empowered by large losses of life, e.g. on graveyards, on battlefields or during sieges. Vlad is aware that some Water and Ice spells will use his body for materials if the air humidity becomes too low.
* ElementalEmbodiment: The schools of the four classical elements also allow to summon elementals. Those are not too bright, but extremely powerful. Skilled mages enhance the summoning by a telepathic link between summoner and elemental.
* ElementalPowers: The four classical elements, Water, Fire, Earth and Air, are commonly described as primary. According to Kolar er Kilam, a genius theoretician of magic, Life, Death, Light and Darkness are also primary, although the Church regards describing clerics as mages a heresy. Kolar most likely has a point, though, since servants and creatures of the Fallen can use dark-tainted spells. Clerics from the Order of the Maker's Servants (Arland's inquisition) have used divine-like spells against humans while this power supposedly only works against the power of the Fallen.
** Spells powered mainly by any single element are primary spells, and schools of such spells are primary schools. It is possible to develop new spells powered by multiple elements, thus founding a new school. Notably, the same combination of elements may yield multiple different schools. Some of those schools: Earth + Fire = Magma; Air + Water = Ice; Air + Water = Hurricane; Air + Water = Fog; Air + Fire = Plasma; Air + Earth = Sandstorm; Earth + Water = Blood. The most notable tertiary school is Blood + General = Mind; the most notable fourth degree school is Earth + Death + Mind = Necromancy. According to Kolar, even fifth degree schools exist.
* EvenEvilHasStandards:
** The various guilds of thieves and murderers will not cooperate with worshipers of the Fallen, making a distinction between worldly sins that you can confess and seek forgiveness for, and transgressions that damn your soul once and for all.
** Attacking any member of the Order of Saint Auna will not be tolerated. After desperate thieves attacked an Auna's Order's healer and were scared off by a passerby warrior, the thieves' guild had sought forgiveness in their own way - by delivering the wannabe robbers' corpses and a generous donation to the Auna's Order's local branch.
* ExpositionBeam: Mind mages can both read and write compressed memories from and to others at the rather small cost of head aches. Obviously used for briefings and debriefings.
* FamedInStory:
** Vlad "Lightning" and the master Hunters who [[RoaringRampageOfRescue rescued the She-Wolves]] became living legends on Arland.
** Dalv "Jester" led an expedition, including a Fire Lord and a powerful cleric from the Melor kingdom, to recover a legendary artifact from the lair of a bkhoot, an archdemon shapeshifter, killing said bkhoot in the process. Due to the expedition's mission and the artifact being state secrets, Dalv "Jester" became famed for besting the bkhoot and plundering the lair on his own.
** Vlad baron el Stoka, count el Artua, earned the title "Death of the Goblins" after a goblin tribe laid siege to the Stoka castle and was decimated by warriors and mages of the Artua county.
** A heavily edited story of a master Ranger's relationship with an elven Life Lady, her death and the following [[DisproportionateRetribution Slaughtering]] [[RoaringRampageOfRevenge of Siluen]] becomes another legend to rival the story of the Hunters' Guild and their Slaughtering of Seren. [[spoiler: The master Ranger was Dalv "Jester", the Life Lady was Kenara]].
** The Gray Order has declined offers to assassinate the guild-master of the Krays island merchants' guild, the largest commercial organization on the continent. Maitre, an otherwise nameless assassin, has offended the Gray Order by taking the contract and succeeding.
** [[spoiler: Vlad's problem is that he is Vlad "Lightning", Dalv "Jester", Vlad count el Artua and "Maitre" all in one person. According to Father Estor, Vlad, as other "aliens" before him]], is a catalyst of changes on Arland - the world itself puts him to the test, using friends, allies and loved ones as the stake, and he must fight to survive.
* GenreSavvy: Since fantasy has rapidly become more popular in modern Russia, Vlad has read his share of it, and also is a knowledgeable fan of medieval history. Vlad, after his introduction to the city of Belgor and to magic, actually complains that he didn't get any Marty Stu superpowers on Arland.
* GeometricMagic: many rituals use circles and patterns, usually including appropriate runes.
** Runic magic, both for spellcasting and for enchanting, works by creating a spatial arrangement of runes, either in the caster's mind, or on the item itself.
* {{God}}: the Creator, the being who created Arland and left to create more worlds, leaving his son, the Maker, in charge.
* GreatOffscreenWar and CataclysmBackstory: the Interregnum, a full-out magical world war that raged across Arland about 15 centuries ago. According to the official Church history, the Destroyer himself came to Arland and the Maker opposed him. The Maker fought and banished the Destroyer, but parts of them still remained on Arland. The Destroyer's Heart had been placed upon the desecrated altar of the World's Temple. A small elite force of the Council of the Loyals fought their way to the altar and [[HeroicSacrifice gave their lives]] to banish the Destroyer's Heart from Arland, greatly reducing the Destroyer's influence. The damaged World's Temple and the surrounding land became the tainted Blight. The vast underground areas are now known as the Blighted Catacombs. The Blight houses hordes of monsters, undead forces and demons. Lesser "blights" remain on sites similarly tainted by the Interregnum.
* GreenThumb: common skill among Life mages, practically the trademark of elven or drudic magic. Earth mages don't have this skill and could more accurately be described as "solid state" mages.
* HealingFactor: common among Life mages. The Nar beasts of the Borderlands are famous for their extremely rapid regeneration and hunted to draw healing elixirs from their glands.
* HealingHands: basic skill of Life mages. Water and Blood mages can heal others to some limited extent.
* HealingPotion: elixirs of Life brewed by Life mages. Every Hunter carries at least 2 at all times. Since these elixirs are effectively bottled Life energy, they will also recover stamina and reduce hunger. For messengers it's rare, but not unheard of, to give Life elixirs to horses when delivering crucial information.
* HeKnowsTooMuch and LeaveNoWitnesses: common stratagem on Arland. Employed throughout the population, from criminals to royalty.
* HermeticMagic: technically all non-belief based magic is hermetic on Arland. Some of the post-Interregnum styles are more obviously hermetic, e.g. the shamanic and the ritualistic style. The verbal and the verbal-gestic style were developed for quick combat casting, hence sacrificing spell complexity and power for speed and ease of use.
* HeroicSacrifice:
** The elite company of the Council of the Loyals who entered the Blight Catacombs to banish the Heart of the Destroyer. The banishment ritual has been CastFromHitPoints, resulting in a HeroicSuicide of the entire company.
** Matvey's wife, a Fire mage, while heavily wounded in the Blight Catacombs, used a massive flare spell to lure monsters to herself, and then suicided in an explosion, allowing her husband and her brother to escape.
** Nata, the Life mage and healer of the She-Wolves (all-girl team of 5 Hunters) is the only one conscious as the She-Wolves and Matvey's daughter Dunya are about to be executed. She decides to save their leader Arna and Dunya, forsaking her own life.
* HeWhoFightsMonsters and BecomingTheMask: a [[spoiler: priest of the Lord's Hounds]] called Khoriner has been sent to infiltrate a dark sect worshiping the Fallen in a remote location in the former County of Tariya. Then he managed to instigate an EnemyCivilWar involving the dark sect from Tariya, another dark sect from Karosa, corrupted Creator's Servants (inquisitors) and corrupted high-ranking members of the Merchants' Guild. Khoriner also timed the events to involve Vlad, Vlad's pupils, a clan of church-approved vampires and a clan of dragons, resulting in the annihilation of both dark sects, the corrupted priests and the corrupted merchants, also preventing a massive demon summoning. Khoriner then committed SuicideByCop, forcing Vlad to kill him. Khoriner confessed that he became too tainted himself; he originally accepted the mission [[spoiler: after emerging from a "blighted spot" decades before Vlad and deciding to use his skills from Earth to benefit the Church]].
* HolyHandGrenade: clerics capable of divine magic are rather capable of hurting or outright destroying TheUndead and demonic enemies. Hunters and Rangers don't invite clerics for the simple reason that their power attracts tainted and demonic creatures in a large radius. And the Church would like the fact that the supposedly divine magic also works when fighting regular people under wraps.
* HumanSacrifice:
** Where the church, the Hunters' and the Rangers' guilds use rare gems for mana storage, the Catacomb Lords and affiliates use "gems of pain", created and charged with human sacrifices.
** Catacomb Lords procreate through sacrifice rituals.
** Most necromantic spells require the power of Death to be present in the area, which is most often achieved by sacrifices.
** Dark sects use the participation in human sacrifice rituals as both proof of loyalty and blackmail material.
** The power and the favor of the Fallen is most easily gained in this fashion. Mages, priests and royalty are especially coveted.
* IHaveManyNames:
** Due to TheScottishTrope, the [[{{Satan}} Destroyer]] is referenced in many other ways.
** Vladislav Istrin has accumulated several names over his time on Arland. He's master Hunter Vlad "Lightning", [[spoiler: reincarnated Hellaren, the Ice Aurochs[[hottip:*:in Russian, there is a similarity between "Истр", Vlad's surname's basis, and "Ice Tour", the way Vlad is adressed. This name is rendered in latinic letters in the novels.]]]], master Ranger [[SdrawkcabAlias Dalv]] "Jester", baron el Vira, baron el Stoka, count el Artua, founder of the Joker magic school Vlad er Joker, maitre (an otherwise nameless mercenary and assassin), and Slav, a freelancer. Note that due to Vlad and Slav both being short forms of Vladislav, both introductions pass {{LivingLieDetector}}s.
* InSeriesNickname with TheyCallHimSword: The Hunters' and Rangers' Guild share a tradition of assigning a byname to a hunter or ranger promoted to a master level. This nickname is most often related to their weapon of choice or magic school, but may be descriptive in some other way. Vlad has been named "Lightning" as princess Laera witnessed him kill undead warriors using a lightning spell on his swords. After being promoted to the master rank among Rangers, Vlad also goes by Dalv "Jester".
* InstantRunes and other kinds of SimplifiedSpellcasting: averted. All mages have to cast their spells properly. Single-target spells are quick and easy - used in close combat. Area effect spells take time and effort - used on battlefields and during sieges.
** As Vlad, with some mercenaries and friends, storms a castle, the castle's owner summons a low-tier demon to stall the attackers as he flees into a secret passage. Vlad notes that said owner luckily was just a bachelor of Demonology - a master or magister of the same school would either have run further or taken the same time to summon something much nastier.
* KillAndReplace: the {{Doppelganger}} spell can be used for this purpose as the doppelgängers are permanently loyal to their creator.
* KnowledgeBroker:
** Loviya, widow queen of Litiya. She owes Vlad and often provides crucial information generally not available outside of royal families.
** Valit "Lightning", a retired Hunter and Dekara kingdom's loathed and feared, then deposed and recently reinstated head of secret service.
** The night guilds, i.e. thieves and assassins, have their knowledge brokers. Vlad has some subordinates with criminal careers behind them and doesn't mind asking for favors among the criminals.
* LadyOfWar: Arna "Black", master Huntress, later countess er Artua. Her former team, the She-Wolves, also qualified.
* LanguageOfMagic: The "true language" used in verbal spellcasting. It uses the same runes as the CommonTongue; Kolar assumes that the CommonTongue was developed as a deliberate modification and a safety measure. Since runes function as single words / concepts, a runic mage doesn't have to learn the full extent of the "true language".
* LeadTheTarget: Vlad uses a well-timed axe throw to kill a mage who was good enough to teleport around a cave during the fight, but made the mistake of following a predictable pattern.
* LightEmUp: Magic worked by various clerics usually manifests as blinding white light. The Church claims to be above ElementalPowers and using divine WhiteMagic.
* LivingLieDetector: Mind mages detect lies easily. Blood and Life mages can read individuals by monitoring their vitals, but are rarely proficient in doing so. Mind Mages can defend themselves from detection, but working with MetaphoricallyTrue statements and abusing the ExactWords of the question works unless the Mind mage is actively interrogating you.
* MageKiller: The Black Dragons, bodyguards of the Emperor of the Wild Island, utilize a meditation technique to penetrate magical detection perimeters based on detecting intents. This skill at ambushing or assassinating mages has earned this unit the title "Mage-Killers" in-universe.
* MagicAIsMagicA: magic on Arland has well-understood rules and is taught in universities and schools with people graduating as bachelors and magisters of an element. The ability to summon a primary (Earth, Air, Fire, Water) elemental or the equal amounts of {{Mana}} and skill for other schools are acknowledged with the title of a Lord or Lady of an element.
* MagicIsMental: with the exception of the clergy and the servants of the Fallen, this holds true. Mages have to learn their incantations, gestures, rituals and runes, since merely having a pool of {{Mana}} and the affinity to an element doesn't make a mage, e.g. Dunya, Matvey's daughter, has the potential to be a Death Lady, but no training.
* MagicKnight:
** All mages of the Hunters' Guild are {{MagicKnight}}s by necessity. Non-mages compensate either by being werebeasts or using ImplausibleFencingPowers.
** While the Rangers' Guild employs a few non-combat mages, e.g. for interrogation, those on the front-line also fit this trope.
** The Clan of the Lynx has few mages, but those combine their clan's undisputed martial skill with battle-honed magic.
** Vlad takes his pupils through TrainingFromHell, as most of them started out as either RitualMagic users or came from schools rarely used in direct combat, e.g. Mind or Necromancy.
* MagmaMan: the secondary Magma school.
* TheMaker: the Creator's first son. The Creator creates worlds, but [[NoSuchThingAsWizardJesus his son made Arland into an inhabitable place and created the sapient species to inhabit it]]. According to the Church doctrine, the Creator's son created dragons, tritons, elves and dwarves, and then shared his soul with his last creation, the humans. Then he showed his works to the Creator and was named the Maker.
* MakingASplash: the primary Water school and the related secondary Storm school.
* {{Mana}}, RegeneratingMana and {{ManaPotion}}s: Mana is used to describe the reserves of magical energy of an individual, but not their skill level. The mana reserves are almost impossible to increase, while skill and experience accumulate. Mages can exhaust themselves and need to recover, as to Vlad's surprise alchemists have not discovered a recipe for mana potions. There are three ways to rapidly recover mana:
** Rare gems called "Taya's Tears" will accumulate mana and, when fully charged, completely recharge any mage upon use. Since the gems work regardless of the user's mana reserves and can not be split among mages, recharging a weaker mage of a crucial element or skill is feasible. "Taya's Tears" are a trademark of Arland's druids, [[spoiler: and actually grow on unique plants]].
** Gems of Pain are Dark artifacts created and recharged by HumanSacrifice. While using and recharging them is easy, making new Gems of Pain is a rare skill. Hunters, Rangers and Maker's Hands (paladins) will destroy these Gems if possible, and those few Dark mages capable of producing them are high priority targets.
** Life Lords and Ladies can essentially bottle their magic into expensive potions known as "Pink Fog". These will completely heal and restore mana; drinking a fraction of the dose works as a partial healing. Life mages are rare, Life Lords and Ladies are even rarer, and producing a "Pink Fog" supposedly exhausts them completely.
* TheMedic: Order of Saint Auna. This Order will accept sentients regardless of race, gender or personal history. The Order of Saint Auna will provide medical help to all sentients at no condition except for being loyal to the Creator and at no cost. It is customary to leave a donation for the order upon leaving their care.
* TheMenInBlack:
** The Order of the Lord's Hounds. Officially, this Order doesn't exist. They are mentioned during an interlude showing a conversation between two high-ranking clerics regarding the possible corruption of another high-ranking cleric in the Narina kingdom. Members have never been revealed until Vlad encountered a Lord's Hound as an undercover infiltrator in a dark sect. The Hounds deal with corruption within the Church and with missions where any other approach is unlikely to succeed.
** The Council of Loyals was instrumental in ending the Interregnum and later in banishing the Heart of the Destroyer. Afterwards the Council supposedly was dissolved, but Vlad encounters more and more hints that they have simply moved to the [[AncientTradition background]]. After proving his worth and loyalty again and again, Vlad is treated to the reveal that [[spoiler: both former heads of the Hunters' and the Rangers' Guilds, Matvey "Leather" and Nils "Old Man" are full members, and current heads of the Guilds, Kar "Volcano" and Yens "Quiet One" are acolytes of the Council]].
** Each kingdom has a secret service of some kind, usually dealing with conspiracies and insurgencies. Levels of competence vary across Arland. Vlad befriends the Dekara kingdom's head of secret service, the retired master Hunter Valit "Lightning".
* MundaneUtility: During a month-long cross-terrain chase after a fleeing Life mage, Vlad and his companions note that none of them knows any spells to cook, clean or repair clothing, treat minor injuries or simply keep away vermin or mosquitoes. Justified as Hunters rarely spend more than a day in the Blighted Catacombs, and the city of Belgor provides for their day-to-day needs in exchange for their loot and fame.
* MutuallyExclusiveMagic: Combinations of Life + Death and Light + Dark are impossible on Arland, although each of these 4 elements has other combinations available.
* {{Necromancer}}: Necromancy is a fourth degree school consisting of Earth, Death and Mind, and overlaps with the Death school. While servants of the Fallen often use necromancy to interact with the undead, necromancy is not exclusively Dark. Necromancers can work in law enforcement or become Hunters due to their proficiency at banishing the undead. Sufficiently ruthless warlords and generals employ necromancers to turn fallen soldiers into readily available cannon fodder.
** Dils "Gloomy" is a master necromancer and a master Hunter.
** Ol't, a baker in Belgor, has been a grain producer and bakery owner before. Being a necromancer, he bought corpses of deceased or executed criminals from prisons and reanimated them to do the hard work. Vlad persuades him to quit baking and start training as a combat necromancer. Ol't is weaker than Dils "Gloomy", but hasn't focused his studies on combat necromancy.
** During their exploits in Tariya, Vlad and Ol't happen upon a damaged Staff of the Dead, a pre-Interregnum Necromancy-enhancing artifact. As Ol't manages to repair it, Vlad simply states: "You fixed it - you get to work with it" and later notes that Ol't, while wielding the artifact, would qualify as a Lord of the Dead (archmage necromancer).
* NervesOfSteel and TheStoic: Vlad needs to infiltrate a sect worshiping the Fallen. Since their most common proof of loyalty to the Fallen requires participating in a HumanSacrifice ritual, Vlad is forced to rely on an emotion suppression spell. As the situation is resolved and Vlad attempts to remove the suppression, he finds himself swinging between the suppressed rational and a new far too emotional state instead of returning to normal.
* NeuralImplanting: a complicated spell from the Life school allows to copy a skill, e.g. fencing, from person to person, including reflexes and muscle memory. In rare cases of compatible magic abilities, a proficiency in a magic school can also be transferred.
** A Life Lord (Life school archmage) serves as a knowledge and skill repository of the Hunters' Guild, and often pesters Vlad to share his experiences and new skills.
** The Black Dragon Guards from the Wild Island made a tradition of this. Every retiring guardsman passes his entire skills and abilities to his successor, adding a life's worth of new skills to the inherited ones.
** Vlad finds himself on the receiving end of an involuntary implanting, as a former Black Dragon offers him the entire skill set. Vlad declines, thus passing a test of character. Turns out that the Black Dragons can perform a forced emergency implanting.
* NoSuchThingAsWizardJesus: averted. Kolar, while explaining the basics of magic to Vlad, states: \\
"There is the seventh kind of magic, following the four elements, Death and Life. It's the magic of the priests. [...] There are other facts pointing to magic, not to the Maker's power. All I learned about this power is that it's based in will and willpower. I call this Spirit magic. The stronger a person's spirit, the more can be done with this magic. Many things are unclear to me regarding the concentration, form and transfer of energy, but there is an observation. [[ClapYourHandsIfYouBelieve Where the believers and the temples are plentiful - the Spirit magic multiplies in power]]. Lacking believers, the mage becomes far weaker. I should say that this or a similar magic was wielded by the Creator who made Arland, by his son, the Maker - and I'm afraid to think by whom else. \\
Vlad reacts with: "Now we're done for. [...] The phrase "Let there be light!" fits Kolar's explanations really nicely. Sacrifices to the Fallen also make sense. And I'll tell Kolar about energy concentration as related to the concentration of believers sometime later. Words like "egregor" are well-seated in my mind. Just one thing I don't understand at all. Why is Kolar still alive? This opinion doesn't merely justify conflicted relations with the Church... If the clergy knew about his idea of categorizing divine wonders as clerical magic, and saints - as archmages, he wouldn't get off as easy as burning at the stake. And his comparison of the Maker and the Destroyer? The Church will destroy all those who may have talked with Kolar. It is a good thing the Church doesn't know."
* OnlyOneName: Hunters, Rangers, priests, monks and members of church-related orders go by their rank and a single name. Nobles may keep their family names, but rarely use them. Vlad notes that during a formal introduction, the first affiliation stated is the most important to the person.
* OurBansheesAreLouder: Banshees are restless souls corrupted by the Fallen's taint. They can inflict a deadly curse which may also carry over to family members. Banshees are bound to blackthorn bushes or ruined buildings they inhabit and can not leave their vicinity.
* OurDwarvesAreAllTheSame: averted. Vlad almost suffers a breakdown as the master blacksmith Dorn "Battleaxe" comments on his remote nephew Kerin with the comment of "He's too young at 55 years."
Vlad blacks out, comes to it in a couple of minutes and proceeds to recite the common dwarven traits to Dorn and Kerin. The blacksmiths agree that dwarves are underground dwellers, masters of mining and blacksmithing and

* OurGryphonsAreDifferent: Gryphons are likely a creation of the Chimera school, one of the least known schools of magic. Their sole known nesting grounds are in the Karosa kingdom. Gryphons are smart, possibly borderline sentient, and are tamed by the military, making Karosa the only kingdom with a functioning air force. An adult gryphon can comfortably carry a basket or a net with several passengers or a load of cargo. Vlad compares a gryphon flock guarded by several dragons to a cargo helicopter squadron with an escort of gunships. Vlad's drake Fuzzy merely considers them a hard-to-catch delicacy.
* OurLichesAreDifferent: Liches are mages who turned to the Fallen seeking immortality. The lich transformation grants undeath and vastly increases the mage's mana reserves and spell power, but lowers intelligence and makes casting complicated spells impossible. Liches accumulate taint and upon reaching some threshold become master-liches; their power grows and their spells become tainted. Repeating the accumulation of taint to a new threshold yields an arch-lich. Arch-liches no longer use elements in their spells, their magic is solely powered by the Fallen's power. Servants of the Fallen can perform a ritual to turn an arch-lich into a demon-lich. A demon-lich is a concentrated pool of taint embedded in the former lich's floating skull.
* OurVampiresAreDifferent: Vampires are a new species on Arland. They don't carry TheVirus and reproduce as normal mammals. Vampires are faster and stronger than humans, but are limited to the General school of magic. Vampires are capable of speed bursts, rapid regeneration and can turn into mist at will. They need blood to survive and more blood to actively use their powers. Arland's vampires aren't affected by sunlight or holy symbols, but they can be easily enslaved by the power of the Fallen. Vlad notes that vampires make decent livings as mercenaries, assassins and tomb raiders; their clans engage weak Life mages to collect blood from villages. After surviving a life-or-death battle a physiological and psychological change might occur, promoting a vampire to high vampire. Vampire clans on rare occasions accept trusted humans as honorary clan members, granting them access to speed bursts and improved regeneration. Vampires worship neither the Maker nor the Destroyer.
** After a dark mage's attempt to enslave an entire vampire clan, said clan actually joins forces with the Rangers and gets approved by the Church.
* OurZombiesAreDifferent: Fresh corpses tainted by the power of the Fallen or corpses desecrated by certain rites may rise as zombies. Zombies don't have magic and can survive on human flesh in otherwise untainted areas. Tainted zombies are much faster, smarter and stronger than common ones. Upon consuming a certain amount of victims, a zombie becomes a master-zombie, becoming stronger and faster. Master-zombies exclude a lethal poison from their entire corpses. As with skeletons and mummies, a ritual can turn a master-zombie into a zombie lord. Zombie lords are extremely strong, control their own zombie units and can fire bursts of raw taint.
* PlayingWithFire: the primary Fire school and the recently developed secondary Plasma school.
* {{Plunder}}:
** The World's Temple has been among other things a treasury and a museum. Due to reasonably common magical RagnarokProofing, most of the valuables remain intact in the Blighted Catacombs and in other lesser treasuries across the world of Arland. After the Destroyer's Heart was banished from the Catacombs, a new natural phenomenon manifested, called "Blight's Breath". On regular intervals, blighted and tainted creatures, but also tainted items will be teleported into the Catacombs. Hunters and Rangers make their livings partially from finding and cleansing such treasures.
** Vlad notes that some people collect objects of art, others collect skulls of their enemies, but he prefers those who collect small round golden engraved objects in large amounts. He's also likely to absorb such collections into his own after having to kill said collectors.
** Vlad, as a baron in the Northern Borderlands of the Dekara kingdom, votes for the Borderlands' barons to join the king's side in the civil war. After the king's army emerges victorious and successfully recaptures the capital from the rebels, the king's chief general grants the Borderlands' barons the rights to plunder the city palaces of those nobles who joined the rebellion.
** Vlad, upon arrival to his newly acquired lands in the Northern Borderlands of Dekara, learned about a forgotten silver mine on his ground. To ensure the friendship of fellow Borderlands' barons, he talked them into founding a mining company with shared responsibilities and shared income. Vlad later notes that the silver mine, the civil war and the victory of the king bound the Borderlanders by the strongest bond on Arland - by sharing honor, bloodshed and wealth.
** Vlad, during his time as a Ranger, is hired to lead an expedition seeking an artifact for the kingdom of Melor. Among a few conditions, he states that all loot except the specified artifact is his to keep.
** The undead inhabiting various tainted locations often carry their original gear, which due to magical RagnarokProofing is usually in rather good condition. Due to a serious loss of metallurgic knowledge during the Interregnum, old steel is an actual commodity.
* ProfessionalKiller:
** Crime on Arland has been organized for several millenia. Kingdoms have their own assassins' guilds.
** The Gray Order is an international organization. This Order always consists of exactly 25 members, grouped in 5 groups of 5, and each unit uses an intermediary to make their deals. Each group contains a master warrior, usually a high vampire, and master mages of the 4 primary elements. All members are sleeper agents living perfectly normal lives between missions. After killing a Gray team, Vlad reveals their corpses to the authorities to find out that the Water mage has been a respected professor of Water magic in one of the best known universities.
** Vlad gets suspicious about Zetr, the village elder of Vlad's Stoka village, since during an attack Zetr shows leadership and martial skill without having a soldiering or mercenary background. Zetr confesses being a wanted fugitive assassin hiding from former associates. Vlad has said associates "removed" and engages Zetr in building Vlad's personal copy of the Gray Order.
* RagnarokProofing: Dragons have enchanted many things before the Interregnum with their trademark durability, upkeep and self-repair spells, including the entire World's Temple. Their work is still visible in the Blighted Catacombs, as damage to the area itself will slowly regenerate. The taint of the Fallen has affected the dragons' spells, and now the Catacombs not only restore themselves, but also change.
* RandomlyGifted: Magic runs at random on Arland. About one child in 1000 is born a mage. Among the Hunters' Guild prominent mages Kar "Volcano" is a noble, Ins "Ice" hails from a backwater mountain tribe, Dils "Gloomy" was a peasant boy and Arna "Black" is a werewolf Water mage. The access to divine spells seems to be random among clerics, but obviously influences promotion chances. Mages are born more often among nobles, and Mother Erita of Saint Auna's Order tells Vlad that two mages are statistically more likely to have gifted children; [[spoiler: the chance increases if the mages are of the same element]]. Magic seems to run in the genes, as two otherwise unrelated and isolated communities, the Lynx clan and the clan Ins "Ice" came from, both show an increased share of mages, up to one in 100.
* RebelliousPrincess: Arna "Black", master Huntress. She joined the Hunters to avoid an unwanted marriage. Vlad later decides that she must have been taught to rule and puts her in charge of the Artua county.
* ReligionOfEvil: the followers of the Fallen. Working with TheUndead, fueling magic by ColdBloodedTorture and HumanSacrifice. State religion on the Baros island. Likely the source behind the shamanic powers of trolls and goblins.
* RepressedMemories:
** Vlad has repressed some traumatic memories from his earlier life in Russia.
** Vlad also carries some repressed memories from a mysterious Overlord-level Ice mage [[spoiler: called Hellaren]]. A fellow Hunter, who happens to be an Ice mage and hails from a very remote tribe, regards Vlad [[spoiler: as Hellaren's reincarnation]].
* RetiredBadass: Matvey has retired from the Hunters' Guild after the death of his wife and [[spoiler: as a precondition to join the Council of the Loyals]].
* RitualMagic: averted. Magic on Arland is an [[RandomlyGifted innate gift]], and the word "ritual" describes a method of casting spells by performing a ritual instead of saying incantations or performing gestures only. Complicated rituals may contain runic, verbal, gestic parts as well as sacrifices and geometric figures.
* RoaringRampageOfRescue: the kidnapping of the She-Wolves (an all-girl Hunter team) and Dunya for the Catacomb Lords' procreation ritual triggers this for the entire city of Belgor. In most cases, Hunters would try to find and MercyKill the women. After an almost suicidal distraction by the Hunters' Guild, Vlad leads a crack team of Hunters into the Catacombs. They find the lair of the Catacomb Lords, destroy the guards and save the women.
* RoaringRampageOfRevenge:
** After exiting the Catacombs, Vlad's team rides for Belgor to allow Bishop Aner to exorcise the rescued women and save their lives permanently. The Hunters are intercepted by a fanatic Creator's Servant (a member of Arland's inquisition), accompanied by Servant guards and several Creator's Hands (paladins). The Servant incapacitates the Hunters within a divine spell's barrier and orders the women executed by piercing their hearts and beheading them, their tainted corpses exorcised and burned on the spot. Vlad unleashes a magic power he isn't supposed to have and proceeds to break the barrier, slaughter the Servant guards and the Hands and finally kill the Servant by breaking the divine shielding spell.
** A successful rebellion in the Litia kingdom almost destroyed the dynasty. The rebels only spared the king's widowed mother and his toddler son. This was a mistake, as the widow queen found allies and reclaimed the throne in the name of her grandson. She then had all the captured noble rebels executed one after another on the exact date of their rebellion.
* {{Satan}}: the Destroyer. According to Church doctrine, the Creator has two sons - the Maker and his opposite, the Destroyer. The [[GreatOffscreenWar Interregnum]] happened as the Maker left Arland to look for the Creator, allowing the Destroyer to attack the world, and forcing the Maker to battle his brother. Due to TheScottishTrope, the Destroyer is commonly referenced by other names, e.g. the Fallen, the Cursed etc.
* SecretTestOfCharacter: a retired and incapacitated Black Dragon offers Vlad to buy his skills by NeuralImplanting. Vlad declines and the Black Dragon tells him that he has passed and is worthy to inherit the Black Dragon's skills and oath of revenge.
* SchizoTech:
** Magical variety: While magic is a field of active research, occasional artifacts, e.g. Chameleon's Chain, King's Crown, Chain of Elements, are far too advanced for the current level of magical knowledge. Justified since all those artifacts were created before the [[GreatOffscreenWar Interregnum]]. Kolar er Kilam is actively trying to reverse-engineer and copy ancient artifacts with varying degrees of success.
** Vlad, being a history buff of the Middle Ages, knows some general facts about medieval metallurgy as well. He drops bits and hints of knowledge around Korin, a young dwarven smithing genius trying to make a name in Belgor. Korin, having both a steady supply of pre-Interregnum steel, expert Hunters and expert Hunter-affiliated smiths to both guide and goad him, makes several breakthroughs, e.g. rediscovering the damascene steel.
* TheScottishTrope: The entity who desired to corrupt or destroy the world is properly referenced as the Destroyer. Using this name gets his attention, hence the Destroyer is called a plethora of other names, most common ones being the Fallen, the Cursed, the Dark. Being on blessed ground or having the blessing of the Maker negates this effect, though.
* SdrawkcabAlias: Vlad signs into the Rangers' Guild as Dalv.
* SorryThatImDying: As Vlad, badly wounded, crawls to the She-Wolves and Dunya, he finds Nata, their Life mage and healer, still alive and conscious. She has put her hands on Arna and Dunya, healing them, and dies with the words: "Vlad, forgive me, I only managed two."
* SplashDamage: Vlad has developed a spell to forcibly banish certain kinds of spirits. The banishment is quiet, but the material component of the spirit explodes, often dealing splash damage to other enemies. To Vlad's initial surprise, the explosion carries the effect of the spell, allowing for chain reactions.
* SummonMagic and SummoningRitual: Demonology is a well-known magical school. Results vary with power and time available for the ritual: with a pre-existing summoning circle, a bachelor of Demonology whips up a lesser demon within minutes, and Vlad remarks that a magister of the same school would either have summoned something nastier, or scrammed faster. Demons on Arland are Dark servants of the Fallen and thus very unlikely to attack equally Dark summoners.
* {{Telepathy}}: Hypnosis and telepathic communication can be performed by all mages, limited by willpower and degree of familiarity with the person, and are thus assigned to the school of General magic. The Mind school specializes in all matters of offensive and defensive telepathy. Most Mind mages work for various investigative and intelligence-related agencies. Emotion and perception manipulations are used by rare combat-oriented Mind mages; Mind school illusionists obviously have a niche in the entertainment industry.
* ThinkingUpPortals: the individual portal artifacts must have been very common before the Interregnum, as a rather large number of those survived intact. They are obviously related to the well-known stationary portals, since activating an individual portal opens a CoolGate out of thin air. Individual portals differ from the stationary portals of the PortalNetwork maintained by the Scarlet Order in several key aspects:
** Individual portals can be opened anywhere - stationary portals are, well, stationary.
** Individual portals can lead to any location the user is sufficiently familiar with - stationary portals only connect to each other.
** Ownership of an individual portal has to be transferred by elaborate ritual and can only be done once a year or less often - stationary portals can be used by anyone with the correct access spell.
* TopGod: The Creator who created the inhabitable worlds, including Arland. Father to both the Maker and the Destroyer.
* TrappedInAnotherWorld and YouCantGoHomeAgain: premise of the series. An interlude shows a conversation between two clerics addressing each other as "Es" and "Neer", most likely [[spoiler: Father Estor and the current [[ThePope Maker's Deputy]] ]]. They are discussing the phenomenon of people cropping up in the "blighted spots", which has been happening for several centuries and is well-known enough to have contributed the word "derg", meaning "alien", to the CommonTongue. The Church has often taken interest in these "aliens", with Vlad's release "into the wild" with the bare minimum of information and no further training being an exception.
* TheUndead: various forms of undead roam the Blighted areas. They vary by power and tactical role. A basic Hunter's manual alone mentions 7 families of undead: [[{{Mummy}} mummies]] (those lacking the skills to become either a lich or a death knight, retain basic intelligence), liches (mages voluntarily becoming undead), death knights (warriors voluntarily becoming undead), sluagh (warriors too cruel, too hateful and too battle-obsessed to die after falling in battle, retain intelligence), draughrs (revenants, raised ritually from fresh corpses, retain personality), zombies and skeletons (corpses raised by Dark taint, basically mindless killers).
* UnEqualRites: Mages mostly differ by their respective casting methods. The most common are verbal, gestic, ritual and runic, which may be combined in varied fashions. Combat mages most commonly combine verbal and gestic control, while battlefield-scale or siege-grade spells are most often ritual and runic. Enchantments of items, from a fireball ring to a castle wall, are almost exclusively performed by runic mages.
* WhiteMagic: the power of the Creator and the Maker granted to priests and paladins is presented as WhiteMagic in-universe. Kolar er Kilam, a genius theoretician of magic, claims that this only holds true when Church members actively and directly oppose the forces of the Fallen; in other situations they [[ReligionIsMagic channel belief]], technically being equal to the Fallen's servants. The Church hierarchs actually know better since Maker's Servants (inqusition) can use Light magic to [[spoiler: brainwash others or [[LightEmUp cast offensive spells on regular humans]]]].
* YearInsideHourOutside: Matvey's grandfather has left Russia in 1995, but has already spent a century in Arland.

Top