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* CurbStompBattle: The crucial SpaceBattle in ''Starworld'' involves TheEmpire and LaResistance fleet squaring off. The Earth fleet is better equipped (holo-screens) and armed (having a good number of nukes), while the rebel fleet is made up of a few dedicated warships with crews that have defected and the rest are former transports refitted for war. All space combat is done using missiles, which are used offensively and defensively (as screens and mines). Energy weapons have [[ArbitraryWeaponRange extremely short ranges]] and can only be used planet-side. However, rebel engineers have a [[SuperweaponSurprise trick up their sleeve]] in the form of [[MagneticWeapon mass drivers]]. The main guns are built to run the length of the ship, accelerating plain old cannonballs (without explosives) to extreme speeds. The protagonist (himself an engineer) helps them solve a programming issue with the magnets, which previously prevented them from spamming cannonballs. After some maneuvering and missile launches (which were all intercepted by other missiles), the rebel fleet gets close enough to unleash their SecretWeapon. The opening volley cripples the enemy fleet. The rebels then move in for the kill, opening up with the smaller, turreted mass drivers that fire explosive bullets, tearing the enemy to shreds. Oh, yeah, and there were no casualties on the rebel side. Nobody cheers on the winning side, though, as many of those officers used to be friends, including the two admirals.

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* CurbStompBattle: The crucial SpaceBattle in ''Starworld'' involves TheEmpire and LaResistance fleet squaring off. The Earth fleet is better equipped (holo-screens) and armed (having a good number of nukes), while the rebel fleet is made up of a few dedicated warships with crews that have defected and the rest are former transports refitted for war. All space combat is done using missiles, which are used offensively and defensively (as screens and mines). Energy weapons have [[ArbitraryWeaponRange extremely short ranges]] and can only be used planet-side. However, rebel engineers have a [[SuperweaponSurprise trick up their sleeve]] in the form of [[MagneticWeapon [[MagneticWeapons mass drivers]]. The main guns are built to run the length of the ship, accelerating plain old cannonballs (without explosives) to extreme speeds. The protagonist (himself an engineer) helps them solve a programming issue with the magnets, which previously prevented them from spamming cannonballs. After some maneuvering and missile launches (which were all intercepted by other missiles), the rebel fleet gets close enough to unleash their SecretWeapon. The opening volley cripples the enemy fleet. The rebels then move in for the kill, opening up with the smaller, turreted mass drivers that fire explosive bullets, tearing the enemy to shreds. Oh, yeah, and there were no casualties on the rebel side. Nobody cheers on the winning side, though, as many of those officers used to be friends, including the two admirals.
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typo


* DoppelgangerReplacementLoveInterest: Subverted in ''Starworld''. The protagonist is sent to Israel to meet a contact, and he at first is shocked to see Sarah, his dead love who was killed in the first book. He then starts to see differences and, after talking to her, finds out that she's Sarah's sister. They end up having sex, but it turns out they're both married (he got married in book two, and her husband is a rabbi) and have no intention of leaving their spouses.

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* DoppelgangerReplacementLoveInterest: Subverted in ''Starworld''. The protagonist is sent to Israel to meet a contact, and he at first is shocked to see Sarah, Sara, his dead love who was killed in the first book. He then starts to see differences and, after talking to her, finds out that she's Sarah's Sara's sister. They end up having sex, but it turns out they're both married (he got married in book two, and her husband is a rabbi) and have no intention of leaving their spouses.
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Per TRS Rename


* ArbitraryMaximumRange: In ''Starworld'' the rebel admiral points out to the protagonist how energy weapons don't work due to the energy diffusion problem.

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* ArbitraryMaximumRange: ArbitraryWeaponRange: In ''Starworld'' the rebel admiral points out to the protagonist how energy weapons don't work due to the energy diffusion problem.



* CurbStompBattle: The crucial SpaceBattle in ''Starworld'' involves TheEmpire and LaResistance fleet squaring off. The Earth fleet is better equipped (holo-screens) and armed (having a good number of nukes), while the rebel fleet is made up of a few dedicated warships with crews that have defected and the rest are former transports refitted for war. All space combat is done using missiles, which are used offensively and defensively (as screens and mines). Energy weapons have [[ArbitraryMaximumRange extremely short ranges]] and can only be used planet-side. However, rebel engineers have a [[SuperweaponSurprise trick up their sleeve]] in the form of [[MagneticWeapon mass drivers]]. The main guns are built to run the length of the ship, accelerating plain old cannonballs (without explosives) to extreme speeds. The protagonist (himself an engineer) helps them solve a programming issue with the magnets, which previously prevented them from spamming cannonballs. After some maneuvering and missile launches (which were all intercepted by other missiles), the rebel fleet gets close enough to unleash their SecretWeapon. The opening volley cripples the enemy fleet. The rebels then move in for the kill, opening up with the smaller, turreted mass drivers that fire explosive bullets, tearing the enemy to shreds. Oh, yeah, and there were no casualties on the rebel side. Nobody cheers on the winning side, though, as many of those officers used to be friends, including the two admirals.

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* CurbStompBattle: The crucial SpaceBattle in ''Starworld'' involves TheEmpire and LaResistance fleet squaring off. The Earth fleet is better equipped (holo-screens) and armed (having a good number of nukes), while the rebel fleet is made up of a few dedicated warships with crews that have defected and the rest are former transports refitted for war. All space combat is done using missiles, which are used offensively and defensively (as screens and mines). Energy weapons have [[ArbitraryMaximumRange [[ArbitraryWeaponRange extremely short ranges]] and can only be used planet-side. However, rebel engineers have a [[SuperweaponSurprise trick up their sleeve]] in the form of [[MagneticWeapon mass drivers]]. The main guns are built to run the length of the ship, accelerating plain old cannonballs (without explosives) to extreme speeds. The protagonist (himself an engineer) helps them solve a programming issue with the magnets, which previously prevented them from spamming cannonballs. After some maneuvering and missile launches (which were all intercepted by other missiles), the rebel fleet gets close enough to unleash their SecretWeapon. The opening volley cripples the enemy fleet. The rebels then move in for the kill, opening up with the smaller, turreted mass drivers that fire explosive bullets, tearing the enemy to shreds. Oh, yeah, and there were no casualties on the rebel side. Nobody cheers on the winning side, though, as many of those officers used to be friends, including the two admirals.



* KineticWeaponsAreJustBetter: ''Starworld'' has the rebel admiral explain to the protagonist why energy weapons don't work in the [[ArbitraryMaximumRange vast distances of space]]. Although missiles are being used by both sides, the rebels use linear accelerators firing unguided cannon balls to gain the decisive edge, then finish them off with a FlechetteStorm of rocket-propelled bullets (fired from the standard infantry weapons of the time) which work well over infinite ranges due to the lack of air resistance.

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* KineticWeaponsAreJustBetter: ''Starworld'' has the rebel admiral explain to the protagonist why energy weapons don't work in the [[ArbitraryMaximumRange [[ArbitraryWeaponRange vast distances of space]]. Although missiles are being used by both sides, the rebels use linear accelerators firing unguided cannon balls to gain the decisive edge, then finish them off with a FlechetteStorm of rocket-propelled bullets (fired from the standard infantry weapons of the time) which work well over infinite ranges due to the lack of air resistance.
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* OneWorldOrder: Averted; Thurgood-Smyth says that regardless of the propaganda there's no power-sharing and every nation is a law unto itself. However they do cooperate when it comes to [[SecretPolice Security]] and Spaceconcert (the international space program based in the Mojave desert).
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Added Shallow News Site Satire for the naked and bouncily ditzy newsreader.

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* ShallowNewsSiteSatire: The protagonist Jan finds himself in an American hotel room. Living as he does in a balkanised dystopia, he is unfamiliar with American culture and is rather surprised when he turns on the news. He can choose between a male and female newsreader, both are young, good looking, fit, and completely naked. He chooses the female option and she proceeds to enthusiastically (and bouncily) give a dumbed down version of the news stories in front of the footage, "There was a fire in the old warehouse district last night, Oh boy! And it burned real big, hoo boy!".
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* AgriWorld: Earth's colonies are each specialized for a very specific task, and many are dedicated to farming. The idea is that this way none of the colonies have the diverse resources needed to launch a revolt. In ''Wheelworld'', the protagonist is exiled to one such agricultural planet.
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Added image.


[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/starworld.png]]



* TheWarOfEarthlyAggression: The trilogy begins with a Big Brother-like Earth lording it over interstellar colonies set up to be totally dependent upon each other. Since each colony requires numerous goods (which they are never allowed to stockpile) each made [[PlanetOfHats only on one of the other colonies]], it would be impossible for a revolt to succeed unless every colony did so at once. Which they do. (It's not not strictly Earth-vs-everyone-else, though. On Earth itself there are several rogue states that cling to old ideals, such as ''democracy'', the strongest of them being [[BadassIsraeli Israel]]. The last novel makes it clear that a revolution can only succeed with a simultaneous assault on the surface and space.)

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* TheWarOfEarthlyAggression: The trilogy begins with a Big Brother-like Earth lording it over interstellar colonies set up to be totally dependent upon each other. Since each colony requires numerous goods (which they are never allowed to stockpile) each made [[PlanetOfHats only on one of the other colonies]], it would be impossible for a revolt to succeed unless every colony did so at once. Which they do. (It's not not strictly Earth-vs-everyone-else, though. On Earth itself there are several rogue states that cling to old ideals, such as ''democracy'', the strongest of them being [[BadassIsraeli Israel]]. The last novel makes it clear that a revolution can only succeed with a simultaneous assault on the surface and space.))
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* BaitAndSwitchGunshot: [[spoiler:After an apparent HopeSpot where the Earth fleet have been decisively defeated, the Rebel fleet is shocked to find several battleships waiting in Earth's orbit, and their admiral reveals they've been LuredIntoATrap. As there's NoKillLikeOverkill, missiles are also launched from Earth to help finish off the rebel fleet...only for them to strike the battleships, leaving Spaceconcert open to invasion.]]
* {{BFG}}: One of the Israeli commandoes is firing a handheld .50 calibre recoilless machine gun during the attack on Spaceconcert in ''Starworld''.

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* BaitAndSwitchGunshot: [[spoiler:After an apparent HopeSpot where the Earth fleet have been decisively defeated, the Rebel fleet is shocked to find several battleships waiting in Earth's orbit, and their admiral reveals they've been LuredIntoATrap. As there's NoKillLikeOverkill, missiles are also launched from Earth to help finish off the rebel fleet...only for them to strike the battleships, leaving Spaceconcert Spaceconcent open to invasion.]]
* {{BFG}}: One of the Israeli commandoes is firing a handheld .50 calibre recoilless machine gun during the attack on Spaceconcert Spaceconcent in ''Starworld''.
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* HandCannon: "This is a standard issue .65 calibre, rifleless pistol. It fires rocket slugs that can blow a hole through a cow."
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* DidntSeeThatComing: An Israeli commando team driving a stolen truck runs into a pop-up crash barrier that wasn't reported by their intelligence.
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* BackwardsFiringGun: Played with in ''Starworld'', where a pistol has been {{Booby Trap}}ped to explode when fired. The pistol belonged to [[MagnificentBastard Thurgood-Smyth]], who realised an underling suspected him of treason, so he has the weapon prepared in advance, knowing the underling couldn't resist [[EvilGloating confronting him directly]] with his own weapon. The only problem was putting some distance between them so he wouldn't be killed also.
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* VodkaDrunkenski: The admiral in command of the Earth fleet sent to destroy the rebels is Russian and likes to down shots of vodka on the bridge.
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* DoppelgangerReplacementLoveInterest: Subverted in ''Starworld''. The protagonist is sent to Israel to meet a contact, and he at first is shocked to see Sarah, his dead love who was killed in the first book. He then starts to see differences and, after talking to her, finds out that she's Sarah's sister. They end up having sex, but it turns out they're both married (he got married in book two) and have no intention of leaving their spouses.

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* DoppelgangerReplacementLoveInterest: Subverted in ''Starworld''. The protagonist is sent to Israel to meet a contact, and he at first is shocked to see Sarah, his dead love who was killed in the first book. He then starts to see differences and, after talking to her, finds out that she's Sarah's sister. They end up having sex, but it turns out they're both married (he got married in book two) two, and her husband is a rabbi) and have no intention of leaving their spouses.
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* FasterThanLightTravel: Not explained how it works, only that it doesn't quite violate Einstein's Theory of Relativity, even though it seems to. The inventor of the principle initially submitted his work to open criticism, hoping the others would find a mistake in his calculations. They couldn't. TimeDilation is somehow involved with a factor of 2.


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* PostPeakOil: According to the official history, the old rulers of Earth squandered away their resources until almost nothing was left. Then the new leaders stepped in and made do with what they had. Then FasterThanLightTravel was invented, and other planets became sources of resources.
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* KillMeNowOrForeverStayYourHand: When it looks like Thurgood-Smyth will become a hero of the revolution, Jan Kulozik picks up a submachine gun. convinced he will create a FullCircleRevolution. Thurgood-Smyth just tells him to go ahead, if he doesn't trust the new democracy will survive someone like him in it.

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* KillMeNowOrForeverStayYourHand: When it looks like Thurgood-Smyth will become a hero of the revolution, Jan Kulozik picks up a submachine gun. gun, convinced he will create a FullCircleRevolution. Thurgood-Smyth just tells him to go ahead, if he doesn't trust the new democracy will survive someone like him in it.
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* KillMeNowOrForeverStayYourHand

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* KillMeNowOrForeverStayYourHandKillMeNowOrForeverStayYourHand: When it looks like Thurgood-Smyth will become a hero of the revolution, Jan Kulozik picks up a submachine gun. convinced he will create a FullCircleRevolution. Thurgood-Smyth just tells him to go ahead, if he doesn't trust the new democracy will survive someone like him in it.

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* KillMeNowOrForeverStayYourHand



* LaResistance: Many of the colonies decide they've had enough of Earth's tyrannical rule. They band together, along with a number of fleet officers. In fact, the admirals commanding both fleets in the key space battle used to be good friends. It ends up being a CurbStompBattle, in which the rebels obliterate Earth's fleet using a new weapon ([[spoiler:mass drivers]]). Then they attack Earth's orbital defenses, while Israeli forces storm the Mojave spaceport in a well-coordinated attack.



* ManipulativeBastard: Thurgood-Smyth. The hero refuses to trust him, but he arranges everything so the rebels have no choice but to follow his plan.
* MercurialBase: Drives the plot in ''Wheelworld''.



* LaResistance: Many of the colonies decide they've had enough of Earth's tyrannical rule. They band together, along with a number of fleet officers. In fact, the admirals commanding both fleets in the key space battle used to be good friends. It ends up being a CurbStompBattle, in which the rebels obliterate Earth's fleet using a new weapon ([[spoiler:mass drivers]]). Then they attack Earth's orbital defenses, while Israeli forces storm the Mojave spaceport in a well-coordinated attack.
* MagnificentBastard: At the end of ''Starworld'', Jan Kulozik realises that Thurgood-Smyth has manipulated events so he'll come out on top no matter which side wins.
* MercurialBase: Drives the plot in ''Wheelworld''.

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* BaitAndSwitchGunshot: [[spoiler:After an apparent HopeSpot where the Earth fleet have been decisively defeated, the Rebel fleet is shocked to find several battleships waiting in Earth's orbit, and their admiral reveals they've been LuredIntoATrap. As there's NoKillLikeOverkill, missiles are also launched from Earth to help finish off the rebel fleet...only for them to strike the battleships, leaving Spaceconcert open to invasion.]]



* ManipulativeBastard: At the end of ''Starworld'', Jan Kulozik realises that Thurgood-Smyth has manipulated events so he'll come out on top no matter which side wins.

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* ManipulativeBastard: MagnificentBastard: At the end of ''Starworld'', Jan Kulozik realises that Thurgood-Smyth has manipulated events so he'll come out on top no matter which side wins.

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* ManipulativeBastard: At the end of ''Starworld'', the hero realises that the BigBad has manipulated events so he'll come out on top no matter which side wins.

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* ManipulativeBastard: At the end of ''Starworld'', the hero Jan Kulozik realises that the BigBad Thurgood-Smyth has manipulated events so he'll come out on top no matter which side wins.


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* ResistanceAsPlanned: Jan Kulozik encounters his brother-in-law Thurgood-Smyth from the first novel, now a powerful [[SecretPolice Security]] official on Earth. Thurgood-Smyth claims that he deliberately foisted resistance in the colonies to bring about the downfall of the corrupt Earth government, and proves decisive in their victory. Jan is convinced he's just an amoral ManipulativeBastard, and quietly asks after their victory if this trope was in play or he just changed sides when he saw which way the wind was blowing. Thurgood-Smyth calmly informs Jan that as he'll [[ConsummateLiar disbelieve any answer he gives]], Jan will simply have to make up his own mind.

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* CoolTrain: ''Wheelworld'' features a planet with very extreme seasons where the entire population of the colony escapes the brutal summers twice each (longer-than-Earth-normal) year by picking up and moving from one of the planet's poles to the other. This is done by jacking up the colony's main buildings on wheels, forming them up behind the colony's nuclear power plants (now transformed into enormous locomotives) and making the 12,000-mile trek to the other side of the planet. No tracks -- the "trains" run on roads -- but the effect is definitely train-like.

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* CoolTrain: CoolTrain / BaseOnWheels: ''Wheelworld'' features a planet with very extreme seasons where the entire population of the colony escapes the brutal summers twice each (longer-than-Earth-normal) year by picking up and moving from one of the planet's poles to the other. This is done by jacking up the colony's main buildings on wheels, forming them up behind the colony's nuclear power plants (now transformed into enormous locomotives) and making the 12,000-mile trek to the other side of the planet. No tracks -- the "trains" run on roads -- but the effect is definitely train-like.


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* MercurialBase: Drives the plot in ''Wheelworld''.
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* ManipulativeBastard: At the end of ''Starworld'', the hero realises that the BigBad has manipulated events so he'll come out on top no matter which side wins.
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from YMMV.HarryHarrison (but it's not a ymmv trope)

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* MrExposition: Reverend Montour in ''Starworld'', who serves solely to flesh out and further explain the true past of the Earth that the main character first learned of in ''Homeworld''.

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from trope pages


* TheBigBoard: In ''Starworld'', the arrogant Earth admiral has an AwesomeButImpractical holographic tank, while his counterpart in the rebel fleet has a BoringButPractical version that just tells him the essential information.
* CoolTrain: ''Wheelworld'' features a planet with very extreme seasons where the entire population of the colony escapes the brutal summers twice each (longer-than-Earth-normal) year by picking up and moving from one of the planet's poles to the other. This is done by jacking up the colony's main buildings on wheels, forming them up behind the colony's nuclear power plants (now transformed into enormous locomotives) and making the 12,000-mile trek to the other side of the planet. No tracks -- the "trains" run on roads -- but the effect is definitely train-like.
* CurbStompBattle: The crucial SpaceBattle in ''Starworld'' involves TheEmpire and LaResistance fleet squaring off. The Earth fleet is better equipped (holo-screens) and armed (having a good number of nukes), while the rebel fleet is made up of a few dedicated warships with crews that have defected and the rest are former transports refitted for war. All space combat is done using missiles, which are used offensively and defensively (as screens and mines). Energy weapons have [[ArbitraryMaximumRange extremely short ranges]] and can only be used planet-side. However, rebel engineers have a [[SuperweaponSurprise trick up their sleeve]] in the form of [[MagneticWeapon mass drivers]]. The main guns are built to run the length of the ship, accelerating plain old cannonballs (without explosives) to extreme speeds. The protagonist (himself an engineer) helps them solve a programming issue with the magnets, which previously prevented them from spamming cannonballs. After some maneuvering and missile launches (which were all intercepted by other missiles), the rebel fleet gets close enough to unleash their SecretWeapon. The opening volley cripples the enemy fleet. The rebels then move in for the kill, opening up with the smaller, turreted mass drivers that fire explosive bullets, tearing the enemy to shreds. Oh, yeah, and there were no casualties on the rebel side. Nobody cheers on the winning side, though, as many of those officers used to be friends, including the two admirals.
* DoppelgangerReplacementLoveInterest: Subverted in ''Starworld''. The protagonist is sent to Israel to meet a contact, and he at first is shocked to see Sarah, his dead love who was killed in the first book. He then starts to see differences and, after talking to her, finds out that she's Sarah's sister. They end up having sex, but it turns out they're both married (he got married in book two) and have no intention of leaving their spouses.
* GladIThoughtOfIt: The Russian SpaceNavy admiral in ''Starworld'' is known by his subordinates for his low tolerance of criticism (and love of [[VodkaDrunkenski vodka]] while on duty). As such, his NumberTwo tries to find ways to contradict his admiral in such a way as to present it as the admiral's own idea, usually with phrases like "Haven't you told me once..." The one time the subordinate openly criticizes the guy, he gets slapped for his efforts.



* MagneticWeapons: In ''Starworld'', LaResistance develops coilguns as their secret weapon and use them to obliterate the Earth fleet. Prior to that, all space combat was fought with missiles. The ammo for the big guns that ran through the spine of the ships was regular old cannonballs, while the ammo for the smaller, turreted versions was explosive bullets. The main character even plays a crucial role in resolving the bugs with the magnet timing system thanks to his skill as a computer engineer.



* LaResistance: Many of the colonies decide they've had enough of Earth's tyrannical rule. They band together, along with a number of fleet officers. In fact, the admirals commanding both fleets in the key space battle used to be good friends. It ends up being a CurbStompBattle, in which the rebels obliterate Earth's fleet using a new weapon ([[spoiler:mass drivers]]). Then they attack Earth's orbital defenses, while Israeli forces storm the Mojave spaceport in a well-coordinated attack.
* SecretWeapon: ''Starworld'' has a SpaceBattle between two fleets: one belonging to [[TheEmpire Earth]] and one to LaResistance. Up until then, all space combat was done with missiles (conventional and nuclear) with missiles being used for both offensive and defensive purposes. Energy weapons might work well on planets but their range is too short for space warfare. So they end up building mass drivers the length of the ship, launching iron cannonballs, as well as a smaller, turreted version firing explosive bullets. The opening volley from the main drivers cripples the unsuspecting Earth fleet, which are finished off by the bullets. The Earth fleet [[CurbStompBattle doesn't even have a chance to shoot back]].



* StandardStarshipScuffle: Lampshaded and averted in ''Starworld''.

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* StandardStarshipScuffle: Lampshaded and averted in ''Starworld''.''Starworld'', with the rebel admiral screening a space battle scene from an old movie, then pointing out how unrealistic it is.
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''To the Stars'' is a science fiction trilogy by Creator/HarryHarrison, consisting of ''Homeworld'', ''Wheelworld'', and ''Starworld''. It depicts a rebellion against a totalitarian interstellar government.

!!This series contains examples of:

* ArbitraryMaximumRange: In ''Starworld'' the rebel admiral points out to the protagonist how energy weapons don't work due to the energy diffusion problem.
* {{BFG}}: One of the Israeli commandoes is firing a handheld .50 calibre recoilless machine gun during the attack on Spaceconcert in ''Starworld''.
* GovernmentDrugEnforcement: In ''Homeworld'', the upper-class protagonist is initially surprised at the idea that the proles might be rebellious, as the government lets them have all the drugs and booze they want.
* KineticWeaponsAreJustBetter: ''Starworld'' has the rebel admiral explain to the protagonist why energy weapons don't work in the [[ArbitraryMaximumRange vast distances of space]]. Although missiles are being used by both sides, the rebels use linear accelerators firing unguided cannon balls to gain the decisive edge, then finish them off with a FlechetteStorm of rocket-propelled bullets (fired from the standard infantry weapons of the time) which work well over infinite ranges due to the lack of air resistance.
* PlanetOfHats: [=EarthGov=] has not only terraformed {{Single Biome Planet}}s, they've also created a unique culture for each in order to maximise their control. For instance the agricultural planet the protagonist has been exiled to in ''Wheelworld'' is populated entirely by peasants and mechanics, ruled by a group of autocratic Familys.
* SingleBiomePlanet: Justified -- an imperialistic Earth has terraformed a number of planets (with a [[PlanetOfHats custom-made culture]] as well), each one dedicated to farming, production or mining of one particular resource. The idea being that none of them have the diverse resources [[TheWarOfEarthlyAggression needed to launch a revolt]].
* StandardStarshipScuffle: Lampshaded and averted in ''Starworld''.
* TheWarOfEarthlyAggression: The trilogy begins with a Big Brother-like Earth lording it over interstellar colonies set up to be totally dependent upon each other. Since each colony requires numerous goods (which they are never allowed to stockpile) each made [[PlanetOfHats only on one of the other colonies]], it would be impossible for a revolt to succeed unless every colony did so at once. Which they do. (It's not not strictly Earth-vs-everyone-else, though. On Earth itself there are several rogue states that cling to old ideals, such as ''democracy'', the strongest of them being [[BadassIsraeli Israel]]. The last novel makes it clear that a revolution can only succeed with a simultaneous assault on the surface and space.)

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