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* TheAlcatraz: That'd be the Abyss, sitting within what's probably most of the central planet of one of the biggest empires in the universe.



* BagofSpilling: When a player dies, they drop all of their unbound items above a very low rank -- and all of their ''bound'' items at rank A or above. Those bound items can't readily be equipped by other players without a severe penalty, meaning they can potentially be ransomed back to their owner. Because the vast, vast majority of players rely on specialized gear instead of straight skills, those ransoms usually get paid.

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* BagofSpilling: BagOfSpilling: When a player dies, they drop all of their unbound items above a very low rank -- and all of their ''bound'' items at rank A or above. Those bound items can't readily be equipped by other players without a severe penalty, meaning they can potentially be ransomed back to their owner. Because the vast, vast majority of players rely on specialized gear instead of straight skills, those ransoms usually get paid.



* TheTrickster: It's been implied that Lambda might well be this, as while it doesn't seem to wish any of the players actual ''harm'', it's been implicated in the death of many senses of humor.

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* TheTrickster: It's been implied that Lambda might well be this, as while it doesn't seem to wish any of the players actual ''harm'', it's been implicated in the death of many senses of humor.humor.
* WildCard: Alan has managed to be this to a lot of governments and groups, much to their stern disappointment. The only group he's shown a clear and consistent allegiance to is the Black Rose guild, and only because ''they'' [[ScoundrelCode haven't tried]] to stab ''him'' in the back... yet.


* BagofSpilling: When a player dies, they drop all of their unbound items above a very low rank -- and all of their ''bound'' items at rank A or above. Those bound items can't readily be equipped by other players without a severe penalty, meaning they can potentially be ransomed back to their owner. Because the vast, vast majority of players rely on specialized gear instead of straight skills, those ransoms usually get paid.



* {{Cyberspace}}: Most hacking now relies upon a ''visualization'' of what's going on, rather than an actual look into the fundamental process. When Alan starts to actually program alongside Lambda, things get even more esoteric. Alan at first expresses interest in learning the ''actual'' fundamentals, but is reminded time and again that he'd have to study for at least a couple decades.



%%Trope Examples to Add: ForcedLevelGrinding,PowerArmor

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%%Trope Examples to Add: ForcedLevelGrinding,PowerArmorForcedLevelGrinding,PowerArmor
* TheTrickster: It's been implied that Lambda might well be this, as while it doesn't seem to wish any of the players actual ''harm'', it's been implicated in the death of many senses of humor.

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* AIIsACrapshoot: Oh ''yes''. Eve and Titan are bad enough, every other AI in the Game seems to have its own agenda, and that's not even including the integration of viruses or (possibly) the Game itself.


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* BadLiar: Once Lambda gets past its initial script, it turns out that it's really not all that great at dealing with people. Especially people who already have reason to distrust it.


->''Remember, it’s just a game''

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->''Remember, it’s just a game''
game.''
->''It's not just a game, Alan.''
->''This is the Game, Alan. Forget reality, this is all that is real.''


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** This becomes problematic when it turns out that using an AI as a crutch means that your own personal skills depreciate in rapid order. It then boomerangs when Alan's taught to do so ''himself.''


* AcademyOfAdventure: New players can pay to attend academies, which [[LevelGrinding power level]] them until they can be competitive in the Game. The original and most prestigious is just called The Academy, and takes up an entire solar system.Alan is lucky enough o be granted access to the academy through the Black Rose Guild

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* AcademyOfAdventure: New players can pay to attend academies, which [[LevelGrinding power level]] them until they can be competitive in the Game. The original and most prestigious is just called The Academy, and takes up an entire solar system. Alan is lucky enough o to be granted access to the academy through the Black Rose GuildGuild yet the book ends before he enters.


* AcademyOfAdventure: New players can pay to attend academies, which [[LevelGrinding power level]] them until they can be competitive in the Game. The original and most prestigious is just called The Academy, and takes up an entire solar system.

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* AcademyOfAdventure: New players can pay to attend academies, which [[LevelGrinding power level]] them until they can be competitive in the Game. The original and most prestigious is just called The Academy, and takes up an entire solar system.Alan is lucky enough o be granted access to the academy through the Black Rose Guild

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* LaserGuidedAmnesia: The Revenants use this to help hide their identities. If a player outs someone as a Revenant, but the Revenant kills them within a day or two, they will forget that player's Revenant affiliation.
-->'''[[spoiler:Sidestep]]:''' "Well, they’ll still remember how they died, so you have to be subtle, but they’ll forget the Revenant part.”

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* GreatBigLibraryOfEverything: The Archivists, a faction of the Revenants, maintains a special, tightly guarded archive. Each book corresponds to a 'version' of the Game, and contains entire libraries of data about that time period. The earliest volumes are kept locked away even from the rest of the highly-secure archive.

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* EquipmentBasedProgression: A player's equipment contributes as much, or more, to their combat ability than their attributes or abilities. It is [[DiscussedTrope discussed]] that a level 1 player with good enough equipment could fight evenly with a level 1000 player with poor quality equipment. This makes collecting and protecting your gear critically important, and [[BagOfSpilling losing your best items when you die]] a real penalty.


The Gam3 is presented as a Video Game RPG writ large, with a lot of emphasis on game mechanics, abilities, and levels. There is also frequent discussion on the 'reality' of the game, both in terms of how detailed of a simulation it is, and how a player's actions in the Game will have a far greater impact on the real life of a planet than anything that happens outside the Game.

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The Gam3 ''Literature/TheGam3'' is presented as a Video Game RPG writ large, with a lot of emphasis on game mechanics, abilities, and levels. There is also frequent discussion on the 'reality' of the game, both in terms of how detailed of a simulation it is, and how a player's actions in the Game will have a far greater impact on the real life of a planet than anything that happens outside the Game.

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* LockedOutOfTheLoop: When asked about the deeper nature of the Game, several players have indicated that they know the answers, but won't share them with Alan because YouAreNotReady. Two of them even said that the knowledge was dangerous, and could result in Alan's [[KilledOffForReal real-life death]] or even the [[EarthShatteringKaboom destruction of Earth]]. [[spoiler: Lambda knows these secrets too, and tells Alan it isn't the other players keeping secrets, but the Game itself. It can literally prevent other players from answering Alan until he meets the Game's built-in requirements for learning the truth. They couldn't even tell Alan about the restriction without the Game blocking them, Lambda circumvents it because he is an AI designed for machine-player communication.]]

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* CharacterClassSystem: All players have one or more classes, which opens paths to further specialized abilities.
** Each player is offered a game-chosen class following the tutorial, or may make their own choice of class (which is very expensive).
** Each class has a selection of Major Abilities, effectively sub-classes that further specialize the player. Only one may be chosen by a player.
** Access to additional classes is possible, and we do not yet know how common it is.
** Advancement in a class occurs not by levels, but by developing class-specific abilities and by completing [[{{Sidequest}} sidequests]] assigned by your class mentor, a stronger player who has chosen to guide your advancement.

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* AwesomenessByAnalysis: Alan's AI Eve is dedicated to this, constantly scanning everything in the surrounding environment for threats and guiding Alan during combat. She typically expresses her observations to Alan as probabilities of different events. In many cases is effectively PrescienceByAnalysis.


* ContinuingIsPainful: Despite being virtual reality, dying in-game is serious business due to a huge list of penalties. Includes: Loss of all credits the player had at the time, loss of levels, permanent decrease of all stats, decrease in skill proficiency for all skills, and the chance of unlearning abilities. Also, in every respawn seen so far, the Game has helpfully informed Alan that "Due to the nature of your death, no memories lost."

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* ContinuingIsPainful: Despite being virtual reality, dying in-game is serious business due to a huge list of penalties. Includes: Loss of all credits the player had at the time, loss of levels, permanent decrease of all stats, decrease in skill proficiency for all skills, and the chance of unlearning abilities. Also, in every respawn seen so far, the Game Powerful items also tend to drop when a player dies, and memory loss has helpfully informed Alan that "Due to the nature of your death, no memories lost."been mentioned.



** Powerful items also tend to drop when you die, and it is possible to lose memories when you respawn.


* ContinuingIsPainful: Dying in-game is serious business due to a huge list of penalties.
** Loss of all credits a player had at the time.
** Loss of levels, seemingly in proportion to the player's level at time of death.
** Permanent decrease of all stats.
** Decrease in skill proficiency for all skills.
** Possibility of unlearning abilities, possibly more likely for newly-learned abilities.
** In every respawn seen so far, the Game has helpfully informed Alan that "Due to the nature of your death, no memories lost."

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* ContinuingIsPainful: Dying Despite being virtual reality, dying in-game is serious business due to a huge list of penalties.
**
penalties. Includes: Loss of all credits a the player had at the time.
** Loss
time, loss of levels, seemingly in proportion to the player's level at time of death.
** Permanent
permanent decrease of all stats.
** Decrease
stats, decrease in skill proficiency for all skills.
** Possibility
skills, and the chance of unlearning abilities, possibly more likely for newly-learned abilities.
** In
abilities. Also, in every respawn seen so far, the Game has helpfully informed Alan that "Due to the nature of your death, no memories lost."

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