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* AntiMagic: The axe Gabrielle receives in ''Split the Party'' is revealed to have strong anti-magic properties. This, in fact, is why it's cursed. To prevent it being a GameBreaker. The curse involves having to CastFromHitPoints to use the anti-magic properties.


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* CastFromHitPoints: Gabrielle's cursed axe has the power to dispel magical wards at a cost. The more powerful the ward, the higher the cost, taken from the wielder's flesh. Meaning Gabrielle has to injure herself to use the ability and, when the need to destroy a very powerful ward arises, [[spoiler:using the axe kills her, then raises her as an undead]].
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Somehow I typoed each instance of the name.


* TheNameless: Servants of the dark god Kalizdar forgo their very names as part of their service to him. One such nameless priest is the primary antagonist of the second book.

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* TheNameless: Servants of the dark god Kalizdar Kalzidar forgo their very names as part of their service to him. One such nameless priest is the primary antagonist of the second book.



* PrecisionFStrike: Thistle is typically the most polite-spoken member of the group at any given time. This adds to the impact when, following a last-ditch effort by Kalizdar to thwart them in ''Split the Party'', Thistle prays to Grumble for aid by asking "are you going to put up with this shit?"

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* PrecisionFStrike: Thistle is typically the most polite-spoken member of the group at any given time. This adds to the impact when, following a last-ditch effort by Kalizdar Kalzidar to thwart them in ''Split the Party'', Thistle prays to Grumble for aid by asking "are you going to put up with this shit?"



* SophisticatedAsHell: At the climax of ''Split the Party'', when Kalizdar makes one last ditch effort to thwart the heroes by blocking out the sunlight they need to [[spoiler:destroy the artifact containing some of his divinity]], Thistle's response is to offer a prayer to Grumble. He offers all the proper platitudes and courtesies, only to finish with "are you going to put up with this shit?"

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* SophisticatedAsHell: At the climax of ''Split the Party'', when Kalizdar Kalzidar makes one last ditch effort to thwart the heroes by blocking out the sunlight they need to [[spoiler:destroy the artifact containing some of his divinity]], Thistle's response is to offer a prayer to Grumble. He offers all the proper platitudes and courtesies, only to finish with "are you going to put up with this shit?"
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* PrecisionFStrike: Thistle is typically the most polite-spoken member of the group at any given time. This adds to the impact when, following a last-ditch effort by Kalizdar to thwart them in ''Split the Party'', Thistle prays to Grumble for aid by asking "are you going to put up with this shit?"


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* SophisticatedAsHell: At the climax of ''Split the Party'', when Kalizdar makes one last ditch effort to thwart the heroes by blocking out the sunlight they need to [[spoiler:destroy the artifact containing some of his divinity]], Thistle's response is to offer a prayer to Grumble. He offers all the proper platitudes and courtesies, only to finish with "are you going to put up with this shit?"


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** While Mr. Peppers is already unusual, being a mage summon that won't go away like it's supposed to, the real mystery around him doesn't really kick off until Thistle has a chat with Grumble during ''Going Rogue'' and Grumble reveals that [[spoiler:while keeping tabs on the party, he never ''once'' saw a boar with them]].
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Russel is [=GMing=] a session of the tabletop game ''Spells, Swords, & Stealth'' with some friends. This particular module has a lot of realism, which the players largely ignore and, as a result, die at the introductory tavern due to mixing alcohol with a poisonous mushroom.

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Russel Novac is [=GMing=] a session of the tabletop game ''Spells, Swords, & Stealth'' with some friends. This particular module has a lot of realism, which the players largely ignore and, as a result, die at the introductory tavern due to mixing alcohol with a poisonous mushroom.



** The climax of ''Going Rogue'' goes into full swing when Russell's group joins the battle in Rathgan's treasure hoard and are [[spoiler: introduced to Timuscor]]. Tim and Russell are in utter shock at the revelation.

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** The climax of ''Going Rogue'' goes into full swing when Russell's group joins the battle in Rathgan's treasure hoard and are [[spoiler: introduced to Timuscor]]. Tim and Russell are in utter shock at the revelation.sight of the name in the module book.
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** The climax of ''Going Rogue'' goes into full swing when Russell's group joins the battle in Rathgan's treasure hoard and [[spoiler: introduced to Timuscor]]. Tim and Russell are in utter shock at the revelation.

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** The climax of ''Going Rogue'' goes into full swing when Russell's group joins the battle in Rathgan's treasure hoard and are [[spoiler: introduced to Timuscor]]. Tim and Russell are in utter shock at the revelation.

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* GoMadFromTheRevelation: Anybody possessing a piece of the Bridge for any length of time is driven mad by the knowledge it bestows. Specifically, it shows its holders [[spoiler: the true nature of their world and of adventurers as beings controlled by forces from another world]]. The only person shown to have any resistance to it is Eric, but even he can't handle it when [[spoiler: he ends up holding two pieces of the Bridge at once]].



* WhamLine: When Cheri suggests Russell look into who created the modules he's grown concerned about, he sees that the manufacturer's name is [[spoiler:Broken Bridge Publishing]]. Russell makes no comment about this name and [[spoiler:the in-game artifact called the Bridge]] but the narration in ''Split the Party'' notes he might've gone pale had he noticed a reference to it in his group's current quest.

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* WhamLine: WhamLine:
**
When Cheri suggests Russell look into who created the modules he's grown concerned about, he sees that the manufacturer's name is [[spoiler:Broken Bridge Publishing]]. Russell makes no comment about this name and [[spoiler:the in-game artifact called the Bridge]] but the narration in ''Split the Party'' notes he might've gone pale had he noticed a reference to it in his group's current quest.quest.
** The climax of ''Going Rogue'' goes into full swing when Russell's group joins the battle in Rathgan's treasure hoard and [[spoiler: introduced to Timuscor]]. Tim and Russell are in utter shock at the revelation.
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* SpannerInTheWorks: The closer adventurers get to the center of the dungeon at the end of ''[=NPCs=]'', the harder it becomes to do ''anything'' because of [[spoiler:Aldron using the power of the Bridge to invoke {{Critical Failure}}s for even the smallest of tasks]]. The NPC protagonists, however, are not affected by this since they aren't normal adventurers, which causes no small amount of surprise [[spoiler:one of them successfully stabs Aldron, which is what allows the [=NPCs=] to ultimately defeat him]].
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* SituationalSociability: Alexis is a ShrinkingViolet who everyone has to strain to hear whenever she speaks. When in-character as Gelthorn the elven ranger, she is loud and brash and ready to take the fight to the enemy.

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* SituationalSociability: Alexis is a ShrinkingViolet who everyone has to strain to hear whenever she speaks. When in-character as Gelthorn the elven ranger, she is loud and brash and ready to take the fight to the enemy. This trait extends to Gelthorn herself, who needs to make willpower saves while in a crowded city to avoid anxiety attacks. Russel notes at one point that City-Gelthorn is not all that different from Regular-Alexis.

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* ChronicHeroSyndrome: An explicit requirement of paladin's in the ''Spells, Swords, & Stealth'' universe is that they ''can not'' run when they know evil is present. When bad things are happening in the village of Briarwillow, Thistle wonders initially if Grumble would be be less strict about this requirement, given minions aren't known for their bravery. He's proven wrong when he's rendered incapable of leaving Briarwillow unless he acts to resolve the situation.

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* ChronicHeroSyndrome: An explicit requirement of paladin's in the ''Spells, Swords, & Stealth'' universe is that they ''can not'' run when they know evil is present.present or innocents are in danger. When bad things are happening in the village of Briarwillow, Thistle wonders initially if Grumble would be be less strict about this requirement, given minions aren't known for their bravery. He's proven wrong when he's rendered incapable of leaving Briarwillow unless until he acts promises to resolve the situation.


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* SpontaneousWeaponCreation: One of Grumph's spells is the ability to conjure a magical weapon whose shape he can morph to suit his needs. Using the spell takes a lot out mana, so unless he needs that trait he's just as liable to his slightly more mundane shortsword made of demon bone.
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Realizing the trope isn't what I thought it was.


* IOweYouMyLife: Elora finds herself in this position when the party saves her life in ''Going Rogue''. It wouldn't be so bad, except she had ''also'' been trying to capture them for King Liadon's bounty and the debt now keeps her from acting on that further. She tries to get out of it by offering an antidote to the poison she used on Thistle, which fails because paladins are immune to poison.
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** While Bert puts in a great deal of effort to understand the game rules and make sound battle plans, he will still act on Wimberly's attitudes above his own. For example, rushing to save the life of Cheri's character when the smart move would be to leave her. To Bert, if he isn't going to make the calls the way Wimberly would, what's the point of playing the game at all?
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* IOweYouMyLife: Elora finds herself in this position when the party saves her life in ''Going Rogue''. It wouldn't be so bad, except she had ''also'' been trying to capture them for King Liadon's bounty and the debt now keeps her from acting on that further. She tries to get out of it by offering an antidote to the poison she used on Thistle, which fails because paladins are immune to poison.


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* TheNameless: Servants of the dark god Kalizdar forgo their very names as part of their service to him. One such nameless priest is the primary antagonist of the second book.
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And so begins the saga of ''Spells, Swords, & Stealth'' by Drew Hayes. The series consists of three books, ''[=NPCs=]'', ''Split the Party'', and ''Going Rogue'', which releases October 19th, 2016.

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And so begins the saga of ''Spells, Swords, & Stealth'' by Drew Hayes. The series consists of three books, ''[=NPCs=]'', ''Split the Party'', and ''Going Rogue'', which releases released October 19th, 2016.

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* TheRolePlayer:
** Alexis behaves ''very'' differently when speaking for herself compared to when speaking as Gelthorn the elf. In ''Going Rogue'', she refuses to be part of the party's making plans for selling their loot and getting quests because Gelthorn's anxiety about civilization means the character is too busy fighting a panic attack to be part of it. Russel even notes that the conversation is out-of-character so that shouldn't matter, but he does so already knowing how Alexis will respond and makes a note to give her character experience for role-playing.
** Tim, as well, but to a lesser extent than Alexis. Tim will play the paladin role to the hilt and even worries about how to interact with [=NPCs=]. This is why Mitch, Terry, and Glenn prevent him from using a paladin throughout the first book, since they know Tim would use his paladin status to put a damper on their fun of killing and looting whatever they come across.
* SituationalSociability: Alexis is a ShrinkingViolet who everyone has to strain to hear whenever she speaks. When in-character as Gelthorn the elven ranger, she is loud and brash and ready to take the fight to the enemy.



* WhamLine: When Cheri suggests Russell look into who created the modules he's grown concerned about, he sees that the manufacturer's name is [[spoiler:Broken Bridge Publishing]]. Russell makes no comment about this name and [[spoiler:the artifact called the Bridge]] but the narration in ''Split the Party'' notes he might've gone pale had he noticed a reference to it in his group's current quest.

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* WhamLine: When Cheri suggests Russell look into who created the modules he's grown concerned about, he sees that the manufacturer's name is [[spoiler:Broken Bridge Publishing]]. Russell makes no comment about this name and [[spoiler:the in-game artifact called the Bridge]] but the narration in ''Split the Party'' notes he might've gone pale had he noticed a reference to it in his group's current quest.
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* {{Jerkass}}: Mitch, Glenn, and Terry. They're more concerned with killing and looting instead of "dumb shit like role-playing." When their first party dies in ''[=NPCs=]'', they force Tim to make a knight instead of the paladin he'd prefer because a paladin would be obliged to stop them. By the time of ''Going Rogue'', they have to make an hour commute to meet a potential GM because nobody else will tolerate them.
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* JerkWithAHeartOfGold: When Russell's sister Cheri is introduced, she loudly complains about the lack of alcohol, mocks her fellow players' newbieish choices in their characters, and is more concerned with what kind of loot they'll get. In contrast to the {{Jerkass}}es that made up the gaming group from ''[=NPCs=]'', Cheri quickly warms up to the rest of the group and throws all her support behind Russell when he confides to her his suspicions about the modules he's been running.


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* WhamLine: When Cheri suggests Russell look into who created the modules he's grown concerned about, he sees that the manufacturer's name is [[spoiler:Broken Bridge Publishing]]. Russell makes no comment about this name and [[spoiler:the artifact called the Bridge]] but the narration in ''Split the Party'' notes he might've gone pale had he noticed a reference to it in his group's current quest.
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** Bert, a member of the gaming group Russell and Tim form in ''Split the Party'', is a big man described as looking more likely to stiff SS&S players into trash cans than be one himself. However, his character is a gnome GadgeteerGenius and Bert puts a lot of effort in understanding the game rules to better plan for encounters.

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** Bert, a member of the gaming group Russell and Tim form in ''Split the Party'', is a big man described as looking more likely to stiff stuff SS&S players into trash cans than be one himself. However, his character is a gnome GadgeteerGenius and Bert puts a lot of effort in understanding the game rules to better plan for encounters.

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* GeniusBruiser: Grumph is a burly, stoic half-orc who is easily the physically strongest member of the party. He's also the most intelligent, as he's able to undrstand and start to use the wizard's spellbook far more easily than Gabrielle had.

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* GeniusBruiser: GeniusBruiser:
**
Grumph is a burly, stoic half-orc who is easily the physically strongest member of the party. He's also the most intelligent, as he's able to undrstand and start to use the wizard's spellbook far more easily than Gabrielle had.had, despite her having a more formal education.
** Bert, a member of the gaming group Russell and Tim form in ''Split the Party'', is a big man described as looking more likely to stiff SS&S players into trash cans than be one himself. However, his character is a gnome GadgeteerGenius and Bert puts a lot of effort in understanding the game rules to better plan for encounters.
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* WallCrawl: One of the spells Grumph learns in preparation for his trial. It allows him to bypass two obstacles at once, in that he can safely ascend stairs while the inside of the room had a massive storm blowing through it, and lightning that strikes the stairs but ''not'' the walls.

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* WallCrawl: One of the spells Grumph learns in preparation for his trial. It allows him to bypass two obstacles at once, in that he can safely ascend stairs while the inside of the room had a massive storm blowing through it, and lightning that strikes the stairs but ''not'' the walls. He later uses it on Gabrielle as part of the plan to fight the nameless priest.
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* AnIcePerson: The first spell Grumph successfully casts is an ice spell. He puts it to creative use in his mage trial, casting it on ''himself'' repeatedly to withstand the heat of a river of magma.
* LeeroyJenkins: Used as a deliberate tactic by Grumph in his mage trial in ''Split the Party''. Rather than take the time to cast protective charms and spells on himself as is done normally, Grumph charges in the moment he's able. This catches enemy forces trying to get into position to ambush him flat-footed, giving Grumph enough time to bypass them and get through the first obstacle largely unhindered.


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* WallCrawl: One of the spells Grumph learns in preparation for his trial. It allows him to bypass two obstacles at once, in that he can safely ascend stairs while the inside of the room had a massive storm blowing through it, and lightning that strikes the stairs but ''not'' the walls.
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* OddJobGods: Grumble is the god of the minions, having chosen to watch over 'his own kind' after his ascension to godhood. This aspect of Grumble is the primary reason Thistle is such a devoted worshipper of his, as Grumble chose to use his divine power to watch over the lowliest of the low.

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* OddJobGods: Grumble is the god of the minions, having chosen to watch over 'his own kind' after his ascension to godhood. This aspect of Grumble is the primary reason Thistle is such a devoted worshipper worshiper of his, his instead of the main gnomish god, as Grumble chose to use his divine power to watch over the lowliest of the low.

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* ChronicHeroSyndrome: An explicit requirement of paladin's in the ''Spells, Swords, & Stealth'' universe is that they ''can not'' run when they know evil is present. When bad things are happening in the village of Briarwillow, Thistle wonders initially if Grumble would be be less strict about this requirement, given minions aren't known for his bravery. He's proven wrong when he's rendered incapable of leaving Briarwillow unless he acts to resolve the situation.

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* ChronicHeroSyndrome: An explicit requirement of paladin's in the ''Spells, Swords, & Stealth'' universe is that they ''can not'' run when they know evil is present. When bad things are happening in the village of Briarwillow, Thistle wonders initially if Grumble would be be less strict about this requirement, given minions aren't known for his their bravery. He's proven wrong when he's rendered incapable of leaving Briarwillow unless he acts to resolve the situation.


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* OddJobGods: Grumble is the god of the minions, having chosen to watch over 'his own kind' after his ascension to godhood. This aspect of Grumble is the primary reason Thistle is such a devoted worshipper of his, as Grumble chose to use his divine power to watch over the lowliest of the low.
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* ChronicHeroSyndrome: An explicit requirement of paladin's in the ''Spells, Swords, & Stealth'' universe is that they ''can not'' run when they know evil is present. When bad things are happening in the village of Briarwillow, Thistle wonders initially if Grumble would be be less strict about this requirement, given minions aren't known for his bravery. He's proven wrong when he's rendered incapable of leaving Briarwillow unless he acts to resolve the situation.


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* DetectEvil: Thistle learns he has this power early in ''Split the Party'' when he realizes constant feelings in his stomach have been the ability to sense evil around him kicking in.
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* DeityOfHumanOrigin: It is entirely possible for mortal beings to ascend into godhood, though the ones that do keep the methods they used to do so hush-hush. According to what Thistle was taught, Grumble was a minion to a wizard who used the kobold as a guinea pig in a ritual the effects of which he was unsure of. He realized too late that the ritual gave whoever it was used on divine power, and Grumble made sure he didn't get to try again.
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** Over the course of ''Split the Party'', [[spoiler:Timuscor]] expresses a desire to be a paladin, but is disheartened to find he lacks the kind of devotion the job requires, since the gods only make paladins of their followers. Before going into the climax of the story, he says a prayer offering himself as a paladin to any god who will take him, and this desire also [[spoiler:spurs his HeroicSacrifice near the end of the book]].

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** Over the course of ''Split the Party'', [[spoiler:Timuscor]] [[spoiler:Timuscor, Tim's character from ''[=NPCs=]'' freed from his player's control,]] expresses a desire to be a paladin, but is disheartened to find he lacks the kind of devotion the job requires, since the gods only make paladins of their followers. Before going into the climax of the story, he says a prayer offering himself as a paladin to any god who will take him, and this desire also [[spoiler:spurs his HeroicSacrifice near the end of the book]].
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* HairTriggerTemper: Following her first bout of UnstoppableRage, Gabrielle begins to notice her temper flaring up more and more easily, resulting in her nearly attacking Eric seriously when he keeps dodging her during training. Some advice from Grumph helps her get a handle on her temper and she gets better at keeping it check except for when she needs it in combat.


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* RageBreakingPoint: Gabrielle's resentment towards her sheltered upbringing finally boils over when she sees the goblin tribe she's occasionally kidnapped by being slaughtered by demons. This unleashes her first bout of UnstoppableRage allowing her to kill the demon single handed where Eric gave other goblins support and Grumph and Thistle relied on supernatural occurrences.
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* DistressedDamsel: Parodied with Gabrielle. She's been kidnapped by goblins so often that Maplebark's people don't consider it unusual and the goblins even let her bring books and such so she won't be bored. The goblins also befriend Gabrielle and consider her one of their tribe, which Gabrielle reciprocates, considering them as much, if not more, family than her own mother and father. Given how often he failed to prevent her kidnappings, Eric is less than thrilled to find out how close the relationship actually is.
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* ThePaladin:
** Tim starts out playing a paladin at the start of ''[=NPCs=]'', but is forced to roll a more mundane warrior by the other players so he wouldn't get in the way of their being murderous bastards. Tim gets to play a paladin again in ''Split the Party'' and is a natural at it.
** Thistle finds himself given the offer to become a paladin for his god, Grumble. Thistle is reluctant, given the limitations and requirements that come with the position, but ultimately agrees to save his friends' lives.
** Over the course of ''Split the Party'', [[spoiler:Timuscor]] expresses a desire to be a paladin, but is disheartened to find he lacks the kind of devotion the job requires, since the gods only make paladins of their followers. Before going into the climax of the story, he says a prayer offering himself as a paladin to any god who will take him, and this desire also [[spoiler:spurs his HeroicSacrifice near the end of the book]].

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* EvilMinions: A good part of Thistle's past consisted of acting as a minion and henchman to various ne'er do wells. From this he became a devout follower and, later, paladin of Grumble, the god of the minions.



* {{Mook}}: A good part of Thistle's past consisted of acting as a minion and henchman to various ne'er do wells. From this he became a devout follower and, later, paladin of Grumble, the god of the minions.
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Russel is [=GMing=] a session of the tabletop game ''Spells, Swords, & Stealth'' with some friends. This particular module has a lot of realism, which the players largely ignore and, as a result, die at the introductory tavern due to mixing alcohol with a poisonous mushroom.

As the players roll up new characters to start up again, four residents of the town of Maplebark are in shock at the sight of four adventurers having dropped dead in their tavern. Worse yet, the foursome were summoned by Liadon, otherwise known as "The Mad King", who doesn't take people failing him well and, if he can't punish the actual people, he'll destroy whatever place they happened to be in at the time instead. However, the missive does not mention any of the adventurers by name, only as a paladin, a rogue, a barbarian, and a wizard.

Realizing this means the king never actually met them, the four who witnessed the adventurers' deaths decide they must ''become'' those adventurers to protect their home of Maplebark from Liadon's wrath. Since she's the most educated of the group, the mayor's daughter Gabrielle claims the wizard's spellbook, Eric the town guard dons the armor of a paladin, Thistle the gnome decides he's the best fit for the rogue, while the half-orc bartender Grumph becomes the barbarian. However, by the end of their first battle, we learn Gabrielle has anger issues, Eric moves better out of armor than in, Thistle is a devout follower of Grumble the god of the minions, ahd Grumph is easily the most intelligent member of the group.

And so begins the saga of ''Spells, Swords, & Stealth'' by Drew Hayes. The series consists of three books, ''[=NPCs=]'', ''Split the Party'', and ''Going Rogue'', which releases October 19th, 2016.
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!! This series contains examples of:

* AscendedExtra: The main characters were just supposed to be townsfolk that adventurers meet in the course of their quest. The latters' being TooDumbToLive forces the townsfolk to assume their identities to protect their village.
* GeniusBruiser: Grumph is a burly, stoic half-orc who is easily the physically strongest member of the party. He's also the most intelligent, as he's able to undrstand and start to use the wizard's spellbook far more easily than Gabrielle had.
* GracefulInTheirElement: While Eric was never a particularly great town guard, all that time marching around in armor strengthened him up nonethless to the point that, when not wearing armor, he is extremely fast and agile.
* MasqueradingAsTheUnseen: When the adventurers die in the tavern, Thistle finds the missive from King Liadon, but notices it does not refer to them by name, only by title. This makes him realize Liadon never interacted with the adventurers and doesn't know who they actually are, which prompts Thistle and the others to assume their identities.
* {{Mook}}: A good part of Thistle's past consisted of acting as a minion and henchman to various ne'er do wells. From this he became a devout follower and, later, paladin of Grumble, the god of the minions.
* TogetherInDeath: When Grumble offers Thistle the role of paladin, Thistle considers it and ultimately agrees, but gives the sole stipulation that when he dies he is reunited with his late wife rather than going to the afterlife reserved for paladins. Grumble agrees.
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