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* IndyPloy: Chase has ''no'' experience (literally) as an adventurer, and is making everything up as she goes along.
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* TheDreaded: The Baroness had the halvens construct a massive prison fortress inside a mountain, capable of housing hundreds of guards, all to hold ''five'' prisoners.
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* YourMindMakesItReal: Renny's power of Spectral Illusion relies on you not thinking too hard about it. When Chase questions why an illusory torch would cast real light, she suddenly finds herself in the dark.
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So, a cook and a farmer walk into a cave...
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* {{Foreshadowing}}: Renny's backstory is how he and his group got chased into a ruined castle by something horrible, found some waystones, and transported themselves to near Chase's village. That castle and the horrible thing inside it will be the story of the next proper ''Threadbare'' book.
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* TheGlomp: When Chase accepts the Oracle job, she gets to see the MatrixRainingCode and have another conversation with Hoon, who asks her to go out and have fun, see the world, have an adventure. She surprises and delights him with a sudden hug.
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* MatrixRainingCode: When Chase accepts the Oracle job, she sees the code hidden behind the world. Everything is made of strange numbers and letters, all in green.
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* TheCallKnowsWhereYouLive: Chase grew up, unbeknownst to her, next to a very, very special prison while dreaming of a life of adventure. The god Hoon, who once offered her grandmother the option of becoming his Oracle, visits Chase and offers her the same choice, because a group of Cylvanian explorers accidentally loosed some of the most terrible monsters from that prison... Playas.
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* FantasyCounterpartCulture: Where Cylvania was Transylvania, Chase lives in a vaguely Italianish region. Thomasi and Vaffanculo got their starts there because of their vaguely Italianish names.

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* ForeignCussWord: The Necromancer Playa chose the word "Vafanculo" as his name. It's Italian for "go fuck yourself" (literally, "go do your ass").

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* ForeignCussWord: The Necromancer Playa chose the word "Vafanculo" "Vaffanculo" as his name. It's Italian for "go fuck yourself" (literally, "go do your ass").


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* OhCrap: Vaffanculo goes pale when Chase calls him the Griefer. He's absolutely gobsmacked that an NPC could know a term like that.
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* DarkAndTroubledPast: Thomasi and the other Playas have some unfortunate history.
-->'''Thomasi:''' We were never friends. We just suffered together.
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* ForeignCussWord: The Necromancer Playa chose the word "Vafanculo" as his name. It's Italian for "go fuck yourself" (literally, "go fuck your ass").

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* ForeignCussWord: The Necromancer Playa chose the word "Vafanculo" as his name. It's Italian for "go fuck yourself" (literally, "go fuck do your ass").
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* ForeignCussWord: The Necromancer Playa chose the word "Vafanculo" as his name. It's Italian for "go fuck yourself" (literally, "go fuck your ass").
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* DramaticIrony: ''We'' know what's going on with a toy that has some sort of system of strings inside its neck, but Chase doesn't. [[spoiler:It's a Greater Toy Golem from Cylvania]].
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* TarotMotifs: Chase wins her grandmother's Fortune cards in a bet with Greta, then Hoon gives her the ability to use them to make predictions as an Oracle.
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* TouchedByVorlons: Chase meets Hoon at the village's inn. He's a god, and he gives her the choice to be his Oracle.
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* BrilliantButLazy: Chase isn't particularly interested in her Cook job, so she's only level 4 despite having had it for five years. She prefers to dedicate herself to getting out of work, discovering gossip, winning bets...

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* TheBeard: Until Burt can leave the village, he's playing the waiting game with Loosy, saying he wants to take it slow.



* ClosetGay: Burt is waiting until he's legally an adult to leave the village and go live with his uncle in the big city, Venivici, where people will be okay with him being gay.



* NobodyPoops: Somewhat averted. Halven commodes are noted to be quite sturdy, and the invention of the flush toilet was hailed as a godsend.
* NormalFishInATinyPond: Chase was born for adventure and she's trapped in a boring village. As a result, she hones a lot of not-officially-skill skills and is quietly manipulating everyone around her. When she bursts out of the village, she's an ordinary adventurer in a ''very'' dangerous world.




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* SurprisinglyRealisticOutcome: Halven ''have'' to eat. A lot. As a result, they have some of the nicest, sturdiest toilets around.
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* IncompatibleOrientation: Most of the girls in the village have a crush on Burt Crabapple. Unfortunately for them...
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* BadassAdorable: Pretty much all the halven, especially Chase, and definitely Renny, a Greater Toy Golem (it's even a racial feature!).
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* PokeThePoodle: The village's teenagers use the Grange (a big barn on the edge of town) for their drinking and sexy shenanigans. The adults know about it, but don't care, and let the kids "get away with it", just like their parents did for them, and just like their kids will for their own one day.
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* GuileHero: Halven aren't stalwart warriors (unless they are), and Chase certainly isn't. She spent her life desperate for adventure and honing her intellect as a way to have something, ''anything'' to help her pass the time in her boring village.

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* DystopianEdict: While it's proper to be concerned about powerful individuals having too much power and causing damage... the result is a government that has too much power and causes damage.



* MeaningfulName: Loosy is a girl of loose morals (like all halven women, but only when they think they won't get caught ;) )

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* MeaningfulName: Loosy is a girl of loose morals (like all halven women, but only when they think they won't get caught ;) )
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* ObstructiveCodeOfConduct: Chase's kingdom has laws against taking more than one Job without explicit permission from the authorities. This was done after the system changeover to limit the chaos caused by high level adventurers.
* ProperlyParanoid: We, the readers, know the government is right to be worried about high level adventurers, because we saw the aftermath of Grissle's experiments in Cylvania, which almost destroyed the kingdom.
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* ExpressiveEars: Halven ears move around as one way to express emotions.
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* {{Hypocrite}}: Oh my, how the halvens ''hate'' excitement, or worse, '''drama'''... but boy howdy do they love gossip.
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* HiddenDepths: Despite the well deserved halven reputation for boringness, the men of Chase's home village have a history as soldiers and are capable of defending the village when a Playa attacks.
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* MeaningfulName: Loosy is a girl of loose morals (like all halven women, but only when they think they won't get caught ;) )
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* EveryoneHasStandards: Chase is certain she won't spill the beans on the ''real'' reason Burt wants to take it slow with Loosy, because of the serious harm it would cause. [[spoiler:Burt's gay.]]
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* BigEater: Halven don't get any stamina from resting, they have 0 endurance, always. The only way to refill their stamina is to eat, so they have to eat a ''lot'', and all the time.
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A sequel to the first Threadbare trilogy, Small Medium: Big Trouble introduces us to Chase, a young halven woman who dreams of adventure, even though that's far, far from what a halven woman should want.

[[folder:Chase at the start of her journey]]
Once upon a time there was a halfen.\\
She was born in a tiny village and expected to grow up, grow old, and die in that tiny village.\\
But her mind would not stay quiet and satisfied, and she yearned for ''more''.\\
And she got her wish sooner than she expected, and in a way she never wanted...

* '''Name:''' Chase Berrymore
* '''Age:''' 15 Years
* '''Jobs:'''\\
Halven Level 8\\
Cook Level 3
* '''Attributes'''\\
Strength 40\\
Intelligence: 44\\
Dexterity: 59\\
Charisma: 69[[note]]nice[[/note]]\\
Perception: 41\\
Constitution: 28\\
Wisdom: 53\\
Agility: 50\\
Willpower: 35\\
Luck: 69[[note]]heh[[/note]]
* '''Pools'''\\
Hit Points: 68\\
Sanity: 97\\
Stamina: 109\\
Moxie: 104\\
Fortune: 110
* '''Defenses'''\\
Armor: 0\\
Mental Fortitude: 40\\
Endurance: 0\\
Cool: 40\\
Fate: 16
[[/folder]]

!The Cards see tropes in your future...
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[[folder:Chase at the end of a long and weary road]]
Once upon a time, a halven girl wished for adventure. She got her wish, but at great cost and consequence. But she persevered and escaped from her mundane life.\\
And now, when she said '''"Status,"''' this is what she saw:

* '''Name:''' Chase Berrymore
* '''Age:''' 15 Years
* '''Jobs:'''\\
Halven Level 9\\
Cook Level 4\\
Archer Level 5\\
Grifter Level 6\\
Oracle Level 8\\
Teacher Level 1
* '''Attributes'''\\
Strength 55\\
Intelligence: 53\\
Dexterity: 94\\
Charisma: 117\\
Perception: 41\\
Constitution: 32\\
Wisdom: 87\\
Agility: 57\\
Willpower: 43\\
Luck: 116
* '''Pools'''\\
Hit Points: 87\\
Sanity: 140\\
Stamina: 151\\
Moxie: 160\\
Fortune: 178
* '''Defenses'''\\
Armor: 0\\
Mental Fortitude: 45\\
Endurance: 0\\
Cool: 51\\
Fate: 32
[[/folder]]

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