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removed character stats as per ATT — off mission for TV Tropes


[[folder:Chase at the start of her journey]]
Once upon a time there was a halfen.\\
She was born in a tiny village and expected to grow up, grow old, and die in that tiny village.\\
But her mind would not stay quiet and satisfied, and she yearned for ''more''.\\
And she got her wish sooner than she expected, and in a way she never wanted...

* '''Name:''' Chase Berrymore
* '''Age:''' 15 Years
* '''Jobs:'''\\
Halven Level 8\\
Cook Level 3
* '''Attributes'''\\
Strength 40\\
Intelligence: 44\\
Dexterity: 59\\
Charisma: 69[[note]]nice[[/note]]\\
Perception: 41\\
Constitution: 28\\
Wisdom: 53\\
Agility: 50\\
Willpower: 35\\
Luck: 69[[note]]heh[[/note]]
* '''Pools'''\\
Hit Points: 68\\
Sanity: 97\\
Stamina: 109\\
Moxie: 104\\
Fortune: 110
* '''Defenses'''\\
Armor: 0\\
Mental Fortitude: 40\\
Endurance: 0\\
Cool: 40\\
Fate: 16
[[/folder]]



----

[[folder:Chase at the end of a long and weary road]]
Once upon a time, a halven girl wished for adventure. She got her wish, but at great cost and consequence. But she persevered and escaped from her mundane life.\\
And now, when she said '''"Status,"''' this is what she saw:

* '''Name:''' Chase Berrymore
* '''Age:''' 15 Years
* '''Jobs:'''\\
Halven Level 9\\
Cook Level 4\\
Archer Level 5\\
Grifter Level 6\\
Oracle Level 8\\
Teacher Level 1
* '''Attributes'''\\
Strength 55\\
Intelligence: 53\\
Dexterity: 94\\
Charisma: 117\\
Perception: 41\\
Constitution: 32\\
Wisdom: 87\\
Agility: 57\\
Willpower: 43\\
Luck: 116
* '''Pools'''\\
Hit Points: 87\\
Sanity: 140\\
Stamina: 151\\
Moxie: 160\\
Fortune: 178
* '''Defenses'''\\
Armor: 0\\
Mental Fortitude: 45\\
Endurance: 0\\
Cool: 51\\
Fate: 32
[[/folder]]

to:

----

[[folder:Chase at the end of a long and weary road]]
Once upon a time, a halven girl wished for adventure. She got her wish, but at great cost and consequence. But she persevered and escaped from her mundane life.\\
And now, when she said '''"Status,"''' this is what she saw:

* '''Name:''' Chase Berrymore
* '''Age:''' 15 Years
* '''Jobs:'''\\
Halven Level 9\\
Cook Level 4\\
Archer Level 5\\
Grifter Level 6\\
Oracle Level 8\\
Teacher Level 1
* '''Attributes'''\\
Strength 55\\
Intelligence: 53\\
Dexterity: 94\\
Charisma: 117\\
Perception: 41\\
Constitution: 32\\
Wisdom: 87\\
Agility: 57\\
Willpower: 43\\
Luck: 116
* '''Pools'''\\
Hit Points: 87\\
Sanity: 140\\
Stamina: 151\\
Moxie: 160\\
Fortune: 178
* '''Defenses'''\\
Armor: 0\\
Mental Fortitude: 45\\
Endurance: 0\\
Cool: 51\\
Fate: 32
[[/folder]]
----
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Added DiffLines:

* PoorCommunicationKills: The Cylvanian explorers randomly found themselves outside a cave, decided to explore, got attacked, retaliated, and accidentally released some incredibly deadly monsters into the world.
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* TheReveal: Disworld is a game world. The AI got too good, [=NPCs=] became self aware. The players started having serious ethical concerns about it. Some of them, anyway. Chase and her family, Threadbare and his family, they're all artificial constructs in a virtual reality.

to:

* TheReveal: Disworld Generica is a game world. The AI got too good, [=NPCs=] became self aware. The players started having serious ethical concerns about it. Some of them, anyway. Chase and her family, Threadbare and his family, they're all artificial constructs in a virtual reality. Something about Players dying can result in a fate worse than death. Thomasi, a genuinely nice guy, is unwilling to let Vaffanculo, a douche, suffer that fate.
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Added DiffLines:

* BornLucky: This is a racial trait for halven. They have naturally high luck scores to balance out some other things. Chase knocks it up a notch by taking Oracle, a class that boosts luck. By the end of the book, she's nearly doubled her already high luck stat.

Added: 271

Changed: 99

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* ExtremelyShortTimespan: Chase's entire adventure takes place over the space of a single day.



* ObstructiveCodeOfConduct: Chase's kingdom has laws against taking more than one Job without explicit permission from the authorities. This was done after the system changeover to limit the chaos caused by high level adventurers.
* OhCrap: Vaffanculo goes pale when Chase calls him the Griefer. He's absolutely gobsmacked that an NPC could know a term like that.

to:

* ObstructiveCodeOfConduct: Chase's kingdom has laws against taking more than one Job per ten years of life without explicit permission from the authorities. This was done after the system changeover to limit the chaos caused by high level adventurers.
* OhCrap: Vaffanculo goes pale when Chase calls him the Griefer. He's absolutely gobsmacked that briefly convinced she's a new player, rather than an NPC could know NPC, and thus a term like that.deadly threat.


Added DiffLines:

* TookALevelInBadass: In span of a single day Chase goes from a bored out of her mind Cook to an Oracle, Archer, Grifter, and Teacher, with multiple levels in all but the last.
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Added DiffLines:

* TheReveal: Disworld is a game world. The AI got too good, [=NPCs=] became self aware. The players started having serious ethical concerns about it. Some of them, anyway. Chase and her family, Threadbare and his family, they're all artificial constructs in a virtual reality.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrazyPrepared: Because of the boredom of living in a small village when she wants to explore the world, Chase has mapped out dozens of zombie scenarios and knows how to defend against Vaffanculo's clowns.
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Added DiffLines:

* CassandraTruth: Chase tells the village that a necromancer is coming in with an army of zombie clowns to kill them all and they just laugh. So she switches to a convenient lie; the Camarlengo is coming to get their back taxes and kill them all.
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Added DiffLines:

* ExcellentJudgeOfCharacter: Years of honing her skills as a gossip collector have left Chase with the ability to read people. She knows Dijornos is bad news and quickly realizes Speranza has a hard-core crush on Thomasi.
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Added DiffLines:

* INeverSaidItWasPoison: Speranza lets slip early in her conversation with Chase the she has sources of information, cluing Chase in to be very careful about what she says.
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Added DiffLines:

* NoOSHACompliance: After being captured in the prison and forced to cross a bunch of narrow bridges (where she stays exactly in the middle), all Chase can do is wonder why nobody thought to install railings.

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