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* ApocalypticLog: There's a rather chilling one you uncover in the ruins of a village destroyed by Cadaver's undead.
--> Creatures of the night stalk the streets of our once proud village and the Great Bell has begun to toll again. I fear our doom to be decreed. There is no hope for us now.


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* ExperiencedProtagonist: You're one of Telak's best knights at the story's start, and can begin with a handful of Special Skills before setting off on your quest.

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trope disambig


* BladeOnAStick: Just like in ''Literature/LegendOfTheShadowWarriors'' or ''Literature/TheKeepOfTheLichLord'', a magical spear provides the game's InfinityPlusOneSword required to end the game successfully.


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* InfinityPlusOneSword: Just like in ''Literature/LegendOfTheShadowWarriors'' or ''Literature/TheKeepOfTheLichLord'', a magical spear is required to end the game successfully.
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* {{Fireball}}: If you have a Flame Shield and through it, received Khrizat's Gift, you get a single use fireball.

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* {{Fireball}}: {{Fireballs}}: If you have a Flame Shield and through it, received Khrizat's Gift, you get a single use single-use fireball.
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Dewicked trope


* KnightlyLance: One of the possible WeaponOfChoice you can get in addition to the sword, though it's only useful for a mandatory fight on horseback on your way to Caer-Skaal.

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* KnightlyLance: One of the possible WeaponOfChoice weapon you can get in addition to the sword, though it's only useful for a mandatory fight on horseback on your way to Caer-Skaal.
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* LimitedLoadout: You can only carry one weapon on your person, though you can store an extra weapon on your horse Firemane and swap out when you're with him.

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* LimitedLoadout: You This Fighting Fantasy book is especially harsh regarding your arsenal, you can only carry one weapon on your person, person though you can store an a single extra weapon on your horse Firemane and swap out when you're with him.
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* ArmorOfInvincibility: Your templar can choose or purchase a breastplate which stops 1 point of damage and you can also be given a magical chainmail armor by Torrin Silverblade which stops another. With these items together, only a few opponents in the book can cause any damage to you and with these there's always the option of using Luck in battle to deal with that.

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* ArmorOfInvincibility: Your templar can choose or purchase a breastplate which stops 1 point of damage (though you get a combat penalty with this piece of armor) and you can also be given a magical chainmail armor by Torrin Silverblade which stops another. With these items together, only a few opponents in the book can cause any damage to you and with these there's always the option of using Luck in battle to deal with that.
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* InverseLawOfSharpnessAndAccuracy: Inverted. If you have Havgar's Mace or bought a warhammer at the market in Havalok, these weapons are both inaccurate compared to anything else you might find so you take a combat penalty. But both these blunt weapons do 3 points of damage instead of the normal 2.
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* {{Fireball}}: If you have a Flame Shield and through it, received Khrizat's Gift, you get a single use fireball.


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* WeaponOfXSlaying: In the Cairns of Dunar, there's an ancient sword Shadowbane. Besides the usual improvement to Attack Strength, this magical sword does extra damage against the undead.

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* {{Anti Frustration Features}}: If you don't have the ''Banish Spirit'' skill, you will be killed at some point by the Assassin's Dagger. Fortunately, it's possible to obtain a magic potion that has the same effect (albeit with limited uses

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* {{Anti Frustration Features}}: If you don't have the ''Banish Spirit'' skill, you will be killed at some point by the Assassin's Dagger. Fortunately, it's possible to obtain a magic potion that has the same effect (albeit with limited usesuses). Additionally like many other Jonathan Green books, your hero starts off with a magic weapon for harming monsters immune to normal ones - compare this to books by other writers where a fight against an immune monster is a death sentence.


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* ThePaladin: Your character is a holy warrior-priest from the Templar Knights of Telak. As such you have 4 special skills freely chosen from combative Warrior or the mystical Priest categories.

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* {{Anti Frustration Features}}: If you don't have the ''Banish Spirit'' skill, you will be killed at some point by the Assassin's Dagger. Fortunately, it's possible to obtain a magic potion that has the same effect (albeit with limited uses).

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* {{Anti Frustration Features}}: If you don't have the ''Banish Spirit'' skill, you will be killed at some point by the Assassin's Dagger. Fortunately, it's possible to obtain a magic potion that has the same effect (albeit with limited uses).uses
* ArmorIsUseless: Unlike most Fighting Fantasy books, your adventurer doesn't start off with leather armor. Instead you have chainmail armor, which doesn't do a thing. However just below this trope is...
* ArmorOfInvincibility: Your templar can choose or purchase a breastplate which stops 1 point of damage and you can also be given a magical chainmail armor by Torrin Silverblade which stops another. With these items together, only a few opponents in the book can cause any damage to you and with these there's always the option of using Luck in battle to deal with that.


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* LimitedLoadout: You can only carry one weapon on your person, though you can store an extra weapon on your horse Firemane and swap out when you're with him.


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* LuckilyMyShieldWillProtectMe: If you have a shield, you'll reduce your enemy's Attack Strength and depending on what shield you carry, you may get a special blessing from your god Telak (the best shields in this case are the Golden Dragon or Flame).
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Renamed per TRS


* UnwinnableByMistake: In order to win the book, you need Aelfgar. To find Aelfgar, you need to find three verses of a song. One of those verses appears in an illustration, written in runes. To decode those runes without applying cryptographic frequency analysis, you need to find a statue with an engraving. That's all very well, but you can only find the statue by failing a skill roll. Oh, and if you choose the ''Ride'' skill, that roll is an automatic pass.

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* UnwinnableByMistake: UnintentionallyUnwinnable: In order to win the book, you need Aelfgar. To find Aelfgar, you need to find three verses of a song. One of those verses appears in an illustration, written in runes. To decode those runes without applying cryptographic frequency analysis, you need to find a statue with an engraving. That's all very well, but you can only find the statue by failing a skill roll. Oh, and if you choose the ''Ride'' skill, that roll is an automatic pass.
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Direct link.


* TheNecromancer: One revived from the dead, aptly named Cadaver, is summoning living dead to attack a village, though he's called "Necromage".

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* TheNecromancer: {{Necromancer}}: One revived from the dead, aptly named Cadaver, is summoning living dead to attack a village, though he's called "Necromage".

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* {{Anti Frustration Features}}: If you don't have the ''Banish Spirit'' skill, you will be killed at some point by the Assassin's Dagger. Fortunately, it's possible to obtain a magic potion that has the same effect (albeit with limited uses).



* UnwinnableByMistake: In order to win the book, you need Aelfgar. To find Aelfgar, you need to find three verses of a song. One of those verses appears in an illustration, written in runes. To decode those runes, you need to find a statue with an engraving. That's all very well, but you can only find the statue by failing a skill roll. Oh, and if you choose the Ride skill, that roll is an automatic pass.

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* UnwinnableByMistake: In order to win the book, you need Aelfgar. To find Aelfgar, you need to find three verses of a song. One of those verses appears in an illustration, written in runes. To decode those runes, runes without applying cryptographic frequency analysis, you need to find a statue with an engraving. That's all very well, but you can only find the statue by failing a skill roll. Oh, and if you choose the Ride ''Ride'' skill, that roll is an automatic pass.
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* SNKBoss: Belgaroth himself is a nightmare to fight, second only to Razaak from ''Crypt of the Sorcerer'' for the title of hardest FinalBoss of the entire franchise. As soon as you enter his throne room, you need many special items and win difficult tests just to reach him alive. He has max stats with 12 in [[AC:skill]] and 17 in [[AC:stamina]], DamageReduction, deals 3 point of damage and drains your KarmaMeter when striking you, which can cause a NonStandardGameOver in which you become his slave... And when weakened enough, he runs away like the DirtyCoward he is, forcing you to survive yet another series of ordeals to fly after him when he escapes, and to successfully throw the [[InfinityPlusOneSword Infinity+1 Spear]] at him... Suffice to say it is REALLY satisfying to finally take him down.

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* SNKBoss: Belgaroth himself is a nightmare to fight, second only to Razaak from ''Crypt of the Sorcerer'' for the title of hardest FinalBoss of the entire franchise. As soon as you enter his throne room, you need many special items and win difficult tests just to reach him alive. He has max stats with 12 in [[AC:skill]] skill and 17 in [[AC:stamina]], stamina, DamageReduction, deals 3 point of damage and drains your KarmaMeter when striking you, which can cause a NonStandardGameOver in which you become his slave... And when weakened enough, he runs away like the DirtyCoward he is, forcing you to survive yet another series of ordeals to fly after him when he escapes, and to successfully throw the [[InfinityPlusOneSword Infinity+1 Spear]] at him... Suffice to say it is REALLY satisfying to finally take him down.



* ThatOneBoss: The gamebook is full of many battles against unforgivingly tough foes. Most notably the [[GiantSpaceFleaFromNowhere Knight of the Flame]] and the Beast Man champion, with 12 in [[AC:skill]], 12+ in [[AC:stamina]], who deal 3 points of damage instead of 2; the Chaos Champion with 12 in [[AC:skill]] and 12 in [[AC:stamina]], who cause a malus if not fought on horseback and with a spear, and can unhorse you to weaken you further; the Knights of Doom with 10 in [[AC:skill]] and 12 in [[AC:stamina]], who kill you outright if faced head on, can deal greater damage and get DamageReduction. And last but not least, Belgaroth himself, who makes them all look like jokes.

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* ThatOneBoss: The gamebook is full of many battles against unforgivingly tough foes. Most notably the [[GiantSpaceFleaFromNowhere Knight of the Flame]] and the Beast Man champion, with 12 in [[AC:skill]], skill, 12+ in [[AC:stamina]], stamina, who deal 3 points of damage instead of 2; the Chaos Champion with 12 in [[AC:skill]] skill and 12 in [[AC:stamina]], stamina, who cause a malus if not fought on horseback and with a spear, and can unhorse you to weaken you further; the Knights of Doom with 10 in [[AC:skill]] skill and 12 in [[AC:stamina]], stamina, who kill you outright if faced head on, can deal greater damage and get DamageReduction. And last but not least, Belgaroth himself, who makes them all look like jokes.



* UnwinnableByMistake: In order to win the book, you need Aelfgar. To find Aelfgar, you need to find three verses of a song. One of those verses appears in an illustration, written in runes. To decode those runes, you need to find a statue with an engraving. That's all very well, but you can only find the statue by failing a [[AC:skill]] roll. Oh, and if you choose the Ride skill, that roll is an automatic pass.

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* UnwinnableByMistake: In order to win the book, you need Aelfgar. To find Aelfgar, you need to find three verses of a song. One of those verses appears in an illustration, written in runes. To decode those runes, you need to find a statue with an engraving. That's all very well, but you can only find the statue by failing a [[AC:skill]] skill roll. Oh, and if you choose the Ride skill, that roll is an automatic pass.
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* TheDragon: The Chaos Champion is sent directly by Belgaroth to face you, he is a very powerful Chaos Knight, likely linked to the titular Knights of Doom serving as a PraetorianGuard to the BigBad, and is arguably the hardest BossFight of the gamebook after Belgaroth himself.

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* TheDragon: The Chaos Champion is sent directly by Belgaroth to face you, he is a very powerful Chaos Knight, likely linked to the titular Knights of Doom serving as a PraetorianGuard to the BigBad, and is arguably the hardest BossFight BossBattle of the gamebook after Belgaroth himself.



* GetBackHereBoss: [[spoiler: Belgaroth, after losing too much [[AC:stamina]], will sic his Raven at you and run away like a coward on his Night-Mare.]]

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* GetBackHereBoss: [[spoiler: Belgaroth, after losing too much [[AC:stamina]], stamina, will sic his Raven at you and run away like a coward on his Night-Mare.]]



* HopelessBossFight: At one point, you can face the Iron Golem of the forces of Chaos besieging a town. While at first it looks manageable ([[AC:skill]] of 10 and [[AC:stamina]] of 26), you soon find out that a series of factors (heavy armor reducing damage to 1, heavy fists dealing 3 damage per hit, heavy [[AC:skill]] malus) makes this battle unwinnable or at least tediously long if you lack a certain item that you may need later in the endgame.

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* HopelessBossFight: At one point, you can face the Iron Golem of the forces of Chaos besieging a town. While at first it looks manageable ([[AC:skill]] of skill 10 and [[AC:stamina]] of 26), stamina 26, you soon find out that a series of factors (heavy armor reducing damage to 1, heavy fists dealing 3 damage per hit, heavy [[AC:skill]] skill malus) makes this battle unwinnable or at least tediously long if you lack a certain item that you may need later in the endgame.
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* RecycledScript: The overall plot, progression, encounters and settings are nearly identical to Green's previous work ''Literature/{{Spellbreaker}}'', though now with an even more linear path. They both start with the hero, in the starting location, facing a monster sent by the BigBad.

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* RecycledScript: RecycledPremise: The overall plot, progression, encounters and settings are nearly identical to Green's previous work ''Literature/{{Spellbreaker}}'', though now with an even more linear path. They both start with the hero, in the starting location, facing a monster sent by the BigBad.

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