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* SummonEverymanHero: Eric was not summoned to be a hero. Tasio regularly drops people on Tariatla [[ItAmusedMe because it amuses him]].

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* SummonEverymanHero: Eric was not summoned to the magical world of Tariatla to be a hero. Tasio regularly drops pulls people on Tariatla from other worlds and drops them there because [[ItAmusedMe because it amuses him]].him.]] Eric becomes a novice battle mage for a mercenary company during peace time.

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** Force Magic is present in pulling {{mana}} from the surrounding enviroment or from a PlaceOfPower, but most mages are only good enough to pull it from their own soul. Once a mage has s sufficient level of skill and power, they can forgo Rule Magic and focus entirely on Force Magic.

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** Force Magic is present in pulling {{mana}} from the surrounding enviroment or from a PlaceOfPower, but most mages are only good enough to pull it from their own soul. Once a mage has s a sufficient level of skill and power, they can forgo Rule Magic and focus entirely on Force Magic.



* GrandTheftMe: The shaman of Kyraa gives Eric the spirit of Dengel, she warns him to never to give Dengel full control of his body, because if he does, then this could be the result. [[spoiler: At the climax, he crosses the GodzillaThreshold and does it anyway.]]

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* GrandTheftMe: The After the shaman of Kyraa gives Eric the spirit of Dengel, she warns him to never to give Dengel full control of his body, because if he does, then this could be the result. [[spoiler: At the climax, he crosses the GodzillaThreshold and does it anyway.]]



* HardWorkHardlyWorks: Averted. Whenever Eric goes up against older and/or more experienced warriors, he is outgunned everytime. The only way to victory in those cases is with guile.

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* HardWorkHardlyWorks: Averted. Whenever Eric goes up against older and/or more experienced warriors, he is outgunned everytime. The only way to victory in those cases is with guile.
** Eric trains for hours every day before and after school for a couple weeks and he gets humiliated by a veteran mercenary, whose experience ranks in a couple ''decades''.
** Anyone of the Black Cloak rogues could kill him on their own, so he [[spoiler: pretends to be one of them and uses a quick spell combo to disable them when his ruse is discovered.]]
** When he fights mages from the Royal Academy, [[note]] Students of magical theory and other non-combat areas of study who have never been in a serious fight before [[/note]] he curbstomps all of them but one. When he fights Kallen Selios [[note]] A veteran field agent for the ICDMM, which hunts monsters so they can study mana mutation [[/note]], he is curbstomped himself.
** [[spoiler: In his climatic confrontation with Dengel, his only path to victory is exploiting the elder mage's ego and deceiving him. A direct confrontation would lead to a quick and premanent death. ]]



* MagicAIsMagicA: Magic is a consistent and learnable skill in this verse. ''Introduction to Magecraft'' was written two thousand years ago and it is ''still'' the most popular reference guide for beginners because regardless of time or practioner, the basic rules magic don't change. The Three Laws of Magecraft are as immutable as the Three Laws of Motion

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* MagicAIsMagicA: Magic is a consistent and learnable skill in this verse. ''Introduction to Magecraft'' was written two thousand years ago and it is ''still'' the most popular reference guide for beginners because regardless of time or practioner, the basic rules of magic don't change. The Three Laws of Magecraft are as immutable as the Three Laws of Motion



* MagicEye: ''Evil Eye'' is a spiritual technique that can paralyze the target through eye contact. Unlike magic it cannot be taught, it can only be developed through periods of intense fear, hatrd, and/or sorrow. [[spoiler: When Eric sees that Tahart has restrained and is about to rape Annala, he develops this ability.]]

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* MagicEye: ''Evil Eye'' is a spiritual technique that can paralyze the target through eye contact. Unlike magic it cannot be taught, it can only be developed through periods of intense fear, hatrd, and/or sorrow. [[spoiler: When Eric sees that Tahart has restrained and is about to rape Annala, he develops this ability.]]



** Keys use enchanted crystals instead of metal keys.

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** Keys Locks use enchanted crystals instead of metal keys.



* ShrinkingViolet: Eric is a quiet and timid soul.

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* ShrinkingViolet: Eric is a quiet and timid soul. He moves through an office without anyone noticing him and has difficulty making friends even when they share interests.



* SufficientlyAnalyzedMagic: Dengel is famous because he's the one who codified magic as a practical science instead of a mystical art.

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* SufficientlyAnalyzedMagic: Dengel Tymh is famous a name known all over the world. This is because he's the world runs on {{magitek}} and he is the one who who codified magic as a practical science instead of a mystical art.art. His Introduction to Magecraft has been a best seller for over a thousand years.
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* FetchQuest: One of Team Four's missions is to travel to an insland island, retrieve monster poop, and bring it back to Roalt.

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* FetchQuest: One of Team Four's missions is to travel to an insland island, retrieve monster poop, and bring it back to Roalt. It's the policy of the Dragon's Lair to give all the grunt work to the novices.
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* FetchQuest: One of Team Four's missions is to travel to an insland island, retrieve monster poop, and bring it back to Rolat.

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* FetchQuest: One of Team Four's missions is to travel to an insland island, retrieve monster poop, and bring it back to Rolat.Roalt.
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* NaiveNewcomer: Eric is new to the world of the Tariatla and to the Dragon's Lair Mercenary Company.

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* NaiveNewcomer: Eric is new to the world of the Tariatla and to the Dragon's Lair Mercenary Company. The first couple chapters are about him learning about both of them, training for his new position as a battle mage, and [[{{Bookworm}} spending nine days in a library.]] Then it's out into the wilderness to fight monsters....



* RedMage: Basilard is skilled in many forms of magic from standard BlackMagic to WhiteMagic to his clan's unique BloodMagic, but his illusion magic is as bad as Eric's.

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* RedMage: Basilard is skilled in many forms of magic from standard BlackMagic to WhiteMagic to his clan's unique BloodMagic, but his illusion magic is as bad as Eric's.a novice mage. He's about twenty years older than his students, so he's had time to study, and it's all basically Rule Magic anyways.

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* TheChessmaster: [[spoiler: Everything went as Tasio directed. He arranged for Eric to meet Annala and join the Dragon's Lair. He worked with Basilard to engineer a DarkestHour that would force Eric into action. He removed the sound-proof runes from Tahart's apartment so Eric would hear Annala's cry. Even Selen's EvilPlan only unfolded as it did becuse Tasio incorporated it into his own.]]



* ThePlan: [[spoiler: Everything went as Tasio directed. He arranged for Eric to meet Annala and join the Dragon's Lair. He worked with Basilard to engineer a DarkestHour that would force Eric into action. He removed the sound-proof runes from Tahart's apartment so Eric would hear Annala's cry. Even Selen's EvilPlan only unfolded as it did becuse Tasio incorporated it into his own.]]

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* ThePlan: *ThePlan: Several
**Tasio has a plan to make Eric grow a spine.
**Duke Selen
[[spoiler: Everything went as Tasio directed. He arranged for Eric has a plan to meet Annala and join the Dragon's Lair. He worked with Basilard become King or dowager king of Ataidar.]]
**Kasile has a plan
to engineer a DarkestHour that would force Eric into action. He removed the sound-proof runes from Tahart's apartment so Eric would hear Annala's cry. Even Selen's EvilPlan only unfolded as it did becuse Tasio incorporated it into his own.]]ferret out her kidnappers.
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*TheApprentice: Everyone who joins the Dragon's Lair mercenary company starts off with this rank. Eric is Basilard's apprentice until he proves that he can handle himself in a fight. He's technically a ''novice'' for the rest of the book but he's still learning magic from Basilard (and Dengel).
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* GrandTheftMe: The shaman of Kyraa gives Eric the spirit of Dengel, she warns him to never to give Dengel full control of his body, because if he does, than this could be the result. [[spoiler: At the climax, he crosses the GodzillaThreshold and does it anyway.]]

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* GrandTheftMe: The shaman of Kyraa gives Eric the spirit of Dengel, she warns him to never to give Dengel full control of his body, because if he does, than then this could be the result. [[spoiler: At the climax, he crosses the GodzillaThreshold and does it anyway.]]
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*BrokenPedestal: Eric idolized Dengel ever since he read the ancient mage's book, "The Spirit and It's Power". After he becomes a HeroicHost for Dengel, he exclaims that he keeps that book on his bed side table. [[spoiler: Then he pulls a GrandTheftMe and Eric realizes that he's a treacherous and power hungry opportunist.]]
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* MomentOfWeakness: Tasio has been waiting for Eric to have a particularly bad day, because only then would he ask for help.

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* MomentOfWeakness: Tasio has been waiting for Eric to have a particularly bad day, because only then would he ask for help. The Trickster needs him to do this so he can deliver the CallToAdventure and [[TrappedInAnotherWorld drop him in another world.]]

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* TheMedic: Nolien is the healer of Team Four because he has the WhiteMagic.

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* TheMedic: It's Dragon's Lair policy for a WhiteMage to be part of every team. Nolien is the healer of fulfils this role for Team Four because he has the WhiteMagic.skill for it. He's still developing a healer's sensitivity.



** Basilard is a squad five senior. His job is to teach Eric, Tiza, and Nolien how to be proper mercenaries and develop their respective skills.
** Dengel is a classical example in that he is both older than dirt and mysterious in origin.

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** Basilard **Basilard is a squad five senior. His job is to teach Eric, Tiza, and Nolien how to be proper mercenaries and develop their respective skills.
** Dengel **Dengel is a classical example in that he is both older than dirt and mysterious in origin.regarded as a sage. He teaches Eric high-level and esoteric forms of magic.



*MundaneUtility: All over the place. This verse uses {{mana}} in place of electricity, and so magic is used in every appliance and aspect of daily life. For instance, the air conditioning in Eric's bridge house is wind magic.

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*MundaneUtility: All over the place. This verse uses {{mana}} in place of electricity, and so magic is used in every appliance and aspect of daily life. For instance, the
**The
air conditioning in Eric's bridge house is wind magic.magic.
** Scries (cell phone equivalents) use runes in place of circuitry.
** Keys use enchanted crystals instead of metal keys.
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* {{Mana}}: The source of power for all magic (but not all spiritual skills). Its absense on Threa is why no one on Threa can perform magic.

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* {{Mana}}: The source of power for all magic (but not all spiritual skills). It flows from the Sea of Chaos, through the veins of Noitearc, and into world fruit through the Eleven Mana Gates. Then it can be used by the people living in those world fruit as fuel for spells. Its absense on Threa (Eric's homeworld) is the reason why no one on Threa can perform magic.
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* MagicEye: ''Evil Eye'' is a spiritual technique that freezes the target with eye contact. It cannot be taught because one learns it through fear and hatred.

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* MagicEye: ''Evil Eye'' is a spiritual technique that freezes can paralyze the target with through eye contact. It Unlike magic it cannot be taught because one learns taught, it can only be developed through fear periods of intense fear, hatrd, and/or sorrow. [[spoiler: When Eric sees that Tahart has restrained and hatred.is about to rape Annala, he develops this ability.]]
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** 1.''{{Mana}}'' You can don't magic without mana because it is the root of all power.

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** 1.''{{Mana}}'' ''{{Mana}}''. You can don't can't do magic without mana because it is the root of all power.



** 3.''Willpower.'' Since mana flows from the goddess Chaos, all magic can be seen as WildMagic. Magecraft is the tamest of magic but a mage still needs a strong will to force mana to take the shape he/she wants and go into the direction that he/she desires.

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** 3.''Willpower.'' Since mana flows from the goddess Chaos, all magic can be seen as WildMagic. Magecraft is the tamest of all forms of magic but a mage still needs a strong will to force mana to take the shape he/she wants and go into the direction that he/she desires.magic but a mage still needs a strong will to force mana to take the shape he/she wants and go into the direction that he/she desires.
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** WhiteMagic is called "healing magic" while BlackMagic is called "combat" or "battle magic". There is no color for magic is neither.

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** WhiteMagic is called "healing magic" while BlackMagic is called "combat" or "battle magic". There is no color for magic that is neither.



-->1. {{Mana}} You can don't magic without mana because it is the root of all power.
-->2. Knowledge. You have to know what you're doing. You can't just say say "Fireball!" while focusing hard if you don't enough how that spell is supposed to work
-->3. Willpower. Since mana flows from the goddess Chaos, all magic can be seen as WildMagic. Magecraft is the tamest of magic but a mage still needs a strong will to force mana to take the shape he/she wants and go into the direction that he/she desires.

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-->1. {{Mana}} **1.''{{Mana}}'' You can don't magic without mana because it is the root of all power.
-->2. Knowledge. **2. ''Knowledge.'' You have to know what you're doing. You can't just say say "Fireball!" while focusing hard if you don't enough how that spell is supposed to work
-->3. Willpower. **3.''Willpower.'' Since mana flows from the goddess Chaos, all magic can be seen as WildMagic. Magecraft is the tamest of magic but a mage still needs a strong will to force mana to take the shape he/she wants and go into the direction that he/she desires.



* MasterOfIllusion: Averted by Basilard. Despite knowing several spells his skill with them is poor because they're not his speciality.

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* MasterOfIllusion: Averted by Basilard. Despite being a top-tier mage and knowing several illusion spells his skill with them is poor because they're not his speciality. This is why he usually forgoes them in favor of straight up combat.
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->1. {{Mana}} You can don't magic without mana because it is the root of all power.
->2. Knowledge. You have to know what you're doing. You can't just say say "Fireball!" while focusing hard if you don't enough how that spell is supposed to work
->3. Willpower. Since mana flows from the goddess Chaos, all magic can be seen as WildMagic. Magecraft is the tamest of magic but a mage still needs a strong will to force mana to take the shape he/she wants and go into the direction that he/she desires.

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->1.-->1. {{Mana}} You can don't magic without mana because it is the root of all power.
->2.-->2. Knowledge. You have to know what you're doing. You can't just say say "Fireball!" while focusing hard if you don't enough how that spell is supposed to work
->3.-->3. Willpower. Since mana flows from the goddess Chaos, all magic can be seen as WildMagic. Magecraft is the tamest of magic but a mage still needs a strong will to force mana to take the shape he/she wants and go into the direction that he/she desires.

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* MagicAIsMagicA: Magic is a consistent and learnable skill in this verse. ''Introduction to Magecraft'' teaches it.

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* MagicAIsMagicA: Magic is a consistent and learnable skill in this verse. ''Introduction to Magecraft'' teaches it.was written two thousand years ago and it is ''still'' the most popular reference guide for beginners because regardless of time or practioner, the basic rules magic don't change. The Three Laws of Magecraft are as immutable as the Three Laws of Motion
->1. {{Mana}} You can don't magic without mana because it is the root of all power.
->2. Knowledge. You have to know what you're doing. You can't just say say "Fireball!" while focusing hard if you don't enough how that spell is supposed to work
->3. Willpower. Since mana flows from the goddess Chaos, all magic can be seen as WildMagic. Magecraft is the tamest of magic but a mage still needs a strong will to force mana to take the shape he/she wants and go into the direction that he/she desires.
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* HardWorkHardlyWorks: Averted. Whenever Eric goes up against older and/or more experienced warriors, he is outgunned everytime. The only way to victory in those cases with guile.

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* HardWorkHardlyWorks: Averted. Whenever Eric goes up against older and/or more experienced warriors, he is outgunned everytime. The only way to victory in those cases is with guile.
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* GrandTheftMe: The shaman of Kyraa warns Eric never to give Dengel full control of his body, because if he does, than this could be the result. [[spoiler: At the climax, he crosses the GodzillaThreshold and does it anyway.]]

to:

* GrandTheftMe: The shaman of Kyraa gives Eric the spirit of Dengel, she warns Eric him to never to give Dengel full control of his body, because if he does, than this could be the result. [[spoiler: At the climax, he crosses the GodzillaThreshold and does it anyway.]]

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* CuteBookworm: In the words of Tasio, Annala is a " "cute and sweet nerd".

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* CuteBookworm: In the words of Tasio, Annala is a " "cute and sweet nerd".


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*GrandTheftMe: The shaman of Kyraa warns Eric never to give Dengel full control of his body, because if he does, than this could be the result. [[spoiler: At the climax, he crosses the GodzillaThreshold and does it anyway.]]
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* HiredGuns: The Dragon's Lair mercenary company that Eric joins. Since Eric is a novice in this book, he is only hired to do grunt work. Tiza would prefer playing this trope straight.

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* HiredGuns: The Dragon's Lair mercenary company that Eric joins.joins is composed of sword swinging warriors, spell slinging mages, more covert warriors (spies and assassins and such) as well as {{Combat Medic}}s. Most of the time, they're hired to help keep the monster population under control. Since Eric is a novice in this book, he is only hired to do grunt work. Tiza would prefer playing this trope straight.

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* FunctionalMagic: Magic is using {{mana}} to a diverse and practical purpose.
** Inherent Gift is rare because it follows specific bloodlines. Bladicraft, for instance, can only be used by members of the Bladi Clan.
** Rule Magic is the most common variety practiced because anyone can learn it if they have a teacher of a book. It's called "magecraft" and it involves a lot of studying. The most important lessons it the Three Laws of Magecraft; Mana, Knowledge and Will Power.
** Alchemy is ambigious. Since the study of mana is as old or older than the study of chemicals, no one bothers with a difference.
** Device Magic is also common. Wards against spells and physical harm are often sold to warriors while an artist is more likely to buy something to asist their latest work. Both of them stop by the corner store.
** WhiteMagic is present as "healing magic" while BlackMagic is called "combat" or "battle magic".
* BloodMagic is a downplayed example. Only the blood of Basilard or his relatives count because their blood is magical. The blood of someone like Eric is useless for magical purposes.

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* FunctionalMagic: FunctionalMagic: Magic is using {{mana}} to a diverse and practical purpose.
** Inherent **Inherent Gift is rare because it follows specific bloodlines. Bladicraft, for instance, can only be used by members of the Bladi Clan.
** Rule **Rule Magic is the most common variety practiced because anyone can learn it if they have a teacher of a book. It's called "magecraft" and it involves a lot of studying. The most important lessons it lesson is the Three Laws of Magecraft; Mana, Knowledge and Will Power.
** Alchemy
Power. The second most important is that Rule Magic is a crutch for learning Force Magic. Rules make performing magic easier for beginniners. Experts don't need them.
**Alchemy
is ambigious. Since the study of mana is as old or older than the study of chemicals, no one bothers with a difference.
** Device **Device Magic is also common. Wards against spells and physical harm are often sold to warriors while an artist is more likely to buy something to asist their latest work. Both of them stop by the corner store.
** WhiteMagic **Force Magic is present as in pulling {{mana}} from the surrounding enviroment or from a PlaceOfPower, but most mages are only good enough to pull it from their own soul. Once a mage has s sufficient level of skill and power, they can forgo Rule Magic and focus entirely on Force Magic.
**WhiteMagic is called
"healing magic" while BlackMagic is called "combat" or "battle magic".
* BloodMagic
magic". There is no color for magic is neither.
*BloodMagic
is a downplayed example. Only the blood of Basilard or his relatives count because their blood is magical. The blood of someone like Eric is useless for magical purposes.

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* FunctionalMagic: Magecraft is using {{mana}} to a practical purpose. If you want to toast a monster or light your oven, use a {{fireball}}.

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* FunctionalMagic: Magecraft Magic is using {{mana}} to a diverse and practical purpose. If you want purpose.
**Inherent Gift is rare because it follows specific bloodlines. Bladicraft, for instance, can only be used by members of the Bladi Clan.
**Rule Magic is the most common variety practiced because anyone can learn it if they have a teacher of a book. It's called "magecraft" and it involves a lot of studying. The most important lessons it the Three Laws of Magecraft; Mana, Knowledge and Will Power.
**Alchemy is ambigious. Since the study of mana is as old or older than the study of chemicals, no one bothers with a difference.
**Device Magic is also common. Wards against spells and physical harm are often sold
to toast a monster warriors while an artist is more likely to buy something to asist their latest work. Both of them stop by the corner store.
**WhiteMagic is present as "healing magic" while BlackMagic is called "combat"
or light your oven, use "battle magic".
*BloodMagic is
a {{fireball}}.downplayed example. Only the blood of Basilard or his relatives count because their blood is magical. The blood of someone like Eric is useless for magical purposes.
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* CurseOfBabel: Zaticana, goddess of language, deliberately caused the original split in Tariatla's languages. Not as a punishment, but because [[ItAmusedMe she thought the results would be fun to watch.]]
* DamselInDistress: Kasile is kidnapped during the Joust, thus provoking a RescueArc.

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* CurseOfBabel: Zaticana, goddess of language, deliberately caused the original split in Tariatla's languages. Not It's not as a punishment, but because [[ItAmusedMe she thought the results would be fun to watch.]]
* DamselInDistress: Princess Kasile is kidnapped during a joust, but this does not (immediately) provoke a RescueArc. The main characters are mercenaries, and their leader insists that this event doesn't concern them unless they are hired to rescue her. Eric decides to go on his own time, along with his fellow mercenary, Culmus, who is also the Joust, thus provoking a RescueArc.princess' [[CourtlyLove secret boyfriend]].
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*ClassicalAntihero: Eric freezes whether confronting monsters or his crush. When things go wrong, he blames himself. Tasio thinks it's tons of fun to guide him into a mercenary guild.
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* {{Bookworm}}: Eric spent nine days in a library. Because of its cafe, he didn't have to leave once in that time.
* CastingAShadow: While Eric can use all the elements for spells, he finds an affinity for darkness.

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* {{Bookworm}}: After arriving in Roalt, Eric spent nine days in a the public library. Because of its cafe, he didn't have to leave once in that time.
* CastingAShadow: While Eric can use all the elements for spells, he finds in himself an affinity for darkness.
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* {{BFS}} Culmus carries around a metal sword that's as tall as he is, and just as wide. It was designed to kill orcs.

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* {{BFS}} Culmus carries around a metal sword that's as tall as he is, and just as wide. It was designed to kill orcs. orcs, who have infamously tough skin and thick muscles. He also insists that carrying it is weight training and that its great length allows him to add more magic enchancement runes than a smaller sword would allow.

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[[caption-width-right:236:some caption text]]

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[[caption-width-right:236:some caption text]]
[[caption-width-right:236:The streets are dangerous at night]]



* TheAtoner: [[spoiler: After his father's plot leads to Kasile being locked up in her own dungeon, Siron



* HeelFaceTurn: [[spoiler: After his father's plot leads to Kasile being locked up in her own dungeon, Siron decides that enough is enough and frees her.]]



* {{Mana}}: The source of power for all magic (but not all spiritual skills). Its presence on Tariatla and absense on Threa is why no one on Threa can perform magic.

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* {{Mana}}: The source of power for all magic (but not all spiritual skills). Its presence on Tariatla and absense on Threa is why no one on Threa can perform magic.



* SaintlyChurch: The Priesthood of Zaticana spend their time volunteering as translators, summer reading programs (ReadingIsCool aesops) and running the public library.

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* SaintlyChurch: The Priesthood of Zaticana spend their time volunteering as translators, starting summer reading programs (ReadingIsCool aesops) and running the public library.



* SufficentlyAnalyzedMagic: Dengel is famous because he's the one who codified magic as a practical science instead of a mystical art.
* SummonEverymanHero: Eric was not summoned to be a hero. Tasio regularly drops people on Tariatla ForTheLulz (ItAmusedMe).

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* SufficentlyAnalyzedMagic: SufficientlyAnalyzedMagic: Dengel is famous because he's the one who codified magic as a practical science instead of a mystical art.
* SummonEverymanHero: Eric was not summoned to be a hero. Tasio regularly drops people on Tariatla ForTheLulz (ItAmusedMe).[[ItAmusedMe because it amuses him]].



* YouShallNotPass: [[Basilard pulls this in the Yacian Caverns in order to enable his students and client to escape a pack of Xethras.]]

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* YouShallNotPass: [[Basilard [[spoiler: Basilard pulls this in the Yacian Caverns in order to enable his students and client to escape a pack of Xethras.]]
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[[quoteright:236:http://static.tvtropes.org/pmwiki/pub/images/s_power_tvtropes_image_3_7865.jpg]]
[[caption-width-right:236:some caption text]]

''"I am Tasio the Trickster and I am here to help you."''

Due to 'help' from a mischievous trickster, Eric is stranded in a world where monsters and magic are as common as homework and hotdogs. While he struggles to adjust, he receives an offer to join a mercenary guild. Between training and missions, he's unaware of the forces at work in his life. All of them have a stake in his quest to acquire A Mage's Power.

A Mage's Power is Brian Wilkerson's debut novel.

-----
!! A Mage's Power contains these tropes

*ActionGirl: All the female members of the Dragon's Lair qualify; mercenaries. The most prominent of these is Tiza, the tank of Team Four.
*AllJustADream: [[spoiler: Eric fears this is the case when he wakes up in his apartment and not a second has passed since he left. Then Tasio delivers his staff and spellbook to his front door.]]
*AsskickingEqualsAuthority: The Dragon's Lair hierarchy is built with this in mind. Proving that he can kick ass is how Eric promotes from Apprentice to Novice. At the top of each Squad is a captain more powerful than several regular members and at the top of the guild is The Dragoness, who could fight all five captains at once.
*TheAtoner: [[spoiler: After his father's plot leads to Kasile being locked up in her own dungeon, Siron
*AuthorityEqualsAsskicking: TheLeader of the Black Cloaks is its strongest member.
*BatmanGambit: [[spoiler: Selen's coup relied heavily on Kasile's paranoia. If she hadn't jumped at his bait with the ceihan ambassador, then it would have fallen apart before it started. He even thanks her once she's at his mercy.]]
*BadassPrincess: Kasile takes lessons in both martial arts and combat magic. She's not as good as professional soldiers, but she can take care of herself fine.
*BarrierWarrior: A secondary skill all mages possess is the ability to project one's spirit as a barrier against physical and magical attack. It's so common even non-mages have it.
*{{BFS}} Culmus carries around a metal sword that's as tall as he is, and just as wide. It was designed to kill orcs.
*BloodKnight: Tiza looks forward to fighting monsters on missions.
-->''A mercenary's life for me!''
*BloodMagic: Members of the Bladi clan have a unique branch of magic that uses their blood as its catalyst.
*{{Bookworm}}: Eric spent nine days in a library. Because of its cafe, he didn't have to leave once in that time.
*CastingAShadow: While Eric can use all the elements for spells, he finds an affinity for darkness.
*CharacterDeath: [[spoiler: Aio dies in the Yacian Caverns due to injures.]]
*CompensatingForSomething: Because Culmus carries around a {{BFS}}, he is subject to many of these jokes.
*ConstructedWorld: Eric spends several chapter at the start learning how the world he dropped into works.
*CuteBookworm: In the words of Tasio, Annala is a " "cute and sweet nerd".
*CurseOfBabel: Zaticana, goddess of language, deliberately caused the original split in Tariatla's languages. Not as a punishment, but because [[ItAmusedMe she thought the results would be fun to watch.]]
*DamselInDistress: Kasile is kidnapped during the Joust, thus provoking a RescueArc.
*DamselOutOfDistress: ZigzaggedTrope. [[spoiler: Kasile easily handles the mooks that have come to abduct her, but their leader subdues her just as easily. Eric comes to rescue her but by the time he arrives, she's loose and on the verge of escape. In the end, she follows the outlaw force that composes her official rescue party.]]
*EvilPlan: [[spoiler: Duke Selen Esrah orcastrated Kasile's kidnapping and then the coup at the climax in order to become king.]]
*FakingTheDead: [[spoiler: Aio is one of many guises worn by Tasio. He pretended to die to galvanize Eric into active.]]
*FetchQuest: One of Team Four's missions is to travel to an insland island, retrieve monster poop, and bring it back to Rolat.
*FunctionalMagic: Magecraft is using {{mana}} to a practical purpose. If you want to toast a monster or light your oven, use a {{fireball}}.
*GrewASpine: The premise of the story is Tasio trying to invoke this on Eric.
*GuileHero: As Eric's confidence grows so does his wilyness. He does not defeat older and more experienced mages by overpowering them but by outsmarting them. In this sense, he's not so different from Tasio.
*HotBlooded: Tiza runs gunho towards monsters. The greater the danger, the more excited she is.
*IChooseToStay: [[spoiler: Eric is happy on Tariatla and has no desire to go back to Threa. Tasio says otherwise and drags him back.]]
*TheIdealist: Nolien states that he joined the Dragon's Lair to help people, and Basilard calls him this in response.
*HardWorkHardlyWorks: Averted. Whenever Eric goes up against older and/or more experienced warriors, he is outgunned everytime. The only way to victory in those cases with guile.
*HiredGuns: The Dragon's Lair mercenary company that Eric joins. Since Eric is a novice in this book, he is only hired to do grunt work. Tiza would prefer playing this trope straight.
*LoonyFriendsImproveYourPersonality: ZigzaggedTrope. Aio, Eric's first friend in Tariatla, is certainly loony. His schoolfriends, Revas, Oito and Annala, are not loony in the least, but his guild friends are plenty loony. They all come together in the PowerOfFriendship.
*MagicAIsMagicA: Magic is a consistent and learnable skill in this verse. ''Introduction to Magecraft'' teaches it.
*MagicEye: ''Evil Eye'' is a spiritual technique that freezes the target with eye contact. It cannot be taught because one learns it through fear and hatred.
*{{Mana}}: The source of power for all magic (but not all spiritual skills). Its presence on Tariatla and absense on Threa is why no one on Threa can perform magic.
*MasterOfIllusion: Averted by Basilard. Despite knowing several spells his skill with them is poor because they're not his speciality.
*TheMedic: Nolien is the healer of Team Four because he has the WhiteMagic.
*MentorArchetype:
**Basilard is a squad five senior. His job is to teach Eric, Tiza, and Nolien how to be proper mercenaries and develop their respective skills.
**Dengel is a classical example in that he is both older than dirt and mysterious in origin.
*MomentOfWeakness: Tasio has been waiting for Eric to have a particularly bad day, because only then would he ask for help.
*MundaneUtility: All over the place. This verse uses {{mana}} in place of electricity, and so magic is used in every appliance and aspect of daily life. For instance, the air conditioning in Eric's bridge house is wind magic.
*NaiveNewcomer: Eric is new to the world of the Tariatla and to the Dragon's Lair Mercenary Company.
*PairTheSmartOnes: Eric and Annala, two school nerds, quickly become friends and later TwiceShy. [[spoiler: This is engineered by Tasio, who knew he would fawn over a "cute and sweet nerd".]]
*ThePlan: [[spoiler: Everything went as Tasio directed. He arranged for Eric to meet Annala and join the Dragon's Lair. He worked with Basilard to engineer a DarkestHour that would force Eric into action. He removed the sound-proof runes from Tahart's apartment so Eric would hear Annala's cry. Even Selen's EvilPlan only unfolded as it did becuse Tasio incorporated it into his own.]]
*PlayingWithFire: The first spell Eric learns is FireBall. It becomes essential during his RescueArc.
*RedMage: Basilard is skilled in many forms of magic from standard BlackMagic to WhiteMagic to his clan's unique BloodMagic, but his illusion magic is as bad as Eric's.
*RoyalsWhoActuallyDoSomething: Kasile is well known for her social activism. She also has an eye out for threats to her family and crown.
*SaintlyChurch: The Priesthood of Zaticana spend their time volunteering as translators, summer reading programs (ReadingIsCool aesops) and running the public library.
*ShrinkingViolet: Eric is a quiet and timid soul.
*SinkOrSwimMentor: Tasio's plan to develop Eric's confidence is to drop him on a monster infested foreign world and then abandon him. [[spoiler: After the reveal, he tells Eric that he was watching over him every step of the way, first as Aio and then in other guises. If he thought Eric couldn't handle a certain danger, he would have pulled the boy out of it.]]
*SnobsVsSlobs: There is enmity between the Dragon's Lair and Roalt Castle along these lines; mecenaries care little for social mores or polite behavior while the coutrier's revolve around them.
*SufficentlyAnalyzedMagic: Dengel is famous because he's the one who codified magic as a practical science instead of a mystical art.
*SummonEverymanHero: Eric was not summoned to be a hero. Tasio regularly drops people on Tariatla ForTheLulz (ItAmusedMe).
*SupportingProtagonist: Eric spends the first half of the story following Basilard. Then he becomes Kasile's sidekick.
*TheTeam: Dragon's Lair mercenary teams are composed of four members: A tank fighter to draw attention, a battle mage for artilery support, a healer for buffs and health, and a MagicKnight as a back up for all roles.
*{{Tomboy}}: Tiza has crude manners, loves fighting, and detests domestic jobs. She can't stand being called a lady. Eric believes she's invoking this trope because it's so exaggerated.
*TomboyWithAGirlyStreak: Tiza likes wearing jewelry, so long as it was made from a monster that she killed herself.
*TookALevelInBadass: Compare Eric at the start, where he freezes in front of monsters, to Eric at midbook, where he kills one by himself.
*TricksterArchetype: Tasio the Trickster flies in and out of mortal life, bring hope or despair as he fanices. On an average day, he's just a pest.
*TryingToCatchMeFightingDirty: Mercenaries don't fight with "honor". They use GroinAttack and EvilEye whenever it suits them.
*YouHaveOutlivedYourUsefulness: [[spoiler: Tasio says this about Aio, his alter ego. Since Eric has gained many other friends, he has played his role in Eric's development.]]
*YouShallNotPass: [[Basilard pulls this in the Yacian Caverns in order to enable his students and client to escape a pack of Xethras.]]
*TheWatson: Eric starts off as this trope, asking questions to inform the reader, but then he spends nine days in a library and doesn't have to after that.

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