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That's not always the reason. Especially when it comes to 2.5D fighting games that purposefully use this for readability on both sides.
Changed line(s) 1 (click to see context) from:
Game art is mirrored to save data, positioning normally static features incorrectly.
to:
Game art is mirrored to save data, mirrored, positioning normally static features incorrectly.
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None
Changed line(s) 1 (click to see context) from:
Game art is mirrored, positioning normally static features incorrectly.
to:
Game art is mirrored, mirrored to save data, positioning normally static features incorrectly.
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Cleanup
Changed line(s) 1 (click to see context) from:
For convenience the art gets flipped, causing what should be static features (like swords) to flip with them.
to:
Changed line(s) 3 (click to see context) from:
-->[-[[AmbidextrousSprite EREH]] niosrev degdirbanu eht tisiV-]
to:
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Changed line(s) 3 (click to see context) from:
-->[-[[AmbidextrousSprite EREH]] niosrev degdirbanu tisiV-]
to:
-->[-[[AmbidextrousSprite EREH]] niosrev degdirbanu eht tisiV-]
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Changed line(s) 1 (click to see context) from:
Sprites get flipped, causing other features (like swords) to flip with them.
to:
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Changed line(s) 3 (click to see context) from:
-->[-Visit unabridged version [[AmbidextrousSprite HERE]]-]
to: