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That's not always the reason. Especially when it comes to 2.5D fighting games that purposefully use this for readability on both sides.


Game art is mirrored to save data, positioning normally static features incorrectly.

to:

Game art is mirrored to save data, mirrored, positioning normally static features incorrectly.
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Game art is mirrored, positioning normally static features incorrectly.

to:

Game art is mirrored, mirrored to save data, positioning normally static features incorrectly.
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Cleanup


For convenience the art gets flipped, causing what should be static features (like swords) to flip with them.

to:

For convenience the Game art gets flipped, causing what should be is mirrored, positioning normally static features (like swords) to flip with them.incorrectly.



-->[-[[AmbidextrousSprite EREH]] niosrev degdirbanu eht tisiV-]

to:

-->[-[[AmbidextrousSprite -->[-.[[AmbidextrousSprite EREH]] niosrev noisrev degdirbanu eht tisiV-]
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-->[-[[AmbidextrousSprite EREH]] niosrev degdirbanu tisiV-]

to:

-->[-[[AmbidextrousSprite EREH]] niosrev degdirbanu eht tisiV-]
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None


Sprites get flipped, causing other features (like swords) to flip with them.

to:

Sprites get For convenience the art gets flipped, causing other what should be static features (like swords) to flip with them.
Is there an issue? Send a MessageReason:
None


-->[-Visit unabridged version [[AmbidextrousSprite HERE]]-]

to:

-->[-Visit unabridged version [[AmbidextrousSprite HERE]]-]-->[-[[AmbidextrousSprite EREH]] niosrev degdirbanu tisiV-]

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