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* In ''VideoGame/TheWitcher'', the player can hold 1 silver sword 2 iron swords/axes/maces/big weapon and a dagger/smallflail/torch, fair enough, as the protagonist is a Witcher who is meant to be inhumanly strong (and real weapons don't weigh as much as fiction makes them out to). The rest of the inventory gets confuseing though, as you can hold the brains of 50 of the roughly human sized Drowner monsters or 1-50 teeth in a single slot of your alchemy pouch, same for 10 bottles of alcohol or a small gemstone in the main inventory. (Note:The game does not have a weight system on top of it). In ''Witcher 3'', however, player gets a horse which always roams nearby if not rided and carries saddlebags of limited capacity. Fair enough.

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* In ''VideoGame/TheWitcher'', the player can hold 1 silver sword 2 iron swords/axes/maces/big weapon Geralt has a Silver Sword as his primary, two other 2-handed weapons, one 1-handed weapon/tool, and a dagger/smallflail/torch, fair chest's worth of potions. Fair enough, as Witchers have superhuman strength and have learned the protagonist is a Witcher who is meant hard way to be inhumanly strong (and real keep heavy weapons don't weigh as much as fiction makes with them out to). at all times. The rest of the inventory gets confuseing confusing though, as you can hold the brains of 50 of the roughly human sized Drowner monsters or 1-50 teeth in a single slot of your alchemy pouch, same for 10 bottles while the slots of alcohol or your main inventory consider a small gemstone equal in carrying size to a crate of 10 bottles of alcohol.
** This gets partially amended
in the main inventory. (Note:The game does not have a weight system on top of it). In ''Witcher 3'', however, player gets third game, as Geralt bought a horse which always roams nearby if not rided (Roach) and carries she has saddlebags that carry most of limited capacity. Fair enough.your heavy loot.
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* Interestingly subverted in ''VideoGame/{{Vanquish}}''. You have the new prototype BLADE (Battlefield Logic [=ADaptable=] Electronic) weapon, an expandable carbon nanotube device which can re-arrange itself into any weapon stored in its memory, including weapons bigger than your torso. The catch is, the data needed to make up a whole gun-sized object, down to the molecular level, is so much that the gun's hard drive can only store three configurations at a time. These can be swapped by scanning different guns, which also provide more ammo.

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* Interestingly subverted in ''VideoGame/{{Vanquish}}''. You have the new prototype BLADE (Battlefield Logic [=ADaptable=] Electronic) weapon, an expandable carbon nanotube device which can re-arrange itself into any weapon stored in its memory, including weapons bigger than your torso. The catch is, the data needed to make up a whole gun-sized object, down to the molecular level, is so much large that the gun's hard drive can only store three configurations at a time.time[[note]]However, the upgrades are permanently stored. Presumably, Sam is scanning and comparing different models / custom mods of the same type of weapon and the computer is computing the strongest models, while those mods are relatively small in data size[[/note]]. These can be swapped by scanning different guns, which also provide more ammo.



* ''VideoGame/WarhammerTheEndTimesVermintide'' ''mostly'' averts this; each hero has a melee weapon, a ranged weapon, a healing tool slot, a potion slot, and a grenade slot.[[note]]You cannot take any combination of various items other than these maximums. In addition, there are special collectibles that increase the probability of a higher-rarity item reward, but they use these pouches. Magic Tomes will take up your healing tool slot, preventing your hero from carrying a health potion on their person at all times, while Skaven Grimoires are ''cursed''; they take up your potion slot, reduce your maximum health, and will be destroyed if they are removed from the character[[/note]] None of this explains how Saltzpyre can hold ''up to 72 flintlock pistols''[[note]]In the sequel, this is toned down as Saltzpyre only holds 12 pistols in his bracers and a lot of ammunition[[/note]].

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* ''VideoGame/WarhammerTheEndTimesVermintide'' ''mostly'' averts this; each hero has a melee weapon, a ranged weapon, a healing tool slot, a potion slot, and a grenade slot.[[note]]You cannot take any combination of various items other than these maximums. In addition, there are special collectibles that increase the probability of a higher-rarity item reward, but they use these pouches. Magic Tomes will take up your healing tool slot, preventing your hero from carrying a health potion on their person at all times, while Skaven Grimoires are ''cursed''; they take up your potion slot, reduce your maximum health, and will be destroyed if they are removed from the character[[/note]] None of this explains how Saltzpyre can hold ''up to 72 flintlock pistols''[[note]]In pistols''.[[note]]In the sequel, this is toned down as Saltzpyre only holds 12 pistols in his bracers and a lot of ammunition[[/note]].ammunition[[/note]]
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** And finally, ''VideoGame/MetalGearSolidV'' gives snake one long gun on his hip, an optional heavier weapon on his back, one sidearm on his hip, his knife in a holster, and [[AvertedTrope that's it]]. No, don't think about where he keeps the magazines. Or the ''other'' magazines. Or the various support items, including ''nine'' different types of carboard boxes, some with gadgets inside. Or...
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* ''VideoGame/KingdomComeDeliverance'' largely averts this, with a weight system that prevents a character from carrying more weight on his person than he normally ought to be able to. However, it doesn't always make sense as you could be carrying around a lot of food and armor that you're not wearing, and don't appear to have it in a bag or anything, and your coins have no weight at all (without a mod, anyway) so you could be carrying impossible amounts of groschen on your person. (A Bohemian silver groschen weighed about 3.6 grams, or about 126 to the pound, so if you're carrying around 100,000 groschen you are toting close to 800lbs/360kg in coinage!)

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* ''VideoGame/KingdomComeDeliverance'' largely averts this, with a weight system that prevents a character from carrying more weight on his person than he normally ought to be able to. However, it doesn't always make sense as you could be carrying around a lot of food and armor that you're not actually wearing, and don't appear to have it in a bag or anything, and your coins have no weight at all (without a mod, anyway) so you could also be carrying impossible amounts of groschen on your person. (A Bohemian silver groschen weighed about 3.6 grams, or about 126 to the pound, so if you're carrying around 100,000 groschen groschen, in real life you are would be toting close to 800lbs/360kg in coinage!)
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* ''VideoGame/KingdomComeDeliverance'' largely averts this, with a weight system that prevents a character from carrying more weight on his person than he normally ought to be able to. However, it doesn't always make sense as you could be carrying around a lot of food and armor that you're not wearing, and don't appear to have it in a bag or anything, and your coins have no weight at all (without a mod, anyway) so you could be carrying impossible amounts of groschen on your person. (A Bohemian silver groschen weighed about 3.6 grams, or about 126 to the pound, so if you're carrying around 100,000 groschen you are toting close to 800lbs/360kg in coinage!)
** The game does however has a "personal storage chest" in each place you call home that can store an unlimited amount of weapons, armor, food, coins and any other miscellany you can collect in the game, and the contents of this chest are magically available from any of those places you call home (i.e. if you put it in your personal chest in Rattay you can retrieve it from your personal chest in Sasau).
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Added example(s), Crosswicking

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* Both averted and justified in ''VideoGame/ShironeTheDragonGirl''. Averted because Shirone can only carry one energy orb at once (which is used in the puzzle design), and her inventory is a normal bag that can only contain a small number of small items. Justified because, in universe, there is a magical device able to "store" large objects inside small crystals that can then be stored inside a normal bag (storing and releasing the object can only be done with the device so the stored objects are not immediately usable). The player cannot use this device freely however. They can only use the device to "unpack" the mysterious crystals found throughout the game.
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Trope was cut/disambiguated due to cleanup


* Ryu Hayabusa in the remake of ''VideoGame/NinjaGaiden'' carries an arsenal in a skintight, pocket-less leather outfit that would be humourously over-the-top were he not a [[RoaringRampageOfRevenge murderous out-for-revenge]] {{Ninja}}. It includes four different katana, two different types of nunchaku, [[DropTheHammer a warhammer]], two {{BFS}}, a large wooden oar, a spear gun and a variety of other items.

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* Ryu Hayabusa in the remake of ''VideoGame/NinjaGaiden'' carries an arsenal in a skintight, pocket-less leather outfit that would be humourously over-the-top were he not a [[RoaringRampageOfRevenge murderous out-for-revenge]] {{Ninja}}. It includes four different katana, two different types of nunchaku, [[DropTheHammer a warhammer]], warhammer, two {{BFS}}, a large wooden oar, a spear gun and a variety of other items.
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* The videogame version of ''VideoGame/BuffyTheVampireSlayer'' obviously doesn't wear such a thing as a jacket or a trenchcoat. She instead keeps all her items in her hip pocket. Including her ''crossbow''.

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* The videogame version of ''VideoGame/BuffyTheVampireSlayer'' In ''VideoGame/BuffyTheVampireSlayer2002'', Buffy obviously doesn't wear such a thing as a jacket or a trenchcoat. She instead keeps all her items in her hip pocket. Including her ''crossbow''.
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updated wick with new namespace


** ''VideoGame/Postal2'' is a particularly big offender: not only will The Postal Dude be carrying multiple melee weapons, a pistol, a shotgun, an automatic rifle, grenades, gasoline cans, a hunting rifle, and two types of launchers all at once, but he's also got another inventory for carrying other goods, like cash, milk, lunch bags, crack pipes, books, and cats. ''Multiple cats.'' Naturally, he doesn't seem burdened by it one bit. This gets particularly ridiculous if you die in-game, as any character who dies drops all of their weapons and inventory items; where [=NPCs=] only ever drop at most two of each, the death of the Postal Dude will be proceeded by a veritable cascade of guns, food, money, and other assorted clutter exploding out of his still-falling corpse, bouncing off of each other and covering the better part of a ten-foot radius around wherever he falls. His inventory only expands with patches and the DLC added after the UsefulNotes/{{Steam}} release; as of ''Paradise Lost'' he can have upwards of 20 melee weapons, three pistols, ''four'' shotguns, two automatics, five types of grenades, a full gas can and two or three different weapons that run on it, three or four launchers, and assorted other unique weapons on top of that.

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** ''VideoGame/Postal2'' is a particularly big offender: not only will The Postal Dude be carrying multiple melee weapons, a pistol, a shotgun, an automatic rifle, grenades, gasoline cans, a hunting rifle, and two types of launchers all at once, but he's also got another inventory for carrying other goods, like cash, milk, lunch bags, crack pipes, books, and cats. ''Multiple cats.'' Naturally, he doesn't seem burdened by it one bit. This gets particularly ridiculous if you die in-game, as any character who dies drops all of their weapons and inventory items; where [=NPCs=] only ever drop at most two of each, the death of the Postal Dude will be proceeded by a veritable cascade of guns, food, money, and other assorted clutter exploding out of his still-falling corpse, bouncing off of each other and covering the better part of a ten-foot radius around wherever he falls. His inventory only expands with patches and the DLC added after the UsefulNotes/{{Steam}} Platform/{{Steam}} release; as of ''Paradise Lost'' he can have upwards of 20 melee weapons, three pistols, ''four'' shotguns, two automatics, five types of grenades, a full gas can and two or three different weapons that run on it, three or four launchers, and assorted other unique weapons on top of that.

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HyperspaceArsenal in Video Games.
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* ''VideoGame/ANNOMutationem'': Any weapons (swords, handguns, energy launchers) or equipment ([[HyperactiveMetabolism healing items]], [[ItemCrafting crafting material]]) that Ann picks up is freely used any time without the need to be carried around. In regards to a variety of the main weapons, especially the {{BFS}} and PocketRocketLauncher, it can be inferred that the technology used to create them has the function to be materialized at any moment and stored away with ease.



* In ''VideoGame/BatmanArkhamAsylum'' and its sequels, Batman can carry an infinite supply of all of his gadgets. This becomes particularly jarring during the fight with [[spoiler: Clayface]] in ''Arkham City'' where you defeat him by throwing about fifty freeze grenades at him when its implied Mr. Freeze only gave you a few grenades.

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* In ''VideoGame/BatmanArkhamAsylum'' and its sequels, ''Franchise/BatmanArkhamSeries'', Batman can carry an infinite supply of all of his gadgets. This becomes particularly jarring during the fight with [[spoiler: Clayface]] in ''Arkham City'' where you defeat him by throwing about fifty freeze grenades at him when its implied Mr. Freeze only gave you a few grenades.



* ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'' have the same features as ''Borderlands''. However, the [=SDUs=] (besides the "equipped weapons" [=SDUs=]) are now sold at Crazy Earl's black market for [[WeirdCurrency Eridium]] (Moonstones in ''The Pre-Sequel'').

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* ** ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'' have the same features as ''Borderlands''. However, the [=SDUs=] (besides the "equipped weapons" [=SDUs=]) are now sold at Crazy Earl's black market for [[WeirdCurrency Eridium]] (Moonstones in ''The Pre-Sequel'').
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* In ''VideoGame/TheWitcher'', the player can hold 1 silver sword 2 iron swords/axes/maces/big weapon and a dagger/smallflail/torch, fair enough, as the protagonist is a Witcher who is meant to be inhumanly strong (and real weapons don't weigh as much as fiction makes them out to). The rest of the inventory gets confuseing though, as you can hold the brains of 50 of the roughly human sized Drowner monsters or 1-50 teath in a single slot of your alchemy pouch, same for 10 bottles of alcohol or a small gemstone in the main inventory. (Note:The game does not have a weight system on top of it). In ''Witcher 3'', however, player gets a horse which always roams nearby if not rided and carries saddlebags of limited capacity. Fair enough.

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* In ''VideoGame/TheWitcher'', the player can hold 1 silver sword 2 iron swords/axes/maces/big weapon and a dagger/smallflail/torch, fair enough, as the protagonist is a Witcher who is meant to be inhumanly strong (and real weapons don't weigh as much as fiction makes them out to). The rest of the inventory gets confuseing though, as you can hold the brains of 50 of the roughly human sized Drowner monsters or 1-50 teath teeth in a single slot of your alchemy pouch, same for 10 bottles of alcohol or a small gemstone in the main inventory. (Note:The game does not have a weight system on top of it). In ''Witcher 3'', however, player gets a horse which always roams nearby if not rided and carries saddlebags of limited capacity. Fair enough.
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* ''VideoGame/BanjoKazooie'': Banjo can carry 100 eggs, 50 red feathers, and 10 gold feathers, but can double that with secret codes. There's also the Mumbo Tokens, Jiggies, notes, and the Stop 'n' Swop items. These are all stored in Banjo's backpack, which is also occupied by Kazooie! Even worse is ''Banjo-Tooie'', where there's even more items, like the Fire, Ice, Grenade, and Clockwork Kazooie Eggs. There's also the Cheato Pages, the Glowbos, and the ''many'' quest items... And finally, when Kazooie does leave the backpack, Banjo can even store other characters when needed, such as an obese polar bear child, a pterodactyl child who's too large to fly, a sick dinosaur child, live batteries, and floating creatures to allow Banjo to float without Kazooie! Not to mention the pack can expand large enough to fit Banjo in it for a quick nap.

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* ''VideoGame/BanjoKazooie'': Banjo can carry 100 eggs, 50 red feathers, and 10 gold feathers, but can double that with secret codes. There's also the Mumbo Tokens, Jiggies, notes, and the Stop 'n' Swop items. These are all stored in Banjo's backpack, which is also occupied by Kazooie! Even worse is ''Banjo-Tooie'', ''VideoGame/BanjoTooie'', where there's even more items, like the Fire, Ice, Grenade, and Clockwork Kazooie Eggs. There's also the Cheato Pages, the Glowbos, and the ''many'' quest items... And finally, when Kazooie does leave the backpack, Banjo can even store other characters when needed, such as an obese polar bear child, a pterodactyl child who's too large to fly, a sick dinosaur child, live batteries, and floating creatures to allow Banjo to float without Kazooie! Not to mention the pack can expand large enough to fit Banjo in it for a quick nap.



* ''Videogame/EarthDefenseForce'': Players can carry a variety of rather huge weapons that would be both heavy and cumbersome to haul around but can readily switch between them.

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* ''Videogame/EarthDefenseForce'': ''VideoGame/EarthDefenseForce'': Players can carry a variety of rather huge weapons that would be both heavy and cumbersome to haul around but can readily switch between them.



** ''Baldur's Gate II'' also had several in-universe items that allowed the player to access hyperspace storage. The Bag of Holding is found midway through the game, and allows the player to dump scores of armor sets, weapons and various items into it, making it much easier to cart around large amounts of goods. The Bag/Case/Quiver of Plenty also allowed the player to have unlimited bullets, bolts and arrows, respectively.

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** ''Baldur's Gate II'' ''VideoGame/BaldursGateII'' also had several in-universe items that allowed the player to access hyperspace storage. The Bag of Holding is found midway through the game, and allows the player to dump scores of armor sets, weapons and various items into it, making it much easier to cart around large amounts of goods. The Bag/Case/Quiver of Plenty also allowed the player to have unlimited bullets, bolts and arrows, respectively.



* ''VideoGame/LibraryOfRuina'': Usually {{Averted}} by the Librarians - the Key Pages they equip either give them a weapon or have them fight using their fists - but played straight by [[spoiler: Roland, once he gets the Black Silence Key Page. {{Justified}}, as the gloves - which ''give'' him the Key Page - are a BagOfHolding which are used to store all of his weapons.]]

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* ''VideoGame/LibraryOfRuina'': Usually {{Averted}} by the Librarians - the Key Pages they equip either give them a weapon or have them fight using their fists - but played straight by [[spoiler: Roland, once he gets the Black Silence Key Page. {{Justified}}, {{Justified|Trope}}, as the gloves - which ''give'' him the Key Page - are a BagOfHolding which are used to store all of his weapons.]]



* ''VideoGame/SonicTheHedgehog'': Tails, especially in ''VideoGame/TailsAdventure'', where he has bombs, a hammer, remote controlled bombs, a remote controlled robot, even bigger bombs, and a helmet as big as he is that he can just pull out of nowhere, among other things. Even in other games, Tails has a tendency to pull tools and a handheld computer as large as his head out of absolutely nowhere.

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* ''VideoGame/SonicTheHedgehog'': ''Franchise/SonicTheHedgehog'': Tails, especially in ''VideoGame/TailsAdventure'', where he has bombs, a hammer, remote controlled bombs, a remote controlled robot, even bigger bombs, and a helmet as big as he is that he can just pull out of nowhere, among other things. Even in other games, Tails has a tendency to pull tools and a handheld computer as large as his head out of absolutely nowhere.
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Wait, seriously??


* In ''VideoGame/DangeresqueTheRoomisodeTriungulate'', Dangeresque is actually seen putting items into the front of his pants. Said pants otherwise seem to be pretty skin-tight. When, at one point, he tries to put a giant antenna in his pants, a "[[CensoredForComedy CENSORED]]" sign appears over him until he's stuffed it in there.

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* In ''VideoGame/DangeresqueTheRoomisodeTriungulate'', ''VideoGame/DangeresqueRoomisode1BehindTheDangerdesque'', Dangeresque is actually seen putting items into the front of his pants. Said pants otherwise seem to be pretty skin-tight. When, at one point, he tries to put a giant antenna in his pants, a "[[CensoredForComedy CENSORED]]" sign appears over him until he's stuffed it in there.
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It does, in fact.


* In ''[[WebAnimation/HomestarRunner Dangeresque: The Roomisode Triungulate]]'', Dangeresque is actually seen putting items into the front of his pants. Said pants otherwise seem to be pretty skin-tight. When, at one point, he tries to put a giant antenna in his pants, a "[[CensoredForComedy CENSORED]]" sign appears over him until he's stuffed it in there.

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* In ''[[WebAnimation/HomestarRunner Dangeresque: The Roomisode Triungulate]]'', ''VideoGame/DangeresqueTheRoomisodeTriungulate'', Dangeresque is actually seen putting items into the front of his pants. Said pants otherwise seem to be pretty skin-tight. When, at one point, he tries to put a giant antenna in his pants, a "[[CensoredForComedy CENSORED]]" sign appears over him until he's stuffed it in there.
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I don't suppose this has its own page

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* In ''[[WebAnimation/HomestarRunner Dangeresque: The Roomisode Triungulate]]'', Dangeresque is actually seen putting items into the front of his pants. Said pants otherwise seem to be pretty skin-tight. When, at one point, he tries to put a giant antenna in his pants, a "[[CensoredForComedy CENSORED]]" sign appears over him until he's stuffed it in there.
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* In ''VideoGame/{{Fable|I}}'' the character cannot properly carry around a weapon if it is too heavy, but can carry around an apparently unlimited amount of weaponry, food, augments, etc. In ''VideoGame/FableII'' you can carry around ''freakin' furniture''.

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* In ''VideoGame/{{Fable|I}}'' the character cannot properly carry around wield a weapon if it is too heavy, but can carry around an apparently unlimited amount of weaponry, food, augments, ShopFodder, etc. with no encumbrance whatsoever. In ''VideoGame/FableII'' you can carry around ''freakin' furniture''.''furniture''.
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' shows all his currently equipped weapons on his back (including, for the first time, his bow), and he can only carry a limited number of said weapons total, but it's all still way more than would be realistic.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' shows all his currently equipped weapons on his back (including, for the first time, his bow), and he can only carry a limited number of said weapons total, but it's all still way more than would be realistic. However, it's a JustifiedTrope for the first time, as most of his weapons and items are stored in his Shiekah Slate, he only needs to carry three at a time.
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* ''VideoGame/EarthBound'' acknowledges the problem by using a courier service to drop off and pick up items that the characters don't have room to carry -- but then again, a packet of salt seems to occupy the same space in the characters' pocket as a bazooka, or even a bicycle.

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* ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' acknowledges the problem by using a courier service to drop off and pick up items that the characters don't have room to carry -- but then again, a packet of salt seems to occupy the same space in the characters' pocket as a bazooka, or even a bicycle.
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* The Court Record in ''VisualNovel/AceAttorney'' can hold a surprising number of things... but this may not count, as most of what is in it are notes or facts describing the items in question, neither of which would actually take up much space. Still, it's hinted at least once that Phoenix has a large air tank in his ''pockets''. Additionally, it's made explicit at one point that he did in fact carry that metal detector in the court record into the courtroom itself; one wonders how he fit ''that'' into his suit pockets.

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* The Court Record in ''VisualNovel/AceAttorney'' ''Franchise/AceAttorney'' can hold a surprising number of things... but this may not count, as most of what is in it are notes or facts describing the items in question, neither of which would actually take up much space. Still, it's hinted at least once that Phoenix has a large air tank in his ''pockets''. Additionally, it's made explicit at one point that he did in fact carry that metal detector in the court record into the courtroom itself; one wonders how he fit ''that'' into his suit pockets.



** [[http://zs.ffshrine.org/album/legend-of-zelda/art/link-items.jpg This picture]] shows what it be like if Link [[VideoGame/TheLegendOfZeldaI from the original game]] was carrying everything without a Hyperspace Arsenal (with a few items from VideoGame/TheLegendOfZeldaALinkToThePast as well, such as the net, the magic powder and the Master Sword). For those of you playing at home, that's a sword, a shield, a bow, a wand, a bracelet, a boomerang, a flute, a jar, a bomb, a key, a book, a ladder, a raft, and two different types of arrows. By all the laws of nature he should be over encumbered. And that's nothing compared to the later titles.

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** [[http://zs.ffshrine.org/album/legend-of-zelda/art/link-items.jpg This picture]] shows what it be like if Link [[VideoGame/TheLegendOfZeldaI from the original game]] was carrying everything without a Hyperspace Arsenal (with a few items from VideoGame/TheLegendOfZeldaALinkToThePast ''VideoGame/TheLegendOfZeldaALinkToThePast'' as well, such as the net, the magic powder and the Master Sword). For those of you playing at home, that's a sword, a shield, a bow, a wand, a bracelet, a boomerang, a flute, a jar, a bomb, a key, a book, a ladder, a raft, and two different types of arrows. By all the laws of nature he should be over encumbered. And that's nothing compared to the later titles.
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* ''VideoGame/{{Hitman}}'':

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* ''VideoGame/{{Hitman}}'':''Franchise/{{Hitman}}'':

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* The playable characters of ''VideoGame/DevilMayCry'' revel in this. In the [[VideoGame/DevilMayCry1 first]] [[VideoGame/DevilMayCry2 two]] games, Dante can hold his pistols, a shotgun and an explosive launcher, as well as other not-so-easily-classified weapons on his person. The [[VideoGame/DevilMayCry3DantesAwakening third game]], where one is limited to two melee and two ranged weapons, would appear to be more realistic... until one realises that Dante can hold two back-covering scimitars, a full-sized electric guitar, a hundred-pound anti-tank sniper rifle and a massive rocket launcher with attached {{grappling hook|Pistol}}. The [[VideoGame/DevilMayCry4 fourth game]] goes to three melee weapons and three ranged weapons (at least for Dante), with the Pandora literally reshaping itself via demonic tech into the desired mode. Even a MacrossMissileMassacre-capable flying battle station that Dante can sit in. Then again, considering that all of them have some manner of demonic blood, it could be possible that [[AWizardDidIt some magic enables this]].



* The playable characters of ''VideoGame/DevilMayCry'' revel in this. In the [[VideoGame/DevilMayCry1 first]] [[VideoGame/DevilMayCry2 two]] games, Dante can hold his pistols, a shotgun and an explosive launcher, as well as other not-so-easily-classified weapons on his person. The [[VideoGame/DevilMayCry3DantesAwakening third game]], where one is limited to two melee and two ranged weapons, would appear to be more realistic... until one realises that Dante can hold two back-covering scimitars, a full-sized electric guitar, a hundred-pound anti-tank sniper rifle and a massive rocket launcher with attached {{grappling hook|Pistol}}. The [[VideoGame/DevilMayCry4 fourth game]] goes to three melee weapons and three ranged weapons (at least for Dante), with the Pandora literally reshaping itself via demonic tech into the desired mode. Even a MacrossMissileMassacre-capable flying battle station that Dante can sit in. Then again, considering that all of them have some manner of demonic blood, it could be possible that [[AWizardDidIt some magic enables this]].



* ''VideoGame/JustCause 2'' averts this with weapons; Rico can only carry three at a time (all three of which are visible on his person at all times), with a reasonable amount of ammo for each one. But he can summon up a parachute from his backpack, throw it away, and create another one an unlimited number of times. Also done inconsistently with his [[GrapplingHookPistol arm-mounted grappling hook]], which is clearly shown to have a limited range, but can actually shoot out the ''entire'' line, both ends tied to different things, and still be able to use it as soon as that line snaps.
* ''Franchise/KingdomHearts'' does this a lot. Almost every character is able to bring out their weapon out of nowhere at a moment's notice and then make it disappear again just as quickly. Granted, Sora and the other Keybearers can summon Keyblades via magic, likewise with the Organization and their weapons. Unlike many other video games, the weapon upgrades are easily portable ''keychains'', not entirely new weapons. (Well, Donald and Goofy are the exception to this, but they're classic toons anyway)

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* ''VideoGame/JustCause 2'' ''VideoGame/JustCause2'' averts this with weapons; Rico can only carry three at a time (all three of which are visible on his person at all times), with a reasonable amount of ammo for each one. But he can summon up a parachute from his backpack, throw it away, and create another one an unlimited number of times. Also done inconsistently with his [[GrapplingHookPistol arm-mounted grappling hook]], which is clearly shown to have a limited range, but can actually shoot out the ''entire'' line, both ends tied to different things, and still be able to use it as soon as that line snaps.
* ''Franchise/KingdomHearts'' does this a lot. Almost every character is able to bring out their weapon out of nowhere at a moment's notice and then make it disappear again just as quickly. Granted, Sora and the other Keybearers can summon Keyblades via magic, likewise with the Organization and their weapons. Unlike many other video games, the weapon upgrades are easily portable ''keychains'', not entirely new weapons. (Well, Donald and Goofy are the exception to this, but they're classic toons anyway)anyway.

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* ''VideoGame/{{ARMA}} II'' and its ''Operation Arrowhead'' expansion have a form of this: most weapons that can load multiple types of magazines only have one actual model for those magazines. Hence, you can load a 100-round Beta C-mag into the XM8 and watch as it turns into a regular thirty-rounder that [[BottomlessMagazines somehow holds 100]].

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* ''VideoGame/{{ARMA}} II'' and its ''Operation Arrowhead'' expansion have a form of this: most weapons that can load multiple types of magazines only have one actual model for those magazines. Hence, you can load a 100-round Beta C-mag into the XM8 [=XM8=] and watch as it turns into a regular thirty-rounder that [[BottomlessMagazines somehow holds 100]].



* Justified in ''VideoGame/AtomicHeart''. P-3 has a [[BagOfHolding special backpack]] which uses quantum singularity technology to shrink its contents, allowing him to carry a significant number of weapons and consumables (especially with the appropriate upgrades) as well as a near-infinite amount of crafting material without it slowing him down.



* ''VideoGame/DeathStranding'' averts this. Any weapons or equipment you want to carry around need to be kept in a container attached to Sam's backpack or suit, just like any other piece of cargo. While Sam can still haul around a bunch of equipment at once, especially using the appropriate exoskeletons, the weight of all that stuff will still take its toll on his stamina and movement speed if you don't manage it well enough, and piling it too high on his back makes it harder for him to keep balance.



* ''VideoGame/MaxPayne'' tucks his Berettas, Desert Eagles, shotguns, Ingrams, Kalashnikov, Jackhammer, grenades, Molotov cocktails etc, into his trenchcoat when he's not using them. The game ''attempts'' to make it more realistic in the cut scenes ([[CutScenePowerToTheMax untraditionally so]]), where Max is shown tugging around a huge black bag roughly since the time he acquires the "heavy duty persuaders" like the M16 and the SniperRifle. The third game averts this by only allowing him to carry two pistols and one rifle at a time, and he has to drop the rifle if he wants to [[GunsAkimbo use the two pistols at the same time]].

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* ''VideoGame/MaxPayne'' tucks his Berettas, Desert Eagles, shotguns, Ingrams, Kalashnikov, Jackhammer, grenades, Molotov cocktails etc, into his trenchcoat when he's not using them. The game ''attempts'' to make it more realistic in the cut scenes ([[CutScenePowerToTheMax untraditionally so]]), where Max is shown tugging around a huge black bag roughly since the time he acquires the "heavy duty persuaders" like the M16 and the SniperRifle. [[VideoGame/MaxPayne3 The third game game]] averts this by only allowing him to carry two pistols and one rifle at a time, and he has to drop the rifle if he wants to [[GunsAkimbo use the two pistols at the same time]].
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* The Court Record in ''VisualNovel/AceAttorney'' can hold a surprising number of things... but this may not count, as most of what is in it are notes or facts describing the items in question, neither of which would actually take up much space. Still, it's hinted at least once that Phoenix has a large air tank in his ''pockets''. Additionally, it's made explicit at one point that he did in fact carry that metal detector in the court record into the courtroom; one wonders how he fit that into his suit.

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* The Court Record in ''VisualNovel/AceAttorney'' can hold a surprising number of things... but this may not count, as most of what is in it are notes or facts describing the items in question, neither of which would actually take up much space. Still, it's hinted at least once that Phoenix has a large air tank in his ''pockets''. Additionally, it's made explicit at one point that he did in fact carry that metal detector in the court record into the courtroom; courtroom itself; one wonders how he fit that ''that'' into his suit.suit pockets.



* ''VideoGame/GodOfWarPS4'': Sindri at one point wonders where Kratos even keeps all the stuff he can sell to the dwarves. Kratos, naturally, doesn't even bother to answer.

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* ''VideoGame/GodOfWarPS4'': Sindri at one point wonders where Kratos even keeps all the stuff he can sell to the dwarves. Kratos, naturally, doesn't even bother to answer. His weapons, on the other hand, are clearly visible on his character model even when he isn't using them.

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