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* ''Takeshi no Chousenjou'' for the Famicom is...it's...well, let's just say the scenario was created by a drunk person. We're not kidding. Events during the game include a karaoke scene in which the player must sing into the Famicom's microphone, punch out a yakuza, obtain a treasure map, and expose the map to sunlight for one hour. Yes, you do have to wait an hour, and don't even think about touching the controller during this wait. After that is a hang-gliding shmup stage in which you can only move down, not up. Assuming you figure this all out somehow, you get the treasure, and AWinnerIsYou. And just to kick you in the balls one last time, wait 5 minutes on the ending screen to get a message that says, "Why are you taking this game so seriously?" Remember, [[http://www.youtube.com/watch?v=6qRsfbnHr_4&feature=related the scenario was created by a drunk guy.]] [[http://www.youtube.com/watch?v=qb8COCLwQnM&feature=related We weren't kidding about the ending, either.]]

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* ''Takeshi no Chousenjou'' for the Famicom is...it's...well, let's just say the scenario was created by a drunk person. We're not kidding. Events during the game include a karaoke scene in which the player must sing into the Famicom's microphone, punch out a yakuza, obtain a treasure map, and expose the map to sunlight for one hour. Yes, you do have to wait an hour, and don't even think about touching the controller during this wait. After that is a hang-gliding shmup stage in which you can only move down, not up. Assuming you figure this all out somehow, you get the treasure, and AWinnerIsYou. And just to kick you in the balls one last time, wait 5 minutes on the ending screen to get a message that says, "Why are you taking this game so seriously?" Remember, [[http://www.youtube.com/watch?v=6qRsfbnHr_4&feature=related the scenario was created by a drunk guy.]] [[http://www.youtube.com/watch?v=qb8COCLwQnM&feature=related We weren't kidding about the ending, either.]]



* ''Dark Castle'', the game that you could actually beat in ''under a minute''! Seriously. There's literally two or three rooms that are useless (which range from 1/2 to 3/4 of the entire game!), inexplicable jumping from a hero who can't walk over a tiny ledge, and the items that you could get weren't even needed to beat the pathetic final boss. [[ArsonMurderAndJaywalking Also, did you know that a Saddam was here in this game?]] [[http://www.youtube.com/watch?v=wdafXGpXPhw You can see how much of a failure this game is (with a UrinatingTree review at the same time) right here.]]


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* ''FightingForce 2'' shows what happen when you hand a sequel to a focus test group, and it may very well be the game that marked Core Design's [[FallenCreator decline.]]. It has horribly slow tank controls, incredibly repetitive CutAndPasteEnvironments, extremely long levels (the first one literally last ''one hour'' - and it's one of the '''shorter''' one!) and you can only [[SaveGamesLimit save after completing one]], [[ArtificialStupidity retarded enemies]] that frequently stand still as you punch them to dead, no relation to the first game beside the main character (who [[YouDontLookLikeYou doesn't look like himself]] past the CGI intro anyway) [[ArsonMurderAndJaywalking and]] [[http://www.youtube.com/watch?v=gN9GkJyQgVM&#t=7m10s horrible voice acting]].
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* ''Dark Castle'', the game that you could actually beat in ''under a minute''! Seriously. There's literally two or three rooms that are useless (which range from 1/2 to 3/4 of the entire game!), inexplicable jumping from a hero who can't walk over a tiny ledge, and the items that you could get weren't even needed to beat the pathetic final boss.[[http://www.youtube.com/watch?v=wdafXGpXPhw You can see how much of a failure this game is (with a UrinatingTree review at the same time) right here.]]

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* ''Dark Castle'', the game that you could actually beat in ''under a minute''! Seriously. There's literally two or three rooms that are useless (which range from 1/2 to 3/4 of the entire game!), inexplicable jumping from a hero who can't walk over a tiny ledge, and the items that you could get weren't even needed to beat the pathetic final boss. [[ArsonMurderAndJaywalking Also, did you know that a Saddam was here in this game?]] [[http://www.youtube.com/watch?v=wdafXGpXPhw You can see how much of a failure this game is (with a UrinatingTree review at the same time) right here.]]

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I'm honestly shocked that nobody's put Dark Castle on here until just now.



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* ''Takeshi no Chousenjou'' for the Famicom is...it's...well, let's just say the scenario was created by a drunk person. We're not kidding. Events during the game include a karaoke scene in which the player must sing into the Famicom's microphone, punch out a yakuza, obtain a treasure map, and expose the map to sunlight for one hour. Yes, you do have to wait an hour, and don't even think about touching the controller during this wait. After that is a hang-gliding shmup stage in which you can only move down, not up. Assuming you figure this all out somehow, you get the treasure, and AWinnerIsYou. And just to kick you in the balls one last time, wait 5 minutes on the ending screen to get a message that says, "Why are you taking this game so seriously?" Remember, [[http://www.youtube.com/watch?v=6qRsfbnHr_4&feature=related the scenario was created by a drunk guy.]] [[http://www.youtube.com/watch?v=qb8COCLwQnM&feature=related We weren't kidding about the ending, either.]]


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* ''Dark Castle'', the game that you could actually beat in ''under a minute''! Seriously. There's literally two or three rooms that are useless (which range from 1/2 to 3/4 of the entire game!), inexplicable jumping from a hero who can't walk over a tiny ledge, and the items that you could get weren't even needed to beat the pathetic final boss.[[http://www.youtube.com/watch?v=wdafXGpXPhw You can see how much of a failure this game is (with a UrinatingTree review at the same time) right here.]]
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See Discussion.


* The Game Boy Color disaster ''{{Yu-Gi-Oh}}: Dark Duel Stories''. ''DDS'' was {{Konami}}'s first US release of a ''Yu-Gi-Oh'' videogame, and it was execrable. The game suffered from many problems, the most dire being the decision to [[YuGiOhTheAbridgedSeries screw the rules]] of the card game upon which it was based. This led to Konami putting all types of [[SarcasmMode fun]] FakeDifficulty measures, such as almost entirely removing monster effects and Magic/Trap cards, and putting in a frustrating system in which all unused magic/trap cards are automatically ''destroyed'' at the end of your turn. It also provided a horrendously-broken ElementalRockPaperScissors system, which is a rich source of {{Wall Banger}}s on its own -- ''DDS'' allows a [[JokeCharacter Kuriboh]] to kill a [[NamesToRunAwayFromReallyFast Blue-Eyes White Dragon]] in combat. The game also all but [[ForcedLevelGrinding requires Level Grinding]] to use half the cards in the game; many of them are unusable until you have attained both a high enough Duelist Level and enough Deck Points to fit them in your deck. Your opponents have no such restrictions. Not that you need many high-level cards, since the CPU duelists suffer from massive ArtificialStupidity. The game also had character limits that rendered many of your cards unreadable. The game has an incomprehensible storyline that invoked ContinuityLockout on most US fans. And four of the game's five final bosses [[GuideDangIt required passwords to unlock]].



* There is NO excuse for the horribleness of ''Yu-Gi-Oh!: Forbidden Memories'' for the Playstation. In ''Forbidden Memories'', there are absolutely NO effect monsters; tributes are not required for high level monsters; and there are few spells and traps available to the player. This turns the whole game into "monster with the highest attack power wins". At the start of the game, players are given a deck of 37 random crap monsters, two spell cards that only affect about one or two monsters in the deck, and either Dark Hole or Raigeki. Winning a duel nets you ONE card, which turns out to be good only 1% of the time. Trap cards are near-useless in the long run, and there are only about ten of them. Spell cards generally only either power up or weaken a certain type of monster. Later opponents can play [[TheComputerIsACheatingBastard fusion monsters as if they were normal monsters]], and they have far more powerful cards than you can ever hope to get. You can use the password system to obtain better cards, but you have to buy them with Star Chips earned during the game...and many of the more desirable cards can cost hundreds of thousands of Stars. Long story short, to stand a chance in this game, you need to grind for a very long time. Campaign mode is worse because just one loss - to ANYBODY - results in a GameOver. Cue the BossRush. Even the [[CrowningMusicOfAwesome soundtrack]] can't save a game THIS bad.
** ''{{Yu-Gi-Oh}}: Reshef of Destruction'' for the GBA -- the sequel to ''Sacred Cards'' -- definitely belongs here. ''Sacred Cards'' was either SoBadItsGood or SoOkayItsAverage: Every other card was a GameBreaker, the AI was [[ArtificialStupidity incredibly stupid]], and there was a massive DifficultySpike right at the end -- and yet, it still managed to be quite fun. But ''Reshef''? It fixed about 95% of the {{Game Breaker}}s, which sounds good until you realize that the game was NintendoHard without LevelGrinding -- that is, dueling weaker opponents somewhere around 500 times. Seriously. Oh, and speaking of dueling, it became unspeakably tedious. After every action (summons, sets, activations, attacks, turn ends, EVERYTHING), the field is visibly scanned for continuous effects, taking about two seconds each time. Two seconds doesn't sound unbearable, but [[LoadsAndLoadsOfLoading it adds up quickly]]. If you use any continuous effects, then that's three more seconds each time for each effect. For ''every'' action. And those continuous effects are essentially the only means you have to stand a chance against the NintendoHard opponents. Thanks to FakeDifficulty taken to [[BeyondTheImpossible extremes]], they are NintendoHard despite having ArtificialStupidity just as bad as the opponents in its predecessor. This is accomplished by making rare cards obscenely expensive to buy, your deck cost raising only a few points per victory, and reducing the amount of prize money you win for beating an opponent. Also, ''Sacred Cards'' had the benefit of having a storyline based on the anime. ''Reshef'' makes up a mess of a story that includes nearly all ''Yu-Gi-Oh'' characters just for the heck of it. It's hard to keep track of what's going on in the plot even for a ''Yu-Gi-Oh'' fan.
* ''Yu-Gi-Oh: The Beginning of Destiny'' is a PortingDisaster of the first YuGiOhGX ''Tag Force'' game that suffers from lag and lockup. It throws in a glitchy soundtrack. The main feature of the Tag Force Games, multiplayer, has been removed. Oh, you can connect this game to ''Tag Force 2'' (see below) for new stuff. Guess what you get? 10,000 DP and three new cards. Hardly worth it.
* While the [[YuGiOhGX Yu-Gi-Oh GX Series]] had the Tag Force games, which are mostly good, it also spawned ''Yu-Gi-Oh GX Duel Academy'' and ''Spirit Caller''.
** ''Duel Academy'' is an exercise in bad taste. It was released prematurely -- Konami released it when only two packs of GX had been released. This results in oddities such as Jaden using a Dragon Deck with only a few Elemental Heroes. Apparently, the development staff assumed that fans would be happier using [[NoExportForYou Japan-Only]] [[JokeCharacter monsters with 600 attack]] over Cyber Dragon and Black Luster Soldier. In fact, the only archetype from the GX series you can use early on is Elemental Heroes, which back then were useless. And yet, even the weakest, most pathetic opponents carry Snatch Steal and Mirror Force. You have an excruciatingly difficult game which makes it almost impossible to progress without using [[GameShark the Code Machine]] to start the game with a decent deck -- and many better opponents won't duel you until you progress. Even 100 Puzzles and the ability to change dorms don't help. It's a trainwreck.
** ''Spirit Caller'' takes off from the rather good ''Nightmare Troubadour'' and mucks it up. First, the game doesn't let you use any modern monsters for a while despite being much further into ''GX'' -- and the older monsters are nowhere near as good. It takes forever to get your first spirit. The game's progress is a [[GuideDangIt Guide Dang It]]; for instance, duelist levels mean nothing in this game. Instead, you have to duel certain people a certain number of times. The music is atrocious. And, until the second plot event, the only duelist from the show available for a free duel is Syrus.

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* The VirtualBoy console was one of {{Nintendo}}'s most publicized failures. It featured bichromatic, headache-inducing graphics -- and the nature of the system made headaches inescapable. There was a horrendous controller design; an inability for anyone ''but'' the player to see the games being played, which eliminated the community part of gaming and half the chances for ViralMarketing of the games; a weak game lineup (the system would have been least unsuited to first-person-viewpoint games, but almost none of the games made for it used that POV); and an overall design that was not as portable as advertised. When the hammer fell on Gunpei Yokoi for being responsible of this failure, [[FallenCreator it fell hard]]: Yokoi ended up KickedUpstairs in a dead-end position with no real power or subordinates, and eventually he was forced to quit. Nintendo was [[OldShame shamed enough by this abomination]] that they edited out a reference to it in the Western version of ''SuperSmashBros Melee''.

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* The VirtualBoy console was one of {{Nintendo}}'s most publicized failures. It featured bichromatic, headache-inducing graphics -- and the nature of the system made headaches inescapable. There was a horrendous controller design; an inability for anyone ''but'' the player to see the games being played, which eliminated the community part of gaming and half the chances for ViralMarketing of the games; a weak game lineup (the system would have been least unsuited to first-person-viewpoint games, but almost none of the games made for it used that POV); and an overall design that was not as portable as advertised. When the hammer fell on Gunpei Yokoi for being responsible of this failure, [[FallenCreator it fell hard]]: Yokoi ended up KickedUpstairs in a dead-end position with no real power or subordinates, and eventually he was forced to quit. Nintendo was [[OldShame shamed enough by this abomination]] that they edited out a reference to it in the Western version of ''SuperSmashBros Melee''.Melee'' (unless you set the language to Japanese when playing the US version).
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* ''Takeshi no Chousenjou'' for the Famicom is...it's...well, let's just say the scenario was created by a drunk person. We're not kidding. Events during the game include a karaoke scene in which the player must sing into the Famicom's microphone, punch out a yakuza, obtain a treasure map, and expose the map to sunlight for one hour. Yes, you do have to wait an hour, and don't even think about touching the controller during this wait. After that is a hang-gliding shmup stage in which you can only move down, not up. Assuming you figure this all out somehow, you get the treasure, and AWinnerIsYou. And just to kick you in the balls one last time, wait 5 minutes on the ending screen to get a message that says, "Why are you taking this game so seriously?" Remember, [[http://www.youtube.com/watch?v=6qRsfbnHr_4&feature=related the scenario was created by a drunk guy.]] [[http://www.youtube.com/watch?v=qb8COCLwQnM&feature=related We weren't kidding about the ending, either.]]

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* ''Takeshi no Chousenjou'' for the Famicom is...it's...well, let's just say the scenario was created by a drunk person. We're not kidding. Events during the game include a karaoke scene in which the player must sing into the Famicom's microphone, punch out a yakuza, obtain a treasure map, and expose the map to sunlight for one hour. Yes, you do have to wait an hour, and don't even think about touching the controller during this wait. After that is a hang-gliding shmup stage in which you can only move down, not up. Assuming you figure this all out somehow, you get the treasure, and AWinnerIsYou. And just to kick you in the balls one last time, wait 5 minutes on the ending screen to get a message that says, "Why are you taking this game so seriously?" Remember, [[http://www.youtube.com/watch?v=6qRsfbnHr_4&feature=related the scenario was created by a drunk guy.]] [[http://www.youtube.com/watch?v=qb8COCLwQnM&feature=related We weren't kidding about the ending, either.]]
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\n* ''Takeshi no Chousenjou'' for the Famicom is...it's...well, let's just say the scenario was created by a drunk person. We're not kidding. Events during the game include a karaoke scene in which the player must sing into the Famicom's microphone, punch out a yakuza, obtain a treasure map, and expose the map to sunlight for one hour. Yes, you do have to wait an hour, and don't even think about touching the controller during this wait. After that is a hang-gliding shmup stage in which you can only move down, not up. Assuming you figure this all out somehow, you get the treasure, and AWinnerIsYou. And just to kick you in the balls one last time, wait 5 minutes on the ending screen to get a message that says, "Why are you taking this game so seriously?" Remember, [[http://www.youtube.com/watch?v=6qRsfbnHr_4&feature=related the scenario was created by a drunk guy.]] [[http://www.youtube.com/watch?v=qb8COCLwQnM&feature=related We weren't kidding about the ending, either.]]
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** Don't forget to mention the cutscenes (especially the [[http://www.youtube.com/watch?v=KfWFImtwLnQ intro]] full of {{Narm}} thanks to the voice acting.
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** Even worse, you can't play this game ''in a LCD or high-res monitor''. You are forced to play the game with a CRT monitor and good luck trying to find one nowadays.
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* ''The Adventures of Rocky and Bullwinkle and Friends'' for the NES. You have no MercyInvicibility. The controls are unresponsive. Most enemies are DemonicSpider types and are capable of depleting your ''entire'' energy bar. The level design is horrendous. Most of the game is a GuideDangIt! It has primitive graphics even for a 1992 game and annoying music. [[ItGotWorse It gets worse]] at the fourth level, where you have to cross a pond with the game's awful jump precision. If you miss, then you suffer SuperDrowningSkills and lose a life. Beat the game, and ''[[AWinnerIsYou YOU WIN!]]'' is your reward.



* ''The Adventures of Rocky and Bullwinkle and Friends'' for the NES. No MercyInvicibility, very unresponsive controls, most enemies are of the DemonicSpider quality, and have a chance of depleting your ''entire'' energy bar. Horrendous level design, most of the game being an entire GuideDangIt, primitive graphics even for a 1992 game, and annoying music. [[ItGotWorse It gets worse]] by the fourth level, where you have to cross a pond with the game's awful jump precision. If you miss, you suffer [[SuperDrowningSkills]] and lose a life. Beat the game and ''[[AWinnerIsYou YOU WIN!]]'' is your reward.

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* ''The Adventures of Rocky and Bullwinkle and Friends'' for the NES. No MercyInvicibility, very unresponsive controls, most enemies are of the DemonicSpider quality, and have a chance of depleting your ''entire'' energy bar. Horrendous level design, most of the game being an entire GuideDangIt, primitive graphics even for a 1992 game, and annoying music. [[ItGotWorse It gets worse]] by the fourth level, where you have to cross a pond with the game's awful jump precision. If you miss, you suffer [[SuperDrowningSkills]] and lose a life. Beat the game and ''[[AWinnerIsYou YOU WIN!]]'' is your reward.

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See the discussion page.


* ''Pit-Fighter'' for the Super NES. A PortingDisaster of the Arcade Game, it features: stiff and unresponsive controls, [[MostAnnoyingSound a repetitive soundtrack and muffled sound effects]], [[FakeDifficulty a game that is very hard for the wrong reasons]], and TheComputerIsACheatingBastard. There are also no continues, one life, Ty being a GameBreaker when used correctly, and beating the game [[spoiler: only gives you [[AWinnerIsYou an ending with only text]], followed by the game over screen]].
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Stop deleting a good example.

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* ''Pit-Fighter'' for the Super NES. A PortingDisaster of the Arcade Game, it features: stiff and unresponsive controls, [[MostAnnoyingSound a repetitive soundtrack and muffled sound effects]], [[FakeDifficulty a game that is very hard for the wrong reasons]], and TheComputerIsACheatingBastard. There are also no continues, one life, Ty being a GameBreaker when used correctly, and beating the game [[spoiler: only gives you [[AWinnerIsYou an ending with only text]], followed by the game over screen]].
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* ''Pit-Fighter'' for the Super NES. A PortingDisaster of the Arcade Game, it features: stiff and unresponsive controls, [[MostAnnoyingSound a repetitive soundtrack and muffled sound effects]], [[FakeDifficulty a game that is very hard for the wrong reasons]], and TheComputerIsACheatingBastard. There are also no continues, one life, Ty being a GameBreaker when used correctly, and beating the game [[spoiler: only gives you [[AWinnerIsYou an ending with only text]], followed by the game over screen]].
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wow.wad is already right there.

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**** The word "illusio-pit" comes from the use of untextured pits having fake floors drawn over them, which makes them useful for illusions simulating deep water (an area of water surrounding an illusio-pit will make the water seem to stretch over the pit, making things look like they are submerged in the water) or monsters rising up out of the ground. Of course, wow.wad's use of the "illusio-pit" seems more a consequence of the author not knowing how to apply upper and lower textures.
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Does not refer specifically to an example. Add to the wow.wad example if you must.


*** The word "illusio-pit" comes from the use of untextured pits having fake floors drawn over them, which makes them useful for illusions simulating deep water (an area of water surrounding an illusio-pit will make the water seem to stretch over the pit, making things look like they are submerged in the water) or monsters rising up out of the ground. Of course, wow.wad's use of the "illusio-pit" seems more a consequence of the author not knowing how to apply upper and lower textures.
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Your point is?

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* ''Pit-Fighter'' for the Super NES. A PortingDisaster of the Arcade Game, it features: stiff and unresponsive controls, [[MostAnnoyingSound a repetitive soundtrack and muffled sound effects]], [[FakeDifficulty a game that is very hard for the wrong reasons]], and TheComputerIsACheatingBastard. There are also no continues, one life, Ty being a GameBreaker when used correctly, and beating the game [[spoiler: only gives you [[AWinnerIsYou an ending with only text]], followed by the game over screen]].
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It doesn't matter, Porting Disasters are Porting Disasters.


* ''Pit-Fighter'' for the Super NES. A PortingDisaster of the Arcade Game, it features: stiff and unresponsive controls, [[MostAnnoyingSound a repetitive soundtrack and muffled sound effects]], [[FakeDifficulty a game that is very hard for the wrong reasons]], and TheComputerIsACheatingBastard. There are also no continues, one life, Ty being a GameBreaker when used correctly, and beating the game [[spoiler: only gives you [[AWinnerIsYou an ending with only text]], followed by the game over screen]].
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A Porting Disaster can go here if it is a horrible game on its own. We have a few more on here.


** But the [=ROMs=] will still exist online because, even if it '''is''' dreck, it's still a part of gaming history (and a good lesson on What Not To Do). And some collectors will be happy to hold on to their carts, boxes, and manuals rather than let them be destroyed/shredded/burned.

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** But * ''Pit-Fighter'' for the [=ROMs=] will still exist online because, even if Super NES. A PortingDisaster of the Arcade Game, it '''is''' dreck, it's still a part of gaming history (and a good lesson on What Not To Do). And some collectors will be happy to hold on to their carts, boxes, features: stiff and manuals rather than let them be destroyed/shredded/burned.unresponsive controls, [[MostAnnoyingSound a repetitive soundtrack and muffled sound effects]], [[FakeDifficulty a game that is very hard for the wrong reasons]], and TheComputerIsACheatingBastard. There are also no continues, one life, Ty being a GameBreaker when used correctly, and beating the game [[spoiler: only gives you [[AWinnerIsYou an ending with only text]], followed by the game over screen]].
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Ahem PORTING DISASTERS GO TO PORTING DISASTER.


* ''Pit-Fighter'' for the Super NES. A PortingDisaster of the Arcade Game, it features: stiff and unresponsive controls, [[MostAnnoyingSound a repetitive soundtrack and muffled sound effects]], [[FakeDifficulty a game that is very hard for the wrong reasons]], and TheComputerIsACheatingBastard. There are also no continues, one life, Ty being a GameBreaker when used correctly, and beating the game [[spoiler: only gives you [[AWinnerIsYou an ending with only text]], followed by the game over screen]].
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-->--'''Stuttering Craig''', ''[[http://www.screwattack.com Screwattack]]'', on ''3D Ballz'', "[[http://www.gametrailers.com/player/20506.html Top Ten Worst]] {{Fighting Game}}s"

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-->--'''Stuttering Craig''', ''[[http://www.screwattack.com Screwattack]]'', '' Screwattack'', on ''3D Ballz'', "[[http://www.gametrailers.com/player/20506.html Top Ten Worst]] {{Fighting Game}}s"
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For good games that are best played with frequent use of the Mute Button, see [[Horrible/VoiceActing So Bad It's Horrible Voice Acting]]. See PortingDisaster for good games that embrace the crappiness as they change platform.

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For good games that are best played with frequent use of the Mute Button, see [[Horrible/VoiceActing So Bad It's Horrible Voice Acting]]. See PortingDisaster for good games that embrace the crappiness as they change platform.
platform(though one can be in here if it is a horrible game on its own).
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* ''Pit-Fighter'' for the Super NES. A PortingDisaster of the Arcade Game, it features: stiff and unresponsive controls, [[MostAnnoyingSound a repetitive soundtrack and muffled sound effects]], [[FakeDifficulty a game that is very hard for the wrong reasons]], and TheComputerIsACheatingBastard. There are also no continues, one life, Ty being a GameBreaker when used correctly, and beating the game [[spoiler: only gives you [[AWinnerIsYou an ending with only text]], followed by the game over screen]].
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Porting Disasters go to Porting Disaster.


* ''Pit-Fighter'' for the Super NES. A PortingDisaster of the Arcade Game, it features: stiff and unresponsive controls, [[MostAnnoyingSound a repetitive soundtrack and muffled sound effects]], [[FakeDifficulty a game that is very hard for the wrong reasons]], and TheComputerIsACheatingBastard. There are also no continues, one life, Ty being a GameBreaker when used correctly, and beating the game [[spoiler: only gives you [[AWinnerIsYou an ending with only text]], followed by the game over screen]].
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Added two other examples, this time being The Adventures of Rocky & Bullwinkle for the NES and Pit-Fighter for the Super NES.

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* ''The Adventures of Rocky and Bullwinkle and Friends'' for the NES. No MercyInvicibility, very unresponsive controls, most enemies are of the DemonicSpider quality, and have a chance of depleting your ''entire'' energy bar. Horrendous level design, most of the game being an entire GuideDangIt, primitive graphics even for a 1992 game, and annoying music. [[ItGotWorse It gets worse]] by the fourth level, where you have to cross a pond with the game's awful jump precision. If you miss, you suffer [[SuperDrowningSkills]] and lose a life. Beat the game and ''[[AWinnerIsYou YOU WIN!]]'' is your reward.


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* ''Pit-Fighter'' for the Super NES. A PortingDisaster of the Arcade Game, it features: stiff and unresponsive controls, [[MostAnnoyingSound a repetitive soundtrack and muffled sound effects]], [[FakeDifficulty a game that is very hard for the wrong reasons]], and TheComputerIsACheatingBastard. There are also no continues, one life, Ty being a GameBreaker when used correctly, and beating the game [[spoiler: only gives you [[AWinnerIsYou an ending with only text]], followed by the game over screen]].
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None


* ''SoldierOfFortune: Payback''. Farmed out to Slovakian shovelware developer Cauldron, [[CanonDiscontinuity it throws away the story of the previous two games]] and throws together [[{{Gorn}} over-the-top gore]] that gets old quick, PipeShooter level design, [[ArtificialStupidity terrible enemy and NPC AI]], atrocious voice acting, and uninspired monotonous gameplay to create an irredemably bad trainwreck of a game. And it came out at the same time as ''ModernWarfare''. [[FranchiseKiller This may be the death of the franchise]].

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* ''SoldierOfFortune: Payback''. Farmed Payback'' was farmed out to Slovakian shovelware developer Cauldron, [[CanonDiscontinuity it throws away [[CanonDiscontinuity who disregarded the story and gameplay of the previous two games]] and throws threw together [[{{Gorn}} [[HighPressureBlood over-the-top gore]] that gets old quick, PipeShooter level design, [[ArtificialStupidity terrible enemy and NPC AI]], atrocious voice acting, and uninspired monotonous gameplay to create an irredemably bad trainwreck of a game. And it came out at the same time as ''ModernWarfare''. [[FranchiseKiller This may be the death of the franchise]].Nice job breaking it, Activision]].
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* ''You Are Empty'', a Russian game released by 1C Games in 2006, is a contender for this trope. The plot is utterly nonsensical, the game is bugged to death and it uses flat textures. That's right, folks, in the year 2006, someone released a game with no lighting effects whatsoever. Gamespot's reviewer '''apologized''' for wasting the reader's time with the review. Nevertheless, one of the game's greatest moments is when a monster jumps out at you from a higher level ... and [[NotTheFallThatKillsYou dies on impact with the floor]]. SoYeah.

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* ''You Are Empty'', a Russian game released by 1C Games in 2006, is a contender for this trope. The plot is utterly nonsensical, the game is bugged to death and it uses flat textures. That's right, folks, in the year 2006, someone released a game with no lighting effects whatsoever. Gamespot's reviewer '''apologized''' for wasting the reader's time with the review. Nevertheless, one of the game's greatest moments is when a monster jumps out at you from a higher level ... and [[NotTheFallThatKillsYou dies on impact with the floor]]. SoYeah.
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** Lets just say every one of their games deserve to be here
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* Lunar: Dragon Song, which recycled the story from the first game, the characters from the first game, the VILLAIN from the first game, and wrapped it up in a ridiculously awful battle system, where running away hurts you and you can't select your targets. It's not a stretch to say that it almost killed the franchise for good. Thank the good lord for Lunar: Silver Star Harmony.
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*** Are you sure the game wasn't made with the help of SeltzerAndFriedberg?
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For more information, be sure to visit [[http://en.wikipedia.org/wiki/List_of_video_games_considered_the_worst_ever The Other Wiki]]

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For more information, be sure to visit [[http://en.wikipedia.org/wiki/List_of_video_games_considered_the_worst_ever org/wiki/List_of_video_games_notable_for_negative_reception The Other Wiki]]

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