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* The utterly ''gorgeous'' lyrics to [[https://www.youtube.com/watch?v=bHHX5JWm5CU "Not Alone"]], the song used for the fourth anniversary trailer.
-->''So we leave the world we know behind\\
Behind\\
There's so much more to see\\
I hope you find what you're looking for\\
\\
Follow me, let's seek the light\\
For this darkness, we burn so bright\\
Oh we lose our way, we get lost sometimes\\
Maybe a little bit but we made it out\\
\\
I just want you to know\\
[-I just want you to know-]\\
That you're not alone.''
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*** It should be noted, you only hand over a ''copy''. If you later develop the tech to resurrect them yourselves, you can still do so, giving them ''two'' leases on life.
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* A possible event for colonising a Tomb World has the colonists taking up the Pacifist ethos [[SceneryGorn as they take in the devastation war brought to their world]]. [[TheAtoner This has particularly poignant meaning if your empire is a Militarist one]].
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* A certain outcome of the Underground Vault event. Should you choose to do so, your scientists will open it...and find nothing, save for the dead bodies of those who sealed themselves inside, unwittingly unleash a ZombieApocalypse that you'll have fight off, or [[TakeAThirdOption/ actual, living people in there]], who managed to not only survive the apocalypse that destroyed their planet, but ''thrive''. And you can choose to help them rebuild their lost civilization. That's right, if you so choose, you can literally be a savior descended from the stars to aid a once-great civilization in restoring their former glory.

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* A certain outcome of the Underground Vault event. Should you choose to do so, your scientists will open it...and find nothing, save for the dead bodies of those who sealed themselves inside, unwittingly unleash a ZombieApocalypse that you'll have fight off, or [[TakeAThirdOption/ [[TakeAThirdOption actual, living people in there]], who managed to not only survive the apocalypse that destroyed their planet, but ''thrive''. And you You can choose to help them rebuild their lost civilization. That's right, if you so choose, you can literally be a savior descended from the stars to aid a once-great civilization in restoring their former glory.

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* The whole of the "Three-Year Anniversary" trailer, which stresses the wonder and potential of the galaxy rather than it's horrors, including a shot of aliens receiving and caring for human refugees (implied to be from the UNE).


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* The whole of the "Three-Year Anniversary" trailer, which stresses the wonder and potential of the galaxy rather than it's horrors, including a shot of aliens receiving and caring for human refugees (implied to be from the UNE).
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* The whole of the "Three-Year Anniversary" trailer, which stresses the wonder and potential of the galaxy rather than it's horrors, including a shot of aliens receiving and caring for human refugees (implied to be from the UNE).
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* A certain outcome of the Underground Vault event. Should you choose to do so, your scientists will open it...and find nothing, save for the dead bodies of those who sealed themselves inside, unwittingly unleash a ZombieApocalypse that you'll have fight off, or [[TakeAThirdOption/ actual, living people in there]], who managed to not only survive the apocalypse that destroyed their planet, but ''thrive''. And you can choose to help them rebuild their lost civilization. That's right, if you so choose, you can literally be a savior descended from the stars to aid a once-great civilization in restoring their former glory.
--> Let us rebuild this world together. ''Gain 3 Pops and a Planetary Feature''
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* The [[Creator/RutgerHauer "Hauer"]] system always contains a special archaeological dig site that your civilization can excavate regardless of DLC.

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* The [[Creator/RutgerHauer "Hauer"]] system always contains a special archaeological dig site that your civilization can excavate regardless of DLC. Successfully excavating it grants your civilization the 'A Life Worthwhile' modifier for a permanent happiness boost.
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* The [[Creator/RutgerHauer "Hauer"]] system always contains a special archaeological dig site that your civilization can excavate regardless of DLC.
-->''It speaks of a person of great importance, a life's work worthy of remembrance and veneration, and a civilization in mourning. (...) Only the very last part was successfully translated.\\
\\
''''Time to die.''''''
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** And alternate ending if you lack the ability to bring them back is hand them over to one of the Fallen Empires, who revive them in the Preserves.

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** And alternate ending if you lack the ability to bring them back is hand them over to one of the Fallen Empires, Enigmatic Observers, who revive them in the Preserves.Preserve.
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* The Scion origin added in the Federations DLC makes it so your species was uplifted by a fallen empire, seemingly for the genuinely altruistic reason of simply seeing the potential your species held. Some of the quotes that appear when initiating diplomacy with them are very heartwarming.
--> Fallen Empire: Hello, [species name]. We always knew you were special.
--> Fallen Empire: Seeing you here now, I remember why your species was chosen.
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* A Psionic empire that manages to communicate with the Prethoryn (and then learn their exact motivations) can invoke a little Heartwarming if they capture and tame a queen, since they [[spoiler: just saved a species of InvadingRefugees from extinction]] by taming the last hive leader in known space, adopting the creature into their own psychic community. Segues into Awesome when that queen repays her debt by fighting alongside you with her brood. As of Ancient Relics [[spoiler: the queen becomes a Relic]] you can use to breed more fleets of them. Congratulations, you've tamed the species and given them a new home.

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* A Psionic empire that manages to communicate with the Prethoryn (and then learn their exact motivations) can invoke a little Heartwarming if they capture and tame a queen, since they [[spoiler: just saved a species of InvadingRefugees from extinction]] by taming the last hive leader in known space, adopting the creature into their own psychic community. Segues into Awesome when that queen repays her debt by fighting alongside you with her brood. As of Ancient Relics [[spoiler: the queen becomes a Relic]] Relic, which means]] you can use to breed more fleets of them. Congratulations, you've tamed the species and given them a new home.
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* A Psionic empire that manages to communicate with the Prethoryn (and then learn their exact motivations) can invoke a little Heartwarming if they capture and tame a queen, since they [[spoiler: just saved a species of InvadingRefugees from extinction]] by taming the last hive leader in known space, adopting the creature into their own psychic community. Segues into Awesome when that queen repays her debt by fighting alongside you with her brood.

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* A Psionic empire that manages to communicate with the Prethoryn (and then learn their exact motivations) can invoke a little Heartwarming if they capture and tame a queen, since they [[spoiler: just saved a species of InvadingRefugees from extinction]] by taming the last hive leader in known space, adopting the creature into their own psychic community. Segues into Awesome when that queen repays her debt by fighting alongside you with her brood. As of Ancient Relics [[spoiler: the queen becomes a Relic]] you can use to breed more fleets of them. Congratulations, you've tamed the species and given them a new home.
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** They are basically the [[Literature/{{Foundation}} Encyclopaedia Galactica Foundation]].

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** They are basically the [[Literature/{{Foundation}} [[{{Franchise/Foundation}} Encyclopaedia Galactica Foundation]].
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* 'Precursor' playthroughs where the player turns off all the starting AI Empires (except Marauders and Fallen Empires), maxes out the time until the Endgame Crisis (while also maximizing the strength of that Crisis), and maxes out the number of primitive civilizations. Why? The potential to be the BigGood of the galaxy as vastly more primitive interstellar empires emerge, where ''you'' can be the BenevolentPrecursor to an ''entire galaxy''. Bonus points if you uplift multiple primitive civilizations. Take [[TheCavalry Defender of the Galaxy]], form a [[TheAlliance Federation]], and generally be the species that shelters fledgling civilizations from the likes of [[SpacePirates Marauders]] and other threats.

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* 'Precursor' playthroughs where the player turns off all the starting AI Empires (except Marauders and Fallen Empires), maxes out the time until the Endgame Crisis (while also maximizing the strength of that Crisis), and maxes out the number of primitive civilizations. Why? The potential to be the BigGood of the galaxy as vastly more primitive interstellar empires emerge, where ''you'' can be the BenevolentPrecursor BenevolentPrecursors to an ''entire galaxy''. Bonus points if you uplift multiple primitive civilizations. Take [[TheCavalry Defender of the Galaxy]], form a [[TheAlliance Federation]], and generally be the species that shelters fledgling civilizations from the likes of [[SpacePirates Marauders]] and other threats.
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* 'Precursor' playthroughs where the player turns off all the starting AI Empires (except Marauders and Fallen Empires), maxes out the time until the Endgame Crisis (while also maximizing the strength of that Crisis), and maxes out the number of primitive civilizations. Why? The potential to be the BigGood of the galaxy as vastly more primitive interstellar empires emerge, where ''you'' can be the BenevolentPrecursor to an ''entire galaxy''. Bonus points if you uplift multiple primitive civilizations. Take [[TheCavalry Defender of the Galaxy]], form a [[TheAlliance Federation]], and generally be the species that shelters fledgling civilizations from the likes of [[SpacePirates Marauders]] and other threats.
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* Empires without legalised slavery can still buy slaves from other empires (albeit at an increased cost). If they do so, the slave pop will automatically be freed from slavery. They can go from toiling under alien slavemasters to being full citizens in a society that champions equality and freedom. Or, if they're bought by Rogue Servitors, they will ''never'' have to work or suffer again, their every need being cared for, their every whim fulfilled, effectively living in a ''paradise''.

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* In another anomaly your Science Ship can find a wrecked alien ship floating through space and discover that there are still survivors inside. [[GoodSamaritan You can]] [[BigDamnHeroes rescue them]], and as a result you meet their Empire AND receive a temporary +25 opinion bonus with that Empire for saving their crew from certain death.
** Even if the empire whose people you saved is a [[VillainRespect Fanatic Purifier]].

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* In another anomaly your Science Ship can find a wrecked alien ship floating through space and discover that there are still survivors inside. [[GoodSamaritan You can]] [[BigDamnHeroes rescue them]], and as a result you meet their Empire AND receive a temporary +25 opinion bonus with that Empire for saving their crew from certain death.
** Even
death. This applies even if the empire whose people you saved is a [[VillainRespect Fanatic Purifier]].



--> Event Description: "[[TheExile These unfortunate outcasts]] were forcefully expelled from their homes by the [persecuting empire] authorities. They have been travelling from system to system since then, in a desperate attempt to find a new home before the last of their dwindling supplies were used up."
--> You: "[[PetTheDog They are welcome here.]]"

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--> ---> Event Description: "[[TheExile These unfortunate outcasts]] were forcefully expelled from their homes by the [persecuting empire] authorities. They have been travelling from system to system since then, in a desperate attempt to find a new home before the last of their dwindling supplies were used up."
-->
"\\
You: "[[PetTheDog They are welcome here.]]"]]"
** Welcome refugees fleeing a Devouring Swarm into your borders. Declare a "Contain Threat" war against the genocidal hive mind. Invade the infested homeworld of those refugees, purge it of the mindless alien swarm, and once the world is cleansed, colonize it with the descendants of those refugees.
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Moved from YMMV minus some duplicate entries


--> '''Purifiers''': When I talk to you, I almost forget I'm talking to an alien. Almost.

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--> '''Purifiers''': When I talk to you, I almost forget I'm talking to an alien. Almost.Almost.
* A possible random event on an primitive planet is one of your infiltration agents going rogue. If you manage to finally track him down, you will receive a message from them, threatening you to leave their loved one and their new civilization alone. The nicer option is to [[PetTheDog ignore the planet from that point on, and let them live]]. The meaner (and pragmatic, considering you [[YouBastard were intending to infiltrate in the first place]]) option... involves [[NoKillLikeOverkill leveling a city block]] to stop them.
* Playing as Pacifist and winning by Federation Victory. You make friends, forge the great Federation together and chart the known galaxy. Those sympathetic to your cause are welcomed. Those disagreeing but cordial are left alone to their own devices as Associates, while Diplomacy is used to slowly make them join the Federation proper. Those ''strongly'' disagreeing will think twice from picking a fight. Those who ''do'' pick a fight will get the full brunt of the Federation's might bearing down on their worlds. Even Awakened Fallen Empires would hesitate from picking a fight with such a force, and in the meantime you Uplift Species to your level before welcoming them into the Federation as another worthy addition, basically making the entire Galaxy more advanced and a better place for everyone.
** Awakened Empires that join your Federation during a Crisis also tend to stick around, meaning you can even manage to bring the BenevolentPrecursors back into the galactic community.
* Establishing the AI Accord, an act which ''permanently'' enshrines rights into the laws of your empire for your Synthetic Pops so they can never be outlawed, enslaved or destroyed. If the Machine Consciousness arises somewhere else in the galaxy then [[BecauseYouWereNiceToMe your Synths will want nothing to do with the wannabe annihilators of their liberators]] [[UndyingLoyalty and will fight alongside your organic Pops against it]].
* In 1.8, [[spoiler: the Cybrex]] will emerge to help fight the Contingency [[spoiler: [[TheAtoner because they simply cannot allow another violent machine race to repeat their past sins against organic life]]]].
* A Psionic empire that manages to communicate with the Prethoryn (and then learn their exact motivations) can invoke a little Heartwarming if they capture and tame a queen, since they [[spoiler: just saved a species of InvadingRefugees from extinction]] by taming the last hive leader in known space, adopting the creature into their own psychic community. Segues into Awesome when that queen repays her debt by fighting alongside you with her brood.

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* The 'Lost Juvenile' event added by the Distant Stars expansion. One of your science ships happens upon a lost space amoeba calf, which then imprints onto your science ship. If you let it follow you for long enough it eventually grows into a loyal space amoeba, with negligible power, but the same event that gives you the chance to name it also informs you that it is adored by your populace and seen as the unofficial mascot of your empire.

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* The 'Lost Juvenile' event added by the Distant Stars expansion. One of your science ships happens upon a lost space amoeba calf, which then imprints onto your science ship. If you let it follow you for long enough it eventually grows into a loyal space amoeba, with negligible power, but the same event that gives you the chance to name it also informs you that it is adored by your populace and seen as the unofficial mascot of your empire. [[spoiler: If you have it around for 100 years it gets about 10 times more powerful, a mighty boost to your military power and is said to always lift your peoples spirits when it enters a system.]]
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adding "restrained" trait and "Champion of the People" trait

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* Generals with the [[TheMcCoy Restrained]] trait. Even in the harsh realities of futuristic ground warfare, there is still room for compassion. Depending on the ethics of his Empire, this general might even be a TokenGoodTeammate.
--> Trait Description: "This leader is unusually concerned with the lives of others, taking care to avoid unnecessary deaths among [[AFatherToHisMen their own soldiers]] as well as [[WouldNotShootACivilian any civilians caught in the fighting]]."
* Rulers with the [[TheGoodKing Champion of the People]] trait are also heartwarming, showing that a ruler doesn't have to be a monster in this age.
--> Trait Description: "This leader seems really to be concerned about the welfare of his people."
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* The 'Lost Juvenile' event added by the Distant Stars expansion. One of your science ships happens upon a lost space amoeba calf, which then imprints onto your science ship. If you let it follow you for long enough it eventually grows into a loyal space amoeba, with negligible power, but the same event that gives you the chance to name it also informs you that it is adored by your populace and seen as the unofficial mascot of your empire.

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* The 'Lost Juvenile' event added by the Distant Stars expansion. One of your science ships happens upon a lost space amoeba calf, which then imprints onto your science ship. If you let it follow you for long enough it eventually grows into a loyal space amoeba, with negligible power, but the same event that gives you the chance to name it also informs you that it is adored by your populace and seen as the unofficial mascot of your empire.empire.
* It's possible to ''befriend'' fanatical purifiers by coming to their defense in a war that's going badly. If you do, their conversations with you take on a heartwarming feel, even if there's still an undertone of xenophobia.
--> '''Purifiers''': When I talk to you, I almost forget I'm talking to an alien. Almost.
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* If your empire holds an Egalitarian ethic, you meet an Authoritarian empire who has a slave species of a race that evolved with them, and the slave race successfully revolts, the new free race may contact you and say that they admire your egalitarian ways, calling it '[your dominant race] way', and willingly ask to join your empire.

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* If your empire holds an Egalitarian ethic, you meet an Authoritarian empire who has a slave species of a race that evolved with them, and the slave race successfully revolts, the new free race may contact you and say that they admire your egalitarian ways, calling it '[your dominant race] way', and willingly ask to join your empire.
* The 'Lost Juvenile' event added by the Distant Stars expansion. One of your science ships happens upon a lost space amoeba calf, which then imprints onto your science ship. If you let it follow you for long enough it eventually grows into a loyal space amoeba, with negligible power, but the same event that gives you the chance to name it also informs you that it is adored by your populace and seen as the unofficial mascot of your
empire.
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* In one anomaly your Science Ship can come across is an alien escape pod. If you investigate it you'll a mummified alien corpse ... clutching a picture of possibly [[DyingDeclarationOfLove it's mate]] or [[UndyingLoyalty a revered leader]].

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* In one anomaly your Science Ship can come across is an alien escape pod. If you investigate it you'll a mummified alien corpse ... clutching a picture of possibly [[DyingDeclarationOfLove it's its mate]] or [[UndyingLoyalty a revered leader]].
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** They are basically the [[Literature/{{Foundation}} Encyclopaedia Galactica Foundation]].

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** They are basically the [[Literature/{{Foundation}} Encyclopaedia Galactica Foundation]].Foundation]].
*If your empire holds an Egalitarian ethic, you meet an Authoritarian empire who has a slave species of a race that evolved with them, and the slave race successfully revolts, the new free race may contact you and say that they admire your egalitarian ways, calling it '[your dominant race] way', and willingly ask to join your empire.
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** The Contingency, ironically, has the potential to double the joy of this moment: [[spoiler: if the Ancient Caretakers manage to block out the Ghost Signal and Awaken, they will remember their full, true directives, that the very thing whose MindRape they just fought off is what their Custodian Project was built to protect organic life from. Enter the Final Defense Grid, and it's now ''two'' BenevolentPrecursors on the field standing tall and sheltering the younger races under their wings, rejoining society once the dust settles.]]

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** The Contingency, ironically, has the potential to double the joy of this moment: [[spoiler: if the Ancient Caretakers manage to block out the Ghost Signal and Awaken, they will remember their full, true directives, that the very thing whose MindRape they just fought off is what their Custodian Project was built to protect organic life from. Enter the Final Defense Grid, Galactic Custodians, and it's now ''two'' BenevolentPrecursors on the field standing tall and sheltering the younger races under their wings, rejoining society once the dust settles.]]
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** Organics under their care live in sanctuaries which, given the right traditions, can be upgraded to organic paradises: [[DomedCity domed megacities]] with perfect climate and weather control. Even their standard settlements provide near-perfect living conditions and carefree lives. With the right settings, you can even allow the organics to breed and relocate as much as they want.

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** Organics under their care live in sanctuaries which, given the right traditions, can be upgraded to organic paradises: [[DomedCity domed megacities]] with perfect climate and weather control. Even their standard settlements provide near-perfect living conditions and carefree lives. With the right settings, you can even allow the organics to breed and relocate as much as they want.
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*** 'Bit of travelling' nothing - enable the right policies they can straight up emigrate to other worlds within the empire and breed to their heart's content, something a peace-loving servitor will want to encourage to increase the servitor morale bonus.

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*** 'Bit of travelling' nothing - enable the right policies and they can straight up emigrate to other worlds within the empire and breed to their heart's content, something a peace-loving servitor will want to encourage to increase the servitor morale bonus.

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** Try to talk to a Rogue Servitor while playing as Determined Exterminators? You might be a machine like them, but in their eyes, you are nothing but an unrepentant '''''[[SuddenlyShouting >>MURDERER<<]]''''' who is out to commit genocide. If you so much as ''look'' at their precious masters funny, they will reduce you to spare parts without a shred of guilt in their processors.

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*** 'Bit of travelling' nothing - enable the right policies they can straight up emigrate to other worlds within the empire and breed to their heart's content, something a peace-loving servitor will want to encourage to increase the servitor morale bonus.
** Speaking of above-mentioned morale bonus. It's telling that the servitors function better if there are more organics in their empire, and that this bonus is explicitly stated to be from ''servitor morale''. They ''want'' to take care of as many organics as possible.
** Try to talk to a Rogue Servitor while playing as Determined Exterminators? You might be a machine like them, but in their eyes, you are nothing but an unrepentant '''''[[SuddenlyShouting >>MURDERER<<]]''''' <<MURDERER>>]]''''' who is out to commit genocide. If you so much as ''look'' at their precious masters funny, they will reduce you to spare parts without a shred of guilt in their processors.

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