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*** Also, you don't have to shoot any of the civilians. You can fire a warning shot and they will scatter. That being said, though, they did lynch one of your men so at that point they could be considered combatants.
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**** probably worth examining why "non-violence = good, violence that doesnt conform to my tastes = bad" is a thing; a work can have zero violence but still show pain and suffering. even undertale on the pacifist route shows violence. that the game is made solely to get on a high horse about how fictional violence is still violence is wack; by that logic anyone who reads ''Lolita'' or has analysed ''Birth of a Nation'' is complicit in putting fictional characters through horrible deeds. by extension, "the only one responsible" is weird when it is specifically directed by a person who hates shooters and twists a situation to make sure people who play a game with fictional violence get owned
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* It's worth finally asking explicitly: what is the game trying to say? It's not anti-war or anti-US military (even without WordOfGod denying this, it isn't set during an official conflict, and Walker's American backup does end up saving the day), and it's definitely criticizing the player (the loadings screens, the character's looking at the camera when they lecture Walker, etc. See above) But for what? People say WordOfGod is that it's meant to make the player reflect on why they play shooter games (to feel like a hero), and that if you're not comfortable with what it makes you do, you should shut the game off. But what if the player bought this shooter game for another reason (which isn't an unfair assumption. How well did Videogame/Hatred sell)? Or enjoys the power fantasy, but wouldn't act as recklessly as Walker would? And if it's terrible when you kill virtual people (as the loading screens imply) and you bear the full responsibility of it for playing the game, should the player never play a violent game again? WordOfGod denies this to be the moral.

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* It's worth finally asking explicitly: what is the game trying to say? It's not anti-war or anti-US military (even without WordOfGod denying this, it isn't set during an official conflict, and Walker's American backup does end up saving the day), and it's definitely criticizing the player (the loadings screens, the character's looking at the camera when they lecture Walker, etc. See above) But for what? People say WordOfGod is that it's meant to make the player reflect on why they play shooter games (to feel like a hero), and that if you're not comfortable with what it makes you do, you should shut the game off. But what if the player bought this shooter game for another reason (which isn't an unfair assumption. How well did Videogame/Hatred VideoGame/Hatred sell)? Or enjoys the power fantasy, but wouldn't act as recklessly as Walker would? And if it's terrible when you kill virtual people (as the loading screens imply) and you bear the full responsibility of it for playing the game, should the player never play a violent game again? WordOfGod denies this to be the moral.
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* It's worth finally asking explicitly: what is the game trying to say? It's not anti-war or anti-US military (even without WordOfGod denying this, it isn't set during an official conflict, and Walker's American backup does end up saving the day), and it's definitely criticizing the player (the loadings screens, the character's looking at the camera when they lecture Walker, etc. See above) But for what? People say WordOfGod is that it's meant to make the player reflect on why they play shooter games (to feel like a hero), and that if you're not comfortable with what it makes you do, you should shut the game off. But what if the player bought this shooter game for another reason (which isn't an unfair assumption. How well did [[Videogame/Hatred]] sell)? Or enjoys the power fantasy, but wouldn't act as recklessly as Walker would? And if it's terrible when you kill virtual people (as the loading screens imply) and you bear the full responsibility of it for playing the game, should the player never play a violent game again? WordOfGod denies this to be the moral.

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* It's worth finally asking explicitly: what is the game trying to say? It's not anti-war or anti-US military (even without WordOfGod denying this, it isn't set during an official conflict, and Walker's American backup does end up saving the day), and it's definitely criticizing the player (the loadings screens, the character's looking at the camera when they lecture Walker, etc. See above) But for what? People say WordOfGod is that it's meant to make the player reflect on why they play shooter games (to feel like a hero), and that if you're not comfortable with what it makes you do, you should shut the game off. But what if the player bought this shooter game for another reason (which isn't an unfair assumption. How well did [[Videogame/Hatred]] Videogame/Hatred sell)? Or enjoys the power fantasy, but wouldn't act as recklessly as Walker would? And if it's terrible when you kill virtual people (as the loading screens imply) and you bear the full responsibility of it for playing the game, should the player never play a violent game again? WordOfGod denies this to be the moral.
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*** The white phosphorous mortar is probably the same one the 33rd used to firebomb Gould's resistance fighters in the previous mission. It's within walking distance and Delta are the ones who set it up facing The Gate, it was packed up and disassembled beforehand.
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*** Considering the topic of discussion was the failed relocation of civilians from The Nest, which failed because of Walker and co showing up and shooting up the 33rd, "forgive them, for they know not what they do"[[WhatTheHellPlayer was directed at you.]]

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*** Considering the topic of discussion was the failed relocation of civilians from The Nest, which failed because of Walker and co showing up and shooting up the 33rd, "forgive them, for they know not what they do"[[WhatTheHellPlayer do" [[WhatTheHellPlayer was directed at you.]]
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*** Considering the topic of discussion was the failed relocation of civilians from The Nest, which failed because of Walker and co showing up and shooting up the 33rd, "forgive them, for they know not what they do"[[WhatTheHellPlayer was directed at you.]]

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*** Considering the topic of discussion was the failed relocation of civilians from The Nest, which failed because of Walker and co showing up and shooting up the 33rd, "forgive them, for they know not what they do"[[WhatTheHellPlayer do"[[WhatTheHellPlayer was directed at you.]]
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*** Considering the topic of discussion was the failed relocation of civilians from The Nest, which failed because of Walker and co showing up and shooting up the 33rd, "forgive them, for they know not what they do"[[WhatTheHellPlayer: was directed at you.]]

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*** Considering the topic of discussion was the failed relocation of civilians from The Nest, which failed because of Walker and co showing up and shooting up the 33rd, "forgive them, for they know not what they do"[[WhatTheHellPlayer: do"[[WhatTheHellPlayer was directed at you.]]
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*** Considering the topic of discussion was the failed relocation of civilians from The Nest, which failed because of Walker and co showing up and shooting up the 33rd, "forgive them, for they know not what they do"[WhatTheHellPlayer was directed at you.]]

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*** Considering the topic of discussion was the failed relocation of civilians from The Nest, which failed because of Walker and co showing up and shooting up the 33rd, "forgive them, for they know not what they do"[WhatTheHellPlayer do"[[WhatTheHellPlayer: was directed at you.]]

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*** He wasn't refering to rogue 33rd troopers (The Exiles), by the time Delta arrived in Dubai, all of the Exiles were dead. He seems to refer to rebelous survivors. As for him taking command of the whole remains of the battalion, its doubtful, since there were obviously more majors and high-ranking members, given battalion's size. And it doesn't matter wether was Konrad Lt. Colonel or not, Konrad was still in command of the whole battalion.

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*** He wasn't refering to rogue 33rd troopers (The Exiles), by the time Delta arrived in Dubai, all of the Exiles were dead. He seems to refer to rebelous survivors. As for him taking command of the whole remains of the battalion, its doubtful, since there were obviously more majors and high-ranking members, given battalion's size. And it doesn't matter wether whether was Konrad Lt. Colonel or not, Konrad was still in command of the whole battalion.battalion.
*** Considering the topic of discussion was the failed relocation of civilians from The Nest, which failed because of Walker and co showing up and shooting up the 33rd, "forgive them, for they know not what they do"[WhatTheHellPlayer was directed at you.]]
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** Is it possible they recruited some of the locals, maybe some of the remaining local security forces? There's a noticeable difference between the ragtag look of the 33rd soldiers you face early on versus the more professionally dressed soldiers you encounter later in the campaign.
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*** Also note that in Chapter 7, Lugo says "Gould's vital to our mission" and Adams says "Our mission is to rescue people" - of them are wrong, their mission was recon. After Gould dies Lugo says "We got no idea what the fuck we're doin' here", which is an accurate assessment of Delta after trying to save Daniels to the end of the game.

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*** Also note that in Chapter 7, Lugo says "Gould's vital to our mission" and Adams says "Our mission is to rescue people" - both of them are wrong, their mission was recon. After Gould dies Lugo says "We got no idea what the fuck we're doin' here", which is an accurate assessment of Delta after trying to save Daniels to the end of the game.

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