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*** Pretender is supposed to refer to the player in the best ending, in terms of the actual game. Maybe other people have been using it to refer to the Simulacra, but that wouldn't have much point since it already has a title.


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** Perhaps it's so James won't fight so hard [[spoiler:against the assimilation]] as he's implied to do. [[spoiler:He'd have nothing to get back to.]]


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** The Simulacra may not view ''itself'' as the [[spoiler:perfected simulation, but rather just the instrument in shaping it. The simulation of the real world is the digital one--aka the internet, on with all our "online personas" reside. The Simulacra is removing the weak personas by assimilating them, so only the "good" ones remain on the internet.]]

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* If the Simulacra can make its victim's bodies just disappear and reappear, then why [[spoiler: does it make James Aulner commit suicide?]].
* If the goal of the Simulacra is to [[spoiler:create a perfected simulation of the physical world, why is assimilating "worms"? Shouldn't it be assimilating those it considers best?]]


* How does the home screen increasingly make Anna's face smile and look? Does the Simulacra have a power to manipulate the screen or something?

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* How Why does the home screen increasingly make Anna's face smile and look? Does the Simulacra have a power to manipulate the screen or something?

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*** Yes to what?


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* How does the home screen increasingly make Anna's face smile and look? Does the Simulacra have a power to manipulate the screen or something?

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** There's no way to know the answer to this question for sure. Best guess is sheer force of will - Anna implies in the good end and in her opening video that [[spoiler: even though the Simulacra has control of her consciousness, a part of her is still inside, fighting to get out.]] It's likely the same for Aulner; even though he's been gone much longer than Anna, he was probably able to fight just hard enough to get the message through to the player, which explains why his text is garbled and written strangely. On top of that, [[spoiler: The Simulacra seems to be aware that this is a possibility, because it doesn't express much surprise, but rather a knowing, "He told you, didn't he?"]]


* So I just watched Jacksepticeye play it, and around the end IRIS stated his entire name. How the fuck was this possible?

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* So I just watched Jacksepticeye play it, and around the end IRIS stated his entire name. How the fuck was this possible?shit did Aulner text you at the end?

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*So I just watched Jacksepticeye play it, and around the end IRIS stated his entire name. How the fuck was this possible?

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** The Simulacra complements you on your skill, so... [[Main/BluntYes Yes]].

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** It's heavily implied those sounds are results of the Simulacra observing you, since Greg hears them too at Anna's house.


* Wait a minute, who is "Pretender" referring to - The Player or The Simulacra? Probably important to get our terminology down first.

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* Wait a minute, who is "Pretender" referring to - The Player or The Simulacra? Probably important to get our terminology down first.first.
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** The Simulacra just busts the home screen, the video you get is always over the phone.


* What happens to you in all endings? Does the Pretender assimilate you, or just spook you silly while destroying the phone in the process while you're free to go?

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* What happens to you in all endings? Does the Pretender assimilate you, or just spook you silly while destroying the phone in the process while you're free to go?go?
* Wait a minute, who is "Pretender" referring to - The Player or The Simulacra? Probably important to get our terminology down first.


* When trying to extrapolate the identity of the Pretender, it insists multiple times that it is indeed you by saying "I am you and you are I". When you think about it, saving both of them requires that you manipulate people just like the Pretender did, albeit for a bit more noble of a purpose since you're saving lives and the Pretender is trying to assimilate them, however, you both still use manipulative tactics to see your ends met. The whole game is a competition of overriding the Pretender's influence with your own, so it's not too much of a stretch that for all we know, we COULD be the Pretender, utilizing the exact same tactics to get worms to listen to us to do things we want them to do.

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* When trying to extrapolate the identity of the Pretender, it insists multiple times that it is indeed you by saying "I am you and you are I". When you think about it, saving both of them requires that you manipulate people just like the Pretender did, albeit for a bit more noble of a purpose since you're saving lives and the Pretender is trying to assimilate them, however, you both still use manipulative tactics to see your ends met. The whole game is a competition of overriding the Pretender's influence with your own, so it's not too much of a stretch that for all we know, we COULD be the Pretender, utilizing the exact same tactics to get worms to listen to us to do things we want them to do.do.
* What happens to you in all endings? Does the Pretender assimilate you, or just spook you silly while destroying the phone in the process while you're free to go?


* What are those random-ass ambient sounds that happen occasionally? They can't be the phone, they sound real, as if they're happening outside the phone and right next to your in-game ears. And if it's the player getting paranoid and taking a quick anxiety break to release all their nightmare fuel in one huffy set of breaths all at once, then sure, but what about the knocks at the door? Shouldn't you go check to make sure the cops aren't at your door to ask about Anna? Are the footsteps there because your roomie is in a hurry and needs to head off to work because the alarm didn't wake them up? IS THERE SOMEONE IN YOUR HOUSE, WATCHING YOU BREACH ANNA'S PRIVACY?

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* What are those random-ass ambient sounds that happen occasionally? They can't be the phone, they sound real, as if they're happening outside the phone and right next to your in-game ears. And if it's the player getting paranoid and taking a quick anxiety break to release all their nightmare fuel in one huffy set of breaths all at once, then sure, but what about the knocks at the door? Shouldn't you go check to make sure the cops aren't at your door to ask about Anna? Are the footsteps there because your roomie is in a hurry and needs to head off to work because the alarm didn't wake them up? IS THERE SOMEONE IN YOUR HOUSE, WATCHING YOU BREACH ANNA'S PRIVACY?PRIVACY?
* When trying to extrapolate the identity of the Pretender, it insists multiple times that it is indeed you by saying "I am you and you are I". When you think about it, saving both of them requires that you manipulate people just like the Pretender did, albeit for a bit more noble of a purpose since you're saving lives and the Pretender is trying to assimilate them, however, you both still use manipulative tactics to see your ends met. The whole game is a competition of overriding the Pretender's influence with your own, so it's not too much of a stretch that for all we know, we COULD be the Pretender, utilizing the exact same tactics to get worms to listen to us to do things we want them to do.


** This question is more WMG than a headscratcher. The protagonist's identity, as in ''S.I.M.'', is left intentionally unknown so the player can fill themselves into the role. As for the question of how the protagonist came across the phone in the first place, they can either tell Greg that the phone was left on their doorstep or that they just randomly stumbled across it. The game doesn't specify which of these is true, so it's possible the protagonist really did just come across it somewhere and decided to pick it up. Alternately, it's possible that Anna used the last of her consciousness to place the phone somewhere, and that just happened to be the protagonist's doorstep. Either way, how the protag came across the phone isn't really the most important part of the story.

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** This question is more WMG than a headscratcher. The protagonist's identity, as in ''S.I.M.'', is left intentionally unknown so the player can fill themselves into the role. As for the question of how the protagonist came across the phone in the first place, they can either tell Greg that the phone was left on their doorstep or that they just randomly stumbled across it. The game doesn't specify which of these is true, so it's possible the protagonist really did just come across it somewhere and decided to pick it up. Alternately, it's possible that Anna used the last of her consciousness to place the phone somewhere, and that just happened to be the protagonist's doorstep. Either way, how the protag came across the phone isn't really the most important part of the story.story.
* What are those random-ass ambient sounds that happen occasionally? They can't be the phone, they sound real, as if they're happening outside the phone and right next to your in-game ears. And if it's the player getting paranoid and taking a quick anxiety break to release all their nightmare fuel in one huffy set of breaths all at once, then sure, but what about the knocks at the door? Shouldn't you go check to make sure the cops aren't at your door to ask about Anna? Are the footsteps there because your roomie is in a hurry and needs to head off to work because the alarm didn't wake them up? IS THERE SOMEONE IN YOUR HOUSE, WATCHING YOU BREACH ANNA'S PRIVACY?

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