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* Why is it that when [[VideoGame/ResidentEvil5 RE5]] Manjini grab you, you have the standard "shake off and push" defence but when the [[VideoGame/ResidentEvil4 RE4]] Zealots grab you, you have the Leon style "jump up and kick" move? I thought they would have standardised everything to RE5 if the game is based on a modified engine of that. Wouldn't it have been more hassle to directly port 4 enemies in, rather than just use their models and weapons and apply them to 5 style AI and other behaviour?
** its just a small ShoutOut.

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* Why is it that when [[VideoGame/ResidentEvil5 RE5]] Manjini Majini grab you, you have the standard "shake off and push" defence but when the [[VideoGame/ResidentEvil4 RE4]] Zealots grab you, you have the Leon style "jump up and kick" move? I thought they would have standardised everything to RE5 [=RE5=] if the game is based on a modified engine of that. Wouldn't it have been more hassle to directly port 4 enemies in, rather than just use their models and weapons and apply them to 5 style AI and other behaviour?
** its It's just a small ShoutOut.
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[[folder: Standardization? What's that?]]

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[[folder: Standardization? Standardisation? What's that?]]

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[[folder: Standardization? What's that?]]



** its just a small shout out.

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** its just a small shout out.ShoutOut.
[[/folder]]
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* Why is it that when [[VideoGame/ResidentEvil5 RE5]] Manjini grab you, you have the standard "shake off and push" defence but when the [[VideoGame/ResidentEvil4 RE4]] Zealots grab you, you have the Leon style "jump up and kick" move? I thought they would have standardised everything to RE5 if the game is based on a modified engine of that. Wouldn't it have been more hassle to directly port 4 enemies in, rather than just use their models and weapons and apply them to 5 style AI and other behaviour?
** its just a small shout out.

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