Follow TV Tropes

Following

History Headscratchers / Portal

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

****I've always called it an FPS Puzzle scifi Minimalist (but not anymore) game in space on earth. Usually,just a Portal game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

***... when GlaDOS told us specifically that she has copies of Chell's DNA and will bring her back over and over again? There's a chance she might have just been trying to freak her out, but there's also pretty decent odds that it's true.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Yeah, I didn't have a problem with jumping either.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** He uses the toilet in Chell's relaxation chamber, obviously.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*We've all seen the Aperture Science cans of beans and milk Rat Man was living off of, but...[[FridgeHorror where does he poop?!]]
Is there an issue? Send a MessageReason:
None


** The New "Lab Rat" Comic by valve confirms alot of YMMV, Just Bugs Me, and WMG things: Rattman *HAS* the cube with him WHILE Glados Is destroyed by Chell. (SHe says this beacuse the cube is in fact still alive and Glados is insecure

to:

** The New "Lab Rat" Comic by valve confirms alot of YMMV, Just Bugs Me, and WMG things: Rattman *HAS* the cube with him WHILE Glados Is destroyed by Chell. (SHe (She says this beacuse the cube is in fact still alive and Glados is insecure
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The New "Lab Rat" Comic by valve confirms alot of YMMV, Just Bugs Me, and WMG things: Rattman *HAS* the cube with him WHILE Glados Is destroyed by Chell. (SHe says this beacuse the cube is in fact still alive and Glados is insecure
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**Let's go to an important point... remember who was their boss? [[spoiler: CAVE JHONSON WAS A [[CompleteMonster MONSTER]] HIMSELF!]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

****** Eight out of ten people on an independent ethics committee believe that the Companion Cube most likely cannot feel much pain.
Is there an issue? Send a MessageReason:
None


* So you have a game where you play as a female, vaguely Asian protagonist who must platform in unusual ways in a shiny world where everything looks like an iPod (until you go under the surface to see dingy, abandoned workspaces, that is) and must evade enemies shooting at her, despite not starting with any weapons of her own, to overthrow a controlling system with cameras everywhere. What do you do? End it with a song called [[MirrorsEdge "Still Alive."]] Thank you and goodnight.
** TheAristocrats!
** I'm confused. What exactly bugs you about this? Also, your post seems to imply that Portal is ripping off Mirror's Edge... which was released a year after Portal. If you mean that Mirror's Edge is ripping off Portal, shouldn't that question belong to the Mirror's Edge page? Or are you implying Mirror's Edge is a sequel or otherwise related to Portal? But then, it'd be a WildMassGuessing rather than Just Bugs Me. Now ''I'' am bugged!
** I thought she was Latin[[strike:o]]a.
*** The person who was the model for Chell had some Brazillian and Japanese ancestry, so I guess she's about as Asian as Faith "vaguely Asian-looking but with an obviously European surname gotten from somewhere" Conners is.

Added: 3780

Changed: 24

Is there an issue? Send a MessageReason:
None


** Where did any of you get the idea that she's "respawning" you?



*** A more salient point is that the symptoms GLaDOS listed as being a common result of Enrichment Center testing ("superstition, perceiving inanimate objects as alive, and hallucinations") really ARE very common symptoms of prolonged isolation. In fact those symptoms are, almost word-for-word, among those listed by people citing studies of prolonged isolation. It's not much of a stretch to imagine that test subjects who had trouble and therefore took longer to get there, or people who've been through the testing more than once, would be feeling isolated and traumatized (from threat of danger and lack of food) enough to actually consider the Cube as something of a friend, if not actually imagine (like the Ratman did) that it really is alive.



*** I dunno. It seems kind of dumb to me. I mean, to start off, Portal ''isn't'' a First-Person Shooter game. It's a First-Person ''Puzzle'' game, which happens to be made on a game engine originally designed for making FPS games. That invalidates the thesis right there. ''Then'' you get into all this Freudian bullcrap about guns being "phallic symbols" and all that rot. By that logic, just about ''anything'' that incorporates a cylinder into its design is a "phallic symbol". For example, how about a table leg? Or a can of mace? or, hell, a fire extinguisher? My table lamp has a cylindrical neck; does that make it a symbol of a society dominated by men? No! It just makes it a practical, simply-designed table lamp. Cylinders are pervasive in all manner of objects we encounter in daily life, and that's because it's a shape that, geometrically speaking, is very dependable and has a wide range of versatility. Chell's gender doesn't matter. She has no lines, anyway, and no personality except for what the player decides she has. "Chell" is, simply, just a placeholder for the player themselves; the game is in the first person because third-person games are more detached from the player, but the plot of Portal is meant to be felt personally, viscerally. Would killing the Companion Cube have been so heart-wrenching if it was done from a third-person perspective? No. It wouldn't. (... In addition, the first-person viewpoint probably comes from the fact that that is, you know, what the engine is made and best-equipped for. No need to complicate things with external cameras when you're already abusing your physics engine in a million other ways.)

to:

*** I dunno. It seems kind of dumb to me. I mean, to start off, Portal ''isn't'' a First-Person Shooter game. It's a First-Person ''Puzzle'' game, which happens to be made on a game engine originally designed for making FPS games. That invalidates the thesis right there. ''Then'' you get into all this Freudian bullcrap about guns being "phallic symbols" and all that rot. By that logic, just about ''anything'' that incorporates a cylinder into its design is a "phallic symbol". For example, how about a table leg? Or a can of mace? or, Or, hell, a fire extinguisher? My table lamp has a cylindrical neck; does that make it a symbol of a society dominated by men? No! It just makes it a practical, simply-designed table lamp. Cylinders are pervasive in all manner of objects we encounter in daily life, and that's because it's a shape that, geometrically speaking, is very dependable and has a wide range of versatility. Chell's gender doesn't matter. She has no lines, anyway, and no personality except for what the player decides she has. "Chell" is, simply, just a placeholder for the player themselves; the game is in the first person because third-person games are more detached from the player, but the plot of Portal is meant to be felt personally, viscerally. Would killing the Companion Cube have been so heart-wrenching if it was done from a third-person perspective? No. It wouldn't. (... In addition, the first-person viewpoint probably comes from the fact that that is, you know, what the engine is made and best-equipped for. No need to complicate things with external cameras when you're already abusing your physics engine in a million other ways.)



*** Also, his essay is factually incorrect; he states that the turrets have "clearly male" voices, despite them sounding like genderless 10-year-olds, he says that [=GlaDOS=] encourages Chell to form an emotional connection to the Companion Cube when she in fact tells her outright NOT to do this, and he basically implies that Chell incinerates the Companion Cube despite what [=GlaDOS=] says, when [=GlaDOS=] in fact requires the player to incinerate the damn thing just to progress to the next level! Also, guns are not penises! Let's take a look at what he's saying here: Guns, weapons created in order to be able kill a person from a distance is somehow the same thing as the male reproductive organ, which is an important part in creating new life? Am I the only one who sees the obvious, glaring flaw in his logic?

to:

*** Also, his essay is factually incorrect; he states that the turrets have "clearly male" voices, despite them sounding like genderless 10-year-olds, he says that [=GlaDOS=] [=GLaDOS=] encourages Chell to form an emotional connection to the Companion Cube when she in fact tells her outright NOT to do this, and he basically implies that Chell incinerates the Companion Cube despite what [=GlaDOS=] [=GLaDOS=] says, when [=GlaDOS=] [=GLaDOS=] in fact requires the player to incinerate the damn thing just to progress to the next level! Also, guns are not penises! Let's take a look at what he's saying here: Guns, weapons created in order to be able kill a person from a distance is somehow the same thing as the male reproductive organ, which is an important part in creating new life? Am I the only one who sees the obvious, glaring flaw in his logic?



**** But we really have no way of knowing if she really was shocked or not. I think it cheapens the gaming experience to think that she wanted you to escape. There's also no way of knowing whether or not she really knew what the Morality Core was.



*** She's put you into dangerous situations in the interest of "testing". Presumably the morality core has... ''loopholes''.

to:

*** ** She's put you into dangerous situations in the interest of "testing". Presumably the morality core has... ''loopholes''.''loopholes''.
** Likely the Morality Core doesn't prevent her from putting you in dangerous situations, but only prevents her from directly trying to kill you.



* Wat really bugs me about the game is that it doesn't really try to hide the fact that the second part (in the "factory" style) is just an obstacle course too. Most of it is filled with lots of [[CowTools GNDN]] pistons and, apart from a few cube transporting tubes and some offices, there is nothing that even suggests that it was built for a reason other than test your skills and the neat gun. Take for instance the huge room where you're suddenly surrounded by ten turrets, and you have to do a triple fling to reach the next area. Or the shaft where you're at the bottom and there are numerous pistons doing ''nothing'' but going back and forth above your head. Or the room with the six pistons which when you walk over them drop you into a room with three turrets. Why do people even think this wasn't intended by the Enrichment Center designers?

to:

* Wat What really bugs me about the game is that it doesn't really try to hide the fact that the second part (in the "factory" style) is just an obstacle course too. Most of it is filled with lots of [[CowTools GNDN]] pistons and, apart from a few cube transporting tubes and some offices, there is nothing that even suggests that it was built for a reason other than test your skills and the neat gun. Take for instance the huge room where you're suddenly surrounded by ten turrets, and you have to do a triple fling to reach the next area. Or the shaft where you're at the bottom and there are numerous pistons doing ''nothing'' but going back and forth above your head. Or the room with the six pistons which when you walk over them drop you into a room with three turrets. Why do people even think this wasn't intended by the Enrichment Center designers?



*** So, yeah, "annoying" rather than "fun". Also, I have no idea what Glados "seems to be" either.

to:

*** So, yeah, "annoying" rather than "fun". Also, I have no idea what Glados GLaDOS "seems to be" either.



**** Er, NO. The neurotoxin can be seen being released throughout the whole battle.



** Agreed, this occurred to me too at some point. If they were making a movie they would have Chell react realistically to the neurotoxin, because it would make the scene way more tense and dramatic ("Holy crap she can barely move, oh c'mon the Anger Sphere is only inches away from the incinerator! AAHHH there's only 10 seconds left!! YOU CAN DO IT CHELL!!"). But Portal is a game, not real life or a film. You wouldn't be able to defeat GLaDOS if the neurotoxin affected Chell the way it affects people in real life. You'd be vomiting, crapping yourself, your eyes would be watering constantly, and at some point you'd be incapable of movement and would lose consciousness and go into convulsions. I repeat: It's a game. There are a LOT of unrealistic depictions of how things would affect Chell's body. For example, while the heel-springs stopped the testers' complaints that she wasn't sustaining damage from falls, in real life they wouldn't be anywhere near sufficient protection. Another example is that Chell is often launched great distances through portals, and just HAPPENS to always land on her feet (gravity pays her the rare courtesy of always reorienting her so that her feet are pointing down and her head pointing up if she passes through a portal feet-first), while in reality she could end up landing on her shoulder, on her back, on her sides, on her head, and seriously injure herself. Or she could miss her target and collide painfully with something. She has zero protective gear, she's not even wearing anything on her feet. And yet another example is that unless you're super-amazing at this game, Chell gets shot several times by turrets, and yet doesn't bleed to death and is still able to complete the rest of the chambers despite the massive pain the bullet wounds should be causing. Then when she's escaping the fire pit, she definitely comes close enough to the flames to suffer some burns, or at least have her clothes catch fire. Plus in real life someone doing these tests might conceivably take way longer than the game takes, and in that time would need to eat, drink, and go to the bathroom. When you're designing a game you really don't have the option of having the player be realistic biologically.



* Portal fans, specifically ones that quote the game constantly. There are so many quotes said on the internet and it gets really annoying. When someone starts saying every tiny thing said by Glados in the game, I might as well just play through the game again, because it's not that long to beat. Also, "The cake is a lie" is not the funniest thing in the game, it's not even told directly to the player unless you find it in a hidden room.

to:

* Portal fans, specifically ones that quote the game constantly. There are so many quotes said on the internet and it gets really annoying. When someone starts saying every tiny thing said by Glados GlaDOS in the game, I might as well just play through the game again, because it's not that long to beat. Also, "The cake is a lie" is not the funniest thing in the game, it's not even told directly to the player unless you find it in a hidden room.


Added DiffLines:

** Er, why does this bug you? Why would there be any alarms or sirens? It's a maintenance area. I doubt they foresaw the need to detect the presence of a person or portal gun in that area, and there aren't any people there to set off alarms manually.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Did anyone else notice that there weren't ''any'' alarms or sirens when a test subject left the foreseen test chambers, carrying a highly experimental time-space-bending-phyics-defying etc. device?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** One [[IncrediblyLamePun byte]] at a time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The part where he compares Chell tipping the turrets over to, and I quote, "The power of the feminine [overcoming] aggression without the use of force." [[SarcasmMode Yeah, because pushing the turrets or hitting them with a goddamn metal box doesn't require any force at all.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

***near the end of his life, the guy who founded aperture science became, somehow, convinced that time was going backwards, hence, the neurotoxin emitters, which he belived to be removing. whos to say he DIDN'T add those deathtraps, beliveing he was removing them?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** One other thing: in-game, Chell [[HelloInsertNameHere doesn't even have a name]]. The only place the name Chell is used is one sentence in the very end of the credits.
Is there an issue? Send a MessageReason:
None


** On the other hand, ''this'' female player can happily jump through portals all day and is usually quite fine. Which is ironic, because SuperMarioGalaxy plays ping-pong with my brain.

to:

** On the other hand, ''this'' female player can happily jump through portals all day and is usually quite fine. Which fine (until she watches speedrun of this game, but that's a whole other ballpark). What bugs me is ironic, because how I can be all right with Portal, but SuperMarioGalaxy plays ping-pong with my brain.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**Yes, yes it does. Relatedly, as you're going down there you can see and hear a radio playing music. What exactly is the point of making a radio that still works at 4000 K? I mean really, were they planning on trying to make a way to play music ON THE SUN? Coincidentally, this is why I decided to edit this page. A radio that's still operational at 4000 K just bugs me.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* When you're about to receive your complimentary burning, GLaDOS assures you that the Portal Gun will be unharmed because all Aperture Science equipment can withstand over 4000 degrees kelvin. So... my Companion Cube is still alive? ♥
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** On the other hand, ''this'' female player can happily jump through portals all day and is usually quite fine. Which is ironic, because SuperMarioGalaxy plays ping-pong with my brain.


Added DiffLines:

** Can't say I've ever had this problem. In fact, one thing that pleasantly surprised me the first time I played was how ''easy'' the jumps were, as I wasn't expecting it in a FPS. Then again, I'm someone who avoids first-person games for the most part, so perhaps other such games have tighter controls that I'm unaware of?
Is there an issue? Send a MessageReason:
None


* I. Don't. Get. It. And that bugs me.

Added: 426

Changed: 3

Is there an issue? Send a MessageReason:
None


Actually, the spheres probably AREN'T core modules. More likely they're addons that alter [=GLADoS=]'s personality. The ending song states that [=GLaDOS=] is thrilled at what you've done, which can only mean that she WANTED you to destroy the spheres.

to:

** Actually, the spheres probably AREN'T core modules. More likely they're addons that alter [=GLADoS=]'s personality. The ending song states that [=GLaDOS=] is thrilled at what you've done, which can only mean that she WANTED you to destroy the spheres.


Added DiffLines:

* Why do the jumping physics suck so hard? I know it's not limited to Portal, either, it's practically a Valve staple. It really ''really'' detracts from the fun for me having to go back and try to jump just right into a portal ''thirty times.'' That level with the three...surface-things in mid-air (Companion Cube level) gives me a headache trying to do. It's like Chell's arches and toes are completely incapable of moving.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** You're not alone. I'm female too, and the whole game including that out-of-focus shot of a chamber before the start menu pops up makes my head spin. Doesn't stop me from playing, but still. It's really irritating, I've never experienced such problems before.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Wouldn't opening a doorway into the vacuum of space in the middle of New York have....negative results?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**That, and I couldn't help but notice that on places such as deviant art a lot of anime fans also like Portal, this may be because one of portal's appeal points (other than Black comedy and puzzles) are various things which seem cute but try to kill you i.e. the turrets.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** She has a cute voice.
Is there an issue? Send a MessageReason:
elaborating elaborate underground base

Added DiffLines:

** Simple: Chell ends up on the surface - above GlaDOS' chamber. To reach that chamber, you have to cover quite some vertical distance upwards.
Is there an issue? Send a MessageReason:
None


* Why the heck does everyone seem to like making GLaDOS {{Moe}}? I just don't get it. She's a [[GoshdangItToHeck goshdarn]] creepy insane computer, who previously killed everyone in the complex by flooding it with neurotoxins, lies to you the entire way through the game, tries to kill you repeatedly, and then flips out when you escape, before going into a complete {{Villainous Breakdown}}. And yet it seems everywhere I look there's some variation of an anthropamorphised doe-eyed GLaDOS demurely offing cake. It's just really getting on my wick, is all.

to:

* Why the heck does everyone seem to like making GLaDOS [=GLaDOS=] {{Moe}}? I just don't get it. She's a [[GoshdangItToHeck goshdarn]] creepy insane computer, who previously killed everyone in the complex by flooding it with neurotoxins, lies to you the entire way through the game, tries to kill you repeatedly, and then flips out when you escape, before going into a complete {{Villainous Breakdown}}. And yet it seems everywhere I look there's some variation of an anthropamorphised doe-eyed GLaDOS [=GLaDOS=] demurely offing cake. It's just really getting on my wick, is all.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Why the heck does everyone seem to like making GLaDOS {{Moe}}? I just don't get it. She's a [[GoshdangItToHeck goshdarn]] creepy insane computer, who previously killed everyone in the complex by flooding it with neurotoxins, lies to you the entire way through the game, tries to kill you repeatedly, and then flips out when you escape, before going into a complete {{Villainous Breakdown}}. And yet it seems everywhere I look there's some variation of an anthropamorphised doe-eyed GLaDOS demurely offing cake. It's just really getting on my wick, is all.

Added: 214

Changed: 1

Is there an issue? Send a MessageReason:
None


** Are you female, or an older male? They both seem a bit more susceptible to that sort of thing.;

to:

** Are you female, or an older male? They both seem a bit more susceptible to that sort of thing.;


Added DiffLines:

**** Ah. Bad luck then. It's just some spatial awareness... thingy. Women and older men tend to get motion sickness in FPS games, just one of those things. Try changing your FOV in the settings menu. It might help.

Top